Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.02 @ 10:51:57 Player: shapeshifter Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (45) 225 Value Destroyed (1534) 1534 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (884) 884 TOTAL SCORE: 6023 Bonus ------- Follower Combat Kills 90 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -6 Cogmind --------- Core Integrity 0/850 Matter 79/300 Energy 20/100 System Corruption 21% Temperature Cool (0) Movement Hovering (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Cooled Aerolev Unit Cooled Aerolev Unit > --- UTILITY (7) ------ Advanced Visual Processing Unit Improved Terrain Scan Processor Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- A0-MCA's Component Scanner Cooled Particle Cannon Improved Proton Missile Launcher CPS Tube (2) DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Terrain Scan Processor Improved Target Analyzer Hacking Suite System Guard > --- WEAPON ----------- Plasma Rifle Phase Cannon Power Sword > --- INVENTORY -------- Advanced Heat Sink Medium Storage Unit Energy Well Compact Matter Pod A0-MCA's Component Scanner Cooled Particle Cannon Cooled Particle Cannon Improved Proton Missile Launcher Missile Launcher CPS Tube CPS Tube Makeshift Axe DRS Beacon [Rating: 63] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Subdweller Monowheel Hover Unit Cooled Aerolev Unit Utility Light Humpback Device Seismic Detector Storage Light Humpback Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Riot Gun Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Launcher Missile Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -10 -10 -9 -6 ------- Run | Yrd Mat Min Sub Scr Fac Slots Evolved 8 | . . . . . 8 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 5 | . . . . . 5 Weapon 1 | . . . . . 1 Parts Attached 73 | 7 1 3 19 13 30 Power 7 | 1 . 1 2 1 2 Engine 6 | 1 . 1 2 1 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 26 | 2 . 1 8 7 8 Treads 6 | 2 . 1 2 1 . Leg 7 | . . . 2 . 5 Wheel 10 | . . . 4 6 . Hover 3 | . . . . . 3 Flight . | . . . . . . Utility 17 | 2 . 1 1 2 11 Device 4 | 1 . . . . 3 Storage 6 | 1 . 1 1 1 2 Processor 4 | . . . . . 4 Hackware 1 | . . . . . 1 Protection 2 | . . . . 1 1 Artifact . | . . . . . . Weapon 23 | 2 1 . 8 3 9 Energy Gun 5 | 1 . . 2 . 2 Energy Cannon 3 | . . . . . 3 Ballistic Gun 11 | 1 1 . 4 3 2 Ballistic Cannon . | . . . . . . Launcher 2 | . . . 1 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . 1 . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . . 2 Parts Lost 33 | . . 1 5 . 27 Power 5 | . . 1 1 . 3 Propulsion 10 | . . . 1 . 9 Utility 7 | . . . . . 7 Weapon 11 | . . . 3 . 8 Highest Loss Streak 8 | . . 1 2 . 8 To Critical Strikes . | . . . . . . Average Backups 13 | 3 6 8 13 16 11 Power . | . 1 . 1 . . Propulsion 2 | 1 2 2 3 1 . Utility 3 | . 1 2 3 5 4 Weapon 5 | . 2 3 5 7 5 Tool/Special . | . . . . . . Unused Backups 27 | . . . 2 18 7 Power 2 | . . . . 2 . Propulsion 2 | . . . 1 . 1 Utility 12 | . . . 1 8 3 Weapon 7 | . . . . 6 1 Tool/Special 4 | . . . . 2 2 Average Slot Usage (%) 88 | . 100 99 89 87 73 Engine 12 | . 14 13 13 14 3 Treads 16 | . 28 28 25 1 . Leg 1 | . . . 1 . 6 Wheel 8 | . . . 1 25 9 Device 4 | . 14 14 5 . 3 Storage 12 | . 14 14 14 13 5 Processor 2 | . . . . . 16 Protection 1 | . . . . 4 3 Energy Gun 1 | . 8 . 2 . . Ballistic Gun 22 | . 19 28 23 26 6 Slashing Weapon 1 | . . . 1 . 2 Peak Build Rating 63 | 7 7 8 20 24 63 Average Rating 18 | 5 7 7 14 19 40 On Entrance 9 | . 7 7 8 18 18 Naked Turns . | . . . . . . Heaviest Build 52 | 13 13 17 52 52 52 Greatest Support 50 | 40 40 40 40 40 50 Greatest Overweight (x) 3 | . . . 1 3 3 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 25 | 8 8 10 25 25 15 Average Capacity 17 | 7 8 9 19 21 13 Most Carried 25 | 6 8 9 21 25 15 Average Carried 14 | 3 6 8 14 18 12 Final Capacity 25 | 8 8 10 25 15 5 Final Carried 20 | 5 8 9 20 15 5 Class Distribution -------------------- 48% | Mutant 47% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Derelict-Mutant | -10/Subcaves Derelict-Mutant | -9/Scraptown Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -6 ----------- Run | Yrd Mat Min Sub Scr Fac Matter Collected 1447 | 285 57 81 418 180 426 Remotely . | . . . . . . Salvage Created 1632 | 82 134 118 448 . 850 Parts 79 | 4 14 13 22 . 26 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 18 | . . . 18 . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -6 ------- Run | Yrd Mat Min Sub Scr Fac Combat Hostiles Destroyed 39 | . 5 5 13 . 16 Melee 2 | . . . 2 . . Guns 24 | . 5 5 10 . 4 Cannons 6 | . . . . . 6 AOE 7 | . . . 1 . 6 Classes Destroyed 9 | 2 3 . 1 . 3 Builder 3 | . 1 . . . 2 Tunneler 1 | 1 . . . . . Hauler 1 | . . . . . 1 Recycler 1 | 1 . . . . . Swarmer 9 | . 3 3 2 . 1 Grunt 19 | . 2 2 2 . 13 Duelist 1 | . . . . . 1 Sentry 1 | . . . . . 1 Subdweller 9 | . . . 9 . . Best Kill Streak 5 | 2 3 3 2 . 5 Combat Bots Only 5 | . 2 3 2 . 5 Max Kills in Single Turn 2 | 1 1 1 1 . 2 Gunslinging . | . . . . . . Exploded 2 | . . . 1 . 2 Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -6 -------- Run | Yrd Mat Min Sub Scr Fac Hostile Shots Fired 335 | . 25 26 92 . 192 Missed 97 | . 10 6 27 . 54 Hits 238 | . 15 20 65 . 138 Melee 11 | . . . . . 11 Projectile 227 | . 15 20 65 . 127 AOE 1 | . . . . . 1 Critical Strikes 6 | . . . 3 . 3 Part Disruptions 2 | . . . . . 2 Damage Taken 4813 | . 143 214 1061 . 3395 Core 1102 | . 33 44 169 . 856 Absorbed by Shields 102 | . . . . . 102 Core Remaining (%) 50 | 100 . . . 1 . Volleys Fired 163 | 5 14 14 52 . 78 Largest 3 | 2 2 2 2 . 3 Hottest 160 | 70 70 40 80 . 160 Shots Fired 268 | 10 20 28 84 . 126 Gun 214 | 10 20 28 82 . 74 Cannon 47 | . . . . . 47 Launcher 7 | . . . 2 . 5 Special . | . . . . . . Kinetic 185 | 5 19 28 70 . 63 Thermal 60 | 5 1 . . . 54 Explosive 7 | . . . 2 . 5 Electromagnetic 16 | . . . 12 . 4 Robot Hit Streak 17 | 8 3 7 14 . 17 Robot Miss Streak 5 | 1 2 2 5 . 4 Penetration Max . | . . . . . . Secondary Targets 4 | . . 2 2 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 176 | 8 12 15 66 . 75 Core Hits 87 | 3 9 8 27 . 40 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 3 | . . . . . 3 Burn 1 | . . . . . 1 Destroy 2 | . . . . . 2 Melee Attacks 32 | . . . 18 . 14 Impact . | . . . . . . Slashing 32 | . . . 18 . 14 Piercing . | . . . . . . Sneak Attacks 3 | . . . . . 3 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4174 | 109 155 170 1152 . 2588 Guns 2330 | 109 155 170 820 . 1076 Cannons 659 | . . . . . 659 Explosions 819 | . . . 212 . 607 Melee 366 | . . . 120 . 246 Ramming . | . . . . . . Kinetic 1989 | 60 143 170 677 . 939 Thermal 922 | 49 12 . 38 . 823 Explosive 727 | . . . 174 . 553 Electromagnetic 170 | . . . 143 . 27 Impact . | . . . . . . Slashing 366 | . . . 120 . 246 Piercing . | . . . . . . Highest Corruption 21 | . . . . . 21 Average Corruption 8 | . . . . . 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 25 | . . . . . 25 Message Errors 9 | . . . . . 9 Matter Fused 7 | . . . . . 7 Heat Flow Errors 2 | . . . . . 2 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Alerts 1 | . . . . . 1 Misdirections 1 | . . . . . 1 Weapon Failures 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 120 | . . . . . 120 Projectiles 3 | . . . . . 3 Explosions 15 | . . . . . 15 Melee 102 | . . . . . 102 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 283 | . . . 41 . 242 Shots 5 | . . . 2 . 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 270 | 45 9 15 270 . 185 Average Temperature 59 | 23 6 8 191 . 54 Received Heat Transfer 1194 | . 48 75 474 . 597 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 1486 | 148 37 . 50 . 1251 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -10 -10 -9 -6 ------- Run | Yrd Mat Min Sub Scr Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . . 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 119 | 5 70 87 . . 119 Initial 7 | . . 7 . . . Average 25 | 1 30 18 . . 30 Influence Increases 1032 | 10 130 120 208 . 564 Destroy 0b10 Robot/C 640 | . 100 100 120 . 320 Destroy 0b10 Robot/NC 30 | 10 5 . . . 15 Destroy Leader 82 | . 10 20 20 . 32 Allied During Kill 8 | . . . 8 . . Successful Hack 32 | . . . . . 32 Disable Machine 60 | . . . . . 60 Destroy Structure 75 | . . . . . 75 Lose Combat Pursuer 105 | . 15 . 60 . 30 Influence Decreases 1032 | 10 110 140 189 19 564 Entered New Map 32 | . . 13 . 19 . Time Decay 710 | 10 110 117 159 . 314 Lost Part 290 | . . 10 30 . 250 Squads Dispatched 12 | . 3 . . . 9 Investigation 7 | . 2 . . . 5 Extermination 1 | . . . . . 1 Reinforcement 4 | . 1 . . . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . . . 3 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -6 --------- Run | Yrd Mat Min Sub Scr Fac Distress Signals 2 | . . . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 60 | . 9 4 19 . 28 Peak Tracking Total 9 | . 4 2 3 . 9 Tactical Retreats 5 | . 1 . 2 . 2 Traps | -11 -10 -10 -10 -9 -6 ------- Run | Yrd Mat Min Sub Scr Fac Traps Triggered 5 | . . . . . 5 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -6 ---------- Run | Yrd Mat Min Sub Scr Fac Machines Disabled 5 | . . . 1 . 4 Max in Single Turn 4 | . . . 1 . 4 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -6 --------- Run | Yrd Mat Min Sub Scr Fac Machines Accessed 12 | . 2 . 1 2 7 Terminals 5 | . 2 . . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . . . . . 4 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 23 | . 5 . 1 5 12 Successful 16 | . . . 1 5 10 Failed 7 | . 5 . . . 2 Catastrophic 4 | . 2 . . . 2 Database Lockouts . | . . . . . . Manual 11 | . 2 . . . 9 Terminals 13 | . 5 . . . 8 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . . . . . 4 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . . . 1 5 2 Record 4 | . . . . 4 . Level Access Points 1 | . . . . . 1 Registered Components 1 | . . . . . 1 Proto ID Catalog 2 | . . . 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . . . . . 8 Terminals 4 | . . . . . 4 Botnet 2 | . . . . . 2 Skim 2 | . . . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . . . . . 4 Fedlink 4 | . . . . . 4 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 . . . 3 Full Trace Events 3 | . 2 . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -6 ------------ Run | Yrd Mat Min Sub Scr Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -6 -------- Run | Yrd Mat Min Sub Scr Fac Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 3 . . Highest-Rated Group 40 | . . 40 40 . . Highest-Rated Ally 16 | . . 16 16 . . Total Orders . | . . . . . . Ally Attacks 40 | . . . 40 . . Total Damage 506 | . . . 506 . . Kills 3 | . . . 3 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -6 ------- Run | Yrd Mat Min Sub Scr Fac Active Infowar (turns) 3238 | 32 291 637 1301 . 977 Optics 977 | . . . . . 977 Seismic 2261 | 32 291 637 1301 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 10 | . . 2 3 5 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -6 ------------- Run | Yrd Mat Min Sub Scr Fac Turns Passed 7520 | 116 291 637 3541 1952 983 Spaces Moved 4141 | 57 117 341 1629 1501 496 Core 15 | 15 . . . . . Treads 1950 | 42 117 341 1450 . . Legs 172 | . . . 50 . 122 Wheels 1980 | . . . 129 1501 350 Hover 24 | . . . . . 24 Flight . | . . . . . . Fastest Speed 46 | 50 160 160 120 100 46 Average Speed 156 | 131 160 160 201 116 125 Slowest Speed 260 | 160 160 160 260 135 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 2 | . . . . . 2 Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 50 | 5 23 80 93 87 15 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 2 . 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 15 | . . 1 7 7 . Spaces Dug 20 | . . . . . 20 Terrain Destroyed 91 | . . . 12 . 79 Melee 11 | . . . . . 11 Projectile 11 | . . . . . 11 AOE 69 | . . . 12 . 57 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -6 --------- Run | Yrd Mat Min Sub Scr Fac Total 4914 | 88 201 407 1791 1715 712 Wait 310 | 8 67 44 21 111 59 Move 4136 | 56 116 340 1628 1500 496 Hop . | . . . . . . Pick Up 113 | 12 3 4 31 47 16 Fast Attach 22 | . . . 2 6 14 Attach 43 | 7 . 1 7 8 20 Detach 4 | . . . . 1 3 Swap 33 | . 1 2 16 7 7 Drop 58 | . . 2 16 35 5 Fire 163 | 5 14 14 52 . 78 Melee 32 | . . . 18 . 14 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat] / [*Exi] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: Fac x4 / [*Low]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 16) 408 | -10/Materials | Entered Mines 641 | -10/Mines | Discovered new exit (range 6) 692 | -10/Mines | Learned Materials security intel 788 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 818 | -10/Mines | Learned Materials garrison access intel 933 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 933 | -10/Mines | Discovered new exit (range 5) 955 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1023 | -10/Mines | Discovered new exit (range 5) 1045 | -10/Mines | Entered Subcaves 1045 | -10/Subcaves | Accompanied by 3 allies 1046 | -10/Subcaves | Approached by a straggling Scientist 1102 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1701 | -10/Subcaves | Discovered new exit (range 12) 1709 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 1744 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1790 | -10/Subcaves | Learned location of Zion (-7) 2276 | -10/Subcaves | Core integrity fell below 50% 2621 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 2624 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 2686 | -10/Subcaves | Discovered new exit (range 5) 2802 | -10/Subcaves | Visited 4L-MR0's lab 2823 | -10/Subcaves | Build established: Derelict-Mutant 2824 | -10/Subcaves | Found Powered Cannon 3046 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 4179 | -10/Subcaves | Core integrity fell below 20% 4586 | -10/Subcaves | Entered Scraptown 4680 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 4682 | -9/Scraptown | Learned location of 1 exit from Factory 4684 | -9/Scraptown | Learned Research garrison access intel 4686 | -9/Scraptown | Learned Factory interactive machine intel 4687 | -9/Scraptown | Learned location of 1 exit from Research 4710 | -9/Scraptown | Discovered new exit (range 11) 4755 | -9/Scraptown | Build established: Mutant 4813 | -9/Scraptown | Visited Junk Repository 4846 | -9/Scraptown | Visited UFD Registry 4846 | -9/Scraptown | Registered with UFD as "Metacutter" 4928 | -9/Scraptown | Visited Curators Association 4962 | -9/Scraptown | Delivered Scrap Shield to a Scientist 5118 | -9/Scraptown | Visited A0-MCA Data Center 5136 | -9/Scraptown | Visited DA-N13 Charitable Foundation 5140 | -9/Scraptown | Found DCF Scrap (28 items) 5172 | -9/Scraptown | Visited Derelict Rescue Squad 5179 | -9/Scraptown | Found DRS Beacon 5195 | -9/Scraptown | Visited Science Guys 5234 | -9/Scraptown | Visited Scrap Suit Storage 5254 | -9/Scraptown | Found Scrap Suit 5280 | -9/Scraptown | Visited Chapter 10 5319 | -9/Scraptown | Visited Abandonware Association 5331 | -9/Scraptown | Learned abandonware demo "POISON.EXE" 5388 | -9/Scraptown | Build established: Derelict-Mutant 5598 | -9/Scraptown | Received an X-ray algorithm 5897 | -9/Scraptown | Visited Comm Corps 5950 | -9/Scraptown | Visited Scrapoid Research Area 6042 | -9/Scraptown | Visited Fellowship of the Rings 6053 | -9/Scraptown | Visited Cyclists 6061 | -9/Scraptown | Entered Cyclist Reading Room 6334 | -9/Scraptown | Given a B+ rating by A0-MCA 6337 | -9/Scraptown | Found A0-MCA's Component Scanner 6486 | -9/Scraptown | Met Optimus 6486 | -9/Scraptown | Accepted into 0bPrime 6536 | -9/Scraptown | Discovered new exit (range 3) 6538 | -9/Scraptown | Entered Factory 6538 | -6/Factory | Evolved 8 slots: Propulsion x2, Utility x5, Weapon x1 6539 | -6/Factory | Identified exit to Factory 6540 | -6/Factory | Loaded intel: 54 interactive machine locations 6888 | -6/Factory | Lost 8 parts (1p1n3u3w) 7012 | -6/Factory | Loaded intel: 8 recycling unit locations 7025 | -6/Factory | Discovered new exit (range 17) 7155 | -6/Factory | Build established: Mutant 7223 | -6/Factory | Crushed by falling debris 7223 | -6/Factory | System corruption reached 10% 7254 | -6/Factory | Lost 8 parts (1p4n2u1w) 7326 | -6/Factory | Learned location of Protoforge (-2) 7455 | -6/Factory | Core integrity fell below 50% 7495 | -6/Factory | Core integrity fell below 20% 7521 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- technology. MC is not willing to utilize new prototypes too far from his center of power, trickling them outward only as newer and more powerful prototypes are already developed. This makes it easier to crush any broader opposition to his reign, so if we're ever going to stand a chance, we need to get at the other source of his power, no more picking at the edges or being satisfied with resources alone... UFD!SANITIZING UFD!... 07488_ ALERT: Suspicious activity at Recycling Unit F004. Dispatching Investigation squad. 07500_ System corrupted: Heat flow error (+198). 07506_ S-27 Virus destroyed. 07509_ Cld. Aerolev Unit destroyed. 07512_ Destroyed VTOL Module. 07517_ Cld. Particle Cannon destroyed. 07518_ System corrupted: Matter fused (-7). Map ----- +----------------------------------------------------+ | ?????????????????"T????????????!?????????????????? | | ?????????????????"""?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????""???????? | | ???????????????#????????????????????????"""??????? | | ?????????????? #? ?????"???????????????R"??????? | | #????????????? #? ???????????????"""??????? | | ????????????? ## ?????????????????????????? | | #?????######## #+###??????????????????????? | | #?????# ?????????????????????? | | #?????# ?????????????????????? | | #?????# ^ ?????????????????????? | | #?????# ??????????????????????? | | +?????# ??????????????????????????? | | #?????# #?????????????????????????????? | | ####### ##????????????????????????????? | | T#????????????????????????????? | | "Y" #????????????????????????????? | | """%! ##????????????????????????????? | | =%= #?????????????????????????????? | | =!%!! #?????????????????????????????? | | ####### ! *########?????????????????????????????? | | ??????# !|!!###############??????????????????????? | | ??????# = # ss#??????????????????????? | | ??????# = # """ """@#??????????????????????? | | ??????# # " " """ """s#??????????????????????? | | ??????# + "Y" """ """ #??????????T???????????? | | ??????# # """ #??????????????????????? | | ??????# # ] #??????????????????????? | | ??????# ^ ###############??????????????????????? | | ??????# ^ ^#????????????????????????????????????? | | ??????# #????????????????????????????????????? | | ??????# ????????????????????????????????????? | | ??????+ #????????????????????????????????????? | | ????? # #????????????????????????????????????? | | ????? # #????????????????????????????????????? | | ????#?# #????????????????????????????????????? | | ??????# #????????????????????????????????????? | | ??????# #????????????????????????????????????? | | ??????# ?????????????????????????????????????? | | ??????+ ?????????????????????????????????????? | | ??????# ?????????????????????????????????????? | | ??????# ?????????????????????????????????????? | | ??????? ?????????????????????????????????????? | | ????????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 110 Corruption Containment 8 Armor Coverage 300 Evasion (%) 55 Target Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpreadJunkStreamer Manual? 0 Play Time 00:40:47 Cumulative 250.3 hours Start 2025.09.02 @ 10:10:25 End 2025.09.02 @ 10:51:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 363 Rogue 363 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/1/0/0/0/0/0/0/0 Lore% 82 Gallery% 79 Achievement% 61 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1ce5f4e3-ccd2-4f2b-a07e-585992521d55