Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.17 @ 21:08:59

Player: Amuk

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (12)      60
Value Destroyed (344)      344
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1304

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             312/400
Matter                     178/300
Energy                     265/265
System Corruption          0%
Temperature                Hot (266)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (3) ---
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY (3) ------
    Medium Storage Unit
           Signal Interpreter
     Light Armor Plating
>          --- WEAPON (2) -------
           Beam Rifle
           Flail
>          --- INVENTORY (10) ---
           Ion Engine
   Compact Wheel
   Compact Wheel
    Medium Storage Unit
     Light Armor Plating
           Beam Rifle
     Light Assault Rifle
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Signal Interpreter
     Light Armor Plating
>          --- WEAPON -----------
           Beam Rifle
     Light Assault Rifle
>          --- INVENTORY --------
           Ion Engine
   Compact Wheel
   Compact Wheel
    Medium Storage Unit
     Light Armor Plating
           Beam Rifle
           Grenade Launcher
           Mace
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Power Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Flail

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             26   | 8   5   13  
  Power                    4    | 2   1   1   
    Engine                 4    | 2   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   .   4   
    Treads                 .    | .   .   .   
    Leg                    4    | .   .   4   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  8    | 2   2   4   
    Device                 1    | .   .   1   
    Storage                3    | 2   1   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             3    | .   1   2   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   2   4   
    Energy Gun             1    | .   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          5    | 2   1   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          1    | .   .   1   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 2    | .   1   1   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   1   .   
  Highest Loss Streak      1    | .   1   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     94   | .   94  95  
  Engine                   12   | .   14  11  
  Leg                      16   | .   .   31  
  Wheel                    14   | .   28  .   
  Device                   1    | .   .   2   
  Storage                  12   | .   14  11  
  Processor                2    | .   .   4   
  Protection               9    | .   8   11  
  Energy Gun               3    | .   .   7   
  Ballistic Gun            14   | .   18  11  
  Launcher                 5    | .   9   2   
Peak Build Rating          13   | 6   7   13  
  Average Rating           8    | 4   6   11  
  On Entrance              4    | .   6   7   
Naked Turns                .    | .   .   .   
Heaviest Build             25   | 14  20  25  
  Greatest Support         33   | 32  32  33  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         9    | 7   9   10  
  Most Carried             8    | 4   6   8   
  Average Carried          4    | 2   4   5   
  Final Capacity           10   | 8   10  10  
  Final Carried            8    | 4   4   8   

 Class Distribution 
--------------------
 67% | Mutant
 32% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           516  | 220 114 182 
  Remotely                 .    | .   .   .   
Salvage Created            327  | .   145 182 
  Parts                    24   | .   6   18  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  10   | .   4   6   
  Guns                     8    | .   2   6   
  AOE                      2    | .   2   .   
Classes Destroyed          5    | .   2   3   
  Operator                 1    | .   1   .   
  Watcher                  1    | .   .   1   
  Swarmer                  4    | .   .   4   
  Grunt                    4    | .   4   .   
  Sentry                   2    | .   .   2   
Best Kill Streak           4    | .   2   4   
  Combat Bots Only         4    | .   2   4   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        118  | .   40  78  
  Missed                   31   | .   10  21  
Damage Taken               1036 | .   432 604 
  Core                     200  | .   112 88  
  Absorbed by Shields      .    | .   .   .   
  Redirected to Shielding  13   | .   8   5   
Core Remaining (%)         77   | 100 55  .   
Volleys Fired              61   | .   21  40  
  Largest                  2    | .   2   2   
  Hottest                  76   | .   50  76  
Shots Fired                90   | .   40  50  
  Gun                      83   | .   33  50  
  Cannon                   .    | .   .   .   
  Launcher                 7    | .   7   .   
  Special                  .    | .   .   .   
  Kinetic                  68   | .   33  35  
  Thermal                  15   | .   .   15  
  Explosive                7    | .   7   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         12   | .   5   12  
  Robot Miss Streak        3    | .   2   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           56   | .   24  32  
  Core Hits                23   | .   9   14  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         2    | .   .   2   
    Burn                   2    | .   .   2   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           822  | .   466 356 
  Guns                     603  | .   247 356 
  Cannons                  .    | .   .   .   
  Explosions               219  | .   219 .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  429  | .   247 182 
  Thermal                  174  | .   .   174 
  Explosive                219  | .   219 .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            10   | .   10  .   
  Projectiles              .    | .   .   .   
  Explosions               10   | .   10  .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      15   | .   15  .   
  Shots                    2    | .   2   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        245  | .   44  245 
  Average Temperature      41   | .   12  69  
  Received Heat Transfer   498  | .   261 237 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         592  | .   .   592 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             268  | .   183 268 
  Initial                  76   | .   .   76  
  Average                  129  | .   67  213 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         68   | 100 100 31  
  Level 1                  31   | .   .   68  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              17   | .   5   12  
  Peak Tracking Total      5    | .   2   5   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          2    | .   2   .   
  Max in Single Turn       2    | .   2   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          3    | .   2   1   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                7    | .   5   2   
  Successful               5    | .   3   2   
  Failed                   2    | .   2   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          4    | .   4   .   
  Scanalyzers              2    | .   .   2   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       3    | .   3   .   
  Recycle Component        1    | .   1   .   
  Process                  1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 2    | .   .   2   
  Insert Component         1    | .   .   1   
  Analyze                  1    | .   .   1   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   1   .   
  Used                     1    | .   1   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   .   1   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             1    | .   1   .   
  Recycled Matter          33   | .   33  .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           1    | .   .   1   
  Part Schematics Acquired 1    | .   .   1   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               839  | 69  381 389 
Spaces Moved               549  | 54  294 201 
  Core                     1    | 1   .   .   
  Treads                   .    | .   .   .   
  Legs                     185  | .   .   185 
  Wheels                   363  | 53  294 16  
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  100 100 
  Average Speed            106  | 99  100 118 
  Slowest Speed            120  | 100 100 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       22   | 3   43  20  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 8    | .   8   .   
Terrain Destroyed          26   | .   26  .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      26   | .   26  .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      718  | 67  343 308 
  Wait                     56   | .   12  44  
  Move                     547  | 53  293 201 
  Hop                      .    | .   .   .   
  Pick Up                  14   | 4   7   3   
  Fast Attach              12   | 6   1   5   
  Attach                   8    | 2   2   4   
  Detach                   5    | 2   .   3   
  Swap                     6    | .   2   4   
  Drop                     9    | .   5   4   
  Fire                     61   | .   21  40  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 15)
   70 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Discovered new exit (range 14)
  305 | -10/Materials | Discovered new exit (range 16)
  306 | -10/Materials | Build established: Mutant
  451 | -10/Materials | Entered another Materials area
  451 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  840 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00659_ Y-45 Defender destroyed.
00665_ Acquired Beam Rifle.
00669_ Acquired 52 matter.
00680_ Dropped Heat Sink.
00684_ Acquired Signal Interpreter.
00685_ Acquired 21 matter.
00696_ R-06 Scavenger collects Power Shielding.
00724_ Acquired Mace.
00764_ T-07 Excavator is excavating. <x2>
00772_ K-01 Serf cleans the Material Compactor.
  <x2>
00781_ Dropped Mace.
00781_ K-01 Serf cleans the Material Compactor.
00785_ Acquired Flail.
00786_ K-01 Serf cleans the Material Compactor.
00787_ T-07 Excavator is excavating.
00792_ R-06 Scavenger collects Mace.
00825_ G-47 Trooper suffers critical hit (Burn).
00829_ G-34 Mercenary suffers critical hit
  (Burn).

 Map 
-----
+----------------------------------------------------+
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????##???????? ?????????????????????? |
|           ???????#  ?????    #???????????????????? |
|           ???????#  ?????    #???????????????????? |
|           ???????    ????    #???????????????????? |
|           ???????#   ????    #???????????????????? |
|           ???????#     ??    #???????????????????? |
|           ???????#     ?     #???????#???????????? |
|           ???????#          a#??????!!???????????? |
|           ???????#    """    #?????   !??????????? |
|           ???????#   """""   #????     ??????????? |
|           ???????#   """""   ####      ??????????? |
|           ???????#   """""             ??????????? |
|           ???????#    """            ????????????? |
|           ???????+                   ????????????? |
|           ???????#           #???????????????????? |
|           ???????#          ##???????????????????? |
|           ???????########   #????????????????????? |
|           ??????????????#   #????????????????????? |
|           ??????????????#   #????????????????????? |
|           ?????????####?#  g#???? #??????????????? |
|           ?????????#  #?#u  #??"" #??????????????? |
|           ?????????## ###@g # """ #??????????????? |
|           ?????????#      g + """ #??????????????? |
|           ?????????#        # """ #??????????????? |
|           ?????????#        #??"" #??????????????? |
|           ???????####+#######???? #??????????????? |
|           ???????#        #############??????????? |
|           ???????# """  " #           #??????????? |
|           ???????# """  T #           #??????????? |
|           ???????# """  " #       !   #??????????? |
|           ???????#        #           #??????????? |
|           ???????# """    #      =    #??????????? |
|           ???????# """    #=          #??????????? |
|           ???????# """    #           #??????????? |
|           ???????#        #####+#######??????????? |
|           ???????########+###     #??????????????? |
|           ?????????????#          ##### #????????? |
|           ?????????????#                #????????? |
|           ?????????????#          #######????????? |
|           ?????????????######     #??????????????? |
|           ???????#########??##   ##??????????????? |
|           ???????#        #??#   #???????????????? |
|           ???????#    """ #??#   #???????????????? |
|           ???????#    """ #??#   #???????????????? |
|           ???????#    """ #??#   #???????????????? |
|           ???????#        #??#   #???????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          12
Energy Capacity            265
Matter Stores              248
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Power Shielding            33
Evasion (%)                55

 Item Schematics 
-----------------
 Ion Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key

 Challenges 
------------
None

 Game 
------
Seed              CoreCloakingAxe
  Manual?         0
Play Time         00:14:20
  Cumulative      3.6 hours
  Start           2024.10.10 @ 23:28:43
  End             2024.10.17 @ 21:08:59
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          8
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c8a0c93f-4007-4ccc-99f0-c425662a6a95