Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.04 @ 17:24:22 Player: Cinder Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (23) 115 Value Destroyed (281) 281 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (8181) 8181 TOTAL SCORE: 17397 Bonus ------- Aligned with FarCom 300 Win 3000 Win Speed 4881 Cogmind --------- Core Integrity 1573/1600 Matter 208/300 Energy 259/265 System Corruption 1% Temperature Cool (81) Movement Flying (28) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Ion Engine Micro Fission Core Light Quantum Reactor > --- PROPULSION (9) --- Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Array Q-thruster Impulse Thruster Array > --- UTILITY (11) ----- Advanced Power Amplifier Medium Storage Unit Advanced Weight Redist. System Machine Analyzer Makeshift ECM Suite Advanced Reaction Control System Improved Phase Shifter Hacking Suite Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON (2) ------- Falx Longsword +1 > --- INVENTORY (10) --- Improved Ion Engine Biomechanical Wings Q-thruster Improved Diametric Drive High-capacity Storage Unit Advanced Energy Well (500) Reaction Control System Advanced Cloaking Device Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Array Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Power Amplifier Medium Storage Unit Advanced Weight Redist. System Machine Analyzer Makeshift ECM Suite Advanced Reaction Control System Advanced Cloaking Device Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Falx Longsword +1 > --- INVENTORY -------- Improved Ion Engine Biomechanical Wings Field Propulsion Array Q-thruster Improved Diametric Drive High-capacity Storage Unit Advanced Energy Well Reaction Control System Advanced Cloaking Device [Rating: 147] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Field Propulsion Drive Hover Unit Aerolev Unit Flight Unit Field Propulsion Drive Utility Hacking Suite Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Longsword +1 Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Special Weapon Mining Laser Slashing Weapon Longsword +1 Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 . . . 4 . . 2 2 2 2 2 Power 2 | . . . . . . . 1 . . . . . . . . . . 1 Propulsion 7 | . . . 2 . . . 1 . . . 1 . . . 1 1 1 . Utility 9 | . . . . . . . . . . . 3 . . 2 1 1 1 1 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 74 | 3 1 1 9 1 1 . 1 6 . . 8 . . 10 7 8 8 10 Power 8 | . . . 1 . . . 1 1 . . . . . 1 . 1 1 2 Engine 6 | . . . 1 . . . 1 1 . . . . . 1 . . 1 1 Core 1 | . . . . . . . . . . . . . . . . 1 . . Reactor 1 | . . . . . . . . . . . . . . . . . . 1 Propulsion 22 | . . . 4 1 . . . 3 . . 2 . . 3 2 2 3 2 Treads . | . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . 1 . . . . . . . . . . Flight 21 | . . . 4 1 . . . 2 . . 2 . . 3 2 2 3 2 Utility 36 | 1 . 1 4 . . . . . . . 5 . . 6 4 5 4 6 Device 14 | 1 . 1 2 . . . . . . . 1 . . 1 1 2 1 4 Storage 5 | . . . 2 . . . . . . . . . . 1 . . 1 1 Processor 3 | . . . . . . . . . . . . . . . 2 1 . . Hackware 12 | . . . . . . . . . . . 3 . . 3 1 2 2 1 Protection 2 | . . . . . . . . . . . 1 . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 8 | 2 1 . . . 1 . . 2 . . 1 . . . 1 . . . Energy Gun 2 | 1 . . . . . . . 1 . . . . . . . . . . Energy Cannon 1 | . . . . . . . . 1 . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . . . . . 1 . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 . . . . . 5 . . . . . 1 1 1 1 . Parts Lost 24 | . . . 1 3 . . . . . . . . . 6 3 7 . 4 Power 3 | . . . . . . . . . . . . . . 1 . 2 . . Propulsion 10 | . . . . 3 . . . . . . . . . 3 1 1 . 2 Utility 9 | . . . . . . . . . . . . . . 1 2 4 . 2 Weapon 2 | . . . 1 . . . . . . . . . . 1 . . . . Highest Loss Streak 7 | . . . 1 3 . . . . . . . . . 3 3 7 . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 7 | . 1 2 4 5 5 6 7 8 9 10 9 9 10 9 9 8 8 8 Power . | . . . . 1 1 2 1 . . 1 . . . . . . . . Propulsion 1 | . . . . . . . . . . . . 1 1 1 2 2 4 3 Utility 5 | . . . 2 3 3 3 5 8 8 9 7 8 9 6 6 5 3 3 Weapon . | . 1 2 1 1 1 1 . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 16 | . . . . . . . 2 . . 2 1 . . 1 5 1 2 2 Power 2 | . . . . . . . 1 . . . 1 . . . . . . . Propulsion 6 | . . . . . . . . . . . . . . . 4 . 1 1 Utility 8 | . . . . . . . 1 . . 2 . . . 1 1 1 1 1 Weapon . | . . . . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 28 28 46 81 66 66 54 67 92 90 78 100 100 97 92 90 81 89 Engine 6 | . . . 4 11 6 . . 10 11 9 8 13 13 11 10 3 2 4 Core 1 | . . . . . . . . . . . . . . . . 3 4 4 Flight 27 | . . . 10 37 22 22 18 20 36 36 26 40 40 33 30 31 26 27 Device 10 | . 14 14 13 11 11 11 9 9 9 9 6 6 6 7 9 8 11 18 Storage 5 | . . . 3 11 11 11 9 9 9 9 6 6 6 5 5 4 4 4 Hackware 10 | . . . . . . . . . . . 12 13 13 20 20 21 18 15 Protection 1 | . . . . . . . . . . . 4 6 6 5 5 3 . . Energy Gun 2 | . . . 6 11 11 11 9 5 . . . . . . . . . . Energy Cannon 1 | . . . . . . . . 3 9 9 2 . . . . . . . Slashing Weapon 7 | . . . . . 4 11 9 9 9 9 7 13 13 10 9 8 8 8 Peak Build Rating 147 | 3 2 9 11 10 14 14 17 32 32 31 50 55 55 74 90 109 130 147 Average Rating 62 | 1 1 2 5 8 10 14 14 19 31 31 37 55 55 68 84 99 114 141 On Entrance 35 | . 2 2 2 10 7 14 14 17 32 31 31 50 55 55 70 76 93 122 Avg Prop Armor Cover (%) 3 | . . . . . . . . 6 6 7 2 2 2 2 2 3 7 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 82 | 3 3 2 16 15 10 10 12 23 25 25 27 30 30 34 38 41 39 82 Greatest Support 84 | 3 3 3 26 20 10 10 16 26 26 26 38 38 38 49 50 58 56 84 Greatest Overweight (x) 1 | . . . 1 . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 5 5 5 10 10 8 8 8 8 10 10 10 10 10 10 10 10 10 20 Average Capacity 9 | 5 5 5 6 9 8 8 8 8 9 10 10 10 10 10 10 10 10 11 Most Carried 11 | 1 2 3 5 5 6 7 8 8 10 10 10 10 10 10 10 10 10 11 Average Carried 8 | . 1 2 4 5 5 6 7 8 9 10 9 9 10 9 9 8 9 9 Final Capacity 10 | 5 5 5 10 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 1 2 3 5 5 6 7 8 8 10 10 10 10 10 10 10 10 9 8 Class Distribution -------------------- 58% | Hacker-Sprinter 21% | Mutant 7% | Sprinter 4% | Scavenger-Mutant 4% | Scavenger-Sprinter 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Sprinter | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Sprinter | -8/Recycling Sprinter | -8/Scraptown Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Fac Fac Res Res Acc Matter Collected 1117 | 185 . 60 134 65 . 10 . . 110 . . 82 . 143 34 . 149 145 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 620 | 54 . . 199 42 . 12 40 . . . . . . 49 30 . 149 45 Parts 47 | 7 . . 14 4 . 2 4 . . . . . . 2 2 . 5 7 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Fac Fac Res Res Acc Combat Hostiles Destroyed 11 | . . . 7 3 . . 1 . . . . . . . . . . . Melee 1 | . . . . . . . 1 . . . . . . . . . . . Guns 10 | . . . 7 3 . . . . . . . . . . . . . . Classes Destroyed 6 | 1 . . 2 . . . 1 . . . . . . 1 1 . . . Worker 4 | . . . . . . . . . . . . . . . 1 . 1 2 Tunneler 4 | 3 . . . . . 1 . . . . . . . . . . . . Recycler 2 | . . . 1 . . . . . . . . . . . . . 1 . Operator 2 | . . . . . . . . . . . . . . 2 . . . . Swarmer 10 | . . . 7 3 . . . . . . . . . . . . . . Hunter 1 | . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 5 | 2 . . 5 2 . 1 1 . . . . . . 2 1 . 1 2 Combat Bots Only 4 | . . . 4 2 . . 1 . . . . . . . . . . . Max Kills in Single Turn 2 | 1 . . 2 1 . 1 1 . . . . . . 1 1 . 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Fac Fac Res Res Acc Hostile Shots Fired 304 | . 2 . 51 31 . . 7 7 . . 12 7 . 30 51 60 . 46 Missed 153 | . . . 15 9 . . 5 4 . . 4 6 . 19 30 32 . 29 Hits 151 | . 2 . 36 22 . . 2 3 . . 8 1 . 11 21 28 . 17 Melee 3 | . . . . . . . . . . . . . . 3 . . . . Projectile 148 | . 2 . 36 22 . . 2 3 . . 8 1 . 8 21 28 . 17 AOE 4 | . . . . . . . . . . . . . . 3 . . . 1 Critical Strikes 5 | . 1 . . . . . . . . . . . . 2 1 1 . . Part Disruptions 1 | . . . . . . . . . . . . . . . . . . 1 Damage Taken 2508 | . 29 . 345 182 . . 30 55 . . 88 14 . 597 384 513 . 271 Core 703 | . 29 . 160 88 . . 15 20 . . 35 . . 169 48 112 . 27 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 33 | . . . . . . . . . . . 5 . . . . . 28 . Core Remaining (%) 88 | 100 . 88 . . . 38 . . . 93 . . 95 83 95 91 100 98 Volleys Fired 40 | 5 . . 21 14 . . . . . . . . . . . . . . Largest 2 | 2 . . 2 1 . . . . . . . . . . . . . . Hottest 60 | 60 . . 60 40 . . . . . . . . . . . . . . Shots Fired 66 | 10 . . 42 14 . . . . . . . . . . . . . . Gun 66 | 10 . . 42 14 . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 26 | 5 . . 21 . . . . . . . . . . . . . . . Thermal 40 | 5 . . 21 14 . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 6 | 4 . . 4 6 . . . . . . . . . . . . . . Robot Miss Streak 5 | 1 . . 5 2 . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . Shots Hit Robots 49 | 8 . . 19 10 . 1 1 . . . . . . 2 1 . 2 5 Core Hits 23 | 3 . . 10 3 . . 1 . . . . . . 1 1 . 2 2 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | 1 . . . . . . . . . . . . . . . . . . Critical Strikes 1 | 1 . . . . . . . . . . . . . . . . . . Destroy 1 | 1 . . . . . . . . . . . . . . . . . . Melee Attacks 81 | . . . . . . 1 5 9 . . 2 . . 10 5 11 2 36 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 81 | . . . . . . 1 5 9 . . 2 . . 10 5 11 2 36 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . 1 . . . . . . . . 1 . 2 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . 1 . . Damage Inflicted 1526 | 98 . . 245 112 . 119 62 . . . . . . 148 77 . 237 428 Guns 434 | 98 . . 224 112 . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . Melee 1071 | . . . . . . 119 62 . . . . . . 148 77 . 237 428 Ramming 21 | . . . 21 . . . . . . . . . . . . . . . Kinetic 165 | 52 . . 113 . . . . . . . . . . . . . . . Thermal 269 | 46 . . 111 112 . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 1071 | . . . . . . 119 62 . . . . . . 148 77 . 237 428 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . . . . . . . 11 . . . 1 Average Corruption 2 | . . . . . . . . . . . . . . 11 . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 7 | . . . . . . . . . . . . . . 4 . . . 3 Message Errors 3 | . . . . . . . . . . . . . . 1 . . . 2 Energy Discharges 1 | . . . . . . . . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . 1 . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . 1 . . . . Misdirections 1 | . . . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 278 | . . . . . . 79 . . . . . . . 68 . . . 131 Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . Melee 278 | . . . . . . 79 . . . . . . . 68 . . . 131 Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 10 | . . . 10 . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . Rammed 3 | . . . 3 . . . . . . . . . . . . . . . Targets Rammed 3 | . . . 3 . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 373 | 15 2 . 1 16 . . . . . . 3 3 3 19 22 21 373 298 Average Temperature 59 | 10 2 . 1 5 . . . . . . 2 2 2 8 7 8 173 85 Received Heat Transfer 300 | . 36 . 18 24 . . 9 27 . . 36 . . 36 12 81 . 21 Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred 600 | 100 . . 250 250 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Fac Fac Res Res Acc Maximum Alert Level . | . . . . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 100 100 100 . 100 . . 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 175 | 10 12 . 175 159 . 5 42 120 46 . 85 . . 97 35 20 18 55 Initial 64 | . . . . 64 . . . 9 46 . . . . 16 27 5 . . Average 22 | 2 1 . 82 71 . . 16 18 34 . 31 . . 23 12 3 1 6 Influence Increases 1440 | 15 12 . 280 205 . 5 63 154 . . 107 45 . 162 124 51 33 184 Destroy 0b10 Robot/C 220 | . . . 140 60 . . 20 . . . . . . . . . . . Destroy 0b10 Robot/NC 60 | 15 . . 5 . . 5 . . . . . . . 10 5 . 10 10 Destroy Leader 40 | . . . 20 10 . . 10 . . . . . . . . . . . Successful Hack 218 | . 12 . 25 . . . 14 14 . . . . . 22 21 18 23 69 Disable Machine 45 | . . . . . . . . 30 . . . . . . . . . 15 Destroy Structure 92 | . . . . . . . 4 5 . . 2 . . 10 8 18 . 45 Partial Spotted 225 | . . . 45 . . . 15 30 . . . . . 15 60 15 . 45 Lose Combat Pursuer 540 | . . . 45 135 . . . 75 . . 105 45 . 105 30 . . . Influence Decreases 1385 | 15 10 2 115 211 159 5 40 57 104 16 102 15 8 132 171 59 35 129 Entered New Map 425 | . . 2 . 101 159 . . 14 74 16 . 3 8 11 30 5 2 . Time Decay 807 | 15 10 . 95 80 . 5 40 43 30 . 102 12 . 66 121 54 28 106 Lost Part 117 | . . . 10 30 . . . . . . . . . 34 20 . . 23 Lost Ally 15 | . . . 10 . . . . . . . . . . 5 . . . . Purge Threat 21 | . . . . . . . . . . . . . . 16 . . 5 . Squads Dispatched 27 | . 1 . 1 . . . . . . . 3 . . 4 5 5 1 7 Investigation 14 | . . . . . . . . . . . 2 . . 1 3 2 1 5 Extermination 5 | . . . . . . . . . . . 1 . . . 1 1 . 2 Reinforcement 8 | . 1 . 1 . . . . . . . . . . 3 1 2 . . Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Fac Fac Res Res Acc Distress Signals 12 | . . . 1 . . . . 1 . . . . . 1 3 4 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 157 | . 4 . 17 12 . . 5 6 . . 6 6 . 19 23 35 2 22 Peak Tracking Total 17 | . 4 . 8 5 . . 3 8 . . 7 4 . 8 10 17 2 10 Tactical Retreats 26 | . . . 2 2 . . . 1 . . 2 1 . 2 5 7 . 4 ECM-based Alert Blocks 53 | . . . . . . . . . . . . . . . 10 28 . 15 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Fac Fac Res Res Acc Traps Triggered 2 | . . . . . . . . . . . . . . 1 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Fac Fac Res Res Acc Machines Disabled 3 | . . . . . . . . 2 . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . 1 . . . . . . . . . 1 Garrison Access 4 | . . . . . . . . . . . . . . . 2 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Fac Fac Res Res Acc Machines Accessed 54 | . 2 1 3 . 1 . 7 2 . . 4 . . 7 9 6 4 8 Terminals 37 | . 2 . 2 . . . 7 2 . . 2 . . 5 4 4 2 7 Fabricators 4 | . . . . . . . . . . . 1 . . 1 1 1 . . Repair Stations 2 | . . . . . . . . . . . 1 . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . 1 . . . . . . . . . . 1 2 . 1 . Garrison Access 4 | . . . . . . . . . . . . . . . 2 1 . 1 Total Hacks 171 | . 6 1 6 . 1 . 15 4 . . 8 . . 28 38 21 23 20 Successful 88 | . 2 1 4 . 1 . 7 2 . . 3 . . 16 15 6 17 14 Failed 81 | . 4 . 1 . . . 8 2 . . 5 . . 12 23 15 5 6 Catastrophic 14 | . 1 . . . . . . 1 . . 1 . . 2 3 5 1 . Database Lockouts 2 | . . . 1 . . . . . . . . . . . . . 1 . Manual 91 | . 5 . 3 . 1 . 14 1 . . 4 . . 20 13 16 13 1 Terminals 121 | . 6 . 4 . . . 15 4 . . 6 . . 21 20 14 12 19 Fabricators 11 | . . . . . . . . . . . 1 . . 2 4 4 . . Repair Stations 4 | . . . . . . . . . . . 1 . . . . . 3 . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 26 | . . . 2 . . . . . . . . . . 5 11 . 8 . Garrison Access 7 | . . . . . . . . . . . . . . . 3 3 . 1 Terminal Hacks 40 | . 1 1 1 . 1 . 4 2 . . . . . 5 4 2 7 12 Record 7 | . . . . . . . . . . . . . . . . 1 . 6 Part Schematic 1 | . . . . . . . 1 . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . 2 . . 2 Prototype ID Bank 1 | . . . . . . . . . . . . . . 1 . . . . Open Door 3 | . . 1 . . . . . 1 . . . . . . . . . 1 Level Access Points 5 | . . . . . . . . . . . . . . 1 1 1 1 1 Branch Access Points 8 | . 1 . 1 . . . 1 1 . . . . . 1 1 . 1 1 Unreport Threat 3 | . . . . . . . . . . . . . . 1 . . 2 . Security Status 1 | . . . . . . . . . . . . . . . . . 1 . Registered Components 4 | . . . . . . . 1 . . . . . . 1 . . 2 . Zone Layout 2 | . . . . . . . 1 . . . . . . . . . . 1 Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 1 . . 1 . 1 . . Network Status 1 | . . . . . . . . . . . . . . 1 . . . . Build 2 | . . . . . . . . . . . 1 . . . . 1 . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 19 | . . . 1 . . . . . . . . . . 5 6 . 7 . Insert Component 5 | . . . . . . . . . . . . . . 1 2 . 2 . Analyze 8 | . . . . . . . . . . . . . . 3 2 . 3 . Retrieve Study 6 | . . . 1 . . . . . . . . . . 1 2 . 2 . Garrison Access Hacks 4 | . . . . . . . . . . . . . . . 2 1 . 1 Seal Access 4 | . . . . . . . . . . . . . . . 2 1 . 1 Unauthorized Hacks 20 | . 1 . 2 . . . 3 . . . 2 . . 5 3 2 1 1 Terminals 16 | . 1 . 2 . . . 3 . . . 1 . . 4 2 1 1 1 Assimilate 2 | . . . 1 . . . . . . . . . . 1 . . . . Botnet 13 | . 1 . 1 . . . 2 . . . 1 . . 3 2 1 1 1 Operators 1 | . . . . . . . 1 . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . 1 1 1 . . Fabnet 3 | . . . . . . . . . . . . . . 1 1 1 . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . . . . Patch 1 | . . . . . . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 2 . 3 . . . 6 . . . 2 . . 6 7 5 2 7 Full Trace Events 11 | . . . . . . . . . . . 1 . . . 3 1 1 5 Feedback Events 4 | . . . . . . . . . . . . . . . . 1 . 3 Corruption 1 | . . . . . . . . . . . . . . . . . . 1 Hackware Fried 3 | . . . . . . . . . . . . . . . . 1 . 2 Feedback Blocked 1 | . . . . . . . . . . . . . . . 1 . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . 1 . . . . . . 1 2 . 2 . Parts Built 4 | . . . . . . . . . . . 2 . . . . 2 . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 148 | . . . . . . . . . . . 106 . . . . 42 . . Total Part Build Rating 28 | . . . . . . . . . . . 12 . . . . 16 . . Part Studies Acquired 6 | . . . 1 . . . . . . . . . . 1 2 . 2 . Parts Repaired 1 | . . . . . . . . . . . . . . . . . 1 . Time 18 | . . . . . . . . . . . . . . . . . 18 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . . . . . . . . . . 1 2 . 2 . Part Schematics Acquired 5 | . . . . . . . . . . . . . . 1 2 . 2 . Parts Damaged 1 | . . . . . . . . . . . . . . . . . 1 . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 4 | . . . . . . . . . . . . . . . 3 4 4 1 Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Fac Fac Res Res Acc Total Allies 2 | . . . 1 . . . . . . . . . . 1 . . . . Largest Group 1 | . . . 1 . . . . . . . . . . 1 . . . . Highest-Rated Group 26 | . . . 10 . . . . . . . . . . 26 . . . . Highest-Rated Ally 26 | . . . 10 . . . . . . . . . . 26 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Fac Fac Res Res Acc Active Infowar (turns) 1656 | 2 54 36 144 174 84 45 96 . . . . . . . 85 308 167 461 Seismic 625 | 2 54 36 134 174 84 45 96 . . . . . . . . . . . Machine Analysis 674 | . . . . . . . . . . . . . . . . 46 167 461 Cloaking 567 | . . . . . . . . . . . . . . . . . 129 438 ECM 856 | . . . 12 . . . . . . . . . . . 85 308 39 412 Robot Analysis Total 4 | . . . . . . . . . . . . . . . 2 . . 2 Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Fac Fac Res Res Acc Turns Passed 3035 | 60 54 36 218 176 84 45 106 151 64 156 322 100 13 207 307 308 167 461 Spaces Moved 6231 | 49 101 67 287 422 222 107 233 122 176 495 638 312 43 482 732 617 367 759 Core 392 | 49 101 67 175 . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 5839 | . . . 112 422 222 107 233 122 176 495 638 312 43 482 732 617 367 759 Fastest Speed 24 | 50 50 50 31 31 37 37 37 31 31 31 29 30 30 25 25 25 30 24 Average Speed 31 | 50 50 50 45 32 37 37 37 35 31 31 30 30 30 29 29 27 32 26 Slowest Speed 100 | 50 50 50 100 37 37 37 37 37 31 31 31 30 30 33 31 35 35 34 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 51 | . . . 1 10 . 1 1 . . . 1 . . 3 5 16 1 12 Potential Cave-ins 4 | . . . . . . . . 2 . . . . . . . . . 2 Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 31 | 3 29 28 35 79 67 34 33 32 33 50 22 51 9 15 20 23 13 19 Regions Visited 18 Branch Regions 9 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . Known Exits Taken 8 | . 1 . 1 . . . 1 1 . . . . . 1 1 1 1 . Unknown Exits Taken 10 | 1 . 1 . 1 1 1 . . 1 1 1 1 1 . . . . . Scrap Searched 13 | . . 1 . 3 . 1 . . . 6 . 2 . . . . . . Spaces Dug 53 | . . . . . . . 4 7 . . 2 . . 6 4 9 . 21 Terrain Destroyed 53 | . . . . . . . 4 7 . . 2 . . 6 4 9 . 21 Melee 53 | . . . . . . . 4 7 . . 2 . . 6 4 9 . 21 Projectile . | . . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Fac Fac Res Res Acc Total 7075 | 72 103 68 330 434 223 110 249 217 185 499 761 317 42 531 820 729 412 973 Wait 560 | 15 1 . 4 6 . 1 1 79 . 1 100 4 . 7 57 92 23 169 Move 6120 | 48 100 66 284 404 221 104 231 121 175 494 635 311 42 475 721 588 364 736 Hop 41 | . . . 1 7 . 1 . . . . 1 . . 3 5 12 1 10 Pick Up 56 | . . . 3 . . 2 6 . 3 2 4 1 . 6 9 9 6 5 Fast Attach 41 | 3 1 1 6 1 1 . . 6 1 . 2 . . 5 4 2 4 4 Attach 40 | . . . 4 . . . 1 . . . 7 1 . 4 5 8 5 5 Detach 23 | 1 1 1 2 . 1 . . . 1 . 5 . . 1 5 1 1 3 Swap 23 | . . . 1 2 . . 1 . 2 . 2 . . 6 1 3 . 5 Drop 44 | . . . 1 . . 1 4 2 3 2 3 . . 6 8 4 6 4 Fire 40 | 5 . . 21 14 . . . . . . . . . . . . . . Melee 74 | . . . . . . 1 5 9 . . 2 . . 8 5 10 2 32 Ram 3 | . . . 3 . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . . 10 . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage -8/Recycling -8/Scraptown -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 8 exits: *Fac x4 / Upp x2 / Ext x2) -4/Factory (discovered 7 exits: *Res x4 / Upp x2 / Arm) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 5 exits: *Acc x3 / Tes x2) -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Identified exit to Mines 115 | -10/Materials | Entered Mines 117 | -10/Mines | Met a Derelict bent on vengeance 131 | -10/Mines | Found the Drone Emporium 133 | -10/Mines | Found Prototype Device 133 | -10/Mines | Identified Splice Drone Bay 145 | -10/Mines | Discovered new exit (range 5) 151 | -10/Mines | Entered Materials 151 | -9/Materials | Evolved 2 slots: Propulsion x2 207 | -9/Materials | Identified exit to Mines 285 | -9/Materials | Discovered new exit (range 16) 293 | -9/Materials | Central database locked down 369 | -9/Materials | Entered Mines 429 | -9/Mines | Assembled infested the area 445 | -9/Mines | Learned Materials emergency access door positions 449 | -9/Mines | Discovered new exit (range 7) 486 | -9/Mines | Core integrity fell below 50% 540 | -9/Mines | Lost 3 parts (3n) 544 | -9/Mines | Discovered new exit (range 5) 545 | -9/Mines | Entered Exiles 555 | -9/Exiles | Met 8R-AWN 561 | -9/Exiles | Met EX-HEX 571 | -9/Exiles | Met EX-BIN 576 | -9/Exiles | Aligned with FarCom system 576 | -9/Exiles | Given EX-Vault access code 585 | -9/Exiles | Opened EX-Vault 588 | -9/Exiles | Found Longsword +1 597 | -9/Exiles | Warned to stay clear of 0b10 Research branches 607 | -9/Exiles | Met EX-DEC 626 | -9/Exiles | Discovered new exit (range 10) 629 | -9/Exiles | Left Exiles lab with Longsword +1 629 | -9/Exiles | Entered Mines 673 | -8/Mines | Discovered new exit (range 5) 674 | -8/Mines | Entered Materials 674 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 721 | -8/Materials | Discovered new exit (range 10) 731 | -8/Materials | Identified exit to Storage 780 | -8/Materials | Entered Storage 899 | -8/Storage | Build established: Mutant 900 | -8/Storage | Identified exit to Recycling 930 | -8/Storage | Used back door to open Recycling access 931 | -8/Storage | Entered Recycling 988 | -8/Recycling | Scanned before Scraplab entrance 992 | -8/Recycling | Entered Scraplab 995 | -8/Recycling | Discovered new exit (range 2) 995 | -8/Recycling | Entered Scraptown 1021 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 1091 | -8/Scraptown | Visited Bundlers 1108 | -8/Scraptown | Visited Shadow of the Wyrm 1112 | -8/Scraptown | Visited Cyclists 1114 | -8/Scraptown | Visited Awakened 1120 | -8/Scraptown | Turned away by UFD registrar 1124 | -8/Scraptown | Visited IN-MT5's Study 1130 | -8/Scraptown | Visited Comm Corps 1139 | -8/Scraptown | Visited Fellowship of the Rings 1149 | -8/Scraptown | Discovered new exit (range 5) 1151 | -8/Scraptown | Entered Factory 1151 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 1454 | -6/Factory | Fabricated Field Propulsion Drive (x2) 1472 | -6/Factory | Discovered new exit (range 4) 1473 | -6/Factory | Entered Lower Caves 1571 | -6/Lower Caves | Discovered new exit (range 8) 1573 | -6/Lower Caves | Entered another Lower Caves area 1581 | -6/Lower Caves | Discovered new exit (range 12) 1583 | -6/Lower Caves | Encountered a Warlord checkpoint 1586 | -6/Lower Caves | Entered Factory 1586 | -5/Factory | Evolved 2 slots: Utility x2 1607 | -5/Factory | Identified exit to Upper Caves 1607 | -5/Factory | Identified exit to Extension 1607 | -5/Factory | Identified exit to Factory 1713 | -5/Factory | Crushed by falling debris 1713 | -5/Factory | System corruption reached 10% 1744 | -5/Factory | Lost 3 parts (2n1u) 1793 | -5/Factory | Entered another Factory area 1793 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1804 | -4/Factory | Found Prototype Processor 1804 | -4/Factory | Identified Exp. Signal Interpreter 1823 | -4/Factory | Lost 3 parts (1p1n1w) 1827 | -4/Factory | Build established: Hacker-Sprinter 2068 | -4/Factory | Identified exit to Research 2068 | -4/Factory | Identified exit to Upper Caves 2068 | -4/Factory | Identified exit to Armory 2100 | -4/Factory | Entered Research 2100 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2130 | -3/Research | Lost 3 parts (1n2u) 2285 | -3/Research | Fabricated Q-thruster (x2) 2359 | -3/Research | Imp. System Shield fried by hacking feedback 2364 | -3/Research | Identified exit to Research 2408 | -3/Research | Entered another Research area 2408 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2429 | -2/Research | Lost 7 parts (2p1n4u) 2442 | -2/Research | Repaired Field Propulsion Drive+ 2511 | -2/Research | Central database locked down 2533 | -2/Research | Identified exit to Access 2533 | -2/Research | Watched by a mysterious "MATRIX" hacker 2547 | -2/Research | Identified exit to Testing 2575 | -2/Research | Entered Access 2575 | -1/Access | Evolved 2 slots: Power x1, Utility x1 2591 | -1/Access | Identified exit to Command 2591 | -1/Access | Imp. System Shield fried by hacking feedback 2879 | -1/Access | Spotted B-99 Colossus 2897 | -1/Access | Identified exit to Surface 2897 | -1/Access | Hacking Suite fried by hacking feedback 3036 | *** | Escaped! Last Messages --------------- 03025_ K-01 Serf collects debris. 03026_ P-80 Master resets R-10 Processor, system corruption cleaned. 03026_ Connecting with Terminal... >>Analysis(Combat Programmer) Downloading analysis... Combat Programmer Tier: 10 As the first real frontline hacking bot, Combat Programmers are both shielded and armored to effectively face off against a variety of threats. While they possess significant hacking capabilities to make the most of time-critical situations, they also borrow the Lightning's EMDS and targeting systems, making them formidable even when outnumbered in combat. The latest model takes advantage of improved integrated shock resistance methods recently suggested by my researchers. Eventually a majority of programmers should be replaced with these combat variants. 03030_ K-01 Serf cleans the Terminal. 03034_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 03034_ The Access Shell folds into the floor. 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Surge Thruster | -4/Factory | Scanalyzed Hacking Suite | -4/Factory | Scanalyzed Q-thruster | -2/Research | Scanalyzed Centrium Wheel | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Field Propulsion Drive | x2 | -6/Factory | Preloaded Q-thruster | x2 | -3/Research | Preloaded Repaired ---------- Field Propulsion Drive | 6% | -2/Research Studied --------- Flight Unit | -9/Materials | Hacked Field Propulsion Drive | -5/Factory | Hacked Lgt. Ion Engine | -4/Factory | Hacked Imp. Surge Thruster | -4/Factory | Hacked Q-thruster | -2/Research | Hacked Impulse Thruster Array | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AccelerationJammingFalx Manual? 0 Play Time 01:31:39 Cumulative 175.6 hours Start 2026.07.03 @ 20:52:05 End 2026.07.04 @ 17:24:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 237 Rogue 237 Adventurer 0 Explorer 0 Win Type 0 Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 75 Gallery% 56 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 131046dd-ba5f-4096-8ee4-27813b2cc06c