Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.08 @ 17:58:54

Player: pointone

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (8)        1600
Robots Destroyed (40)      200
Value Destroyed (1811)     1811
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 7151

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1300
Matter                     75/300
Energy                     99/100
System Corruption          29%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (11) -----
  Enhanced Optical Array
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
  Advanced Heat Sink
     Large Storage Unit
           HERF Cannon
           Force Lance

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
           Antimatter Reactor
>          --- PROPULSION -------
   Armored Huge Wheel
   Armored Huge Wheel
>          --- UTILITY ----------
  Improved Cryofiber Web
  Advanced Heat Sink
  Advanced Coolant Injector
     Large Storage Unit
     Large Storage Unit
  Enhanced Optical Array
  Improved Transmission Jammer
           Cloaking Device
  Improved Heavy Armor Plating
    Medium Reactive Plating
>          --- WEAPON -----------
           Wave Gun
           Wave Gun
           Hardcell Cannon
           Hardcell Cannon
>          --- INVENTORY --------
           Neutrino Core
   Armored Huge Wheel
   Armored Huge Wheel
   Armored Huge Wheel
  Improved Heat Sink
  Improved Kinecellerator
    Medium Reactive Plating
  Improved Arc Projector
           HERF Cannon
           Hardcell Cannon
      Mini Grenade Launcher
           Force Lance
           Force Lance
[Rating: 109]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Armored Huge Wheel
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Protection               Medium Reactive Plating
Weapon                     Electrolaser
  Energy Gun               Electrolaser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Mace
  Slashing Weapon          Great Axe
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Slots Evolved              14   | .   .   2   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   .   
  Utility                  9    | .   .   1   1   .   2   1   2   2   
  Weapon                   2    | .   .   .   1   1   .   .   .   .   
Parts Attached             106  | 6   4   10  5   14  12  21  7   27  
  Power                    9    | 1   .   1   .   1   1   1   2   2   
    Engine                 5    | 1   .   1   .   1   1   1   .   .   
    Core                   2    | .   .   .   .   .   .   .   1   1   
    Reactor                2    | .   .   .   .   .   .   .   1   1   
  Propulsion               14   | 2   .   4   .   4   .   1   .   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    8    | 2   .   4   .   2   .   .   .   .   
    Wheel                  6    | .   .   .   .   2   .   1   .   3   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  26   | 1   4   1   2   2   3   5   2   6   
    Device                 12   | .   2   .   .   2   2   4   .   2   
    Storage                5    | 1   2   1   1   .   .   .   .   .   
    Processor              2    | .   .   .   1   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   .   .   1   1   2   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   57   | 2   .   4   3   7   8   14  3   16  
    Energy Gun             17   | 1   .   3   2   1   .   7   2   1   
    Energy Cannon          5    | .   .   .   .   .   3   1   .   1   
    Ballistic Gun          6    | 1   .   1   .   2   1   1   .   .   
    Ballistic Cannon       9    | .   .   .   .   1   .   1   .   7   
    Launcher               3    | .   .   .   .   .   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   1   1   .   .   .   .   
    Slashing Weapon        10   | .   .   .   .   2   4   4   .   .   
    Piercing Weapon        5    | .   .   .   .   .   .   .   1   4   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   1   .   .   
Parts Lost                 28   | .   .   3   .   .   .   .   1   24  
  Power                    5    | .   .   .   .   .   .   .   1   4   
  Propulsion               5    | .   .   .   .   .   .   .   .   5   
  Utility                  8    | .   .   .   .   .   .   .   .   8   
  Weapon                   10   | .   .   3   .   .   .   .   .   7   
  Highest Loss Streak      23   | .   .   2   .   .   .   .   1   23  
Average Slot Usage (%)     88   | .   94  97  100 95  85  87  83  75  
  Engine                   7    | .   14  11  9   7   6   11  2   .   
  Leg                      11   | .   28  33  27  22  .   .   .   .   
  Wheel                    6    | .   .   .   .   4   13  11  10  8   
  Device                   16   | .   4   11  9   11  19  23  21  20  
  Storage                  13   | .   18  19  18  15  13  11  10  8   
  Processor                1    | .   .   .   9   3   .   .   .   4   
  Protection               3    | .   .   .   .   .   6   5   10  6   
  Energy Gun               11   | .   14  17  17  14  6   10  14  8   
  Energy Cannon            1    | .   .   .   .   .   7   2   .   .   
  Ballistic Gun            3    | .   14  4   9   6   2   1   .   .   
  Ballistic Cannon         3    | .   .   .   .   6   6   5   2   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             129  | 12  28  38  49  64  96  105 124 129 
  Greatest Support         56   | 20  20  36  36  56  56  56  56  56  
  Greatest Overweight (x)  3    | 3   1   1   1   2   1   1   2   3   
  Average Overweight (x)   1    | .   .   .   1   1   1   1   1   1   
Largest Inventory Capacity 16   | 6   12  14  16  16  16  16  16  16  
  Average Capacity         14   | 5   7   13  15  16  16  16  16  15  
  Most Carried             16   | 4   9   14  16  16  16  16  16  16  
  Average Carried          13   | 2   5   11  14  15  15  15  15  13  
  Final Capacity           16   | 6   10  14  16  16  16  16  16  4   
  Final Carried            16   | 4   9   14  16  16  16  16  16  4   

 Class Distribution 
--------------------
 41% | Mutant
 17% | Infiltrator-Mutant
 14% | Infiltrator-Tank
 10% | Tank
  7% | Scavenger-Skirmisher
  5% | Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials
               Gunner | -7/Factory
               Mutant | -6/Factory
     Infiltrator-Tank | -5/Factory
     Infiltrator-Tank | -4/Factory
   Infiltrator-Mutant | -3/Research

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-----------                Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Matter Collected           1553 | 206 78  140 .   126 294 86  81  542 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2020 | .   240 345 .   126 472 206 81  550 
  Parts                    89   | .   10  20  .   7   24  4   3   21  
Haulers Intercepted        3    | .   .   .   .   .   1   2   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Combat Hostiles Destroyed  34   | .   5   9   .   2   7   .   1   10  
  Melee                    1    | .   .   .   .   .   .   .   1   .   
  Guns                     18   | .   5   9   .   1   .   .   .   3   
  Cannons                  12   | .   .   .   .   1   6   .   .   5   
  AOE                      3    | .   .   .   .   .   1   .   .   2   
Classes Destroyed          11   | .   3   2   .   .   5   .   .   1   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   
  Hauler                   3    | .   .   .   .   .   1   2   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   1   .   .   .   .   .   .   
  Swarmer                  8    | .   3   4   .   .   .   .   .   1   
  Grunt                    9    | .   2   3   .   .   1   .   .   3   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   
  Sentry                   10   | .   .   2   .   2   1   .   1   4   
  Hunter                   3    | .   .   .   .   .   3   .   .   .   
  Programmer               2    | .   .   .   .   .   1   .   .   1   
Best Kill Streak           3    | .   3   3   .   1   3   1   1   3   
  Combat Bots Only         3    | .   3   3   .   1   2   .   1   3   
Max Kills in Single Turn   2    | .   2   1   .   1   2   1   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -4   -3   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Damage Taken               7586 | .    119  460  .    69   494  .    340  6104 
  Core                     1423 | .    27   50   .    .    40   .    .    1306 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         96   | 100  89   87   100  100  95   100  100  .    
Volleys Fired              110  | .    14   25   1    3    16   7    7    37   
  Largest                  4    | .    2    2    3    4    4    3    4    4    
  Hottest                  292  | .    70   113  149  202  291  227  284  292  
Shots Fired                288  | .    28   50   3    12   45   21   16   113  
  Gun                      176  | .    28   50   3    9    14   13   12   47   
  Cannon                   105  | .    .    .    .    3    31   8    4    59   
  Launcher                 7    | .    .    .    .    .    .    .    .    7    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  107  | .    14   12   1    6    15   4    4    51   
  Thermal                  132  | .    14   30   2    6    30   14   6    30   
  Explosive                7    | .    .    .    .    .    .    .    .    7    
  Electromagnetic          42   | .    .    8    .    .    .    3    6    25   
  Robot Hit Streak         34   | .    9    18   .    7    12   12   8    34   
  Robot Miss Streak        5    | .    2    3    3    3    5    1    3    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    
Shots Hit Robots           197  | .    19   32   .    9    30   17   14   76   
  Core Hits                94   | .    12   14   .    7    19   4    4    34   
  Critical Hits            3    | .    .    .    .    1    1    .    .    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    1    .    .    .    1    
Melee Attacks              67   | .    .    .    2    7    25   7    8    18   
  Impact                   4    | .    .    .    2    2    .    .    .    .    
  Slashing                 37   | .    .    .    .    5    25   7    .    .    
  Piercing                 26   | .    .    .    .    .    .    .    8    18   
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           6232 | .    196  514  .    202  1371 385  370  3194 
  Guns                     2080 | .    196  436  .    142  203  253  117  733  
  Cannons                  2196 | .    .    .    .    60   556  132  68   1380 
  Explosions               1771 | .    .    78   .    .    612  .    .    1081 
  Melee                    185  | .    .    .    .    .    .    .    185  .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  1788 | .    72   31   .    119  214  83   68   1201 
  Thermal                  2785 | .    124  404  .    83   1082 261  72   759  
  Explosive                850  | .    .    .    .    .    .    .    .    850  
  Electromagnetic          624  | .    .    79   .    .    75   41   45   384  
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 185  | .    .    .    .    .    .    .    185  .    
Highest Corruption         29   | .    .    .    .    .    .    .    .    29   
  Average Corruption       13   | .    .    .    .    .    .    .    .    13   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Effects                  18   | .    .    .    .    .    .    .    .    18   
    Message Errors         2    | .    .    .    .    .    .    .    .    2    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    .    3    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    1    
    Misdirections          2    | .    .    .    .    .    .    .    .    2    
    Targeting Errors       5    | .    .    .    .    .    .    .    .    5    
    Weapon Failures        3    | .    .    .    .    .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            290  | .    .    .    .    .    142  .    .    148  
  Projectiles              104  | .    .    .    .    .    .    .    .    104  
  Explosions               186  | .    .    .    .    .    142  .    .    44   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 15   | .    .    .    .    .    1    .    .    14   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  15   | .    .    .    .    .    1    .    .    14   
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      259  | .    .    37   .    .    .    .    .    222  
  Shots                    7    | .    .    1    .    .    .    .    .    6    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        466  | .    110  48   30   204  312  256  466  199  
  Average Temperature      124  | .    52   14   20   86   130  105  293  131  
  Received Heat Transfer   780  | .    30   69   .    36   30   .    63   552  
  Effects                  3    | .    .    .    .    .    .    .    3    .    
    Interference           2    | .    .    .    .    .    .    .    2    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    1    .    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    1    1    .    .    1    1    .    1    
  Heat Transferred         4360 | .    370  927  .    185  1333 470  111  964  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    1    .    .    .    .    .    2    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Peak Influence             290  | .   140 174 22  132 219 126 76  290 
  Average Influence        89   | .   105 68  21  45  109 82  44  164 
Maximum Alert Level        1    | .   .   .   .   .   1   .   .   1   
  Low Security (%)         88   | 100 100 100 100 100 76  100 100 55  
  Level 1                  11   | .   .   .   .   .   23  .   .   44  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   .   2   1   .   9   1   1   2   
  Investigation            4    | .   .   1   .   .   2   .   .   1   
  Extermination            4    | .   .   .   .   .   2   .   1   1   
  Reinforcement            5    | .   .   1   1   .   2   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   1   1   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Distress Signals           4    | .   2   1   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              69   | .   11  12  2   3   15  .   1   25  
  Peak Tracking Total      9    | .   4   4   2   3   4   2   1   9   
  Tactical Retreats        8    | .   2   .   .   2   1   .   .   3   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Traps Triggered            11   | .   .   2   .   .   3   1   3   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Machines Disabled          12   | .   .   .   .   .   10  .   .   2   
  Max in Single Turn       5    | .   .   .   .   .   5   .   .   2   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       3    | .   .   .   .   .   .   .   .   3   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Machines Accessed          11   | .   .   1   .   2   3   2   2   1   
  Terminals                8    | .   .   1   .   2   2   1   2   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   
Total Hacks                24   | .   .   2   .   8   5   3   5   1   
  Successful               12   | .   .   2   .   4   1   1   3   1   
  Failed                   12   | .   .   .   .   4   4   2   2   .   
    Catastrophic           4    | .   .   .   .   2   1   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   19   | .   .   2   .   6   4   2   4   1   
  Terminals                20   | .   .   2   .   8   3   2   5   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   2   1   .   .   
Terminal Hacks             4    | .   .   2   .   1   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         7    | .   .   .   .   3   1   .   2   1   
  Terminals                6    | .   .   .   .   3   1   .   2   .   
    Track                  2    | .   .   .   .   1   .   .   1   .   
    Botnet                 4    | .   .   .   .   2   1   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
    Overload               1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   .   .   .   2   3   1   2   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------------              Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Turns Passed               3954 | 58  394 503 208 455 766 578 347 645 
Spaces Moved               2528 | 36  264 256 119 277 526 443 235 372 
  Core                     41   | 12  .   .   .   .   .   .   .   29  
  Treads                   .    | .   .   .   .   .   .   .   .   .   
  Legs                     859  | 24  264 256 119 196 .   .   .   .   
  Wheels                   1628 | .   .   .   .   81  526 443 235 343 
  Hover                    .    | .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 150 110 110 110 110 50  
  Average Speed            121  | 123 124 140 150 138 110 110 119 111 
  Slowest Speed            200  | 200 150 150 150 150 110 110 120 130 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       17   | 4   40  30  17  10  14  17  9   16  
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      8    | 1   1   1   1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   
Spaces Dug                 65   | .   .   .   2   6   25  7   4   21  
Terrain Destroyed          136  | .   .   4   2   9   38  7   6   70  
  Melee                    59   | .   .   .   2   6   25  7   4   15  
  Projectile               20   | .   .   .   .   3   3   .   2   12  
  AOE                      57   | .   .   4   .   .   10  .   .   43  

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Total                      3076 | 47  304 352 143 335 633 505 273 484 
  Wait                     135  | .   12  42  7   7   40  2   7   18  
  Move                     2520 | 35  263 255 118 276 525 442 234 372 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  62   | 5   7   13  7   9   7   6   5   3   
  Fast Attach              31   | 6   2   .   .   5   1   7   5   5   
  Attach                   22   | .   .   5   2   1   1   2   1   10  
  Detach                   4    | .   .   .   .   1   .   1   1   1   
  Swap                     53   | .   2   5   3   8   10  12  1   12  
  Drop                     64   | 1   4   7   3   18  8   11  4   8   
  Fire                     110  | .   14  25  1   3   16  7   7   37  
  Melee                    67   | .   .   .   2   7   25  7   8   18  
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            8    | .   .   .   .   .   .   8   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-3/Research

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 16)
   59 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  371 | -10/Materials | Discovered new exit (range 6)
  453 | -10/Materials | Entered another Materials area
  453 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  742 | -9/Materials  | Discovered new exit (range 12)
  950 | -9/Materials  | Discovered new exit (range 6)
  956 | -9/Materials  | Entered another Materials area
  956 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1155 | -8/Materials  | Discovered new exit (range 3)
 1164 | -8/Materials  | Entered Factory
 1164 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 1607 | -7/Factory    | Discovered new exit (range 5)
 1619 | -7/Factory    | Entered another Factory area
 1619 | -6/Factory    | Evolved 2 slots: Utility x2
 2125 | -6/Factory    | Garrison activated, responded to threat
 2376 | -6/Factory    | Discovered new exit (range 3)
 2385 | -6/Factory    | Entered another Factory area
 2385 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 2927 | -5/Factory    | Discovered new exit (range 11)
 2963 | -5/Factory    | Entered another Factory area
 2963 | -4/Factory    | Evolved 2 slots: Utility x2
 3289 | -4/Factory    | Discovered new exit (range 16)
 3310 | -4/Factory    | Entered Research
 3310 | -3/Research   | Evolved 2 slots: Utility x2
 3778 | -3/Research   | System corruption reached 10%
 3942 | -3/Research   | Core integrity fell below 50%
 3944 | -3/Research   | Spotted B-86 Titan
 3950 | -3/Research   | Core integrity fell below 20%
 3955 | -3/Research   | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
Arm. Huge Wheel destroyed.
Dropped Lrg. Storage Unit.
Dropped Force Lance.
G-67 Veteran shuts down.
Penetrated by Slug.
P-80 Master resets G-67 Veteran, system corruption cleaned.
T-07 Excavator destroyed.
R-10 Processor collects Lrg. Storage Unit.
Penetrated by Slug.
Slug penetrates Wall.
K-01 Serf cleans the Fabricator.
Acquired 15 matter.
R-10 Processor collects Force Lance.
Adv. Coolant Injector destroyed.
System corrupted: Component data lost.
Penetrated by Slug.
Slug penetrates Wall.
B-86 Titan activates siege mode.
K-01 Serf collects debris.
Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????###+????????????????????? |
| ???????????????##########    ????????????????????? |
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| #?????????+           ^   "" #???????????????????? |
| # ????????#      !           #???????????????????? |
| #  ???????#                  #???????????????????? |
| ?   ??????#             h    ###?????????????????? |
| ??   ?????#              h  !BB#?????????????????? |
| ####/######                  B #?????????????????? |
|                    =         ;???????????????????? |
|                   ! =        #???????????????????? |
|                    !  !      #???????????????????? |
|                ######"##;    #???????????????????? |
| #####+###################    #???????????????????? |
| ???     ??????#         #    #???????????????????? |
| ?         ????#     =   +    +???????????????????? |
|             ??#         #    #???????????????????? |
|             #?#  "F ""  #    #???????????????????? |
|   """  """  #?#  """"" ?#@   #???????????????????? |
|   """  """  #?#  """"" ?#    #???????????????????? |
|   """  """  #?#?      ??#    #???????????????????? |
|   """  """  #??       ??#    #???????????????????? |
|   """  """  #??#+####???#      ??????????????????? |
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| ??????????????????????????  ?????????????????????? |
| ??????????????????????????  ?????????????????????? |
| ??????????????????????????  ?????????????????????? |
| ??????????????????????????  ?????????????????????? |
| ??????????????????????????  ?????????????????????? |
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| ??????????????????????????###????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Coolant Potential          100
Energy Generation          36
Energy Capacity            525
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Jamming Range              12
Cloak Strength             2
Base Temperature (-)       150
Armor Coverage             825
Resistance: KI             30
Resistance: EM             25
Evasion (%)                50
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SalvageIntegratedBarrier
  Manual?         0
Play Time         01:37:05
  Cumulative      31.9 hours
  Start           2020.08.01 @ 09:11:17
  End             2020.08.08 @ 17:58:54
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           34
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             39
Gallery%          41
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 05142332-3e38-41c7-9cd8-5e0d65c97e87