Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.20 @ 14:02:56 Player: MoonDog Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (49) 245 Value Destroyed (2319) 2319 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (3927) 3927 TOTAL SCORE: 11971 Bonus ------- High Alert Combat Kills 582 Follower Combat Kills 731 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -186 Cogmind --------- Core Integrity 0/1000 Matter 269/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Walking (170) Ox1 Location -5/Garrison Parts ------- > --- POWER (2) -------- Assembled Flux Generator > --- PROPULSION (3) --- Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (10) ----- GOLEM Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Enhanced Flexi-carbon Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents Assembled Biocell Array Assembled Suspension Frame Enhanced Optical Array Assembled Combat Suite Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Mobile Assembly Unit [Rating: 144] Favorites ----------- Power Assembled Flux Generator Engine Makeshift Power Source Power Core Micro Nuclear Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Leg Assembled Alloy Leg Wheel Wheel Flight Unit Improved Cesium-ion Thruster Utility Assembled Nanovents Device Assembled Nanovents Storage Assembled Biocell Array Processor Enhanced Optical Array Hackware Hacking Suite Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun EM Pulse Gun Energy Cannon Assembled Focal Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Shock Bomb Launcher Impact Weapon Maul Slashing Weapon Greatsword Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Fac Gar Slots Evolved 10 | . . . 2 2 2 . . . . . 2 2 . Power 1 | . . . . . 1 . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . . . Utility 8 | . . . 2 1 1 . . . . . 2 2 . Weapon . | . . . . . . . . . . . . . . Parts Attached 60 | 5 5 2 3 . 18 7 . 4 8 . 2 5 1 Power 9 | . 1 1 1 . 3 1 . 1 1 . . . . Engine 4 | . 1 1 1 . . . . 1 . . . . . Core 4 | . . . . . 3 1 . . . . . . . Reactor 1 | . . . . . . . . . 1 . . . . Propulsion 11 | 2 2 1 . . 3 . . . . . . 3 . Treads . | . . . . . . . . . . . . . . Leg 3 | . . . . . . . . . . . . 3 . Wheel 2 | 2 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 6 | . 2 1 . . 3 . . . . . . . . Utility 24 | . 2 . 1 . 6 3 . 2 6 . 2 1 1 Device 12 | . . . . . 2 . . 1 6 . 1 1 1 Storage . | . . . . . . . . . . . . . . Processor 5 | . . . 1 . 2 . . 1 . . 1 . . Hackware 7 | . 2 . . . 2 3 . . . . . . . Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 16 | 3 . . 1 . 6 3 . 1 1 . . 1 . Energy Gun 1 | 1 . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 3 | 2 . . 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . 4 . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . 1 . . . . . Piercing Weapon 5 | . . . . . 2 2 . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 1 . . . 2 . . 1 . Parts Lost 51 | . . 4 1 2 1 . . . 11 . . 32 . Power 7 | . . 1 1 . . . . . 3 . . 2 . Propulsion 13 | . . 1 . 2 . . . . 2 . . 8 . Utility 21 | . . . . . 1 . . . 4 . . 16 . Weapon 10 | . . 2 . . . . . . 2 . . 6 . Highest Loss Streak 9 | . . 4 1 1 1 . . . 3 . . 9 . Average Slot Usage (%) 73 | . 77 88 63 48 71 96 92 92 74 76 78 73 16 Core 2 | . . . . . 6 15 15 8 . . . . . Reactor 3 | . . . . . . . . . 5 7 6 4 3 Leg 7 | . . . . . . . . . 10 15 13 14 6 Flight 8 | . 22 28 22 12 11 23 23 23 7 . . . . Device 18 | . . . . . 6 15 15 15 25 30 26 28 5 Storage 2 | . . . . . . . . . 3 7 6 4 . Processor 6 | . . . 10 9 13 15 15 18 4 . 4 4 . Hackware 7 | . 15 28 22 18 22 15 15 11 2 . . . . Protection 1 | . . . . . . . . . . . 6 3 . Energy Gun 1 | . 14 8 . . . . . . . . . . . Energy Cannon 3 | . . . . . . . . . 3 7 6 7 . Ballistic Gun 1 | . 14 11 . 9 . . . . . . . . . Piercing Weapon 3 | . . . . . 2 11 7 5 6 7 6 . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 85 | 3 6 6 5 3 16 21 18 19 61 61 70 85 41 Greatest Support 98 | 3 8 8 8 8 19 21 19 19 70 70 70 98 30 Greatest Overweight (x) 14 | . . . . . 2 1 . . 2 . . 14 1 Average Overweight (x) . | . . . . . . . . . . . . . 1 Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 3 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | 2 3 3 3 4 3 3 4 3 3 4 4 4 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 3 4 3 4 4 4 4 4 3 4 4 4 4 . Class Distribution -------------------- 45% | Golem 19% | Hacker-Scout 18% | Mutant 8% | Hacker-Mutant 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Assassin | -7/Lower Caves Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Zion Golem | -7/Deep Caves Golem | -6/Proximity Caves Golem | -6/Factory Golem | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Fac Gar Matter Collected 731 | 246 44 . . . 170 118 . 31 75 . 20 27 . Remotely . | . . . . . . . . . . . . . . Salvage Created 3415 | . 53 . . . 48 162 . . 1178 . 85 1889 . Parts 124 | . 9 . . . 2 3 . . 41 . 3 66 . Haulers Intercepted 1 | . . . . . . . . . . . . 1 . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 9 1 . . . . . . Prevented 3 | . . . . . . . 3 . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Fac Gar Combat Hostiles Destroyed 54 | . . . . . . . . . 29 . 1 24 . Melee 25 | . . . . . . . . . 25 . . . . Cannons 22 | . . . . . . . . . 4 . 1 17 . AOE 5 | . . . . . . . . . . . . 5 . Classes Destroyed 15 | . 1 . . . 1 . . . 4 . 1 8 . Worker 6 | . . . . . 1 . . . . . . 5 . Tunneler 1 | . . . . . . . . . . . . 1 . Hauler 1 | . . . . . . . . . . . . 1 . Recycler 2 | . . . . . . . . . . . . 2 . Operator 6 | . 3 . . . 1 . . . . . 1 1 . Watcher 2 | . . . . . . . . . . . . 2 . Grunt 17 | . . . . . . . . . . . 1 16 . Brawler 4 | . . . . . . . . . . . . 4 . Protector 1 | . . . . . . . . . . . . 1 . Sentry 2 | . . . . . . . . . . . . 2 . Programmer 1 | . . . . . . . . . . . . 1 . Z-Light 2 | . . . . . . . . . 2 . . . . Assembler 2 | . . . . . . . . . 2 . . . . Assembled 22 | . . . . . . . . . 22 . . . . Golem 4 | . . . . . . . . . 4 . . . . Best Kill Streak 14 | . 1 . . . 1 . . . 14 . 1 7 . Combat Bots Only 12 | . . . . . . . . . 12 . 1 7 . Max Kills in Single Turn 3 | . 1 . . . 1 . . . 1 . 1 3 . Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . 2 . Melee 1 | . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Fac Gar Damage Taken 11474 | . 63 147 33 256 151 . 32 . 2175 . 234 7522 861 Core 3281 | . 7 17 10 155 75 . 32 . 441 . 62 2224 258 Absorbed by Shields 78 | . . . . . . . . . . . 59 19 . Core Remaining (%) 78 | 100 . 90 97 71 . . . . . 21 92 . . Volleys Fired 143 | . 4 . . 2 . . . . 14 2 7 114 . Largest 2 | . 1 . . 1 . . . . 1 1 1 2 . Hottest 50 | . 40 . . 23 . . . . 25 25 25 50 . Shots Fired 204 | . 4 . . 2 . . . . 14 2 7 175 . Gun 6 | . 4 . . 2 . . . . . . . . . Cannon 191 | . . . . . . . . . 14 2 7 168 . Launcher 7 | . . . . . . . . . . . . 7 . Special . | . . . . . . . . . . . . . . Kinetic 2 | . . . . 2 . . . . . . . . . Thermal 191 | . . . . . . . . . 14 2 7 168 . Explosive . | . . . . . . . . . . . . . . Electromagnetic 11 | . 4 . . . . . . . . . . 7 . Robot Hit Streak 13 | . 4 . . 1 . . . . 2 . 1 13 . Robot Miss Streak 4 | . . . . 1 . . . . 4 . 1 4 . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 183 | . 4 . . 2 2 3 . . 61 . 4 107 . Core Hits 129 | . 3 . . 1 1 3 . . 50 . 2 66 3 Critical Hits 7 | . . . . . . . . . 6 . 1 . . Critical Kills 6 | . . . . . . . . . 5 . 1 . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Melee Attacks 114 | . . . . . 14 4 2 11 78 . 5 . . Impact 7 | . . . . . 7 . . . . . . . . Slashing 15 | . . . . . . . . 10 5 . . . . Piercing 92 | . . . . . 7 4 2 1 73 . 5 . . Sneak Attacks 3 | . . . . . 2 . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 10133 | . 67 . . 10 184 252 . . 2364 . 279 6967 10 Guns 77 | . 67 . . 10 . . . . . . . . . Cannons 4952 | . . . . . . . . . 226 . 203 4523 . Explosions 2380 | . . . . . . . . . . . . 2380 . Melee 2650 | . . . . . 184 252 . . 2138 . 76 . . Ramming 74 | . . . . . . . . . . . . 64 10 Kinetic 10 | . . . . 10 . . . . . . . . . Thermal 6738 | . . . . . . . . . 226 . 203 6309 . Explosive 440 | . . . . . . . . . . . . 440 . Electromagnetic 221 | . 67 . . . . . . . . . . 154 . Impact 95 | . . . . . 95 . . . . . . . . Slashing 289 | . . . . . . . . . 289 . . . . Piercing 2266 | . . . . . 89 252 . . 1849 . 76 . . Highest Corruption 23 | . . . . . . . . . . . . 23 5 Average Corruption 8 | . . . . . . . . . . . . 9 5 Corruption Purged . | . . . . . . . . . . . . . . Effects 58 | . . . . . . . . . . . . 48 10 Message Errors 15 | . . . . . . . . . . . . 12 3 Matter Fused 9 | . . . . . . . . . . . . 9 . Heat Flow Errors 1 | . . . . . . . . . . . . 1 . Energy Discharges 8 | . . . . . . . . . . . . 4 4 Parts Rejected 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . . . . . 3 1 Data Loss (major) 1 | . . . . . . . . . . . . . 1 Misfires 2 | . . . . . . . . . . . . 2 . Misdirections 4 | . . . . . . . . . . . . 4 . Targeting Errors 10 | . . . . . . . . . . . . 10 . Weapon Failures 3 | . . . . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 557 | . . . . . 70 . . . 29 . 4 454 . Projectiles 88 | . . . . . . . . . . . 4 84 . Explosions 370 | . . . . . . . . . . . . 370 . Melee 99 | . . . . . 70 . . . 29 . . . . Knockbacks 1 | . . . . . 1 . . . . . . . . Impact 1 | . . . . . 1 . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 275 | . . . . . . . . . . . . 272 3 Shots 6 | . . . . . . . . . . . . 6 . Rammed 11 | . . . . . . . . . . . . 7 4 Targets Rammed 16 | . . . . . . . . . . . . 10 6 Kicked 5 | . . . . . . . . . . . . 3 2 Crushed . | . . . . . . . . . . . . . . Highest Temperature 452 | . 15 . . . 3 36 8 300 452 . . 152 . Average Temperature 118 | . 6 . . . 3 17 6 111 169 . . 90 . Received Heat Transfer 2912 | . 6 . 18 90 30 . 18 . 1305 . 48 1181 216 Effects 5 | . . . . . . . . . 5 . . . . Shutdowns 1 | . . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . Interference 3 | . . . . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 3 | . 1 . . . 2 . . . . . . . . Impact Corruptions 2 | . . . . . 2 . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . 2 . Parts Melted 2 | . . . . . . . . . . . . 2 . Heat Transferred 3831 | . . . . . . . . . 125 . 100 3606 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Fac Gar Peak Influence 1273 | . 50 12 101 148 209 . . . . . 283 1273 841 Initial 741 | . . . . 14 62 . . . . . . 100 741 Average 420 | . 38 . 34 72 77 . . . . . 100 813 814 Maximum Alert Level 4 | . . . . . 1 . . . . . 1 4 3 Low Security (%) 55 | 100 100 100 100 100 98 . . . . . 70 15 . Level 1 5 | . . . . . 1 . . . . . 29 5 . Level 2 6 | . . . . . . . . . . . . 16 . Level 3 14 | . . . . . . . . . . . . 16 100 Level 4 18 | . . . . . . . . . . . . 46 . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 21 | . 2 . 1 2 2 . . . . . 1 13 . Investigation 5 | . 1 . . . 1 . . . . . . 3 . Extermination 3 | . . . . . 1 . . . . . . 2 . Reinforcement 8 | . 1 . 1 2 . . . . . . 1 3 . Assault 4 | . . . . . . . . . . . . 4 . Garrison 1 | . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Fac Gar Distress Signals 5 | . . . . . 1 . . . . . . 4 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 194 | . 11 22 10 13 17 1 5 . 38 . 11 62 4 Peak Tracking Total 20 | . 7 20 7 9 6 1 4 . 12 . 4 13 4 Tactical Retreats 28 | . . 1 1 3 5 1 2 . 7 . 1 7 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Fac Gar Traps Triggered 3 | . . . . . . . . . . . 1 2 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 3 | . . . . . . 1 2 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Fac Gar Machines Disabled 31 | . . . . . . . . 4 2 . 1 24 . Max in Single Turn 9 | . . . . . . . . 1 1 . . 9 . Garrison Access 5 | . . . . . 3 . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Fac Gar Machines Accessed 46 | . 4 . 5 6 19 1 1 . . . 2 8 . Terminals 30 | . 4 . 5 6 9 . . . . . 1 5 . Fabricators 5 | . . . . . 5 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . . 1 . Garrison Access 6 | . . . . . 3 . . . . . 1 2 . Total Hacks 138 | . 20 . 16 29 45 1 1 . . . 2 24 . Successful 94 | . 12 . 15 23 31 1 1 . . . 1 10 . Failed 43 | . 8 . 1 6 13 . . . . . 1 14 . Catastrophic 2 | . . . . . . . . . . . . 2 . Database Lockouts 1 | . . . . . 1 . . . . . . . . Manual 83 | . 15 . 15 24 18 . . . . . 2 9 . Terminals 111 | . 20 . 16 29 25 . . . . . 1 20 . Fabricators 10 | . . . . . 10 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . . Scanalyzers 6 | . . . . . 5 . . . . . . 1 . Garrison Access 7 | . . . . . 3 . . . . . 1 3 . Terminal Hacks 31 | . 3 . 4 13 5 1 1 . . . . 4 . Record 1 | . . . . . . . . . . . . 1 . Part Schematic 8 | . . . . 6 2 . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . Prototype ID Bank 2 | . 1 . . 1 . . . . . . . . . Open Door 2 | . . . . . . 1 1 . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . Terminal Index 4 | . . . 1 1 1 . . . . . . 1 . Fabricator Index 1 | . . . . . 1 . . . . . . . . Unreport Threat 3 | . . . 1 . 1 . . . . . . 1 . Locate Traps 2 | . . . 1 . . . . . . . . 1 . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . Registered Components 2 | . . . . 2 . . . . . . . . . Registered Prototypes 1 | . . . . 1 . . . . . . . . . Fabricator Hacks 7 | . . . . . 7 . . . . . . . . Load Schematic 4 | . . . . . 4 . . . . . . . . Build 3 | . . . . . 3 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . Scanalyzer 5 | . . . . . 4 . . . . . . 1 . Insert Component 3 | . . . . . 2 . . . . . . 1 . Analyze 2 | . . . . . 2 . . . . . . . . Garrison Access Hacks 5 | . . . . . 3 . . . . . 1 1 . Unlock Access 1 | . . . . . . . . . . . . 1 . Seal Access 4 | . . . . . 3 . . . . . 1 . . Unauthorized Hacks 44 | . 9 . 11 10 10 . . . . . . 4 . Terminals 43 | . 9 . 11 10 9 . . . . . . 4 . Track 12 | . 3 . 5 2 1 . . . . . . 1 . Assimilate 7 | . 2 . 2 1 2 . . . . . . . . Botnet 20 | . 3 . 4 5 6 . . . . . . 2 . Detonate 1 | . . . . 1 . . . . . . . . . Operators 3 | . 1 . . 1 . . . . . . . 1 . Fabricators 1 | . . . . . 1 . . . . . . . . Siphon 1 | . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 38 | . 4 . 5 6 15 . . . . . 1 7 . Full Trace Events 5 | . 2 . . . 1 . . . . . . 2 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . 6 3 . . . . . . . . Parts Built 5 | . . . . . 5 . . . . . . . . Matter 482 | . . . . . 482 . . . . . . . . Time 106 | . . . . . 106 . . . . . . . . Total Part Build Rating 19 | . . . . . 19 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . 2 . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Fac Gar Total Allies 16 | . 2 3 2 1 2 . . 4 . . 2 . . Largest Group 4 | . 2 3 2 1 1 . . 4 2 . 2 2 . Highest-Rated Group 188 | . 20 40 20 26 26 . . 152 74 . 188 188 . Highest-Rated Ally 94 | . 10 16 10 26 26 . . 41 38 . 94 94 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 67 | . . 5 . . . . . . . . 40 22 . Total Damage 2603 | . . 74 . . . . . . . . 1522 1007 . Kills 19 | . . 2 . . . . . . . . 8 9 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Fac Gar Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 2 . . 2 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Fac Gar Turns Passed 6745 | 34 462 52 123 90 975 325 204 357 1322 348 479 1639 335 Spaces Moved 6897 | 47 317 102 230 198 2120 540 492 922 563 230 254 881 1 Core 578 | 47 141 . . 6 208 . . . . . . 176 . Treads . | . . . . . . . . . . . . . . Legs 1367 | . . . . . . . . . 177 230 254 705 1 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 4952 | . 176 102 230 192 1912 540 492 922 386 . . . . Fastest Speed 27 | 50 37 37 37 37 30 27 30 30 30 150 150 50 170 Average Speed 59 | 50 42 37 37 38 37 50 30 30 68 150 150 133 170 Slowest Speed 750 | 50 50 37 37 50 150 100 30 30 162 150 150 750 170 Overloaded Moves 71 | . . . . . . 69 . . 2 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 27 | . 3 3 1 7 13 . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . Exploration Rate (%) 38 | 3 37 21 29 25 44 67 64 91 61 46 11 38 2 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . Known Exits Taken 8 | . 1 . . 1 1 1 1 1 . 1 . 1 . Unknown Exits Taken 5 | 1 . 1 1 . . . . . 1 . 1 . . Scrap Searched 11 | . . . . . . 3 2 4 . 2 . . . Spaces Dug 25 | . . . . . 7 . 2 . . . 3 13 . Terrain Destroyed 206 | . . . . . 7 . 2 . 7 2 5 183 . Melee 11 | . . . . . 7 . 2 . . . 2 . . Projectile 64 | . . . . . . . . . 7 2 3 52 . AOE 131 | . . . . . . . . . . . . 131 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Dee Pro Fac Fac Gar Total 9088 | 54 636 112 265 201 2273 583 545 980 1374 231 339 1165 330 Wait 1816 | . 304 12 32 9 116 27 51 39 688 . 67 149 322 Move 6830 | 46 311 95 227 183 2093 539 491 921 562 229 253 879 1 Hop 26 | . 2 3 1 7 13 . . . . . . . . Pick Up 23 | 2 5 . 1 . 9 2 . 2 2 . . . . Fast Attach 40 | 5 4 1 2 . 12 3 . 1 5 . 2 5 . Attach 16 | . 1 1 1 . 5 2 . 2 3 . . . 1 Detach 33 | 1 . . 1 . 3 1 . 1 16 . 5 5 . Swap 4 | . . . . . 1 2 . 1 . . . . . Drop 30 | . 5 . . . 11 3 1 2 6 . . 2 . Fire 143 | . 4 . . 2 . . . . 14 2 7 114 . Melee 110 | . . . . . 10 4 2 11 78 . 5 . . Ram 2 | . . . . . . . . . . . . 2 . Kick 14 | . . . . . . . . . . . . 8 6 Crush . | . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . 1 . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x3 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory (discovered 2 exits: [*Fac] / Gar) -5/Garrison History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 35 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 497 | -10/Materials | Entered Mines 501 | -10/Mines | Assembled infested the area 516 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 538 | -10/Mines | Discovered new exit (range 8) 549 | -10/Mines | Entered Materials 549 | -9/Materials | Evolved 2 slots: Utility x2 561 | -9/Materials | Lost 4 parts (1p1n2w) 646 | -9/Materials | Discovered new exit (range 15) 653 | -9/Materials | Discovered new exit (range 15) 672 | -9/Materials | Entered another Materials area 672 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 686 | -8/Materials | Build established: Hacker-Mutant 711 | -8/Materials | Identified exit to Factory 762 | -8/Materials | Entered Factory 762 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 830 | -7/Factory | Fabricated Adv. Sensor Array (x1) 1015 | -7/Factory | Discovered new exit (range 16) 1031 | -7/Factory | Identified exit to Factory 1244 | -7/Factory | Discovered exit to Factory (range 17) 1249 | -7/Factory | Build established: Hacker-Scout 1276 | -7/Factory | Discovered new exit (range 11) 1430 | -7/Factory | Central database locked down 1536 | -7/Factory | Fabricated Spear (x2) 1621 | -7/Factory | Discovered exit to Factory (range 20) 1672 | -7/Factory | Fabricated Force Booster? 1737 | -7/Factory | Identified exit to Lower Caves 1737 | -7/Factory | Entered Lower Caves 1814 | -7/Lower Caves | Learned Factory garrison access intel 1865 | -7/Lower Caves | Encountered a Warlord checkpoint 2052 | -7/Lower Caves | Discovered new exit (range 10) 2061 | -7/Lower Caves | Identified exit to Lower Caves 2062 | -7/Lower Caves | Entered another Lower Caves area 2075 | -7/Lower Caves | Learned Factory stockpile data 2097 | -7/Lower Caves | Discovered exit to Factory (range 18) 2232 | -7/Lower Caves | Encountered a Warlord checkpoint 2263 | -7/Lower Caves | Discovered new exit (range 9) 2265 | -7/Lower Caves | Identified exit to Zion 2266 | -7/Lower Caves | Entered Zion 2276 | -7/Zion | Given A8's code to call for help 2293 | -7/Zion | Discovered new exit (range 12) 2298 | -7/Zion | Identified exit to Proximity Caves 2451 | -7/Zion | Given the Hacking Drone Bay 2452 | -7/Zion | Found Prototype Device 2484 | -7/Zion | Imprinted 2486 | -7/Zion | Declared Zion's savior 2600 | -7/Zion | Discovered new exit (range 3) 2600 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 2601 | -7/Zion | Identified exit to Deep Caves 2623 | -7/Zion | Entered Deep Caves 2623 | -7/Deep Caves | Accompanied by 2 allies 2705 | -7/Deep Caves | Attacked by Z-Imprinter 2721 | -7/Deep Caves | Destroyed Z-Imprinter 2754 | -7/Deep Caves | Lost 3 parts (2p1w) 2762 | -7/Deep Caves | Z-Facility disabled 2814 | -7/Deep Caves | Spotted as-77882 2836 | -7/Deep Caves | Destroyed as-77882 2840 | -7/Deep Caves | Found GOLEM Unit 2866 | -7/Deep Caves | Lost 3 parts (1n2u) 3386 | -7/Deep Caves | Triggered Deep Caves wall 3410 | -7/Deep Caves | Build established: Golem 3435 | -7/Deep Caves | Core integrity fell below 50% 3445 | -7/Deep Caves | Destroyed 7 combat bots 3492 | -7/Deep Caves | Spotted AS-36903 3505 | -7/Deep Caves | Spotted AS-33057 3528 | -7/Deep Caves | Destroyed AS-36903 3532 | -7/Deep Caves | Destroyed 12 combat bots 3541 | -7/Deep Caves | Destroyed AS-33057 3581 | -7/Deep Caves | Lost 3 parts (1p1u1w) 3738 | -7/Deep Caves | Identified Hacking Drone Bay 3751 | -7/Deep Caves | Found Mobile Assembly Unit 3776 | -7/Deep Caves | Exposed GOLEM chamber 3781 | -7/Deep Caves | Found GOLEM Unit 3788 | -7/Deep Caves | Found GOLEM Unit 3936 | -7/Deep Caves | Discovered new exit (range 6) 3945 | -7/Deep Caves | Entered Proximity Caves 4248 | -6/Proximity Caves | Learned Factory non-interactive machine intel 4273 | -6/Proximity Caves | Discovered exit to Factory (range 14) 4293 | -6/Proximity Caves | Entered Factory 4293 | -6/Factory | Evolved 2 slots: Utility x2 4294 | -6/Factory | Identified exit to Lower Caves 4296 | -6/Factory | Loaded intel: 241 non-interactive machine locations 4297 | -6/Factory | Loaded intel: 4 garrison access locations 4480 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4484 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4751 | -6/Factory | Discovered new exit (range 13) 4772 | -6/Factory | Entered another Factory area 4772 | -5/Factory | Accompanied by 2 allies 4772 | -5/Factory | Evolved 2 slots: Utility x2 5024 | -5/Factory | Garrison activated, responded to threat 5410 | -5/Factory | Lost 3 parts (1u2w) 5511 | -5/Factory | Lost 3 parts (1n2u) 5514 | -5/Factory | Destroyed 7 combat bots 5868 | -5/Factory | Crushed by falling debris 5869 | -5/Factory | System corruption reached 10% 5899 | -5/Factory | Lost 3 parts (1p2u) 5972 | -5/Factory | First assault squad dispatched 6103 | -5/Factory | Lost 3 parts (1u2w) 6131 | -5/Factory | Discovered new exit (range 10) 6160 | -5/Factory | Core integrity fell below 50% 6230 | -5/Factory | Lost 9 parts (3n5u1w) 6381 | -5/Factory | Lost 3 parts (2n1w) 6411 | -5/Factory | Identified exit to Garrison 6411 | -5/Factory | Entered Garrison 6490 | -5/Garrison | Build established: Mutant 6731 | -5/Garrison | Core integrity fell below 20% 6746 | -5/Garrison | Destroyed by L-41 Fighter with Axe Last Messages --------------- 06458_ System corrupted: Energy discharge (-21). 06500_ System corrupted: Component data lost. 06500_ ALERT: Garrison interior compromised. 06541_ System corrupted: Energy discharge (-26). 06544_ Asb. Alloy Leg integration complete. 06545_ GOLEM Unit beginning Asb. Flux Generator integration. 06556_ System corrupted: Substantial component data lost. 06577_ System corrupted: Energy discharge (-22). 06657_ 07>IWCW&,|9CX3|/IFZ2YYKDED08 06661_ Asb. Flux Generator integration complete. 06662_ GOLEM Unit beginning Asb. Alloy Leg integration. 06701_ System corrupted: Energy discharge (-24). 06728_ System corrupted: Mobile Assembly Unit rejected. 06736_ Slammed into L-41 Fighter. 06738_ Destabilizing: Core damaged (-50). 06740_ Kicked L-41 Fighter out of the way. 06741_ Slammed into L-41 Fighter. 06741_ Destabilizing: Core damaged (-10). 06743_ Kicked L-41 Fighter out of the way. 06745_ Slammed into L-41 Fighter. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????###?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ?????????????????????### g#?????????????????????? | | ?????????????????????#g #?????????????????????? | | ?????????????????????# g #?????????????????????? | | ?????????????????????# l@ #?????????????????????? | | ?????????????????????######?????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 45 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 10 Armor Coverage 100 Resistance: KI 15 Resistance: TH 15 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Phase Shifting 8 Evasion (%) 64 Targeting Accuracy 8 Melee Accuracy 6 Core Analysis 8 Force Boost 6 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked System Shield | -8/Materials | Hacked Katana | -8/Materials | Hacked Adv. Sensor Array | -8/Materials | Hacked Adv. Signal Interpreter | -8/Materials | Hacked Imp. ECM Suite | -8/Materials | Hacked Imp. Cesium-ion Thruster | -7/Factory | Scanalyzed Force Booster | -7/Factory | Hacked Spear | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Sensor Array | x1 | -7/Factory Spear | x2 | -7/Factory Force Booster | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Sniper Challenges ------------ None Game ------ Seed StormArcInjector Manual? 0 Play Time 01:27:04 Cumulative 141.2 hours Start 2021.03.17 @ 13:39:40 End 2021.03.20 @ 14:02:56 Sessions 16 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 112 Rogue 112 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 60 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/CogWide Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 4bc4f17d-2174-4e49-98f6-c0b0894dd9ff