Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.05 @ 23:12:38 Player: steven Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (75) 375 Value Destroyed (2247) 2247 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (837) 837 TOTAL SCORE: 6139 Bonus ------- High Alert Combat Kills 137 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 606/700 Matter 300/300 Energy 25/160 System Corruption 0% Temperature Critical (566) Movement Treading (240) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Light Armor Plating Hacking Suite Field Recycling Unit > --- WEAPON (3) ------- Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY (15) --- Light Treads Light Treads Light Treads Cryofiber Web Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Beam Rifle High-powered Shotgun Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Light Armor Plating Hacking Suite Field Recycling Unit > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon High-powered Shotgun > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Light Treads Cryofiber Web Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Beam Rifle High-powered Shotgun Improved Datajack [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Fac Slots Evolved 6 | . . 2 2 . 2 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 4 | . . 1 2 . 1 Weapon 1 | . . . . . 1 Parts Attached 63 | 8 2 26 15 7 5 Power 9 | 2 . 4 1 1 1 Engine 6 | 2 . 4 . . . Core 3 | . . . 1 1 1 Reactor . | . . . . . . Propulsion 22 | 2 . 14 3 3 . Treads 12 | 2 . 4 3 3 . Leg 10 | . . 10 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 2 3 7 2 1 Device 7 | . . 1 4 2 . Storage 3 | 1 1 1 . . . Processor 2 | . 1 . 1 . . Hackware 2 | . . 1 1 . . Protection 2 | . . . 1 . 1 Artifact . | . . . . . . Weapon 16 | 3 . 5 4 1 3 Energy Gun 1 | . . . . 1 . Energy Cannon 6 | . . 1 2 . 3 Ballistic Gun 9 | 3 . 4 2 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 6 | . . . 3 1 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 1 . 1 Utility 3 | . . . 2 1 . Weapon . | . . . . . . Highest Loss Streak 1 | . . . 1 1 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 96 93 98 91 97 Engine 7 | . 14 9 8 . . Core 2 | . . . . 9 7 Treads 18 | . 28 6 26 27 22 Leg 10 | . . 24 . . . Device 3 | . . . 3 9 15 Storage 10 | . 14 11 9 9 7 Processor 9 | . 10 11 9 9 7 Hackware 8 | . . 8 14 9 7 Protection 1 | . . . 7 . 6 Energy Gun 1 | . . . . 7 . Energy Cannon 4 | . . 3 9 1 19 Ballistic Gun 15 | . 28 18 8 9 1 Naked Turns . | . . . . . . Heaviest Build 55 | 14 29 34 47 40 55 Greatest Support 60 | 40 40 60 60 60 60 Greatest Overweight (x) 2 | 2 . 2 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 Most Carried 15 | 2 3 15 12 15 15 Average Carried 9 | 1 2 10 9 11 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 2 3 11 8 15 14 Class Distribution -------------------- 69% | Scavenger-Mutant 24% | Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Jun Mat Mat Mat Gar Fac Matter Collected 1468 | 255 71 679 251 141 71 Remotely . | . . . . . . Salvage Created 2477 | . 90 1155 613 387 232 Parts 170 | . 7 88 31 32 12 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled 2 | . . . 2 . . Retrieved Matter 22 | . . . 22 . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Fac Combat Hostiles Destroyed 66 | . 2 32 11 15 6 Guns 44 | . 2 25 3 14 . Cannons 21 | . . 7 7 1 6 AOE 1 | . . . 1 . . Classes Destroyed 9 | . 3 4 1 1 . Worker 6 | . . 3 3 . . Builder 1 | . . . 1 . . Operator 1 | . . 1 . . . Watcher 1 | . 1 . . . . Swarmer 26 | . 1 12 . 10 3 Grunt 28 | . 1 14 8 2 3 Brawler 1 | . . . . 1 . Duelist 1 | . . 1 . . . Sentry 10 | . . 5 3 2 . Best Kill Streak 9 | . 2 6 9 5 3 Combat Bots Only 6 | . 1 6 3 5 3 Max Kills in Single Turn 3 | . 1 1 3 2 1 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Jun Mat Mat Mat Gar Fac Damage Taken 3200 | . 60 1359 702 381 698 Core 437 | . 12 224 60 47 94 Absorbed by Shields . | . . . . . . Core Remaining (%) 79 | 100 95 44 . 80 . Volleys Fired 170 | . 6 95 30 24 15 Largest 3 | . 2 2 2 2 3 Hottest 225 | . 40 93 85 81 225 Shots Fired 343 | . 12 190 60 48 33 Gun 248 | . 12 163 30 43 . Cannon 95 | . . 27 30 5 33 Launcher . | . . . . . . Special . | . . . . . . Kinetic 229 | . 12 163 30 24 . Thermal 90 | . . 27 11 19 33 Explosive . | . . . . . . Electromagnetic 24 | . . . 19 5 . Robot Hit Streak 10 | . 6 9 10 10 7 Robot Miss Streak 7 | . 3 7 3 6 5 Penetration Max . | . . . . . . Secondary Targets 3 | . . 2 . 1 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 215 | . 8 114 46 28 19 Core Hits 114 | . 4 55 27 19 9 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 2 | . . 1 1 . . Destroy 1 | . . 1 . . . Corrupt 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4003 | . 112 1725 1094 547 525 Guns 2292 | . 112 1397 368 415 . Cannons 1541 | . . 328 586 102 525 Explosions 162 | . . . 132 30 . Melee . | . . . . . . Ramming 8 | . . . 8 . . Kinetic 2115 | . 112 1397 368 238 . Thermal 1397 | . . 328 337 207 525 Explosive . | . . . . . . Electromagnetic 483 | . . . 381 102 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . 2 . . . Average Corruption 2 | . . 2 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . 2 . . . Message Errors 1 | . . 1 . . . Matter Fused 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 82 | . . . 46 36 . Shots 2 | . . . 1 1 . Rammed . | . . . . . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed 1 | . . . 1 . . Highest Temperature 557 | . . 263 234 . 557 Average Temperature 115 | . . 71 96 . 235 Received Heat Transfer 1014 | . 18 411 315 45 225 Effects 12 | . . . . . 12 Shutdowns 1 | . . . . . 1 Interference 3 | . . . . . 3 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Damage (major) 6 | . . . . . 6 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 2296 | . . 592 433 494 777 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 1 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Fac Peak Influence 648 | . 106 570 366 648 460 Initial 340 | . . 1 240 239 340 Average 277 | . 43 265 282 511 376 Maximum Alert Level 2 | . . 2 1 2 2 Low Security (%) 34 | 100 100 34 21 . . Level 1 37 | . . 36 78 22 50 Level 2 27 | . . 29 . 77 49 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . 3 2 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 4 | . . 2 2 . . Assault 1 | . . 1 . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Jun Mat Mat Mat Gar Fac Distress Signals 6 | . . 6 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 91 | . 5 49 14 16 7 Peak Tracking Total 8 | . 2 8 4 5 4 Tactical Retreats 5 | . 1 2 . 2 . Traps | -11 -10 -9 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Fac Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 10 | . . 6 . . 4 Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Jun Mat Mat Mat Gar Fac Machines Disabled 2 | . . 1 . 1 . Max in Single Turn 1 | . . 1 . 1 . Garrison Relay 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Jun Mat Mat Mat Gar Fac Machines Accessed 14 | . 5 6 2 . 1 Terminals 12 | . 5 5 1 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 43 | . 15 21 4 . 3 Successful 21 | . 6 12 2 . 1 Failed 22 | . 9 9 2 . 2 Catastrophic 2 | . 1 . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 39 | . 15 18 3 . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . 3 . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 17 | . 6 9 1 . 1 Record 2 | . 1 1 . . . Prototype ID Bank 6 | . 3 2 1 . . Level Access Points 1 | . . 1 . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . 1 . . . . Locate Traps 1 | . . 1 . . . Disarm Traps 2 | . . 1 . . 1 Dispatch Records 1 | . . 1 . . . Recall Investigation 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . . 3 . . . Process 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Retrieve Matter 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 5 4 1 . 1 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 139 | . . 139 . . . Retrieved Matter 143 | . . 143 . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Jun Mat Mat Mat Gar Fac Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Machine Destruction 3 | . . . . 3 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Jun Mat Mat Mat Gar Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Jun Mat Mat Mat Gar Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Jun Mat Mat Mat Gar Fac Turns Passed 3440 | 90 478 1395 734 570 173 Spaces Moved 1733 | 53 270 720 341 282 67 Core 12 | 12 . . . . . Treads 1142 | 41 270 141 341 282 67 Legs 579 | . . 579 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 120 160 160 160 Average Speed 146 | 150 160 129 160 160 160 Slowest Speed 260 | 160 160 260 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 56 53 33 38 2 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 12 | . . . 7 5 . Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE 11 | . . . 6 5 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Jun Mat Mat Mat Gar Fac Total 2291 | 60 304 1002 470 354 101 Wait 242 | . 25 117 64 24 12 Move 1729 | 52 269 719 341 281 67 Hop . | . . . . . . Pick Up 37 | . 1 19 6 11 . Fast Attach 28 | 6 1 9 6 2 4 Attach 14 | . . 5 6 2 1 Detach 3 | . . 1 2 . . Swap 21 | 2 1 12 3 3 . Drop 46 | . 1 25 11 7 2 Fire 170 | . 6 95 30 24 15 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -7/Factory History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 16) 91 | -11/Junkyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 10) 306 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 9) 557 | -10/Materials | Discovered new exit (range 4) 569 | -10/Materials | Entered another Materials area 569 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 823 | -9/Materials | Discovered new exit (range 18) 951 | -9/Materials | Identified exit to Materials 1065 | -9/Materials | Build established: Scavenger-Mutant 1694 | -9/Materials | Identified exit to Mines 1769 | -9/Materials | First assault squad dispatched 1785 | -9/Materials | Core integrity fell below 50% 1964 | -9/Materials | Entered another Materials area 1964 | -8/Materials | Evolved 2 slots: Utility x2 2418 | -8/Materials | Discovered new exit (range 3) 2698 | -8/Materials | Identified exit to Garrison 2698 | -8/Materials | Entered Garrison 2806 | -8/Garrison | Triggered checkpoint 2829 | -8/Garrison | Garrison Relay disabled 2900 | -8/Garrison | Triggered checkpoint 3044 | -8/Garrison | Triggered checkpoint 3076 | -8/Garrison | Installed Relay Interface Framework 3185 | -8/Garrison | Discovered new exit (range 8) 3268 | -8/Garrison | Entered Factory 3268 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3441 | -7/Factory | Self-destructed Last Messages --------------- 03417_ Destroyed Lgt. Nuclear Core. 03420_ G-47 Trooper destroyed. 03428_ Critical hit (Burn: +37). 03429_ G-47 Trooper destroyed. 03430_ Critical hit (Burn: +37). 03432_ G-47 Trooper destroyed. 03433_ Overheating: Lgt. Treads damaged (-6). 03433_ Lgt. Treads destroyed. 03434_ Power failure, Lgt. Nuclear Core shutdown. 03438_ Overheating: Hvy. Particle Cannon damaged (-34). 03438_ Overheating: Lgt. Treads damaged (-11). 03439_ Overheating: System interference. 03439_ Hvy. Particle Cannon temporarily disabled. 03439_ Adv. Visual Processing Unit temporarily disabled. 03440_ Overheating: Hvy. Particle Cannon damaged (-68). 03440_ Overheating: Hacking Suite damaged (-4). 03440_ Overheating: Hvy. Particle Cannon damaged (-36). 03440_ Overheating: Lgt. Treads damaged (-4). 03441_ Field Recycling Unit broken. 03441_ Overheating: Short circuit. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????#######?????? | | ???????????????????????? #?????? | | ???????????????????????? #?????? | | ???????????????????????? #?????? | | ?????? ??????????????? #?????? | | ???? ??????????????? #?????? | | ???? !!! "????????????# #?????? | | ???# !! ""???????????# #?????? | | ???# !! ""???????????# #?????? | | ???# ??????????# #?????? | | ???# !! ??????????# #?????? | | ???# !! ?????????# #?????? | | ???# ! ?????????# #?????? | | ???# ????????# ^^#?????? | | ?### ! #########^ #?????? | | #?????? | | #?????? | | #?????? | | !!! = #?????? | | !! [%g #?????? | | !! ################%%= #?????? | | ????????????????????????#@= ###???? | | ????????????????????????# T#???? | | ????????????????????????# ""#???? | | ????????????????????????# ###???? | | ????????????????????????# #?????? | | ????????????????????????# #?????? | | ????????????????????????# =[ #?????? | | ????????????????????????# ==% ###???? | | ????????????????????????# [= #???? | | ????????????????????????# #???? | | ????????????????????????# #???? | | ????????????????????????# #???? | | ????????????????????????# #???? | | ???????????????????????#####+#####??? | | ???????????????????????# #??? | | ???????????????????????# ! "" #??? | | ???????????????????????# ! Y" #??? | | ???????????????????????# "" #??? | | ???????????????????????# """ #??? | | ???????????????????????# """ [!! #??? | | ???????????????????????# """ ! #??? | | ???????????????????????# [ ! #??? | | ???????????????????????###########??? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 20 Authchip Count 7 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Significant Disruption Challenges ------------ None Game ------ Seed AccelerationMediumBeam Manual? 0 Play Time 00:43:38 Cumulative 19.0 hours Start 2023.04.05 @ 22:15:31 End 2023.04.05 @ 23:12:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 21 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 96a8773f-aba1-4749-9ed8-f6c7d51fc5fe