Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 20:50:08

Player: Kat

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (27)      135
Value Destroyed (683)      683
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 2658

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             291/550
Matter                     293/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -8/Materials

 Parts 
-------
>        --- POWER (2) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (4) ------
  Medium Storage Unit
         Hacking Suite
>        --- WEAPON (3) -------
             (None)
>        --- INVENTORY (10) ---
         Terrain Scanner
   Light Armor Plating
         Tractor Beam
   Light Assault Rifle
   Light Assault Rifle
   Light Assault Rifle
         Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Aluminum Leg
           Aerolev Unit
>          --- UTILITY ----------
     Small Storage Unit
           Terrain Scan Processor
  Hardened Medium Armor Plating
           Hacking Suite
>          --- WEAPON -----------
     Light Assault Rifle
           Autogun
           Great Maul
>          --- INVENTORY --------
           Terrain Scanner
     Light Armor Plating
           Tractor Beam
     Light Assault Rifle
     Light Assault Rifle
           Datajack
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
Utility                    Small Storage Unit
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Impact Weapon            Great Maul
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   1   1   
  Weapon                   1    | .   .   1   .   
Parts Attached             41   | 6   3   18  14  
  Power                    5    | 1   .   3   1   
    Engine                 3    | 1   .   2   .   
    Core                   2    | .   .   1   1   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   .   .   4   
    Treads                 .    | .   .   .   .   
    Leg                    2    | .   .   .   2   
    Wheel                  2    | 2   .   .   .   
    Hover                  2    | .   .   .   2   
    Flight                 .    | .   .   .   .   
  Utility                  13   | 1   .   6   6   
    Device                 5    | .   .   4   1   
    Storage                2    | 1   .   .   1   
    Processor              2    | .   .   .   2   
    Hackware               1    | .   .   1   .   
    Protection             3    | .   .   1   2   
    Artifact               .    | .   .   .   .   
  Weapon                   17   | 2   3   9   3   
    Energy Gun             1    | .   .   1   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          11   | 2   1   7   1   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   3    | .   2   1   .   
  Unidentified Prototypes  2    | .   .   1   1   
Parts Lost                 15   | .   .   6   9   
  Power                    2    | .   .   1   1   
  Propulsion               2    | .   .   1   1   
  Utility                  3    | .   .   .   3   
  Weapon                   8    | .   .   4   4   
  Highest Loss Streak      7    | .   .   5   7   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     86   | .   85  93  76  
  Engine                   7    | .   14  9   .   
  Core                     1    | .   .   .   4   
  Wheel                    17   | .   28  20  1   
  Hover                    2    | .   .   .   7   
  Device                   7    | .   .   12  6   
  Storage                  11   | .   14  11  9   
  Processor                1    | .   .   .   6   
  Hackware                 3    | .   .   1   9   
  Protection               2    | .   .   4   2   
  Energy Gun               2    | .   .   5   .   
  Ballistic Gun            22   | .   25  22  20  
  Impact Weapon            1    | .   .   .   4   
  Special Melee Weapon     3    | .   2   5   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             26   | 13  13  26  26  
  Greatest Support         26   | 26  26  26  10  
  Greatest Overweight (x)  3    | .   .   1   3   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 10   | 8   8   8   10  
  Average Capacity         8    | 6   8   8   8   
  Most Carried             8    | 3   5   8   8   
  Average Carried          4    | .   1   5   5   
  Final Capacity           10   | 8   8   8   10  
  Final Carried            7    | 1   5   3   7   

 Class Distribution 
--------------------
 63% | Mutant
 22% | Tank
 13% | Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           914  | 148 112 439 215 
  Remotely                 59   | .   .   .   59  
Salvage Created            998  | .   .   727 271 
  Parts                    65   | .   .   48  17  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           2    | .   .   1   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  22   | .   .   17  5   
  Guns                     18   | .   .   13  5   
  AOE                      4    | .   .   4   .   
Classes Destroyed          8    | .   .   6   2   
  Builder                  2    | .   .   .   2   
  Recycler                 1    | .   .   .   1   
  Operator                 1    | .   .   1   .   
  Watcher                  1    | .   .   1   .   
  Swarmer                  8    | .   .   4   4   
  Grunt                    7    | .   .   7   .   
  Duelist                  1    | .   .   1   .   
  Sentry                   6    | .   .   5   1   
Best Kill Streak           7    | .   .   7   4   
  Combat Bots Only         6    | .   .   6   2   
Max Kills in Single Turn   4    | .   .   4   2   
  Gunslinging              1    | .   .   .   1   
  Exploded                 4    | .   .   4   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        171  | .    .    91   80   
  Missed                   45   | .    .    20   25   
Damage Taken               1926 | .    .    825  1101 
  Core                     454  | .    .    195  259  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         83   | 100  100  51   .    
Volleys Fired              81   | .    6    55   20   
  Largest                  3    | .    2    3    3    
  Hottest                  88   | .    40   88   67   
Shots Fired                163  | .    8    112  43   
  Gun                      159  | .    8    112  39   
  Cannon                   4    | .    .    .    4    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  151  | .    8    100  43   
  Thermal                  .    | .    .    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          12   | .    .    12   .    
  Robot Hit Streak         16   | .    2    15   16   
  Robot Miss Streak        4    | .    1    4    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    .    2    1    
    Max Gunslinging Chain  1    | .    .    1    1    
Shots Hit Robots           109  | .    4    76   29   
  Core Hits                45   | .    .    31   14   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              9    | .    .    6    3    
  Impact                   3    | .    .    .    3    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            2    | .    .    2    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1444 | .    30   1082 332  
  Guns                     1235 | .    30   925  280  
  Cannons                  52   | .    .    .    52   
  Explosions               156  | .    .    156  .    
  Melee                    .    | .    .    .    .    
  Ramming                  1    | .    .    1    .    
  Kinetic                  1151 | .    30   789  332  
  Thermal                  156  | .    .    156  .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          136  | .    .    136  .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      12   | .    .    12   .    
  Shots                    1    | .    .    1    .    
  Rammed                   1    | .    .    1    .    
Targets Rammed             1    | .    .    1    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        157  | .    .    157  48   
  Average Temperature      35   | .    .    45   18   
  Received Heat Transfer   351  | .    .    333  18   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         150  | .    .    150  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             247  | .   30  247 206 
  Initial                  36   | .   .   .   36  
  Average                  66   | .   4   91  84  
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         89   | 100 100 78  96  
  Level 1                  10   | .   .   21  3   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   1   2   2   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   1   1   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           5    | .   .   4   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              38   | .   3   25  10  
  Peak Tracking Total      6    | .   2   6   4   
  Tactical Retreats        6    | .   .   3   3   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 6    | .   6   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          7    | .   3   4   .   
  Terminals                7    | .   3   4   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                21   | .   9   12  .   
  Successful               11   | .   4   7   .   
  Failed                   10   | .   5   5   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                21   | .   9   12  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             11   | .   4   7   .   
  Alert Level              3    | .   1   2   .   
  Unreport Threat          2    | .   .   2   .   
  Locate Traps             1    | .   1   .   .   
  Disarm Traps             1    | .   1   .   .   
  Dispatch Records         1    | .   .   1   .   
  Assault Status           1    | .   1   .   .   
  Hauler Manifests         1    | .   .   1   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   3   4   .   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              3    | .   .   3   .   
  Non-combat               2    | .   .   2   .   
  Combat                   1    | .   .   1   .   
Robot Hacks Applied        3    | .   .   3   .   
  parse_system             2    | .   .   2   .   
  no_distress              1    | .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1745 | 46  405 798 496 
Spaces Moved               796  | 39  183 355 219 
  Core                     8    | 4   .   .   4   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   638  | 35  183 355 65  
  Hover                    150  | .   .   .   150 
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  90  90  95  
  Average Speed            104  | 85  90  90  143 
  Slowest Speed            240  | 90  90  95  240 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       19   | 4   34  24  17  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 3    | .   .   .   3   
Terrain Destroyed          11   | .   .   8   3   
  Melee                    3    | .   .   .   3   
  Projectile               .    | .   .   .   .   
  AOE                      8    | .   .   8   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1551 | 51  415 720 365 
  Wait                     582  | .   218 273 91  
  Move                     793  | 38  182 354 219 
  Hop                      .    | .   .   .   .   
  Pick Up                  36   | 7   5   10  14  
  Fast Attach              1    | .   .   .   1   
  Attach                   23   | 6   1   9   7   
  Detach                   .    | .   .   .   .   
  Swap                     17   | .   2   9   6   
  Drop                     8    | .   1   3   4   
  Fire                     81   | .   6   55  20  
  Melee                    9    | .   .   6   3   
  Ram                      1    | .   .   1   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   29 | -11/Scrapyard | Discovered new exit (range 15)
   47 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  415 | -10/Materials | Discovered new exit (range 10)
  452 | -10/Materials | Entered another Materials area
  452 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1112 | -9/Materials  | Build established: Tank
 1208 | -9/Materials  | Lost 5 parts (1n4w)
 1220 | -9/Materials  | Discovered new exit (range 14)
 1250 | -9/Materials  | Entered another Materials area
 1250 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1746 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01703_ Knocked back.
01706_ Slug penetrates Wall.
01707_ Acquired 33 matter.
01707_ R-06 Scavenger collects Wheel.
01708_ U-05 Engineer builds a Door.
01711_ R-06 Scavenger collects Terrain Scan Processor.
01713_ U-05 Engineer builds a Wall.
01716_ R-06 Scavenger collects Lgt. Ion Engine.
01726_ Slug penetrates Processing Tank.
01726_ Processing Tank disabled.
01727_ U-05 Engineer builds a Wall.
01728_ Penetrated by Slug.
01729_ Aerolev Unit destroyed.
01733_ Assault Cannon destroyed.
01733_ Knocked back.
01741_ Targeting Computer destroyed.
01741_ Penetrated by Slug.
01741_ Great Maul destroyed.
01744_ Lgt. Assault Rifle destroyed.
01746_ Terrain Scan Processor destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????######### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       85
Armor Coverage             225
Evasion (%)                42
Targeting Accuracy         5
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SkeletonTargetAnalyzer
  Manual?         0
Play Time         00:18:52
  Cumulative      5.1 hours
  Start           2024.03.31 @ 20:21:41
  End             2024.03.31 @ 20:50:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          15
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b7784669-8f62-48db-b9fb-ff9c90f84100