Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.18 @ 01:10:27

Player: RNGesus

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (118)     590
Value Destroyed (3195)     3195
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (3)                  3
              TOTAL SCORE: 6788

 Bonus
-------
High Alert Combat Kills    55
Aligned with FarCom        300
Friendly Fire              -352

 Cogmind 
---------
Core Integrity             0/550
Matter                     230/300
Energy                     146/150
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (480) Ox5
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
         Light Angular Momentum Engine
>              --- PROPULSION (4) ---
               Titanium Leg
>              --- UTILITY (4) ------
               Huge Storage Unit
      Advanced Targeting Computer
>              --- WEAPON (2) -------
      Advanced Beam Rifle
               8R-AWN's Boregun
>              --- INVENTORY (25) ---
         Light Neutrino Core
      Improved VTOL Module
  Experimental Heat Sink
               Structural Scanner
               Machine Analyzer
  Experimental Sensor Array
      Improved Signal Interpreter
      Advanced Weapon Cycler
         Light Armor Plating
               Hacking Suite
      Improved System Guard
      Improved Assault Rifle
      Improved Assault Rifle
      Improved Assault Rifle
      Improved Assault Rifle
               Shock Bomb Launcher
      Improved Grenade Launcher
               Plasma Cutter
     Makeshift Spear

 Peak State 
------------
>              --- POWER ------------
         Light Neutrino Core
>              --- PROPULSION -------
         Light Treads
      Advanced Myomer Leg
       Armored Wheel
>              --- UTILITY ----------
  Experimental Heat Sink
               Huge Storage Unit
               Seismic Detector
>              --- WEAPON -----------
      Advanced Beam Rifle
      Advanced Beam Rifle
>              --- INVENTORY --------
      Improved VTOL Module
      Improved Cooling System
               Structural Scanner
               Machine Analyzer
  Experimental Sensor Array
      Improved Signal Interpreter
      Advanced Weapon Cycler
      Improved System Guard
      Advanced Recalibrator
      Advanced Beam Rifle
      Advanced Beam Rifle
      Advanced Beam Rifle
         Heavy Assault Rifle
         Heavy Assault Rifle
               8R-AWN's Boregun
               Rocket Launcher
               Rocket Launcher
               Datajack
               Plasma Cutter
     Makeshift Spear
[Rating: 43]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Advanced Myomer Leg
  Wheel                    Armored Wheel
  Flight Unit              Improved VTOL Module
Utility                    Huge Storage Unit
  Device                   Improved Cooling System
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 EX Chip 1
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Advanced Beam Rifle
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Greatsword
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   
  Utility                  2    | .   .   .   1   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             124  | 7   7   .   16  10  19  14  51  
  Power                    10   | 1   .   .   2   .   2   1   4   
    Engine                 5    | 1   .   .   1   .   .   1   2   
    Core                   5    | .   .   .   1   .   2   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               32   | 2   2   .   5   2   4   1   16  
    Treads                 22   | 2   1   .   4   2   2   .   11  
    Leg                    5    | .   .   .   .   .   1   .   4   
    Wheel                  4    | .   1   .   1   .   1   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   1   
  Utility                  27   | 1   3   .   3   1   6   3   10  
    Device                 5    | .   .   .   .   .   1   2   2   
    Storage                2    | 1   1   .   .   .   .   .   .   
    Processor              4    | .   .   .   2   .   .   1   1   
    Hackware               2    | .   .   .   .   .   2   .   .   
    Protection             14   | .   2   .   1   1   3   .   7   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   55   | 3   2   .   6   7   7   9   21  
    Energy Gun             12   | 2   .   .   .   .   .   .   10  
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          25   | 1   1   .   5   3   5   4   6   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               15   | .   1   .   1   3   1   4   5   
    Special Weapon         1    | .   .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   .   4   .   3   
Parts Lost                 46   | .   .   .   4   3   13  .   26  
  Power                    7    | .   .   .   2   .   2   .   3   
  Propulsion               18   | .   .   .   1   2   5   .   10  
  Utility                  13   | .   .   .   1   1   3   .   8   
  Weapon                   8    | .   .   .   .   .   3   .   5   
  Highest Loss Streak      9    | .   .   .   1   2   7   .   9   
  To Critical Strikes      9    | .   .   .   .   .   9   .   .   
Average Slot Usage (%)     95   | .   98  100 98  96  94  94  91  
  Engine                   6    | .   14  14  5   .   .   10  3   
  Core                     4    | .   .   .   5   11  9   .   4   
  Treads                   18   | .   14  14  21  21  18  .   26  
  Leg                      2    | .   .   .   .   .   1   11  4   
  Wheel                    10   | .   13  14  11  11  10  21  2   
  Device                   3    | .   .   .   .   .   .   10  10  
  Storage                  11   | .   14  14  11  11  11  11  9   
  Processor                3    | .   .   .   9   11  9   .   .   
  Protection               11   | .   13  14  11  7   11  7   12  
  Energy Gun               7    | .   14  14  1   .   .   .   12  
  Ballistic Gun            15   | .   13  14  20  21  21  21  4   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             103  | 11  91  91  96  96  96  97  103 
  Greatest Support         80   | 40  40  12  12  12  60  22  80  
  Greatest Overweight (x)  7    | .   7   7   7   7   7   7   7   
  Average Overweight (x)   5    | .   6   7   7   7   6   4   2   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  
  Average Capacity         24   | 7   22  25  25  25  25  25  25  
  Most Carried             25   | 3   18  21  25  25  25  19  25  
  Average Carried          20   | 1   14  19  23  24  22  18  23  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  
  Final Carried            25   | 3   18  21  25  24  17  19  19  

 Class Distribution 
--------------------
 70% | Mutant
 29% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Matter Collected           2755 | 263  127  12   514  257  545  235  802  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4473 | .    297  45   1219 246  116  81   2469 
  Parts                    242  | .    32   4    82   7    4    24   89   
Haulers Intercepted        9    | .    2    .    5    .    .    .    2    
Recyclers Shooed           4    | .    1    1    1    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  118  | .   9   3   24  20  7   12  43  
  Guns                     72   | .   6   3   20  9   1   .   33  
  AOE                      43   | .   3   .   4   11  6   12  7   
Classes Destroyed          16   | .   4   .   4   2   .   .   6   
  Worker                   5    | .   3   .   2   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   1   
  Tunneler                 3    | .   .   .   1   .   .   2   .   
  Hauler                   9    | .   2   .   5   .   .   .   2   
  Recycler                 5    | .   .   .   1   .   .   .   4   
  Mechanic                 2    | .   1   .   1   .   .   .   .   
  Swarmer                  31   | .   9   3   7   .   .   12  .   
  Grunt                    43   | .   .   .   12  5   .   .   26  
  Brawler                  1    | .   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   .   1   
  Sentry                   14   | .   .   .   5   .   .   .   9   
  Demolisher               1    | .   .   .   .   1   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   2   
  Hunter                   3    | .   .   .   .   .   .   .   3   
  Heavy                    1    | .   .   .   .   .   .   .   1   
  Assembled                21   | .   .   .   .   14  7   .   .   
Best Kill Streak           6    | .   6   2   6   6   6   4   6   
  Combat Bots Only         6    | .   6   2   6   6   6   4   5   
Max Kills in Single Turn   5    | .   3   1   2   4   5   4   3   
  Gunslinging              1    | .   1   .   1   .   .   .   1   
  Exploded                 5    | .   2   .   2   4   5   4   2   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   1   .   .   
  8R-AWN (-9/Exiles)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Damage Taken               7408  | .    297  66   1055 848  1448 131  3563 
  Core                     997   | .    61   .    132  54   161  24   565  
  Absorbed by Shields      12    | .    .    .    .    .    .    12   .    
  Regen/Repaired (Parts)   67    | .    .    .    .    .    .    .    67   
Core Remaining (%)         60    | 100  .    75   .    .    .    7    .    
Volleys Fired              375   | .    30   13   91   31   41   8    161  
  Largest                  2     | .    2    2    2    2    2    2    2    
  Hottest                  122   | .    70   70   70   46   46   53   122  
Shots Fired                701   | .    58   26   180  53   79   10   295  
  Gun                      667   | .    56   26   178  44   76   4    283  
  Cannon                   .     | .    .    .    .    .    .    .    .    
  Launcher                 34    | .    2    .    2    9    3    6    12   
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  429   | .    28   13   174  44   76   4    90   
  Thermal                  238   | .    28   13   4    .    .    .    193  
  Explosive                34    | .    2    .    2    9    3    6    12   
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Robot Hit Streak         39    | .    8    6    16   8    13   5    39   
  Robot Miss Streak        6     | .    5    3    4    6    2    1    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        12    | .    3    1    4    1    .    .    3    
    Max Gunslinging Chain  1     | .    1    1    1    1    .    .    1    
Shots Hit Robots           493   | .    33   16   120  28   68   7    221  
  Core Hits                247   | .    20   5    56   33   26   13   94   
  Critical Kills           1     | .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 5     | .    .    .    1    1    .    .    3    
  Critical Strikes         27    | .    5    1    1    1    .    .    19   
    Burn                   21    | .    5    1    .    .    .    .    15   
    Destroy                6     | .    .    .    1    1    .    .    4    
Melee Attacks              10    | .    .    .    .    .    9    1    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 9     | .    .    .    .    .    9    .    .    
  Piercing                 1     | .    .    .    .    .    .    1    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           11320 | .    596  151  1782 1066 1755 808  5162 
  Guns                     7463  | .    359  151  1519 382  835  69   4148 
  Cannons                  .     | .    .    .    .    .    .    .    .    
  Explosions               3443  | .    237  .    263  684  512  739  1008 
  Melee                    408   | .    .    .    .    .    408  .    .    
  Ramming                  6     | .    .    .    .    .    .    .    6    
  Kinetic                  3984  | .    109  63   1480 382  835  69   1046 
  Thermal                  3479  | .    250  88   39   .    .    .    3102 
  Explosive                3443  | .    237  .    263  684  512  739  1008 
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 408   | .    .    .    .    .    408  .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         .     | .    .    .    .    .    .    .    .    
  Average Corruption       .     | .    .    .    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            130   | .    .    .    .    3    29   85   13   
  Projectiles              .     | .    .    .    .    .    .    .    .    
  Explosions               130   | .    .    .    .    3    29   85   13   
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      150   | .    67   .    .    4    .    36   43   
  Shots                    8     | .    2    .    .    1    .    2    3    
  Rammed                   1     | .    .    .    .    .    .    .    1    
Targets Rammed             1     | .    .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        320   | .    320  190  100  39   50   .    27   
  Average Temperature      47    | .    105  72   21   19   22   .    6    
  Received Heat Transfer   1787  | .    .    .    432  113  .    .    1242 
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    3    
  Combat Hostiles          3     | .    .    .    .    .    .    .    3    
  Parts Melted             18    | .    1    2    .    .    .    .    15   
  Heat Transferred         8251  | .    1110 333  111  .    .    .    6697 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Peak Influence             553  | .   155 85  390 337 .   136 553 
  Initial                  151  | .   .   3   .   151 .   .   37  
  Average                  147  | .   44  28  181 241 .   48  259 
Maximum Alert Level        2    | .   .   .   1   1   .   .   2   
  Low Security (%)         67   | 100 100 100 57  35  .   100 35  
  Level 1                  29   | .   .   .   42  64  .   .   53  
  Level 2                  3    | .   .   .   .   .   .   .   11  
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   .   2   .   .   .   10  
  Investigation            4    | .   .   .   2   .   .   .   2   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            7    | .   .   .   .   .   .   .   7   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Distress Signals           12   | .   .   1   1   .   .   .   10  
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              167  | .   21  4   40  21  7   11  63  
  Peak Tracking Total      8    | .   6   3   7   5   8   4   5   
  Tactical Retreats        8    | .   .   1   .   .   .   .   7   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Traps Triggered            4    | .   1   .   1   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Disabled          6    | .   .   .   .   .   3   3   .   
  Max in Single Turn       2    | .   .   .   .   .   1   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat 
Machines Accessed          15   | .   2   .   5   1   2   .   5   
  Terminals                11   | .   2   .   5   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                36   | .   6   .   12  1   5   .   12  
  Successful               20   | .   2   .   3   1   5   .   9   
  Failed                   15   | .   3   .   9   .   .   .   3   
    Catastrophic           3    | .   .   .   1   .   .   .   2   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   
  Manual                   22   | .   5   .   8   .   1   .   8   
  Terminals                28   | .   6   .   12  .   .   .   10  
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             18   | .   2   .   3   1   5   .   7   
  Record                   4    | .   .   .   .   .   4   .   .   
  Robot Analysis           3    | .   1   .   1   .   .   .   1   
  Open Door                1    | .   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   1   
  Alert Level              2    | .   1   .   .   .   .   .   1   
  Unreport Threat          2    | .   .   .   .   .   .   .   2   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   1   
  Hauler Manifests         2    | .   .   .   1   .   .   .   1   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   1   .   5   .   .   .   4   
  Full Trace Events        2    | .   .   .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   
  Time                     89   | .   .   .   .   .   .   .   89  
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat 
Total Allies               1    | .   .   .   .   1   .   .   .   
  Largest Group            1    | .   .   .   .   1   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   31  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               1    | .   .   .   .   1   .   .   .   
  Total Damage             20   | .   .   .   .   20  .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       3    | .   1   .   1   .   .   .   1   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Turns Passed               9396 | 71   1547 1038 1538 706  1259 873  2364 
Spaces Moved               4138 | 38   779  513  628  311  550  568  751  
  Core                     2    | 2    .    .    .    .    .    .    .    
  Treads                   570  | 36   45   .    .    .    2    .    487  
  Legs                     118  | .    .    .    .    .    1    .    117  
  Wheels                   3448 | .    734  513  628  311  547  568  147  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   195  195  195  195  145  145  
  Average Speed            193  | 154  184  195  195  195  195  146  234  
  Slowest Speed            330  | 160  195  195  195  195  330  195  320  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       71   | 4    96   98   61   56   86   94   78   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    1    .    .    1    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    .    1    1    1    .    
Scrap Searched             4    | .    .    3    .    .    .    1    .    
Spaces Dug                 36   | .    11   .    .    15   .    10   .    
Terrain Destroyed          272  | .    11   .    21   74   15   53   98   
  Melee                    1    | .    .    .    .    .    .    1    .    
  Projectile               3    | .    .    .    .    .    .    1    2    
  AOE                      267  | .    11   .    21   74   15   51   95   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  
Total                      4858 | 47   839  528  797  356  641  593  1057 
  Wait                     81   | .    1    .    23   .    .    .    57   
  Move                     4131 | 37   778  512  627  310  549  567  751  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  75   | 3    18   3    21   3    9    1    17   
  Fast Attach              38   | 6    3    .    3    .    6    5    15   
  Attach                   34   | .    1    .    4    3    12   .    14   
  Detach                   15   | .    1    .    1    .    6    2    5    
  Swap                     52   | 1    3    .    9    7    1    9    22   
  Drop                     46   | .    4    .    18   2    8    .    14   
  Fire                     375  | .    30   13   91   31   41   8    161  
  Melee                    10   | .    .    .    .    .    9    1    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    .    1    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 3 exits: [*Fac x3])

 History 
---------
 Turn | Location      | Event
   39 | -11/Scrapyard | Discovered new exit (range 15)
   72 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  549 | -10/Materials | Discovered new exit (range 8)
  672 | -10/Materials | Discovered new exit (range 13)
  785 | -10/Materials | Discovered new exit (range 8)
  970 | -10/Materials | Central database locked down
 1001 | -10/Materials | Discovered new exit (range 14)
 1231 | -10/Materials | Discovered new exit (range 9)
 1619 | -10/Materials | Entered Mines
 1648 | -10/Mines     | Discovered new exit (range 9)
 1844 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1848 | -10/Mines     | Found Prototype Device
 2112 | -10/Mines     | Discovered new exit (range 9)
 2371 | -10/Mines     | Learned location of Zion (-6)
 2402 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2431 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2657 | -10/Mines     | Entered Materials
 2657 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2670 | -9/Materials  | Identified exit to Mines
 2987 | -9/Materials  | Discovered new exit (range 16)
 4195 | -9/Materials  | Entered Mines
 4221 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 4294 | -9/Mines      | Discovered new exit (range 5)
 4356 | -9/Mines      | Assembled infested the area
 4564 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 4892 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 4894 | -9/Mines      | Discovered new exit (range 5)
 4901 | -9/Mines      | Entered Exiles
 5018 | -9/Exiles     | Discovered new exit (range 15)
 5042 | -9/Exiles     | Met 8R-AWN
 5069 | -9/Exiles     | Met EX-HEX
 5149 | -9/Exiles     | Met EX-DEC
 5229 | -9/Exiles     | Discovered new exit (range 10)
 5399 | -9/Exiles     | Visited The Gauntlet
 5665 | -9/Exiles     | Met EX-BIN
 5688 | -9/Exiles     | Aligned with FarCom system
 5690 | -9/Exiles     | Given EX-Vault access code
 5737 | -9/Exiles     | Opened EX-Vault
 5780 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 5865 | -9/Exiles     | Attacked by the Exiles
 5920 | -9/Exiles     | Core integrity fell below 50%
 5973 | -9/Exiles     | Lost 7 parts (1p4n1u1w)
 6014 | -9/Exiles     | Core integrity fell below 20%
 6030 | -9/Exiles     | Destroyed 8R-AWN
 6041 | -9/Exiles     | Found Prototype Ballistic Gun
 6041 | -9/Exiles     | Identified 8R-AWN's Boregun
 6057 | -9/Exiles     | Lost 6 parts (1p1n2u2w)
 6160 | -9/Exiles     | Entered Mines
 6483 | -8/Mines      | Build established: Scavenger-Mutant
 7014 | -8/Mines      | Discovered new exit (range 12)
 7033 | -8/Mines      | Entered Materials
 7033 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 7047 | -8/Materials  | Build established: Mutant
 7207 | -8/Materials  | Lost 7 parts (1p2n2u2w)
 7542 | -8/Materials  | Build established: Scavenger-Mutant
 7878 | -8/Materials  | Repaired Exp. Heat Sink
 7975 | -8/Materials  | Discovered new exit (range 5)
 8021 | -8/Materials  | Garrison activated, responded to threat
 8379 | -8/Materials  | Discovered new exit (range 5)
 9147 | -8/Materials  | Discovered new exit (range 5)
 9340 | -8/Materials  | Core integrity fell below 50%
 9353 | -8/Materials  | Core integrity fell below 20%
 9397 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
09385_ HV Slug penetrates G-47 Trooper.
09385_ HV Slug penetrates Wall.
09387_ HV Slug penetrates G-47 Trooper.
09387_ G-47 Trooper suffers critical hit (Destroy).
09387_ Destroyed Aluminum Leg.
09387_ HV Slug penetrates Wall.
09389_ HV Slug penetrates G-47 Trooper.
09389_ HV Slug penetrates Wall.
09390_ Wall collapses.
09391_ HV Slug penetrates G-47 Trooper.
09391_ HV Slug penetrates Earth.
09393_ HV Slug penetrates G-47 Trooper.
09393_ HV Slug penetrates Earth.
09393_ Imp. Cooling System destroyed.
09395_ HV Slug penetrates G-47 Trooper.
09395_ HV Slug penetrates Wall.
09397_ HV Slug penetrates G-47 Trooper.
09397_ G-47 Trooper suffers critical hit (Destroy).
09397_ Destroyed Lgt. Nuclear Core.
09397_ HV Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|  ????????????????????????????????????????????????? |
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|  ????????????????????????????????????????????????? |
|  ????????????????#?????????????????##############? |
|  ????????????????# ??###########???         #   #? |
|  ????????????????#  ?#         #????        # < #? |
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|  ?????????????###    #*        #??# """ """ #   ## |
|  ??????#             +%!   [=  #??#         #      |
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|  ????????????#########%%!=!=%[ ####]        #   #? |
|  ????????????#      ##!=*@%|g% ;  ###########   #? |
|  ????????????#    ""#########+####?????????##   #? |
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|  ?????############+##                           #  |
|  ???#      +      !%!                           #  |
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|  ???# """" #    #????# #???#   #??????????#     #  |
|  ???? """"?#    #????# #???#   #?????????#  #      |
|  ????     ?#    #????# #???#   #?????????###  [    |
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|  ??????????#    #??????????#   #         #???????? |
|  ????????###+##+#??????????#   +         #???????? |
|  ????????#      #??????????#   #      !  #???????? |
|  ????????#      #??????#####   ############## ???? |
|  ????????#      #??????#[[                      ?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Energy Generation          19
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                42
Targeting Accuracy         8
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScatterMagneticNetwork
  Manual?         0
Play Time         00:45:11
  Cumulative      339.6 hours
  Start           2022.04.17 @ 23:45:14
  End             2022.04.18 @ 01:10:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          498
  Rogue           498
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           4/0/1/1/0/0/0/0/0
Lore%             81
Gallery%          84
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 85a296cb-d520-481f-932b-663cb22b8d3d