Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.07 @ 22:05:59 Player: tionichm Result: Destroyed self with Heavy Missile Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (90) 450 Value Destroyed (2525) 2525 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (139) 139 TOTAL SCORE: 5514 Bonus ------- High Alert Combat Kills 139 Cogmind --------- Core Integrity 0/700 Matter 243/300 Energy 46/100 System Corruption 7% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit > --- WEAPON (3) ------- Heavy Missile Launcher Heavy Hammer > --- INVENTORY (10) --- Advanced Weight Redist. System Weapon Cycler Reflective Plating Shock Absorption System Flak Gun Advanced Assault Cannon Missile Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Improved Propulsion Shielding Improved Medium Armor Plating System Restoration Module > --- WEAPON ----------- Flak Cannon Advanced Assault Cannon Axe > --- INVENTORY -------- Light Nuclear Core Improved Titanium Leg Advanced Weight Redist. System Matter Filter Weapon Cycler Reflective Plating Shock Absorption System Heavy Assault Rifle Flak Gun Missile Launcher [Rating: 47] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Axe Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Axe Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 1 . 1 Utility 2 | . . . 2 . Weapon 1 | . . 1 . . Parts Attached 79 | 6 10 15 33 15 Power 12 | 1 1 2 5 3 Engine 8 | 1 1 2 3 1 Core 4 | . . . 2 2 Reactor . | . . . . . Propulsion 21 | 2 3 5 8 3 Treads . | . . . . . Leg 21 | 2 3 5 8 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 20 | 1 3 2 9 5 Device 8 | . 2 1 1 4 Storage 2 | 1 . . 1 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 9 | . 1 1 6 1 Artifact . | . . . . . Weapon 26 | 2 3 6 11 4 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 11 | 2 1 2 6 . Ballistic Cannon 4 | . . . 3 1 Launcher 3 | . 1 . 1 1 Special Weapon 1 | . 1 . . . Impact Weapon 3 | . . . 1 2 Slashing Weapon 4 | . . 4 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 44 | . 2 9 15 18 Power 9 | . . 2 3 4 Propulsion 12 | . . 5 2 5 Utility 11 | . 1 1 3 6 Weapon 12 | . 1 1 7 3 Highest Loss Streak 12 | . 2 7 4 12 To Critical Strikes . | . . . . . Average Backups 6 | 1 6 4 6 8 Power 1 | . 1 . 1 1 Propulsion 1 | . 1 . 1 1 Utility 1 | . . 1 . 3 Weapon 2 | . 2 1 2 2 Tool/Special . | . . . . . Unused Backups 14 | . 1 3 5 5 Power 4 | . . . 3 1 Propulsion 1 | . 1 . . . Utility 5 | . . 2 1 2 Weapon 4 | . . 1 1 2 Tool/Special . | . . . . . Average Slot Usage (%) 93 | . 99 80 95 92 Engine 8 | . 14 7 6 7 Core 2 | . . . 2 5 Leg 26 | . 28 26 26 26 Device 5 | . 12 2 3 6 Storage 9 | . 14 11 9 7 Processor 2 | . . . 5 . Protection 10 | . . 4 15 13 Ballistic Gun 12 | . 24 8 12 3 Ballistic Cannon 3 | . . . 4 9 Impact Weapon 1 | . . . 3 1 Slashing Weapon 6 | . . 19 5 6 Peak Build Rating 47 | 6 7 17 35 47 Average Rating 21 | 5 6 12 26 41 On Entrance 13 | . 6 7 17 35 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 47 | 11 14 24 39 47 Greatest Support 81 | 20 20 36 63 81 Greatest Overweight (x) 4 | . . 4 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 Average Capacity 8 | 7 8 8 8 10 Most Carried 10 | 3 8 8 10 10 Average Carried 6 | 1 6 4 6 8 Final Capacity 10 | 8 8 8 10 10 Final Carried 9 | 3 8 8 9 7 Class Distribution -------------------- 77% | Mutant 10% | Scavenger-Mutant 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2393 | 388 284 415 949 357 Remotely 166 | . 166 . . . Salvage Created 2929 | 213 343 462 1476 435 Parts 160 | 17 24 33 58 28 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 6 | . 1 1 2 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 63 | . 8 9 34 12 Melee 18 | . . 7 9 2 Guns 16 | . 6 2 6 2 Cannons 17 | . . . 10 7 AOE 6 | . 2 . 3 1 Classes Destroyed 11 | 3 3 3 1 1 Worker 8 | 2 . 1 3 2 Builder 3 | . 1 1 . 1 Tunneler 7 | 6 . . 1 . Hauler 1 | . . 1 . . Recycler 5 | 1 . . 3 1 Watcher 3 | . 2 . . 1 Swarmer 18 | . . 2 8 8 Grunt 33 | . 8 3 19 3 Sentry 10 | . . 4 6 . Programmer 1 | . . . . 1 Heavy 1 | . . . 1 . Best Kill Streak 6 | 3 3 3 6 4 Combat Bots Only 5 | . 2 3 5 4 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . 1 . 1 1 Melee 1 | . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 705 | . 42 125 287 251 Missed 195 | . 12 34 81 68 Hits 510 | . 30 91 206 183 Melee 8 | . . . . 8 Projectile 502 | . 30 91 206 175 Critical Strikes 26 | . . 2 16 8 Actively Blocked 3 | . . . 3 . Damage Taken 7410 | . 708 978 2833 2891 Core 1419 | . 171 314 227 707 Absorbed by Shields . | . . . . . Redirected to Shielding 165 | . 20 . 47 98 Ignored by Resistances 155 | . . . 145 10 Regen/Repaired (Parts) 150 | . . . 150 . Core Remaining (%) 52 | 100 31 21 58 . Volleys Fired 210 | 38 58 9 79 26 Largest 3 | 2 2 2 3 2 Hottest 100 | 40 100 46 96 77 Shots Fired 415 | 76 106 15 167 51 Gun 327 | 76 95 15 133 8 Cannon 68 | . . . 26 42 Launcher 17 | . 8 . 8 1 Special 3 | . 3 . . . Kinetic 395 | 76 95 15 159 50 Thermal 3 | . 3 . . . Explosive 17 | . 8 . 8 1 Electromagnetic . | . . . . . Robot Hit Streak 11 | 6 11 7 11 5 Robot Miss Streak 9 | 4 3 3 4 9 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 315 | 36 49 31 149 50 Core Hits 142 | 14 26 14 54 34 Critical Kills 3 | . . . 3 . Critical Parts Destroyed 5 | . . . 5 . Critical Strikes 13 | . . 1 8 4 Blast 2 | . . . . 2 Smash 10 | . . . 8 2 Sever 1 | . . 1 . . Melee Attacks 127 | . . 34 68 25 Impact 62 | . . . 47 15 Slashing 65 | . . 34 21 10 Piercing . | . . . . . Sneak Attacks 16 | . . 4 7 5 Combat Hostiles 1 | . . . 1 . Follow-up Attacks 14 | . . 4 7 3 Damage Inflicted 7788 | 410 823 996 4067 1492 Guns 2204 | 410 527 150 1057 60 Cannons 984 | . . . 395 589 Explosions 799 | . 292 . 437 70 Melee 3797 | . . 846 2178 773 Ramming 4 | . 4 . . . Kinetic 3188 | 410 527 150 1452 649 Thermal . | . . . . . Explosive 799 | . 292 . 437 70 Electromagnetic . | . . . . . Impact 1817 | . . . 1550 267 Slashing 1980 | . . 846 628 506 Piercing . | . . . . . Highest Corruption 12 | . 12 . . 7 Average Corruption 8 | . 11 . . 1 Corruption Purged 2 | . . . . 2 Corruption Blocked . | . . . . . Effects 30 | . 26 . . 4 Message Errors 5 | . 5 . . . Matter Fused 8 | . 6 . . 2 Energy Discharges 4 | . 3 . . 1 Data Loss (minor) 5 | . 5 . . . Data Loss (major) 1 | . 1 . . . Misfires 4 | . 4 . . . Alerts 1 | . . . . 1 Weapon Failures 2 | . 2 . . . Overload Shots . | . . . . . Overflow Damage 780 | . 9 84 543 144 Projectiles 19 | . . . . 19 Explosions 17 | . 9 . 8 . Melee 744 | . . 84 535 125 Knockbacks 16 | . . . 5 11 Impact 5 | . . . 5 . Kinetic 11 | . . . . 11 Secondary . | . . . . . Self-Inflicted Damage 83 | . 21 . . 62 Shots 2 | . 1 . . 1 Rammed . | . . . . . Targets Rammed 1 | . 1 . . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 223 | . 24 24 223 218 Average Temperature 43 | . 8 10 45 61 Received Heat Transfer 2133 | . 204 381 1260 288 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 8 | . . . 8 . Combat Hostiles 6 | . . . 6 . Parts Fried 10 | . . . 10 . Impact Corruptions 20 | . . . 19 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 3 | . . . 3 1 Low Security (%) 54 | 100 100 100 31 2 Level 1 27 | . . . 26 97 Level 2 9 | . . . 22 . Level 3 8 | . . . 19 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 740 | 10 166 63 740 339 Initial 319 | . 3 63 11 319 Average 202 | 1 26 28 340 279 Influence Increases 2398 | 45 353 321 1319 360 Destroy 0b10 Robot/C 1260 | . 160 180 680 240 Destroy 0b10 Robot/NC 135 | 45 15 15 35 25 Destroy Leader 298 | . 44 62 160 32 Successful Hack 105 | . 13 4 59 29 Disable Machine 60 | . 60 . . . Destroy Structure 90 | . 31 . 55 4 Lose Combat Pursuer 450 | . 30 60 330 30 Influence Decreases 2209 | 40 208 443 643 875 Entered New Map 491 | . 2 87 17 385 Time Decay 1301 | 40 189 286 476 310 Lost Part 417 | . 17 70 150 180 Squads Dispatched 13 | . 3 . 6 4 Investigation 5 | . 1 . 2 2 Extermination 1 | . . . . 1 Reinforcement 7 | . 2 . 4 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 16 | . 2 3 9 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 116 | . 15 13 62 26 Peak Tracking Total 10 | . 2 9 10 10 Tactical Retreats 18 | . 2 3 12 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . 4 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 1 | . . . 1 . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 4 | . 4 . . . Max in Single Turn 2 | . 2 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 24 | . 6 2 9 7 Terminals 14 | . 4 2 4 4 Fabricators 1 | . . . . 1 Repair Stations 4 | . 1 . 2 1 Recycling Units 2 | . 1 . 1 . Scanalyzers 3 | . . . 2 1 Garrison Access . | . . . . . Total Hacks 65 | . 17 5 29 14 Successful 44 | . 10 3 21 10 Failed 19 | . 7 2 7 3 Catastrophic 2 | . 1 . 1 . Database Lockouts 2 | . . . 1 1 Manual 5 | . 1 1 . 3 Terminals 35 | . 12 5 13 5 Fabricators 3 | . . . . 3 Repair Stations 13 | . 3 . 8 2 Recycling Units 5 | . 2 . 3 . Scanalyzers 9 | . . . 5 4 Garrison Access . | . . . . . Terminal Hacks 25 | . 7 3 11 4 Record 5 | . . 2 1 2 Prototype ID Bank 2 | . 1 . 1 . Open DSF 1 | . . . . 1 Emergency Access Points 4 | . 1 1 2 . Alert Level 2 | . 1 . . 1 Locate Traps 2 | . 1 . 1 . Reprogram Traps 2 | . . . 2 . Dispatch Records 3 | . 1 . 2 . Security Status 1 | . . . 1 . Registered Components 1 | . . . 1 . Zone Layout 2 | . 2 . . . Fabricator Hacks 2 | . . . . 2 Load Schematic 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 8 | . 1 . 6 1 Scan Component 6 | . 1 . 4 1 Repair 2 | . . . 2 . Recycling Unit Hacks 3 | . 2 . 1 . Report Inventory 2 | . 1 . 1 . Retrieve Components 1 | . 1 . . . Scanalyzer 6 | . . . 3 3 Insert Component 2 | . . . 1 1 Analyze 1 | . . . 1 . Retrieve Study 3 | . . . 1 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 18 | . 5 2 6 5 Full Trace Events 6 | . 2 1 1 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built 2 | . . . . 2 Authchips . | . . . . . Time 62 | . . . . 62 Total Part Build Rating 4 | . . . . 4 Part Studies Acquired 3 | . . . 1 2 Parts Repaired 2 | . . . 2 . Time 57 | . . . 57 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 5 | . 5 . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 345 | . 275 70 . . Sensors 345 | . 275 70 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4271 | 278 773 669 1860 691 Spaces Moved 2427 | 136 454 376 1060 401 Core 14 | 8 . 6 . . Treads . | . . . . . Legs 2413 | 128 454 370 1060 401 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 90 120 Average Speed 121 | 115 120 130 118 122 Slowest Speed 250 | 120 120 250 190 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . 1 . . . Exploration Rate (%) 34 | 7 67 29 55 15 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 3 | . 3 . . . Terrain Destroyed 110 | . 31 . 76 3 Melee . | . . . . . Projectile 13 | . 3 . 7 3 AOE 97 | . 28 . 69 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3192 | 188 576 494 1416 518 Wait 195 | . 38 20 110 27 Move 2423 | 135 453 375 1059 401 Hop . | . . . . . Pick Up 99 | 9 10 23 42 15 Fast Attach . | . . . . . Attach 59 | 6 3 17 22 11 Detach 6 | . . 4 2 . Swap 45 | . 11 4 21 9 Drop 42 | . 2 12 21 7 Fire 210 | 38 58 9 79 26 Melee 112 | . . 30 60 22 Ram . | . . . . . Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 279 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 16) 436 | -10/Materials | Crushed by falling debris 471 | -10/Materials | System corruption reached 10% 599 | -10/Materials | Discovered new exit (range 16) 741 | -10/Materials | Core integrity fell below 50% 866 | -10/Materials | Discovered new exit (range 12) 1038 | -10/Materials | Discovered new exit (range 3) 1052 | -10/Materials | Entered another Materials area 1052 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1259 | -9/Materials | Core integrity fell below 50% 1304 | -9/Materials | Lost 7 parts (2p4n1w) 1674 | -9/Materials | Discovered new exit (range 16) 1721 | -9/Materials | Entered another Materials area 1721 | -8/Materials | Evolved 2 slots: Utility x2 1794 | -8/Materials | Build established: Scavenger-Mutant 2165 | -8/Materials | Build established: Mutant 2256 | -8/Materials | Lost 4 parts (1p1n2u) 2293 | -8/Materials | Discovered new exit (range 4) 2313 | -8/Materials | Central database locked down 2387 | -8/Materials | Repaired VSS Leg 2430 | -8/Materials | Lost 3 parts (1p2w) 2783 | -8/Materials | Lost 3 parts (1p1n1w) 2899 | -8/Materials | Repaired VSS Leg 2988 | -8/Materials | Discovered new exit (range 13) 3147 | -8/Materials | Build established: Gunner 3556 | -8/Materials | Build established: Mutant 3581 | -8/Materials | Entered Factory 3581 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3832 | -7/Factory | Central database locked down 4046 | -7/Factory | Lost 5 parts (1p2n2u) 4180 | -7/Factory | Fabricated Hvy. Hammer? 4255 | -7/Factory | Core integrity fell below 50% 4269 | -7/Factory | Core integrity fell below 20% 4272 | -7/Factory | Destroyed self with Heavy Missile Launcher Last Messages --------------- 04257_ Critical hit (Burn: +37). 04258_ Penetrated by Slug. 04259_ K-01 Serf collects debris. 04260_ B-48 Gladiator suffers critical hit (Smash). 04261_ Hvy. Hammer destroyed. 04261_ System corrupted by crushing effect (+2). 04261_ Knocked back. 04261_ Penetrated by Slug. 04261_ R-06 Scavenger collects Autogun+. 04262_ Penetrated by Slug. 04262_ K-01 Serf collects debris. 04264_ R-06 Scavenger collects Wheel. 04265_ Penetrated by Slug. 04265_ K-01 Serf collects debris. 04267_ Hvy. Assault Rifle destroyed. 04268_ Slug penetrates B-48 Gladiator. 04269_ K-01 Serf cleans the Pressure Siphon. 04271_ Penetrated by Slug. 04272_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????? 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""?? | | ???????????????????????????????????????? ?? | | ???????????????????????????????????????? ?? | | ???????????????????????????????????????? ?? | | ???????????????????????????????????????? ????? | | ???????????????????????????????????????? ??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 20 Resistance: TH 10 Core Shielding 20 Propulsion Shielding 66 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 57 Targeting Accuracy 8 Item Schematics ----------------- Hvy. Hammer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Hammer | x2 | -7/Factory Repaired ---------- VSS Leg | 17% | -8/Materials VSS Leg | 15% | -8/Materials Studied --------- Autogun | -8/Materials | Hacked Flak Cannon | -7/Factory | Hacked Flak Gun | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- For Emergencies Only Ghost 'Em Item+ Maybe Next Time I'll Detach My Launcher Overwhelming Sprinter That Tickles Challenges ------------ None Game ------ Seed CompanionRemoteChip Manual? 0 Play Time 01:05:44 Cumulative 17.9 hours Start 2025.12.07 @ 21:01:38 End 2025.12.07 @ 22:05:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 16 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 27d0c128-61b4-4a18-b016-9bd3e2848bac