Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 00:55:31 Player: Sixten Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (49) 245 Value Destroyed (1242) 1242 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (94) 94 TOTAL SCORE: 3381 Bonus ------- High Alert Combat Kills 59 Follower Combat Kills 35 Cogmind --------- Core Integrity 119/550 Matter 0/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (500) Ox9 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (2) ------- Heavy Assault Rifle Improved Grenade Launcher (fused) > --- INVENTORY (15) --- Ion Engine Nuclear Core Light Nuclear Core Small Laser Beam Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Minigun Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Improved Grenade Launcher Improved Grenade Launcher > --- INVENTORY -------- Ion Engine Nuclear Core Light Nuclear Core Light Nuclear Core Aluminum Leg Carbon-fiber Leg Lightning Gun Small Laser Beam Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Minigun Improved Grenade Launcher [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 32 | 5 2 3 6 16 Power 3 | 1 . 1 . 1 Engine 2 | 1 . 1 . . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 11 | 2 . 1 3 5 Treads . | . . . . . Leg 11 | 2 . 1 3 5 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | . 2 1 1 2 Device . | . . . . . Storage 1 | . 1 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 4 | . 1 1 1 1 Artifact . | . . . . . Weapon 12 | 2 . . 2 8 Energy Gun 2 | . . . 1 1 Energy Cannon . | . . . . . Ballistic Gun 6 | 2 . . 1 3 Ballistic Cannon . | . . . . . Launcher 4 | . . . . 4 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 23 | . . 3 5 15 Power 3 | . . 1 . 2 Propulsion 11 | . . 1 2 8 Utility 4 | . . 1 1 2 Weapon 5 | . . . 2 3 Highest Loss Streak 7 | . . 1 3 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 73 | . 86 76 94 58 Engine 6 | . 14 3 11 4 Leg 26 | . 28 27 40 18 Storage 11 | . 12 14 11 9 Processor 1 | . . . . 4 Protection 4 | . 2 2 9 5 Energy Gun 2 | . . . 8 2 Ballistic Gun 18 | . 28 28 12 8 Launcher 2 | . . . . 5 Naked Turns . | . . . . . Heaviest Build 40 | 6 29 29 30 40 Greatest Support 43 | 20 20 20 40 43 Greatest Overweight (x) 8 | . 1 2 . 8 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 15 | 5 15 15 15 15 Average Capacity 14 | 5 13 15 15 15 Most Carried 15 | 2 5 7 12 15 Average Carried 8 | 1 3 6 9 12 Final Capacity 15 | 5 15 15 15 15 Final Carried 12 | 2 5 7 12 9 Class Distribution -------------------- 72% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 748 | 125 186 137 86 214 Remotely . | . . . . . Salvage Created 1192 | . 186 114 236 656 Parts 81 | . 11 11 16 43 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 38 | . 4 8 5 21 Guns 25 | . 4 8 5 8 AOE 13 | . . . . 13 Classes Destroyed 11 | . 1 1 1 8 Worker 5 | . . . . 5 Builder 1 | . . . . 1 Tunneler 1 | . . . . 1 Hauler 1 | . . . . 1 Recycler 1 | . . . . 1 Mechanic 1 | . . . . 1 Operator 1 | . . . . 1 Swarmer 15 | . . 8 . 7 Grunt 16 | . 4 . 3 9 Sentry 6 | . . . 2 4 Hunter 1 | . . . . 1 Best Kill Streak 11 | . 2 3 4 11 Combat Bots Only 8 | . 2 3 4 8 Max Kills in Single Turn 5 | . 1 1 1 5 Gunslinging . | . . . . . Exploded 3 | . . . . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 258 | . 25 44 40 149 Missed 61 | . 6 7 6 42 Damage Taken 2975 | . 265 296 480 1934 Core 596 | . 50 47 68 431 Absorbed by Shields . | . . . . . Core Remaining (%) 81 | 100 . 61 83 . Volleys Fired 112 | . 14 29 25 44 Largest 2 | . 2 2 2 2 Hottest 72 | . 40 40 60 72 Shots Fired 215 | . 28 58 43 86 Gun 189 | . 28 58 43 60 Cannon . | . . . . . Launcher 26 | . . . . 26 Special . | . . . . . Kinetic 168 | . 28 58 27 55 Thermal 21 | . . . 16 5 Explosive 26 | . . . . 26 Electromagnetic . | . . . . . Robot Hit Streak 13 | . 5 5 10 13 Robot Miss Streak 5 | . 3 5 2 2 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 137 | . 17 28 32 60 Core Hits 96 | . 10 13 12 61 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3211 | . 189 275 331 2416 Guns 1203 | . 185 268 326 424 Cannons . | . . . . . Explosions 1950 | . . . . 1950 Melee . | . . . . . Ramming 58 | . 4 7 5 42 Kinetic 1040 | . 185 268 206 381 Thermal 163 | . . . 120 43 Explosive 1950 | . . . . 1950 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 13 | . . . . 13 Average Corruption 13 | . . . . 13 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 23 | . . . . 23 Message Errors 5 | . . . . 5 Matter Fused 3 | . . . . 3 Heat Flow Errors 5 | . . . . 5 Energy Discharges 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Parts Fused 1 | . . . . 1 Data Loss (minor) 4 | . . . . 4 Data Loss (major) 1 | . . . . 1 Misdirections 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 27 | . . . . 27 Projectiles . | . . . . . Explosions 27 | . . . . 27 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 49 | . . . . 49 Shots 3 | . . . . 3 Rammed . | . . . . . Targets Rammed 18 | . 1 5 1 11 Kicked 18 | . 1 5 1 11 Crushed . | . . . . . Highest Temperature 266 | . 18 6 96 266 Average Temperature 41 | . 8 3 42 47 Received Heat Transfer 1068 | . 144 . 186 738 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 375 | . . . 275 100 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 537 | . 130 170 127 537 Initial 50 | . . 50 . 12 Average 132 | . 75 53 81 258 Maximum Alert Level 2 | . . . . 2 Low Security (%) 79 | 100 100 100 100 43 Level 1 13 | . . . . 35 Level 2 7 | . . . . 20 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . . . 2 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . . . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 4 | . . . 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 56 | . 6 9 11 30 Peak Tracking Total 9 | . 4 3 6 9 Tactical Retreats 2 | . 1 . . 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 1 | . . . . 1 Terminals 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 1 | . . . . 1 Successful . | . . . . . Failed 1 | . . . . 1 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 2 . Highest-Rated Group 40 | . . 40 24 . Highest-Rated Ally 16 | . . 16 16 . Total Orders . | . . . . . Ally Attacks 22 | . . 5 17 . Total Damage 204 | . . 50 154 . Kills 5 | . . 1 4 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3260 | 82 274 1184 533 1187 Spaces Moved 1570 | 69 125 567 348 461 Core 24 | 13 . . . 11 Treads . | . . . . . Legs 1546 | 56 125 567 348 450 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 120 120 Average Speed 155 | 106 175 191 120 139 Slowest Speed 450 | 120 190 260 120 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 2 | . . . . 2 Exploration Rate (%) 36 | 4 28 88 26 37 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 3 | . . 3 . . Spaces Dug . | . . . . . Terrain Destroyed 172 | . . . . 172 Melee . | . . . . . Projectile . | . . . . . AOE 172 | . . . . 172 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2178 | 75 153 605 423 922 Wait 420 | . 9 . 35 376 Move 1566 | 68 124 566 347 461 Hop . | . . . . . Pick Up 25 | 2 3 2 9 9 Fast Attach 16 | 5 2 3 2 4 Attach 11 | . . . 4 7 Detach . | . . . . . Swap 5 | . . . . 5 Drop 5 | . . . . 5 Fire 112 | . 14 29 25 44 Melee . | . . . . . Ram . | . . . . . Kick 18 | . 1 5 1 11 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Discovered new exit (range 14) 327 | -10/Materials | Build established: Mutant 357 | -10/Materials | Entered Mines 451 | -10/Mines | Discovered new exit (range 5) 692 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 756 | -10/Mines | Identified exit to Materials 767 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1541 | -10/Mines | Entered Materials 1541 | -9/Materials | Accompanied by 2 allies 1541 | -9/Materials | Evolved 2 slots: Propulsion x2 1542 | -9/Materials | Identified exit to Mines 1675 | -9/Materials | Lost 3 parts (1n2w) 1956 | -9/Materials | Build established: Scavenger-Mutant 2009 | -9/Materials | Discovered new exit (range 11) 2074 | -9/Materials | Entered another Materials area 2074 | -8/Materials | Evolved 2 slots: Utility x2 2653 | -8/Materials | Destroyed 8 combat bots 2701 | -8/Materials | Discovered new exit (range 16) 2723 | -8/Materials | Crushed by falling debris 2723 | -8/Materials | System corruption reached 10% 2778 | -8/Materials | Lost 7 parts (1p3n2u1w) 2821 | -8/Materials | Core integrity fell below 50% 2825 | -8/Materials | Build established: Mutant 2888 | -8/Materials | Lost 4 parts (1p2n1w) 2893 | -8/Materials | Crushed by falling debris 3261 | -8/Materials | Self-destructed Last Messages --------------- 02901_ The unstable cave ceiling collapses. 02926_ System corrupted: Component data lost. 02935_ The unstable cave ceiling collapses. 02946_ System corrupted: Heat flow error (+294). 02963_ System corrupted: Matter fused (-6). 02983_ System corrupted: Matter fused (-5). 03012_ System corrupted: Substantial component data lost. 03045_ System corrupted: Component data lost. 03081_ System corrupted: Heat flow error (+297). 03098_ S 9LRT |H/TXQP KF2WXO|QJ6SB6P 03116_ System corrupted: Imp. Grenade Launcher fused. 03140_ System corrupted: FCS attempts to trigger Hvy. Assault Rifle. 03155_ System corrupted: Component data lost. 03180_ B>1J8N:>WYGTVAQGCGT/W2S/GF