Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.19 @ 03:26:05 Player: Pitt Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (116) 580 Value Destroyed (3596) 3596 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (6) 6 TOTAL SCORE: 9482 Bonus ------- High Alert Combat Kills 6 Cogmind --------- Core Integrity 0/1150 Matter 123/300 Energy 45/100 System Corruption 5% Temperature Cool (9) Movement Core (250) Ox4 Location -4/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Advanced Visual Processing Unit Advanced Target Analyzer Hacking Suite > --- WEAPON (4) ------- Stasis Beam > --- INVENTORY (8) ---- Improved Target Analyzer Improved Focal Shield Advanced Thermal Shield Peak State ------------ > --- POWER ------------ Backup Power III Light Angular Momentum Engine > --- PROPULSION ------- Improved Treads Improved Treads Advanced Medium Treads Improved Heavy Treads Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Armor Integrity Analyzer Improved Medium Armor Plating Improved Focal Shield Hacking Suite Hacking Suite > --- WEAPON ----------- Matter Neutralizer Greatsword Force Lance > --- INVENTORY -------- Improved Heat Sink Advanced Cooling System Long-range Terrain Scanner Improved Target Analyzer Improved Transmission Jammer Power Shielding Improved Medium Armor Plating Layered Light Armor Plating Shock Absorption System Smartbomb Launcher Improved Remote Datajack [Rating: 87] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Field Propulsion Drive Utility High-capacity Storage Unit Device Improved Focal Shield Storage High-capacity Storage Unit Processor Improved Armor Integrity Analyzer Hackware Hacking Suite Protection Power Shielding Weapon Improved Assault Rifle Energy Gun Improved Spread Laser Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Greatsword Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Upp Slots Evolved 12 | . . 2 . 2 2 2 . . 2 2 . Power 2 | . . . . . . 1 . . 1 . . Propulsion 4 | . . . . 2 2 . . . . . . Utility 4 | . . . . . . 1 . . 1 2 . Weapon 2 | . . 2 . . . . . . . . . Parts Attached 157 | 7 9 28 2 18 21 8 12 1 19 28 4 Power 19 | 1 2 4 . 2 3 2 2 . . 2 1 Engine 11 | 1 2 4 . . 1 1 . . . 1 1 Core 7 | . . . . 2 2 1 2 . . . . Reactor 1 | . . . . . . . . . . 1 . Propulsion 36 | 2 2 4 . 9 5 4 2 . 2 6 . Treads 12 | . . 3 . 4 . . 1 . 2 2 . Leg 11 | 2 . . . 5 2 . 1 . . 1 . Wheel 4 | . 2 1 . . . . . . . 1 . Hover 7 | . . . . . 3 4 . . . . . Flight 2 | . . . . . . . . . . 2 . Utility 36 | 2 3 3 . 1 2 1 5 . 9 10 . Device 7 | 1 . 1 . . . 1 1 . 1 2 . Storage 8 | 1 2 . . . 1 . 2 . 1 1 . Processor 5 | . . . . . 1 . 1 . 1 2 . Hackware 3 | . . . . . . . 1 . . 2 . Protection 13 | . 1 2 . 1 . . . . 6 3 . Artifact . | . . . . . . . . . . . . Weapon 66 | 2 2 17 2 6 11 1 3 1 8 10 3 Energy Gun 13 | 2 . 2 1 1 1 1 1 . 1 2 1 Energy Cannon 10 | . . . . . 1 . 1 1 4 3 . Ballistic Gun 18 | . 2 6 . 3 3 . . . 1 2 1 Ballistic Cannon 7 | . . 5 . . 2 . . . . . . Launcher 7 | . . . 1 2 2 . 1 . . 1 . Special Weapon 8 | . . 4 . . 2 . . . . 1 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . Piercing Weapon 2 | . . . . . . . . . 1 1 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . 1 1 . 1 . . 1 . Parts Lost 63 | . 3 4 . 4 1 . 17 6 3 18 7 Power 8 | . . . . . . . 3 . . 4 1 Propulsion 18 | . . 1 . 2 . . 6 2 . 5 2 Utility 13 | . 1 2 . 1 . . 3 1 . 3 2 Weapon 24 | . 2 1 . 1 1 . 5 3 3 6 2 Highest Loss Streak 9 | . 2 2 . 3 1 . 9 6 1 6 7 Average Slot Usage (%) 76 | . 93 93 100 95 96 87 72 17 33 65 48 Engine 5 | . 14 10 11 2 4 3 3 . 1 6 3 Core 2 | . . . . 6 2 5 6 . . . . Treads 8 | . . 12 22 17 12 . 2 2 2 11 . Leg 8 | . 16 . . 16 27 . 4 2 . 1 . Wheel 2 | . 12 9 . . . . . . . 1 . Hover 4 | . . . . . 2 39 19 . . 2 . Device 2 | . 7 2 . . . 1 1 . 1 3 4 Storage 8 | . 14 11 11 9 11 13 10 4 1 4 5 Processor 3 | . . . . . 3 . . . 4 7 10 Hackware 2 | . . . . . . . 4 2 . 8 9 Protection 4 | . 1 7 11 8 . . . . 11 3 . Energy Gun 3 | . 19 3 10 . 2 6 7 . . . 3 Energy Cannon 2 | . . . . . 5 . 1 4 6 3 . Ballistic Gun 10 | . 7 26 22 22 16 13 5 . . . . Ballistic Cannon 2 | . . 8 11 9 2 . . . . . . Naked Turns 18 | . . . . . . . . 9 9 . . Heaviest Build 74 | 12 40 50 52 56 62 64 72 24 66 74 25 Greatest Support 151 | 20 20 40 40 40 60 66 66 3 46 151 18 Greatest Overweight (x) 19 | 1 1 16 1 3 1 1 7 7 3 19 3 Average Overweight (x) . | . . 1 1 1 . . 1 . 1 . 1 Largest Inventory Capacity 16 | 6 16 12 12 12 12 12 16 8 12 12 8 Average Capacity 10 | 5 7 12 12 12 12 12 12 6 5 11 8 Most Carried 12 | 6 7 12 12 12 12 12 10 6 12 12 5 Average Carried 9 | 3 5 11 11 11 11 9 7 5 4 11 4 Final Capacity 12 | 6 12 12 12 12 12 12 8 4 12 8 8 Final Carried 12 | 6 6 12 12 12 12 10 6 4 12 4 3 Class Distribution -------------------- 34% | Mutant 18% | Hacker-Mutant 16% | Scavenger-Mutant 9% | Scavenger-Gunner 7% | Gunner 6% | Tank 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Upp Matter Collected 2624 | 270 24 409 21 679 288 117 370 . 181 130 135 Remotely 169 | 76 . . . . . 20 73 . . . . Salvage Created 4375 | 133 299 459 21 820 455 97 271 159 220 1324 117 Parts 235 | 8 16 39 2 58 31 10 12 . 12 45 2 Haulers Intercepted 4 | . 1 1 . 1 1 . . . . . . Recyclers Shooed 7 | . . . . 2 1 1 . . 1 2 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 6 . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Upp Combat Hostiles Destroyed 79 | . 8 13 3 17 7 1 9 1 3 15 2 Melee 8 | . . . . . . . . . 1 7 . Guns 37 | . 8 7 1 7 6 1 2 . . 3 2 Cannons 18 | . . 5 . 6 1 . 1 1 2 2 . AOE 16 | . . 1 2 4 . . 6 . . 3 . Classes Destroyed 13 | 2 3 3 . 3 2 . . . . . . Worker 2 | . . . . 2 . . . . . . . Builder 5 | . . . . . 2 2 . . . 1 . Tunneler 4 | 2 . 1 . 1 . . . . . . . Hauler 4 | . 1 1 . 1 1 . . . . . . Recycler 9 | 1 . . . 2 1 . . . . 5 . Operator 3 | . . 1 . . . 1 . . . 1 . Watcher 5 | . . 2 . 2 . . . . . 1 . Swarmer 27 | . 3 7 3 3 . . 3 1 . 5 2 Grunt 29 | . 5 3 . 8 4 . 4 . . 5 . Duelist 1 | . . . . 1 . . . . . . . Sentry 11 | . . 3 . 4 . 1 1 . 2 . . Hunter 2 | . . . . 1 . . 1 . . . . Programmer 9 | . . . . . 3 . . . 1 5 . Decomposer 2 | . . . . . . . . . . . 2 Packrat 3 | . . . . . . . . 2 . . 1 Best Kill Streak 13 | 1 3 4 3 10 4 3 7 1 1 13 2 Combat Bots Only 7 | . 3 4 3 7 3 1 7 1 1 6 2 Max Kills in Single Turn 3 | 1 1 2 2 3 2 1 3 1 1 2 1 Gunslinging 1 | . . 1 . . . . . . . . . Exploded 3 | . . 1 2 2 . . 3 . . 2 . Melee 1 | . . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Upp Damage Taken 10793 | 12 396 541 34 1402 451 259 1491 435 1134 4084 554 Core 2855 | 12 128 64 25 194 16 37 336 204 670 942 227 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 63 | 95 44 . 77 64 97 . . 32 33 . . Volleys Fired 308 | 9 42 41 2 58 40 13 17 7 15 38 26 Largest 4 | 1 2 4 2 4 4 2 4 1 1 1 1 Hottest 212 | 40 90 124 40 124 206 108 212 98 90 105 75 Shots Fired 560 | 9 67 118 3 136 87 14 40 7 15 38 26 Gun 409 | 9 67 93 2 95 48 13 31 . 3 23 25 Cannon 113 | . . 21 . 33 26 . 6 4 12 11 . Launcher 25 | . . . 1 8 6 1 3 3 . 3 . Special 13 | . . 4 . . 7 . . . . 1 1 Kinetic 342 | . 12 109 2 127 46 . 14 . . 20 12 Thermal 141 | . 31 4 . . 35 13 23 4 7 11 13 Explosive 25 | . . . 1 8 6 1 3 3 . 3 . Electromagnetic 50 | 9 24 5 . 1 . . . . 8 3 . Robot Hit Streak 24 | 3 10 10 2 16 12 9 24 1 5 11 9 Robot Miss Streak 6 | 3 4 4 1 4 4 4 6 3 2 2 4 Penetration Max 1 | . . . . . . . . . . 1 . Secondary Targets 5 | . 3 1 . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . Shots Hit Robots 378 | 5 37 64 2 92 41 11 31 1 14 60 20 Core Hits 224 | 4 15 29 3 46 26 15 24 5 8 35 14 Critical Hits 12 | . . . . 2 . . . . . 10 . Critical Kills 9 | . . . . 2 . . . . . 7 . Critical Parts Destroyed 3 | . . . . . . . . . . 3 . Melee Attacks 43 | . . . . . . . . . 3 40 . Impact . | . . . . . . . . . . . . Slashing 15 | . . . . . . . . . 2 13 . Piercing 28 | . . . . . . . . . 1 27 . Sneak Attacks 5 | . . . . . . . . . . 5 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . 1 2 . Damage Inflicted 10528 | 132 471 742 160 2026 837 254 1109 308 421 3596 472 Guns 3866 | 79 471 473 19 813 423 205 333 . 47 531 472 Cannons 1744 | . . 240 . 479 267 . 193 72 233 260 . Explosions 2869 | 53 . 29 141 732 142 49 583 236 . 904 . Melee 2037 | . . . . . . . . . 137 1900 . Ramming 12 | . . . . 2 5 . . . 4 1 . Kinetic 3166 | . 19 652 19 1280 355 . 55 . . 485 301 Thermal 2246 | 53 251 29 . . 335 205 471 72 169 490 171 Explosive 2557 | . . . 141 732 142 49 583 236 . 674 . Electromagnetic 510 | 79 201 61 . 12 . . . . 111 46 . Impact . | . . . . . . . . . . . . Slashing 732 | . . . . . . . . . 111 621 . Piercing 1305 | . . . . . . . . . 26 1279 . Highest Corruption 5 | . . . . . 5 . . . . 5 5 Average Corruption 4 | . . . . . 4 . . . . 3 5 Corruption Purged . | . . . . . . . . . . . . Effects 26 | . . . . . 7 . . . . 10 9 Message Errors 10 | . . . . . 3 . . . . 4 3 Matter Fused 5 | . . . . . 2 . . . . 1 2 Heat Flow Errors 3 | . . . . . . . . . . 1 2 Energy Discharges 2 | . . . . . 1 . . . . . 1 Parts Rejected 2 | . . . . . . . . . . 2 . Data Loss (minor) 1 | . . . . . . . . . . . 1 Targeting Errors 3 | . . . . . 1 . . . . 2 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 296 | . . . . 2 . . 62 55 . 177 . Projectiles 42 | . . . . . . . 32 10 . . . Explosions 193 | . . . . 2 . . 30 45 . 116 . Melee 61 | . . . . . . . . . . 61 . Knockbacks 3 | . . . . 3 . . . . . . . Impact . | . . . . . . . . . . . . Kinetic 3 | . . . . 3 . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 219 | 12 . . 25 . . . 182 . . . . Shots 5 | 1 . . 1 . . . 3 . . . . Rammed 5 | . . . . . . . . . 4 1 . Targets Rammed 7 | . . . . 1 1 . . . 4 1 . Kicked 2 | . . . . 1 1 . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 673 | 12 422 121 . 454 342 242 673 48 39 285 225 Average Temperature 123 | 12 146 41 . 172 132 66 210 26 13 109 40 Received Heat Transfer 2043 | . 168 93 . 522 117 48 297 . 225 501 72 Effects 32 | . 5 . . 3 1 . 23 . . . . Shutdowns 7 | . 1 . . 2 . . 4 . . . . Energy Bleed 2 | . . . . . . . 2 . . . . Interference 5 | . 4 . . . . . 1 . . . . Matter Decay 3 | . . . . . . . 3 . . . . Short Circuit 4 | . . . . 1 1 . 2 . . . . Damage (minor) 3 | . . . . . . . 3 . . . . Damage (major) 7 | . . . . . . . 7 . . . . Damage (core) 1 | . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . 3 . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . Heat Transferred 3319 | 100 740 50 . . 550 170 755 100 149 409 296 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | 2 . 1 . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Upp Peak Influence 489 | 15 260 338 132 489 341 255 . . 93 323 . Average Influence 155 | 5 144 230 130 256 205 175 . . 38 91 . Maximum Alert Level 2 | . 1 1 . 2 1 1 . . . 1 . Low Security (%) 62 | 100 69 33 100 32 43 69 . . 100 81 . Level 1 37 | . 30 66 . 64 56 30 . . . 18 . Level 2 . | . . . . 3 . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 16 | . 1 1 . 4 5 . . . 2 3 . Investigation 3 | . 1 . . . 1 . . . . 1 . Extermination 5 | . . . . . 2 . . . 2 1 . Reinforcement 6 | . . 1 . 2 2 . . . . 1 . Assault . | . . . . . . . . . . . . Garrison 2 | . . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 1 . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Upp Distress Signals 4 | . 1 1 . 1 . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 127 | . 16 18 3 21 12 3 9 4 8 30 3 Peak Tracking Total 9 | . 5 4 3 4 4 2 6 4 4 9 3 Tactical Retreats 9 | . 1 . . . 1 1 . . 3 3 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Upp Traps Triggered 10 | . . 3 . . 5 1 . . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Upp Machines Disabled 10 | . . . . 5 2 1 . . . 2 . Max in Single Turn 1 | . . . . 1 1 1 . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Upp Machines Accessed 33 | . 7 6 . 2 6 1 1 . 2 6 2 Terminals 20 | . 6 4 . 1 3 . 1 . 1 3 1 Fabricators 3 | . . . . . 1 . . . . 2 . Repair Stations 5 | . . 1 . 1 1 1 . . 1 . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers 3 | . . 1 . . 1 . . . . 1 . Garrison Access . | . . . . . . . . . . . . Total Hacks 95 | . 23 20 . 6 15 2 4 . 4 19 2 Successful 62 | . 13 9 . 4 10 2 4 . 1 17 2 Failed 33 | . 10 11 . 2 5 . . . 3 2 . Catastrophic 4 | . . 2 . 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 21 | . 11 4 . 2 2 . . . 1 1 . Terminals 56 | . 22 7 . 3 7 . 4 . 1 11 1 Fabricators 6 | . . . . . 2 . . . . 4 . Repair Stations 21 | . . 9 . 3 4 2 . . 3 . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers 10 | . . 4 . . 2 . . . . 4 . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 35 | . 12 2 . 2 4 . 4 . . 9 2 Record 10 | . . . . . . . 4 . . 5 1 Robot Analysis 1 | . . 1 . . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 Level Access Points 1 | . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . . . . . . Terminal Index 5 | . 2 1 . 1 1 . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . Locate Traps 3 | . 2 . . . . . . . . 1 . Dispatch Records 1 | . 1 . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . Registered Components 2 | . 2 . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . 1 . Zone Layout 4 | . 2 . . . 1 . . . . 1 . Fabricator Hacks 5 | . . . . . 1 . . . . 4 . Load Schematic 1 | . . . . . . . . . . 1 . Build 4 | . . . . . 1 . . . . 3 . Repair Station Hacks 13 | . . 5 . 2 3 2 . . 1 . . Scan Component 7 | . . 3 . 1 2 1 . . . . . Repair 5 | . . 2 . 1 1 1 . . . . . Refit 1 | . . . . . . . . . 1 . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . Scanalyzer 8 | . . 2 . . 2 . . . . 4 . Insert Component 4 | . . 1 . . 1 . . . . 2 . Analyze 4 | . . 1 . . 1 . . . . 2 . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . . . 1 . Used . | . . . . . . . . . . . . Hacking Detections 28 | . 6 5 . 2 5 1 1 . 2 6 . Full Trace Events 5 | . 3 . . . . . 1 . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . 1 . . 1 . . . . 2 . Parts Built 6 | . . . . . 2 . . . . 4 . Matter 760 | . . . . . 212 . . . . 548 . Time 263 | . . . . . 53 . . . . 210 . Total Part Build Rating 34 | . . . . . 12 . . . . 22 . Parts Repaired 5 | . . 2 . 1 1 1 . . . . . Time 147 | . . 64 . 26 32 25 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 4 | . . 1 . . 1 . . . . 2 . Part Schematics Acquired 4 | . . 1 . . 1 . . . . 2 . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Upp Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Upp Robot Analysis Total 1 | . . 1 . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 2 . . . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Upp Turns Passed 6913 | 153 353 878 134 714 1193 314 753 32 857 1115 417 Spaces Moved 3686 | 99 204 396 70 296 644 353 483 16 381 471 273 Core 395 | 9 . 1 . . . . 32 16 182 106 49 Treads 972 | . . 262 70 22 . . 54 . 199 365 . Legs 1119 | 90 111 . . 274 644 . . . . . . Wheels 226 | . 93 133 . . . . . . . . . Hover 750 | . . . . . . 353 397 . . . . Flight 224 | . . . . . . . . . . . 224 Fastest Speed 40 | 50 80 90 180 150 122 40 40 50 50 50 117 Average Speed 133 | 117 104 161 180 153 141 41 134 87 156 148 131 Slowest Speed 1000 | 120 120 850 180 210 153 114 400 400 200 1000 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 25 | 5 46 40 15 31 18 9 74 6 5 16 36 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 2 . . . . Known Exits Taken 4 | . . . . 1 . . 1 1 . 1 . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 . . 1 . . Scrap Searched 3 | . . . . . . . 2 . . . 1 Spaces Dug 14 | . . 4 . . . . . 9 . 1 . Terrain Destroyed 191 | 5 . 21 12 37 18 1 10 42 1 43 1 Melee . | . . . . . . . . . . . . Projectile 24 | . . 11 . 6 . . 1 2 1 2 1 AOE 167 | 5 . 10 12 31 18 1 9 40 . 41 . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Fac Upp Total 5092 | 123 277 550 75 453 848 505 551 26 617 763 304 Wait 758 | 3 17 66 . 60 111 120 35 . 180 166 . Move 3676 | 98 203 395 69 295 643 352 482 15 380 471 273 Hop . | . . . . . . . . . . . . Pick Up 58 | 6 1 9 1 6 13 5 1 1 9 5 1 Fast Attach 106 | 7 5 22 . 14 9 2 6 . 16 23 2 Attach 20 | . 1 . . . 3 2 5 1 3 3 2 Detach 16 | . 2 . . . 3 1 3 . 3 4 . Swap 31 | . 3 6 2 4 9 4 1 . . 2 . Drop 73 | . 3 11 1 15 16 6 1 2 5 13 . Fire 308 | 9 42 41 2 58 40 13 17 7 15 38 26 Melee 40 | . . . . . . . . . 2 38 . Ram 1 | . . . . . . . . . 1 . . Kick 2 | . . . . 1 1 . . . . . . Crush 3 | . . . . . . . . . 3 . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 14) 154 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 391 | -10/Materials | Core integrity fell below 50% 431 | -10/Materials | Discovered new exit (range 11) 507 | -10/Materials | Entered another Materials area 507 | -9/Materials | Evolved 2 slots: Weapon x2 554 | -9/Materials | Discovered new exit (range 11) 1300 | -9/Materials | Repaired Assault Cannon 1328 | -9/Materials | Repaired Lgt. Assault Rifle 1362 | -9/Materials | Discovered new exit (range 7) 1385 | -9/Materials | Entered Mines 1501 | -9/Mines | Discovered new exit (range 10) 1519 | -9/Mines | Entered Materials 1519 | -8/Materials | Evolved 2 slots: Propulsion x2 1607 | -8/Materials | Identified exit to Factory 1903 | -8/Materials | Repaired Weapon Shielding 2133 | -8/Materials | Garrison activated, responded to threat 2218 | -8/Materials | Lost 3 parts (2n1u) 2233 | -8/Materials | Entered Factory 2233 | -7/Factory | Evolved 2 slots: Propulsion x2 2242 | -7/Factory | Destroyed 7 combat bots 2524 | -7/Factory | Repaired Broken Imp. Assault Rifle 3320 | -7/Factory | Discovered new exit (range 4) 3412 | -7/Factory | Fabricated Adv. Plasma Cannon (x2) 3426 | -7/Factory | Entered another Factory area 3426 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3547 | -6/Factory | Repaired Lgt. Angular Momentum Engine 3649 | -6/Factory | Spotted B-75 Beast 3731 | -6/Factory | Discovered new exit (range 16) 3731 | -6/Factory | Found Prototype Processor 3740 | -6/Factory | Entered Lower Caves 3871 | -6/Lower Caves | Identified Exp. Targeting Computer 3899 | -6/Lower Caves | Lost 8 parts (1p3n2u2w) 4160 | -6/Lower Caves | Build established: Scavenger-Mutant 4163 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4341 | -6/Lower Caves | Attracted the attention of an 0b10 base 4387 | -6/Lower Caves | Destroyed 7 combat bots 4394 | -6/Lower Caves | Lost 9 parts (2p3n1u3w) 4413 | -6/Lower Caves | Identified exit to Lower Caves 4413 | -6/Lower Caves | Learned location of 1 exit from Lower Caves 4413 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 4413 | -6/Lower Caves | Learned 8 Research zone layouts 4413 | -6/Lower Caves | Learned Extension emergency access door positions 4493 | -6/Lower Caves | Entered another Lower Caves area 4494 | -6/Lower Caves | Identified exit to Factory 4508 | -6/Lower Caves | Core integrity fell below 50% 4525 | -6/Lower Caves | Entered Factory 4525 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4547 | -5/Factory | Lost 6 parts (2n1u3w) 4648 | -5/Factory | Build established: Mutant 4871 | -5/Factory | Core integrity fell below 50% 5346 | -5/Factory | Discovered new exit (range 3) 5382 | -5/Factory | Entered another Factory area 5382 | -4/Factory | Evolved 2 slots: Utility x2 5504 | -4/Factory | Fabricated Hacking Suite (x1) 5580 | -4/Factory | Fabricated Hacking Suite (x1) 5893 | -4/Factory | Build established: Hacker-Mutant 6035 | -4/Factory | Lost 3 parts (1p1u1w) 6279 | -4/Factory | Lost 6 parts (1p3n1u1w) 6382 | -4/Factory | Core integrity fell below 50% 6388 | -4/Factory | Fabricated Stasis Beam (x2) 6449 | -4/Factory | Lost 6 parts (1p1n1u3w) 6484 | -4/Factory | Discovered new exit (range 10) 6484 | -4/Factory | Identified exit to Upper Caves 6484 | -4/Factory | Identified exit to Armory 6490 | -4/Factory | Core integrity fell below 20% 6497 | -4/Factory | Entered Upper Caves 6836 | -4/Upper Caves | Learned Research emergency access door positions 6871 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6914 | -4/Upper Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 06871_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 06883_ Beamcaster destroyed. 06885_ S-27 Virus destroyed. 06889_ Field Propulsion Drive destroyed. 06889_ Penetrated by Slug. 06892_ Reaction Control System destroyed. 06892_ Penetrated by Slug. 06892_ Lgt. Angular Momentum Engine destroyed. 06895_ Field Propulsion Drive destroyed. 06895_ Penetrated by Slug. 06895_ S-27 Virus destroyed. 06897_ Acquired 22 matter. 06897_ Penetrated by Slug. 06899_ Acquired 7 matter. 06900_ Hacking Suite destroyed. 06900_ Penetrated by Slug. 06909_ Slug penetrates Wall. 06911_ Penetrated by Slug. 06911_ Mak. Shrapnel Gun destroyed. 06914_ Y-64 Sentinel held in stasis. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????##? !????????????????????? | | ???????????????????????? ? %????????????????????? | | ???????????????????????? ? =????????????????????? | | ???????????????????????? ? ????????????????????? | | ???????????????????????? ? ????????????????????? | | ???????????????????????? ? ????????????????????? | | ???????????????????????? ? ????????????????????? | | ????????????????????????? # ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????=% ????#################? | | ?????????????????????????# #????# ! #? | | ?????????????????????????# #?#### ! #? | | ?????????????????????????# #?# ## ###+## #? | | ?????????????????????????# ### ## # "# #? | | ?????????????????????????# ## # " "# #? | | ?????????????????????##### ###### #" " #? | | ????????????????????## @Y###??# # #? | | ???????????????????#; # ## # # | | ????????????????# # # " # | | ????????????????# # # ##### # T #? ## | | ????????????????#? ##?????## # ""#? #? | | ?????????????????# # ##???????# " "" "# #? | | ?????????????????######?????????# ####+ # #? | | ????????????????????????????????# #? | | ????????????????????????????????# #? | | ???????????????????????????????####### #######? | | ???????????????????????????????# ??## ######## | | ???????????????????????????????# #### | | ???????????????????????????????# ######### | | ???????????????????????????????# ##??????? | | ???????????????????????????????# #??????? | | ???????????????????????????????# ##?##???? | | ???????????????????????????????# ### ##??? | | ???????????????????????????????## ## #??? | | ????????????????????????????????# #??? | | ???????????????????????????????## ##??? | | ???????????????????????????????# ### ##???? | | ???????????????????????????????# ?## #????? | | ???????????????????????????????## ## ##???? | | ????????????????????????????????# ##### | | ????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 32 Energy Capacity 375 Matter Stores 300 Matter Capacity 400 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 25 Power Shielding 33 Weapon Shielding 33 Evasion (%) 62 Targeting Accuracy 8 Target Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 5 Offensive Hacking 20 Item Schematics ----------------- Med. Storage Unit | -9/Materials | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Smartbomb Launcher | -4/Factory | Scanalyzed Matter Neutralizer | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Plasma Cannon | x2 | -7/Factory | Preloaded Hacking Suite | x1 | -4/Factory Hacking Suite | x1 | -4/Factory Stasis Beam | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Streaker Challenges ------------ None Game ------ Seed StasisNovaWand Manual? 0 Play Time 01:41:27 Cumulative 58.0 hours Start 2020.02.19 @ 01:20:11 End 2020.02.19 @ 03:26:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 36 Gallery% 47 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e973f5da-2f56-4d4f-ba90-af98adbcd96c