Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 15:05:18

Player: Arc

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (27)      135
Value Destroyed (487)      487
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1022

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     232/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
    Medium Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
     Light Nuclear Core
     Small Storage Unit
  Hardened Light Armor Plating
           Bomb Drone Bay
           Backup Laser III
           Autogun
           Autogun
           Autogun

 Peak State 
------------
>          --- POWER ------------
           Backup Power III
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
    Medium Storage Unit
  Hardened Light Armor Plating
>          --- WEAPON -----------
           Backup Laser III
           Autogun
>          --- INVENTORY --------
     Light Nuclear Core
     Small Storage Unit
  Hardened Light Armor Plating
           Bomb Drone Bay
           Autogun
           Autogun
           Rocket Launcher
           Rocket Launcher
[Rating: 15]

 Favorites 
-----------
Power                      Backup Power III
  Engine                   Backup Power III
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Backup Laser III
  Energy Gun               Backup Laser III
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             22   | 6   11  5   
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   1   .   
    Treads                 3    | 2   1   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 1   4   1   
    Device                 1    | .   1   .   
    Storage                2    | 1   1   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   1   1   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   4   4   
    Energy Gun             2    | .   2   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 2   1   1   
    Ballistic Cannon       1    | .   1   .   
    Launcher               3    | .   .   3   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   1   6   
  Power                    2    | .   1   1   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      5    | .   1   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     95   | .   96  94  
  Engine                   13   | .   13  13  
  Treads                   26   | .   28  24  
  Device                   5    | .   7   .   
  Storage                  14   | .   14  14  
  Protection               6    | .   3   13  
  Energy Gun               10   | .   9   11  
  Ballistic Gun            11   | .   11  11  
  Ballistic Cannon         4    | .   6   .   
  Launcher                 1    | .   .   5   
Naked Turns                .    | .   .   .   
Heaviest Build             25   | 14  22  25  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  4    | .   .   4   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         9    | 6   9   10  
  Most Carried             9    | 5   9   9   
  Average Carried          6    | 1   5   7   
  Final Capacity           10   | 8   10  10  
  Final Carried            9    | 1   7   9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           777  | 187 495 95  
  Remotely                 .    | .   .   .   
Salvage Created            681  | .   545 136 
  Parts                    51   | .   36  15  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           6    | .   4   2   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  21   | .   10  11  
  Guns                     12   | .   5   7   
  Cannons                  5    | .   5   .   
  AOE                      4    | .   .   4   
Classes Destroyed          6    | .   6   .   
  Worker                   1    | .   1   .   
  Hauler                   2    | .   2   .   
  Recycler                 1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  14   | .   3   11  
  Grunt                    7    | .   7   .   
Best Kill Streak           5    | .   5   4   
  Combat Bots Only         4    | .   4   4   
Max Kills in Single Turn   3    | .   1   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   .   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        123  | .    64   59   
  Missed                   36   | .    21   15   
Damage Taken               1196 | .    508  688  
  Core                     250  | .    68   182  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              86   | .    66   20   
  Largest                  2    | .    2    2    
  Hottest                  75   | .    75   66   
Shots Fired                171  | .    132  39   
  Gun                      124  | .    91   33   
  Cannon                   41   | .    41   .    
  Launcher                 6    | .    .    6    
  Special                  .    | .    .    .    
  Kinetic                  107  | .    91   16   
  Thermal                  58   | .    41   17   
  Explosive                6    | .    .    6    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         11   | .    11   6    
  Robot Miss Streak        5    | .    5    5    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    .    1    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           95   | .    79   16   
  Core Hits                47   | .    26   21   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1776 | .    1171 605  
  Guns                     845  | .    634  211  
  Cannons                  448  | .    448  .    
  Explosions               477  | .    87   390  
  Melee                    .    | .    .    .    
  Ramming                  6    | .    2    4    
  Kinetic                  850  | .    743  107  
  Thermal                  530  | .    426  104  
  Explosive                390  | .    .    390  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    1    1    
  Average Corruption       1    | .    1    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  7    | .    4    3    
    Message Errors         1    | .    1    .    
    Matter Fused           3    | .    2    1    
    Energy Discharges      1    | .    1    .    
    Data Loss (minor)      1    | .    .    1    
    Weapon Failures        1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            71   | .    52   19   
  Projectiles              5    | .    5    .    
  Explosions               66   | .    47   19   
  Melee                    .    | .    .    .    
Knockbacks                 10   | .    10   .    
  Impact                   .    | .    .    .    
  Kinetic                  10   | .    10   .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      81   | .    46   35   
  Shots                    3    | .    1    2    
  Rammed                   3    | .    1    2    
Targets Rammed             3    | .    1    2    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        102  | .    30   102  
  Average Temperature      31   | .    7    36   
  Received Heat Transfer   141  | .    141  .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    2    .    
  Heat Transferred         1308 | .    1012 296  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             185  | .   185 173 
  Initial                  34   | .   .   34  
  Average                  87   | .   88  95  
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         99   | 100 100 99  
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           5    | .   3   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              39   | .   23  16  
  Peak Tracking Total      7    | .   5   7   
  Tactical Retreats        2    | .   1   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          4    | .   4   .   
  Max in Single Turn       4    | .   4   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          10   | .   8   2   
  Terminals                7    | .   6   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                25   | .   22  3   
  Successful               14   | .   12  2   
  Failed                   11   | .   10  1   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                21   | .   19  2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             12   | .   10  2   
  Record                   2    | .   2   .   
  Open Door                1    | .   .   1   
  Scanalyzer Index         1    | .   1   .   
  Unreport Threat          1    | .   1   .   
  Locate Traps             3    | .   3   .   
  Dispatch Records         1    | .   .   1   
  Hauler Manifests         2    | .   2   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       2    | .   2   .   
  Report Inventory         2    | .   2   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   6   1   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               2145 | 63   1521 561  
Spaces Moved               1114 | 35   799  280  
  Core                     10   | 4    .    6    
  Treads                   1104 | 31   799  274  
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  160  
  Average Speed            163  | 147  160  175  
  Slowest Speed            250  | 160  160  250  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       51   | 4    98   53   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          29   | .    4    25   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      29   | .    4    25   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      1266 | 47  909 310 
  Wait                     7    | .   7   .   
  Move                     1112 | 34  798 280 
  Hop                      .    | .   .   .   
  Pick Up                  26   | 7   17  2   
  Fast Attach              .    | .   .   .   
  Attach                   9    | 6   2   1   
  Detach                   1    | .   .   1   
  Swap                     13   | .   9   4   
  Drop                     9    | .   9   .   
  Fire                     86   | .   66  20  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    3    | .   1   2   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   29 | -11/Scrapyard | Discovered new exit (range 16)
   64 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  337 | -10/Materials | Discovered new exit (range 3)
  566 | -10/Materials | Discovered new exit (range 12)
  624 | -10/Materials | Discovered new exit (range 16)
 1303 | -10/Materials | Discovered new exit (range 9)
 1583 | -10/Materials | Identified exit to Mines
 1585 | -10/Materials | Entered Mines
 1717 | -10/Mines     | Discovered new exit (range 7)
 1836 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1846 | -10/Mines     | Learned Materials emergency access door positions
 1907 | -10/Mines     | Found the Drone Emporium
 1914 | -10/Mines     | Found Prototype Device
 2028 | -10/Mines     | Assembled infested the area
 2127 | -10/Mines     | Core integrity fell below 50%
 2139 | -10/Mines     | Core integrity fell below 20%
 2146 | -10/Mines     | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
  Demolisher response squad.
Backup Power III destroyed.
The unstable cave ceiling collapses. <x2>
K-01 Serf collects debris.
S-10 Pest destroyed.
Destroyed Wheel.
U-05 Engineer sends out distress signal.
The unstable cave ceiling collapses.
Lgt. Treads destroyed.
S-10 Pest destroyed. <x2>
Destroyed Flight Unit.
S-10 Pest destroyed.
The unstable cave ceiling collapses. <x3>
Rocket Launcher destroyed. <x2>
Hrd. Light Armor Plating destroyed.
The unstable cave ceiling collapses.
K-01 Serf collects debris.
The unstable cave ceiling collapses. <x3>
K-01 Serf collects debris.
The unstable cave ceiling collapses. <x2>

 Map 
-----
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|  ????????????????# ##         #### #?????????????? |
|  ????????????????# ##         #??????????????????? |
|  ????????????????# #### #######??????????????????? |
|  ????????????????# #??# #????????????????????????? |
|  ????????????????# #??# #????????????????????????? |
|  ???????????????## #### #????????????????????????? |
|  ???????????????#       ###########??????????????? |
|  ???????????????# ## ##           #??????????????? |
|  ???????????????# ## ## ######### #??????????????? |
|  ???????????????# ##    ##?###### #??????????????? |
|  ???????????????# ##     ###      #??????######### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          11
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
Hey, That's Mine!

 Challenges 
------------
None

 Game 
------
Seed              FireDataExoskeleton
  Manual?         0
Play Time         00:30:03
  Cumulative      6.0 hours
  Start           2024.04.05 @ 14:36:45
  End             2024.04.05 @ 15:05:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          8
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          55x38
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9e009559-a052-47cb-8c9a-41b0e97b34d7