Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 21:53:52 Player: djrubbie Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (69) 345 Value Destroyed (2398) 2398 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (135) 135 TOTAL SCORE: 5618 Bonus ------- High Alert Combat Kills 56 Follower Combat Kills 115 Friendly Fire -36 Cogmind --------- Core Integrity 110/700 Matter 300/300 Energy 290/290 System Corruption 7% Temperature Hot (290) Movement Core (1550) Ox30 Location -7/Storage Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Visual Processing Unit Advanced Visual Processing Unit > --- WEAPON (3) ------- Heavy Mace > --- INVENTORY (25) --- Gravmag System Gravmag System VTOL Module Weight Redist. System Improved Sensor Array Kinecellerator Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Weight Redist. System Visual Processing Unit Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON ----------- Improved EM Pulse Cannon Rocket Launcher Missile Launcher > --- INVENTORY -------- Heavy Deuterium Engine Heavy Deuterium Engine Armored Treads Cesium-ion Thruster Small Laser Precision Beam Rifle Gatling Laser Gatling Laser Improved EM Pulse Cannon EMP Blaster EMP Blaster Heavy Mace [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Visual Processing Unit Device Weight Redist. System Storage Large Storage Unit Processor Visual Processing Unit Protection Medium Reactive Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Mace Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . 1 . . . . Propulsion 1 | . . . . 1 . . Utility 3 | . . 1 . 1 1 . Weapon 1 | . . . . . 1 . Parts Attached 75 | 8 5 8 5 15 7 27 Power 13 | 1 2 1 1 2 1 5 Engine 12 | 1 2 1 1 2 1 4 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 17 | 2 . 3 1 2 2 7 Treads 1 | . . . . . 1 . Leg 13 | 2 . 3 1 2 . 5 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 3 | . . . . . 1 2 Utility 15 | 2 2 2 1 2 1 5 Device 2 | 1 . . . . 1 . Storage 5 | 1 2 1 . . . 1 Processor 4 | . . 1 1 2 . . Hackware . | . . . . . . . Protection 4 | . . . . . . 4 Artifact . | . . . . . . . Weapon 30 | 3 1 2 2 9 3 10 Energy Gun 8 | 1 . . . 1 . 6 Energy Cannon 4 | . . . . 2 1 1 Ballistic Gun 5 | 2 1 2 . . . . Ballistic Cannon . | . . . . . . . Launcher 7 | . . . 2 3 2 . Special Weapon . | . . . . . . . Impact Weapon 5 | . . . . 3 . 2 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 2 | . . . . 2 . . Parts Lost 22 | . . 1 1 . 5 15 Power 6 | . . . 1 . 1 4 Propulsion 5 | . . . . . 1 4 Utility 4 | . . 1 . . . 3 Weapon 7 | . . . . . 3 4 Highest Loss Streak 8 | . . 1 1 . 3 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 87 | . 98 96 98 97 84 73 Engine 13 | . 12 22 21 18 14 4 Leg 16 | . 28 21 22 26 7 8 Device 5 | . 14 11 . . 5 5 Storage 7 | . 14 11 11 9 7 2 Processor 16 | . . 8 21 25 23 15 Protection 4 | . . . . . . 11 Energy Gun 7 | . 13 . . 3 . 14 Energy Cannon 1 | . . . . 2 7 . Ballistic Gun 6 | . 14 21 14 . . . Launcher 4 | . . . 7 11 13 . Impact Weapon 1 | . . . . . . 3 Naked Turns . | . . . . . . . Heaviest Build 131 | 14 18 41 40 52 59 131 Greatest Support 40 | 20 20 20 20 30 26 40 Greatest Overweight (x) 6 | . . 2 1 2 2 6 Average Overweight (x) 1 | . . 1 1 1 2 2 Largest Inventory Capacity 25 | 8 10 15 15 15 15 25 Average Capacity 12 | 7 8 12 15 15 15 11 Most Carried 15 | 3 7 8 7 15 13 9 Average Carried 6 | 1 5 6 5 11 11 3 Final Capacity 25 | 8 8 15 15 15 15 25 Final Carried 14 | 1 6 7 6 14 9 7 Class Distribution -------------------- 57% | Mutant 19% | Scavenger-Mutant 14% | Commander-Mutant 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Gunner | -7/Factory Mutant | -7/Storage Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Matter Collected 1730 | 268 127 255 111 258 105 606 Remotely . | . . . . . . . Salvage Created 2212 | 68 168 361 101 463 314 737 Parts 129 | 7 10 26 14 21 14 37 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | 1 1 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Combat Hostiles Destroyed 58 | . 3 11 8 11 11 14 Guns 35 | . 3 11 6 2 . 13 Cannons 5 | . . . . 2 2 1 AOE 17 | . . . 2 7 8 . Classes Destroyed 10 | 1 2 2 . 1 1 3 Builder 2 | . . . . . . 2 Tunneler 3 | 3 . . . . . . Operator 1 | . . . . . . 1 Watcher 5 | . 2 1 . 1 . 1 Swarmer 16 | . . 4 8 . 4 . Grunt 32 | . 3 6 . 8 6 9 Brawler 1 | . . . . 1 . . Duelist 1 | . . . . . 1 . Sentry 4 | . . 1 . 2 . 1 Programmer 4 | . . . . . . 4 Best Kill Streak 6 | 1 2 4 6 3 4 6 Combat Bots Only 6 | . 2 4 6 3 4 3 Max Kills in Single Turn 3 | 1 1 2 2 2 3 2 Gunslinging 1 | . . 1 . . . 1 Exploded 2 | . . . 2 2 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Sto Hostile Shots Fired 479 | . 16 81 31 24 67 260 Missed 164 | . 4 25 12 11 25 87 Damage Taken 4412 | . 134 659 193 362 1007 2057 Core 854 | . 34 104 55 71 136 454 Absorbed by Shields . | . . . . . . . Ignored by Resistances 100 | . . . . . . 100 Regen/Repaired (Parts) 111 | . 35 76 . . . . Core Remaining (%) 83 | 100 86 . 60 87 . . Volleys Fired 175 | 19 17 29 11 29 12 58 Largest 3 | 2 2 2 2 2 3 2 Hottest 160 | 60 60 46 46 130 138 160 Shots Fired 315 | 22 33 58 21 43 29 109 Gun 244 | 22 33 58 20 17 . 94 Cannon 32 | . . . . 8 12 12 Launcher 39 | . . . 1 18 17 3 Special . | . . . . . . . Kinetic 100 | 3 19 58 20 . . . Thermal 137 | 19 14 . . 17 . 87 Explosive 26 | . . . 1 12 13 . Electromagnetic 52 | . . . . 14 16 22 Robot Hit Streak 12 | 3 12 6 4 12 5 12 Robot Miss Streak 4 | 4 3 3 2 3 2 3 Penetration Max . | . . . . . . . Secondary Targets 4 | . . 2 . . . 2 Max Gunslinging Chain 1 | . . 1 . . . 1 Shots Hit Robots 201 | 12 22 35 10 31 12 79 Core Hits 125 | 3 9 18 8 25 19 43 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . 1 . . . 1 Burn 1 | . . . . . . 1 Destroy 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5236 | 134 277 620 267 1023 1018 1897 Guns 2967 | 134 277 620 147 250 . 1539 Cannons 654 | . . . . 215 200 239 Explosions 1613 | . . . 120 558 818 117 Melee . | . . . . . . . Ramming 2 | . . . . . . 2 Kinetic 956 | 37 152 620 147 . . . Thermal 2250 | 97 125 . . 327 184 1517 Explosive 1083 | . . . 120 386 577 . Electromagnetic 945 | . . . . 310 257 378 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . . . 7 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 28 | . . . . . . 28 Message Errors 4 | . . . . . . 4 Matter Fused 5 | . . . . . . 5 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 6 | . . . . . . 6 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 7 | . . . . . . 7 Misfires 2 | . . . . . . 2 Alerts 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 117 | . . . . . 100 17 Projectiles 30 | . . . . . 13 17 Explosions 87 | . . . . . 87 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 618 | . . . 37 160 362 59 Shots 15 | . . . 1 6 6 2 Rammed . | . . . . . . . Targets Rammed 1 | . . . . . . 1 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 710 | . 48 33 . 330 290 710 Average Temperature 150 | . 19 8 . 96 123 199 Received Heat Transfer 1308 | . 72 243 . 108 225 660 Effects 24 | . . . . . . 24 Shutdowns 7 | . . . . . . 7 Interference 3 | . . . . . . 3 Matter Decay 4 | . . . . . . 4 Short Circuit 2 | . . . . . . 2 Damage (minor) 4 | . . . . . . 4 Damage (major) 3 | . . . . . . 3 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 10 | . . . . 1 . 9 Heat Transferred 4367 | 225 275 . . 655 100 3112 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . 1 . 2 Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Peak Influence 550 | 15 111 188 281 372 550 351 Initial 168 | . 9 46 67 109 168 154 Average 142 | 7 74 108 189 199 284 112 Maximum Alert Level 2 | . . . 1 1 2 1 Low Security (%) 72 | 100 100 100 44 42 47 77 Level 1 24 | . . . 55 57 27 22 Level 2 2 | . . . . . 24 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 1 . . 6 2 8 Investigation 2 | . . . . 1 . 1 Extermination 2 | . . . . . . 2 Reinforcement 7 | . 1 . . 2 2 2 Assault . | . . . . . . . Garrison 6 | . . . . 3 . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Sto Distress Signals 10 | . 1 4 1 3 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 90 | . 8 20 11 11 17 23 Peak Tracking Total 8 | . 3 8 5 3 4 4 Tactical Retreats 2 | . . . 1 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Traps Triggered 5 | . . . . 1 . 4 Indirectly 1 | . . . . 1 . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Machines Disabled 11 | . . 1 . 4 5 1 Max in Single Turn 3 | . . 1 . 3 3 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Sto Machines Accessed 6 | . 1 1 . . . 4 Terminals 4 | . . . . . . 4 Fabricators . | . . . . . . . Repair Stations 2 | . 1 1 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 18 | . 2 5 . . . 11 Successful 13 | . 2 4 . . . 7 Failed 5 | . . 1 . . . 4 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 11 | . . . . . . 11 Fabricators . | . . . . . . . Repair Stations 7 | . 2 5 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . . . . . . 7 Record 4 | . . . . . . 4 Emergency Access Points 1 | . . . . . . 1 Alert Level 1 | . . . . . . 1 Unreport Threat 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . 2 4 . . . . Scan Component 3 | . 1 2 . . . . Repair 3 | . 1 2 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . . 1 . . . 4 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 1 2 . . . . Time 90 | . 32 58 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Programmers 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Sto Total Allies 11 | . . . 1 . . 10 Largest Group 10 | . . . 1 1 . 10 Highest-Rated Group 173 | . . . 31 31 . 173 Highest-Rated Ally 31 | . . . 31 31 . 29 Total Orders . | . . . . . . . Ally Attacks 46 | . . . . 4 . 42 Total Damage 552 | . . . . 42 . 510 Kills 6 | . . . . . . 6 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Turns Passed 4206 | 194 357 700 295 721 445 1494 Spaces Moved 1490 | 113 218 249 107 284 138 381 Core 18 | 10 . . . . . 8 Treads 60 | . . . . . 60 . Legs 1346 | 103 218 249 107 284 78 307 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 66 | . . . . . . 66 Fastest Speed 50 | 50 120 190 190 190 260 115 Average Speed 208 | 113 120 198 190 197 290 279 Slowest Speed 515 | 120 120 260 190 260 330 515 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 7 38 29 26 28 6 61 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 222 | . . . 14 97 102 9 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 222 | . . . 14 97 102 9 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Sto Total 2276 | 156 279 399 179 403 161 699 Wait 435 | 9 32 99 50 45 . 200 Move 1484 | 112 217 248 106 283 137 381 Hop . | . . . . . . . Pick Up 73 | 8 7 10 4 20 2 22 Fast Attach . | . . . . . . . Attach 49 | 7 1 5 3 4 7 22 Detach 2 | . . . . . 1 1 Swap 26 | 1 4 3 2 11 . 5 Drop 31 | . 1 5 3 11 2 9 Fire 175 | 19 17 29 11 29 12 58 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . . . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 195 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 502 | -10/Materials | Repaired Imp. Ion Engine 546 | -10/Materials | Discovered new exit (range 4) 552 | -10/Materials | Entered another Materials area 552 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1120 | -9/Materials | Repaired Hvy. Assault Rifle 1150 | -9/Materials | Repaired Aluminum Leg 1207 | -9/Materials | Discovered new exit (range 8) 1252 | -9/Materials | Entered Mines 1403 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1471 | -9/Mines | Received a Mining Laser from a helpful Derelict 1515 | -9/Mines | Discovered new exit (range 5) 1547 | -9/Mines | Entered Materials 1547 | -8/Materials | Accompanied by 1 ally 1547 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1838 | -8/Materials | Build established: Scavenger-Mutant 1913 | -8/Materials | Garrison activated, responded to threat 2226 | -8/Materials | Discovered new exit (range 12) 2268 | -8/Materials | Entered Factory 2268 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2564 | -7/Factory | Build established: Gunner 2639 | -7/Factory | Lost 3 parts (1p2w) 2657 | -7/Factory | Discovered new exit (range 18) 2713 | -7/Factory | Entered Storage 2794 | -7/Storage | Lost 4 parts (2p1n1w) 2861 | -7/Storage | Core integrity fell below 50% 2960 | -7/Storage | Build established: Mutant 3341 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3633 | -7/Storage | Build established: Commander-Mutant 3944 | -7/Storage | P-70 Sage assimilated allied Trooper 4a 3960 | -7/Storage | Garrison activated, responded to threat 3997 | -7/Storage | Lost 6 allies 4033 | -7/Storage | Found Powered Armor 4202 | -7/Storage | Core integrity fell below 20% 4207 | -7/Storage | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Aluminum Leg destroyed. R-06 Scavenger collects Imp. Light Armor Plating. K-01 Serf cleans the Garrison Access. Powered Armor destroyed. Lgt. Ion Engine destroyed. Shock Rifle destroyed. U-05 Engineer lays Concrete. Power failure, Imp. Deuterium Engine shutdown. U-05 Engineer builds a Wall. K-01 Serf cleans the Garrison Access. Med. Reactive Plating destroyed. Imp. Carbon-fiber Leg destroyed. K-01 Serf cleans the Garrison Access. U-05 Engineer lays Concrete. Field Laser destroyed. U-05 Engineer lays Concrete. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | % # "" T#???????????????????? | | ## # Y" "#???????????????????? | | ## # "" ##???????????????????? | | ## # ] #????????????????????? | | ## ########????????????????????? | | ## #??????##########???????????? | | ## #??????# = #???????????? | | ## #??????# #???????????? | | ## #??????# #???????????? | | ## #??????# ! #???????????? | | ## #??????# #???????????? | | ##### #??????# / #???????????? | | ????# #??????# ! #???????????? | | ????# ####+### [ #???????????? | | ##### + = [ #???????????? | | # [! #####+######?????????? | | ! #% ####% ########### | | =+%% = + # | | #%########### # # | | #!#?????????# # # | | !# #?????????# # # | | #####+##????????# # # | | #????????# uY# # | | """" #????????# " ; # | | ???" #????????# "" ; # | | ???" #????????# G ;@;######## | | ???"" #????????# ""k ###??????? | | ????" #?????? + "Y #????????? | | ????" #??? # #????????? | | ???? #?? ??# #????????? | | ????####???????####### #????????? | | ?????????????????????# #????????? | | ?????????????????????+ #????????? | | ?????????????????????# #????????? | | ?????????????????????# #????????? | | ?????????????????????+ ?????????? | | ?????????????????????# ?????????? | | ?????????????????????##???????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 625 Resistance: KI 30 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control Made in Tau Ceti IV Remodeling Risk Taker The More The Merrier Challenges ------------ None Game ------ Seed StorageParticleLoader Manual? 0 Play Time 01:15:11 Cumulative 6.1 hours Start 2024.04.03 @ 17:31:55 End 2024.04.03 @ 21:53:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 150f7870-7c1d-4980-932b-baba3f175ef4