Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.24 @ 22:53:25 Player: biogoob Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (22) 110 Value Destroyed (442) 442 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2552 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 259/550 Matter 182/300 Energy 100/100 System Corruption 0% Temperature Cool (72) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Aluminum Leg Wheel Hardened Light Armor Plating Heavy EM Pulse Gun Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Aluminum Leg Aluminum Leg Wheel > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Medium Laser Improved Light Cannon > --- INVENTORY -------- Light Ion Engine Light Treads Wheel Light Armor Plating Light Armor Plating Light Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Heavy EM Pulse Gun Heavy EM Pulse Gun Assault Rifle Assault Rifle [Rating: 20] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Improved Targeting Computer Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 16 | . . 10 1 5 Power 1 | . . 1 . . Engine 1 | . . 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 5 | . . 2 1 2 Treads 3 | . . 1 . 2 Leg . | . . . . . Wheel 2 | . . 1 1 . Hover . | . . . . . Flight . | . . . . . Utility 7 | . . 6 . 1 Device . | . . . . . Storage 1 | . . 1 . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 5 | . . 4 . 1 Artifact . | . . . . . Weapon 3 | . . 1 . 2 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 2 | . . . . 2 Ballistic Cannon 1 | . . 1 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 6 | . . . . 6 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 1 | . . . . 1 Weapon 3 | . . . . 3 Highest Loss Streak 6 | . . . . 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 85 99 100 80 Engine 10 | . 14 11 11 7 Treads 1 | . . . . 10 Leg 20 | . 28 22 22 9 Wheel 9 | . . 11 11 7 Storage 10 | . 14 11 11 7 Processor 7 | . . 8 11 7 Protection 11 | . . 13 11 13 Energy Gun 10 | . 14 11 11 5 Ballistic Gun 5 | . 14 6 . 3 Ballistic Cannon 5 | . . 4 11 6 Naked Turns 14 | . . . . 14 Heaviest Build 49 | 12 12 41 41 49 Greatest Support 40 | 20 20 10 20 40 Greatest Overweight (x) 4 | . . 4 4 4 Average Overweight (x) 1 | . . 1 3 1 Largest Inventory Capacity 15 | . 8 15 15 15 Average Capacity 11 | . 8 10 15 13 Most Carried 15 | . 6 15 15 15 Average Carried 10 | . 6 8 15 12 Final Capacity 15 | 8 8 15 15 5 Final Carried 15 | 6 6 15 15 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Jun Mat Mat Min Mat Matter Collected 446 | 200 . 164 76 6 Remotely . | . . . . . Salvage Created 468 | . . 318 104 46 Parts 33 | . . 20 6 7 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Combat Hostiles Destroyed 21 | . . 11 5 5 Guns 12 | . . 8 2 2 Cannons 9 | . . 3 3 3 Classes Destroyed 5 | . . 4 1 . Operator 1 | . . 1 . . Swarmer 14 | . . 7 3 4 Grunt 3 | . . 1 1 1 Brawler 1 | . . . 1 . Sentry 3 | . . 3 . . Best Kill Streak 6 | . . 6 3 4 Combat Bots Only 5 | . . 5 3 4 Max Kills in Single Turn 2 | . . 2 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Damage Taken 1804 | . . 294 226 1284 Core 396 | . . 67 38 291 Absorbed by Shields . | . . . . . Core Remaining (%) 91 | 100 100 . 73 . Volleys Fired 60 | . . 23 15 22 Largest 2 | . . 2 2 2 Hottest 89 | . . 89 89 89 Shots Fired 111 | . . 46 30 35 Gun 69 | . . 37 15 17 Cannon 42 | . . 9 15 18 Launcher . | . . . . . Special . | . . . . . Kinetic 66 | . . 23 15 28 Thermal 45 | . . 23 15 7 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 8 | . . 8 5 4 Robot Miss Streak 3 | . . 3 3 3 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 69 | . . 30 15 24 Core Hits 30 | . . 14 7 9 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . . 3 1 2 Burn 4 | . . 3 1 . Blast 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1168 | . . 461 266 441 Guns 610 | . . 329 113 168 Cannons 556 | . . 132 153 271 Explosions . | . . . . . Melee . | . . . . . Ramming 2 | . . . . 2 Kinetic 785 | . . 246 153 386 Thermal 381 | . . 215 113 53 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 20 | . . 16 . 4 Projectiles 20 | . . 16 . 4 Explosions . | . . . . . Melee . | . . . . . Knockbacks 8 | . . 1 . 7 Impact . | . . . . . Kinetic 8 | . . 1 . 7 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 2 | . . . . 2 Targets Rammed 2 | . . . . 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 550 | . . 271 466 550 Average Temperature 172 | . . 76 205 236 Received Heat Transfer 816 | . . 51 90 675 Effects 15 | . . 1 4 10 Shutdowns 2 | . . . 1 1 Energy Bleed 2 | . . 1 . 1 Interference 6 | . . . 3 3 Damage (major) 4 | . . . . 4 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . 4 . . Heat Transferred 1406 | . . 851 407 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Peak Influence 363 | . . 363 198 174 Initial 76 | . . . 63 76 Average 135 | . . 157 175 126 Maximum Alert Level 1 | . . 1 . . Low Security (%) 85 | . 100 70 100 100 Level 1 14 | . . 29 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . . 1 . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . . 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Distress Signals 2 | . . 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 26 | . . 13 4 9 Peak Tracking Total 5 | . . 5 3 4 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Jun Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Machines Accessed 4 | . . 3 . 1 Terminals 3 | . . 2 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 18 | . . 12 . 6 Successful 10 | . . 7 . 3 Failed 8 | . . 5 . 3 Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 11 | . . 5 . 6 Terminals 15 | . . 9 . 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . 3 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . . 3 . 1 Robot Analysis 1 | . . . . 1 Patrol Status 1 | . . 1 . . Zone Layout 2 | . . 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . . 3 . 2 Terminals 5 | . . 3 . 2 Track 1 | . . 1 . . Botnet 3 | . . 2 . 1 Operators 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . 2 . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 1 | . . 1 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Jun Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Jun Mat Mat Min Mat Turns Passed 830 | . 107 414 170 139 Spaces Moved 484 | 1 87 283 54 59 Core 27 | . . . . 27 Treads 9 | . . . . 9 Legs 91 | 1 87 . 3 . Wheels 357 | . . 283 51 23 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 120 120 95 140 50 Average Speed 116 | 120 120 109 146 114 Slowest Speed 260 | 120 120 140 260 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 15 | 2 19 27 15 13 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 2 | . . . . 2 Melee . | . . . . . Projectile 2 | . . . . 2 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Total 635 | . 89 341 114 91 Wait 62 | . 3 11 45 3 Move 480 | . 86 282 53 59 Hop . | . . . . . Pick Up 9 | . . 9 . . Fast Attach 5 | . . 5 . . Attach 5 | . . 1 . 4 Detach 1 | . . 1 . . Swap 6 | . . 4 1 1 Drop 5 | . . 5 . . Fire 60 | . . 23 15 22 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . . . 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 22 | -10/Materials | Discovered new exit (range 15) 108 | -10/Materials | Entered another Materials area 108 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 303 | -9/Materials | Build established: Mutant 507 | -9/Materials | Discovered new exit (range 7) 522 | -9/Materials | Entered Mines 662 | -9/Mines | Discovered new exit (range 6) 692 | -9/Mines | Entered Materials 692 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 817 | -8/Materials | Released all parts (7) 828 | -8/Materials | Core integrity fell below 50% 831 | -8/Materials | Self-destructed Last Messages --------------- 00808_ Power failure, Imp. Ion Engine shutdown. 00808_ Overheating: System interference. 00808_ Assault Rifle temporarily disabled. 00809_ Slammed into G-47 Trooper. 00811_ Overheating: Imp. Ion Engine damaged (-10). 00811_ Overheating: Lgt. Treads damaged (-33). 00811_ Overheating: Lrg. Storage Unit damaged (-200). 00811_ Overheating: Assault Rifle damaged (-11). 00811_ Hrd. Medium Armor Plating destroyed. 00812_ Critical hit (Burn: +37). 00813_ Slammed into G-47 Trooper. 00817_ Assault Rifle destroyed. 00817_ Released Assault Rifle. 00817_ Released Hrd. Medium Armor Plating. 00817_ Released Imp. Targeting Computer. 00817_ Released Imp. Ion Engine. 00817_ Released Lrg. Storage Unit. 00817_ Released Wheel. 00817_ Released Lgt. Treads. 00820_ Critical hit (Burn: +37). 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