Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.31 @ 21:32:15 // AFD2020/Player2 Player: Michael Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (96) 480 Value Destroyed (2883) 2883 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (2613) 2613 TOTAL SCORE: 8656 Bonus ------- High Alert Combat Kills 670 Follower Combat Kills 2415 Friendly Fire -472 Cogmind --------- Core Integrity 0/550 Matter 276/300 Energy 160/160 System Corruption 3% Temperature Cool (0) Movement Rolling (116) Ox2 Location -8/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Armored Treads Wheel Armored Wheel Armored Wheel > --- UTILITY (2) ------ Advanced Heat Sink Huge Storage Unit > --- WEAPON (4) ------- Beam Rifle Beam Cannon Assault Rifle Heavy Assault Rifle > --- INVENTORY (25) --- Light Nuclear Core Armored Treads Advanced Treads Armored Wheel Improved Heat Sink Advanced Heat Sink Medium Storage Unit Huge Storage Unit Advanced Weight Redist. System Structural Scanner Improved Signal Interpreter Recoil Stabilizer Weapon Shielding Hardened Medium Armor Plating High-powered Tractor Beam Beam Cannon Improved Assault Rifle Rocket Launcher Mini Grenade Launcher Katana Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle Improved Assault Rifle Katana > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Armored Treads Advanced Treads Wheel Armored Wheel Improved Heat Sink Medium Storage Unit Huge Storage Unit Advanced Weight Redist. System Structural Scanner Improved Signal Interpreter Recoil Stabilizer Weapon Shielding Hardened Medium Armor Plating High-powered Tractor Beam Beam Rifle Beam Rifle Beam Cannon Beam Cannon Assault Rifle Assault Rifle Rocket Launcher Mini Grenade Launcher Katana [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion 2 | . . . . . . . 2 . Utility . | . . . . . . . . . Weapon 2 | . . . 2 . . . . . Parts Attached 119 | 6 11 17 31 2 . 2 33 17 Power 14 | 1 2 5 2 . . . 3 1 Engine 9 | 1 2 4 1 . . . 1 . Core 5 | . . 1 1 . . . 2 1 Reactor . | . . . . . . . . . Propulsion 39 | 2 2 2 13 1 . . 13 6 Treads 5 | . . . 3 . . . 2 . Leg 10 | 2 2 2 4 . . . . . Wheel 24 | . . . 6 1 . . 11 6 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 10 | 1 2 1 1 1 . . 2 2 Device 5 | . . 1 . 1 . . 2 1 Storage 4 | 1 1 . 1 . . . . 1 Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 1 | . 1 . . . . . . . Artifact . | . . . . . . . . . Weapon 56 | 2 5 9 15 . . 2 15 8 Energy Gun 7 | 1 . . 1 . . 1 2 2 Energy Cannon 6 | . 1 1 2 . . . 1 1 Ballistic Gun 32 | 1 2 5 10 . . . 10 4 Ballistic Cannon . | . . . . . . . . . Launcher 10 | . 2 3 2 . . 1 2 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 9 | . . . . . . . 4 5 Power 2 | . . . . . . . 1 1 Propulsion 3 | . . . . . . . 2 1 Utility . | . . . . . . . . . Weapon 4 | . . . . . . . 1 3 Highest Loss Streak 5 | . . . . . . . 3 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 99 | . 95 99 99 100 100 100 99 97 Engine 6 | . 14 13 2 11 11 11 2 . Core 4 | . . . 8 . . . 6 8 Treads 5 | . . . 1 11 11 11 9 9 Leg 9 | . 28 28 16 . . . . . Wheel 10 | . . . 4 11 11 11 25 26 Device 8 | . . 6 11 11 11 11 9 8 Storage 11 | . 14 14 11 11 11 11 9 9 Protection 1 | . 10 7 . . . . . . Energy Gun 6 | . 1 . 2 11 11 10 12 7 Energy Cannon 4 | . . 5 14 . . . . . Ballistic Gun 27 | . 24 22 27 33 33 33 23 26 Naked Turns . | . . . . . . . . . Heaviest Build 99 | 14 21 21 99 96 96 96 98 97 Greatest Support 34 | 20 20 20 26 10 10 10 32 34 Greatest Overweight (x) 9 | . 1 1 9 9 9 9 9 4 Average Overweight (x) 3 | . . . 2 9 9 9 2 2 Largest Inventory Capacity 25 | 8 10 10 25 25 25 25 25 25 Average Capacity 18 | 7 8 10 14 25 25 25 25 25 Most Carried 25 | 4 10 10 25 25 24 25 25 25 Average Carried 18 | 2 7 9 13 24 24 24 24 24 Final Capacity 25 | 8 10 10 25 25 25 25 25 25 Final Carried 25 | 4 10 10 24 24 24 25 25 21 Class Distribution -------------------- 62% | Scavenger-Gunner 20% | Mutant 16% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Gunner | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Matter Collected 2717 | 212 313 265 690 60 . 115 685 377 Remotely . | . . . . . . . . . Salvage Created 3704 | . 225 123 1003 206 . 366 1320 461 Parts 210 | . 14 11 61 9 . 18 79 18 Haulers Intercepted 6 | . . . 3 . . . 3 . Recyclers Shooed 3 | . . 2 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Combat Hostiles Destroyed 67 | . 4 8 17 1 . 7 21 9 Guns 50 | . 2 3 11 1 . 5 19 9 Cannons 4 | . . . 4 . . . . . AOE 13 | . 2 5 2 . . 2 2 . Classes Destroyed 16 | . 4 . 6 1 . 1 3 1 Worker 4 | . . . 1 . . . 3 . Builder 3 | . . . . 1 . 1 1 . Tunneler 7 | . . . 1 3 . 2 1 . Hauler 6 | . . . 3 . . . 3 . Recycler 3 | . 1 . 1 1 . . . . Operator 1 | . . . . . . . . 1 Watcher 4 | . 1 . 2 . . . 1 . Swarmer 11 | . 1 6 4 . . . . . Grunt 35 | . 3 2 8 1 . 6 9 6 Brawler 1 | . . . 1 . . . . . Duelist 3 | . . . . . . 1 . 2 Protector 2 | . . . 2 . . . . . Sentry 12 | . . . 2 . . . 9 1 Specialist 1 | . . . . . . . 1 . Hunter 1 | . . . . . . . 1 . Heavy 1 | . . . . . . . 1 . Thug 1 | . . . 1 . . . . . Best Kill Streak 8 | . 2 3 3 2 . 4 8 3 Combat Bots Only 6 | . 1 3 3 1 . 3 6 3 Max Kills in Single Turn 3 | . 1 2 2 2 . 3 2 1 Gunslinging 1 | . . . . . . . 1 . Exploded 2 | . 1 2 1 . . 1 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Damage Taken 3168 | . 247 327 764 110 . 83 963 674 Core 413 | . 7 64 91 . . 26 182 43 Absorbed by Shields 159 | . . . . 31 . 23 105 . Redirected to Shielding 44 | . 11 33 . . . . . . Regen/Repaired (Parts) 322 | . . . 81 . . . 77 164 Core Remaining (%) 62 | 100 . 51 . . . 35 . . Volleys Fired 216 | . 25 16 56 10 . 14 63 32 Largest 4 | . 2 2 4 4 . 4 4 4 Hottest 165 | . 60 80 163 119 . 119 165 159 Shots Fired 771 | . 50 29 224 40 . 53 251 124 Gun 673 | . 49 23 145 40 . 51 244 121 Cannon 88 | . . 2 77 . . . 6 3 Launcher 10 | . 1 4 2 . . 2 1 . Special . | . . . . . . . . . Kinetic 517 | . 43 23 134 30 . 39 158 90 Thermal 238 | . . 2 88 10 . 12 92 34 Explosive 10 | . 1 4 2 . . 2 1 . Electromagnetic 6 | . 6 . . . . . . . Robot Hit Streak 19 | . 10 5 14 19 . 6 12 18 Robot Miss Streak 11 | . 9 11 7 2 . 2 4 3 Penetration Max . | . . . . . . . . . Secondary Targets 11 | . . . 2 1 . . 7 1 Max Gunslinging Chain 2 | . . . 1 1 . . 2 1 Shots Hit Robots 459 | . 20 15 120 27 . 34 151 92 Core Hits 196 | . 11 13 42 9 . 22 67 32 Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 15 | . . 1 1 1 . 1 9 2 Burn 13 | . . . 1 1 . 1 8 2 Destroy 2 | . . 1 . . . . 1 . Melee Attacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Slashing 1 | . . . . . . . . 1 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7253 | . 328 452 2004 346 . 661 2270 1192 Guns 5444 | . 268 139 1144 346 . 397 1993 1157 Cannons 866 | . . 17 711 . . . 103 35 Explosions 943 | . 60 296 149 . . 264 174 . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 3819 | . 203 139 1076 228 . 254 1082 837 Thermal 2455 | . 29 17 779 118 . 143 1014 355 Explosive 914 | . 31 296 149 . . 264 174 . Electromagnetic 65 | . 65 . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . 2 2 . . . . 3 3 Average Corruption 2 | . 1 2 . . . . 2 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 40 | . 9 4 . . . . 17 10 Message Errors 9 | . 2 2 . . . . 4 1 Matter Fused 9 | . 2 1 . . . . 3 3 Heat Flow Errors 3 | . . . . . . . 1 2 Energy Discharges 9 | . 3 1 . . . . 3 2 Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . 1 Data Loss (major) 2 | . 1 . . . . . 1 . Misfires 2 | . 1 . . . . . 1 . Alerts 2 | . . . . . . . 2 . Weapon Failures 2 | . . . . . . . 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 6 | . . . 6 . . . . . Projectiles . | . . . . . . . . . Explosions 6 | . . . 6 . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 69 | . . 40 . . . 29 . . Shots 2 | . . 1 . . . 1 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 289 | . 30 12 289 71 . 32 211 252 Average Temperature 42 | . 18 6 49 21 . 12 50 31 Received Heat Transfer 1342 | . 102 96 249 62 . 35 444 354 Effects 1 | . . . 1 . . . . . Energy Bleed 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 18 | . . 1 4 2 . 3 6 2 Heat Transferred 6709 | . 50 37 1741 370 . 444 3031 1036 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Peak Influence 1649 | . 274 481 1649 722 . 180 1021 852 Initial 642 | . . 51 187 642 . . 46 430 Average 540 | . 164 363 994 608 . 98 431 571 Maximum Alert Level 5 | . 1 2 5 3 . . 3 3 Low Security (%) 29 | 100 58 9 6 . . 100 39 . Level 1 12 | . 41 41 1 3 . . 14 . Level 2 26 | . . 48 21 53 . . 21 77 Level 3 17 | . . . 20 42 . . 24 22 Level 4 11 | . . . 40 . . . . . Level 5 2 | . . . 8 . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . 1 . . . . . Squads Dispatched 27 | . 3 . 11 . . . 11 2 Investigation 2 | . . . 1 . . . 1 . Extermination . | . . . . . . . . . Reinforcement 15 | . 3 . 6 . . . 6 . Assault 7 | . . . 4 . . . 1 2 Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Distress Signals 12 | . 2 . 3 . . . 6 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 184 | . 20 18 61 2 . 9 49 25 Peak Tracking Total 10 | . 4 3 7 2 . 3 10 6 Tactical Retreats 7 | . 1 1 2 . . . 2 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Traps Triggered 11 | . 4 . 2 . . . 3 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Machines Disabled 12 | . 1 1 4 . . . 2 4 Max in Single Turn 2 | . 1 . . . . . . 2 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Machines Accessed 36 | . 7 . 11 . 1 . 11 6 Terminals 22 | . 5 . 6 . . . 8 3 Fabricators . | . . . . . . . . . Repair Stations 5 | . . . 2 . . . 1 2 Recycling Units 6 | . 2 . 2 . . . 1 1 Scanalyzers 2 | . . . 1 . . . 1 . Garrison Access . | . . . . . . . . . Total Hacks 86 | . 13 . 30 . 1 . 26 16 Successful 40 | . 5 . 13 . 1 . 12 9 Failed 46 | . 8 . 17 . . . 14 7 Catastrophic 5 | . 3 . 1 . . . . 1 Database Lockouts . | . . . . . . . . . Manual 6 | . . . 1 . . . 3 2 Terminals 51 | . 9 . 16 . . . 18 8 Fabricators . | . . . . . . . . . Repair Stations 15 | . . . 5 . . . 3 7 Recycling Units 14 | . 4 . 7 . . . 2 1 Scanalyzers 5 | . . . 2 . . . 3 . Garrison Access . | . . . . . . . . . Terminal Hacks 17 | . 3 . 6 . 1 . 6 1 Record 1 | . . . . . 1 . . . Prototype ID Bank 1 | . . . . . . . 1 . Branch Access Points 2 | . 1 . . . . . 1 . Emergency Access Points 1 | . . . . . . . 1 . Unreport Threat 1 | . . . . . . . 1 . Locate Traps 4 | . 1 . 3 . . . . . Hauler Manifests 5 | . 1 . 2 . . . 1 1 Registered Components 2 | . . . 1 . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 11 | . . . 3 . . . 2 6 Scan Component 6 | . . . 2 . . . 1 3 Repair 5 | . . . 1 . . . 1 3 Recycling Unit Hacks 5 | . 2 . 1 . . . 1 1 Retrieve Components 5 | . 2 . 1 . . . 1 1 Scanalyzer 4 | . . . 2 . . . 2 . Insert Component 2 | . . . 1 . . . 1 . Analyze 2 | . . . 1 . . . 1 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . . . 1 . . . 1 1 Terminals 3 | . . . 1 . . . 1 1 Botnet 3 | . . . 1 . . . 1 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . 1 Used . | . . . . . . . . . Hacking Detections 26 | . 5 . 9 . . . 8 4 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . 1 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . . . 1 . . . 1 3 Time 166 | . . . 26 . . . 32 108 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 26 | . 12 . 10 . . . 1 3 Parts Scanalyzed 2 | . . . 1 . . . 1 . Part Schematics Acquired 2 | . . . 1 . . . 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Sto Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Total Allies 6 | . 1 5 . . . . . . Largest Group 6 | . 1 6 6 1 1 1 1 1 Highest-Rated Group 147 | . 62 144 147 76 76 78 87 85 Highest-Rated Ally 87 | . 62 62 76 76 76 78 87 85 Total Orders . | . . . . . . . . . Ally Attacks 321 | . 40 26 119 1 . 12 89 34 Total Damage 8501 | . 520 643 2489 20 . 360 3348 1121 Kills 107 | . 11 10 44 1 . 3 30 8 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Turns Passed 7077 | 58 847 547 1875 833 269 744 1363 541 Spaces Moved 3855 | 41 619 366 929 371 126 320 850 233 Core 5 | 5 . . . . . . . . Treads . | . . . . . . . . . Legs 1713 | 36 619 366 692 . . . . . Wheels 2137 | . . . 237 371 126 320 850 233 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 215 215 215 113 113 Average Speed 153 | 111 120 120 170 215 215 215 123 117 Slowest Speed 215 | 120 190 190 215 215 215 215 215 145 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 65 | 3 98 82 91 67 49 88 76 38 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . 1 . . . Known Exits Taken 4 | . 1 . 1 . . 1 1 . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . . Scrap Searched 2 | . . 1 . . . 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 89 | . 14 24 18 . . 24 5 4 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 89 | . 14 24 18 . . 24 5 4 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Total 4552 | 50 674 441 1084 387 125 349 1021 421 Wait 237 | . 3 36 26 1 . 11 32 128 Move 3847 | 40 618 365 928 370 125 319 849 233 Hop . | . . . . . . . . . Pick Up 56 | 4 7 . 20 1 . 2 17 5 Fast Attach 34 | 6 4 3 8 . . . 9 4 Attach 14 | . . 1 2 . . . 6 5 Detach 14 | . 3 1 6 . . . 4 . Swap 71 | . 7 13 21 2 . 2 18 8 Drop 62 | . 7 6 17 3 . 1 23 5 Fire 216 | . 25 16 56 10 . 14 63 32 Melee 1 | . . . . . . . . 1 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage History --------- Turn | Location | Event 20 | -11/Junkyard | Discovered new exit (range 15) 59 | -11/Junkyard | Entered Materials 127 | -10/Materials | Discovered new exit (range 15) 138 | -10/Materials | Discovered new exit (range 12) 230 | -10/Materials | Discovered new exit (range 5) 282 | -10/Materials | Identified exit to Mines 320 | -10/Materials | Build established: Mutant 602 | -10/Materials | Discovered new exit (range 7) 811 | -10/Materials | Discovered new exit (range 3) 906 | -10/Materials | Entered Mines 907 | -10/Mines | Learned location of Storage (-8) 1229 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1249 | -10/Mines | Learned 8 Materials zone layouts 1425 | -10/Mines | Discovered new exit (range 5) 1453 | -10/Mines | Entered Materials 1453 | -9/Materials | Accompanied by 5 allies 1453 | -9/Materials | Evolved 2 slots: Weapon x2 1454 | -9/Materials | Identified exit to Materials 1454 | -9/Materials | Identified exit to Mines 1458 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1737 | -9/Materials | Discovered exit to Materials (range 7) 1738 | -9/Materials | Build established: Scavenger-Gunner 1978 | -9/Materials | Repaired Assault Rifle 2103 | -9/Materials | Build established: Gunner 2253 | -9/Materials | First assault squad dispatched 2320 | -9/Materials | Discovered exit to Materials (range 3) 2935 | -9/Materials | Build established: Scavenger-Gunner 3106 | -9/Materials | Sterilization system engaged 3106 | -9/Materials | Non-combat units ordered to evacuate 3206 | -9/Materials | Combat units ordered to evacuate 3328 | -9/Materials | Entered Mines 3549 | -9/Mines | Discovered exit to Materials (range 11) 3629 | -9/Mines | Assembled infested the area 4087 | -9/Mines | Learned location of 1 exit from Materials 4113 | -9/Mines | Discovered exit to Materials (range 8) 4133 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4153 | -9/Mines | Discovered new exit (range 5) 4161 | -9/Mines | Entered Exiles 4189 | -9/Exiles | Discovered new exit (range 15) 4215 | -9/Exiles | Met 8R-AWN 4250 | -9/Exiles | Met EX-HEX 4333 | -9/Exiles | Met EX-DEC 4344 | -9/Exiles | Learned location of Zion (-6) 4409 | -9/Exiles | Discovered new exit (range 12) 4430 | -9/Exiles | Entered Mines 4499 | -8/Mines | Core integrity fell below 50% 5097 | -8/Mines | Discovered exit to Materials (range 6) 5133 | -8/Mines | Discovered exit to Materials (range 10) 5174 | -8/Mines | Entered Materials 5174 | -8/Materials | Evolved 2 slots: Propulsion x2 5175 | -8/Materials | Identified exit to Factory 5499 | -8/Materials | Repaired Arm. Wheel 5627 | -8/Materials | Discovered exit to Factory (range 16) 5746 | -8/Materials | Identified exit to Storage 6000 | -8/Materials | Discovered exit to Factory (range 10) 6140 | -8/Materials | Garrison activated, responded to threat 6203 | -8/Materials | Core integrity fell below 50% 6224 | -8/Materials | Lost 3 parts (2n1w) 6374 | -8/Materials | First assault squad dispatched 6537 | -8/Materials | Entered Storage 6664 | -8/Storage | Repaired Arm. Wheel 6780 | -8/Storage | Repaired Adv. Heat Sink 6807 | -8/Storage | Repaired Assault Rifle 6855 | -8/Storage | Core integrity fell below 20% 6937 | -8/Storage | First assault squad dispatched 7068 | -8/Storage | Lost 5 parts (1p1n3w) 7078 | -8/Storage | Core destroyed Last Messages --------------- 07029_ Acquired 50 matter. 07032_ Acquired Adv. Heat Sink. 07034_ System corrupted: Energy discharge (-19). 07034_ Acquired 85 matter. 07035_ B-36 Bruiser destroyed. 07037_ Beam Rifle destroyed. 07041_ Critical hit (Burn: +37). 07041_ G-50 Soldier destroyed. 07045_ G-47 Trooper destroyed. 07056_ U-05 Engineer lays Concrete. 07057_ U-05 Engineer builds a Wall. 07067_ G-47 Trooper destroyed. 07070_ Acquired 67 matter. 07070_ B-36 Bruiser destroyed. 07071_ System corrupted: Matter fused (-8). 07071_ Acquired 60 matter. 07074_ U-05 Engineer lays Concrete. 07074_ K-01 Serf collects debris. 07074_ U-05 Engineer builds a Door. 07076_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????????????????????????????#####??? | | ????????????????????????????????????# #??? | | ????????????????????????????????????# #??? | | ????????????????????????????????????# #??? | | ???????????# =##########????????# #???? | | ?????????? Y*![@%m==@=[#????????# #???? | | ?????????????????#=########[#????????#!#???? | | ??????????????????????????#[#????????# #???? | | ??????????????????????????#%#????????# #???? | | ??????????????????????????#=##???????# #???? | | ??????????????????????????#*##???????# #???? | | ????????????????????????? #=##???????# #???? | | ????????????????????????# #="#???????# #???? | | ????????????????????????#"#+#######??# #???? | | ????????????????????????#!=%%% #??# #???? | | ????????????????????????#="""" #### #???? | | ????????????????????????# "| "" + #???? | | ????????????????????????# "] """ # #???? | | ????????????????????????+ """!! # #???? | | ????????????????????????# ??" !" # #???? | | ????????????????????????#???"""" # #???? | | ??????????????????????????????? # #???? | | ????????????????????????????#"##### #???? | | ??????????????????????????##?#"???# #???? | | ??????????????????????????# #"### #???? | | ??????????????????????? #???? | | ??????????????????????????# ### #???? | | ??????????????????"???????##+#### #???? | | ?????????????????? ??????# [ ! / #???? | | ????????????????#+#??????# ##"" ""##??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Slots Evolved 4 | . . 2 . . . 2 . . Power . | . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . Utility 1 | . . . . . . 1 . . Weapon 1 | . . 1 . . . . . . Parts Attached 82 | . 17 3 29 . . 3 27 3 Parts Lost 20 | . 1 . 4 . . . 11 4 Damage Taken 4208 | . 261 156 895 . . 174 1996 726 Core 525 | . 44 7 94 . . 47 204 129 Player 2/Cogmind (%) 55 | . 86 9 50 . . 64 52 75 Absorbed by Shields 184 | . . . . . . 51 133 . Damage Inflicted 7790 | . 520 448 1973 20 . 360 3348 1121 Player 2/Cogmind (%) 51 | . 61 49 49 5 . 35 59 48 Combat Hostiles Destroyed 80 | . 8 6 33 1 . 2 22 8 Player 2/Cogmind (%) 54 | . 66 42 66 50 . 22 51 47 Game ------ Seed TachyonPrecisionLance Manual? 0 Play Time 01:05:47 Cumulative 862.0 hours Start 2024.01.31 @ 20:25:37 End 2024.01.31 @ 21:32:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 263 Rogue 227 Adventurer 36 Explorer 0 Win Type - Total 19 Types 19/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 65 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: f469e766-a5f9-4309-bbb8-912ec82bcdea