Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.23 @ 16:06:32 Player: Peace Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (44) 220 Value Destroyed (1861) 1861 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (2518) 2518 TOTAL SCORE: 10319 Bonus ------- Pacifist 2218 Met Data Miner 300 Cogmind --------- Core Integrity 0/1150 Matter 71/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Improved Targeting Computer Advanced Targeting Computer Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Heart of Steel Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Improved Coolant Injector Advanced Targeting Computer Improved Target Analyzer Improved Phase Shifter Advanced Shield Generator Heart of Steel > --- WEAPON ----------- High-powered Shotgun Coil Gun Coil Gun Coil Gun > --- INVENTORY -------- (None) [Rating: 105] Favorites ----------- Power Light Antimatter Reactor Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Improved Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Flight Unit Improved Cesium-ion Thruster Utility Advanced Terrain Scan Processor Device Advanced Sensor Array Storage High-capacity Matter Pod Processor Advanced Terrain Scan Processor Protection Utility Shielding Weapon Coil Gun Energy Gun Improved Arc Projector Energy Cannon Disruptor Cannon Ballistic Gun Coil Gun Ballistic Cannon Enhanced Gauss Cannon Impact Weapon Heavy Flail Slashing Weapon Plasma Sword Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 . . . . 2 2 Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . 1 1 Utility 8 | . . 2 . 2 2 2 . . . . . . Weapon 2 | . . . . . . . . . . . 1 1 Parts Attached 88 | 1 1 1 . 1 2 6 5 . . 4 41 26 Power 8 | 1 . . . . . . 1 . . 1 3 2 Engine 2 | 1 . . . . . . 1 . . . . . Core 4 | . . . . . . . . . . 1 3 . Reactor 2 | . . . . . . . . . . . . 2 Propulsion 21 | . . . . . 1 . . . . 1 9 10 Treads 9 | . . . . . . . . . . . 3 6 Leg 9 | . . . . . . . . . . . 5 4 Wheel 1 | . . . . . . . . . . . 1 . Hover . | . . . . . . . . . . . . . Flight 2 | . . . . . 1 . . . . 1 . . Utility 38 | . 1 1 . . 1 6 4 . . 2 17 6 Device 21 | . 1 . . . 1 2 4 . . 2 8 3 Storage 1 | . . . . . . . . . . . 1 . Processor 9 | . . . . . . 4 . . . . 3 2 Hackware . | . . . . . . . . . . . . . Protection 7 | . . 1 . . . . . . . . 5 1 Artifact . | . . . . . . . . . . . . . Weapon 21 | . . . . 1 . . . . . . 12 8 Energy Gun 3 | . . . . . . . . . . . 3 . Energy Cannon 1 | . . . . . . . . . . . . 1 Ballistic Gun 13 | . . . . . . . . . . . 6 7 Ballistic Cannon 2 | . . . . . . . . . . . 2 . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 . 1 . . . 3 . Parts Lost 49 | . 1 1 . 1 . 1 . . . 3 11 31 Power 6 | . 1 . . . . . . . . 1 2 2 Propulsion 13 | . . . . . . . . . . 1 4 8 Utility 16 | . . 1 . . . 1 . . . 1 2 11 Weapon 14 | . . . . 1 . . . . . . 3 10 Highest Loss Streak 15 | . 1 1 . 1 . 1 . . . 1 4 15 Average Slot Usage (%) 68 | . 17 14 11 11 13 47 60 60 60 56 82 80 Core 1 | . . . . . . . . . . 1 4 . Reactor 1 | . . . . . . . . . . . . 4 Treads 2 | . . . . . . . . . . . 3 7 Leg 4 | . . . . . . . . . . . 7 8 Flight 3 | . . . . . 3 6 6 6 6 10 . . Device 13 | . 10 11 . . 1 18 18 13 13 9 10 18 Storage 2 | . . . . . . . . . . . 4 3 Processor 18 | . . . . . . 15 26 26 26 26 19 14 Protection 8 | . . 3 11 9 7 6 6 6 6 6 12 5 Energy Gun 1 | . . . . . . . . . . . 2 2 Ballistic Gun 4 | . . . . . . . . . . . 5 9 Ballistic Cannon 1 | . . . . . . . . . . . 2 2 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 62 | 3 4 2 1 1 2 6 7 6 6 7 51 62 Greatest Support 97 | 3 3 3 3 3 8 8 8 8 8 13 74 97 Greatest Overweight (x) 9 | . 1 . . . . 1 . . . . 9 6 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | . 3 3 3 4 3 4 4 4 4 4 4 4 Average Carried 3 | . 2 3 3 3 3 3 3 4 4 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 3 3 3 3 3 3 4 4 4 4 4 3 Class Distribution -------------------- 31% | Scavenger-Gunner 30% | Mutant 21% | Scout 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Matter Collected 3259 | 210 . . . . 6 . 141 11 . 203 1394 1294 Remotely . | . . . . . . . . . . . . . Salvage Created 2842 | . . . . . . . . . . . 1664 1178 Parts 104 | . . . . . . . . . . . 52 52 Haulers Intercepted 1 | . . . . . . . . . . . 1 . Recyclers Shooed 7 | . . . . . . . . . . . 4 3 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented 4 | . . . . . . . 4 . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 28 | . . . . . . . . . . . 14 14 Guns 17 | . . . . . . . . . . . 9 8 Cannons 9 | . . . . . . . . . . . 3 6 AOE 2 | . . . . . . . . . . . 2 . Classes Destroyed 11 | . . . . . . . . . . . 9 2 Worker 4 | . . . . . . . . . . . 2 2 Builder 2 | . . . . . . . . . . . 1 1 Hauler 1 | . . . . . . . . . . . 1 . Recycler 9 | . . . . . . . . . . . 6 3 Swarmer 3 | . . . . . . . . . . . . 3 Grunt 7 | . . . . . . . . . . . 3 4 Brawler 2 | . . . . . . . . . . . 1 1 Duelist 1 | . . . . . . . . . . . . 1 Sentry 6 | . . . . . . . . . . . 5 1 Hunter 5 | . . . . . . . . . . . 3 2 Programmer 4 | . . . . . . . . . . . 2 2 Best Kill Streak 5 | . . . . . . . . . . . 5 5 Combat Bots Only 4 | . . . . . . . . . . . 3 4 Max Kills in Single Turn 2 | . . . . . . . . . . . 2 2 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . 2 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Damage Taken 8682 | . 132 116 . 481 30 343 . 61 . 189 2805 4525 Core 2512 | . 76 104 . 463 30 248 . 23 . 100 314 1154 Absorbed by Shields 205 | . . . . . . . . . . . . 205 Core Remaining (%) 68 | 100 69 . 74 15 95 . . . . 56 68 . Volleys Fired 143 | . . . . . . . . . . . 91 52 Largest 4 | . . . . . . . . . . . 3 4 Hottest 217 | . . . . . . . . . . . 187 217 Shots Fired 334 | . . . . . . . . . . . 170 164 Gun 276 | . . . . . . . . . . . 144 132 Cannon 58 | . . . . . . . . . . . 26 32 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 270 | . . . . . . . . . . . 134 136 Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 64 | . . . . . . . . . . . 36 28 Robot Hit Streak 26 | . . . . . . . . . . . 23 26 Robot Miss Streak 4 | . . . . . . . . . . . 4 4 Penetration Max 1 | . . . . . . . . . . . 1 1 Secondary Targets 1 | . . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . . . . . 1 . Shots Hit Robots 263 | . . . . 11 . . . . . . 133 119 Core Hits 101 | . . . . 1 . . . . . . 55 45 Critical Hits 19 | . . . . . . . . . . . 7 12 Critical Kills 9 | . . . . . . . . . . . 2 7 Critical Parts Destroyed 9 | . . . . . . . . . . . 5 4 Melee Attacks 11 | . . . . 11 . . . . . . . . Impact 11 | . . . . 11 . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7212 | . . . . 237 . . . . . . 3775 3200 Guns 5039 | . . . . . . . . . . . 2581 2458 Cannons 1348 | . . . . . . . . . . . 688 660 Explosions 506 | . . . . . . . . . . . 506 . Melee 227 | . . . . 227 . . . . . . . . Ramming 92 | . . . . 10 . . . . . . . 82 Kinetic 5743 | . . . . . . . . . . . 2912 2831 Thermal 230 | . . . . . . . . . . . 230 . Explosive 276 | . . . . . . . . . . . 276 . Electromagnetic 644 | . . . . . . . . . . . 357 287 Impact 227 | . . . . 227 . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 14 | . . . . . 1 . . . . . 5 14 Average Corruption 4 | . . . . . 1 . . . . . 4 4 Corruption Purged . | . . . . . . . . . . . . . Effects 22 | . . . . . . . . . . . 6 16 Message Errors 3 | . . . . . . . . . . . 3 . Matter Fused 3 | . . . . . . . . . . . 1 2 Heat Flow Errors 4 | . . . . . . . . . . . . 4 Energy Discharges 2 | . . . . . . . . . . . . 2 Parts Rejected 2 | . . . . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . . . 1 . Misdirections 2 | . . . . . . . . . . . . 2 Targeting Errors 5 | . . . . . . . . . . . 1 4 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 108 | . . . . 25 . . . . . . 46 37 Projectiles 64 | . . . . . . . . . . . 27 37 Explosions 19 | . . . . . . . . . . . 19 . Melee 25 | . . . . 25 . . . . . . . . Knockbacks 12 | . . . . . . . . . . . 7 5 Impact 1 | . . . . . . . . . . . . 1 Kinetic 11 | . . . . . . . . . . . 7 4 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 166 | . . . . 4 . . . . . . 142 20 Shots 2 | . . . . . . . . . . . 2 . Rammed 12 | . . . . 3 . . . . . . . 9 Targets Rammed 21 | . . . . 3 . . . . . . . 18 Kicked 9 | . . . . . . . . . . . . 9 Crushed . | . . . . . . . . . . . . . Highest Temperature 164 | . . . . . . . . . . . 135 164 Average Temperature 30 | . . . . . . . . . . . 27 34 Received Heat Transfer 672 | . 6 36 . 108 . 102 . 12 . 36 225 147 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . 3 . Impact Corruptions 2 | . . . . 2 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 150 | . . . . . . . . . . . 150 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Peak Influence 266 | . . 15 1 65 29 29 . . . . 266 219 Initial 74 | . . . 1 . 29 14 . . . . 37 74 Average 103 | . . 7 1 24 29 17 . . . . 123 114 Maximum Alert Level 1 | . . . . . . . . . . . 1 1 Low Security (%) 85 | 100 100 100 100 100 100 100 . . . . 84 79 Level 1 14 | . . . . . . . . . . . 15 20 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 15 | . . . . . . . . . . . 7 8 Investigation 3 | . . . . . . . . . . . 2 1 Extermination 3 | . . . . . . . . . . . 1 2 Reinforcement 4 | . . . . . . . . . . . 2 2 Assault . | . . . . . . . . . . . . . Garrison 5 | . . . . . . . . . . . 2 3 Intercept . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . 1 2 Haulers Reinforced 1 | . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Distress Signals 3 | . . . . 1 . . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 90 | . 5 5 2 12 2 2 1 1 . 11 16 33 Peak Tracking Total 13 | . 5 5 2 10 1 2 1 1 . 5 3 13 Tactical Retreats 8 | . . . . 1 . . 1 . . 5 . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Traps Triggered 2 | . . . . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 1 | . . . . . . . 1 . . . . . Triggered 1 | . . . . . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Machines Disabled 4 | . . . . . . . . . . . 4 . Max in Single Turn 2 | . . . . . . . . . . . 2 . Garrison Access 1 | . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Machines Accessed 21 | . . . . 2 1 . 1 . 4 . 9 4 Terminals 8 | . . . . 2 1 . . . . . 3 2 Fabricators 4 | . . . . . . . . . . . 3 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . 2 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 1 Total Hacks 66 | . . . . 6 3 . 1 . 24 . 24 8 Successful 40 | . . . . 1 2 . 1 . 24 . 9 3 Failed 26 | . . . . 5 1 . . . . . 15 5 Catastrophic 8 | . . . . 1 . . . . . . 4 3 Database Lockouts . | . . . . . . . . . . . . . Manual 17 | . . . . 6 3 . . . . . 5 3 Terminals 20 | . . . . 6 3 . . . . . 8 3 Fabricators 12 | . . . . . . . . . . . 9 3 Repair Stations . | . . . . . . . . . . . . . Recycling Units 6 | . . . . . . . . . . . 6 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . 1 2 Terminal Hacks 29 | . . . . 1 1 . 1 . 24 . 1 1 Record 11 | . . . . . . . . . 11 . . . Part Schematic 5 | . . . . . . . . . 5 . . . Robot Schematic 5 | . . . . . . . . . 5 . . . Robot Analysis 1 | . . . . . . . . . . . 1 . Prototype ID Bank 3 | . . . . . . . . . 3 . . . Open Door 1 | . . . . . . . 1 . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . Terminal Index 2 | . . . . 1 . . . . . . . 1 Fabricator Hacks 5 | . . . . . . . . . . . 3 2 Network Status 1 | . . . . . . . . . . . 1 . Load Schematic 3 | . . . . . . . . . . . 2 1 Build 1 | . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . . . . 4 . Process 1 | . . . . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . . . . 1 . Retrieve Matter 2 | . . . . . . . . . . . 2 . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . 1 . Unauthorized Hacks 1 | . . . . . 1 . . . . . . . Terminals 1 | . . . . . 1 . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 14 | . . . . 2 . . . . . . 8 4 Full Trace Events 3 | . . . . . . . . . . . 2 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . Robots Built . | . . . . . . . . . . . . . Matter 351 | . . . . . . . . . . . . 351 Time 93 | . . . . . . . . . . . . 93 Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . 5 . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Total Allies 2 | . . . . . 1 . . . . 1 . . Largest Group 1 | . . . . . 1 . . . . 1 . . Highest-Rated Group 94 | . . . . . 10 . . . . 94 . . Highest-Rated Ally 94 | . . . . . 10 . . . . 94 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 3 | . . . . . . . . . . 3 . . Total Damage 143 | . . . . . . . . . . 143 . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Robot Analysis Total 1 | . . . . . . . . . . . 1 . Derelict Logs Recovered 4 | . . . . . . . 1 1 . 2 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Turns Passed 3689 | 14 38 31 15 99 81 110 410 217 30 496 1217 931 Spaces Moved 3834 | 26 52 59 29 121 186 72 575 578 85 767 829 455 Core 419 | 26 52 59 29 121 78 12 . . . . 4 38 Treads 342 | . . . . . . . . . . . 98 244 Legs 488 | . . . . . . . . . . . 315 173 Wheels 203 | . . . . . . . . . . . 203 . Hover . | . . . . . . . . . . . . . Flight 2382 | . . . . . 108 60 575 578 85 767 209 . Fastest Speed 34 | 50 50 50 50 50 35 35 35 35 35 34 35 50 Average Speed 63 | 50 64 50 50 50 41 45 35 35 35 34 100 139 Slowest Speed 500 | 50 100 50 50 50 50 100 35 35 35 35 500 350 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . 3 . . . 3 . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 31 | 4 15 12 13 19 8 2 78 67 68 85 25 14 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . . . 1 2 . . Known Exits Taken 1 | . . . . . 1 . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . 3 . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 88 | . . . . . . . . . . . 67 21 Melee . | . . . . . . . . . . . . . Projectile 34 | . . . . . . . . . . . 13 21 AOE 54 | . . . . . . . . . . . 54 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Fac Total 4758 | 26 55 59 28 136 188 142 784 592 84 991 1047 626 Wait 635 | . . . . . 1 67 197 15 . 222 66 67 Move 3810 | 25 51 58 28 120 185 65 574 577 84 760 828 455 Hop 6 | . . . . . . 3 . . . 3 . . Pick Up 6 | . 3 . . 1 . 1 . . . . . 1 Fast Attach 76 | 1 1 1 . . 2 5 5 . . 2 36 23 Attach 8 | . . . . 1 . 1 . . . 2 2 2 Detach 11 | . . . . . . . 2 . . 2 6 1 Swap 4 | . . . . . . . . . . . 3 1 Drop 26 | . . . . . . . 5 . . . 15 6 Fire 143 | . . . . . . . . . . . 91 52 Melee 11 | . . . . 11 . . . . . . . . Ram 9 | . . . . 3 . . . . . . . 6 Kick 12 | . . . . . . . . . . . . 12 Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap 1 | . . . . . . . 1 . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 12) 15 | -11/Scrapyard | Entered Materials 47 | -10/Materials | Discovered new exit (range 14) 53 | -10/Materials | Entered another Materials area 53 | -9/Materials | Evolved 2 slots: Utility x2 77 | -9/Materials | Discovered new exit (range 13) 84 | -9/Materials | Entered Mines 95 | -9/Mines | Assembled infested the area 97 | -9/Mines | Discovered new exit (range 5) 99 | -9/Mines | Entered Materials 99 | -8/Materials | Evolved 2 slots: Utility x2 156 | -8/Materials | Core integrity fell below 50% 189 | -8/Materials | Discovered new exit (range 16) 195 | -8/Materials | Core integrity fell below 20% 198 | -8/Materials | Entered Factory 198 | -7/Factory | Evolved 2 slots: Utility x2 242 | -7/Factory | Identified exit to Factory 279 | -7/Factory | Entered another Factory area 279 | -6/Factory | Evolved 2 slots: Utility x2 344 | -6/Factory | Build established: Mutant 350 | -6/Factory | Discovered new exit (range 13) 389 | -6/Factory | Entered Lower Caves 479 | -6/Lower Caves | Found Prototype Device 479 | -6/Lower Caves | Identified Heart of Steel 747 | -6/Lower Caves | Learned Factory trap positions 753 | -6/Lower Caves | Encountered a Warlord checkpoint 795 | -6/Lower Caves | Discovered new exit (range 8) 799 | -6/Lower Caves | Entered another Lower Caves area 826 | -6/Lower Caves | Build established: Scout 999 | -6/Lower Caves | Encountered a Warlord checkpoint 1004 | -6/Lower Caves | Discovered new exit (range 15) 1014 | -6/Lower Caves | Learned 4 Factory zone layouts 1015 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1016 | -6/Lower Caves | Entered Data Miner 1016 | -6/Data Miner | Discovered new exit (range 6) 1023 | -6/Data Miner | Met Data Miner 1030 | -6/Data Miner | Learned location of Section 7 (-2) 1030 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 1039 | -6/Data Miner | Received God Mode back door access code from Data Miner 1046 | -6/Data Miner | Entered Proximity Caves 1068 | -5/Proximity Caves | Learned location of Armory (-4) 1503 | -5/Proximity Caves | Discovered new exit (range 13) 1542 | -5/Proximity Caves | Build established: Mutant 1542 | -5/Proximity Caves | Entered Factory 1542 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1543 | -5/Factory | Identified exit to Upper Caves 1544 | -5/Factory | Loaded intel: 103 trap records 1580 | -5/Factory | Incoming investigation squad redirected 1622 | -5/Factory | Incoming investigation squad redirected 1892 | -5/Factory | Garrison activated, responded to threat 2228 | -5/Factory | Lost 4 parts (3n1w) 2660 | -5/Factory | Discovered new exit (range 16) 2759 | -5/Factory | Entered another Factory area 2759 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2831 | -4/Factory | Garrison activated, responded to threat 2870 | -4/Factory | Lost 3 parts (1n1u1w) 2884 | -4/Factory | Build established: Scavenger-Gunner 3392 | -4/Factory | Lost 15 parts (1p4n5u5w) 3638 | -4/Factory | Lost 3 parts (3u) 3643 | -4/Factory | System corruption reached 10% 3667 | -4/Factory | Core integrity fell below 50% 3687 | -4/Factory | Core integrity fell below 20% 3690 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 03665_ U-05 Engineer lays Concrete. 03666_ Acquired Imp. Targeting Computer. 03667_ U-05 Engineer lays Concrete. 03670_ System corrupted: Imp. Coolant Injector rejected. 03671_ P-70 Sage resets S-27 Virus, system corruption cleaned. 03672_ Pressure Siphon disabled. 03684_ Slammed into S-27 Virus. 03685_ Neutrino Reactor explodes. 03685_ Slammed into S-27 Virus. 03686_ System corrupted: Matter fused (-10). 03686_ Slug penetrates Wall. 03686_ Slammed into S-27 Virus. 03687_ Slug penetrates Wall. 03687_ Penetrated by Slug. 03687_ Slammed into S-27 Virus. 03687_ P-70 Sage resets S-27 Virus, system corruption cleaned. 03688_ Slammed into H-77 Assassin. 03689_ Penetrated by Slug. 03689_ Slug penetrates Wall. 03690_ P-70 Sage destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????###########? | | ?????????????????????????????????????? #? | | ??????????????????????????????????? #? | | ?????????????????????????????????? """ #? | | ????????????????????????????????? """"" #? | | ??????????????????????????????????""""" #? | | ??????????????????????????????????? !!! ## | | ???????????????????????????????????? !!! + | | ????????????????????????????????????? ? !!! # | | ?????????????????????????????###+######/###"""""# | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# """ ! [ | | ?????????????????????????????# "F" [ | | ???????????################### " ![ = | | ???????????# # """ | | ???????????# """ """ # """ | | ???????????# """ """ # !""" | | ???????????# """ """ # ""% | | ???????????# # """ !! | | ???????????# #^ """ !!! # | | ???????????# # !! # | | ???????????# ! s # """ """ ###### # | | ???????????###############p###g """ """ #????# # | | ?????????? k h!%g """ """ #????+ | | ?????????? @h[! """ """ #????### | | ?????????? ???????? | | ?????????? """ """ #??????? | | ??????????? k """ """? ???????? | | ???????????+################## """ ""???????????? | | ?????????????????????????????# """ "????????????? | | ?????????????????????????????# ????????????? | | ?????????????????????????????# ?????????????? | | ?????????????????????????????# ????????????? | | ?????????????????????????????? ???????????? | | ?????????????????????????????? ????????????? | | ?????????????????????????????? #" ???????????? | | ?????????????????????????????? #?????????????? | | ?????????????????????????????? #?????????????? | | ??????????????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 80 Energy Generation 25 Energy Capacity 170 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 810 Power Amplification 30 Armor Coverage 450 Utility Shielding 66 Phase Shifting 10 Evasion (%) 63 Targeting Accuracy 14 Target Analysis 6 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirtyBattleGenerator Manual? 0 Play Time 00:56:38 Cumulative 72.5 hours Start 2021.10.23 @ 15:01:48 End 2021.10.23 @ 16:06:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 91 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 54 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a121a382-e9ec-4c63-93dc-34b8452dae11