Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 22:33:57

Player: Calasmeer

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (21)      105
Value Destroyed (402)      402
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 907

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     95/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Rolling (95) Ox1
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Wheel
>               --- UTILITY (2) ------
         Medium Storage Unit
                Structural Scanner
>               --- WEAPON (2) -------
          Small Laser
          Light Assault Rifle
>               --- INVENTORY (10) ---
          Light Ion Engine
          Small Storage Unit
  High-capacity Storage Unit
                Visual Processing Unit
                Signal Interpreter
                Targeting Computer
          Light Assault Rifle

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
          Wheel
  Compact Wheel
>         --- UTILITY ----------
    Small Storage Unit
          Structural Scanner
>         --- WEAPON -----------
    Small Laser
          Assault Rifle
>         --- INVENTORY --------
    Light Ion Engine
    Light Assault Rifle
[Rating: 7]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             18   | 7   11  .   
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   4   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  6    | 2   4   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 1   2   .   
    Device                 1    | .   1   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | 3   3   .   
    Energy Gun             2    | 1   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 2   2   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   3   2   
  Power                    2    | .   1   1   
  Propulsion               2    | .   1   1   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   1   .   
  Highest Loss Streak      2    | .   2   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     97   | .   97  97  
  Engine                   13   | .   13  13  
  Wheel                    26   | .   26  26  
  Device                   13   | .   13  14  
  Storage                  14   | .   14  14  
  Energy Gun               14   | .   14  14  
  Ballistic Gun            13   | .   13  14  
Peak Build Rating          7    | 6   7   7   
  Average Rating           6    | 4   6   6   
  On Entrance              4    | .   6   7   
Naked Turns                .    | .   .   .   
Heaviest Build             18   | 13  18  18  
  Greatest Support         26   | 26  26  26  
  Greatest Overweight (x)  1    | .   1   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         9    | 6   9   10  
  Most Carried             8    | 2   8   7   
  Average Carried          5    | 1   5   7   
  Final Capacity           10   | 8   10  10  
  Final Carried            7    | 2   7   7   

 Class Distribution 
--------------------
 79% | Mutant
 20% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           480  | 204 273 3   
  Remotely                 .    | .   .   .   
Salvage Created            592  | .   548 44  
  Parts                    38   | .   33  5   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      1    | .   .   1   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  16   | .   13  3   
  Guns                     16   | .   13  3   
Classes Destroyed          5    | .   5   .   
  Tunneler                 1    | .   1   .   
  Recycler                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  9    | .   6   3   
  Grunt                    7    | .   7   .   
Best Kill Streak           6    | .   6   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Hostile Shots Fired        129  | .   94  35  
  Missed                   43   | .   30  13  
Damage Taken               923  | .   752 171 
  Core                     254  | .   201 53  
  Absorbed by Shields      .    | .   .   .   
  Regen/Repaired (Parts)   39   | .   39  .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              62   | .   55  7   
  Largest                  2    | .   2   2   
  Hottest                  60   | .   60  60  
Shots Fired                124  | .   111 13  
  Gun                      124  | .   111 13  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  61   | .   55  6   
  Thermal                  63   | .   56  7   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         6    | .   6   2   
  Robot Miss Streak        3    | .   3   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        4    | .   3   1   
    Max Gunslinging Chain  1    | .   1   1   
Shots Hit Robots           75   | .   70  5   
  Core Hits                33   | .   30  3   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           826  | .   775 51  
  Guns                     826  | .   775 51  
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  360  | .   354 6   
  Thermal                  466  | .   421 45  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         3    | .   3   3   
  Average Corruption       2    | .   2   3   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  13   | .   7   6   
    Message Errors         5    | .   2   3   
    Matter Fused           1    | .   1   .   
    Parts Rejected         1    | .   1   .   
    Data Loss (minor)      4    | .   2   2   
    Misfires               1    | .   1   .   
    Weapon Failures        1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        134  | .   134 .   
  Average Temperature      35   | .   35  .   
  Received Heat Transfer   378  | .   372 6   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         1050 | .   950 100 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             276  | .   276 .   
  Initial                  .    | .   .   .   
  Average                  107  | .   114 .   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         94   | 100 94  .   
  Level 1                  5    | .   5   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           3    | .   3   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              28   | .   21  7   
  Peak Tracking Total      7    | .   5   7   
  Tactical Retreats        4    | .   3   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          9    | .   9   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                24   | .   24  .   
  Successful               17   | .   17  .   
  Failed                   7    | .   7   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   12   | .   12  .   
  Terminals                16   | .   16  .   
  Fabricators              .    | .   .   .   
  Repair Stations          4    | .   4   .   
  Recycling Units          4    | .   4   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   4   .   
  Emergency Access Points  1    | .   1   .   
  Alert Level              2    | .   2   .   
  Unreport Threat          1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       4    | .   4   .   
  Scan Component           2    | .   2   .   
  Repair                   2    | .   2   .   
Recycling Unit Hacks       3    | .   3   .   
  Report Inventory         2    | .   2   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         6    | .   6   .   
  Terminals                6    | .   6   .   
    Botnet                 6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        2    | .   2   .   
  Feedback Events          1    | .   1   .   
    Corruption             1    | .   1   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             2    | .   2   .   
  Time                     52   | .   52  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     9    | .   9   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Sub 
Turns Passed               1130 | 58  915 157 
Spaces Moved               972  | 53  765 154 
  Core                     1    | 1   .   .   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   971  | 52  765 154 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  80  90  
  Average Speed            91   | 89  92  90  
  Slowest Speed            115  | 90  115 90  
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       38   | 3   94  19  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Total                      1090 | 60  869 161 
  Wait                     28   | .   28  .   
  Move                     970  | 52  764 154 
  Hop                      .    | .   .   .   
  Pick Up                  9    | 1   8   .   
  Fast Attach              9    | 6   3   .   
  Attach                   4    | .   4   .   
  Detach                   .    | .   .   .   
  Swap                     5    | 1   4   .   
  Drop                     3    | .   3   .   
  Fire                     62   | .   55  7   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub])
-10/Subcaves

 History 
---------
 Turn | Location      | Event
   32 | -11/Scrapyard | Discovered new exit (range 14)
   59 | -11/Scrapyard | Entered Materials
  165 | -10/Materials | Discovered new exit (range 15)
  301 | -10/Materials | Build established: Mutant
  302 | -10/Materials | Discovered new exit (range 16)
  492 | -10/Materials | Discovered new exit (range 5)
  605 | -10/Materials | Repaired Wheel
  660 | -10/Materials | Repaired Com. Wheel
  681 | -10/Materials | Core integrity fell below 50%
  723 | -10/Materials | Core integrity fell below 20%
  965 | -10/Materials | Discovered new exit (range 12)
  974 | -10/Materials | Entered Subcaves
 1062 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Kinetic Plating
 1131 | -10/Subcaves  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
Data stored: Storage entrances (x1).
00977_ XORR8R,NZNVZ2ULJTQKR
01001_ System corrupted: Component data lost.
01029_ G,WO9THI=  CK2<46H4SL4297= >HKBAE<KO T
01053_ N&RXX<QQ6LMK5 K2EX|0ZWQ4BYC
Mak. Kinetic Plating falls loose from the
  Twisted Machinery.
01116_ System corrupted: Lgt. Assault Rifle
  jammed.
01116_ S-10 Pest destroyed.
01117_ Com. Wheel destroyed.
01124_ Ion Engine destroyed.
01125_ Lgt. Assault Rifle fries itself beyond
  repair.
01127_ S-10 Pest destroyed.
01128_ Acquired 2 matter.
01130_ System corrupted: Component data lost.
01130_ S-10 Pest destroyed.
01130_ Switching to secondary target: S-10 Pest.
01131_ Acquired 1 matter.

 Map 
-----
+----------------------------------------------------+
|             ??????????????###           ######  ## |
|             ??????????????##             #####  ## |
|             ??????????????###                      |
|             ???????????????##                      |
|             ???????????????##          ###         |
|             ???????????????##  #   ## ####         |
|             ???????????????####   ########         |
|             ???????????????####   ########         |
|             ?????????????????##    ##???##         |
|             ?????????????????###  ####??##         |
|             ?????????????????####  #######         |
|             ?????????????????###    ######         |
|             ?????????????????##      #  ##    #### |
|             ?????????????????##               #"   |
|             ?????????????######              ## ?? |
|             ?????????????######    # # #     ## ?? |
|             ?????????????## ##     #######         |
|             ?????????????##  ##     ## ###         |
|             ?????????????##  ##  #####  ###        |
|             ??????#########      #####   ######    |
|             ??????#########      #####     ####    |
|             ??????"< << ####     #####       ##"   |
|             ?????<<<<<<< <###     ####        #### |
|             ??????<   <<<  ## ##   ###          ## |
|             ???????<<<<<   ## ##                 # |
|             ?????????##< @=#  ##         ##        |
|             ?????????####%##  #       ######       |
|             ?????????###=*#"  #  ##   #### ##      |
|             ??????????##s=    #####         #      |
|             ??????????##      #####         ##     |
|             ??????????## # "  ##?##         #####  |
|             ??????????######" # ?            ##### |
|             ??????????######  ##?   #####    ##### |
|             ??????????????### ##  ########   ##### |
|             ??????????????### #  ##########   #### |
|             ????????????????##   ##########    ### |
|             ????????????????##  ###   #####    ### |
|             ?????????????????  ###     ####    ### |
|             ????????????????? ###   ##   ##    ##  |
|             ?????????????????#####  ###            |
|             ???????????????????###   ##            |
|             ??????????????????####  ##             |
|             ?????????????????####    ####          |
|             ?????????????????###    #####          |
|             ?????????????????##     #####          |
|             ????????????????###    ######          |
|             ????????????????##    ######       ### |
|             ????????????????##   #####        #### |
|             ????????????????##   #####       ####  |
|             ????????????????###   ###       ###### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                42

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NodeBeamProjector
  Manual?         0
Play Time         00:13:47
  Cumulative      2.6 hours
  Start           2024.08.10 @ 22:21:27
  End             2024.08.10 @ 22:33:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           6
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          7
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 43ada18f-3757-4cff-bce4-db8d3c8d9b50