Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.14 @ 23:54:35 Player: puppuppit Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (188) 940 Value Destroyed (6142) 6142 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (2442) 2442 TOTAL SCORE: 12764 Bonus ------- High Alert Combat Kills 2221 Follower Combat Kills 21 Entered Garrisons 200 Cogmind --------- Core Integrity 682/700 Matter 300/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (5) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Visual Processing Unit Improved Light Armor Plating > --- WEAPON (4) ------- Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Enhanced Autogun > --- INVENTORY (15) --- Cooled Ion Engine Improved Cooling System High-capacity Matter Pod (200) High-capacity Matter Pod (200) Recoil Stabilizer Recoil Stabilizer High-powered Tractor Beam Light Assault Rifle Improved Light Cannon Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Light Treads Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Layered Medium Armor Plating Improved Hardlight Generator > --- WEAPON ----------- Heavy Assault Rifle Enhanced Autogun Enhanced Autogun Gauss Rifle > --- INVENTORY -------- Cooled Ion Engine Light Treads Light Treads Improved Cooling System High-capacity Matter Pod High-capacity Matter Pod Recoil Stabilizer Recoil Stabilizer Improved Light Armor Plating Reflective Plating High-powered Tractor Beam Assault Rifle Improved Light Cannon Improved Light Cannon Magnetic Acceleration Cannon [Rating: 38] Favorites ----------- Power Fission Core Engine Cooled Ion Engine Power Core Fission Core Propulsion Improved Treads Treads Improved Treads Wheel Compact Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Shock Bomb Launcher Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Slots Evolved 6 | . . . . . 4 . . 2 Power . | . . . . . . . . . Propulsion 3 | . . . . . 1 . . 2 Utility 1 | . . . . . 1 . . . Weapon 2 | . . . . . 2 . . . Parts Attached 66 | 6 14 . . . 21 12 11 2 Power 7 | 1 1 . . . 2 1 2 . Engine 6 | 1 1 . . . 2 . 2 . Core 1 | . . . . . . 1 . . Reactor . | . . . . . . . . . Propulsion 19 | 2 4 . . . 7 3 3 . Treads 16 | 2 2 . . . 6 3 3 . Leg . | . . . . . . . . . Wheel 2 | . 2 . . . . . . . Hover 1 | . . . . . 1 . . . Flight . | . . . . . . . . . Utility 16 | 1 4 . . . 3 5 1 2 Device 5 | . 2 . . . . 3 . . Storage 2 | 1 1 . . . . . . . Processor 3 | . . . . . 2 . . 1 Hackware 2 | . 1 . . . . 1 . . Protection 4 | . . . . . 1 1 1 1 Artifact . | . . . . . . . . . Weapon 24 | 2 5 . . . 9 3 5 . Energy Gun 3 | 2 1 . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 10 | . . . . . 5 2 3 . Ballistic Cannon 9 | . 4 . . . 3 1 1 . Launcher 2 | . . . . . 1 . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . 4 . . . Corrupted Parts 1 | . . . . . . . 1 . System Corruption 5 | . . . . . . . 5 . Parts Lost 22 | . 3 . . . 1 8 9 1 Power 2 | . 1 . . . . . 1 . Propulsion 7 | . 1 . . . 1 3 2 . Utility 3 | . . . . . . . 2 1 Weapon 10 | . 1 . . . . 5 4 . Highest Loss Streak 9 | . 2 . . . 1 2 9 1 To Critical Strikes 1 | . . . . . . 1 . . Average Backups 13 | . 9 15 14 15 14 13 14 10 Power . | . . . . 1 . 1 1 1 Propulsion 1 | . 1 3 3 3 1 2 1 . Utility 6 | . 4 6 5 5 7 7 6 6 Weapon 3 | . 3 6 6 6 4 3 4 3 Tool/Special . | . . . . . . . . . Unused Backups 23 | . 1 1 1 . 9 2 3 6 Power 3 | . . . . . 2 . 1 . Propulsion 1 | . . . . . . 1 . . Utility 14 | . . 1 1 . 6 1 . 5 Weapon 5 | . 1 . . . 1 . 2 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 96 | . 88 100 100 100 98 98 96 81 Engine 6 | . 6 14 14 14 9 4 . 7 Core 2 | . . . . . . 4 7 . Treads 25 | . 22 28 28 28 25 26 26 23 Device 3 | . 2 . . . . 6 7 . Storage 10 | . 14 14 14 14 9 9 9 7 Processor 3 | . . . . . 8 2 . 5 Hackware 6 | . 9 14 14 14 7 6 . . Protection 2 | . . . . . 1 2 9 5 Ballistic Gun 13 | . . . . . 20 10 35 30 Ballistic Cannon 17 | . 23 28 28 28 12 24 . . Launcher 1 | . . . . . 2 1 . . Peak Build Rating 38 | 6 15 15 15 15 35 36 38 27 Average Rating 25 | 5 10 15 15 15 30 29 34 25 On Entrance 17 | . 6 15 15 15 15 32 33 25 Naked Turns . | . . . . . . . . . Heaviest Build 60 | 12 33 33 33 33 46 60 59 47 Greatest Support 66 | 40 46 46 46 46 66 66 66 60 Greatest Overweight (x) 8 | . 8 . . . . 1 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 Most Carried 15 | . 15 15 15 15 15 15 15 10 Average Carried 13 | . 9 15 14 15 14 14 14 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | . 15 15 15 15 15 15 15 10 Class Distribution -------------------- 33% | Gunner 26% | Mutant 18% | Tank 16% | Scavenger-Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Matter Collected 6089 | 260 757 . . . 2514 1323 1152 83 Remotely 10 | . 10 . . . . . . . Salvage Created 7007 | 218 1064 . . . 3086 1161 1395 83 Parts 358 | 15 53 . . . 145 62 76 7 Haulers Intercepted 7 | . 2 . . . 5 . . . Recyclers Shooed 3 | . 1 . . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Combat Hostiles Destroyed 131 | . 17 . . . 52 32 29 1 Guns 61 | . 6 . . . 28 3 23 1 Cannons 46 | . 9 . . . 15 20 2 . AOE 24 | . 2 . . . 9 9 4 . Classes Destroyed 16 | 3 5 . . . 7 1 . . Worker 13 | 2 2 . . . 7 . 1 1 Builder 6 | . . . . . 4 . 2 . Tunneler 4 | 3 . . . . 1 . . . Hauler 7 | . 2 . . . 5 . . . Recycler 12 | 1 5 . . . 5 . 1 . Mechanic 2 | . . . . . 1 1 . . Operator 5 | . 3 . . . 2 . . . Watcher 8 | . 3 . . . 5 . . . Swarmer 28 | . 3 . . . 9 8 8 . Grunt 69 | . 14 . . . 28 15 12 . Brawler 4 | . . . . . 3 . 1 . Duelist 11 | . . . . . 4 2 5 . Protector 3 | . . . . . 2 . 1 . Sentry 12 | . . . . . 5 4 2 1 Hunter 3 | . . . . . 1 2 . . Behemoth 1 | . . . . . . 1 . . Best Kill Streak 8 | 4 5 . . . 8 5 8 2 Combat Bots Only 6 | . 3 . . . 5 5 6 1 Max Kills in Single Turn 4 | 1 3 . . . 4 2 2 1 Gunslinging 1 | . . . . . 1 . . . Exploded 4 | . 2 . . . 4 2 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Hostile Shots Fired 471 | . 76 . . . 119 124 134 18 Missed 127 | . 24 . . . 31 34 30 8 Hits 344 | . 52 . . . 88 90 104 10 Melee 21 | . . . . . 1 1 19 . Projectile 323 | . 52 . . . 87 89 85 10 Critical Strikes 18 | . 1 . . . 4 7 6 . Damage Taken 5033 | . 618 . . . 1416 1446 1473 80 Core 573 | . 81 . . . 131 212 131 18 Absorbed by Shields 444 | . . . . . . 102 342 . Ignored by Resistances 102 | . . . . . . . 102 . Regen/Repaired (Parts) 107 | . . . . . 107 . . . Core Remaining (%) 60 | 100 . . . 67 . . 13 . Volleys Fired 408 | 19 84 . . . 138 103 60 4 Largest 4 | 2 2 . . . 4 4 4 4 Hottest 132 | 90 100 . . . 132 129 112 91 Shots Fired 1184 | 33 167 . . . 460 284 224 16 Gun 658 | 33 71 . . . 284 45 209 16 Cannon 492 | . 96 . . . 163 224 9 . Launcher 34 | . . . . . 13 15 6 . Special . | . . . . . . . . . Kinetic 1046 | . 96 . . . 447 269 218 16 Thermal 62 | 14 48 . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 76 | 19 23 . . . 13 15 6 . Robot Hit Streak 19 | 4 10 . . . 11 19 10 9 Robot Miss Streak 7 | 2 5 . . . 6 7 6 1 Penetration Max . | . . . . . . . . . Secondary Targets 10 | . . . . . 6 . 4 . Max Gunslinging Chain 1 | . . . . . 1 . 1 . Shots Hit Robots 643 | 18 84 . . . 253 146 129 13 Core Hits 319 | 7 39 . . . 134 69 65 5 Critical Kills 2 | . . . . . 1 1 . . Critical Parts Destroyed 10 | . . . . . 10 . . . Critical Strikes 35 | . 5 . . . 19 10 1 . Burn 2 | . 2 . . . . . . . Destroy 12 | . . . . . 11 1 . . Blast 21 | . 3 . . . 8 9 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14102 | 233 1658 . . . 5921 3350 2772 168 Guns 6414 | 233 484 . . . 2933 463 2133 168 Cannons 5406 | . 1049 . . . 1820 2378 159 . Explosions 2273 | . 116 . . . 1168 509 480 . Melee . | . . . . . . . . . Ramming 9 | . 9 . . . . . . . Kinetic 11103 | . 1049 . . . 4753 2841 2292 168 Thermal 971 | 50 429 . . . 417 75 . . Explosive . | . . . . . . . . . Electromagnetic 2019 | 183 171 . . . 751 434 480 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . 1 3 9 . Average Corruption 2 | . . . . . 1 2 3 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 83 | . . . . . 12 50 21 . Message Errors 23 | . . . . . 3 11 9 . Matter Fused 11 | . . . . . 1 8 2 . Heat Flow Errors 13 | . . . . . 3 7 3 . Energy Discharges 12 | . . . . . 1 8 3 . Data Loss (minor) 8 | . . . . . 2 4 2 . Data Loss (major) 7 | . . . . . 1 5 1 . Misfires 2 | . . . . . 1 1 . . Alerts 4 | . . . . . . 4 . . Weapon Failures 3 | . . . . . . 2 1 . Overload Shots . | . . . . . . . . . Overflow Damage 44 | . 12 . . . 16 15 1 . Projectiles 33 | . 12 . . . 16 4 1 . Explosions 11 | . . . . . . 11 . . Melee . | . . . . . . . . . Knockbacks 33 | . 8 . . . 8 16 1 . Impact . | . . . . . . . . . Kinetic 32 | . 7 . . . 8 16 1 . Secondary 1 | . 1 . . . . . . . Self-Inflicted Damage 321 | . 17 . . . 174 90 40 . Shots 20 | . 1 . . . 8 8 3 . Rammed 1 | . 1 . . . . . . . Targets Rammed 2 | . 2 . . . . . . . Kicked . | . . . . . . . . . Crushed 1 | . 1 . . . . . . . Highest Temperature 436 | 300 216 . . . 436 357 323 103 Average Temperature 100 | 123 69 . . . 98 84 132 49 Received Heat Transfer 1756 | . 282 . . . 549 488 413 24 Effects 8 | . . . . . 4 4 . . Energy Bleed 2 | . . . . . 2 . . . Interference 6 | . . . . . 2 4 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 7 | 2 . . . . 3 1 1 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 1 . . . 1 . . . Heat Transferred 2064 | 148 1273 . . . 543 100 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 11 | . 1 . . . 8 2 . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Maximum Alert Level 5 | . . . . . 4 5 4 2 Low Security (%) 29 | 100 100 100 . 100 21 . . . Level 1 5 | . . . . . 20 . . . Level 2 7 | . . . . . 19 . . 100 Level 3 16 | . . . . . 30 24 2 . Level 4 24 | . . . . . 8 25 97 . Level 5 16 | . . . . . . 50 . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . Peak Influence 2294 | 15 181 65 . . 1145 2294 1457 651 Initial 1118 | . 3 65 . . . 726 1118 651 Average 856 | 2 78 51 . . 590 1482 1232 625 Influence Increases 4974 | 30 681 . . . 1685 1688 839 51 Destroy 0b10 Robot/C 2620 | . 340 . . . 1000 700 560 20 Destroy 0b10 Robot/NC 315 | 30 75 . . . 160 20 25 5 Destroy Leader 430 | . 90 . . . 210 30 90 10 Allied During Kill 33 | . . . . . . 33 . . Trap Triggered on 0b10 30 | . . . . . . 30 . . Successful Hack 61 | . 17 . . . 24 . 4 16 Select Force Hacks 90 | . 60 . . . 30 . . . Disable Machine 240 | . 45 . . . 75 75 45 . Anti-Garrison Action 650 | . . . . . . 650 . . Destroy Structure 190 | . 9 . . . 51 120 10 . Lose Combat Pursuer 315 | . 45 . . . 135 30 105 . Influence Decreases 4352 | 25 518 133 35 . 567 512 1700 862 Entered New Map 2490 | . 2 103 35 . . 392 1176 782 Time Decay 1602 | 25 486 30 . . 557 . 434 70 Lost Part 220 | . 30 . . . 10 80 90 10 Lost Ally 40 | . . . . . . 40 . . Squads Dispatched 22 | . 5 . . . 12 . 5 . Investigation 6 | . 3 . . . 2 . 1 . Extermination . | . . . . . . . . . Reinforcement 3 | . 2 . . . 1 . . . Assault 7 | . . . . . 3 . 4 . Garrison 6 | . . . . . 6 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Distress Signals 5 | . . . . . 4 . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 170 | . 29 . . . 61 35 44 1 Peak Tracking Total 10 | . 4 . . . 7 6 10 1 Tactical Retreats 15 | . 2 . . . 7 2 4 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Traps Triggered 11 | . 3 . . . 1 7 . . Indirectly 3 | . . . . . . 3 . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 3 | . . . . . . 3 . . Traps Extracted . | . . . . . . . . . Installed 3 | . . . . . . 3 . . Triggered 3 | . . . . . . 3 . . Most Traps Carried 2 | . . . . . . 2 . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Machines Disabled 23 | . 3 . . . 5 12 3 . Max in Single Turn 3 | . 1 . . . 3 2 1 . Garrison Relay 1 | . . . . . . 1 . . Phase Generator 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Machines Accessed 28 | . 7 . . . 14 3 3 1 Terminals 20 | . 5 . . . 9 3 2 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 4 | . 2 . . . 2 . . . Scanalyzers 2 | . . . . . 1 . 1 . Garrison Access 1 | . . . . . 1 . . . Total Hacks 99 | . 34 . . . 47 5 12 1 Successful 61 | . 19 . . . 34 3 4 1 Failed 37 | . 14 . . . 13 2 8 . Catastrophic 1 | . . . . . 1 . . . Database Lockouts 1 | . 1 . . . . . . . Manual 80 | . 34 . . . 36 1 9 . Terminals 81 | . 32 . . . 34 5 9 1 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . Recycling Units 6 | . 2 . . . 4 . . . Scanalyzers 6 | . . . . . 3 . 3 . Garrison Access 4 | . . . . . 4 . . . Terminal Hacks 19 | . 8 . . . 7 3 . 1 Record 2 | . . . . . 2 . . . Robot Analysis 9 | . 6 . . . 3 . . . Prototype ID Bank 1 | . . . . . 1 . . . Open Door 1 | . . . . . . 1 . . Branch Access Points 1 | . . . . . . . . 1 Emergency Access Points 1 | . . . . . . 1 . . Terminal Index 2 | . 1 . . . 1 . . . Locate Traps 1 | . 1 . . . . . . . Garrison Registry 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . . . . 2 . 2 . Insert Component 2 | . . . . . 1 . 1 . Analyze 2 | . . . . . 1 . 1 . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks 34 | . 11 . . . 21 . 2 . Terminals 27 | . 9 . . . 16 . 2 . Botnet 11 | . 4 . . . 7 . . . Disrupt 1 | . . . . . 1 . . . Skim 15 | . 5 . . . 8 . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . 2 . . . 3 . . . Recyclers 2 | . . . . . 2 . . . Mask 1 | . . . . . 1 . . . Tunnel 2 | . 2 . . . . . . . Scanalyzers 1 | . . . . . 1 . . . Extract 1 | . . . . . 1 . . . Garrison Access 1 | . . . . . 1 . . . Intercept 1 | . . . . . 1 . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 23 | . 5 . . . 14 1 3 . Full Trace Events 3 | . . . . . 2 . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . . 2 . 1 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 32 | . . . . . 32 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . 1 . Part Schematics Acquired 2 | . . . . . 1 . 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 5 | . . . . . . 5 . . Machine Destruction 5 | . . . . . . 5 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 3 | . . . . . . 3 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Total Allies 3 | . . . . . . 3 . . Largest Group 3 | . . . . . . 3 . . Highest-Rated Group 95 | . . . . . . 95 . . Highest-Rated Ally 39 | . . . . . . 39 . . Initial Warlord ECA Mod 17 | . . . . . . . 9 8 Total Orders 2 | . . . . . . 2 . . STAY 1 | . . . . . . 1 . . FOLLOW 1 | . . . . . . 1 . . Ally Attacks 21 | . . . . . . 21 . . Total Damage 187 | . . . . . . 187 . . Kills 4 | . . . . . . 4 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Active Infowar (turns) 127 | . . . . . . . . 127 Optics 127 | . . . . . . . . 127 Robot Analysis Total 9 | . 6 . . . 3 . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Turns Passed 7770 | 139 1528 70 332 40 1964 2477 1075 145 Spaces Moved 4019 | 53 823 44 207 26 959 1293 533 81 Core 6 | 5 1 . . . . . . . Treads 3818 | 48 627 44 207 26 959 1293 533 81 Legs . | . . . . . . . . . Wheels 195 | . 195 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 160 160 160 160 160 160 160 Average Speed 158 | 149 148 160 160 160 162 161 160 160 Slowest Speed 450 | 160 450 160 160 160 165 240 160 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 5 90 6 61 7 64 88 27 3 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . 2 . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug 2 | . 1 . . . . 1 . . Terrain Destroyed 211 | . 5 . . . 48 155 3 . Melee . | . . . . . . . . . Projectile 15 | . 2 . . . 10 . 3 . AOE 196 | . 3 . . . 38 155 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Total 4726 | 77 963 45 208 25 1171 1496 654 87 Wait 47 | . 8 . . . 9 12 18 . Move 4010 | 52 822 43 206 25 958 1291 532 81 Hop . | . . . . . . . . . Pick Up 58 | . 18 1 1 . 15 13 10 . Fast Attach 34 | 6 13 . . . 8 3 2 2 Attach 25 | . . . . . 6 8 11 . Detach 14 | . 1 . . . 6 4 3 . Swap 45 | . 5 . . . 12 19 9 . Drop 49 | . 10 1 1 . 19 9 9 . Fire 408 | 19 84 . . . 138 103 60 4 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . 2 . . . . . . . Escape Stasis 2 | . . . . . . 2 . . Rewire 29 | . . . . . . 29 . . Trap 3 | . . . . . . 3 . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: *Low x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 140 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 464 | -10/Materials | Discovered new exit (range 14) 733 | -10/Materials | Discovered new exit (range 4) 787 | -10/Materials | Discovered new exit (range 3) 1068 | -10/Materials | Discovered new exit (range 9) 1115 | -10/Materials | Central database locked down 1366 | -10/Materials | Learned Storage emergency access door positions 1668 | -10/Materials | Entered Mines 1730 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1731 | -10/Mines | Discovered new exit (range 5) 1738 | -10/Mines | Entered Exiles 1738 | -10/Exiles | Found Exiles lab abandoned 1764 | -10/Exiles | Discovered new exit (range 15) 2054 | -10/Exiles | Discovered new exit (range 11) 2070 | -10/Exiles | Entered Mines 2085 | -9/Mines | Discovered new exit (range 13) 2110 | -9/Mines | Entered Materials 2110 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 2417 | -8/Materials | Build established: Gunner 2931 | -8/Materials | Garrison activated, responded to threat 3155 | -8/Materials | Learned Storage stockpile data 3203 | -8/Materials | Repaired Imp. Treads? 3292 | -8/Materials | Learned 2 Lower Caves zone layouts 3305 | -8/Materials | Garrison activated, responded to threat 3310 | -8/Materials | First assault squad dispatched 3344 | -8/Materials | Learned Factory trap positions 3354 | -8/Materials | Identified exit to Garrison 3387 | -8/Materials | Learned location of 1 exit from Lower Caves 3421 | -8/Materials | Identified exit to Factory 3465 | -8/Materials | Learned Storage trap positions 3517 | -8/Materials | Learned 2 Storage zone layouts 3577 | -8/Materials | Learned Storage garrison access intel 3790 | -8/Materials | Discovered exit to Factory (range 16) 3924 | -8/Materials | Sterilization system engaged 3924 | -8/Materials | Non-combat units ordered to evacuate 4024 | -8/Materials | Combat units ordered to evacuate 4074 | -8/Materials | Entered Garrison 4110 | -8/Garrison | Triggered checkpoint 4179 | -8/Garrison | Triggered checkpoint 4256 | -8/Garrison | Triggered checkpoint 4318 | -8/Garrison | Triggered checkpoint 4400 | -8/Garrison | Discovered new exit (range 14) 4486 | -8/Garrison | Triggered checkpoint 4632 | -8/Garrison | Triggered checkpoint 4768 | -8/Garrison | Phase Generator disabled 4873 | -8/Garrison | Discovered new exit (range 11) 5036 | -8/Garrison | Build established: Scavenger-Gunner 5088 | -8/Garrison | Triggered checkpoint 5194 | -8/Garrison | Triggered checkpoint 5296 | -8/Garrison | Garrison Relay disabled 5355 | -8/Garrison | Discovered new exit (range 10) 5602 | -8/Garrison | Triggered checkpoint 5697 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5940 | -8/Garrison | Discovered new exit (range 34) 5940 | -8/Garrison | Discovered new exit (range 48) 5940 | -8/Garrison | Discovered new exit (range 80) 5956 | -8/Garrison | Spotted B-75 Beast 6006 | -8/Garrison | Core integrity fell below 50% 6016 | -8/Garrison | Destroyed B-75 Beast 6299 | -8/Garrison | Build established: Tank 6551 | -8/Garrison | Entered Materials 6951 | -8/Materials | First assault squad dispatched 7311 | -8/Materials | Discovered exit to Factory (range 9) 7486 | -8/Materials | Core integrity fell below 20% 7519 | -8/Materials | Lost 9 parts (1p2n2u4w) 7626 | -8/Materials | Entered Factory 7626 | -7/Factory | Evolved 2 slots: Propulsion x2 7627 | -7/Factory | Loaded intel: 87 trap records 7719 | -7/Factory | Discovered new exit (range 6) 7771 | -7/Factory | Identified exit to Lower Caves 7771 | -7/Factory | Self-destructed Last Messages --------------- Loading Factory trap records (x87)... 07644_ Acquired Visual Processing Unit. 07719_ EXIT=FOUND 07721_ ALERT: All DSF locations entering lockdown mode. 07729_ Lyr. Medium Armor Plating destroyed. 07730_ Y-54 Guardian destroyed. 07744_ K-01 Serf collects debris. 07745_ K-01 Serf destroyed. 07746_ Acquired 18 matter. 07748_ R-06 Scavenger collects Imp. Deuterium Engine. 07750_ Acquired Imp. Light Armor Plating. 07752_ R-06 Scavenger collects Lgt. Treads. 07753_ Acquired 65 matter. 07771_ Connecting with Terminal... >>Access(Branch) Found 2 branch access points: (43,79) Lower Caves (18,44) Lower Caves Map updated. Map ----- +----------------------------------------------------+ | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ?????????"??????????????????????# #??????????? | | ?????????"""????################# ##?????????? | | ???????? """" ??# #?????????? | | ?????""" """" ! # #?????????? | | # + #?????????? | | # ! # ################?????????? | | ????##########?## ##??######???????????????? | | ???????????????# #?! #???????????????? | | ???????????????# # // #???????????????? | | ???????????????#! > + // #??^????????????? | | ???????????????# ! # / #???????????????? | | ???????????????# *=! # #???????????????? | | ???????????????### ###?##?####???????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????#!#?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ????????????????## ##????????????????????????? | | ???????????????## #####????????????????????? | | ???????????????+ #????????????????????? | | ???????????????## ### #????????????????????? | | ????????????????####### ###??????????????????? | | ???????????????###### #??????????????????? | | ???????????????# @"" #??????????????????? | | ???????????????# T #??????????????? | | ???????????????# ### #??????????????? | | ???????????????# ## #??????????????????? | | ???????????????# ?#######??????????????????? | | ?????????????? ???????????????????????????? | | ????????????? ????????????????????????????? | | ???????????? ?????????????????????????????? | | ???????????##+#??????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????????????????????????????????????>?? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 10 Evasion (%) 40 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Imp. Light Cannon | -8/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Extracted Magnetic Acceleration Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Treads | 30% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecyclingLightCanceller Manual? 0 Play Time 00:43:37 Cumulative 524.4 hours Start 2025.08.14 @ 23:09:57 End 2025.08.14 @ 23:54:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 279 Rogue 279 Adventurer 0 Explorer 0 Win Type - Total 5 Types 3/0/1/1/0/0/0/0/0/0 Lore% 86 Gallery% 77 Achievement% 68 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Tamsyn Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 618a6b39-d4e3-407f-b5a4-83d5cd55d766