Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.09 @ 16:29:01 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (34) 170 Value Destroyed (765) 765 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (236) 236 TOTAL SCORE: 5151 Bonus ------- Follower Combat Kills 236 Cogmind --------- Core Integrity 678/700 Matter 234/300 Energy 148/150 System Corruption 6% Temperature Cool (11) Movement Flying (120) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- Cesium-ion Thruster > --- UTILITY (8) ------ Small Storage Unit Weight Redist. System Advanced Visual Processing Unit Long-range Sensor Array Advanced Signal Interpreter Hacking Suite Hacking Suite > --- WEAPON (2) ------- Makeshift Spear > --- INVENTORY (6) ---- Advanced Weight Redist. System Transmission Jammer Hacking Suite System Backup Module Firepult Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- VTOL Module Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Weight Redist. System Advanced Visual Processing Unit Long-range Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Great Axe Makeshift Spear > --- INVENTORY -------- Light Nuclear Core Advanced Weight Redist. System Improved Terrain Scan Processor Transmission Jammer Firepult [Rating: 43] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Flight Unit VTOL Module Utility Small Storage Unit Device Transmission Jammer Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Makeshift Spear Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Slashing Weapon Makeshift Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Slots Evolved 6 | . . . 2 . . . 2 2 . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 6 | . . . 2 . . . 2 2 . . Weapon . | . . . . . . . . . . . Parts Attached 57 | 6 1 2 3 . 4 9 9 13 . 10 Power 9 | 1 . . . . . 4 1 2 . 1 Engine 6 | 1 . . . . . 4 . 1 . . Core 3 | . . . . . . . 1 1 . 1 Reactor . | . . . . . . . . . . . Propulsion 13 | 2 . . 3 . . 3 1 4 . . Treads . | . . . . . . . . . . . Leg 6 | 2 . . . . . 3 1 . . . Wheel . | . . . . . . . . . . . Hover 2 | . . . 2 . . . . . . . Flight 5 | . . . 1 . . . . 4 . . Utility 25 | 1 1 . . . 2 2 6 7 . 6 Device 9 | . . . . . . . 2 3 . 4 Storage 2 | 1 . . . . . . . 1 . . Processor 6 | . . . . . 1 . 1 3 . 1 Hackware 4 | . . . . . 1 . 2 . . 1 Protection 4 | . 1 . . . . 2 1 . . . Artifact . | . . . . . . . . . . . Weapon 10 | 2 . 2 . . 2 . 1 . . 3 Energy Gun 1 | 1 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 2 | 1 . 1 . . . . . . . . Ballistic Cannon 1 | . . 1 . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 4 | . . . . . 1 . 1 . . 2 Piercing Weapon 2 | . . . . . 1 . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . . Parts Lost 4 | . . . 2 . . . . . . 2 Power 1 | . . . 1 . . . . . . . Propulsion 2 | . . . 1 . . . . . . 1 Utility 1 | . . . . . . . . . . 1 Weapon . | . . . . . . . . . . . Highest Loss Streak 2 | . . . 2 . . . . . . 2 Average Slot Usage (%) 86 | . 96 100 39 22 42 97 98 81 84 90 Engine 6 | . 14 14 4 . . 10 4 . . . Core 2 | . . . . . . . 4 6 7 7 Leg 14 | . 28 28 1 . . 20 18 . . . Hover 2 | . . . 13 11 11 . . . . . Flight 2 | . . . . . . . . 14 15 15 Device 4 | . . . . . . . 8 14 15 15 Storage 10 | . 14 14 11 11 11 11 9 7 7 7 Processor 9 | . . . . . 3 11 12 19 23 22 Hackware 9 | . . . . . 3 11 17 15 15 15 Protection 6 | . 10 14 . . . 10 5 . . . Energy Gun 1 | . 14 7 . . . . . . . . Ballistic Gun 2 | . 14 14 . . . . . . . . Ballistic Cannon 1 | . . 6 7 . . . . . . . Slashing Weapon 6 | . . . . . 8 11 9 . . . Piercing Weapon 6 | . . . . . 6 11 9 . . 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 22 | 11 14 16 16 4 9 21 22 14 11 17 Greatest Support 28 | 20 20 20 20 6 6 28 28 23 11 20 Greatest Overweight (x) 1 | . . . 1 . 1 1 . 1 . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 6 6 6 6 6 Most Carried 6 | . 6 6 6 6 6 6 6 6 6 6 Average Carried 5 | . 3 5 5 6 5 5 5 5 6 5 Final Capacity 6 | 6 6 6 6 6 6 6 6 6 6 6 Final Carried 6 | . 6 6 6 6 6 6 6 6 6 6 Class Distribution -------------------- 62% | Mutant 14% | Hacker-Scout 13% | Hacker-Mutant 10% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Hacker-Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -7/Waste Hacker-Scout | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Matter Collected 797 | 201 75 30 42 25 . 143 90 76 . 115 Remotely . | . . . . . . . . . . . Salvage Created 1408 | . 18 12 42 . . 769 452 . . 115 Parts 73 | . 3 2 3 . . 37 21 . . 7 Haulers Intercepted 2 | . . . . . . . 2 . . . Recyclers Shooed 3 | . 1 . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 16 | . . . 1 . . 11 4 . . . Melee 15 | . . . . . . 11 4 . . . Cannons 1 | . . . 1 . . . . . . . Classes Destroyed 11 | . 1 1 2 . . 5 2 . . . Worker 3 | . . . . . . 2 1 . . . Builder 1 | . . . 1 . . . . . . . Tunneler 2 | . . 1 . . . 1 . . . . Hauler 2 | . . . . . . . 2 . . . Recycler 5 | . . . . . . 3 1 . . 1 Operator 2 | . . . . . . . 1 . . 1 Watcher 3 | . 1 . . . . . 1 . . 1 Swarmer 4 | . . . . . . 4 . . . . Grunt 9 | . . . . . . 6 3 . . . Duelist 1 | . . . . . . 1 . . . . Sentry 2 | . . . 1 . . . 1 . . . Best Kill Streak 7 | . 1 1 1 . . 7 3 . . 1 Combat Bots Only 3 | . . . 1 . . 3 1 . . . Max Kills in Single Turn 1 | . 1 1 1 . . 1 1 . . 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Damage Taken 1001 | . . 16 286 . . 248 355 . . 96 Core 274 | . . . 91 . . 91 70 . . 22 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 85 | 100 . 100 . . . 54 87 . . . Volleys Fired 19 | . 2 2 15 . . . . . . . Largest 2 | . 2 2 1 . . . . . . . Hottest 60 | . 60 60 35 . . . . . . . Shots Fired 23 | . 4 4 15 . . . . . . . Gun 7 | . 4 3 . . . . . . . . Cannon 16 | . . 1 15 . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 20 | . 2 3 15 . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 3 | . 2 1 . . . . . . . . Robot Hit Streak 6 | . 2 3 6 . . . . . . . Robot Miss Streak 2 | . 1 . 2 . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 75 | . 2 3 9 . . 31 26 . . 4 Core Hits 42 | . 2 1 3 . . 22 11 . . 3 Critical Hits 1 | . . . . . . . . . . 1 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks 97 | . . . . . . 51 38 . . 8 Impact . | . . . . . . . . . . . Slashing 33 | . . . . . . 8 24 . . 1 Piercing 64 | . . . . . . 43 14 . . 7 Sneak Attacks 16 | . . . . . . 8 6 . . 2 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 9 | . . . . . . 3 5 . . 1 Damage Inflicted 3031 | . 47 38 171 . . 1281 1228 . . 266 Guns 85 | . 47 38 . . . . . . . . Cannons 171 | . . . 171 . . . . . . . Explosions . | . . . . . . . . . . . Melee 2775 | . . . . . . 1281 1228 . . 266 Ramming . | . . . . . . . . . . . Kinetic 210 | . 13 26 171 . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 46 | . 34 12 . . . . . . . . Impact . | . . . . . . . . . . . Slashing 960 | . . . . . . 69 796 . . 95 Piercing 1815 | . . . . . . 1212 432 . . 171 Highest Corruption 6 | . . . . . . . . . 6 6 Average Corruption 6 | . . . . . . . . . 6 6 Corruption Purged . | . . . . . . . . . . . Effects 12 | . . . . . . . . . 1 11 Message Errors 3 | . . . . . . . . . . 3 Matter Fused 5 | . . . . . . . . . . 5 Heat Flow Errors 2 | . . . . . . . . . 1 1 Data Loss (minor) 2 | . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 441 | . . . . . . 220 151 . . 70 Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 441 | . . . . . . 220 151 . . 70 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 229 | . 9 9 5 . . . . . 229 200 Average Temperature 65 | . 6 5 3 . . . . . 121 111 Received Heat Transfer 390 | . . . 93 . . 81 189 . . 27 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Peak Influence 233 | . 27 170 113 34 . 233 117 59 65 187 Initial 49 | . . 10 . 34 . . 14 49 20 45 Average 73 | . 8 51 51 34 . 133 58 55 34 76 Maximum Alert Level 1 | . . . . . . 1 . . . . Low Security (%) 95 | 100 100 100 100 100 . 82 100 100 100 100 Level 1 4 | . . . . . . 17 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 8 | . . 1 2 . . . 2 . . 3 Investigation 6 | . . 1 1 . . . 1 . . 3 Extermination . | . . . . . . . . . . . Reinforcement 2 | . . . 1 . . . 1 . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Distress Signals 2 | . . . . . . . 2 . . . Communications Jammed 4 | . . . . . . . 4 . . . Distress Signals 4 | . . . . . . . 4 . . . Times Spotted 57 | . 2 3 7 1 . 17 12 . 6 9 Peak Tracking Total 6 | . 1 2 5 3 . 4 3 . 6 5 Tactical Retreats 10 | . . . 1 . . 4 4 . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Traps Triggered 4 | . . . . . . . 1 1 . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Machines Accessed 13 | . 1 1 . . 1 1 2 2 . 5 Terminals 10 | . 1 . . . . 1 2 2 . 4 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 Total Hacks 30 | . 4 1 . . 1 1 3 4 . 16 Successful 13 | . 1 1 . . 1 1 1 1 . 7 Failed 17 | . 3 . . . . . 2 3 . 9 Catastrophic 1 | . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 13 | . 2 . . . 1 . 1 . . 9 Terminals 26 | . 4 . . . . 1 3 4 . 14 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 2 Terminal Hacks 9 | . 1 1 . . 1 1 1 1 . 3 Part Schematic 2 | . . . . . . . . . . 2 Robot Analysis 1 | . 1 . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . Registered Components 1 | . . . . . . . 1 . . . Zone Layout 3 | . . . . . . 1 . 1 . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 4 | . . . . . . . . . . 4 Terminals 4 | . . . . . . . . . . 4 Assimilate 1 | . . . . . . . . . . 1 Botnet 3 | . . . . . . . . . . 3 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 Used . | . . . . . . . . . . . Hacking Detections 8 | . 1 . . . . . 1 2 . 4 Full Trace Events 1 | . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . 2 Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Total Allies 5 | . . 3 . . 2 . . . . . Largest Group 3 | . . 3 2 . 2 2 1 . . . Highest-Rated Group 40 | . . 40 32 . 16 16 7 . . . Highest-Rated Ally 16 | . . 16 16 . 8 8 7 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 39 | . . 27 8 . . 4 . . . . Total Damage 456 | . . 332 90 . . 34 . . . . Kills 8 | . . 6 1 . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Turns Passed 3855 | 59 204 531 136 21 539 865 950 191 31 328 Spaces Moved 3163 | 45 159 422 148 35 487 384 451 348 83 601 Core 5 | 5 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 1440 | 40 159 422 4 . . 360 451 4 . . Wheels . | . . . . . . . . . . . Hover 690 | . . . 144 35 487 24 . . . . Flight 1028 | . . . . . . . . 344 83 601 Fastest Speed 37 | 50 120 120 56 60 60 120 120 37 37 37 Average Speed 86 | 112 120 120 67 60 100 120 120 38 37 37 Slowest Speed 120 | 120 120 120 120 60 120 120 120 120 37 37 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 44 | 4 32 91 25 13 89 93 35 10 76 20 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . Scrap Searched 3 | . . 1 . 1 . 1 . . . . Spaces Dug 4 | . . . . . . . 1 . . 3 Terrain Destroyed 4 | . . . . . . . 1 . . 3 Melee 4 | . . . . . . . 1 . . 3 Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Total 4170 | 50 167 446 170 34 536 748 830 408 80 701 Wait 756 | . . 7 . . 20 301 324 34 . 70 Move 3151 | 44 158 421 147 34 486 383 450 348 79 601 Hop 1 | . . . . . . . . . 1 . Pick Up 26 | . 6 6 . . 1 3 5 1 . 4 Fast Attach 28 | 6 1 1 1 . 2 4 7 5 . 1 Attach 12 | . . . 1 . 2 1 1 5 . 2 Detach 8 | . . . 1 . . 1 . 5 . 1 Swap 17 | . . 1 1 . . 4 1 3 . 7 Drop 45 | . . 8 4 . . 8 10 7 . 8 Fire 19 | . 2 2 15 . . . . . . . Melee 82 | . . . . . . 43 32 . . 7 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 25 | . . . . . 25 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 6) 264 | -10/Materials | Entered Mines 302 | -10/Mines | Build established: Mutant 309 | -10/Mines | Discovered new exit (range 8) 320 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 354 | -10/Mines | Discovered new exit (range 7) 378 | -10/Mines | Met a Derelict shopkeep closing up shop 493 | -10/Mines | Learned location of Zion (-6) 795 | -10/Mines | Entered Materials 795 | -9/Materials | Accompanied by 2 allies 795 | -9/Materials | Evolved 2 slots: Utility x2 923 | -9/Materials | Discovered new exit (range 9) 931 | -9/Materials | Entered Mines 949 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 950 | -9/Mines | Discovered new exit (range 5) 952 | -9/Mines | Entered Exiles 952 | -9/Exiles | Found Exiles lab destroyed 1221 | -9/Exiles | Discovered new exit (range 14) 1340 | -9/Exiles | Opened EX-Vault 1349 | -9/Exiles | Found Firepult 1491 | -9/Exiles | Entered Mines 1491 | -8/Mines | Accompanied by 2 allies 1587 | -8/Mines | Discovered new exit (range 9) 1753 | -8/Mines | Discovered new exit (range 3) 2356 | -8/Mines | Entered Materials 2356 | -8/Materials | Accompanied by 1 ally 2356 | -8/Materials | Evolved 2 slots: Utility x2 2696 | -8/Materials | Build established: Hacker-Mutant 3157 | -8/Materials | Discovered new exit (range 7) 3214 | -8/Materials | Build established: Scavenger-Assassin 3305 | -8/Materials | Identified exit to Factory 3306 | -8/Materials | Entered Factory 3306 | -7/Factory | Evolved 2 slots: Utility x2 3497 | -7/Factory | Sucked down chute 3497 | -7/Factory | Entered Waste 3499 | -7/Waste | Spotted C-40 Crusher 3512 | -7/Waste | EMP discharged 3513 | -7/Waste | Spotted C-40 Crusher 3517 | -7/Waste | Spotted C-40 Crusher 3520 | -7/Waste | Spotted C-40 Crusher 3520 | -7/Waste | Spotted C-40 Crusher 3522 | -7/Waste | Discovered new exit (range 14) 3523 | -7/Waste | Spotted C-40 Crusher 3527 | -7/Waste | Identified exit to Factory 3528 | -7/Waste | Entered Factory 3552 | -7/Factory | Discovered new exit (range 8) 3554 | -7/Factory | Identified exit to Lower Caves 3603 | -7/Factory | Build established: Hacker-Scout 3777 | -7/Factory | Discovered exit to Lower Caves (range 20) 3856 | -7/Factory | Self-destructed Last Messages --------------- Trojan loaded successfully. Testing... Terminal linked with 2 systems. Awaiting botnet instructions. 03810_ O-24 Administrator destroyed. 03812_ Acquired data core, extracted dynamic key. 03812_ Decrypted 6 local trap positions from data. 03812_ Dropped Imp. Terrain Scan Processor. 03813_ Dropped Great Axe. 03813_ Acquired Hacking Suite. 03815_ Acquired System Backup Module. 03816_ Acquired 30 matter. 03820_ System corrupted: Heat flow error (+219). 03826_ Discarded Imp. Melee Analysis Suite. 03827_ Acquired Hacking Suite. 03842_ U-05 Engineer builds a Wall. 03851_ DWLF=ZYXCZH2/,X04 GE#468JE 03852_ U-05 Engineer builds a Wall. 03855_ Hacking Suite destroyed. 03856_ VTOL Module destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #########????????????????????????????????????????? | | # ????????????########????????????????????? | | # """############# #????????????????????? | | # """# ! # #????????????????????? | | # """# # ! #????????????????????? | | # # # #????????????????????? | | # ! """# """" """" # #????????????????????? | | # """# """" """" # #????????????????????? | | # """# """" """" # #????????????????????? | | ?? ??# """" """" # #????????????????????? | | ####+##### """" """" # #????????????????????? | | ## """" """" # ! #????????????????????? | | + # #????????????????????? | | ## # #????????????????????? | | ## t ! # #????????????????????? | | ## ! # Y #????????????????????? | | ##########u####+######???????????????????? | | ^ ggg @ uu#???????????????????? | | ^^ +???????????????????? | | ^ """""" """""" """""" #???????????????????? | | """""" """""" """""" #???????????????????? | | " """""" """""" """""" ######+#############+ | | " """""" """""" """""" | | ] | | | | +## k | | ### ############# k | | #?# # ?# " """ """ ##+#############+ | | #?# # # "" """ """ # ??????# | | #?# # # G """ """ # ????# "" | | ### #???"""""" + "" # ??# "" | | # #???"""""" # " """ """ # """ """ ## "" | | # #???"""""" # """ """ # """ """ ## | | + #???"""""" ?# """ """ # """ """ ## "" | | # #????######?# # ## "" | | ## ##???######## """ # ## "" | | #! ! ##### """ ]] # "" "" ## | | # """ ]] ]# ""S"" ######+ | | # ??""?? #????# | | # | # ?????? #????# | | # ##### ########+#########?##????# | | ###+###???## ###########???# #???????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 8 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 62 Melee Accuracy 6 Core Analysis 6 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -7/Factory | Hacked Gravmag System | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeaponLaserFrame Manual? 0 Play Time 00:27:44 Cumulative 195.1 hours Start 2021.05.09 @ 15:40:06 End 2021.05.09 @ 16:29:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 383 Rogue 228 Adventurer 148 Explorer 7 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 83 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 80e6a14a-785f-47ce-9e77-d2684c249186