Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.08 @ 17:58:54 Player: pointone Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (40) 200 Value Destroyed (1811) 1811 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7151 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 75/300 Energy 99/100 System Corruption 29% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Enhanced Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Heat Sink Large Storage Unit HERF Cannon Force Lance Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Large Storage Unit Enhanced Optical Array Improved Transmission Jammer Cloaking Device Improved Heavy Armor Plating Medium Reactive Plating > --- WEAPON ----------- Wave Gun Wave Gun Hardcell Cannon Hardcell Cannon > --- INVENTORY -------- Neutrino Core Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Improved Heat Sink Improved Kinecellerator Medium Reactive Plating Improved Arc Projector HERF Cannon Hardcell Cannon Mini Grenade Launcher Force Lance Force Lance [Rating: 109] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Armored Huge Wheel Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Protection Medium Reactive Plating Weapon Electrolaser Energy Gun Electrolaser Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Mace Slashing Weapon Great Axe Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . Propulsion 2 | . . 1 . 1 . . . . Utility 9 | . . 1 1 . 2 1 2 2 Weapon 2 | . . . 1 1 . . . . Parts Attached 106 | 6 4 10 5 14 12 21 7 27 Power 9 | 1 . 1 . 1 1 1 2 2 Engine 5 | 1 . 1 . 1 1 1 . . Core 2 | . . . . . . . 1 1 Reactor 2 | . . . . . . . 1 1 Propulsion 14 | 2 . 4 . 4 . 1 . 3 Treads . | . . . . . . . . . Leg 8 | 2 . 4 . 2 . . . . Wheel 6 | . . . . 2 . 1 . 3 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 26 | 1 4 1 2 2 3 5 2 6 Device 12 | . 2 . . 2 2 4 . 2 Storage 5 | 1 2 1 1 . . . . . Processor 2 | . . . 1 . . . . 1 Hackware . | . . . . . . . . . Protection 7 | . . . . . 1 1 2 3 Artifact . | . . . . . . . . . Weapon 57 | 2 . 4 3 7 8 14 3 16 Energy Gun 17 | 1 . 3 2 1 . 7 2 1 Energy Cannon 5 | . . . . . 3 1 . 1 Ballistic Gun 6 | 1 . 1 . 2 1 1 . . Ballistic Cannon 9 | . . . . 1 . 1 . 7 Launcher 3 | . . . . . . . . 3 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . 1 1 . . . . Slashing Weapon 10 | . . . . 2 4 4 . . Piercing Weapon 5 | . . . . . . . 1 4 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . . Parts Lost 28 | . . 3 . . . . 1 24 Power 5 | . . . . . . . 1 4 Propulsion 5 | . . . . . . . . 5 Utility 8 | . . . . . . . . 8 Weapon 10 | . . 3 . . . . . 7 Highest Loss Streak 23 | . . 2 . . . . 1 23 Average Slot Usage (%) 88 | . 94 97 100 95 85 87 83 75 Engine 7 | . 14 11 9 7 6 11 2 . Leg 11 | . 28 33 27 22 . . . . Wheel 6 | . . . . 4 13 11 10 8 Device 16 | . 4 11 9 11 19 23 21 20 Storage 13 | . 18 19 18 15 13 11 10 8 Processor 1 | . . . 9 3 . . . 4 Protection 3 | . . . . . 6 5 10 6 Energy Gun 11 | . 14 17 17 14 6 10 14 8 Energy Cannon 1 | . . . . . 7 2 . . Ballistic Gun 3 | . 14 4 9 6 2 1 . . Ballistic Cannon 3 | . . . . 6 6 5 2 4 Naked Turns . | . . . . . . . . . Heaviest Build 129 | 12 28 38 49 64 96 105 124 129 Greatest Support 56 | 20 20 36 36 56 56 56 56 56 Greatest Overweight (x) 3 | 3 1 1 1 2 1 1 2 3 Average Overweight (x) 1 | . . . 1 1 1 1 1 1 Largest Inventory Capacity 16 | 6 12 14 16 16 16 16 16 16 Average Capacity 14 | 5 7 13 15 16 16 16 16 15 Most Carried 16 | 4 9 14 16 16 16 16 16 16 Average Carried 13 | 2 5 11 14 15 15 15 15 13 Final Capacity 16 | 6 10 14 16 16 16 16 16 4 Final Carried 16 | 4 9 14 16 16 16 16 16 4 Class Distribution -------------------- 41% | Mutant 17% | Infiltrator-Mutant 14% | Infiltrator-Tank 10% | Tank 7% | Scavenger-Skirmisher 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Gunner | -7/Factory Mutant | -6/Factory Infiltrator-Tank | -5/Factory Infiltrator-Tank | -4/Factory Infiltrator-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 1553 | 206 78 140 . 126 294 86 81 542 Remotely . | . . . . . . . . . Salvage Created 2020 | . 240 345 . 126 472 206 81 550 Parts 89 | . 10 20 . 7 24 4 3 21 Haulers Intercepted 3 | . . . . . 1 2 . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 34 | . 5 9 . 2 7 . 1 10 Melee 1 | . . . . . . . 1 . Guns 18 | . 5 9 . 1 . . . 3 Cannons 12 | . . . . 1 6 . . 5 AOE 3 | . . . . . 1 . . 2 Classes Destroyed 11 | . 3 2 . . 5 . . 1 Tunneler 1 | . . . . . 1 . . . Hauler 3 | . . . . . 1 2 . . Recycler 1 | . 1 . . . . . . . Watcher 1 | . . 1 . . . . . . Swarmer 8 | . 3 4 . . . . . 1 Grunt 9 | . 2 3 . . 1 . . 3 Brawler 1 | . . . . . 1 . . . Duelist 1 | . . . . . . . . 1 Sentry 10 | . . 2 . 2 1 . 1 4 Hunter 3 | . . . . . 3 . . . Programmer 2 | . . . . . 1 . . 1 Best Kill Streak 3 | . 3 3 . 1 3 1 1 3 Combat Bots Only 3 | . 3 3 . 1 2 . 1 3 Max Kills in Single Turn 2 | . 2 1 . 1 2 1 1 1 Gunslinging 1 | . 1 . . . . . . . Exploded 1 | . . . . . 1 . . 1 Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 7586 | . 119 460 . 69 494 . 340 6104 Core 1423 | . 27 50 . . 40 . . 1306 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 96 | 100 89 87 100 100 95 100 100 . Volleys Fired 110 | . 14 25 1 3 16 7 7 37 Largest 4 | . 2 2 3 4 4 3 4 4 Hottest 292 | . 70 113 149 202 291 227 284 292 Shots Fired 288 | . 28 50 3 12 45 21 16 113 Gun 176 | . 28 50 3 9 14 13 12 47 Cannon 105 | . . . . 3 31 8 4 59 Launcher 7 | . . . . . . . . 7 Special . | . . . . . . . . . Kinetic 107 | . 14 12 1 6 15 4 4 51 Thermal 132 | . 14 30 2 6 30 14 6 30 Explosive 7 | . . . . . . . . 7 Electromagnetic 42 | . . 8 . . . 3 6 25 Robot Hit Streak 34 | . 9 18 . 7 12 12 8 34 Robot Miss Streak 5 | . 2 3 3 3 5 1 3 4 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 197 | . 19 32 . 9 30 17 14 76 Core Hits 94 | . 12 14 . 7 19 4 4 34 Critical Hits 3 | . . . . 1 1 . . 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . . 1 . . . 1 Melee Attacks 67 | . . . 2 7 25 7 8 18 Impact 4 | . . . 2 2 . . . . Slashing 37 | . . . . 5 25 7 . . Piercing 26 | . . . . . . . 8 18 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6232 | . 196 514 . 202 1371 385 370 3194 Guns 2080 | . 196 436 . 142 203 253 117 733 Cannons 2196 | . . . . 60 556 132 68 1380 Explosions 1771 | . . 78 . . 612 . . 1081 Melee 185 | . . . . . . . 185 . Ramming . | . . . . . . . . . Kinetic 1788 | . 72 31 . 119 214 83 68 1201 Thermal 2785 | . 124 404 . 83 1082 261 72 759 Explosive 850 | . . . . . . . . 850 Electromagnetic 624 | . . 79 . . 75 41 45 384 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 185 | . . . . . . . 185 . Highest Corruption 29 | . . . . . . . . 29 Average Corruption 13 | . . . . . . . . 13 Corruption Purged . | . . . . . . . . . Effects 18 | . . . . . . . . 18 Message Errors 2 | . . . . . . . . 2 Energy Discharges 2 | . . . . . . . . 2 Data Loss (minor) 3 | . . . . . . . . 3 Data Loss (major) 1 | . . . . . . . . 1 Misdirections 2 | . . . . . . . . 2 Targeting Errors 5 | . . . . . . . . 5 Weapon Failures 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 290 | . . . . . 142 . . 148 Projectiles 104 | . . . . . . . . 104 Explosions 186 | . . . . . 142 . . 44 Melee . | . . . . . . . . . Knockbacks 15 | . . . . . 1 . . 14 Impact . | . . . . . . . . . Kinetic 15 | . . . . . 1 . . 14 Secondary . | . . . . . . . . . Self-Inflicted Damage 259 | . . 37 . . . . . 222 Shots 7 | . . 1 . . . . . 6 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 466 | . 110 48 30 204 312 256 466 199 Average Temperature 124 | . 52 14 20 86 130 105 293 131 Received Heat Transfer 780 | . 30 69 . 36 30 . 63 552 Effects 3 | . . . . . . . 3 . Interference 2 | . . . . . . . 2 . Damage (minor) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . 1 . . 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . 1 1 . . 1 1 . 1 Heat Transferred 4360 | . 370 927 . 185 1333 470 111 964 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . 1 . . . . . 2 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 290 | . 140 174 22 132 219 126 76 290 Average Influence 89 | . 105 68 21 45 109 82 44 164 Maximum Alert Level 1 | . . . . . 1 . . 1 Low Security (%) 88 | 100 100 100 100 100 76 100 100 55 Level 1 11 | . . . . . 23 . . 44 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . . 2 1 . 9 1 1 2 Investigation 4 | . . 1 . . 2 . . 1 Extermination 4 | . . . . . 2 . 1 1 Reinforcement 5 | . . 1 1 . 2 1 . . Assault . | . . . . . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 2 | . . . . . 1 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 4 | . 2 1 . . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 69 | . 11 12 2 3 15 . 1 25 Peak Tracking Total 9 | . 4 4 2 3 4 2 1 9 Tactical Retreats 8 | . 2 . . 2 1 . . 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 11 | . . 2 . . 3 1 3 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 12 | . . . . . 10 . . 2 Max in Single Turn 5 | . . . . . 5 . . 2 Garrison Access 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills 3 | . . . . . . . . 3 Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 11 | . . 1 . 2 3 2 2 1 Terminals 8 | . . 1 . 2 2 1 2 . Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . Total Hacks 24 | . . 2 . 8 5 3 5 1 Successful 12 | . . 2 . 4 1 1 3 1 Failed 12 | . . . . 4 4 2 2 . Catastrophic 4 | . . . . 2 1 . 1 . Database Lockouts . | . . . . . . . . . Manual 19 | . . 2 . 6 4 2 4 1 Terminals 20 | . . 2 . 8 3 2 5 . Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 2 1 . . Terminal Hacks 4 | . . 2 . 1 . . 1 . Emergency Access Points 1 | . . . . . . . 1 . Unreport Threat 1 | . . 1 . . . . . . Recall Investigation 1 | . . 1 . . . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks 7 | . . . . 3 1 . 2 1 Terminals 6 | . . . . 3 1 . 2 . Track 2 | . . . . 1 . . 1 . Botnet 4 | . . . . 2 1 . 1 . Fabricators 1 | . . . . . . . . 1 Overload 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . . . . 2 3 1 2 . Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 3954 | 58 394 503 208 455 766 578 347 645 Spaces Moved 2528 | 36 264 256 119 277 526 443 235 372 Core 41 | 12 . . . . . . . 29 Treads . | . . . . . . . . . Legs 859 | 24 264 256 119 196 . . . . Wheels 1628 | . . . . 81 526 443 235 343 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 150 110 110 110 110 50 Average Speed 121 | 123 124 140 150 138 110 110 119 111 Slowest Speed 200 | 200 150 150 150 150 110 110 120 130 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 17 | 4 40 30 17 10 14 17 9 16 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 65 | . . . 2 6 25 7 4 21 Terrain Destroyed 136 | . . 4 2 9 38 7 6 70 Melee 59 | . . . 2 6 25 7 4 15 Projectile 20 | . . . . 3 3 . 2 12 AOE 57 | . . 4 . . 10 . . 43 Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 3076 | 47 304 352 143 335 633 505 273 484 Wait 135 | . 12 42 7 7 40 2 7 18 Move 2520 | 35 263 255 118 276 525 442 234 372 Hop . | . . . . . . . . . Pick Up 62 | 5 7 13 7 9 7 6 5 3 Fast Attach 31 | 6 2 . . 5 1 7 5 5 Attach 22 | . . 5 2 1 1 2 1 10 Detach 4 | . . . . 1 . 1 1 1 Swap 53 | . 2 5 3 8 10 12 1 12 Drop 64 | 1 4 7 3 18 8 11 4 8 Fire 110 | . 14 25 1 3 16 7 7 37 Melee 67 | . . . 2 7 25 7 8 18 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 6) 453 | -10/Materials | Entered another Materials area 453 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 742 | -9/Materials | Discovered new exit (range 12) 950 | -9/Materials | Discovered new exit (range 6) 956 | -9/Materials | Entered another Materials area 956 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1155 | -8/Materials | Discovered new exit (range 3) 1164 | -8/Materials | Entered Factory 1164 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1607 | -7/Factory | Discovered new exit (range 5) 1619 | -7/Factory | Entered another Factory area 1619 | -6/Factory | Evolved 2 slots: Utility x2 2125 | -6/Factory | Garrison activated, responded to threat 2376 | -6/Factory | Discovered new exit (range 3) 2385 | -6/Factory | Entered another Factory area 2385 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2927 | -5/Factory | Discovered new exit (range 11) 2963 | -5/Factory | Entered another Factory area 2963 | -4/Factory | Evolved 2 slots: Utility x2 3289 | -4/Factory | Discovered new exit (range 16) 3310 | -4/Factory | Entered Research 3310 | -3/Research | Evolved 2 slots: Utility x2 3778 | -3/Research | System corruption reached 10% 3942 | -3/Research | Core integrity fell below 50% 3944 | -3/Research | Spotted B-86 Titan 3950 | -3/Research | Core integrity fell below 20% 3955 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- Arm. Huge Wheel destroyed. Dropped Lrg. Storage Unit. Dropped Force Lance. G-67 Veteran shuts down. Penetrated by Slug. P-80 Master resets G-67 Veteran, system corruption cleaned. T-07 Excavator destroyed. R-10 Processor collects Lrg. Storage Unit. Penetrated by Slug. Slug penetrates Wall. K-01 Serf cleans the Fabricator. Acquired 15 matter. R-10 Processor collects Force Lance. Adv. Coolant Injector destroyed. System corrupted: Component data lost. Penetrated by Slug. Slug penetrates Wall. B-86 Titan activates siege mode. K-01 Serf collects debris. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????###+????????????????????? | | ???????????????########## ????????????????????? | | ???????????????? ????????????????????? | | ???????????????? ?????????????????????? | | ????????????????? ?????????????????????? | | ????????????????? """#???????????????????? | | ?????????????????# """#???????????????????? | | ?????????????????# """#???????????????????? | | ??????????######## F"#???????????????????? | | ??????????# """#???????????????????? | | #?????????+ ^ "" #???????????????????? | | # ????????# ! #???????????????????? | | # ???????# #???????????????????? | | ? ??????# h ###?????????????????? | | ?? ?????# h !BB#?????????????????? | | ####/###### B #?????????????????? | | = ;???????????????????? | | ! = #???????????????????? | | ! ! #???????????????????? | | ######"##; #???????????????????? | | #####+################### #???????????????????? | | ??? ??????# # #???????????????????? | | ? ????# = + +???????????????????? | | ??# # #???????????????????? | | #?# "F "" # #???????????????????? | | """ """ #?# """"" ?#@ #???????????????????? | | """ """ #?# """"" ?# #???????????????????? | | """ """ #?#? ??# #???????????????????? | | """ """ #?? ??# #???????????????????? | | """ """ #??#+####???# ??????????????????? | | #???????????# ###?????????????????? | | ??? ?? #???????????# #???????????????????? | | ??? ??????????????? #???????????????????? | | ????#####???????????????##;###???????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ??????????????????????????###????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 100 Energy Generation 36 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 2 Base Temperature (-) 150 Armor Coverage 825 Resistance: KI 30 Resistance: EM 25 Evasion (%) 50 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvageIntegratedBarrier Manual? 0 Play Time 01:37:05 Cumulative 31.9 hours Start 2020.08.01 @ 09:11:17 End 2020.08.08 @ 17:58:54 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 39 Gallery% 41 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 05142332-3e38-41c7-9cd8-5e0d65c97e87