Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.28 @ 21:17:28

Player: iromakkem

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (52)      260
Value Destroyed (1417)     1417
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (-66)                -66
              TOTAL SCORE: 3451

 Bonus
-------
Follower Combat Kills      54
Friendly Fire              -120

 Cogmind 
---------
Core Integrity             0/550
Matter                     10/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (350) Ox6
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (4) ------
         Large Storage Unit
      Improved Targeting Computer
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (15) ---
               Cooling System
               Sensor Array
               Sensor Array
               Sensor Array
  Experimental Sensor Array
               Signal Interpreter
               Signal Interpreter
      Improved Terrain Scanner
               Terrain Scan Processor

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
>              --- UTILITY ----------
      Improved Heat Sink
         Large Storage Unit
  Experimental Sensor Array
>              --- WEAPON -----------
               Rocket Launcher
>              --- INVENTORY --------
      Improved Heat Sink
               Cooling System
               Sensor Array
               Sensor Array
               Sensor Array
               Signal Interpreter
               Signal Interpreter
      Improved Terrain Scanner
               Terrain Scan Processor
      Improved Targeting Computer
         Light Cannon
               Flak Cannon
               Rocket Launcher
               Rocket Launcher
[Rating: 26]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Utility Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   
  Utility                  2    | .   .   .   1   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             55   | 7   7   3   26  12  
  Power                    7    | 1   1   1   2   2   
    Engine                 6    | 1   1   1   2   1   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               18   | 2   2   .   11  3   
    Treads                 4    | 2   .   .   1   1   
    Leg                    11   | .   2   .   7   2   
    Wheel                  .    | .   .   .   .   .   
    Hover                  3    | .   .   .   3   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  13   | 2   2   .   6   3   
    Device                 8    | 1   .   .   5   2   
    Storage                3    | 1   2   .   .   .   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   17   | 2   2   2   7   4   
    Energy Gun             2    | 1   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 1   1   1   1   .   
    Ballistic Cannon       5    | .   1   1   1   2   
    Launcher               6    | .   .   .   4   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   
Parts Lost                 25   | .   1   1   9   14  
  Power                    5    | .   .   1   2   2   
  Propulsion               9    | .   1   .   3   5   
  Utility                  4    | .   .   .   2   2   
  Weapon                   7    | .   .   .   2   5   
  Highest Loss Streak      9    | .   1   1   4   9   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     94   | .   99  99  94  58  
  Engine                   12   | .   14  13  10  6   
  Treads                   6    | .   14  .   3   1   
  Leg                      19   | .   12  28  21  15  
  Hover                    1    | .   .   .   6   .   
  Device                   13   | .   14  14  15  3   
  Storage                  12   | .   14  14  11  9   
  Protection               1    | .   .   .   4   .   
  Energy Gun               6    | .   14  4   .   .   
  Ballistic Gun            8    | .   8   14  5   .   
  Ballistic Cannon         6    | .   4   9   4   7   
  Launcher                 3    | .   .   .   9   8   
Peak Build Rating          26   | 7   8   11  19  26  
  Average Rating           10   | 6   7   10  15  14  
  On Entrance              8    | .   7   8   11  17  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             35   | 13  29  34  35  34  
  Greatest Support         50   | 40  40  20  35  50  
  Greatest Overweight (x)  10   | .   1   1   4   10  
  Average Overweight (x)   .    | .   .   1   .   2   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         13   | 7   12  15  15  15  
  Most Carried             15   | 6   11  15  15  15  
  Average Carried          11   | 3   9   14  13  12  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 6   11  15  14  9   

 Class Distribution 
--------------------
 78% | Mutant
 21% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           1112 | 286 145 54  592 35  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1582 | 144 316 59  743 320 
  Parts                    98   | 8   15  6   55  14  
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           3    | 1   .   .   2   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  35   | .   9   1   18  7   
  Guns                     18   | .   9   1   8   .   
  Cannons                  5    | .   .   .   4   1   
  AOE                      12   | .   .   .   6   6   
Classes Destroyed          11   | 2   4   1   2   2   
  Builder                  4    | .   1   .   1   2   
  Tunneler                 2    | 2   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 4    | 1   .   .   1   2   
  Watcher                  5    | .   .   .   4   1   
  Swarmer                  7    | .   3   .   4   .   
  Grunt                    18   | .   6   .   9   3   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   7    | .   .   1   4   2   
  Hunter                   1    | .   .   .   .   1   
  Heavy                    1    | .   .   .   .   1   
  Thug                     1    | .   .   .   1   .   
Best Kill Streak           7    | 1   3   1   7   7   
  Combat Bots Only         6    | .   3   1   6   4   
Max Kills in Single Turn   3    | 1   1   1   3   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   2   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        271  | .    49   12   103  107  
  Missed                   75   | .    10   4    27   34   
Damage Taken               3273 | .    440  118  1165 1550 
  Core                     887  | .    66   15   255  551  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  18   | .    .    .    18   .    
Core Remaining (%)         67   | 100  .    67   36   .    
Volleys Fired              126  | 14   34   3    56   19   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  85   | 70   85   70   66   79   
Shots Fired                218  | 28   61   6    92   31   
  Gun                      139  | 28   56   6    49   .    
  Cannon                   53   | .    5    .    32   16   
  Launcher                 26   | .    .    .    11   15   
  Special                  .    | .    .    .    .    .    
  Kinetic                  141  | 14   27   3    81   16   
  Thermal                  51   | 14   34   3    .    .    
  Explosive                26   | .    .    .    11   15   
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         17   | 4    13   2    17   6    
  Robot Miss Streak        7    | 2    4    2    7    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           138  | 14   42   3    58   21   
  Core Hits                93   | 4    17   2    36   34   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         5    | .    4    .    1    .    
    Burn                   4    | .    4    .    .    .    
    Blast                  1    | .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3209 | 166  525  54   1376 1088 
  Guns                     1118 | 165  464  36   453  .    
  Cannons                  698  | .    55   .    388  255  
  Explosions               1353 | .    .    .    520  833  
  Melee                    .    | .    .    .    .    .    
  Ramming                  40   | 1    6    18   15   .    
  Kinetic                  1417 | 90   208  23   841  255  
  Thermal                  399  | 75   311  13   .    .    
  Explosive                1353 | .    .    .    520  833  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         5    | .    1    1    5    .    
  Average Corruption       1    | .    1    1    5    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  15   | .    3    5    7    .    
    Message Errors         4    | .    1    1    2    .    
    Matter Fused           4    | .    .    3    1    .    
    Heat Flow Errors       1    | .    .    1    .    .    
    Energy Discharges      1    | .    1    .    .    .    
    Data Loss (minor)      4    | .    1    .    3    .    
    Data Loss (major)      1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            67   | .    .    .    59   8    
  Projectiles              .    | .    .    .    .    .    
  Explosions               67   | .    .    .    59   8    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 8    | .    1    .    3    4    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  7    | .    1    .    3    3    
  Secondary                1    | .    .    .    .    1    
Self-Inflicted Damage      320  | .    .    .    270  50   
  Shots                    10   | .    .    .    8    2    
  Rammed                   4    | 1    2    .    1    .    
Targets Rammed             12   | 1    4    3    4    .    
  Kicked                   7    | .    1    3    3    .    
  Crushed                  1    | .    1    .    .    .    
Highest Temperature        173  | 36   75   173  19   74   
  Average Temperature      24   | 13   26   61   7    38   
  Received Heat Transfer   930  | .    168  63   303  396  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    
  Heat Transferred         1480 | 222  1221 37   .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             337  | 15  182 84  337 314 
  Initial                  86   | .   9   35  .   86  
  Average                  106  | 7   69  33  221 225 
Maximum Alert Level        1    | .   .   .   1   1   
  Low Security (%)         76   | 100 100 100 25  38  
  Level 1                  23   | .   .   .   74  61  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   1   .   1   3   
  Investigation            2    | .   .   .   1   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           7    | .   3   .   3   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              58   | .   18  2   24  14  
  Peak Tracking Total      6    | .   5   2   6   6   
  Tactical Retreats        4    | .   3   .   1   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          3    | .   1   .   2   .   
  Max in Single Turn       1    | .   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          13   | .   7   .   5   1   
  Terminals                11   | .   5   .   5   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                30   | .   17  .   10  3   
  Successful               13   | .   9   .   4   .   
  Failed                   17   | .   8   .   6   3   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                25   | .   12  .   10  3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          5    | .   5   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             11   | .   7   .   4   .   
  Emergency Access Points  1    | .   1   .   .   .   
  Alert Level              2    | .   2   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Security Status          1    | .   1   .   .   .   
  Patrol Status            1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Registered Prototypes    1    | .   .   .   1   .   
  Zone Layout              3    | .   .   .   3   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Retrieve Components      2    | .   2   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   4   .   2   1   
  Full Trace Events        2    | .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     12   | .   12  .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               2    | .   .   2   .   .   
  Largest Group            2    | .   .   2   1   .   
  Highest-Rated Group      40   | .   .   40  31  .   
  Highest-Rated Ally       31   | .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               16   | .   .   7   9   .   
  Total Damage             228  | .   .   121 107 .   
  Kills                    5    | .   .   4   1   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  
Turns Passed               3321 | 208  1168 862  844  239  
Spaces Moved               1432 | 97   442  429  390  74   
  Core                     23   | 6    .    .    .    17   
  Treads                   295  | 91   204  .    .    .    
  Legs                     1031 | .    238  429  307  57   
  Wheels                   .    | .    .    .    .    .    
  Hover                    83   | .    .    .    83   .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  112  120  
  Average Speed            174  | 153  175  190  156  208  
  Slowest Speed            550  | 160  190  190  300  550  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       40   | 8    68   83   33   10   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          150  | .    .    .    77   73   
  Melee                    .    | .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    
  AOE                      149  | .    .    .    77   72   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      2027 | 124 773 468 534 128 
  Wait                     341  | .   275 25  23  18  
  Move                     1428 | 96  441 428 389 74  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  38   | 6   9   4   17  2   
  Fast Attach              18   | 7   1   2   6   2   
  Attach                   28   | .   3   .   16  9   
  Detach                   4    | .   .   .   3   1   
  Swap                     9    | .   3   1   4   1   
  Drop                     23   | .   3   2   16  2   
  Fire                     126  | 14  34  3   56  19  
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   .   1   .   
  Kick                     7    | .   1   3   3   .   
  Crush                    4    | 1   3   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / *Sto)
-8/Materials

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 16)
  209 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  913 | -10/Materials | Discovered new exit (range 14)
 1182 | -10/Materials | Discovered new exit (range 15)
 1377 | -10/Materials | Entered Mines
 1394 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1502 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1506 | -10/Mines     | Found Prototype Device
 2076 | -10/Mines     | Discovered new exit (range 10)
 2141 | -10/Mines     | Discovered new exit (range 10)
 2239 | -10/Mines     | Entered Materials
 2239 | -9/Materials  | Accompanied by 1 ally
 2239 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2240 | -9/Materials  | Identified exit to Storage
 2244 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 2501 | -9/Materials  | Lost 4 parts (2n1u1w)
 2662 | -9/Materials  | Core integrity fell below 50%
 2972 | -9/Materials  | Build established: Scavenger-Mutant
 3060 | -9/Materials  | Discovered new exit (range 16)
 3083 | -9/Materials  | Entered another Materials area
 3083 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3171 | -8/Materials  | Identified Exp. Sensor Array
 3238 | -8/Materials  | Lost 9 parts (1p4n2u2w)
 3300 | -8/Materials  | Core integrity fell below 50%
 3313 | -8/Materials  | Core integrity fell below 20%
 3322 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03303_ U-05 Engineer builds a Wall.
03305_ Slug penetrates Wall.
03307_ U-05 Engineer lays Concrete. <x2>
03308_ Slug penetrates Wall.
03308_ U-05 Engineer lays Concrete.
03308_ U-05 Engineer destroyed.
03308_ W-25 Informer knocked back.
03308_ G-47 Trooper knocked back.
03308_ U-05 Engineer lays Concrete.
03311_ W-25 Informer destroyed.
03312_ Lgt. Cannon destroyed.
03312_ Critical hit (Burn: +37).
03313_ The unstable cave ceiling collapses.
03313_ U-05 Engineer builds a Wall.
03314_ Flak Cannon destroyed.
03314_ Slug penetrates Wall.
03317_ U-05 Engineer builds a Wall.
03318_ The unstable cave ceiling collapses.
03320_ Rocket Launcher destroyed.
03321_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    6
Utility Shielding          33
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThrowingConcussiveBattery
  Manual?         0
Play Time         00:28:08
  Cumulative      40.3 hours
  Start           2025.02.28 @ 20:37:51
  End             2025.02.28 @ 21:17:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           49
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          22
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          50x40
Zoom Use          38%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: c2d6bb78-79b0-4686-8dd4-d0df075083cb