Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.20 @ 14:02:56

Player: MoonDog

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (49)      245
Value Destroyed (2319)     2319
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (3927)               3927
              TOTAL SCORE: 11971

 Bonus
-------
High Alert Combat Kills    582
Follower Combat Kills      731
Entered Garrisons          200
Met Imprinter              300
Was Imprinted              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Friendly Fire              -186

 Cogmind 
---------
Core Integrity             0/1000
Matter                     269/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Walking (170) Ox1
Location                   -5/Garrison

 Parts 
-------
>           --- POWER (2) --------
  Assembled Flux Generator
>           --- PROPULSION (3) ---
  Assembled Alloy Leg
  Assembled Alloy Leg
>           --- UTILITY (10) -----
            GOLEM Unit
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (4) ----
                (None)

 Peak State 
------------
>           --- POWER ------------
  Assembled Flux Generator
>           --- PROPULSION -------
   Enhanced Flexi-carbon Leg
  Assembled Alloy Leg
  Assembled Alloy Leg
>           --- UTILITY ----------
  Assembled Nanovents
  Assembled Nanovents
  Assembled Nanovents
  Assembled Biocell Array
  Assembled Suspension Frame
   Enhanced Optical Array
  Assembled Combat Suite
  Assembled Alloy Armor
            GOLEM Unit
>           --- WEAPON -----------
  Assembled Focal Cannon
  Assembled Focal Cannon
>           --- INVENTORY --------
            Mobile Assembly Unit
[Rating: 144]

 Favorites 
-----------
Power                      Assembled Flux Generator
  Engine                   Makeshift Power Source
  Power Core               Micro Nuclear Core
  Reactor                  Assembled Flux Generator
Propulsion                 Assembled Alloy Leg
  Leg                      Assembled Alloy Leg
  Wheel                    Wheel
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Assembled Nanovents
  Device                   Assembled Nanovents
  Storage                  Assembled Biocell Array
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Assembled Alloy Armor
Weapon                     Assembled Focal Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Heavy Shock Bomb Launcher
  Impact Weapon            Maul
  Slashing Weapon          Greatsword
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Fac Gar 
Slots Evolved              10   | .   .   .   2   2   2   .   .   .   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   2   1   1   .   .   .   .   .   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             60   | 5   5   2   3   .   18  7   .   4   8   .   2   5   1   
  Power                    9    | .   1   1   1   .   3   1   .   1   1   .   .   .   .   
    Engine                 4    | .   1   1   1   .   .   .   .   1   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   3   1   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               11   | 2   2   1   .   .   3   .   .   .   .   .   .   3   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 6    | .   2   1   .   .   3   .   .   .   .   .   .   .   .   
  Utility                  24   | .   2   .   1   .   6   3   .   2   6   .   2   1   1   
    Device                 12   | .   .   .   .   .   2   .   .   1   6   .   1   1   1   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   1   .   2   .   .   1   .   .   1   .   .   
    Hackware               7    | .   2   .   .   .   2   3   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   16   | 3   .   .   1   .   6   3   .   1   1   .   .   1   .   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | 2   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   
    Piercing Weapon        5    | .   .   .   .   .   2   2   .   .   1   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   .   1   .   .   .   2   .   .   1   .   
Parts Lost                 51   | .   .   4   1   2   1   .   .   .   11  .   .   32  .   
  Power                    7    | .   .   1   1   .   .   .   .   .   3   .   .   2   .   
  Propulsion               13   | .   .   1   .   2   .   .   .   .   2   .   .   8   .   
  Utility                  21   | .   .   .   .   .   1   .   .   .   4   .   .   16  .   
  Weapon                   10   | .   .   2   .   .   .   .   .   .   2   .   .   6   .   
  Highest Loss Streak      9    | .   .   4   1   1   1   .   .   .   3   .   .   9   .   
Average Slot Usage (%)     73   | .   77  88  63  48  71  96  92  92  74  76  78  73  16  
  Core                     2    | .   .   .   .   .   6   15  15  8   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   5   7   6   4   3   
  Leg                      7    | .   .   .   .   .   .   .   .   .   10  15  13  14  6   
  Flight                   8    | .   22  28  22  12  11  23  23  23  7   .   .   .   .   
  Device                   18   | .   .   .   .   .   6   15  15  15  25  30  26  28  5   
  Storage                  2    | .   .   .   .   .   .   .   .   .   3   7   6   4   .   
  Processor                6    | .   .   .   10  9   13  15  15  18  4   .   4   4   .   
  Hackware                 7    | .   15  28  22  18  22  15  15  11  2   .   .   .   .   
  Protection               1    | .   .   .   .   .   .   .   .   .   .   .   6   3   .   
  Energy Gun               1    | .   14  8   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            3    | .   .   .   .   .   .   .   .   .   3   7   6   7   .   
  Ballistic Gun            1    | .   14  11  .   9   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          3    | .   .   .   .   .   2   11  7   5   6   7   6   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             85   | 3   6   6   5   3   16  21  18  19  61  61  70  85  41  
  Greatest Support         98   | 3   8   8   8   8   19  21  19  19  70  70  70  98  30  
  Greatest Overweight (x)  14   | .   .   .   .   .   2   1   .   .   2   .   .   14  1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Most Carried             4    | 3   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Average Carried          3    | 2   3   3   3   4   3   3   4   3   3   4   4   4   3   
  Final Capacity           4    | 4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Final Carried            4    | 3   4   3   4   4   4   4   4   3   4   4   4   4   .   

 Class Distribution 
--------------------
 45% | Golem
 19% | Hacker-Scout
 18% | Mutant
  8% | Hacker-Mutant
  4% | Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
   Hacker-Mutant | -10/Mines
   Hacker-Mutant | -9/Materials
   Hacker-Mutant | -8/Materials
    Hacker-Scout | -7/Factory
 Hacker-Assassin | -7/Lower Caves
    Hacker-Scout | -7/Lower Caves
    Hacker-Scout | -7/Zion
           Golem | -7/Deep Caves
           Golem | -6/Proximity Caves
           Golem | -6/Factory
           Golem | -5/Factory
          Mutant | -5/Garrison

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Gar  
Matter Collected           731  | 246  44   .    .    .    170  118  .    31   75   .    20   27   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3415 | .    53   .    .    .    48   162  .    .    1178 .    85   1889 .    
  Parts                    124  | .    9    .    .    .    2    3    .    .    41   .    3    66   .    
Haulers Intercepted        1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    .    .    .    .    9    1    .    .    .    .    .    .    
  Prevented                3    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Fac Gar 
Combat Hostiles Destroyed  54   | .   .   .   .   .   .   .   .   .   29  .   1   24  .   
  Melee                    25   | .   .   .   .   .   .   .   .   .   25  .   .   .   .   
  Cannons                  22   | .   .   .   .   .   .   .   .   .   4   .   1   17  .   
  AOE                      5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   
Classes Destroyed          15   | .   1   .   .   .   1   .   .   .   4   .   1   8   .   
  Worker                   6    | .   .   .   .   .   1   .   .   .   .   .   .   5   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycler                 2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Operator                 6    | .   3   .   .   .   1   .   .   .   .   .   1   1   .   
  Watcher                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Grunt                    17   | .   .   .   .   .   .   .   .   .   .   .   1   16  .   
  Brawler                  4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Z-Light                  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Assembled                22   | .   .   .   .   .   .   .   .   .   22  .   .   .   .   
  Golem                    4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Best Kill Streak           14   | .   1   .   .   .   1   .   .   .   14  .   1   7   .   
  Combat Bots Only         12   | .   .   .   .   .   .   .   .   .   12  .   1   7   .   
Max Kills in Single Turn   3    | .   1   .   .   .   1   .   .   .   1   .   1   3   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Gar  
Damage Taken               11474 | .    63   147  33   256  151  .    32   .    2175 .    234  7522 861  
  Core                     3281  | .    7    17   10   155  75   .    32   .    441  .    62   2224 258  
  Absorbed by Shields      78    | .    .    .    .    .    .    .    .    .    .    .    59   19   .    
Core Remaining (%)         78    | 100  .    90   97   71   .    .    .    .    .    21   92   .    .    
Volleys Fired              143   | .    4    .    .    2    .    .    .    .    14   2    7    114  .    
  Largest                  2     | .    1    .    .    1    .    .    .    .    1    1    1    2    .    
  Hottest                  50    | .    40   .    .    23   .    .    .    .    25   25   25   50   .    
Shots Fired                204   | .    4    .    .    2    .    .    .    .    14   2    7    175  .    
  Gun                      6     | .    4    .    .    2    .    .    .    .    .    .    .    .    .    
  Cannon                   191   | .    .    .    .    .    .    .    .    .    14   2    7    168  .    
  Launcher                 7     | .    .    .    .    .    .    .    .    .    .    .    .    7    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Thermal                  191   | .    .    .    .    .    .    .    .    .    14   2    7    168  .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          11    | .    4    .    .    .    .    .    .    .    .    .    .    7    .    
  Robot Hit Streak         13    | .    4    .    .    1    .    .    .    .    2    .    1    13   .    
  Robot Miss Streak        4     | .    .    .    .    1    .    .    .    .    4    .    1    4    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           183   | .    4    .    .    2    2    3    .    .    61   .    4    107  .    
  Core Hits                129   | .    3    .    .    1    1    3    .    .    50   .    2    66   3    
  Critical Hits            7     | .    .    .    .    .    .    .    .    .    6    .    1    .    .    
  Critical Kills           6     | .    .    .    .    .    .    .    .    .    5    .    1    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              114   | .    .    .    .    .    14   4    2    11   78   .    5    .    .    
  Impact                   7     | .    .    .    .    .    7    .    .    .    .    .    .    .    .    
  Slashing                 15    | .    .    .    .    .    .    .    .    10   5    .    .    .    .    
  Piercing                 92    | .    .    .    .    .    7    4    2    1    73   .    5    .    .    
  Sneak Attacks            3     | .    .    .    .    .    2    .    .    .    .    .    1    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10133 | .    67   .    .    10   184  252  .    .    2364 .    279  6967 10   
  Guns                     77    | .    67   .    .    10   .    .    .    .    .    .    .    .    .    
  Cannons                  4952  | .    .    .    .    .    .    .    .    .    226  .    203  4523 .    
  Explosions               2380  | .    .    .    .    .    .    .    .    .    .    .    .    2380 .    
  Melee                    2650  | .    .    .    .    .    184  252  .    .    2138 .    76   .    .    
  Ramming                  74    | .    .    .    .    .    .    .    .    .    .    .    .    64   10   
  Kinetic                  10    | .    .    .    .    10   .    .    .    .    .    .    .    .    .    
  Thermal                  6738  | .    .    .    .    .    .    .    .    .    226  .    203  6309 .    
  Explosive                440   | .    .    .    .    .    .    .    .    .    .    .    .    440  .    
  Electromagnetic          221   | .    67   .    .    .    .    .    .    .    .    .    .    154  .    
  Impact                   95    | .    .    .    .    .    95   .    .    .    .    .    .    .    .    
  Slashing                 289   | .    .    .    .    .    .    .    .    .    289  .    .    .    .    
  Piercing                 2266  | .    .    .    .    .    89   252  .    .    1849 .    76   .    .    
Highest Corruption         23    | .    .    .    .    .    .    .    .    .    .    .    .    23   5    
  Average Corruption       8     | .    .    .    .    .    .    .    .    .    .    .    .    9    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  58    | .    .    .    .    .    .    .    .    .    .    .    .    48   10   
    Message Errors         15    | .    .    .    .    .    .    .    .    .    .    .    .    12   3    
    Matter Fused           9     | .    .    .    .    .    .    .    .    .    .    .    .    9    .    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Energy Discharges      8     | .    .    .    .    .    .    .    .    .    .    .    .    4    4    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    .    .    .    .    .    3    1    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Misdirections          4     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    
    Targeting Errors       10    | .    .    .    .    .    .    .    .    .    .    .    .    10   .    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            557   | .    .    .    .    .    70   .    .    .    29   .    4    454  .    
  Projectiles              88    | .    .    .    .    .    .    .    .    .    .    .    4    84   .    
  Explosions               370   | .    .    .    .    .    .    .    .    .    .    .    .    370  .    
  Melee                    99    | .    .    .    .    .    70   .    .    .    29   .    .    .    .    
Knockbacks                 1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      275   | .    .    .    .    .    .    .    .    .    .    .    .    272  3    
  Shots                    6     | .    .    .    .    .    .    .    .    .    .    .    .    6    .    
  Rammed                   11    | .    .    .    .    .    .    .    .    .    .    .    .    7    4    
Targets Rammed             16    | .    .    .    .    .    .    .    .    .    .    .    .    10   6    
  Kicked                   5     | .    .    .    .    .    .    .    .    .    .    .    .    3    2    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        452   | .    15   .    .    .    3    36   8    300  452  .    .    152  .    
  Average Temperature      118   | .    6    .    .    .    3    17   6    111  169  .    .    90   .    
  Received Heat Transfer   2912  | .    6    .    18   90   30   .    18   .    1305 .    48   1181 216  
  Effects                  5     | .    .    .    .    .    .    .    .    .    5    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    1    .    .    .    2    .    .    .    .    .    .    .    .    
  Impact Corruptions       2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Parts Melted             2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Heat Transferred         3831  | .    .    .    .    .    .    .    .    .    125  .    100  3606 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   
-------                    Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Gar  
Peak Influence             1273 | .    50   12   101  148  209  .    .    .    .    .    283  1273 841  
  Initial                  741  | .    .    .    .    14   62   .    .    .    .    .    .    100  741  
  Average                  420  | .    38   .    34   72   77   .    .    .    .    .    100  813  814  
Maximum Alert Level        4    | .    .    .    .    .    1    .    .    .    .    .    1    4    3    
  Low Security (%)         55   | 100  100  100  100  100  98   .    .    .    .    .    70   15   .    
  Level 1                  5    | .    .    .    .    .    1    .    .    .    .    .    29   5    .    
  Level 2                  6    | .    .    .    .    .    .    .    .    .    .    .    .    16   .    
  Level 3                  14   | .    .    .    .    .    .    .    .    .    .    .    .    16   100  
  Level 4                  18   | .    .    .    .    .    .    .    .    .    .    .    .    46   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          21   | .    2    .    1    2    2    .    .    .    .    .    1    13   .    
  Investigation            5    | .    1    .    .    .    1    .    .    .    .    .    .    3    .    
  Extermination            3    | .    .    .    .    .    1    .    .    .    .    .    .    2    .    
  Reinforcement            8    | .    1    .    1    2    .    .    .    .    .    .    1    3    .    
  Assault                  4    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Fac Gar 
Distress Signals           5    | .   .   .   .   .   1   .   .   .   .   .   .   4   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              194  | .   11  22  10  13  17  1   5   .   38  .   11  62  4   
  Peak Tracking Total      20   | .   7   20  7   9   6   1   4   .   12  .   4   13  4   
  Tactical Retreats        28   | .   .   1   1   3   5   1   2   .   7   .   1   7   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Fac Gar 
Traps Triggered            3    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  
----------                 Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Fac Gar 
Machines Disabled          31   | .   .   .   .   .   .   .   .   4   2   .   1   24  .   
  Max in Single Turn       9    | .   .   .   .   .   .   .   .   1   1   .   .   9   .   
  Garrison Access          5    | .   .   .   .   .   3   .   .   .   .   .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Fac Gar 
Machines Accessed          46   | .   4   .   5   6   19  1   1   .   .   .   2   8   .   
  Terminals                30   | .   4   .   5   6   9   .   .   .   .   .   1   5   .   
  Fabricators              5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Garrison Access          6    | .   .   .   .   .   3   .   .   .   .   .   1   2   .   
Total Hacks                138  | .   20  .   16  29  45  1   1   .   .   .   2   24  .   
  Successful               94   | .   12  .   15  23  31  1   1   .   .   .   1   10  .   
  Failed                   43   | .   8   .   1   6   13  .   .   .   .   .   1   14  .   
    Catastrophic           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Database Lockouts        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Manual                   83   | .   15  .   15  24  18  .   .   .   .   .   2   9   .   
  Terminals                111  | .   20  .   16  29  25  .   .   .   .   .   1   20  .   
  Fabricators              10   | .   .   .   .   .   10  .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   5   .   .   .   .   .   .   1   .   
  Garrison Access          7    | .   .   .   .   .   3   .   .   .   .   .   1   3   .   
Terminal Hacks             31   | .   3   .   4   13  5   1   1   .   .   .   .   4   .   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Part Schematic           8    | .   .   .   .   6   2   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           4    | .   .   .   1   1   1   .   .   .   .   .   .   1   .   
  Fabricator Index         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   1   .   1   .   .   .   .   .   .   1   .   
  Locate Traps             2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   4   .   .   .   .   .   .   1   .   
  Insert Component         3    | .   .   .   .   .   2   .   .   .   .   .   .   1   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   3   .   .   .   .   .   1   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              4    | .   .   .   .   .   3   .   .   .   .   .   1   .   .   
Unauthorized Hacks         44   | .   9   .   11  10  10  .   .   .   .   .   .   4   .   
  Terminals                43   | .   9   .   11  10  9   .   .   .   .   .   .   4   .   
    Track                  12   | .   3   .   5   2   1   .   .   .   .   .   .   1   .   
    Assimilate             7    | .   2   .   2   1   2   .   .   .   .   .   .   .   .   
    Botnet                 20   | .   3   .   4   5   6   .   .   .   .   .   .   2   .   
    Detonate               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Operators              3    | .   1   .   .   1   .   .   .   .   .   .   .   1   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Siphon                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         38   | .   4   .   5   6   15  .   .   .   .   .   1   7   .   
  Full Trace Events        5    | .   2   .   .   .   1   .   .   .   .   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   6   3   .   .   .   .   .   .   .   .   
  Parts Built              5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   
    Matter                 482  | .   .   .   .   .   482 .   .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   106 .   .   .   .   .   .   .   .   
  Total Part Build Rating  19   | .   .   .   .   .   19  .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  
------------               Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Gar  
Total Allies               16   | .    2    3    2    1    2    .    .    4    .    .    2    .    .    
  Largest Group            4    | .    2    3    2    1    1    .    .    4    2    .    2    2    .    
  Highest-Rated Group      188  | .    20   40   20   26   26   .    .    152  74   .    188  188  .    
  Highest-Rated Ally       94   | .    10   16   10   26   26   .    .    41   38   .    94   94   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               67   | .    .    5    .    .    .    .    .    .    .    .    40   22   .    
  Total Damage             2603 | .    .    74   .    .    .    .    .    .    .    .    1522 1007 .    
  Kills                    19   | .    .    2    .    .    .    .    .    .    .    .    8    9    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Fac Gar 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   1   2   .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Gar  
Turns Passed               6745 | 34   462  52   123  90   975  325  204  357  1322 348  479  1639 335  
Spaces Moved               6897 | 47   317  102  230  198  2120 540  492  922  563  230  254  881  1    
  Core                     578  | 47   141  .    .    6    208  .    .    .    .    .    .    176  .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1367 | .    .    .    .    .    .    .    .    .    177  230  254  705  1    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   4952 | .    176  102  230  192  1912 540  492  922  386  .    .    .    .    
  Fastest Speed            27   | 50   37   37   37   37   30   27   30   30   30   150  150  50   170  
  Average Speed            59   | 50   42   37   37   38   37   50   30   30   68   150  150  133  170  
  Slowest Speed            750  | 50   50   37   37   50   150  100  30   30   162  150  150  750  170  
  Overloaded Moves         71   | .    .    .    .    .    .    69   .    .    2    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            27   | .    3    3    1    7    13   .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       38   | 3    37   21   29   25   44   67   64   91   61   46   11   38   2    
  Regions Visited          13
    Branch Regions         6
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        8    | .    1    .    .    1    1    1    1    1    .    1    .    1    .    
  Unknown Exits Taken      5    | 1    .    1    1    .    .    .    .    .    1    .    1    .    .    
Scrap Searched             11   | .    .    .    .    .    .    3    2    4    .    2    .    .    .    
Spaces Dug                 25   | .    .    .    .    .    7    .    2    .    .    .    3    13   .    
Terrain Destroyed          206  | .    .    .    .    .    7    .    2    .    7    2    5    183  .    
  Melee                    11   | .    .    .    .    .    7    .    2    .    .    .    2    .    .    
  Projectile               64   | .    .    .    .    .    .    .    .    .    7    2    3    52   .    
  AOE                      131  | .    .    .    .    .    .    .    .    .    .    .    .    131  .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Gar  
Total                      9088 | 54   636  112  265  201  2273 583  545  980  1374 231  339  1165 330  
  Wait                     1816 | .    304  12   32   9    116  27   51   39   688  .    67   149  322  
  Move                     6830 | 46   311  95   227  183  2093 539  491  921  562  229  253  879  1    
  Hop                      26   | .    2    3    1    7    13   .    .    .    .    .    .    .    .    
  Pick Up                  23   | 2    5    .    1    .    9    2    .    2    2    .    .    .    .    
  Fast Attach              40   | 5    4    1    2    .    12   3    .    1    5    .    2    5    .    
  Attach                   16   | .    1    1    1    .    5    2    .    2    3    .    .    .    1    
  Detach                   33   | 1    .    .    1    .    3    1    .    1    16   .    5    5    .    
  Swap                     4    | .    .    .    .    .    1    2    .    1    .    .    .    .    .    
  Drop                     30   | .    5    .    .    .    11   3    1    2    6    .    .    2    .    
  Fire                     143  | .    4    .    .    2    .    .    .    .    14   2    7    114  .    
  Melee                    110  | .    .    .    .    .    10   4    2    11   78   .    5    .    .    
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Kick                     14   | .    .    .    .    .    .    .    .    .    .    .    .    8    6    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Sto])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac x3 / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: *Dee / *Pro)
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / Low)
-5/Factory (discovered 2 exits: [*Fac] / Gar)
-5/Garrison

 History 
---------
 Turn | Location           | Event
   18 | -11/Scrapyard      | Discovered new exit (range 16)
   35 | -11/Scrapyard      | Entered Materials
  109 | -10/Materials      | Identified exit to Mines
  300 | -10/Materials      | Build established: Mutant
  497 | -10/Materials      | Entered Mines
  501 | -10/Mines          | Assembled infested the area
  516 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  538 | -10/Mines          | Discovered new exit (range 8)
  549 | -10/Mines          | Entered Materials
  549 | -9/Materials       | Evolved 2 slots: Utility x2
  561 | -9/Materials       | Lost 4 parts (1p1n2w)
  646 | -9/Materials       | Discovered new exit (range 15)
  653 | -9/Materials       | Discovered new exit (range 15)
  672 | -9/Materials       | Entered another Materials area
  672 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  686 | -8/Materials       | Build established: Hacker-Mutant
  711 | -8/Materials       | Identified exit to Factory
  762 | -8/Materials       | Entered Factory
  762 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  830 | -7/Factory         | Fabricated Adv. Sensor Array (x1)
 1015 | -7/Factory         | Discovered new exit (range 16)
 1031 | -7/Factory         | Identified exit to Factory
 1244 | -7/Factory         | Discovered exit to Factory (range 17)
 1249 | -7/Factory         | Build established: Hacker-Scout
 1276 | -7/Factory         | Discovered new exit (range 11)
 1430 | -7/Factory         | Central database locked down
 1536 | -7/Factory         | Fabricated Spear (x2)
 1621 | -7/Factory         | Discovered exit to Factory (range 20)
 1672 | -7/Factory         | Fabricated Force Booster?
 1737 | -7/Factory         | Identified exit to Lower Caves
 1737 | -7/Factory         | Entered Lower Caves
 1814 | -7/Lower Caves     | Learned Factory garrison access intel
 1865 | -7/Lower Caves     | Encountered a Warlord checkpoint
 2052 | -7/Lower Caves     | Discovered new exit (range 10)
 2061 | -7/Lower Caves     | Identified exit to Lower Caves
 2062 | -7/Lower Caves     | Entered another Lower Caves area
 2075 | -7/Lower Caves     | Learned Factory stockpile data
 2097 | -7/Lower Caves     | Discovered exit to Factory (range 18)
 2232 | -7/Lower Caves     | Encountered a Warlord checkpoint
 2263 | -7/Lower Caves     | Discovered new exit (range 9)
 2265 | -7/Lower Caves     | Identified exit to Zion
 2266 | -7/Lower Caves     | Entered Zion
 2276 | -7/Zion            | Given A8's code to call for help
 2293 | -7/Zion            | Discovered new exit (range 12)
 2298 | -7/Zion            | Identified exit to Proximity Caves
 2451 | -7/Zion            | Given the Hacking Drone Bay
 2452 | -7/Zion            | Found Prototype Device
 2484 | -7/Zion            | Imprinted
 2486 | -7/Zion            | Declared Zion's savior
 2600 | -7/Zion            | Discovered new exit (range 3)
 2600 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
 2601 | -7/Zion            | Identified exit to Deep Caves
 2623 | -7/Zion            | Entered Deep Caves
 2623 | -7/Deep Caves      | Accompanied by 2 allies
 2705 | -7/Deep Caves      | Attacked by Z-Imprinter
 2721 | -7/Deep Caves      | Destroyed Z-Imprinter
 2754 | -7/Deep Caves      | Lost 3 parts (2p1w)
 2762 | -7/Deep Caves      | Z-Facility disabled
 2814 | -7/Deep Caves      | Spotted as-77882
 2836 | -7/Deep Caves      | Destroyed as-77882
 2840 | -7/Deep Caves      | Found GOLEM Unit
 2866 | -7/Deep Caves      | Lost 3 parts (1n2u)
 3386 | -7/Deep Caves      | Triggered Deep Caves wall
 3410 | -7/Deep Caves      | Build established: Golem
 3435 | -7/Deep Caves      | Core integrity fell below 50%
 3445 | -7/Deep Caves      | Destroyed 7 combat bots
 3492 | -7/Deep Caves      | Spotted AS-36903
 3505 | -7/Deep Caves      | Spotted AS-33057
 3528 | -7/Deep Caves      | Destroyed AS-36903
 3532 | -7/Deep Caves      | Destroyed 12 combat bots
 3541 | -7/Deep Caves      | Destroyed AS-33057
 3581 | -7/Deep Caves      | Lost 3 parts (1p1u1w)
 3738 | -7/Deep Caves      | Identified Hacking Drone Bay
 3751 | -7/Deep Caves      | Found Mobile Assembly Unit
 3776 | -7/Deep Caves      | Exposed GOLEM chamber
 3781 | -7/Deep Caves      | Found GOLEM Unit
 3788 | -7/Deep Caves      | Found GOLEM Unit
 3936 | -7/Deep Caves      | Discovered new exit (range 6)
 3945 | -7/Deep Caves      | Entered Proximity Caves
 4248 | -6/Proximity Caves | Learned Factory non-interactive machine intel
 4273 | -6/Proximity Caves | Discovered exit to Factory (range 14)
 4293 | -6/Proximity Caves | Entered Factory
 4293 | -6/Factory         | Evolved 2 slots: Utility x2
 4294 | -6/Factory         | Identified exit to Lower Caves
 4296 | -6/Factory         | Loaded intel: 241 non-interactive machine locations
 4297 | -6/Factory         | Loaded intel: 4 garrison access locations
 4480 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
 4484 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
 4751 | -6/Factory         | Discovered new exit (range 13)
 4772 | -6/Factory         | Entered another Factory area
 4772 | -5/Factory         | Accompanied by 2 allies
 4772 | -5/Factory         | Evolved 2 slots: Utility x2
 5024 | -5/Factory         | Garrison activated, responded to threat
 5410 | -5/Factory         | Lost 3 parts (1u2w)
 5511 | -5/Factory         | Lost 3 parts (1n2u)
 5514 | -5/Factory         | Destroyed 7 combat bots
 5868 | -5/Factory         | Crushed by falling debris
 5869 | -5/Factory         | System corruption reached 10%
 5899 | -5/Factory         | Lost 3 parts (1p2u)
 5972 | -5/Factory         | First assault squad dispatched
 6103 | -5/Factory         | Lost 3 parts (1u2w)
 6131 | -5/Factory         | Discovered new exit (range 10)
 6160 | -5/Factory         | Core integrity fell below 50%
 6230 | -5/Factory         | Lost 9 parts (3n5u1w)
 6381 | -5/Factory         | Lost 3 parts (2n1w)
 6411 | -5/Factory         | Identified exit to Garrison
 6411 | -5/Factory         | Entered Garrison
 6490 | -5/Garrison        | Build established: Mutant
 6731 | -5/Garrison        | Core integrity fell below 20%
 6746 | -5/Garrison        | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
06458_ System corrupted: Energy discharge (-21).
06500_ System corrupted: Component data lost.
06500_ ALERT: Garrison interior compromised.
06541_ System corrupted: Energy discharge (-26).
06544_ Asb. Alloy Leg integration complete.
06545_ GOLEM Unit beginning Asb. Flux Generator integration.
06556_ System corrupted: Substantial component data lost.
06577_ System corrupted: Energy discharge (-22).
06657_ 07>IWCW&,|9CX3|/IFZ2YYKDED08
06661_ Asb. Flux Generator integration complete.
06662_ GOLEM Unit beginning Asb. Alloy Leg integration.
06701_ System corrupted: Energy discharge (-24).
06728_ System corrupted: Mobile Assembly Unit rejected.
06736_ Slammed into L-41 Fighter. <x2>
06738_ Destabilizing: Core damaged (-50).
06740_ Kicked L-41 Fighter out of the way.
06741_ Slammed into L-41 Fighter.
06741_ Destabilizing: Core damaged (-10).
06743_ Kicked L-41 Fighter out of the way.
06745_ Slammed into L-41 Fighter.

 Map 
-----
+----------------------------------------------------+
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|  ?????????????????????#  g #?????????????????????? |
|  ?????????????????????# l@ #?????????????????????? |
|  ?????????????????????######?????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           85
Energy Generation          45
Energy Capacity            1100
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
Additional Mass Support    10
Armor Coverage             100
Resistance: KI             15
Resistance: TH             15
Resistance: EX             15
Resistance: EM             15
Resistance: I              15
Resistance: S              15
Resistance: P              15
Phase Shifting             8
Evasion (%)                64
Targeting Accuracy         8
Melee Accuracy             6
Core Analysis              8
Force Boost                6
Offensive Hacking          30
Defensive Hacking          10

 Item Schematics 
-----------------
            Hacking Suite | -8/Materials | Hacked
            System Shield | -8/Materials | Hacked
                   Katana | -8/Materials | Hacked
        Adv. Sensor Array | -8/Materials | Hacked
  Adv. Signal Interpreter | -8/Materials | Hacked
           Imp. ECM Suite | -8/Materials | Hacked
 Imp. Cesium-ion Thruster | -7/Factory   | Scanalyzed
            Force Booster | -7/Factory   | Hacked
                    Spear | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Sensor Array | x1 | -7/Factory 
             Spear | x2 | -7/Factory 
     Force Booster | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Sniper

 Challenges 
------------
None

 Game 
------
Seed              StormArcInjector
  Manual?         0
Play Time         01:27:04
  Cumulative      141.2 hours
  Start           2021.03.17 @ 13:39:40
  End             2021.03.20 @ 14:02:56
Sessions          16
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          112
  Rogue           112
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          60
Achievement%      48
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/CogWide
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 4bc4f17d-2174-4e49-98f6-c0b0894dd9ff