Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.30 @ 22:58:05

Player: Teucer

Result: Destroyed by G-67 Veteran with Electrolaser

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (15)       3000
Robots Destroyed (232)     1160
Value Destroyed (7868)     7868
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (722)                722
              TOTAL SCORE: 16290

 Bonus
-------
High Alert Combat Kills    122
Aligned with FarCom        300
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     127/300
Energy                     98/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
       Enhanced Armored Medium Treads
>               --- UTILITY (9) ------
                    (None)
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (4) ----
  High-capacity Storage Unit
       Improved Energy Well (600)
       Improved Weapon Cycler
       Improved Remote Datajack

 Peak State 
------------
>               --- POWER ------------
                Antimatter Reactor
          Light Antimatter Reactor
>               --- PROPULSION -------
                Carbon-fiber Leg
                Flexi-carbon Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
>               --- UTILITY ----------
       Advanced Cooling System
         Medium Storage Unit
         Medium Storage Unit
  High-capacity Storage Unit
       Improved Matter Compressor
       Improved Target Analyzer
                Armor Integrity Analyzer
       Improved Core Shielding
       Improved Hacking Suite
>               --- WEAPON -----------
     Long-range Proton Cannon
                Railgun
                Railgun
>               --- INVENTORY --------
                Flexi-carbon Leg
       Advanced Heat Sink
         Medium Storage Unit
       Improved Energy Well
       Improved Weapon Cycler
       Improved Power Shielding
                Railgun
       Improved Remote Datajack
       Improved Remote Datajack
                Power Sword
[Rating: 101]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Medium Treads
  Treads                   Improved Medium Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Gravmag System
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Armor Integrity Analyzer
  Hackware                 Improved Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           Molecular Deconstructor
  Impact Weapon            Flail
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac 
Slots Evolved              12   | .   .   .   2   .   .   .   2   2   2   .   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   
  Utility                  7    | .   .   .   2   .   .   .   .   1   1   .   .   .   .   1   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             243  | 6   6   5   12  .   2   9   24  10  14  7   3   28  13  34  70  
  Power                    34   | 1   1   1   2   .   .   1   4   1   2   1   .   3   3   5   9   
    Engine                 16   | 1   .   1   2   .   .   1   1   .   1   .   .   3   2   3   1   
    Core                   13   | .   1   .   .   .   .   .   3   1   1   1   .   .   1   2   3   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Propulsion               56   | 2   .   .   4   .   .   1   5   2   4   1   .   9   .   7   21  
    Treads                 22   | 2   .   .   4   .   .   1   2   .   3   .   .   9   .   .   1   
    Leg                    19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   14  
    Wheel                  7    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   6   
    Hover                  8    | .   .   .   .   .   .   .   3   2   1   .   .   .   .   2   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  53   | 1   4   .   2   .   2   2   .   3   2   2   1   5   3   10  16  
    Device                 19   | .   .   .   1   .   .   .   .   2   1   1   1   3   1   1   8   
    Storage                17   | 1   3   .   .   .   2   .   .   .   .   .   .   1   1   6   3   
    Processor              4    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   2   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             12   | .   .   .   1   .   .   1   .   1   1   1   .   1   1   1   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   100  | 2   1   4   4   .   .   5   15  4   6   3   2   11  7   12  24  
    Energy Gun             27   | 1   1   .   .   .   .   1   1   2   4   2   .   6   .   1   8   
    Energy Cannon          15   | .   .   .   .   .   .   .   1   .   1   1   .   1   5   5   1   
    Ballistic Gun          37   | 1   .   3   4   .   .   3   7   .   .   .   .   3   .   4   12  
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   .   .   .   .   1   2   .   1   .   .   .   2   .   1   
    Special Weapon         3    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   
    Impact Weapon          6    | .   .   1   .   .   .   .   3   1   .   .   1   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   2   1   
Parts Lost                 138  | .   1   3   4   .   .   6   3   1   6   5   .   16  13  18  62  
  Power                    26   | .   .   1   1   .   .   1   1   1   1   1   .   2   3   4   10  
  Propulsion               39   | .   .   .   2   .   .   1   1   .   3   1   .   4   4   2   21  
  Utility                  26   | .   .   .   .   .   .   2   .   .   .   2   .   5   2   6   9   
  Weapon                   47   | .   1   2   1   .   .   2   1   .   2   1   .   5   4   6   22  
  Highest Loss Streak      25   | .   1   2   2   .   .   3   2   1   3   5   .   9   6   12  25  
Average Slot Usage (%)     92   | .   95  99  98  100 100 98  99  100 98  96  90  91  75  81  86  
  Engine                   5    | .   .   4   11  11  11  11  9   6   4   3   .   3   7   4   1   
  Core                     5    | .   13  8   .   .   .   .   8   7   7   8   13  9   4   4   2   
  Treads                   15   | .   28  28  22  22  22  22  25  .   8   20  20  26  11  1   .   
  Leg                      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   20  
  Hover                    2    | .   .   .   .   .   .   .   1   30  22  8   .   .   .   4   .   
  Device                   6    | .   .   .   10  11  11  .   .   7   13  13  13  10  14  4   4   
  Storage                  18   | .   20  28  22  22  22  22  18  15  13  13  13  16  13  18  19  
  Processor                6    | .   3   .   .   .   .   9   9   7   6   6   6   6   6   10  11  
  Protection               5    | .   .   .   10  11  11  11  9   7   6   6   6   5   3   2   2   
  Energy Gun               3    | .   14  .   .   .   .   .   3   6   8   12  8   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   7   6   .   
  Ballistic Gun            10   | .   14  27  21  22  22  20  9   .   .   .   .   3   .   6   11  
Naked Turns                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
Heaviest Build             104  | 13  41  41  47  47  47  52  64  58  66  68  60  65  68  78  104 
  Greatest Support         128  | 40  40  40  46  46  46  46  63  44  90  90  28  128 96  85  110 
  Greatest Overweight (x)  25   | .   1   1   1   1   1   1   2   1   2   2   2   2   2   25  21  
  Average Overweight (x)   .    | .   .   .   .   1   1   .   .   1   .   .   1   1   1   1   .   
Largest Inventory Capacity 20   | 6   16  16  16  16  16  16  16  16  16  16  16  16  20  18  20  
  Average Capacity         15   | 5   10  16  16  16  16  16  16  16  16  16  16  16  16  15  16  
  Most Carried             20   | 6   16  16  16  16  16  16  16  16  16  16  15  16  11  18  20  
  Average Carried          13   | 4   9   15  15  16  15  15  15  15  15  14  13  15  8   11  12  
  Final Capacity           16   | 6   16  16  16  16  16  16  16  16  16  16  16  16  16  16  4   
  Final Carried            16   | 6   16  16  16  16  16  15  16  15  15  12  15  10  10  16  4   

 Class Distribution 
--------------------
 51% | Mutant
 23% | Scavenger-Mutant
 14% | Scavenger-Gunner
  4% | Skirmisher
  3% | Derelict-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
       Skirmisher | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
           Mutant | -6/Zion
  Derelict-Mutant | -5/Proximity Caves
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -4/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -4   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  
Matter Collected           5618 | 220  240  224  467  .    .    202  297  179  203  135  40   826  237  944  1404 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9480 | .    472  283  538  .    .    271  456  207  219  117  .    1656 626  1490 3145 
  Parts                    511  | .    37   20   39   .    .    15   28   13   9    4    .    127  27   78   114  
Haulers Intercepted        3    | .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           8    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      28   | .    .    .    .    .    .    .    .    .    .    3    .    4    21   .    .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac 
Combat Hostiles Destroyed  142  | .   10  9   11  .   .   8   10  3   7   2   .   14  15  17  36  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     87   | .   10  9   11  .   .   8   4   1   2   2   .   7   .   7   26  
  Cannons                  22   | .   .   .   .   .   .   .   2   2   2   .   .   1   5   7   3   
  AOE                      19   | .   .   .   .   .   .   .   4   .   2   .   .   .   9   1   3   
Classes Destroyed          17   | .   6   .   1   .   .   1   3   1   .   .   .   4   1   .   .   
  Worker                   10   | .   .   .   .   .   .   .   1   1   .   .   .   .   .   5   3   
  Builder                  9    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   5   
  Tunneler                 2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 12   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   7   
  Operator                 2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  12   | .   3   .   3   .   .   .   1   2   .   .   .   .   .   2   1   
  Swarmer                  37   | .   6   3   4   .   .   4   4   .   3   .   .   .   5   .   8   
  Grunt                    42   | .   4   6   2   .   .   3   2   .   .   .   .   .   6   7   12  
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   15   | .   .   .   5   .   .   .   2   2   3   .   .   .   .   1   2   
  Hunter                   17   | .   .   .   .   .   .   1   2   .   .   2   .   .   2   5   5   
  Programmer               14   | .   .   .   .   .   .   .   .   1   1   .   .   .   .   4   8   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Zionite                  40   | .   .   .   .   .   .   .   .   .   .   .   .   40  .   .   .   
  Thug                     3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Butcher                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Wizard                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Marauder                 2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Mutant                   6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
Best Kill Streak           15   | .   3   4   3   .   .   4   6   2   3   2   .   11  5   9   15  
  Combat Bots Only         6    | .   3   4   3   .   .   4   5   1   3   2   .   4   5   4   6   
Max Kills in Single Turn   5    | .   2   1   1   .   .   1   2   2   1   1   .   2   3   5   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 3    | .   .   .   .   .   .   .   1   .   1   .   .   .   3   1   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -4   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  
Damage Taken               20040 | .    386  476  792  .    .    798  552  492  643  713  .    3258 1464 2328 8138 
  Core                     2535  | .    56   69   153  .    .    55   99   5    120  56   .    200  100  472  1150 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         67    | 100  .    50   .    .    .    48   82   99   .    .    .    .    44   52   .    
Volleys Fired              605   | .    32   34   55   .    .    22   36   16   26   10   .    118  47   74   135  
  Largest                  3     | .    2    2    2    .    .    2    2    2    2    2    .    2    2    3    3    
  Hottest                  206   | .    70   70   46   .    .    86   120  104  155  155  .    155  180  204  206  
Shots Fired                1185  | .    64   68   110  .    .    44   54   30   42   15   .    199  52   173  334  
  Gun                      943   | .    64   68   110  .    .    44   41   14   24   10   .    149  3    110  306  
  Cannon                   170   | .    .    .    .    .    .    .    9    14   13   5    .    16   37   57   19   
  Launcher                 30    | .    .    .    .    .    .    .    4    .    5    .    .    .    12   .    9    
  Special                  42    | .    .    .    .    .    .    .    .    2    .    .    .    34   .    6    .    
  Kinetic                  772   | .    32   67   110  .    .    43   28   14   12   .    .    114  .    107  245  
  Thermal                  244   | .    15   1    .    .    .    1    22   14   25   15   .    51   40   43   17   
  Explosive                26    | .    .    .    .    .    .    .    4    .    5    .    .    .    8    .    9    
  Electromagnetic          101   | .    17   .    .    .    .    .    .    .    .    .    .    .    4    17   63   
  Robot Hit Streak         28    | .    10   22   27   .    .    18   27   11   15   17   .    25   28   13   25   
  Robot Miss Streak        6     | .    6    3    4    .    .    2    2    3    4    2    .    2    5    4    6    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    
  Secondary Targets        13    | .    1    2    1    .    .    3    .    .    .    .    .    4    .    .    2    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    1    .    .    .    .    .    1    .    .    1    
Shots Hit Robots           865   | .    36   58   81   .    .    35   42   23   30   11   .    166  40   120  223  
  Core Hits                383   | .    23   19   24   .    .    15   22   11   19   6    .    49   34   49   112  
  Critical Hits            34    | .    .    .    .    .    .    1    .    .    .    .    .    5    1    11   16   
  Critical Kills           13    | .    .    .    .    .    .    1    .    .    .    .    .    1    .    4    7    
  Critical Parts Destroyed 20    | .    .    .    .    .    .    .    .    .    .    .    .    3    1    7    9    
Melee Attacks              102   | .    .    12   .    .    .    .    8    8    .    .    1    44   .    10   19   
  Impact                   29    | .    .    12   .    .    .    .    8    8    .    .    1    .    .    .    .    
  Slashing                 73    | .    .    .    .    .    .    .    .    .    .    .    .    44   .    10   19   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           22047 | .    477  806  935  .    .    513  1296 477  928  307  .    3038 2129 3767 7374 
  Guns                     13455 | .    477  799  935  .    .    513  554  171  466  161  .    2798 33   1608 4940 
  Cannons                  3979  | .    .    .    .    .    .    .    318  306  273  146  .    240  939  1335 422  
  Explosions               4070  | .    .    .    .    .    .    .    330  .    189  .    .    .    1157 710  1684 
  Melee                    533   | .    .    .    .    .    .    .    94   .    .    .    .    .    .    114  325  
  Ramming                  10    | .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kinetic                  11136 | .    199  785  935  .    .    495  355  306  239  .    .    2220 .    1571 4031 
  Thermal                  5340  | .    122  14   .    .    .    18   517  171  500  307  .    818  1037 1702 134  
  Explosive                3105  | .    .    .    .    .    .    .    330  .    189  .    .    .    902  .    1684 
  Electromagnetic          1923  | .    156  .    .    .    .    .    .    .    .    .    .    .    190  380  1197 
  Impact                   94    | .    .    .    .    .    .    .    94   .    .    .    .    .    .    .    .    
  Slashing                 439   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    114  325  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    1    1    .    .    .    .    .    5    .    .    .    5    6    4    6    
  Average Corruption       2     | .    1    1    .    .    .    .    .    1    .    .    .    1    5    3    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  87    | .    1    5    .    .    .    .    .    .    .    .    .    11   24   26   20   
    Message Errors         27    | .    .    3    .    .    .    .    .    .    .    .    .    4    7    8    5    
    Matter Fused           16    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    7    4    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    
    Energy Discharges      11    | .    .    1    .    .    .    .    .    .    .    .    .    3    2    2    3    
    Data Loss (minor)      10    | .    1    .    .    .    .    .    .    .    .    .    .    .    3    2    4    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Targeting Errors       15    | .    .    1    .    .    .    .    .    .    .    .    .    4    2    4    4    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            537   | .    .    .    .    .    .    .    31   .    23   4    .    .    5    218  256  
  Projectiles              71    | .    .    .    .    .    .    .    23   .    .    4    .    .    .    44   .    
  Explosions               392   | .    .    .    .    .    .    .    .    .    23   .    .    .    5    174  190  
  Melee                    74    | .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    66   
Knockbacks                 4     | .    .    .    .    .    .    .    1    2    1    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kinetic                  3     | .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      119   | .    43   .    .    .    .    .    .    .    .    .    .    .    .    .    76   
  Shots                    2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   2     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             3     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        460   | .    60   15   17   .    .    173  345  129  199  351  .    460  340  379  434  
  Average Temperature      84    | .    19   3    4    .    .    92   114  42   61   202  .    157  95   83   70   
  Received Heat Transfer   2764  | .    42   222  219  .    .    309  126  78   132  .    .    454  285  297  600  
  Effects                  11    | .    .    .    .    .    .    .    2    .    .    1    .    3    2    1    2    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
    Interference           6     | .    .    .    .    .    .    .    1    .    .    1    .    .    2    .    2    
    Short Circuit          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Parts Fried              20    | .    .    .    .    .    .    .    3    .    .    .    .    .    2    1    14   
  Impact Corruptions       1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    .    .    1    .    .    1    1    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    1    .    .    1    1    .    .    
  Parts Melted             22    | .    1    .    .    .    .    .    2    .    5    1    .    5    7    1    .    
  Heat Transferred         9046  | .    370  37   .    .    .    37   1164 407  1079 669  .    1724 2035 1224 300  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac 
Peak Influence             587  | .   195 140 216 5   .   90  257 91  145 .   .   .   .   263 587 
  Average Influence        106  | .   63  90  92  5   .   69  109 30  66  .   .   .   .   87  198 
Maximum Alert Level        2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   2   
  Low Security (%)         87   | 100 100 100 95  100 .   100 85  100 100 .   .   .   .   91  60  
  Level 1                  8    | .   .   .   4   .   .   .   14  .   .   .   .   .   .   8   20  
  Level 2                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   3   .   1   .   .   .   .   1   2   .   .   .   .   4   13  
  Investigation            4    | .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   1   
  Extermination            8    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   2   4   
  Reinforcement            10   | .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   6   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac 
Distress Signals           8    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   2   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              263  | .   18  13  17  .   .   8   11  5   9   2   .   68  13  26  73  
  Peak Tracking Total      11   | .   3   4   3   .   .   4   5   3   4   2   .   9   5   4   11  
  Tactical Retreats        34   | .   2   1   2   .   .   .   .   .   .   .   .   14  1   4   10  

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac 
Traps Triggered            8    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   6   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac 
Machines Disabled          23   | .   2   1   .   .   .   .   .   .   1   .   1   .   .   5   13  
  Max in Single Turn       5    | .   2   1   .   .   .   .   .   .   1   .   1   .   .   5   4   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac 
Machines Accessed          42   | .   6   .   5   .   5   1   3   3   5   .   .   .   .   4   10  
  Terminals                23   | .   6   .   4   .   .   1   3   2   2   .   .   .   .   3   2   
  Fabricators              3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
Total Hacks                146  | .   19  .   18  .   49  3   9   4   8   .   .   .   .   11  25  
  Successful               107  | .   10  .   13  .   49  2   6   3   3   .   .   .   .   7   14  
  Failed                   39   | .   9   .   5   .   .   1   3   1   5   .   .   .   .   4   11  
    Catastrophic           5    | .   1   .   1   .   .   .   1   1   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   56   | .   14  .   10  .   2   1   8   1   .   .   1   5   .   8   6   
  Terminals                64   | .   19  .   16  .   .   3   9   3   3   .   .   .   .   6   5   
  Fabricators              6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   5   
  Repair Stations          9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   4   
  Recycling Units          9    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   5   
  Scanalyzers              6    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   4   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
Terminal Hacks             75   | .   8   .   8   .   49  1   4   1   1   .   .   .   .   1   2   
  Record                   53   | .   .   .   .   .   48  .   .   1   1   .   .   .   .   1   2   
  Robot Analysis           5    | .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   
  Scan Component           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Repair                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
  Report Inventory         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   3   
  Insert Component         3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   
  Analyze                  2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
Unauthorized Hacks         12   | .   2   .   3   .   .   1   2   1   .   .   .   .   .   2   1   
  Terminals                11   | .   2   .   3   .   .   1   2   1   .   .   .   .   .   2   .   
    Track                  3    | .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Botnet                 7    | .   2   .   2   .   .   .   1   1   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Tunnel                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   6   .   5   .   .   .   3   2   3   .   .   .   .   5   7   
  Full Trace Events        3    | .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Time                     147  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   94  53  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Part Schematics Acquired 2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  no_distress              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac 
Robot Analysis Total       5    | .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   .   .   .   .   .   .   1   1   2   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -4   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  
Turns Passed               15554 | 112  1423 738  951  193  1186 542  909  593  766  392  538  2215 892  1526 2578 
Spaces Moved               7931  | 59   764  314  374  108  656  255  339  416  411  239  442  1252 372  492  1438 
  Core                     288   | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    8    277  
  Treads                   4001  | 56   764  314  374  108  656  255  295  .    106  139  .    396  372  166  .    
  Legs                     1279  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    317  962  
  Wheels                   1597  | .    .    .    .    .    .    .    .    .    .    100  442  856  .    .    199  
  Hover                    766   | .    .    .    .    .    .    .    44   416  305  .    .    .    .    1    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            44    | 50   160  160  160  180  180  160  112  108  44   120  110  120  160  120  50   
  Average Speed            147   | 154  165  179  177  180  180  160  156  108  124  143  119  134  207  186  110  
  Slowest Speed            1300  | 160  180  180  180  180  180  180  200  108  200  160  120  167  240  1300 1100 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Exploration Rate (%)       45    | 5    90   45   36   20   94   73   27   10   12   48   59   89   59   14   39   
  Regions Visited          15
    Branch Regions         8
  Pre-discovered Areas     4     | .    .    .    .    .    1    .    .    .    .    .    1    1    .    .    1    
  Known Exits Taken        5     | .    1    1    1    .    .    1    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      10    | 1    .    .    .    1    1    .    1    1    1    1    1    1    1    .    .    
Scrap Searched             14    | .    .    2    .    1    .    1    .    .    .    2    2    2    4    .    .    
Spaces Dug                 39    | .    .    4    .    .    .    .    3    4    .    .    .    .    9    9    10   
Terrain Destroyed          325   | .    .    4    .    .    .    .    25   7    18   1    .    .    49   50   171  
  Melee                    30    | .    .    4    .    .    .    .    3    4    .    .    .    .    .    9    10   
  Projectile               66    | .    .    .    .    .    .    .    .    3    .    1    .    .    8    18   36   
  AOE                      229   | .    .    .    .    .    .    .    22   .    18   .    .    .    41   23   125  

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -4   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  
Total                      10530 | 77   859  402  568  107  665  342  653  518  621  272  448  1509 440  918  2131 
  Wait                     1368  | 7    27   30   97   .    2    50   220  48   160  12   .    40   .    272  403  
  Move                     7915  | 58   763  313  373  107  655  254  338  414  410  238  441  1251 371  491  1438 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  158   | 6    19   5    15   .    2    6    11   4    6    3    1    16   8    27   29   
  Fast Attach              72    | 6    2    .    3    .    .    .    7    .    3    .    1    6    1    19   24   
  Attach                   110   | .    2    3    4    .    .    6    6    3    7    5    .    15   9    13   37   
  Detach                   20    | .    2    .    .    .    .    .    3    .    2    1    2    1    1    4    4    
  Swap                     61    | .    2    2    5    .    2    3    11   7    4    2    2    7    3    2    9    
  Drop                     79    | .    10   2    16   .    4    1    13   4    3    1    .    11   .    5    9    
  Fire                     605   | .    32   34   55   .    .    22   36   16   26   10   .    118  47   74   135  
  Melee                    102   | .    .    12   .    .    .    .    8    8    .    .    1    44   .    10   19   
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Crush                    1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            37    | .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    23   
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory
-4/Factory

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Met Revision 17
    25 | -11/Scrapyard      | Discovered new exit (range 15)
   113 | -11/Scrapyard      | Entered Materials
   316 | -10/Materials      | Build established: Mutant
   437 | -10/Materials      | Discovered new exit (range 13)
   438 | -10/Materials      | Discovered new exit (range 15)
   514 | -10/Materials      | Discovered new exit (range 8)
   548 | -10/Materials      | Identified exit to Materials
   649 | -10/Materials      | Identified exit to Mines
  1194 | -10/Materials      | Discovered exit to Materials (range 16)
  1536 | -10/Materials      | Entered Mines
  2274 | -10/Mines          | Entered Materials
  2274 | -9/Materials       | Evolved 2 slots: Utility x2
  2370 | -9/Materials       | Identified exit to Materials
  2850 | -9/Materials       | Identified exit to Mines
  3225 | -9/Materials       | Entered Mines
  3257 | -9/Mines           | Met a Derelict bent on vengeance
  3281 | -9/Mines           | Discovered exit to Materials (range 15)
  3306 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3308 | -9/Mines           | Discovered new exit (range 5)
  3418 | -9/Mines           | Entered Exiles
  3449 | -9/Exiles          | Discovered new exit (range 15)
  3485 | -9/Exiles          | Met 8R-AWN
  3514 | -9/Exiles          | Met EX-HEX
  3627 | -9/Exiles          | Met EX-DEC
  3689 | -9/Exiles          | Learned location of Zion (-6)
  3801 | -9/Exiles          | Discovered new exit (range 14)
  3924 | -9/Exiles          | Visited The Gauntlet
  4235 | -9/Exiles          | Met EX-BIN
  4371 | -9/Exiles          | Aligned with FarCom system
  4373 | -9/Exiles          | Given EX-Vault access code
  4418 | -9/Exiles          | Opened EX-Vault
  4434 | -9/Exiles          | Found Gui. Plasma Cannon
  4477 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  4604 | -9/Exiles          | Left Exiles lab with Gui. Plasma Cannon
  4604 | -9/Exiles          | Entered Mines
  4653 | -8/Mines           | Lost 3 parts (2u1w)
  5096 | -8/Mines           | Discovered exit to Materials (range 10)
  5118 | -8/Mines           | Core integrity fell below 50%
  5145 | -8/Mines           | Lost 3 parts (1p1n1w)
  5146 | -8/Mines           | Entered Materials
  5146 | -8/Materials       | Evolved 2 slots: Power x1, Propulsion x1
  5450 | -8/Materials       | Build established: Scavenger-Mutant
  5936 | -8/Materials       | Discovered new exit (range 8)
  6055 | -8/Materials       | Entered Factory
  6055 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6286 | -7/Factory         | Build established: Mutant
  6395 | -7/Factory         | Discovered new exit (range 13)
  6635 | -7/Factory         | Crushed by falling debris
  6648 | -7/Factory         | Entered another Factory area
  6648 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7083 | -6/Factory         | Discovered new exit (range 4)
  7154 | -6/Factory         | Build established: Skirmisher
  7154 | -6/Factory         | Lost 3 parts (2n1w)
  7414 | -6/Factory         | Entered Lower Caves
  7578 | -6/Lower Caves     | Learned 4 Factory zone layouts
  7696 | -6/Lower Caves     | Lost 5 parts (1p1n2u1w)
  7701 | -6/Lower Caves     | Discovered new exit (range 3)
  7707 | -6/Lower Caves     | Build established: Mutant
  7806 | -6/Lower Caves     | Entered another Lower Caves area
  8092 | -6/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
  8175 | -6/Lower Caves     | Found Prototype Special Weapon
  8175 | -6/Lower Caves     | Identified Molecular Deconstructor
  8238 | -6/Lower Caves     | Discovered new exit (range 11)
  8344 | -6/Lower Caves     | Entered Zion
  8403 | -6/Zion            | Received a hallucinogenic algorithm
  8453 | -6/Zion            | Discovered new exit (range 8)
  8592 | -6/Zion            | Learned Factory non-interactive machine intel
  8764 | -6/Zion            | Given A8's code to call for help
  8846 | -6/Zion            | Learned location of 1 exit from Factory
  9237 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
  9351 | -6/Zion            | Rebuked by Imprinter
  9372 | -6/Zion            | Attempted to imprint without authorization
  9372 | -6/Zion            | Attacked by Zionites
  9921 | -6/Zion            | Build established: Scavenger-Mutant
 10289 | -6/Zion            | Spotted RO-W23(B)
 10333 | -6/Zion            | Destroyed RO-W23(B)
 10372 | -6/Zion            | Spotted MZ-9FP(B)
 10380 | -6/Zion            | Lost 9 parts (1p2n1u5w)
 10444 | -6/Zion            | Destroyed MZ-9FP(B)
 10559 | -6/Zion            | Entered Proximity Caves
 10600 | -5/Proximity Caves | Lost 3 parts (1p1n1w)
 10696 | -5/Proximity Caves | Spotted B-75 Beast
 10720 | -5/Proximity Caves | Destroyed B-75 Beast
 10750 | -5/Proximity Caves | Lost 6 parts (1p2n2u1w)
 10774 | -5/Proximity Caves | Core integrity fell below 50%
 10863 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves
 10964 | -5/Proximity Caves | Lost 3 parts (1p1n1w)
 11250 | -5/Proximity Caves | Build established: Derelict-Mutant
 11365 | -5/Proximity Caves | Discovered new exit (range 10)
 11451 | -5/Proximity Caves | Entered Factory
 11451 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 11452 | -5/Factory         | Identified exit to Factory
 11454 | -5/Factory         | Loaded intel: 233 non-interactive machine locations
 11840 | -5/Factory         | Repaired Imp. Medium Armor Plating
 11892 | -5/Factory         | Repaired Lgt. Fission Core
 11989 | -5/Factory         | Build established: Scavenger-Mutant
 12057 | -5/Factory         | Lost 3 parts (1n2u)
 12195 | -5/Factory         | Lost 12 parts (4p3u5w)
 12948 | -5/Factory         | Build established: Scavenger-Gunner
 12977 | -5/Factory         | Entered another Factory area
 12977 | -4/Factory         | Evolved 2 slots: Utility x2
 13690 | -4/Factory         | Lost 4 parts (1p1n1u1w)
 13807 | -4/Factory         | Lost 4 parts (2p1n1w)
 14020 | -4/Factory         | Repaired Broken Carbon-fiber Leg
 14218 | -4/Factory         | Build established: Scavenger-Mutant
 14634 | -4/Factory         | Lost 25 parts (5p9n2u9w)
 14792 | -4/Factory         | Lost 7 parts (1p1n2u3w)
 15005 | -4/Factory         | Core integrity fell below 50%
 15084 | -4/Factory         | Lost 4 parts (2n1u1w)
 15227 | -4/Factory         | First assault squad dispatched
 15248 | -4/Factory         | Spotted B-86 Titan
 15391 | -4/Factory         | Released all parts (8)
 15421 | -4/Factory         | Lost 15 parts (1p6n3u5w)
 15487 | -4/Factory         | Core integrity fell below 20%
 15555 | -4/Factory         | Destroyed by G-67 Veteran with Electrolaser

 Last Messages 
---------------
15482_ Penetrated by Slug.
15484_ Slug penetrates Assembly Bed.
15487_ The unstable cave ceiling collapses.
15487_ Dropped Smartbomb Launcher.
15488_ Penetrated by Slug.
15489_ U-05 Engineer lays Concrete.
15490_ Penetrated by Slug.
15490_ U-05 Engineer builds a Wall.
15491_ The unstable cave ceiling collapses.
15491_ U-05 Engineer builds a Wall.
15494_ The unstable cave ceiling collapses.
15494_ Penetrated by Slug.
15495_ U-05 Engineer lays Concrete.
15511_ System corrupted: Matter fused (-9).
15525_ Connecting with Recycling Unit...
>>Recycling(Report)
Matter reserves: 0
  Inventory:
    Stasis Canceller (60%)
15545_ 345E#UT5FVD OB/Q=IU8ZFTM:S8YL

 Map 
-----
+----------------------------------------------------+
|                      ???#              ##????????? |
|                      ???#              #?????????? |
|                      ???#              #?????????? |
|                      ???#              #?????????? |
|                      ???#              #?????????? |
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|                      ???#s             #?????????? |
|                      ???#s             #?????????? |
|                      ???#               #????????? |
|                      ???#               #????????? |
|                      ???#               #????????? |
|                      ???#                ????????? |
|                      ???#   ############?????????? |
|                      ???#   #????????????????????? |
|                      ???#   #????????????????????? |
|                      ???#   #????????????????????? |
|                      ???#   #????????????????????? |
|                      ???#   #????????????????????? |
|                      ???#   #????????????????????? |
|                      ???#   #????????????????????? |
|                      ???#   #????????????????????? |
|                      ???#   #????????????????????? |
|                      ???#   ##########???????????? |
|                      ???#                ????????? |
|                      ???#@               ????????? |
|                      ???#                ????????? |
|                      ???#                ????????? |
|                      ???#               ?????????? |
|                      ???#               ?????????? |
|                      ???#      gg      ??????????? |
|                      ???#      g       ??????????? |
|                      ???#              ??????????? |
|                      ???#             ???????????? |
|                      ????       g     ???????????? |
|                      ????            ????????????? |
|                      ????            ????????????? |
|                      ????          ??????????????? |
|                      ????        ????????????????? |
|                      ????     ???????????????????? |
|                      ????   ?????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Energy Generation          37
Energy Capacity            1410
Matter Stores              600
Matter Capacity            600
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             225
Core Shielding             30
Power Shielding            66
Utility Shielding          66
Weapon Cycling             20
Phase Shifting             10
Evasion (%)                50
Targeting Accuracy         5
Target Analysis            6
Armor Integrity Analysis   33
Recoil Reduction           5
Matter Filtering           30
Energy Filtering           30
Offensive Hacking          12

 Item Schematics 
-----------------
 Cryofiber Web | -9/Materials | Scanalyzed
    Myomer Leg | -4/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Brute Force
Deconstruction
Dynamic Key
It's Just You
Leap Before You Look
Monster
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              RagnarokSensorFirepult
  Manual?         0
Play Time         03:50:20
  Cumulative      37.2 hours
  Start           2020.08.29 @ 14:15:18
  End             2020.08.30 @ 22:58:05
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             40
Gallery%          34
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1d608ee6-a6c5-4a33-819a-a145c0d69c1e