Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.11 @ 02:14:27 Player: Szantharis Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (58) 290 Value Destroyed (1913) 1913 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-30) -30 TOTAL SCORE: 8013 Bonus ------- Friendly Fire -30 Cogmind --------- Core Integrity 0/1300 Matter 256/300 Energy 99/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Treads Large Storage Unit Advanced Matter Compressor (22) Assault Cannon Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Particle Reactor Light Particle Reactor > --- PROPULSION ------- Light Treads Improved Treads Armored Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Cryofiber Web Large Storage Unit Advanced Matter Compressor Improved Sensor Array Improved Targeting Computer Improved Kinecellerator Heavy Armor Plating Improved Force Field > --- WEAPON ----------- Heavy Beamcaster Quantum Rifle Railgun Railgun > --- INVENTORY -------- Heavy Ion Engine Improved Fusion Compressor Improved Treads Medium Treads Medium Treads Improved Cooling System Improved Cooling System Large Storage Unit Hardened Medium Armor Plating Recalibrator Heavy Wave Gun Advanced Beam Cannon Advanced Beam Cannon Assault Cannon Linear Accelerator [Rating: 106] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Flight Unit Impulse Thruster Array Utility Improved Cooling System Device Improved Cooling System Storage Medium Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Assault Cannon Launcher EMP Blaster Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Slots Evolved 14 | . . . 2 2 2 2 2 2 . . 2 Power 2 | . . . 1 . . . . . . . 1 Propulsion 3 | . . . . 1 . 1 . 1 . . . Utility 7 | . . . 1 1 2 . 1 1 . . 1 Weapon 2 | . . . . . . 1 1 . . . . Parts Attached 89 | 7 4 . 15 9 12 3 7 2 9 4 17 Power 13 | 1 1 . 2 1 . . . . 2 . 6 Engine 6 | 1 1 . 2 1 . . . . 1 . . Core 4 | . . . . . . . . . 1 . 3 Reactor 3 | . . . . . . . . . . . 3 Propulsion 23 | 2 . . 2 5 4 2 1 1 4 . 2 Treads 22 | 2 . . 2 5 4 2 1 1 4 . 1 Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . 1 Utility 28 | 2 1 . 2 3 6 . 3 1 2 1 7 Device 16 | 1 . . 1 2 5 . 1 1 1 1 3 Storage 5 | 1 1 . . . . . 1 . . . 2 Processor 1 | . . . . . 1 . . . . . . Hackware . | . . . . . . . . . . . . Protection 6 | . . . 1 1 . . 1 . 1 . 2 Artifact . | . . . . . . . . . . . . Weapon 25 | 2 2 . 9 . 2 1 3 . 1 3 2 Energy Gun 11 | 2 . . 4 . . 1 1 . 1 1 1 Energy Cannon 5 | . . . 3 . . . 1 . . . 1 Ballistic Gun 5 | . 2 . . . . . 1 . . 2 . Ballistic Cannon 3 | . . . 1 . 2 . . . . . . Launcher 1 | . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . . . 1 . 1 . 1 Parts Lost 11 | . 1 . . . . . . . 2 . 8 Power 2 | . 1 . . . . . . . . . 1 Propulsion 3 | . . . . . . . . . . . 3 Utility 2 | . . . . . . . . . 1 . 1 Weapon 4 | . . . . . . . . . 1 . 3 Highest Loss Streak 6 | . 1 . . . . . . . 2 . 6 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 93 | . 98 100 93 100 100 100 94 94 94 100 67 Engine 11 | . 12 14 17 18 15 13 11 10 6 10 3 Treads 23 | . 28 28 22 27 23 26 23 26 26 26 15 Device 19 | . 14 14 11 18 23 20 17 21 21 26 18 Storage 6 | . 14 14 11 9 7 6 5 5 5 5 2 Processor 3 | . . . . . 7 6 5 5 5 5 2 Protection 5 | . . . 9 9 7 6 5 5 5 5 2 Energy Gun 4 | . 18 . 4 . . 6 5 5 5 10 5 Energy Cannon 6 | . . . 7 18 9 6 5 5 4 . . Ballistic Gun 4 | . 9 28 3 . . . 5 5 5 5 6 Ballistic Cannon 3 | . . . 3 . 4 6 5 5 5 4 . Peak Build Rating 106 | 7 7 7 20 25 37 46 61 74 77 85 106 Average Rating 45 | 6 6 7 16 23 32 44 58 72 74 75 69 On Entrance 36 | . 7 7 7 17 25 37 46 61 74 73 85 Naked Turns 169 | . . . . . . . . . . . 169 Heaviest Build 122 | 12 18 17 43 45 47 51 80 85 88 90 122 Greatest Support 121 | 40 40 40 43 60 63 91 91 119 121 121 121 Greatest Overweight (x) 2 | 2 . . 1 . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 15 15 15 15 15 Average Capacity 11 | 7 9 10 10 10 10 10 11 15 15 15 11 Most Carried 15 | 4 7 9 10 10 10 10 12 15 15 15 15 Average Carried 10 | 3 6 8 9 9 9 9 9 12 14 14 11 Final Capacity 15 | 8 10 10 10 10 10 10 15 15 15 15 5 Final Carried 15 | 4 7 9 10 10 10 10 12 15 14 15 4 Class Distribution -------------------- 49% | Mutant 37% | Scavenger-Gunner 13% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Matter Collected 1853 | 270 45 17 177 96 193 100 105 74 339 64 373 Remotely 148 | 86 45 17 . . . . . . . . . Salvage Created 2669 | 97 45 . 242 166 480 199 203 201 662 76 298 Parts 109 | 4 3 . 12 15 21 4 7 3 17 8 15 Haulers Intercepted 6 | . . . 2 . 2 1 1 . . . . Recyclers Shooed 3 | . . . . . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . . 13 11 . Prevented 3 | . . . . . . . . . 3 . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Combat Hostiles Destroyed 40 | . 3 . 5 6 1 1 1 3 12 4 4 Guns 20 | . 3 . . . . . . 2 7 4 4 Cannons 15 | . . . 1 6 1 1 1 . 5 . . AOE 4 | . . . 4 . . . . . . . . Classes Destroyed 11 | 1 1 . 3 . 2 1 . 1 2 . . Worker 3 | . . . . . 2 . . 1 . . . Hauler 6 | . . . 2 . 2 1 1 . . . . Recycler 7 | 1 . . . . 5 . 1 . . . . Operator 1 | . . . 1 . . . . . . . . Watcher 1 | . . . . . . 1 . . . . . Swarmer 17 | . 3 . 4 4 . . 1 . 1 4 . Grunt 9 | . . . . . 1 . . 2 6 . . Duelist 1 | . . . . . . . . . 1 . . Sentry 8 | . . . 1 2 . 1 . . 2 . 2 Hunter 3 | . . . . . . . . . 2 . 1 Programmer 2 | . . . . . . . . 1 . . 1 Best Kill Streak 5 | 1 3 . 5 4 5 1 1 3 5 4 2 Combat Bots Only 5 | . 3 . 4 4 1 1 1 2 5 4 2 Max Kills in Single Turn 3 | 1 2 . 3 1 1 1 1 1 1 1 1 Gunslinging 1 | . 1 . . . . . . . . . . Exploded 3 | . . . 3 . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Hostile Shots Fired 506 | . 21 . 4 34 16 27 4 13 113 17 257 Missed 160 | . 1 . 1 5 6 12 2 4 26 5 98 Damage Taken 5877 | . 174 . 57 166 179 119 134 188 1706 186 2968 Core 1423 | . 10 . . . 25 22 . . 43 18 1305 Absorbed by Shields 564 | . . . 21 71 25 . . . . . 447 Core Remaining (%) 97 | 100 . 96 100 100 96 97 100 . . 94 . Volleys Fired 138 | 2 14 . 10 12 25 11 7 6 26 5 20 Largest 4 | 2 2 . 2 2 2 3 4 4 4 4 4 Hottest 245 | 90 90 . 136 136 136 181 239 239 239 218 245 Shots Fired 372 | 4 27 . 20 24 47 31 16 22 104 20 57 Gun 191 | 4 27 . 8 . . 9 8 10 57 15 53 Cannon 178 | . . . 9 24 47 22 8 12 47 5 4 Launcher 3 | . . . 3 . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 159 | . 9 . 7 . 11 11 8 12 52 10 39 Thermal 206 | 4 18 . 6 24 36 20 8 10 52 10 18 Explosive . | . . . . . . . . . . . . Electromagnetic 7 | . . . 7 . . . . . . . . Robot Hit Streak 31 | 2 3 . 5 15 8 6 7 6 31 10 27 Robot Miss Streak 6 | 1 2 . 3 3 3 2 3 6 5 2 6 Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . 2 . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . . . . 1 Shots Hit Robots 240 | 2 14 . 11 16 31 22 10 10 71 10 43 Core Hits 151 | 2 4 . 11 7 14 8 11 6 51 9 28 Critical Kills 1 | . . . . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . 1 . . . Meltdown 1 | . . . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6019 | 24 174 . 261 329 736 470 293 336 1903 214 1279 Guns 3127 | 24 174 . 76 . . 151 148 124 1094 214 1122 Cannons 2676 | . . . 85 323 729 319 133 212 809 . 66 Explosions 95 | . . . 95 . . . . . . . . Melee . | . . . . . . . . . . . . Ramming 121 | . . . 5 6 7 . 12 . . . 91 Kinetic 2393 | . 62 . 65 . 208 157 96 156 777 56 816 Thermal 3378 | 24 112 . 64 323 521 313 185 180 1126 158 372 Explosive . | . . . . . . . . . . . . Electromagnetic 127 | . . . 127 . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 15 | . . . . . . . . 2 2 2 15 Average Corruption 3 | . . . . . . . . 1 2 1 10 Corruption Purged 2 | . . . . . . . . . . 2 . Corruption Blocked . | . . . . . . . . . . . . Effects 24 | . . . . . . . . 1 9 1 13 Message Errors 2 | . . . . . . . . . 1 . 1 Matter Fused 10 | . . . . . . . . . 4 1 5 Energy Discharges 1 | . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . 1 . . Data Loss (major) 6 | . . . . . . . . 1 3 . 2 Alerts 1 | . . . . . . . . . . . 1 Misdirections 3 | . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . Overflow Damage 39 | . . . . 1 1 19 . 16 2 . . Projectiles 39 | . . . . 1 1 19 . 16 2 . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 8 | . . . . . 2 1 . 2 3 . . Impact . | . . . . . . . . . . . . Kinetic 8 | . . . . . 2 1 . 2 3 . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 52 | . . . 10 . . . . . . . 42 Shots 1 | . . . 1 . . . . . . . . Rammed 22 | . . . 2 3 1 . 1 . . . 15 Targets Rammed 22 | . . . 2 3 1 . 1 . . . 15 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 588 | 42 60 . 192 198 588 . . . . . 117 Average Temperature 131 | 20 22 . 61 116 284 . . . . . 43 Received Heat Transfer 607 | . . . 6 . 66 30 . . 415 . 90 Effects 4 | . . . . . 4 . . . . . . Interference 2 | . . . . . 2 . . . . . . Matter Decay 1 | . . . . . 1 . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Parts Melted 6 | . . . . 2 . 2 . 2 . . . Heat Transferred 5174 | 62 297 . 161 592 934 592 239 225 1318 235 519 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . 3 . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Peak Influence 376 | 5 78 30 191 215 76 77 34 118 . . 376 Initial 114 | . 3 30 11 1 6 18 . 16 . . 114 Average 60 | 4 43 30 61 90 24 39 13 40 . . 152 Maximum Alert Level 1 | . . . . 1 . . . . . . 1 Low Security (%) 92 | 100 100 100 100 70 100 100 100 100 . . 79 Level 1 7 | . . . . 29 . . . . . . 20 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 15 | . 1 . . 1 6 1 . . . . 6 Investigation 1 | . . . . . 1 . . . . . . Extermination 1 | . . . . . . . . . . . 1 Reinforcement 12 | . 1 . . 1 4 1 . . . . 5 Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Distress Signals 4 | . . . . . 1 1 . 1 . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 120 | . 8 . 6 8 11 7 8 7 14 5 46 Peak Tracking Total 19 | . 4 . 4 4 3 1 4 4 5 5 19 Tactical Retreats 13 | . . . 1 1 . . . . 3 1 7 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Traps Triggered 3 | . . . 1 . 1 . . 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Machines Disabled 1 | . . . . . . 1 . . . . . Max in Single Turn 1 | . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Machines Accessed 9 | . 1 1 4 2 . . . . . 1 . Terminals 7 | . 1 1 4 1 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 27 | . 2 4 10 10 . . . . . 1 . Successful 16 | . . 2 9 4 . . . . . 1 . Failed 11 | . 2 2 1 6 . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 20 | . 2 4 10 4 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 6 | . . . . 6 . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 15 | . . 2 9 3 . . . . . 1 . Record 9 | . . 2 5 2 . . . . . . . Robot Analysis 3 | . . . 2 1 . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . Hauler Manifests 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 1 | . . . . 1 . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 5 | . 1 1 3 . . . . . . . . Full Trace Events 1 | . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . . Programmers 4 | . . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Robot Analysis Total 3 | . . . 2 1 . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . . 2 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Turns Passed 5692 | 228 226 146 534 649 792 476 399 290 983 268 701 Spaces Moved 3199 | 89 111 91 270 326 394 258 216 145 524 144 631 Core 304 | 5 . . . . . . . . . . 299 Treads 2782 | 84 111 91 270 326 394 258 216 145 524 144 219 Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 113 | . . . . . . . . . . . 113 Fastest Speed 45 | 50 160 160 160 160 160 162 162 162 162 162 45 Average Speed 147 | 155 160 160 166 160 160 162 162 162 162 162 88 Slowest Speed 242 | 160 160 160 240 160 163 162 162 162 162 162 242 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 21 | 7 29 27 24 25 17 12 9 6 66 14 25 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . . . . 1 1 . Known Exits Taken 1 | . . . 1 . . . . . . . . Unknown Exits Taken 10 | 1 1 1 . 1 1 1 1 1 1 1 . Scrap Searched 5 | . . 1 . . . . . . 3 1 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 58 | . . . 6 . . . 1 8 31 6 6 Melee . | . . . . . . . . . . . . Projectile 54 | . . . 2 . . . 1 8 31 6 6 AOE 4 | . . . 4 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Upp Upp Res Total 3896 | 171 131 92 337 429 512 294 255 188 592 167 728 Wait 335 | 70 . . 3 69 66 13 15 30 33 5 31 Move 3184 | 88 110 90 269 325 393 257 215 144 523 143 627 Hop 2 | . . . . . . . . . . . 2 Pick Up 63 | 4 3 2 17 5 6 5 5 5 . 6 5 Fast Attach 13 | 7 . . 3 . . . . . 1 . 2 Attach 22 | . 1 . . 3 2 2 3 2 2 . 7 Detach 3 | . . . 1 . . . 1 . . . 1 Swap 54 | . 3 . 12 6 10 1 4 . 6 4 8 Drop 58 | . . . 20 6 9 5 4 1 . 4 9 Fire 138 | 2 14 . 10 12 25 11 7 6 26 5 20 Melee . | . . . . . . . . . . . . Ram 16 | . . . . . . . . . . . 16 Kick . | . . . . . . . . . . . . Crush 7 | . . . 2 3 1 . 1 . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 229 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 16) 455 | -10/Materials | Entered Mines 463 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 542 | -10/Mines | Discovered new exit (range 11) 565 | -10/Mines | Learned location of 1 exit from Materials 601 | -10/Mines | Entered Materials 601 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 602 | -9/Materials | Identified exit to Materials 1121 | -9/Materials | Discovered exit to Materials (range 10) 1135 | -9/Materials | Entered another Materials area 1135 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1391 | -8/Materials | Met 7R-MNS 1741 | -8/Materials | Discovered new exit (range 10) 1784 | -8/Materials | Entered Factory 1784 | -7/Factory | Evolved 2 slots: Utility x2 1785 | -7/Factory | Caught up to 7R-MNS 2557 | -7/Factory | Discovered new exit (range 5) 2563 | -7/Factory | Garrison activated, responded to threat 2576 | -7/Factory | Entered another Factory area 2576 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2577 | -6/Factory | Caught up to 7R-MNS 2861 | -6/Factory | Build established: Gunner 2966 | -6/Factory | Found Powered Armor 3013 | -6/Factory | Discovered new exit (range 12) 3052 | -6/Factory | Entered another Factory area 3052 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3053 | -5/Factory | Caught up to 7R-MNS 3423 | -5/Factory | Discovered new exit (range 10) 3451 | -5/Factory | Entered another Factory area 3451 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3452 | -4/Factory | Caught up to 7R-MNS 3644 | -4/Factory | Build established: Scavenger-Gunner 3722 | -4/Factory | Discovered new exit (range 12) 3738 | -4/Factory | 7R-MNS successfully reached the Upper Caves 3741 | -4/Factory | Entered Upper Caves 4103 | -4/Upper Caves | Learned Research emergency access door positions 4130 | -4/Upper Caves | Encountered a Warlord checkpoint 4444 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4626 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 4681 | -4/Upper Caves | Discovered new exit (range 14) 4724 | -4/Upper Caves | Entered another Upper Caves area 4744 | -4/Upper Caves | Learned Research emergency access door positions 4918 | -4/Upper Caves | Discovered new exit (range 3) 4992 | -4/Upper Caves | Entered Research 4992 | -3/Research | Evolved 2 slots: Power x1, Utility x1 5468 | -3/Research | Released all parts (15) 5476 | -3/Research | System corruption reached 10% 5499 | -3/Research | Lost 6 parts (2n1u3w) 5502 | -3/Research | Spotted B-86 Titan 5546 | -3/Research | Core integrity fell below 50% 5689 | -3/Research | Core integrity fell below 20% 5693 | -3/Research | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 05634_ Acquired 123 matter. 05654_ Acquired Particle Reactor. 05655_ Dropped Particle Reactor. 05668_ System corrupted: Matter fused (-6). 05669_ R-10 Processor destroyed. 05670_ K-01 Serf collects debris. 05671_ Imp. Fusion Compressor destroyed. 05671_ S-43 Plague suffers critical hit (Destroy). 05672_ K-01 Serf collects debris. 05672_ P-80 Master resets R-10 Processor, system corruption cleaned. 05674_ Impulse Thruster Array destroyed. 05681_ Slammed into P-80 Master. 05683_ System corrupted: Matter fused (-6). 05683_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 05688_ Knocked back. 05688_ C-35 Carver knocked back. 05688_ Knocked back. 05690_ Scanalyzer disabled. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????H????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????????????????#????????????? | | ????????????######??????????? #????????????? | | ????????????# #??????????? #????????????? | | ????????????# #######???? #????????????? | | ?############ ## # ##### ##???????????? | | ? #???????????? | | #???????????? | | c #???????????? | | c c@ #???????????? | | ##+########### #### #???????????? | | # s # ! #?? #???????????? | | # p !! # #????#???????????? | | """" / "" !* # +????????????????? | | ""S"" # """ !* # #????????????????? | | "" "" # """ # #????????????????? | | # "S # #????????????????? | | # "" # #????????????????? | | # "" """ # #????????????????? | | ####+### """ # #????????????????? | | ???# #?# """ # #????????????????? | | ???# #?# ? # #????????????????? | | ???# #?# ? # +????????????????? | | ???# #?#/##################????????????????? | | ???# #?? #?????????????????????????????????? | | ???# #?? #?????????????????????????????????? | | ???# #?? #?????????????????????????????????? | | ???# #?? #?????????????????????????????????? | | ???# ### ##########????????????????????????? | | ???# ???????????????????????? | | ???# ???????????????????????? | | ???# ??????????????+???????? | | ???# ???????????????????????? | | #### #########????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Coolant Potential 50 Energy Generation 54 Energy Capacity 705 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Evasion (%) 61 Targeting Accuracy 6 Recoil Reduction 5 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Dangerous Findings Leap Before You Look Respectable Loadout System Compromised Challenges ------------ None Game ------ Seed AlphaCatalystBallwheel Manual? 0 Play Time 02:09:52 Cumulative 8.9 hours Start 2025.04.08 @ 08:50:15 End 2025.04.11 @ 02:14:27 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1bdd1663-5445-4ce4-9f02-f178008d95e6