Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.16 @ 17:15:33

Player: Torako

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (22)       4400
Robots Destroyed (287)     1435
Value Destroyed (11570)    11570
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (-1581)              -1581
              TOTAL SCORE: 19684

 Bonus
-------
High Alert Combat Kills    310
Follower Combat Kills      236
Entered Garrisons          800
Used RIF Installer         2000
Friendly Fire              -4927

 Cogmind 
---------
Core Integrity             1300/1300
Matter                     300/300
Energy                     470/470
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (150) Ox6
Location                   -3/Research

 Parts 
-------
>               --- POWER (1) --------
          Micro Fission Core
>               --- PROPULSION (2) ---
                Wheel
        Compact Wheel
>               --- UTILITY (16) -----
       Advanced Heat Sink
       Improved Coolant Injector
       Advanced Coolant Injector
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
        Compact Battery
      Makeshift Salvage Targeting Computer
                Targeting Computer
   Experimental Targeting Computer
       Improved Target Analyzer
       Improved Phase Shifter
>               --- WEAPON (2) -------
                Coil Gun
                Railgun
>               --- INVENTORY (44) ---
          Light Ion Engine
          Light Antimatter Reactor
          Light Antimatter Reactor
          Light Antimatter Reactor
                Particle Reactor
        Armored Medium Treads
                Myomer Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
        Compact Wheel
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
        Compact Battery (300)
       Improved Energy Well (600)
  High-capacity Matter Pod (200)
      Precision Matter Filter
                Energy Filter
       Advanced ECM Suite
                Damper Plating
       Advanced Hacking Suite
                01-MTF's Autohacker
                Thief Drone Bay (3/3)
                Tesla Rifle
                01-MTF's Shockpuncher
                Plasma Rifle
                Matter Neutralizer
   High-powered Shotgun
                Coil Gun
                Coil Gun
                Proton Missile Launcher
                Remote Datajack
                Plasma Cutter
                Plasma Cutter
                Great Axe

 Peak State 
------------
>               --- POWER ------------
           Mini Fusion Reactor
>               --- PROPULSION -------
        Armored Medium Treads
        Compact Wheel
>               --- UTILITY ----------
       Advanced Cooling System
       Advanced Coolant Injector
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Target Analyzer
       Improved Core Analyzer
                Quantum Capacitor
                Damper Plating
>               --- WEAPON -----------
          Heavy Plasma Cannon
          Heavy Phase Cannon
>               --- INVENTORY --------
     Reinforced Deuterium Engine
          Light Angular Momentum Engine
          Micro Fission Core
          Light Antimatter Reactor
       Improved Treads
         Medium Treads
         Medium Treads
        Armored Medium Treads
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
       Improved Coolant Injector
       Improved Energy Well
  High-capacity Matter Pod
      Precision Matter Filter
       Improved Utility Shielding
       Improved Medium Armor Plating
                Damper Plating
       Advanced Hardlight Generator
       Advanced Hacking Suite
                Relay Coupler [Grunt]
                01-MTF's Autohacker
     Long-range Tractor Beam
                Drone Bay
                Thief Drone Bay
                Tesla Rifle
                01-MTF's Shockpuncher
     Long-range Proton Cannon
          Heavy Phase Cannon
          Heavy Phase Cannon
                Neutron Cannon
                Matter Neutralizer
                Matter Neutralizer
                KE Penetrator
                Proton Missile Launcher
       Improved Grenade Launcher
                Remote Datajack
                Plasma Cutter
                Great Axe
[Rating: 108]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Reinforced Deuterium Engine
  Power Core               Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Titanium Leg
  Wheel                    Wheel
  Hover Unit               Cooled Gravmag System
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Relay Coupler [NC]
  Protection               Improved Heavy Armor Plating
Weapon                     Minigun
  Energy Gun               Beamcaster
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Remote Datajack
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Sto Gar Fac Was Fac Gar Fac Fac Upp Upp War Pro Res 
Slots Evolved              14   | .   .   .   .   .   4   .   2   .   .   .   .   2   .   .   .   2   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  14   | .   .   .   .   .   4   .   2   .   .   .   .   2   .   .   .   2   2   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             342  | 7   9   10  1   1   38  6   21  23  8   33  7   6   10  8   19  50  26  21  5   .   33  .   
  Power                    28   | 1   2   1   .   .   2   .   1   1   1   3   .   .   2   1   3   4   1   2   .   .   3   .   
    Engine                 12   | 1   2   .   .   .   .   .   .   .   1   2   .   .   1   .   .   3   .   1   .   .   1   .   
    Core                   10   | .   .   1   .   .   2   .   1   1   .   .   .   .   .   .   2   1   .   .   .   .   2   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   1   .   1   1   .   .   .   .   
  Propulsion               56   | 3   .   4   .   .   7   1   1   5   .   10  2   .   1   1   3   4   3   3   .   .   8   .   
    Treads                 30   | 2   .   4   .   .   3   1   .   .   .   3   2   .   .   .   2   4   1   3   .   .   5   .   
    Leg                    4    | .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  21   | 1   .   .   .   .   2   .   1   3   .   6   .   .   1   1   1   .   2   .   .   .   3   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  145  | 1   2   1   1   .   18  2   10  10  4   8   2   3   3   3   5   32  15  8   4   .   13  .   
    Device                 50   | .   .   .   .   .   2   1   3   1   3   2   .   .   2   .   1   15  9   3   2   .   6   .   
    Storage                25   | 1   .   .   1   .   6   .   1   .   .   1   .   .   .   1   .   5   1   1   2   .   5   .   
    Processor              12   | .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   5   2   1   .   .   1   .   
    Hackware               5    | .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   1   .   1   .   .   .   .   
    Protection             53   | .   .   1   .   .   9   1   6   9   .   5   2   2   .   2   4   6   3   2   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   113  | 2   5   4   .   1   11  3   9   7   3   12  3   3   4   3   8   10  7   8   1   .   9   .   
    Energy Gun             22   | .   1   1   .   .   3   3   5   1   .   1   .   .   1   .   1   2   1   .   .   .   2   .   
    Energy Cannon          36   | .   .   .   .   .   .   .   1   3   2   5   1   .   .   2   2   8   5   5   .   .   2   .   
    Ballistic Gun          32   | 2   4   2   .   .   5   .   1   3   .   2   2   .   1   1   3   .   .   .   1   .   5   .   
    Ballistic Cannon       3    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Launcher               8    | .   .   .   .   .   1   .   .   .   .   2   .   2   .   .   2   .   .   1   .   .   .   .   
    Special Weapon         7    | .   .   .   .   .   .   .   1   .   1   1   .   .   2   .   .   .   1   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   1   .   1   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  17   | .   .   .   .   .   2   .   3   .   .   10  .   .   .   .   .   1   1   .   .   .   .   .   
Parts Lost                 113  | .   2   .   .   .   9   4   .   9   .   3   7   3   1   3   13  10  4   17  3   .   25  .   
  Power                    11   | .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   2   1   .   2   .   .   3   .   
  Propulsion               23   | .   .   .   .   .   3   1   .   2   .   1   2   .   1   1   1   1   1   3   .   .   6   .   
  Utility                  44   | .   .   .   .   .   4   1   .   4   .   1   2   3   .   .   4   7   1   6   2   .   9   .   
  Weapon                   35   | .   1   .   .   .   2   2   .   2   .   1   3   .   .   1   6   1   2   6   1   .   7   .   
  Highest Loss Streak      12   | .   2   .   .   .   4   3   .   2   .   1   7   2   1   3   11  3   2   12  3   .   6   .   
Average Slot Usage (%)     93   | .   94  99  87  85  83  99  91  92  91  92  99  97  97  98  96  96  84  99  99  100 95  .   
  Engine                   2    | .   14  5   .   .   .   .   .   .   1   6   7   6   5   .   .   4   3   .   .   .   1   .   
  Core                     3    | .   .   8   14  14  9   9   7   7   5   .   .   .   .   .   4   .   .   .   .   .   2   .   
  Treads                   10   | .   28  27  28  28  11  6   .   .   .   5   14  13  7   4   9   11  7   9   10  10  6   .   
  Wheel                    3    | .   .   .   .   .   4   11  6   10  15  9   .   .   3   7   1   .   2   .   .   .   2   .   
  Device                   9    | .   .   .   .   .   .   4   12  6   8   14  15  13  19  18  6   9   13  17  15  21  12  .   
  Storage                  27   | .   14  14  13  14  23  36  30  30  30  30  30  26  26  29  33  32  26  30  34  31  34  .   
  Processor                7    | .   9   5   .   .   .   .   .   .   .   .   .   5   6   6   6   14  9   17  21  21  21  .   
  Hackware                 1    | .   .   .   .   .   4   .   .   .   3   .   .   .   6   6   6   .   .   2   .   .   .   .   
  Protection               8    | .   .   8   2   .   10  13  17  18  9   9   15  19  6   3   11  7   7   2   1   .   .   .   
  Energy Gun               1    | .   4   5   14  1   1   11  8   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Energy Cannon            4    | .   .   .   .   .   .   .   1   5   5   11  3   .   .   9   5   10  8   6   1   .   1   .   
  Ballistic Gun            5    | .   23  19  14  14  8   6   .   8   5   1   10  10  1   1   5   .   .   .   4   5   5   .   
  Slashing Weapon          1    | .   .   3   .   12  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             259  | 10  12  22  94  94  192 150 161 174 168 176 163 174 162 197 197 220 259 212 207 203 206 182 
  Greatest Support         60   | 40  40  42  42  42  42  26  28  36  20  44  44  44  44  32  60  60  50  56  56  56  56  26  
  Greatest Overweight (x)  49   | 3   .   .   2   2   19  9   49  8   8   10  3   3   10  12  11  4   24  11  3   3   18  6   
  Average Overweight (x)   4    | .   .   .   1   2   5   7   5   7   7   6   3   3   7   9   3   3   6   3   3   3   5   6   
Largest Inventory Capacity 56   | 6   6   6   24  24  56  36  36  36  36  36  36  36  36  44  44  48  44  44  44  44  44  44  
  Average Capacity         37   | 5   6   6   20  24  42  36  36  36  36  36  36  36  36  40  44  44  44  44  44  44  44  44  
  Most Carried             46   | 6   6   6   20  20  46  36  36  36  36  36  36  33  36  38  40  44  44  39  38  39  44  42  
  Average Carried          32   | 3   5   5   15  20  32  35  35  33  35  35  32  30  30  35  35  43  42  25  30  38  39  42  
  Final Capacity           44   | 6   6   6   24  24  36  36  36  36  36  36  36  36  36  44  44  44  44  44  44  44  44  44  
  Final Carried            44   | 6   6   6   20  20  36  36  36  35  36  36  29  33  36  38  40  44  39  29  38  39  42  42  

 Class Distribution 
--------------------
 91% | Hauler-Mutant
  8% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -10/Exiles
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -8/Garrison
 Hauler-Mutant | -7/Factory
 Hauler-Mutant | -7/Garrison
 Hauler-Mutant | -7/Factory
 Hauler-Mutant | -7/Storage
 Hauler-Mutant | -7/Garrison
 Hauler-Mutant | -6/Factory
 Hauler-Mutant | -6/Waste
 Hauler-Mutant | -6/Factory
 Hauler-Mutant | -6/Garrison
 Hauler-Mutant | -5/Factory
 Hauler-Mutant | -4/Factory
 Hauler-Mutant | -4/Upper Caves
 Hauler-Mutant | -4/Upper Caves
 Hauler-Mutant | -4/Warlord
 Hauler-Mutant | -3/Proximity Caves
 Hauler-Mutant | -3/Research

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Sto  Gar  Fac  Was  Fac  Gar  Fac  Fac  Upp  Upp  War  Pro  Res  
Matter Collected           6454  | 196  267  169  10   10   543  283  494  463  159  299  242  121  200  322  438  781  215  333  256  12   641  .    
  Remotely                 392   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    256  12   124  .    
Salvage Created            14814 | .    356  104  .    166  1386 678  692  949  334  1042 588  949  350  382  626  1370 1196 1533 361  28   1724 .    
  Parts                    656   | .    27   13   .    5    89   33   23   27   17   37   26   47   10   11   37   63   64   37   15   3    72   .    
Haulers Intercepted        4     | .    1    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4     | .    .    .    .    .    .    .    1    .    .    1    .    1    .    .    .    1    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      93    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   8    .    44   .    
  Prevented                24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Sto Gar Fac Was Fac Gar Fac Fac Upp Upp War Pro Res 
Combat Hostiles Destroyed  242  | .   8   5   .   1   28  15  9   19  7   10  13  19  1   5   21  19  23  14  4   .   21  .   
  Melee                    17   | .   .   .   .   1   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     90   | .   8   5   .   .   10  12  5   12  3   1   9   6   1   .   5   .   .   .   1   .   12  .   
  Cannons                  88   | .   .   .   .   .   .   .   4   5   3   7   3   .   .   5   1   17  21  13  3   .   6   .   
  AOE                      31   | .   .   .   .   .   2   2   .   .   .   .   .   10  .   .   14  .   2   1   .   .   .   .   
Classes Destroyed          18   | .   5   .   .   .   5   .   2   .   .   .   .   1   1   .   2   .   .   1   .   1   .   .   
  Worker                   8    | .   .   .   .   .   4   .   1   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   
  Builder                  4    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   
  Hauler                   4    | .   1   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 9    | .   .   .   .   .   2   .   3   .   .   2   .   .   .   1   .   1   .   .   .   .   .   .   
  Operator                 4    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  8    | .   2   .   .   .   1   .   .   .   1   1   .   .   .   .   .   2   1   .   .   .   .   .   
  Swarmer                  76   | .   3   4   .   .   11  4   .   5   3   .   3   9   .   2   11  .   10  5   1   .   5   .   
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Grunt                    87   | .   5   1   .   1   8   8   6   7   2   4   8   6   .   1   6   3   2   7   2   .   10  .   
  Brawler                  5    | .   .   .   .   .   1   1   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Duelist                  6    | .   .   .   .   .   1   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Sentry                   29   | .   .   .   .   .   7   1   .   4   1   5   .   2   .   2   .   3   2   .   1   .   1   .   
  Hunter                   13   | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   5   2   .   .   .   4   .   
  Programmer               20   | .   .   .   .   .   .   .   1   .   1   1   1   1   .   .   .   8   7   .   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Compactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Samaritan                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   
  Demented                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           14   | .   3   3   .   1   7   4   6   7   3   5   4   14  1   4   8   5   5   4   4   .   5   .   
  Combat Bots Only         12   | .   3   3   .   1   5   4   4   7   3   4   4   12  1   3   8   4   5   4   4   .   5   .   
Max Kills in Single Turn   4    | .   1   2   .   1   2   2   1   1   1   1   1   2   1   1   4   1   2   1   1   1   1   .   
  Gunslinging              1    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   2   1   .   .   .   .   .   2   .   .   4   .   1   1   .   .   .   .   
  Melee                    1    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  YI-UF0 (-9/Mines)
  01-MTF (-7/Storage)

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Sto  Gar  Fac  Was  Fac  Gar  Fac  Fac  Upp  Upp  War  Pro  Res  
Damage Taken               25124 | .    485  115  .    125  2626 865  819  2394 586  1489 1135 1600 39   753  2027 3053 1538 1951 419  .    3105 .    
  Core                     2327  | .    56   .    .    11   265  48   108  235  18   149  59   115  39   122  262  158  66   120  61   .    435  .    
  Absorbed by Shields      642   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    390  228  .    24   .    
Core Remaining (%)         56    | 100  .    .    .    73   .    43   .    .    .    .    18   .    .    .    36   84   .    .    .    .    40   .    
Volleys Fired              936   | .    36   16   .    .    52   46   42   86   42   62   38   27   86   26   58   68   90   69   19   .    73   .    
  Largest                  2     | .    2    2    .    .    2    2    2    2    2    2    2    2    1    2    2    2    2    2    2    .    2    .    
  Hottest                  203   | .    60   95   .    .    73   100  130  150  60   128  105  50   30   180  140  196  196  203  90   .    146  .    
Shots Fired                1441  | .    71   24   .    .    83   80   70   133  50   114  74   44   83   46   63   122  107  109  38   2    128  .    
  Gun                      643   | .    71   24   .    .    77   80   28   84   16   10   46   34   31   7    40   .    .    .    18   .    77   .    
  Cannon                   699   | .    .    .    .    .    .    .    35   49   31   97   28   .    .    39   12   122  107  106  20   2    51   .    
  Launcher                 28    | .    .    .    .    .    6    .    .    .    .    .    .    10   .    .    11   .    .    1    .    .    .    .    
  Special                  71    | .    .    .    .    .    .    .    7    .    3    7    .    .    52   .    .    .    .    2    .    .    .    .    
  Kinetic                  580   | .    56   22   .    .    64   33   14   75   16   8    46   34   31   7    39   .    .    18   37   2    78   .    
  Thermal                  662   | .    15   2    .    .    4    .    56   37   31   104  28   .    44   39   2    116  91   88   1    .    4    .    
  Explosive                13    | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    6    .    .    1    .    .    .    .    
  Electromagnetic          173   | .    .    .    .    .    9    47   .    21   .    2    .    10   .    .    16   6    16   .    .    .    46   .    
  Robot Hit Streak         27    | .    14   9    .    .    8    8    6    14   6    12   14   12   13   17   27   17   9    23   26   1    22   .    
  Robot Miss Streak        4     | .    3    2    .    .    4    2    3    4    2    3    3    2    3    3    2    2    3    2    1    1    3    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        14    | .    1    1    .    .    1    3    .    3    2    .    2    .    .    .    .    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    1    1    .    1    1    .    1    .    .    .    .    .    .    .    .    .    1    .    
  Capacitor                77    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    73   4    .    .    .    .    
Shots Hit Robots           1104  | .    50   19   .    10   101  58   43   93   35   86   60   28   58   29   48   95   74   88   29   1    99   .    
  Core Hits                514   | .    22   7    .    2    51   27   21   35   13   28   24   35   9    11   39   41   32   43   15   2    57   .    
  Critical Hits            41    | .    .    .    .    .    1    .    .    1    .    2    .    .    7    .    .    3    3    7    2    .    15   .    
  Critical Kills           10    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    4    .    .    4    .    
  Critical Parts Destroyed 20    | .    .    .    .    .    .    .    .    1    .    1    .    .    1    .    .    2    3    2    1    .    9    .    
Melee Attacks              73    | .    .    .    .    10   57   .    .    .    .    4    .    2    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 73    | .    .    .    .    10   57   .    .    .    .    4    .    2    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            14    | .    .    .    .    6    4    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           34359 | .    571  298  .    786  3505 1270 1055 2052 723  2654 1338 1824 921  867  2272 3859 3315 3156 755  70   3068 .    
  Guns                     8770  | .    571  271  .    .    879  1067 408  1062 130  167  594  421  518  68   620  .    .    .    335  .    1659 .    
  Cannons                  16720 | .    .    .    .    .    .    .    615  934  593  1782 744  .    .    799  262  3532 2915 2869 420  70   1185 .    
  Explosions               4712  | .    .    .    .    .    566  203  .    56   .    44   .    1359 .    .    1390 193  400  277  .    .    224  .    
  Melee                    3503  | .    .    .    .    786  2060 .    .    .    .    613  .    44   .    .    .    .    .    .    .    .    .    .    
  Ramming                  186   | .    .    27   .    .    .    .    .    .    .    15   .    .    .    .    .    134  .    10   .    .    .    .    
  Kinetic                  8277  | .    449  225  .    .    672  384  226  932  130  115  594  421  518  68   598  .    .    387  720  70   1768 .    
  Thermal                  16013 | .    122  46   .    .    144  203  829  705  593  1859 744  246  403  799  112  3508 2888 2482 35   .    295  .    
  Explosive                1532  | .    .    .    .    .    481  .    .    .    .    .    .    .    .    .    774  .    .    277  .    .    .    .    
  Electromagnetic          4848  | .    .    .    .    .    148  683  .    415  .    52   .    1113 .    .    788  217  427  .    .    .    1005 .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3503  | .    .    .    .    786  2060 .    .    .    .    613  .    44   .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         52    | .    1    1    1    1    .    .    .    .    1    2    5    .    52   52   51   7    1    5    5    12   6    .    
  Average Corruption       9     | .    1    1    1    1    .    .    .    .    1    1    4    .    27   50   50   3    1    4    5    5    6    .    
  Corruption Purged        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    
  Effects                  363   | .    2    3    4    2    .    .    .    .    .    6    10   .    49   54   93   48   .    27   18   7    40   .    
    Message Errors         51    | .    .    1    1    1    .    .    .    .    .    2    3    .    7    6    8    7    .    3    2    1    9    .    
    Matter Fused           55    | .    .    .    .    .    .    .    .    .    .    .    .    .    7    7    9    16   .    5    3    .    8    .    
    Heat Flow Errors       27    | .    .    .    .    .    .    .    .    .    .    .    1    .    2    1    3    6    .    6    3    1    4    .    
    Energy Discharges      31    | .    1    1    1    1    .    .    .    .    .    1    2    .    1    1    4    7    .    4    2    1    4    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Data Loss (minor)      37    | .    1    .    2    .    .    .    .    .    .    1    2    .    4    2    8    9    .    2    1    1    4    .    
    Data Loss (major)      8     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    2    3    .    1    .    
    Misfires               7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    1    2    1    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
    Misdirections          27    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    6    19   .    .    .    .    .    .    .    
    Targeting Errors       99    | .    .    1    .    .    .    .    .    .    .    2    .    .    21   24   33   2    .    4    3    1    8    .    
    Weapon Failures        18    | .    .    .    .    .    .    .    .    .    .    .    2    .    3    4    7    1    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1368  | .    .    .    .    303  216  47   6    6    21   27   34   31   .    13   36   283  67   243  33   .    2    .    
  Projectiles              553   | .    .    .    .    .    .    .    6    6    21   27   34   .    .    13   .    150  23   238  33   .    2    .    
  Explosions               315   | .    .    .    .    .    39   47   .    .    .    .    .    31   .    .    36   118  44   .    .    .    .    .    
  Melee                    500   | .    .    .    .    303  177  .    .    .    .    .    .    .    .    .    .    15   .    5    .    .    .    .    
Knockbacks                 12    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    3    .    1    5    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Kinetic                  11    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    3    .    1    5    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      600   | .    .    .    .    .    .    18   .    .    .    .    .    249  .    .    103  113  117  .    .    .    .    .    
  Shots                    19    | .    .    .    .    .    .    1    .    .    .    .    .    10   .    .    5    1    2    .    .    .    .    .    
  Rammed                   14    | .    .    4    .    .    .    .    .    .    .    4    .    .    .    .    .    5    .    1    .    .    .    .    
Targets Rammed             14    | .    .    4    .    .    .    .    .    .    .    4    .    .    .    .    .    5    .    1    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        510   | .    24   96   .    .    288  302  54   320  61   184  123  .    213  203  192  361  510  175  191  113  196  .    
  Average Temperature      82    | .    10   39   .    .    63   132  14   98   30   79   66   .    66   101  43   87   159  49   61   66   52   .    
  Received Heat Transfer   6126  | .    222  24   .    33   954  414  225  831  165  537  486  186  .    219  321  447  117  364  65   .    516  .    
  Effects                  6     | .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    1    2    .    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           10    | .    .    .    .    .    .    1    .    2    .    .    .    3    .    .    1    .    .    .    .    .    3    .    
  Combat Hostiles          10    | .    .    .    .    .    .    1    .    2    .    .    .    3    .    .    1    .    .    .    .    .    3    .    
  Parts Fried              34    | .    .    .    .    .    1    1    .    2    .    .    .    9    .    .    3    4    4    1    .    .    9    .    
  Impact Corruptions       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    
Robots Melted              6     | .    .    .    .    .    .    .    .    .    1    2    1    .    .    .    .    2    .    .    .    .    .    .    
  Combat Hostiles          6     | .    .    .    .    .    .    .    .    .    1    2    1    .    .    .    .    2    .    .    .    .    .    .    
  Parts Melted             39    | .    .    .    .    .    .    .    1    1    4    9    3    .    .    3    .    10   4    3    .    .    1    .    
  Heat Transferred         20861 | .    275  74   .    .    248  200  1638 1350 925  3025 1051 300  1369 1053 124  3970 2792 2181 25   .    261  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      19    | .    .    .    .    .    1    3    .    1    .    1    .    7    .    .    2    .    3    .    .    .    1    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Sto Gar Fac Was Fac Gar Fac Fac Upp Upp War Pro Res 
Peak Influence             544  | .   275 70  .   56  357 406 299 542 402 349 280 544 183 184 472 383 532 .   .   .   .   33  
  Initial                  284  | .   .   .   .   .   21  101 212 170 284 135 45  147 183 .   128 247 174 .   .   .   .   33  
  Average                  181  | .   95  44  .   3   145 233 210 393 323 170 154 194 116 52  398 127 305 .   .   .   .   33  
Maximum Alert Level        2    | .   1   .   .   .   1   2   1   2   2   1   1   2   .   .   2   1   2   .   .   .   .   .   
  Low Security (%)         56   | 100 86  100 .   100 66  53  27  3   2   59  57  75  100 100 9   64  23  .   .   .   .   100 
  Level 1                  33   | .   13  .   .   .   33  21  72  50  90  40  42  19  .   .   18  35  45  .   .   .   .   .   
  Level 2                  9    | .   .   .   .   .   .   25  .   46  7   .   .   4   .   .   71  .   30  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          39   | .   2   1   .   .   4   .   5   .   1   4   .   6   .   3   .   7   6   .   .   .   .   .   
  Investigation            10   | .   2   1   .   .   .   .   2   .   1   1   .   2   .   .   .   1   .   .   .   .   .   .   
  Extermination            10   | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   5   3   .   .   .   .   .   
  Reinforcement            15   | .   .   .   .   .   4   .   2   .   .   2   .   2   .   1   .   1   3   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         3    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Sto Gar Fac Was Fac Gar Fac Fac Upp Upp War Pro Res 
Distress Signals           11   | .   2   .   .   .   2   .   1   .   1   3   .   1   .   .   .   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              373  | .   16  10  .   5   59  15  19  28  13  25  13  23  6   8   20  28  32  27  5   .   21  .   
  Peak Tracking Total      10   | .   5   3   .   3   5   5   5   10  3   7   6   7   4   4   6   5   5   7   5   .   5   .   
  Tactical Retreats        40   | .   3   4   .   .   12  1   2   5   .   1   1   1   .   1   2   2   1   3   1   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Sto Gar Fac Was Fac Gar Fac Fac Upp Upp War Pro Res 
Traps Triggered            26   | .   .   2   .   .   2   .   1   8   1   4   1   1   .   .   4   1   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Sto Gar Fac Was Fac Gar Fac Fac Upp Upp War Pro Res 
Machines Disabled          12   | .   .   .   .   .   .   .   .   1   .   2   .   1   .   2   .   3   3   .   .   .   .   .   
  Max in Single Turn       2    | .   .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   2   1   .   .   .   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Sto Gar Fac Was Fac Gar Fac Fac Upp Upp War Pro Res 
Machines Accessed          49   | .   6   4   1   .   4   .   8   .   1   9   .   4   .   2   .   6   3   .   1   .   .   .   
  Terminals                27   | .   4   1   .   .   3   .   6   .   .   6   .   2   .   .   .   3   1   .   1   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   .   1   .   1   .   .   1   .   1   .   2   1   .   .   .   .   .   
  Repair Stations          4    | .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
Total Hacks                116  | .   20  5   4   .   11  .   17  .   2   23  .   8   .   4   .   17  4   .   1   .   .   .   
  Successful               62   | .   10  4   4   .   7   .   8   .   .   12  .   2   .   3   .   8   3   .   1   .   .   .   
  Failed                   54   | .   10  1   .   .   4   .   9   .   2   11  .   6   .   1   .   9   1   .   .   .   .   .   
    Catastrophic           9    | .   .   .   .   .   .   .   1   .   .   2   .   2   .   .   .   4   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   51   | .   14  2   .   .   7   .   7   .   .   12  .   2   .   .   .   7   .   .   .   .   .   .   
  Terminals                69   | .   15  2   .   .   10  .   14  .   .   14  .   4   .   .   .   8   1   .   1   .   .   .   
  Fabricators              18   | .   .   .   .   .   .   .   2   .   2   .   .   3   .   3   .   6   2   .   .   .   .   .   
  Repair Stations          12   | .   3   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
Terminal Hacks             26   | .   4   4   4   .   4   .   4   .   .   3   .   .   .   .   .   1   1   .   1   .   .   .   
  Record                   5    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Part Schematic           4    | .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Open Door                4    | .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           11   | .   .   .   .   .   .   .   2   .   .   .   .   1   .   2   .   4   2   .   .   .   .   .   
  Load Schematic           6    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   2   1   .   .   .   .   .   
  Build                    5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   2   1   .   .   .   .   .   
Repair Station Hacks       7    | .   2   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           4    | .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   1   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Unlock Access            4    | .   .   .   .   .   1   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         12   | .   3   .   .   .   2   .   1   .   .   3   .   1   .   .   .   2   .   .   .   .   .   .   
  Terminals                11   | .   2   .   .   .   2   .   1   .   .   3   .   1   .   .   .   2   .   .   .   .   .   .   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Botnet                 10   | .   2   .   .   .   2   .   1   .   .   3   .   1   .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         38   | .   5   1   .   .   3   .   6   .   1   8   .   4   .   1   .   6   2   .   1   .   .   .   
  Full Trace Events        9    | .   2   .   .   .   .   .   2   .   1   1   .   2   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   2   1   .   .   .   .   .   
    Matter                 627  | .   .   .   .   .   .   .   219 .   .   .   .   .   .   102 .   204 102 .   .   .   .   .   
    Time                   236  | .   .   .   .   .   .   .   58  .   .   .   .   .   .   51  .   102 25  .   .   .   .   .   
  Total Part Build Rating  7    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   2   1   .   .   .   .   .   
Parts Repaired             3    | .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     114  | .   26  .   .   .   .   .   .   .   .   88  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  
------------               Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Sto Gar Fac Was Fac Gar Fac Fac Upp Upp War Pro Res 
Used RIF Installer         4    | .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              10   | .   .   .   .   .   .   .   .   .   2   .   .   .   6   .   .   .   .   2   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   10   | .   .   .   .   .   .   .   .   .   2   .   .   .   6   .   .   .   .   2   .   .   .   .   
Robot Hacks Applied        12   | .   .   .   .   .   .   .   .   .   2   .   .   .   8   .   .   .   .   2   .   .   .   .   
  ignore_targets           8    | .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   
  disable_weapons          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  formatsys_high           3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Attached                 3    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  
--------                   Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Sto Gar Fac Was Fac Gar Fac Fac Upp Upp War Pro Res 
Total Allies               8    | .   .   .   .   3   .   .   .   .   1   1   .   .   1   .   .   .   .   2   .   .   .   .   
  Largest Group            3    | .   .   .   .   3   1   .   .   .   1   1   .   .   1   .   .   .   .   2   .   .   .   .   
  Highest-Rated Group      99   | .   .   .   .   40  16  .   .   .   16  99  .   .   31  .   .   .   .   94  .   .   .   .   
  Highest-Rated Ally       99   | .   .   .   .   16  16  .   .   .   16  99  .   .   31  .   .   .   .   47  .   .   .   .   
Total Orders               11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   5   .   .   .   .   
  EXPLORE                  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   4   .   .   .   .   
  RETURN                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Ally Attacks               66   | .   .   .   .   4   7   .   .   .   13  .   .   .   10  .   .   .   .   32  .   .   .   .   
  Total Damage             908  | .   .   .   .   36  13  .   .   .   142 .   .   .   168 .   .   .   .   549 .   .   .   .   
  Kills                    9    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   7   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Sto Gar Fac Was Fac Gar Fac Fac Upp Upp War Pro Res 
Robot Analysis Total       4    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Drone Launches             10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   4   .   .   .   .   
  Drone Recoveries         8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   3   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Sto  Gar  Fac  Was  Fac  Gar  Fac  Fac  Upp  Upp  War  Pro  Res  
Turns Passed               18367 | 78   587  802  606  479  2028 385  943  791  601  1040 361  656  545  390  674  3207 1254 1043 605  149  1138 5    
Spaces Moved               7147  | 42   270  426  325  235  759  148  414  301  297  337  118  268  146  120  237  1227 420  335  242  68   409  3    
  Core                     14    | 13   .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   4874  | 24   270  426  325  235  435  .    .    .    .    87   118  268  76   .    206  1227 261  332  242  68   274  .    
  Legs                     68    | .    .    .    .    .    22   .    .    46   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2191  | 5    .    .    .    .    302  148  413  255  297  250  .    .    70   120  31   .    159  3    .    .    135  3    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  152  152  192  140  140  150  150  150  140  205  205  190  150  160  220  180  210  220  220  150  150  
  Average Speed            198   | 150  160  154  182  192  205  169  158  171  159  181  205  205  221  194  211  224  236  226  220  220  212  150  
  Slowest Speed            2500  | 200  160  160  192  192  320  190  2500 240  160  285  205  205  285  220  280  245  320  240  220  220  290  150  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38    | 4    44   80   68   47   58   36   14   35   10   49   40   8    85   5    53   38   24   77   43   15   62   1    
  Regions Visited          22
    Branch Regions         8
  Pre-discovered Areas     4     | .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Known Exits Taken        4     | .    .    .    .    .    1    .    1    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      12    | 1    1    1    1    1    .    .    .    .    1    .    .    .    .    .    .    1    1    1    1    1    1    .    
Scrap Searched             7     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    2    .    
Spaces Dug                 12    | .    .    .    .    .    1    .    .    .    .    .    .    9    .    .    .    2    .    .    .    .    .    .    
Terrain Destroyed          270   | .    .    .    .    .    41   12   1    3    .    12   .    16   .    8    16   49   42   24   7    .    39   .    
  Melee                    2     | .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Projectile               105   | .    .    .    .    .    .    .    1    1    .    10   .    .    .    8    .    20   18   17   7    .    23   .    
  AOE                      163   | .    .    .    .    .    40   12   .    2    .    2    .    15   .    .    16   29   24   7    .    .    16   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Sto  Gar  Fac  Was  Fac  Gar  Fac  Fac  Upp  Upp  War  Pro  Res  
Total                      9936 | 54   358  546  340  245  1076 209  634  468  382  640  175  338  254  229  347  1586 653  504  277  68   550  3    
  Wait                     801  | .    33   75   .    .    46   7    118  14   8    126  9    29   4    65   1    110  79   69   .    .    8    .    
  Move                     7129 | 41   269  425  324  234  759  146  414  300  296  337  117  268  145  120  236  1226 419  334  241  67   408  3    
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  280  | 5    5    5    12   .    82   4    11   8    8    8    1    3    5    4    7    52   14   9    12   1    24   .    
  Fast Attach              125  | 7    4    8    1    .    13   .    13   5    4    19   .    2    3    5    6    23   8    .    .    .    4    .    
  Attach                   137  | .    2    .    .    .    15   4    4    10   .    7    7    3    3    2    11   13   9    19   3    .    25   .    
  Detach                   68   | 1    1    2    .    .    9    .    3    4    1    10   .    3    .    2    6    16   5    1    .    .    4    .    
  Swap                     80   | .    3    2    .    1    10   2    4    8    4    7    .    1    4    1    2    14   9    2    2    .    4    .    
  Drop                     208  | .    5    9    3    .    35   .    25   9    11   24   1    .    4    3    .    59   20   .    .    .    .    .    
  Fire                     936  | .    36   16   .    .    52   46   42   86   42   62   38   27   86   26   58   68   90   69   19   .    73   .    
  Melee                    71   | .    .    .    .    10   55   .    .    .    .    4    .    2    .    .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    14   | .    .    4    .    .    .    .    .    .    .    4    .    .    .    .    .    5    .    1    .    .    .    .    
  Escape Stasis            86   | .    .    .    .    .    .    .    .    24   8    32   2    .    .    .    20   .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison
-7/Factory
-7/Garrison
-7/Factory
-7/Storage (discovered 2 exits: *Fac / Gar)
-7/Garrison
-6/Factory
-6/Waste
-6/Factory
-6/Garrison (discovered 2 exits: *Fac x2)
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research

 History 
---------
  Turn | Location           | Event
    18 | -11/Scrapyard      | Discovered new exit (range 15)
    79 | -11/Scrapyard      | Entered Materials
   309 | -10/Materials      | Build established: Mutant
   595 | -10/Materials      | Discovered new exit (range 16)
   639 | -10/Materials      | Repaired Assault Rifle
   666 | -10/Materials      | Entered Mines
   706 | -10/Mines          | Discovered new exit (range 7)
   781 | -10/Mines          | Found the Drone Emporium
   790 | -10/Mines          | Found Prototype Device
   902 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1036 | -10/Mines          | Discovered new exit (range 8)
  1113 | -10/Mines          | Met a Derelict shopkeep closing up shop
  1462 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1462 | -10/Mines          | Discovered new exit (range 5)
  1468 | -10/Mines          | Entered Exiles
  1505 | -10/Exiles         | Met 8R-AWN
  1531 | -10/Exiles         | Met EX-HEX
  1652 | -10/Exiles         | Met EX-DEC
  1796 | -10/Exiles         | Learned location of Zion (-6)
  1840 | -10/Exiles         | Met EX-BIN
  1876 | -10/Exiles         | Build established: Hauler-Mutant
  2053 | -10/Exiles         | Discovered new exit (range 14)
  2074 | -10/Exiles         | Entered Mines
  2133 | -9/Mines           | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  2168 | -9/Mines           | Learned Materials security intel
  2375 | -9/Mines           | Destroyed YI-UF0
  2436 | -9/Mines           | Learned Materials emergency access door positions
  2471 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  2545 | -9/Mines           | Discovered new exit (range 5)
  2553 | -9/Mines           | Entered Materials
  2553 | -8/Materials       | Accompanied by 1 ally
  2553 | -8/Materials       | Evolved 4 slots: Utility x4
  2554 | -8/Materials       | Identified Thief Drone Bay
  3308 | -8/Materials       | Lost 3 parts (1n1u1w)
  3892 | -8/Materials       | Lost 4 parts (2n2u)
  4024 | -8/Materials       | Discovered new exit (range 5)
  4581 | -8/Materials       | Identified exit to Garrison
  4581 | -8/Materials       | Entered Garrison
  4588 | -8/Garrison        | Installed Relay Interface Framework
  4662 | -8/Garrison        | Triggered checkpoint
  4672 | -8/Garrison        | Core integrity fell below 50%
  4740 | -8/Garrison        | Lost 3 parts (1n1u1w)
  4943 | -8/Garrison        | Discovered new exit (range 9)
  4966 | -8/Garrison        | Entered Factory
  4966 | -7/Factory         | Evolved 2 slots: Utility x2
  5395 | -7/Factory         | Fabricated Enh. Autogun (x1)
  5909 | -7/Factory         | Identified exit to Garrison
  5909 | -7/Factory         | Entered Garrison
  6075 | -7/Garrison        | Destroyed 7 combat bots
  6324 | -7/Garrison        | Triggered checkpoint
  6339 | -7/Garrison        | Triggered checkpoint
  6471 | -7/Garrison        | Discovered new exit (range 10)
  6497 | -7/Garrison        | Expanded RIF knowledge: Robot Detection
  6556 | -7/Garrison        | Triggered checkpoint
  6594 | -7/Garrison        | Garrison Relay disabled
  6700 | -7/Garrison        | Entered Factory
  7146 | -7/Factory         | Core integrity fell below 50%
  7253 | -7/Factory         | Discovered new exit (range 6)
  7301 | -7/Factory         | Entered Storage
  7733 | -7/Storage         | Repaired Imp. Heavy Armor Plating
  7773 | -7/Storage         | Repaired Ion Cannon
  7969 | -7/Storage         | Met 01-MTF
  8014 | -7/Storage         | Destroyed 01-MTF
  8020 | -7/Storage         | Found 01-MTF's Shockpuncher
  8038 | -7/Storage         | Found Prototype Device
  8038 | -7/Storage         | Identified 01-MTF's Autohacker
  8181 | -7/Storage         | Discovered new exit (range 15)
  8289 | -7/Storage         | Found Prototype Launcher
  8289 | -7/Storage         | Identified Rocket Array
  8341 | -7/Storage         | Identified exit to Garrison
  8341 | -7/Storage         | Entered Garrison
  8418 | -7/Garrison        | Triggered checkpoint
  8548 | -7/Garrison        | Core integrity fell below 20%
  8585 | -7/Garrison        | Lost 7 parts (2n2u3w)
  8661 | -7/Garrison        | Discovered new exit (range 8)
  8694 | -7/Garrison        | Expanded RIF knowledge: Program Shield
  8702 | -7/Garrison        | Entered Factory
  8702 | -6/Factory         | Evolved 2 slots: Utility x2
  9194 | -6/Factory         | Garrison activated, responded to threat
  9234 | -6/Factory         | Destroyed 12 combat bots
  9355 | -6/Factory         | Destroyed 7 combat bots
  9358 | -6/Factory         | Sucked down chute
  9358 | -6/Factory         | Entered Waste
  9359 | -6/Waste           | Met a frightened Derelict
  9373 | -6/Waste           | EMP discharged
  9391 | -6/Waste           | Spotted C-40 Crusher
  9413 | -6/Waste           | Spotted C-40 Crusher
  9415 | -6/Waste           | Spotted C-40 Crusher
  9432 | -6/Waste           | Spotted C-40 Crusher
  9439 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  9449 | -6/Waste           | Spotted C-40 Crusher
  9449 | -6/Waste           | Spotted C-40 Crusher
  9473 | -6/Waste           | EMP discharged
  9473 | -6/Waste           | System corruption reached 10%
  9545 | -6/Waste           | Discovered new exit (range 10)
  9573 | -6/Waste           | EMP discharged
  9673 | -6/Waste           | EMP discharged
  9673 | -6/Waste           | System corruption reached 30%
  9773 | -6/Waste           | EMP discharged
  9841 | -6/Waste           | Destroyed C-40 Crusher
  9846 | -6/Waste           | Found Damper Plating
  9851 | -6/Waste           | Found Damper Plating
  9873 | -6/Waste           | EMP discharged
  9903 | -6/Waste           | Entered Factory
 10076 | -6/Factory         | Fabricated Hcp. Storage Unit (x1)
 10170 | -6/Factory         | Garrison activated, responded to threat
 10232 | -6/Factory         | Lost 3 parts (1p1n1w)
 10293 | -6/Factory         | Identified exit to Garrison
 10293 | -6/Factory         | Entered Garrison
 10354 | -6/Garrison        | Spotted B-75 Beast
 10358 | -6/Garrison        | Triggered checkpoint
 10358 | -6/Garrison        | Triggered checkpoint
 10387 | -6/Garrison        | Destroyed 8 combat bots
 10432 | -6/Garrison        | Destroyed B-75 Beast
 10432 | -6/Garrison        | Core integrity fell below 50%
 10464 | -6/Garrison        | Lost 11 parts (2p1n3u5w)
 10480 | -6/Garrison        | Triggered checkpoint
 10533 | -6/Garrison        | Destroyed 8 combat bots
 10718 | -6/Garrison        | Discovered new exit (range 10)
 10918 | -6/Garrison        | Discovered new exit (range 12)
 10959 | -6/Garrison        | Expanded RIF knowledge: Signal Jamming
 10967 | -6/Garrison        | Entered Factory
 10967 | -5/Factory         | Evolved 2 slots: Utility x2
 11140 | -5/Factory         | Fabricated Hcp. Storage Unit (x1)
 11192 | -5/Factory         | Fabricated Hcp. Storage Unit (x1)
 11404 | -5/Factory         | Lost 3 parts (1n1u1w)
 14162 | -5/Factory         | Discovered new exit (range 5)
 14174 | -5/Factory         | Entered another Factory area
 14174 | -4/Factory         | Evolved 2 slots: Utility x2
 14759 | -4/Factory         | Found Quantum Capacitor
 14874 | -4/Factory         | Fabricated Hcp. Storage Unit (x1)
 15383 | -4/Factory         | Discovered new exit (range 6)
 15416 | -4/Factory         | Found Prototype Processor
 15416 | -4/Factory         | Identified Exp. Targeting Computer
 15428 | -4/Factory         | Entered Upper Caves
 15430 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 15500 | -4/Upper Caves     | Lost 12 parts (1p2n5u4w)
 15622 | -4/Upper Caves     | Spotted B-86 Titan
 15637 | -4/Upper Caves     | Destroyed B-86 Titan
 15964 | -4/Upper Caves     | Lost 3 parts (1n1u1w)
 16043 | -4/Upper Caves     | Learned Research stockpile data
 16304 | -4/Upper Caves     | Discovered new exit (range 7)
 16471 | -4/Upper Caves     | Entered another Upper Caves area
 16587 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 16637 | -4/Upper Caves     | Lost 3 parts (2u1w)
 16810 | -4/Upper Caves     | Encountered a Warlord checkpoint
 17012 | -4/Upper Caves     | Discovered new exit (range 7)
 17076 | -4/Upper Caves     | Entered Warlord
 17129 | -4/Warlord         | System corruption reached 10%
 17149 | -4/Warlord         | System corruption cleaned by Quarantine Array
 17203 | -4/Warlord         | Discovered new exit (range 12)
 17225 | -4/Warlord         | Entered Proximity Caves
 17354 | -3/Proximity Caves | Lost 6 parts (1p1n4u)
 17459 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 17501 | -3/Proximity Caves | Lost 3 parts (1n1u1w)
 17629 | -3/Proximity Caves | Lost 3 parts (1n1u1w)
 17723 | -3/Proximity Caves | Lost 4 parts (2p1n1w)
 17916 | -3/Proximity Caves | Core integrity fell below 50%
 18010 | -3/Proximity Caves | Lost 5 parts (1n2u2w)
 18328 | -3/Proximity Caves | Lost 4 parts (1n1u2w)
 18342 | -3/Proximity Caves | Discovered new exit (range 13)
 18363 | -3/Proximity Caves | Entered Research
 18363 | -3/Research        | Evolved 2 slots: Utility x2
 18368 | -3/Research        | Self-destructed

 Last Messages 
---------------
Slug penetrates G-67 Veteran.
G-67 Veteran suffers critical hit.
Destroyed Electrolaser.
Slug penetrates G-67 Veteran.
G-67 Veteran destroyed.
AH, BX%GS:BC:EEM/B7GOMKXGA4DBWR1QU
Flexi-carbon Leg fries itself beyond repair.
Adv. Heat Sink fries itself beyond repair.
Flexi-carbon Leg fries itself beyond repair.
Plasma Rifle fries itself beyond repair.
Acquired Plasma Rifle.
Acquired 69 matter.
Acquired Adv. Heat Sink.
EXIT=FOUND
Acquired 10 matter.
A YZ/%G#S#:H7>89/IU|3Q<XJA=2RP9F%N
PARAMETERS=UTILITY_2
LOCATION=UNKNOWN
GOAL=ESCAPE
Loading Research stockpile data (x14)...

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????????????    |
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| ???????????????????????????????????????????????    |
| ????????????????????    ???????????????????????    |
| ???????????????????#    ???????????????????????    |
| ???????????????????#    ???????????????????????    |
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| ???????????????????#    +??????????????????????    |
| ???????????????????#    #??????????????????????    |
| ???????????????????#    ##########?????????????    |
| ?????????###########    #     !! #?????????????    |
| ????????                #     !  #?????????????    |
| ????????                #        #?????????????    |
| ????????                #  m     #?????????????    |
| ?????????               /@ " ""  #?????????????    |
| ????????????????####    #  "R""  #?????????????    |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           131
Coolant Potential          180
Energy Generation          27
Energy Capacity            1190
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             1800
Resistance: TH             15
Resistance: EM             90
Utility Shielding          66
Weapon Shielding           66
Weapon Cycling             15
Phase Shifting             10
Evasion (%)                50
Targeting Accuracy         32
Target Analysis            6
Core Analysis              8
Recoil Reduction           2
Matter Filtering           50
Energy Filtering           30
Particle Charging          20
Kinecelleration            40
Salvage Targeting          4
Offensive Hacking          10
Relay Coupler Types        30
Relay Coupler Value        1

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Mines  | Hacked
      Enh. Autogun | -7/Factory | Hacked
     Plasma Cannon | -7/Factory | Hacked
   Remote Datajack | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
      Enh. Autogun | x1 | -7/Factory 
 Hcp. Storage Unit | x1 | -6/Factory 
 Hcp. Storage Unit | x1 | -5/Factory 
 Hcp. Storage Unit | x1 | -5/Factory 
 Hcp. Storage Unit | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DispersionFireCloak
  Manual?         0
Play Time         02:20:58
  Cumulative      257.1 hours
  Start           2020.09.16 @ 13:48:50
  End             2020.09.16 @ 17:15:33
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          259
  Rogue           259
  Adventurer      0
  Explorer        0
Win Type          -
  Total           13
  Types           9/0/3/1/0/0/0/0/0
Lore%             80
Gallery%          89
Achievement%      71
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d63c557a-bfa0-4569-91e2-afe8f60e7678