Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.31 @ 05:32:12 Player: Player Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (89) 445 Value Destroyed (2831) 2831 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7676 Bonus ------- None Cogmind --------- Core Integrity 1150/1150 Matter 193/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Kinecellerator Hacking Suite System Shield System Shield High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Targeting Computer Layered Medium Armor Plating > --- WEAPON ----------- Heavy Laser Phase Cannon Heavy Plasma Cannon > --- INVENTORY -------- Enhanced Optical Array Improved Sensor Array Advanced Terrain Scan Processor Seismic Detector Targeting Computer Improved Particle Charger Improved Particle Charger Kinecellerator Transmission Jammer Medium Armor Plating Hardened Medium Armor Plating Medium Insulated Plating Thermal Shield Shield Generator Improved Shield Generator Hacking Suite System Shield System Shield System Shield System Shield Light EM Pulse Cannon Coil Gun Advanced Assault Cannon Heavy Missile Launcher Power Sword [Rating: 52] Favorites ----------- Power Fission Core Engine Improved Deuterium Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power . | . . . . . . . . Propulsion 4 | . . 1 . 1 1 1 . Utility 7 | . . 1 1 1 1 1 2 Weapon 1 | . . . 1 . . . . Parts Attached 68 | 8 7 11 9 9 19 5 . Power 11 | 2 1 1 1 2 4 . . Engine 7 | 2 . 1 . 1 3 . . Core 4 | . 1 . 1 1 1 . . Reactor . | . . . . . . . . Propulsion 12 | 2 . 2 1 2 3 2 . Treads 10 | 2 . 2 1 2 3 . . Leg 1 | . . . . . . 1 . Wheel 1 | . . . . . . 1 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 2 1 3 4 3 6 1 . Device 8 | 1 . . 2 1 4 . . Storage 4 | 1 1 1 1 . . . . Processor 2 | . . . . 2 . . . Hackware . | . . . . . . . . Protection 6 | . . 2 1 . 2 1 . Artifact . | . . . . . . . . Weapon 25 | 2 5 5 3 2 6 2 . Energy Gun 5 | 2 1 1 . . 1 . . Energy Cannon 4 | . . 1 . . 2 1 . Ballistic Gun 5 | . 1 1 . 1 1 1 . Ballistic Cannon 5 | . 1 2 2 . . . . Launcher 2 | . 1 . . . 1 . . Special Weapon 1 | . 1 . . . . . . Impact Weapon 2 | . . . 1 1 . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 25 | . . . . 3 14 8 . Power 3 | . . . . . 2 1 . Propulsion 9 | . . . . 1 6 2 . Utility 7 | . . . . 2 3 2 . Weapon 6 | . . . . . 3 3 . Highest Loss Streak 12 | . . . . 3 12 5 . To Critical Strikes . | . . . . . . . . Average Backups 20 | 3 11 14 19 23 24 22 5 Power . | 1 1 . . . . . . Propulsion . | . . . 2 1 . . . Utility 14 | . 7 10 13 16 18 19 5 Weapon 4 | . 2 4 4 5 5 3 . Tool/Special . | . . . . . . . . Unused Backups 49 | . 9 6 7 2 9 11 5 Power 2 | . 1 . . . 1 . . Propulsion 1 | . 1 . . . . . . Utility 36 | . 5 4 5 1 6 10 5 Weapon 10 | . 2 2 2 1 2 1 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 87 | . 100 90 98 98 91 33 5 Engine 2 | . 6 5 1 . 1 4 . Core 4 | . 7 5 7 6 4 . . Treads 23 | . 28 26 26 29 25 . . Device 11 | . 14 11 15 14 12 . . Storage 7 | . 14 11 9 7 6 4 . Processor 7 | . . . . 7 13 10 5 Protection 5 | . . 8 11 6 5 2 . Energy Gun 2 | . 13 3 . . 1 . . Energy Cannon 5 | . . 1 4 5 9 1 . Ballistic Gun 2 | . 6 7 . 1 1 . . Ballistic Cannon 7 | . 6 6 18 14 3 . . Impact Weapon 1 | . . . 4 . 1 . . Peak Build Rating 52 | 8 12 16 27 36 52 34 2 Average Rating 31 | 6 10 14 24 33 46 25 2 On Entrance 14 | . 8 12 16 27 32 18 2 Naked Turns . | . . . . . . . . Heaviest Build 128 | 15 32 61 110 116 128 108 . Greatest Support 108 | 40 40 60 60 80 108 20 3 Greatest Overweight (x) 35 | . . 1 1 1 29 35 . Average Overweight (x) 1 | . . . 1 1 1 17 . Largest Inventory Capacity 25 | 8 15 20 25 25 25 25 5 Average Capacity 21 | 7 11 15 21 25 25 24 5 Most Carried 25 | 8 15 16 22 25 25 24 5 Average Carried 20 | 3 11 14 19 23 24 22 5 Final Capacity 25 | 8 15 20 25 25 25 5 5 Final Carried 25 | 8 15 16 21 25 25 5 5 Class Distribution -------------------- 50% | Mutant 18% | Tank 14% | Scavenger-Tank 10% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 2266 | 280 50 397 222 252 931 134 . Remotely . | . . . . . . . . Salvage Created 2914 | 224 454 296 292 240 1135 273 . Parts 149 | 15 33 16 19 14 47 5 . Haulers Intercepted 2 | . 1 1 . . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 54 | . 11 8 3 5 21 6 . Melee 1 | . . . . 1 . . . Guns 12 | . 6 2 . 1 2 1 . Cannons 21 | . 1 2 3 3 12 . . AOE 19 | . 4 4 . . 6 5 . Classes Destroyed 15 | 2 8 1 . 3 1 . . Worker 2 | . 1 . . . 1 . . Builder 6 | . 2 1 . . 1 2 . Tunneler 5 | 5 . . . . . . . Hauler 2 | . 1 1 . . . . . Recycler 6 | 1 1 . 1 . 2 1 . Mechanic 2 | . 1 . . . 1 . . Operator 3 | . 1 . 1 . 1 . . Watcher 9 | . 3 2 1 1 2 . . Swarmer 14 | . 6 4 . . 4 . . Grunt 20 | . 5 1 . . 8 6 . Duelist 1 | . . . . . 1 . . Sentry 11 | . . 3 3 1 4 . . Specialist 2 | . . . . 2 . . . Programmer 4 | . . . . 1 3 . . Heavy 2 | . . . . 1 1 . . Best Kill Streak 6 | 4 6 4 2 2 6 5 . Combat Bots Only 5 | . 5 4 2 2 4 3 . Max Kills in Single Turn 6 | 1 6 3 1 1 3 2 . Gunslinging . | . . . . . . . . Exploded 3 | . 2 3 . . 2 1 . Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 489 | . 29 36 10 78 272 64 . Missed 164 | . 12 15 4 27 91 15 . Hits 325 | . 17 21 6 51 181 49 . Melee 2 | . . . . . 2 . . Projectile 323 | . 17 21 6 51 179 49 . AOE 4 | . . . . 3 1 . . Critical Strikes 16 | . 1 . 1 2 9 3 . Damage Taken 5223 | . 205 240 88 848 2427 1415 . Core 1132 | . 40 17 . 103 504 468 . Absorbed by Shields 464 | . . . 4 204 256 . . Regen/Repaired (Parts) 104 | . . . 104 . . . . Core Remaining (%) 79 | 100 84 95 100 85 40 53 . Volleys Fired 190 | 13 36 30 10 26 62 13 . Largest 3 | 2 2 2 3 3 3 3 . Hottest 244 | 80 100 89 129 136 244 167 . Shots Fired 383 | 26 63 55 29 54 136 20 . Gun 144 | 26 48 37 . 8 21 4 . Cannon 211 | . 10 14 29 46 108 4 . Launcher 27 | . 4 4 . . 7 12 . Special 1 | . 1 . . . . . . Kinetic 176 | . 16 31 20 41 64 4 . Thermal 52 | . 1 . . . 47 4 . Explosive 27 | . 4 4 . . 7 12 . Electromagnetic 128 | 26 42 20 9 13 18 . . Robot Hit Streak 22 | 4 5 13 14 22 22 5 . Robot Miss Streak 4 | 2 3 3 2 3 4 1 . Penetration Max 1 | . . . . . 1 . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 230 | 15 32 34 12 38 87 12 . Core Hits 144 | 6 27 17 8 11 53 22 . Critical Kills 2 | . . . . . 2 . . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 13 | . 1 . 1 2 8 1 . Burn 1 | . . . . . 1 . . Destroy 3 | . . . . . 2 1 . Blast 8 | . . . 1 2 5 . . Corrupt 1 | . 1 . . . . . . Melee Attacks 13 | . . . 1 2 10 . . Impact 8 | . . . 1 2 5 . . Slashing 5 | . . . . . 5 . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8944 | 226 1308 1167 305 1021 3513 1404 . Guns 1341 | 226 398 317 . 65 254 81 . Cannons 3625 | . 71 237 305 851 2094 67 . Explosions 3871 | . 839 613 . . 1163 1256 . Melee 105 | . . . . 105 . . . Ramming 2 | . . . . . 2 . . Kinetic 2487 | . 120 331 157 704 1094 81 . Thermal 2080 | . 704 379 . . 930 67 . Explosive 2749 | . 135 234 . . 1124 1256 . Electromagnetic 1521 | 226 349 223 148 212 363 . . Impact 105 | . . . . 105 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 15 | . . . . 2 5 15 . Average Corruption 2 | . . . . 1 2 15 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 18 | . . . . 7 8 3 . Message Errors 5 | . . . . 3 2 . . Matter Fused 6 | . . . . 3 1 2 . Heat Flow Errors 2 | . . . . . 2 . . Parts Rejected 1 | . . . . . 1 . . Data Loss (minor) 2 | . . . . . 1 1 . Misfires 1 | . . . . . 1 . . Alerts 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 355 | . 50 98 14 38 100 55 . Projectiles 154 | . 2 10 14 38 90 . . Explosions 201 | . 48 88 . . 10 55 . Melee . | . . . . . . . . Knockbacks 14 | . 1 . 1 3 9 . . Impact 1 | . . . . 1 . . . Kinetic 13 | . 1 . 1 2 9 . . Secondary . | . . . . . . . . Self-Inflicted Damage 156 | . . . . . 33 123 . Shots 3 | . . . . . 1 2 . Rammed 1 | . . . . . 1 . . Targets Rammed 1 | . . . . . 1 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 360 | 72 153 165 156 158 360 203 . Average Temperature 67 | 28 45 50 45 54 96 105 . Received Heat Transfer 1344 | . 45 81 51 68 703 396 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Robots Corrupted 1 | 1 . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 11 | 2 5 . . 2 2 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . 1 . . . 3 . . Heat Transferred 2514 | . 700 300 . . 1414 100 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . 2 2 . . 1 . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Maximum Alert Level 1 | . 1 . . . 1 1 . Low Security (%) 91 | 100 30 100 100 100 99 94 100 Level 1 8 | . 69 . . . . 5 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 320 | 10 320 132 61 48 203 217 65 Initial 65 | . . 3 22 . 9 . 65 Average 62 | . 206 70 7 7 73 33 65 Influence Increases 2282 | 30 580 316 135 198 752 271 . Destroy 0b10 Robot/C 1080 | . 220 160 60 100 420 120 . Destroy 0b10 Robot/NC 175 | 30 50 20 15 5 40 15 . Destroy Leader 312 | . 48 46 32 42 124 20 . Successful Hack 70 | . 23 12 10 14 11 . . Disable Machine 300 | . 165 30 15 15 45 30 . Destroy Structure 285 | . 74 33 3 7 82 86 . Partial Spotted 15 | . . . . 15 . . . Lose Combat Pursuer 45 | . . 15 . . 30 . . Influence Decreases 2217 | 30 571 270 189 180 771 136 70 Entered New Map 120 | . . 6 33 1 10 . 70 Time Decay 1476 | 30 326 264 156 155 489 56 . Lost Part 226 | . . . . 24 122 80 . Purge Threat 395 | . 245 . . . 150 . . Squads Dispatched 16 | . 2 . 1 3 9 1 . Investigation 2 | . 1 . . . 1 . . Extermination 5 | . . . . 1 4 . . Reinforcement 9 | . 1 . 1 2 4 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 4 | . . 2 1 . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 86 | . 13 15 5 6 40 7 . Peak Tracking Total 6 | . 4 4 2 2 6 3 . Tactical Retreats 3 | . . 1 . . 2 . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 3 | . 2 . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 20 | . 11 2 1 1 3 2 . Max in Single Turn 10 | . 10 1 1 1 1 2 . Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 14 | . 4 2 2 1 5 . . Terminals 12 | . 4 2 1 1 4 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 48 | . 16 6 11 2 13 . . Successful 24 | . 9 2 8 1 4 . . Failed 24 | . 7 4 3 1 9 . . Catastrophic 2 | . 1 . . 1 . . . Database Lockouts . | . . . . . . . . Manual 29 | . 15 6 1 1 6 . . Terminals 36 | . 16 6 1 2 11 . . Fabricators . | . . . . . . . . Repair Stations 10 | . . . 10 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 11 | . 5 1 1 1 3 . . Branch Access Points 2 | . . 1 . . 1 . . Emergency Access Points 1 | . . . . . 1 . . Unreport Threat 5 | . 3 . 1 . 1 . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 2 | . 1 . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 7 | . . . 7 . . . . Scan Component 4 | . . . 4 . . . . Repair 3 | . . . 3 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 5 | . 4 1 . . . . . Terminals 5 | . 4 1 . . . . . Track 2 | . 2 . . . . . . Botnet 2 | . 1 1 . . . . . Operators 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 3 1 2 1 4 . . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . 3 . . . . Time 84 | . . . 84 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Active Infowar (turns) 6140 | 76 737 782 874 1087 2584 . . Sensors 3671 | . . . . 1087 2584 . . Seismic 2470 | 76 737 782 874 1 . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 7095 | 219 737 782 874 1087 2636 756 4 Spaces Moved 2519 | 103 373 381 293 390 913 60 6 Core 59 | 2 . . . . 1 50 6 Treads 2450 | 101 373 381 293 390 912 . . Legs 10 | . . . . . . 10 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 240 240 240 50 50 Average Speed 231 | 157 160 165 240 240 242 976 50 Slowest Speed 1800 | 160 160 240 240 240 1500 1800 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 2 | . . . . . . 2 . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 25 | 5 68 41 22 11 28 3 . Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 34 | . 14 . . . 12 8 . Terrain Destroyed 265 | . 84 35 2 7 76 61 . Melee 9 | . . . . . 9 . . Projectile 30 | . . . 2 7 19 2 . AOE 226 | . 84 35 . . 48 59 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 3424 | 130 452 486 445 491 1207 207 6 Wait 454 | . 1 37 96 40 154 126 . Move 2512 | 102 372 380 292 389 912 59 6 Hop . | . . . . . . . . Pick Up 81 | 7 18 11 18 12 15 . . Fast Attach 30 | 7 3 3 4 2 7 4 . Attach 13 | . 1 1 3 2 4 2 . Detach . | . . . . . . . . Swap 59 | 1 6 10 7 10 24 1 . Drop 71 | . 15 14 14 8 18 2 . Fire 190 | 13 36 30 10 26 62 13 . Melee 13 | . . . 1 2 10 . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . . 1 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -4/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 220 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 473 | -10/Materials | Discovered new exit (range 11) 542 | -10/Materials | Discovered new exit (range 11) 957 | -10/Materials | Entered another Materials area 957 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1083 | -9/Materials | Discovered new exit (range 13) 1128 | -9/Materials | Identified exit to Mines 1667 | -9/Materials | Discovered new exit (range 14) 1739 | -9/Materials | Entered another Materials area 1739 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2060 | -8/Materials | Build established: Tank 2394 | -8/Materials | Discovered new exit (range 10) 2426 | -8/Materials | Build established: Mutant 2500 | -8/Materials | Repaired Shield Generator 2527 | -8/Materials | Repaired Lgt. Treads 2555 | -8/Materials | Repaired Lgt. Treads 2613 | -8/Materials | Entered Factory 2613 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2907 | -7/Factory | Build established: Tank 3522 | -7/Factory | Discovered new exit (range 17) 3677 | -7/Factory | Identified exit to Factory 3684 | -7/Factory | Lost 3 parts (1n2u) 3700 | -7/Factory | Entered another Factory area 3700 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3990 | -6/Factory | Build established: Scavenger-Tank 4407 | -6/Factory | Identified exit to Lower Caves 4922 | -6/Factory | Build established: Scavenger-Mutant 5494 | -6/Factory | Build established: Mutant 6222 | -6/Factory | Build established: Scavenger-Mutant 6274 | -6/Factory | Discovered new exit (range 7) 6330 | -6/Factory | Identified exit to Factory 6334 | -6/Factory | Core integrity fell below 50% 6336 | -6/Factory | Entered another Factory area 6336 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6362 | -5/Factory | Lost 12 parts (2p4n3u3w) 6564 | -5/Factory | Build established: Mutant 7019 | -5/Factory | Lost 3 parts (1p1n1u) 7037 | -5/Factory | Crushed by falling debris 7037 | -5/Factory | System corruption reached 10% 7037 | -5/Factory | Discovered new exit (range 14) 7092 | -5/Factory | Entered another Factory area 7092 | -4/Factory | Evolved 2 slots: Utility x2 7093 | -4/Factory | Lost 5 parts (1n1u3w) 7096 | -4/Factory | Self-destructed Last Messages --------------- 07040_ Critical hit (Burn: +37). 07040_ Penetrated by Slug. 07042_ System corrupted: Component data lost. 07043_ Penetrated by Slug. 07048_ Slug penetrates Earth. 07055_ Acquired 15 matter. 07057_ System corrupted: Matter fused (-7). 07057_ Penetrated by Slug. 07062_ Coil Gun destroyed. 07062_ Penetrated by Slug. 07065_ Slug penetrates Wall. 07075_ Penetrated by Slug. 07078_ System corrupted: Matter fused (-10). 07078_ Penetrated by Slug. 07081_ Critical hit (Burn: +37). 07083_ Dropped Huge Storage Unit. 07092_ Slug penetrates Wall. PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#######????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #??????? #???????????? | | ??????????????????????# ##### #???????????? | | ??????????????????????# #???????????? | | ??????????????????????# #???????????? | | ??????????????????????# @ #???????????? | | ????????????????? +???????????? | | ??????????????"" ######## #???????????? | | ??????????????"" #????????????????????? | | ????????????? #????????????????????? | | ???????????? #????????????????????? | | ????????????#############+###????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Shield Generator | 66% | -8/Materials Lgt. Treads | 64% | -8/Materials Lgt. Treads | 68% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlatingExplosiveSlayer Manual? 0 Play Time 01:02:08 Cumulative 250.3 hours Start 2025.05.31 @ 04:18:52 End 2025.05.31 @ 05:32:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 146 Rogue 146 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 53 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 14d6ae52-1b45-49e1-98bd-a0904ce2960b