Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.16 @ 02:06:53

Player: FallingSands

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (16)       3200
Robots Destroyed (180)     900
Value Destroyed (7982)     7982
Prototype IDs (67)         1340
Alien Tech Used (1)        200
Bonus (6142)               6142
              TOTAL SCORE: 24264

 Bonus
-------
High Alert Combat Kills    2133
Follower Combat Kills      444
Aligned with FarCom        300
Met Zhirov                 300
Win                        3000
Friendly Fire              -35

 Cogmind 
---------
Core Integrity             1547/1600
Matter                     203/300
Energy                     273/590
System Corruption          15%
Temperature                Cool (11)
Movement                   Treading (150)
Location                   To Epsilon Eridani

 Parts 
-------
>               --- POWER (2) --------
                Particle Reactor
                Quantum Reactor
>               --- PROPULSION (6) ---
       Advanced Heavy Treads
       Advanced Heavy Treads
       Enhanced Armored Heavy Treads
>               --- UTILITY (14) -----
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
                Structural Scanner
       Enhanced Optical Array
      Makeshift Transmission Jammer
       Improved Cloaking Device
        Layered Medium Armor Plating
        Layered Medium Armor Plating
                EM Disruption Field
       Advanced Force Field
       Advanced Force Field
     Long-range Tractor Beam
>               --- WEAPON (3) -------
       Enhanced Quantum Rifle
                Linear Accelerator
                Linear Accelerator
>               --- INVENTORY (20) ---
                Fusion Reactor
                Particle Reactor
                Particle Reactor
                Quantum Reactor
                Myomer Leg
       Advanced Force Field
                Transdimensional Reconstructor
                Quantum Rifle
                Railgun
                Railgun
                Railgun
                Hardcell Cannon
                Micro-nuke Launcher
       Advanced Remote Datajack
       Improved Plasma Cutter
                Longsword +1

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
                Quantum Reactor
>               --- PROPULSION -------
       Advanced Heavy Treads
       Advanced Heavy Treads
       Enhanced Armored Heavy Treads
>               --- UTILITY ----------
       Advanced Power Amplifier
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
                Structural Scanner
       Enhanced Optical Array
       Advanced Weapon Cycler
      Makeshift Transmission Jammer
        Layered Medium Armor Plating
         Medium Reactive Plating
       Improved Thermal Shield
                EM Disruption Field
       Advanced Force Field
     Long-range Tractor Beam
>               --- WEAPON -----------
       Enhanced Quantum Rifle
                Linear Accelerator
                Linear Accelerator
>               --- INVENTORY --------
                Fusion Reactor
                Particle Reactor
                Particle Reactor
                Quantum Reactor
                Myomer Leg
       Advanced Heat Sink
       Improved Cloaking Device
        Layered Medium Armor Plating
       Advanced Force Field
       Advanced Force Field
                Transdimensional Reconstructor
                Quantum Rifle
                Railgun
                Railgun
                Railgun
                Hardcell Cannon
                Micro-nuke Launcher
       Advanced Remote Datajack
       Improved Plasma Cutter
                Longsword +1
[Rating: 180]

 Favorites 
-----------
Power                      Particle Reactor
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Particle Reactor
Propulsion                 Improved Carbon-fiber Leg
  Treads                   Advanced Heavy Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Heavy EM Pulse Gun
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Linear Accelerator
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Hammer
  Slashing Weapon          Longsword +1
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   2   2   2   .   .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   .   .   .   2   .   1   1   .   .   .   .   .   .   .   .   
  Utility                  12   | .   .   .   .   .   2   2   1   .   2   .   .   .   .   1   2   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             506  | 9   60  20  9   24  99  20  16  7   7   12  4   11  21  43  108 36  
  Power                    33   | 1   3   5   .   1   6   1   1   .   .   1   .   2   3   3   3   3   
    Engine                 15   | 1   3   5   .   1   4   1   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   
    Reactor                15   | .   .   .   .   .   .   .   1   .   .   1   .   2   2   3   3   3   
  Propulsion               66   | 5   9   3   1   2   19  5   3   2   2   .   .   3   2   5   5   .   
    Treads                 8    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   5   .   
    Leg                    49   | 4   6   3   1   2   14  3   3   2   2   .   .   3   2   4   .   .   
    Wheel                  4    | 1   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
    Hover                  3    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  225  | .   24  6   4   5   36  7   4   3   3   6   .   6   6   23  73  19  
    Device                 158  | .   11  2   .   3   19  6   2   2   1   5   .   5   5   17  62  18  
    Storage                21   | .   9   2   4   .   4   .   .   1   .   .   .   .   .   .   1   .   
    Processor              12   | .   2   2   .   .   3   .   1   .   .   .   .   .   .   4   .   .   
    Hackware               4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   
    Protection             30   | .   2   .   .   2   8   1   1   .   2   1   .   1   1   2   8   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   182  | 3   24  6   4   16  38  7   8   2   2   5   4   .   10  12  27  14  
    Energy Gun             36   | 1   15  .   .   .   8   .   2   .   .   .   .   .   2   .   7   1   
    Energy Cannon          15   | .   1   .   1   .   9   .   1   1   .   .   .   .   1   .   1   .   
    Ballistic Gun          32   | 2   .   .   .   4   13  3   .   1   1   3   1   .   3   .   1   .   
    Ballistic Cannon       20   | .   .   .   .   1   .   .   .   .   .   .   .   .   1   4   7   7   
    Launcher               18   | .   4   2   .   3   1   1   .   .   .   .   2   .   2   .   1   2   
    Special Weapon         14   | .   1   2   1   1   1   1   2   .   1   .   .   .   .   1   3   .   
    Impact Weapon          9    | .   2   2   1   2   .   .   1   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        29   | .   1   .   1   5   4   .   1   .   .   .   .   .   .   6   7   4   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   9    | .   .   .   .   .   2   2   1   .   .   1   1   .   1   1   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   
Parts Lost                 12   | .   .   4   .   1   2   .   .   .   .   .   .   .   .   .   3   2   
  Power                    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   2   
  Weapon                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   2   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   97  97  99  100 95  97  96  100 97  99  100 99  99  99  90  86  
  Engine                   5    | .   13  13  14  14  6   7   4   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   1   5   5   5   5   5   4   9   8   7   
  Treads                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   12  
  Leg                      25   | .   27  28  28  28  31  30  31  35  31  31  31  30  31  28  9   .   
  Device                   18   | .   5   7   .   10  8   20  24  25  29  30  31  30  30  26  24  38  
  Storage                  9    | .   13  16  27  14  9   7   6   5   5   5   5   5   5   4   4   4   
  Processor                3    | .   6   4   .   .   1   .   .   .   .   .   .   .   .   4   8   4   
  Hackware                 2    | .   .   .   .   .   8   7   6   2   .   .   .   .   .   .   3   .   
  Protection               5    | .   .   .   .   2   7   7   6   5   10  10  10  10  10  9   9   8   
  Energy Gun               5    | .   27  5   .   .   1   .   3   .   .   .   .   .   2   3   3   4   
  Energy Cannon            2    | .   .   .   .   .   6   4   1   5   5   5   5   5   2   .   1   .   
  Ballistic Gun            3    | .   .   .   .   4   8   6   .   5   5   8   7   5   5   4   2   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   2   5   
  Special Weapon           2    | .   .   6   13  4   .   2   5   5   5   1   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   11  13  4   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   10  1   .   .   .   .   .   .   .   .   2   1   1   
Peak Build Rating          180  | 5   11  11  26  19  45  50  73  84  97  98  97  112 122 152 173 180 
  Average Rating           72   | 4   9   8   7   11  29  48  61  79  92  95  96  104 117 135 159 175 
  On Entrance              66   | .   5   10  8   8   13  45  49  69  84  96  97  96  112 119 149 173 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             171  | 5   21  26  18  21  65  74  78  86  99  105 108 103 115 149 165 171 
  Greatest Support         220  | 20  20  20  20  26  72  72  94  109 119 119 119 153 153 168 220 220 
  Greatest Overweight (x)  4    | .   4   1   .   1   2   1   .   .   .   .   .   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 35   | 5   25  10  35  10  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         15   | 5   8   10  10  10  12  20  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 2   10  10  10  10  14  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          14   | .   8   8   9   10  10  18  19  19  19  20  20  19  19  19  19  18  
  Final Capacity           20   | 5   10  10  10  10  20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 1   10  10  10  10  14  20  19  20  20  20  20  20  20  20  20  16  

 Class Distribution 
--------------------
 45% | Mutant
 24% | Scavenger-Tank
 12% | Scavenger-Mutant
 10% | Scavenger-Assassin
  5% | Tank

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
   Scavenger-Mutant | -9/Mines
             Mutant | -8/Materials
             Mutant | -7/Factory
   Scavenger-Mutant | -6/Factory
     Scavenger-Tank | -5/Factory
     Scavenger-Tank | -4/Factory
     Scavenger-Tank | -4/Upper Caves
     Scavenger-Tank | -4/Upper Caves
             Mutant | -4/Zhirov
     Scavenger-Tank | -3/Proximity Caves
 Scavenger-Assassin | -3/Research
     Scavenger-Tank | -2/Research
     Scavenger-Tank | -1/Access

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Matter Collected           8636 | 294  649  286  40   259  1136 291  213  111  144  150  112  105  351  814  2526 1155 
  Remotely                 2944 | .    .    .    .    127  .    .    .    .    .    .    .    .    .    .    1662 1155 
Salvage Created            7952 | 55   401  234  .    529  680  320  .    .    .    50   68   105  270  802  2783 1655 
  Parts                    432  | 5    33   7    .    35   40   15   .    .    .    3    9    2    7    45   151  80   
Haulers Intercepted        3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           15   | .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    3    9    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      13   | .    .    .    .    .    .    .    .    .    .    4    2    2    5    .    .    .    
  Prevented                3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc 
Combat Hostiles Destroyed  141  | 1   13  13  .   13  6   5   .   .   .   1   9   .   5   10  40  25  
  Melee                    17   | .   .   5   .   5   2   .   .   .   .   .   .   .   .   3   2   .   
  Guns                     36   | 1   2   3   .   1   1   2   .   .   .   .   .   .   1   3   13  9   
  Cannons                  43   | .   .   .   .   .   3   1   .   .   .   1   .   .   1   4   23  10  
  AOE                      44   | .   11  4   .   7   .   2   .   .   .   .   9   .   3   .   2   6   
Classes Destroyed          17   | 2   5   1   .   1   2   1   .   .   .   .   .   .   1   2   2   .   
  Worker                   11   | .   1   .   .   1   3   2   .   .   .   .   .   .   .   .   4   .   
  Builder                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   3   
  Tunneler                 4    | 1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 16   | .   1   .   .   2   2   1   .   .   .   .   .   .   .   2   3   5   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  25   | .   9   3   .   4   .   .   .   .   .   .   9   .   .   .   .   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Grunt                    40   | 1   4   2   .   6   4   2   .   .   .   .   .   .   3   .   11  7   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   11   | .   .   .   .   .   2   2   .   .   .   .   .   .   1   1   5   .   
  Hunter                   9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   5   
  Programmer               41   | .   .   .   .   .   .   1   .   .   .   1   .   .   .   7   21  11  
  Assembled                10   | .   .   8   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | 1   6   3   .   10  11  4   .   .   .   1   5   .   4   3   10  10  
  Combat Bots Only         8    | 1   6   3   .   8   2   4   .   .   .   1   5   .   4   3   7   8   
Max Kills in Single Turn   4    | 1   3   3   .   3   1   1   .   .   .   1   3   .   1   1   4   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   3   .   2   .   1   .   .   .   .   3   .   1   .   1   3   
  Melee                    1    | .   .   1   .   1   1   .   .   .   .   .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -6    -5    -4    -4    -4    -4    -3    -3    -2    -1    
--------                   Run   | Yrd   Mat   Min   Exi   Min   Mat   Fac   Fac   Fac   Fac   Upp   Upp   Zhi   Pro   Res   Res   Acc   
Hostile Shots Fired        858   | 1     23    49    .     25    21    145   13    1     2     .     8     .     6     107   289   168   
  Missed                   241   | .     8     18    .     4     5     68    4     .     1     .     3     .     1     25    68    36    
Damage Taken               6566  | 11    223   452   .     250   295   505   98    79    11    16    58    .     80    919   2316  1253  
  Core                     459   | .     54    109   .     29    16    23    .     .     11    16    .     .     20    80    48    53    
  Absorbed by Shields      3596  | .     .     .     .     .     38    217   35    30    4     6     22    .     29    378   1823  1014  
  Reduced by Siege Mode    293   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     206   87    
  Redirected to Shielding  153   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     153   .     
  Ignored by Resistances   2286  | .     .     .     .     .     .     .     .     11    .     .     .     .     8     417   1142  708   
Core Remaining (%)         89    | 100   .     .     .     23    97    96    100   100   .     .     .     .     95    93    96    96    
Volleys Fired              469   | 3     26    26    .     18    41    19    4     9     16    6     5     5     13    37    167   74    
  Largest                  3     | 2     2     2     .     1     2     2     1     2     2     3     1     1     3     3     3     3     
  Hottest                  227   | 60    90    90    .     30    83    83    5     108   126   149   39    98    194   195   227   225   
Shots Fired                904   | 6     46    41    .     18    56    31    4     13    17    12    5     5     25    90    351   184   
  Gun                      479   | 6     40    38    .     10    21    19    .     4     1     6     .     .     10    48    193   83    
  Cannon                   352   | .     .     .     .     .     32    8     .     4     1     4     .     5     11    40    153   94    
  Launcher                 42    | .     6     3     .     8     3     3     .     .     .     .     5     .     4     .     3     7     
  Special                  31    | .     .     .     .     .     .     1     4     5     15    2     .     .     .     2     2     .     
  Kinetic                  405   | 4     .     .     .     10    16    19    .     4     1     6     .     .     12    71    168   94    
  Thermal                  345   | 2     .     .     .     .     34    8     .     4     1     4     .     5     9     17    178   83    
  Explosive                42    | .     6     3     .     8     3     3     .     .     .     .     5     .     4     .     3     7     
  Electromagnetic          81    | .     40    38    .     .     3     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         53    | 5     8     2     .     1     8     10    3     5     11    5     .     8     4     8     53    26    
  Robot Miss Streak        6     | .     6     6     .     6     3     1     1     1     2     2     .     1     3     6     3     4     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     2     1     .     
  Secondary Targets        1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           653   | 5     18    22    .     16    42    25    4     9     14    11    4     9     11    70    263   130   
  Core Hits                323   | 4     25    12    .     19    17    14    .     1     1     4     10    2     13    24    106   71    
  Critical Kills           1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed 2     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     
  Critical Strikes         27    | .     1     .     .     .     1     1     .     .     .     .     .     .     .     4     12    8     
    Meltdown               1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Destroy                2     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     
    Blast                  20    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     10    8     
    Corrupt                1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     
Melee Attacks              171   | .     3     16    .     23    13    1     2     .     .     2     4     5     1     48    40    13    
  Impact                   19    | .     3     16    .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 138   | .     .     .     .     23    13    .     1     .     .     .     .     .     .     48    40    13    
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            27    | .     .     .     .     3     3     1     1     .     .     2     4     3     1     3     4     2     
    Combat Hostiles        1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           27113 | 47    882   743   .     1228  1242  642   .     134   94    201   846   131   818   2947  10253 6905  
  Guns                     8829  | 47    342   185   .     20    177   244   .     77    33    89    .     .     133   898   4402  2182  
  Cannons                  8904  | .     .     .     .     .     477   161   .     50    32    112   .     131   108   987   4345  2501  
  Explosions               5810  | .     540   214   .     638   77    206   .     .     .     .     846   .     577   .     689   2023  
  Melee                    3304  | .     .     344   .     570   511   .     .     .     .     .     .     .     .     1062  653   164   
  Ramming                  266   | .     .     .     .     .     .     31    .     7     29    .     .     .     .     .     164   35    
  Kinetic                  9647  | 25    .     .     .     20    165   244   .     77    33    89    .     .     88    1561  4844  2501  
  Thermal                  7718  | 22    171   .     .     .     477   161   .     50    32    112   .     131   153   324   3903  2182  
  Explosive                5639  | .     369   214   .     638   77    206   .     .     .     .     846   .     577   .     689   2023  
  Electromagnetic          539   | .     342   185   .     .     12    .     .     .     .     .     .     .     .     .     .     .     
  Impact                   344   | .     .     344   .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 2960  | .     .     .     .     570   511   .     .     .     .     .     .     .     .     1062  653   164   
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         15    | .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     10    15    
  Average Corruption       4     | .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     5     6     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    4     .     
  Effects                  81    | .     .     .     .     .     .     11    3     .     .     .     .     .     .     .     48    19    
    Message Errors         16    | .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     11    2     
    Matter Fused           23    | .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     16    4     
    Heat Flow Errors       9     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     5     3     
    Energy Discharges      8     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     5     2     
    Parts Rejected         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     
    Data Loss (minor)      12    | .     .     .     .     .     .     4     1     .     .     .     .     .     .     .     4     3     
    Data Loss (major)      4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     
    Misfires               3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     
    Alerts                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Weapon Failures        2     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1321  | .     23    145   .     78    66    1     .     .     .     .     65    24    .     289   236   394   
  Projectiles              517   | .     .     .     .     .     41    .     .     .     .     .     .     24    .     87    186   179   
  Explosions               235   | .     23    .     .     24    11    1     .     .     .     .     65    .     .     .     .     111   
  Melee                    569   | .     .     145   .     54    14    .     .     .     .     .     .     .     .     202   50    104   
Knockbacks                 65    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     43    13    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  56    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     34    13    
  Secondary                9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     .     
Self-Inflicted Damage      113   | .     30    .     .     .     59    13    .     .     .     .     .     .     .     .     .     11    
  Shots                    5     | .     1     .     .     .     2     1     .     .     .     .     .     .     .     .     .     1     
  Rammed                   6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     2     
Targets Rammed             17    | .     .     .     .     .     .     2     .     2     3     .     .     .     .     .     8     2     
  Kicked                   9     | .     .     .     .     .     .     2     .     2     3     .     .     .     .     .     2     .     
  Crushed                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
Highest Temperature        376   | 20    166   360   .     1     128   265   .     60    .     45    .     .     71    376   359   186   
  Average Temperature      87    | 15    60    123   .     1     37    91    .     26    .     25    .     .     15    167   93    23    
  Received Heat Transfer   1016  | 6     54    264   .     48    110   171   18    12    .     9     .     .     26    4     191   103   
  Effects                  7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     3     .     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Interference           6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     2     .     
Siege Activations          24    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     16    8     
  Total Turns              598   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     404   194   
  Longest Duration         90    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     90    53    
Robots Corrupted           1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       12    | .     .     11    .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Robots Melted              1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             15    | .     .     .     .     .     2     1     .     1     .     1     .     .     1     1     6     2     
  Heat Transferred         9459  | 50    150   .     .     .     777   259   .     100   50    150   .     200   211   370   4626  2516  
Parts Sabotaged            3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      3     | .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Peak Influence             1579 | 25   236  111  .    244  203  151  37   30   44   .    .    .    .    212  1455 1579 
  Initial                  852  | .    16   46   .    .    94   28   22   7    .    .    .    .    .    .    119  852  
  Average                  171  | 17   65   33   .    16   42   30   22   13   21   .    .    .    .    59   477  1094 
Maximum Alert Level        4    | .    1    .    .    1    1    .    .    .    .    .    .    .    .    1    4    4    
  Low Security (%)         79   | 100  93   100  .    98   95   100  100  100  100  .    .    .    .    98   22   .    
  Level 1                  8    | .    6    .    .    1    4    .    .    .    .    .    .    .    .    1    42   .    
  Level 2                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    
  Level 3                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    62   
  Level 4                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   37   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          45   | .    2    .    .    .    2    6    2    1    1    .    .    .    .    6    17   8    
  Investigation            11   | .    2    .    .    .    2    2    .    .    .    .    .    .    .    .    4    1    
  Extermination            20   | .    .    .    .    .    .    1    1    .    1    .    .    .    .    5    9    3    
  Reinforcement            7    | .    .    .    .    .    .    .    1    1    .    .    .    .    .    1    2    2    
  Assault                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    
  Garrison                 3    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc 
Distress Signals           10   | .   1   .   .   .   2   .   .   .   2   .   .   .   .   .   2   3   
Communications Jammed      61   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   48  11  
  Distress Signals         57   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   44  11  
Times Spotted              255  | 1   20  19  .   13  10  13  8   15  13  2   7   .   4   18  72  40  
  Peak Tracking Total      9    | 1   3   3   .   4   3   5   5   3   4   1   4   .   4   4   9   9   
  Tactical Retreats        20   | .   1   6   .   1   1   .   .   .   1   .   .   .   .   .   8   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc 
Traps Triggered            8    | .   3   .   .   .   1   1   .   1   .   .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   1   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc 
Machines Disabled          10   | .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   4   2   
  Max in Single Turn       2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc 
Machines Accessed          60   | .   9   .   2   .   14  3   .   1   2   1   .   9   .   7   11  1   
  Terminals                38   | .   7   .   .   .   10  2   .   1   1   .   .   .   .   7   9   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          4    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   
Total Hacks                196  | .   25  .   2   .   62  9   .   1   3   1   .   48  .   15  27  3   
  Successful               118  | .   11  .   2   .   30  7   .   .   1   1   .   48  .   6   12  .   
  Failed                   76   | .   14  .   .   .   30  2   .   1   2   .   .   .   .   9   15  3   
    Catastrophic           16   | .   3   .   .   .   4   2   .   .   .   .   .   .   .   1   5   1   
  Database Lockouts        2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   5   .   
  Terminals                110  | .   17  .   .   .   43  6   .   1   2   .   .   .   .   15  23  3   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Recycling Units          19   | .   8   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   1   .   
Terminal Hacks             101  | .   7   .   2   .   20  6   .   .   .   1   .   48  .   6   11  .   
  Record                   67   | .   6   .   1   .   10  6   .   .   .   .   .   36  .   1   7   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Robot Analysis           5    | .   .   .   .   .   1   .   .   .   .   .   .   4   .   .   .   .   
  Prototype ID Bank        7    | .   1   .   .   .   2   .   .   .   .   .   .   4   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Zone Layout              3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       8    | .   4   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      5    | .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         43   | .   8   .   .   .   10  3   .   1   2   .   .   .   .   7   11  1   
  Full Trace Events        8    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   4   1   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   1   .   .   .   .   .   .   4   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     24   | .   11  .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              20   | .   .   .   .   .   .   1   3   3   1   3   3   3   1   1   1   .   
  Non-combat               3    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   
  Combat                   17   | .   .   .   .   .   .   1   2   2   1   3   3   3   .   1   1   .   
Robot Hacks Applied        21   | .   .   .   .   .   .   1   3   3   1   3   4   3   1   1   1   .   
  parse_system             20   | .   .   .   .   .   .   1   2   3   1   3   4   3   1   1   1   .   
  find_chute               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   1   .   4   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Total Allies               8    | .    .    1    .    .    .    .    1    .    4    .    .    .    .    1    1    .    
  Largest Group            4    | .    .    1    1    .    .    .    1    .    4    2    1    1    1    1    1    .    
  Highest-Rated Group      191  | .    .    31   28   .    .    .    12   .    191  94   47   47   47   116  148  .    
  Highest-Rated Ally       148  | .    .    31   28   .    .    .    12   .    49   47   47   47   47   116  148  .    
Total Orders               15   | .    .    .    .    .    .    .    .    .    2    5    2    2    4    .    .    .    
  STAY                     8    | .    .    .    .    .    .    .    .    .    1    3    1    1    2    .    .    .    
  FOLLOW                   7    | .    .    .    .    .    .    .    .    .    1    2    1    1    2    .    .    .    
Ally Attacks               122  | .    .    16   .    .    .    .    2    .    25   7    1    .    3    7    61   .    
  Total Damage             3236 | .    .    101  .    .    .    .    23   .    712  176  18   .    78   437  1691 .    
  Kills                    14   | .    .    4    .    .    .    .    .    .    3    1    .    .    .    1    5    .    
Allies Corrupted           3    | .    .    .    .    .    .    .    .    .    1    1    .    .    .    1    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Res Acc 
Robot Analysis Total       5    | .   .   .   .   .   1   .   .   .   .   .   .   4   .   .   .   .   
Derelict Logs Recovered    5    | .   .   3   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Turns Passed               20069 | 344  2736 1506 981  1135 2352 1087 586  804  693  416  482  513  941  1766 2814 913  
Spaces Moved               11728 | 258  1582 770  777  640  1601 633  370  464  381  294  375  356  485  1079 1302 361  
  Core                     21    | 17   4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1002  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    641  361  
  Legs                     10679 | 241  1577 770  777  640  1576 633  370  464  381  294  375  356  485  1079 661  .    
  Wheels                   25    | .    .    .    .    .    25   .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  120  105  120  120  120  120  120  120  120  120  118  118  150  
  Average Speed            127   | 115  128  157  120  131  121  146  120  120  120  120  120  120  120  118  131  150  
  Slowest Speed            250   | 120  250  190  120  190  190  190  120  120  120  120  120  120  120  120  225  150  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48    | 10   99   79   93   85   90   17   7    13   9    48   59   62   64   30   44   16   
  Regions Visited          16
    Branch Regions         7
  Pre-discovered Areas     8     | .    .    2    1    .    .    .    .    .    .    2    .    3    .    .    .    .    
  Known Exits Taken        3     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      13    | 1    .    1    1    1    .    1    1    1    1    1    1    1    1    .    1    .    
Scrap Searched             9     | .    .    1    .    2    .    .    .    .    .    2    1    .    3    .    .    .    
Spaces Dug                 168   | .    13   8    .    29   19   .    1    .    .    .    .    .    3    29   54   12   
Terrain Destroyed          620   | .    42   21   .    47   21   36   1    .    .    1    56   .    28   42   151  174  
  Melee                    72    | .    .    .    .    3    4    .    1    .    .    .    .    .    .    26   27   11   
  Projectile               104   | .    .    .    .    .    3    .    .    .    .    1    .    .    8    16   52   24   
  AOE                      444   | .    42   21   .    44   14   36   .    .    .    .    56   .    20   .    72   139  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Total                      15948 | 296  2235 995  829  879  1936 759  516  707  606  347  399  441  821  1455 2119 608  
  Wait                     2666  | 23   502  153  16   161  79   66   96   214  196  26   10   45   284  207  466  122  
  Move                     11711 | 257  1581 769  776  639  1600 632  369  463  380  293  374  355  484  1078 1301 360  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  96    | 1    14   .    12   1    14   7    10   5    1    .    1    4    3    14   8    1    
  Fast Attach              224   | 6    41   7    7    10   74   11   7    1    2    7    .    10   11   12   13   5    
  Attach                   28    | 1    1    5    1    .    2    .    1    2    1    .    .    .    .    1    7    6    
  Detach                   13    | 2    4    3    2    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     255   | 2    18   8    1    14   23   9    8    4    4    5    4    2    10   30   88   25   
  Drop                     297   | 1    45   7    14   13   88   12   19   7    3    8    1    15   15   28   21   .    
  Fire                     469   | 3    26   26   .    18   41   19   4    9    16   6    5    5    13   37   167  74   
  Melee                    171   | .    3    16   .    23   13   1    2    .    .    2    4    5    1    48   40   13   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     9     | .    .    .    .    .    .    2    .    2    3    .    .    .    .    .    2    .    
  Crush                    8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    2    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory
-5/Factory
-4/Factory (discovered 2 exits: *Res / *Upp)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research
-2/Research (discovered 3 exits: *Acc / Qua x2)
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Met Revision 17
    55 | -11/Scrapyard      | Discovered new exit (range 8)
   345 | -11/Scrapyard      | Entered Materials
   346 | -10/Materials      | Build established: Mutant
   787 | -10/Materials      | Discovered new exit (range 13)
   941 | -10/Materials      | Discovered new exit (range 15)
  1204 | -10/Materials      | Discovered new exit (range 16)
  1326 | -10/Materials      | Identified exit to Materials
  2182 | -10/Materials      | Discovered exit to Materials (range 12)
  2416 | -10/Materials      | Identified exit to Mines
  3081 | -10/Materials      | Entered Mines
  3204 | -10/Mines          | Assembled infested the area
  3576 | -10/Mines          | Core integrity fell below 50%
  3629 | -10/Mines          | Learned location of Zion (-7)
  3705 | -10/Mines          | Discovered exit to Materials (range 8)
  3723 | -10/Mines          | Learned location of 1 exit from Materials
  3838 | -10/Mines          | Escorted by a lone wolf Derelict
  4094 | -10/Mines          | Discovered exit to Materials (range 15)
  4381 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  4381 | -10/Mines          | Discovered new exit (range 5)
  4587 | -10/Mines          | Entered Exiles
  4587 | -10/Exiles         | Accompanied by 1 ally
  4604 | -10/Exiles         | Discovered new exit (range 15)
  4639 | -10/Exiles         | Met 8R-AWN
  4662 | -10/Exiles         | Met EX-HEX
  4695 | -10/Exiles         | Met EX-BIN
  4736 | -10/Exiles         | Build established: Scavenger-Mutant
  4877 | -10/Exiles         | Met EX-DEC
  4926 | -10/Exiles         | Visited The Gauntlet
  5126 | -10/Exiles         | Build established: Mutant
  5168 | -10/Exiles         | Discovered new exit (range 14)
  5312 | -10/Exiles         | Aligned with FarCom system
  5313 | -10/Exiles         | Given EX-Vault access code
  5341 | -10/Exiles         | Opened EX-Vault
  5350 | -10/Exiles         | Found Firepult
  5355 | -10/Exiles         | Found Longsword +1
  5373 | -10/Exiles         | Found XL Autogun Array
  5410 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  5568 | -10/Exiles         | Left Exiles lab with Longsword +1
  5568 | -10/Exiles         | Entered Mines
  5948 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  6178 | -9/Mines           | Excavation squad dispatched
  6178 | -9/Mines           | A large section of the Mines collapsed
  6188 | -9/Mines           | Build established: Scavenger-Mutant
  6428 | -9/Mines           | Excavation squad dispatched
  6678 | -9/Mines           | Excavation squad dispatched
  6682 | -9/Mines           | Discovered new exit (range 11)
  6703 | -9/Mines           | Entered Materials
  6703 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  6704 | -8/Materials       | Identified exit to Factory
  6711 | -8/Materials       | Destroyed 8 combat bots
  7442 | -8/Materials       | Build established: Mutant
  7677 | -8/Materials       | Discovered exit to Factory (range 10)
  7907 | -8/Materials       | Met 7R-MNS
  7931 | -8/Materials       | Build established: Scavenger-Mutant
  7972 | -8/Materials       | Discovered exit to Factory (range 15)
  8280 | -8/Materials       | Build established: Mutant
  8475 | -8/Materials       | Central database locked down
  8475 | -8/Materials       | Central database locked down
  9055 | -8/Materials       | Entered Factory
  9055 | -7/Factory         | Evolved 2 slots: Utility x2
  9056 | -7/Factory         | Caught up to 7R-MNS
  9591 | -7/Factory         | Garrison activated, responded to threat
  9929 | -7/Factory         | Discovered new exit (range 10)
 10142 | -7/Factory         | Entered another Factory area
 10142 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 10143 | -6/Factory         | Caught up to 7R-MNS
 10453 | -6/Factory         | Discovered new exit (range 16)
 10616 | -6/Factory         | Build established: Scavenger-Mutant
 10728 | -6/Factory         | Entered another Factory area
 10728 | -5/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 10729 | -5/Factory         | Caught up to 7R-MNS
 11037 | -5/Factory         | Build established: Scavenger-Tank
 11419 | -5/Factory         | Discovered new exit (range 16)
 11532 | -5/Factory         | Entered another Factory area
 11532 | -4/Factory         | Evolved 2 slots: Utility x2
 11533 | -4/Factory         | Caught up to 7R-MNS
 12024 | -4/Factory         | Discovered new exit (range 5)
 12083 | -4/Factory         | Discovered new exit (range 5)
 12088 | -4/Factory         | 7R-MNS successfully reached the Upper Caves
 12159 | -4/Factory         | Found Powered Armor
 12225 | -4/Factory         | Entered Upper Caves
 12225 | -4/Upper Caves     | Accompanied by 2 allies
 12514 | -4/Upper Caves     | Encountered a Warlord checkpoint
 12545 | -4/Upper Caves     | Learned location of Armory (-4)
 12612 | -4/Upper Caves     | Discovered new exit (range 9)
 12641 | -4/Upper Caves     | Entered another Upper Caves area
 12641 | -4/Upper Caves     | Accompanied by 1 ally
 12908 | -4/Upper Caves     | Discovered new exit (range 7)
 13011 | -4/Upper Caves     | Encountered a Warlord checkpoint
 13123 | -4/Upper Caves     | Entered Zhirov
 13123 | -4/Zhirov          | Accompanied by 1 ally
 13123 | -4/Zhirov          | Discovered new exit (range 3)
 13145 | -4/Zhirov          | Met Zhirov
 13253 | -4/Zhirov          | Found Alien Artifact
 13253 | -4/Zhirov          | Identified Integrated Dissipator
 13253 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 13274 | -4/Zhirov          | Found Alien Artifact
 13346 | -4/Zhirov          | Build established: Mutant
 13406 | -4/Zhirov          | Learned location of Quarantine (-2)
 13406 | -4/Zhirov          | Learned location of Testing (-3)
 13406 | -4/Zhirov          | Learned location of Command (-1)
 13432 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 13636 | -4/Zhirov          | Entered Proximity Caves
 13636 | -3/Proximity Caves | Accompanied by 1 ally
 13925 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 13968 | -3/Proximity Caves | Build established: Tank
 14166 | -3/Proximity Caves | Discovered new exit (range 10)
 14345 | -3/Proximity Caves | Build established: Scavenger-Tank
 14392 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 14577 | -3/Proximity Caves | Entered Research
 14577 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 15114 | -3/Research        | Build established: Scavenger-Assassin
 15377 | -3/Research        | Identified exit to DSF
 15960 | -3/Research        | Spotted B-86 Titan
 16150 | -3/Research        | Befriended a Behemoth using the annoying Tinkerer's hack
 16291 | -3/Research        | Discovered new exit (range 16)
 16337 | -3/Research        | Identified exit to Research
 16343 | -3/Research        | Entered another Research area
 16343 | -2/Research        | Evolved 2 slots: Utility x2
 16557 | -2/Research        | Identified exit to Quarantine
 16941 | -2/Research        | Build established: Scavenger-Tank
 18267 | -2/Research        | Spotted B-90 Cyclops
 18269 | -2/Research        | Befriended a Behemoth using the annoying Tinkerer's hack
 18632 | -2/Research        | First assault squad dispatched
 18703 | -2/Research        | Destroyed 7 combat bots
 18986 | -2/Research        | System corruption reached 10%
 19146 | -2/Research        | Discovered new exit (range 5)
 19157 | -2/Research        | Entered Access
 19157 | -1/Access          | Evolved 2 slots: Utility x2
 19851 | -1/Access          | Energy Cycler disabled
 19944 | -1/Access          | First assault squad dispatched
 19947 | -1/Access          | Discovered new exit (range 5)
 19988 | -1/Access          | System corruption reached 10%
 20070 | ***                | Escaped!

 Last Messages 
---------------
20060_ U-05 Engineer lays Concrete. <x3>
20062_ Acquired 8 matter.
20062_ Acquired 1 matter.
20062_ Acquired 55 matter.
20062_ Acquired 29 matter.
20062_ Acquired 22 matter.
20062_ The unstable cave ceiling collapses.
20062_ U-05 Engineer builds a Wall. <x2>
20063_ U-05 Engineer lays Concrete. <x2>
20065_ Ended siege mode.
20065_ U-05 Engineer lays Concrete.
20066_ System corrupted: Matter fused (-8).
20066_ U-05 Engineer lays Concrete. <x2>
20066_ R-10 Processor collects Myomer Leg.
20066_ U-05 Engineer builds a Wall.
20067_ U-05 Engineer lays Concrete. <x2>
20068_ The unstable cave ceiling collapses.
20068_ U-05 Engineer builds a Wall.
20068_ U-05 Engineer lays Concrete. <x2>
20070_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
| #           ###??????????????????????????????????? |
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| #  ##            # ??????????????????????????????? |
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| #  ##            # ??????????????????????????????? |
|     ###+########## ??????????????????????????????? |
|              ##### ??????????????????????????????? |
|              ##??????????????????????????????????? |
|     #######  ##??????????????????????????????????? |
| ## ########  ##??????????????????????????????????? |
| ######???##  ##??????????????????????????????????? |
|  ####????##  ##??????????????????????????????????? |
|  ##??????##  ##???#####??????????????????????????? |
|  ##??????##  ###################?????????????????? |
|  ##??????##  ####### ###########?????????????????? |
|  ##??????##  """T""           ""?????????????????? |
|  ##?????###  """ """          "????BB????????????? |
| ###?????###                   "????BB????????????? |
| ###????####                   "??????????????????? |
| #????#### #    u         ""   "??????????????????? |
| #???#     #             !@"   "??????????????????? |
| ???#      #u                  "??????????????????? |
| ???#      #                   "????BB????????????? |
| ??#  #  # #                   "????BB????????????? |
| ??##    #     R=              ""?????????????????? |
| ???#            ##   ###########?????????????????? |
| ???#    ##  m#  # ##############?????????????????? |
| ???#    # #  #     ####??????????????????????????? |
| ???#    #   %#u """??????????????????????????????? |
| ???#      #  #u ""R??????????????????????????????? |
| ???##        /   "???????????????????????????????? |
| ????#######  #    ???????????????????????????????? |
| ???????      #    ???????????????????????????????? |
| ???????      #   ????????????????????????????????? |
| ???????####  # ??????????????????????????????????? |
| ???????####  # ??????????????????????????????????? |
| ?????????##  ????????????????????????????????????? |
| ?????????##  ????????????????????????????????????? |
| ??????????? ?????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           129
Energy Generation          54
Energy Capacity            590
Matter Stores              400
Matter Capacity            450
Sight Range                22
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       110
Jamming Range              14
Cloak Strength             3
Power Amplification        30
Corruption Block           20
Armor Coverage             1700
Resistance: KI             30
Resistance: TH             25
Resistance: EM             25
Power Shielding            33
Utility Shielding          90
Weapon Cycling             25
Evasion (%)                63
Targeting Accuracy         6
Recoil Reduction           6
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
       Enh. Autogun | -8/Materials | Scanalyzed
  Assault Drone Bay | -4/Zhirov    | Free
     Exp. Heat Sink | -4/Zhirov    | Free
 Exp. Optical Array | -4/Zhirov    | Free
   Imp. Arc Thrower | -4/Zhirov    | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator

 Achievements 
--------------
A New Friend
Alien Tech
Armchair Analyst
Crack Shot
I Survived The Infestation
It's Just You
Leap Before You Look
Librarian
Loot Pinata
Made in Tau Ceti IV
Novice Programmer
Oh No You Don't!
One Hack Too Far
Oops
Please Form A Line
Power Corrupts
Remodeling
Respectable Loadout
Risk Taker
Safety First
Serviceable Loadout
Storm Trooper
The Science Guy
Tourist
Turtlemind
Use The Force
Woof!

 Challenges 
------------
None

 Game 
------
Seed              RocketTowerSpoofer
  Manual?         0
Play Time         05:35:36
  Cumulative      5.5 hours
  Start           2024.08.15 @ 20:08:44
  End             2024.08.16 @ 02:06:53
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          0
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          21
Achievement%      43
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              36/Terminus++
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 37eba35f-d490-422f-9f7f-12bbcac774d4