Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.02 @ 17:53:48 Player: RecursiveCharlatan Result: Destroyed by ZK-I60(R) with Subdweller Laser Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (23) 115 Value Destroyed (384) 384 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 979 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 270/300 Energy 263/265 System Corruption 0% Temperature Cool (16) Movement Treading (320) Ox2 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (2) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Advanced Beam Cannon Battle Rifle > --- INVENTORY (20) --- Reinforced Ion Engine Reinforced Ion Engine Reinforced Ion Engine Heat Sink Cooling System Cooling System Structural Scanner Seismic Detector Beam Rifle Beam Rifle Advanced Beam Cannon Assault Rifle Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Rocket Launcher Mining Laser Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Seismic Detector > --- WEAPON ----------- Advanced Beam Cannon Improved Light Cannon > --- INVENTORY -------- Reinforced Ion Engine Reinforced Ion Engine Reinforced Ion Engine Light Treads Heat Sink Cooling System Cooling System Structural Scanner Seismic Detector Beam Rifle Beam Rifle Advanced Beam Cannon Assault Rifle Improved Light Cannon Improved Light Cannon Improved Light Cannon Rocket Launcher [Rating: 14] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Light Treads Treads Light Treads Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Weapon Assault Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 15 | 7 5 3 Power 3 | 1 2 . Engine 3 | 1 2 . Core . | . . . Reactor . | . . . Propulsion 3 | 2 . 1 Treads 3 | 2 . 1 Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 2 1 . Device 1 | 1 . . Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 6 | 2 2 2 Energy Gun . | . . . Energy Cannon 2 | . 1 1 Ballistic Gun 3 | 2 . 1 Ballistic Cannon 1 | . 1 . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . 1 . Parts Lost 5 | . 2 3 Power 1 | . 1 . Propulsion 2 | . . 2 Utility 1 | . . 1 Weapon 1 | . 1 . Highest Loss Streak 3 | . 2 3 To Critical Strikes . | . . . Average Backups 14 | . 11 18 Power 2 | . 1 3 Propulsion . | . . . Utility 4 | . 3 5 Weapon 7 | . 5 9 Tool/Special . | . . . Unused Backups 16 | . 1 15 Power 4 | . 1 3 Propulsion . | . . . Utility 5 | . . 5 Weapon 7 | . . 7 Tool/Special . | . . . Average Slot Usage (%) 98 | . 99 98 Engine 13 | . 13 14 Treads 27 | . 28 27 Device 13 | . 14 13 Storage 14 | . 14 14 Energy Cannon 10 | . 6 14 Ballistic Gun 13 | . 14 12 Ballistic Cannon 4 | . 7 . Peak Build Rating 14 | 7 14 14 Average Rating 11 | 5 10 13 On Entrance 7 | . 7 14 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 59 | 13 59 59 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 1 | . 1 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 20 | 8 20 20 Average Capacity 18 | 7 18 20 Most Carried 19 | 1 18 19 Average Carried 14 | . 11 18 Final Capacity 20 | 8 20 20 Final Carried 18 | 1 18 18 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 668 | 250 379 39 Remotely . | . . . Salvage Created 741 | 26 560 155 Parts 44 | 2 33 9 Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 9 | . . 9 Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 15 | . 13 2 Guns 12 | . 12 . Cannons 3 | . 1 2 Classes Destroyed 10 | 1 6 3 Worker 1 | . 1 . Tunneler 1 | 1 . . Hauler 1 | . 1 . Recycler 3 | . 3 . Watcher 2 | . 2 . Swarmer 9 | . 9 . Grunt 4 | . 4 . Sentry 1 | . . 1 Cobbler 1 | . . 1 Subdweller 1 | . . 1 Best Kill Streak 6 | 1 6 1 Combat Bots Only 5 | . 5 1 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 104 | . 82 22 Missed 28 | . 23 5 Hits 76 | . 59 17 Projectile 76 | . 59 17 Critical Strikes 1 | . . 1 Damage Taken 903 | . 565 338 Core 260 | . 133 127 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 78 | 2 51 25 Largest 2 | 2 2 2 Hottest 136 | 40 101 136 Shots Fired 151 | 4 101 46 Gun 106 | 4 90 12 Cannon 45 | . 11 34 Launcher . | . . . Special . | . . . Kinetic 118 | 4 100 14 Thermal 33 | . 1 32 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 10 | 1 7 10 Robot Miss Streak 7 | 2 7 2 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 87 | 2 53 32 Core Hits 35 | 1 26 8 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 1 | . 1 . Blast 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1358 | 23 779 556 Guns 770 | 23 625 122 Cannons 587 | . 153 434 Explosions . | . . . Melee . | . . . Ramming 1 | . 1 . Kinetic 944 | 23 778 143 Thermal 413 | . . 413 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks 1 | . 1 . Impact . | . . . Kinetic 1 | . 1 . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 1 | . 1 . Targets Rammed 1 | . 1 . Kicked . | . . . Crushed . | . . . Highest Temperature 270 | . 51 270 Average Temperature 104 | . 16 129 Received Heat Transfer 267 | . 165 102 Effects 2 | . . 2 Interference 2 | . . 2 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 740 | . . 740 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 177 | 5 177 . Initial . | . . . Average 76 | 1 81 . Influence Increases 444 | 5 419 20 Destroy 0b10 Robot/C 280 | . 260 20 Destroy 0b10 Robot/NC 40 | 5 35 . Destroy Leader 46 | . 46 . Successful Hack 33 | . 33 . Lose Combat Pursuer 45 | . 45 . Influence Decreases 444 | 5 419 20 Time Decay 424 | 5 399 20 Lost Part 20 | . 20 . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 25 | . 21 4 Peak Tracking Total 6 | . 6 2 Tactical Retreats 3 | . 3 . Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 7 | . 6 1 Terminals 6 | . 6 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 26 | . 23 3 Successful 13 | . 10 3 Failed 13 | . 13 . Catastrophic 4 | . 4 . Database Lockouts . | . . . Manual 21 | . 21 . Terminals 23 | . 23 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 6 | . 3 3 Record 3 | . . 3 Part Schematic 1 | . 1 . Prototype ID Bank 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 7 | . 7 . Terminals 7 | . 7 . Disrupt 1 | . 1 . Operators 1 | . 1 . Skim 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 6 | . 6 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 1 | . 1 . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Active Infowar (turns) 2431 | 24 1263 1144 Seismic 2431 | 24 1263 1144 Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 2512 | 72 1263 1177 Spaces Moved 970 | 38 475 457 Core 5 | 5 . . Treads 965 | 33 475 457 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 240 Average Speed 228 | 145 223 240 Slowest Speed 240 | 160 240 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 35 | 3 73 30 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 3 | . 3 . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 1113 | 47 575 491 Wait 26 | . 22 4 Move 968 | 37 474 457 Hop . | . . . Pick Up 20 | 1 18 1 Fast Attach 9 | 7 2 . Attach 2 | . 1 1 Detach 1 | . 1 . Swap 5 | . 2 3 Drop 3 | . 3 . Fire 78 | 2 51 25 Melee . | . . . Ram . | . . . Kick . | . . . Crush 1 | . 1 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Discovered new exit (range 12) 307 | -10/Materials | Discovered new exit (range 11) 314 | -10/Materials | Build established: Mutant 502 | -10/Materials | Discovered new exit (range 15) 652 | -10/Materials | Core integrity fell below 50% 917 | -10/Materials | Identified exit to Mines 926 | -10/Materials | Discovered new exit (range 5) 960 | -10/Materials | Learned 4 Subcaves zone layouts 1016 | -10/Materials | Learned location of Storage (-8) 1028 | -10/Materials | Loaded intel: 7 terminal locations 1029 | -10/Materials | Identified exit to Subcaves 1031 | -10/Materials | Learned location of Subcaves (-10) 1059 | -10/Materials | Learned location of 2 exits from Subcaves 1087 | -10/Materials | Learned location of 3 exits from Materials 1336 | -10/Materials | Entered Subcaves 1337 | -10/Subcaves | Approached by a straggling Scientist 1337 | -10/Subcaves | Identified exit to Materials 1366 | -10/Subcaves | Disturbed a concealed Subdweller 1827 | -10/Subcaves | Learned Materials security intel 1872 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1877 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1905 | -10/Subcaves | Visited Clippyterm 1912 | -10/Subcaves | Learned 40 Factory zone layouts 2466 | -10/Subcaves | A Subdweller sparked back to life 2466 | -10/Subcaves | A Subdweller sparked back to life 2493 | -10/Subcaves | Core integrity fell below 20% 2511 | -10/Subcaves | Lost 3 parts (2n1u) 2513 | -10/Subcaves | Destroyed by ZK-I60(R) with Subdweller Laser Last Messages --------------- to the Lifeworm, it's never early, but by some measures it might be just in time... 02288_ Subatomizers dissect the Sub. Power Source, destroying it. 02302_ Subatomizers dissect the Sub. Power Source. 02360_ Subatomizers dissect the Disposable Heat Sink. 02466_ R1-Q5E(R) creaks and sparks as it begins to move. 02466_ ZK-I60(R) creaks and sparks as it begins to move. 02470_ Lgt. Treads destroyed. 02475_ R1-Q5E(R) heat short circuits Sub. Laser. 02478_ Lgt. Treads destroyed. 02480_ Seismic Detector destroyed. 02496_ Overheating: System interference. 02496_ Adv. Beam Cannon temporarily disabled. 02512_ Destroyed Scrap Shield. Map ----- +----------------------------------------------------+ | ####??###### #???## ##????????????? | | ####???# #?## ##???????????? | | #???# #?# #???????????? | | #??## ### #???????????? | | #### ## #???????????? | | ## ### #???????????? | | #### ## ### #???????????? | | ####??## #?## #??????????? | | #??????## ### #??? #??????????? | | ##??????## ## ?## #???####??????????? | | ??????????????????## ### #?????????????????? | | ?????????????????## ### ####??????????????? | | ??????????????#### ### ##?????????????? | | ??????????????# ## #?????????????? | | ??????????????# ### ##????????????? | | ?????????????## ## ## # #????????????? | | ?????????????# #### # ##???????????? | | ?????????????## ##### ## #???????????? | | ??????????????## ## ### ## #???????????? | | ???????????????# #?### ### #???????????? | | ???????????????## ##??####?# #???????????? | | ????????????????##### ##?????# #??????????? | | ????????????????????# #####?## #??????????? | | ????????????????????## ####### #??????????? | | ?????????????????????# ##???# #??????????? | | ?????????????????????# @ #????# #??????????? | | ?????????????????????# #?????##??????????? | | ??????????????????? R ####?????????????????? | | ???????????????? #????????????????????? | | ?????????????? ????????????????????? | | ???????????? < ##### ???????????????????? | | ????????????? ?????# #??????????????????? | | ???????????? < ?????? #??????????????????? | | ????????????? ??????? #??????????????????? | | ?????????????## < ??????? #??????????????????? | | ??????????????##### ???????? ??????????????????? | | ??????????????????#????????? ??????????????????? | | ???????????????????????????? ?????????????????? | | ???????????????????????????? ?????????????????? | | ????????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Flight Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CargoSurveybotExtrapolator Manual? 0 Play Time 00:11:38 Cumulative 154.6 hours Start 2026.05.02 @ 17:45:23 End 2026.05.02 @ 17:53:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 279 Rogue 279 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 59 Gallery% 59 Achievement% 45 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c3f774f3-3cd3-4683-9644-e719b48f4c59