Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.19 @ 19:55:59 Player: Gilly Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (59) 295 Value Destroyed (1526) 1526 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (40) 40 TOTAL SCORE: 3741 Bonus ------- High Alert Combat Kills 40 Cogmind --------- Core Integrity 0/550 Matter 82/300 Energy 325/325 System Corruption 0% Temperature Cool (25) Movement Walking (122) Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY (3) ------ Visual Processing Unit Light Armor Plating > --- WEAPON (2) ------- Minigun Minigun > --- INVENTORY (5) ---- Aluminum Leg Aluminum Leg Field Laser Minigun Minigun Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Visual Processing Unit Light Armor Plating > --- WEAPON ----------- Minigun Minigun > --- INVENTORY -------- Aluminum Leg Aluminum Leg Field Laser Minigun Minigun [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Processor Visual Processing Unit Protection Power Shielding Weapon Minigun Energy Gun Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . 1 . . Propulsion 2 | . . 1 . 1 Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 62 | 9 . 15 3 35 Power 9 | 2 . 2 . 5 Engine 7 | 2 . 2 . 3 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 18 | 3 . 4 . 11 Treads . | . . . . . Leg 15 | 2 . 4 . 9 Wheel 1 | 1 . . . . Hover . | . . . . . Flight 2 | . . . . 2 Utility 7 | 2 . 1 1 3 Device 2 | 1 . . . 1 Storage 2 | 1 . 1 . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 28 | 2 . 8 2 16 Energy Gun 2 | . . . . 2 Energy Cannon 1 | . . . . 1 Ballistic Gun 8 | 2 . . . 6 Ballistic Cannon 6 | . . 4 . 2 Launcher 11 | . . 4 2 5 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 22 | . . 3 . 19 Power 5 | . . 1 . 4 Propulsion 6 | . . 1 . 5 Utility 2 | . . . . 2 Weapon 9 | . . 1 . 8 Highest Loss Streak 13 | . . 2 . 13 To Critical Strikes . | . . . . . Average Slot Usage (%) 85 | . 100 91 100 74 Engine 15 | . 14 20 22 12 Leg 26 | . 28 28 33 23 Device 7 | . 14 11 1 5 Storage 8 | . 14 11 11 5 Protection 4 | . . . 9 6 Ballistic Gun 12 | . 28 6 . 12 Ballistic Cannon 3 | . . 9 8 . Launcher 4 | . . 5 13 2 Naked Turns 17 | . . . . 17 Heaviest Build 100 | 14 14 99 99 100 Greatest Support 47 | 20 20 30 30 47 Greatest Overweight (x) 5 | . . 4 3 5 Average Overweight (x) 1 | . . 1 3 1 Largest Inventory Capacity 25 | 8 8 25 25 25 Average Capacity 16 | 6 8 18 25 17 Most Carried 10 | 5 8 10 9 10 Average Carried 6 | 3 7 7 8 6 Final Capacity 25 | 8 8 25 25 5 Final Carried 9 | 4 8 8 9 5 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 1473 | 316 18 241 92 806 Remotely . | . . . . . Salvage Created 1636 | 130 35 381 89 1001 Parts 99 | 8 1 31 3 56 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | 1 . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 43 | . 1 19 . 23 Guns 15 | . 1 . . 14 Cannons 8 | . . 5 . 3 AOE 20 | . . 14 . 6 Classes Destroyed 12 | 2 1 5 . 4 Worker 4 | . . 1 1 2 Builder 2 | . . 2 . . Tunneler 2 | 2 . . . . Recycler 4 | 1 . . 1 2 Operator 1 | . . . . 1 Watcher 3 | . . 1 . 2 Swarmer 13 | . . 6 . 7 Grunt 24 | . 1 12 . 11 Brawler 1 | . . . . 1 Duelist 1 | . . 1 . . Sentry 3 | . . . . 3 Hunter 1 | . . . . 1 Best Kill Streak 14 | 3 1 14 1 5 Combat Bots Only 11 | . 1 11 . 4 Max Kills in Single Turn 4 | 1 1 4 1 4 Gunslinging . | . . . . . Exploded 4 | . . 2 . 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 2912 | . 56 498 . 2358 Core 710 | . 10 92 . 608 Absorbed by Shields . | . . . . . Redirected to Shielding 53 | . . . . 53 Regen/Repaired (Parts) 80 | . . . . 80 Core Remaining (%) 91 | 100 96 . 77 . Volleys Fired 115 | 8 3 24 4 76 Largest 2 | 2 2 2 2 2 Hottest 78 | 40 40 78 78 78 Shots Fired 215 | 16 6 48 8 137 Gun 138 | 16 6 2 . 114 Cannon 47 | . . 26 6 15 Launcher 30 | . . 20 2 8 Special . | . . . . . Kinetic 176 | 16 6 28 6 120 Thermal . | . . . . . Explosive 30 | . . 20 2 8 Electromagnetic 9 | . . . . 9 Robot Hit Streak 11 | 7 6 4 1 11 Robot Miss Streak 3 | 2 1 3 2 3 Penetration Max . | . . . . . Secondary Targets 2 | . . . . 2 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 133 | 12 3 26 2 90 Core Hits 95 | 4 2 33 4 52 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . . 2 Blast 1 | . . . . 1 Corrupt 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4056 | 129 40 1589 111 2187 Guns 1511 | 129 40 9 . 1333 Cannons 560 | . . 248 39 273 Explosions 1975 | . . 1332 72 571 Melee . | . . . . . Ramming 10 | . . . . 10 Kinetic 1922 | 129 40 257 39 1457 Thermal 61 | . . . . 61 Explosive 1914 | . . 1332 72 510 Electromagnetic 149 | . . . . 149 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 61 | . . 40 . 21 Projectiles 3 | . . 3 . . Explosions 58 | . . 37 . 21 Melee . | . . . . . Knockbacks 7 | . . 4 . 3 Impact . | . . . . . Kinetic 7 | . . 4 . 3 Secondary . | . . . . . Self-Inflicted Damage 212 | . . 40 . 172 Shots 6 | . . 1 . 5 Rammed . | . . . . . Targets Rammed 1 | . . . . 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 204 | . 6 204 72 131 Average Temperature 41 | . 6 59 26 34 Received Heat Transfer 1071 | . 30 204 . 837 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 100 | . . . . 100 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 678 | 15 44 678 242 396 Initial 187 | . 9 . 187 94 Average 176 | 4 11 324 219 180 Maximum Alert Level 2 | . . 2 1 1 Low Security (%) 55 | 100 100 29 48 48 Level 1 36 | . . 29 51 51 Level 2 7 | . . 41 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 18 | . 3 4 . 11 Investigation 2 | . 1 . . 1 Extermination . | . . . . . Reinforcement 12 | . 2 3 . 7 Assault 1 | . . 1 . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 9 | . . 1 . 8 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 60 | . 2 23 . 35 Peak Tracking Total 8 | . 1 7 . 8 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 4 | . . 1 . 3 Max in Single Turn 1 | . . 1 . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 6 | . 4 . . 2 Terminals 5 | . 4 . . 1 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 12 | . 9 . . 3 Successful 10 | . 7 . . 3 Failed 2 | . 2 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 10 | . 9 . . 1 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . 7 . . 1 Record 5 | . 5 . . . Prototype ID Bank 2 | . 2 . . . Emergency Access Points 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 3 . . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 26 | . . . . 26 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 2305 | 92 407 441 285 1080 Spaces Moved 944 | 50 247 177 82 388 Core 57 | 12 . . . 45 Treads . | . . . . . Legs 821 | 28 247 177 82 287 Wheels 10 | 10 . . . . Hover . | . . . . . Flight 56 | . . . . 56 Fastest Speed 34 | 50 120 120 330 34 Average Speed 184 | 95 120 191 330 203 Slowest Speed 400 | 120 120 400 330 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 1 | . . . . 1 Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 3 34 20 26 37 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 197 | . . 117 23 57 Melee . | . . . . . Projectile 5 | . . 4 1 . AOE 192 | . . 113 22 57 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1300 | 77 352 230 89 552 Wait 124 | 3 97 . . 24 Move 938 | 49 246 176 81 386 Hop 1 | . . . . 1 Pick Up 46 | 7 5 10 1 23 Fast Attach 7 | 5 . . . 2 Attach 27 | 2 . 5 . 20 Detach . | . . . . . Swap 28 | 2 . 10 3 13 Drop 13 | 1 1 5 . 6 Fire 115 | 8 3 24 4 76 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 465 | -10/Materials | Discovered new exit (range 11) 500 | -10/Materials | Entered another Materials area 500 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 772 | -9/Materials | Discovered new exit (range 9) 793 | -9/Materials | Destroyed 11 combat bots 900 | -9/Materials | First assault squad dispatched 941 | -9/Materials | Entered Mines 1046 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1206 | -9/Mines | Discovered new exit (range 7) 1226 | -9/Mines | Entered Materials 1226 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1539 | -8/Materials | Build established: Scavenger-Mutant 1665 | -8/Materials | Lost 3 parts (1p2n) 1906 | -8/Materials | Build established: Mutant 1963 | -8/Materials | Garrison activated, responded to threat 1974 | -8/Materials | Core integrity fell below 50% 2013 | -8/Materials | Lost 13 parts (2p2n2u7w) 2120 | -8/Materials | Core integrity fell below 20% 2256 | -8/Materials | Repaired Aluminum Leg 2306 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- Acquired 48 matter. W-25 Informer sends out distress signal. Critical hit (Burn: +37). ALERT: Hostiles spotted, dispatching reinforcements to Terminal M008. Acquired Titanium Leg. You are entering the active sensor range of a Heavy class robot, which gives away their position but also has a chance to call more squads to reinforce the local area while you are within range. Dropped Lgt. Ion Engine. Acquired Field Laser. ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. W-25 Informer sends out distress signal. Critical hit (Burn: +37). Y-45 Defender destroyed. Acquired Lgt. Armor Plating. H-61 Shepherd calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. Knocked back. U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ???????????????????????????????????# !#[ | | ???????????????????????????????????# %=+== | | ???????????????????????????????????# [#= | | ???????????????????????????????????# # ## | | ???????????????????????????????????# # ## | | ???????????????????????????????????# # ## | | ???????????????????????????????????# # ## | | ???????????????????????????????????########## ## | | ????????????????????????????????????????????# ## | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????###?????????????????# #? | | ???????????????????????? ??????????#####??# ^ #? | | ???????????????????????? ?????????? ?? ^ ? | | ???????????????????????? ??????????? ??? ? | | ???????????????????????? ??????????? ??? ^ ? | | ???????????????????????? ???????????# ########## | | ????????????????????????# #???????????# ## | | ????????????????????????# #???????????# ## | | ?????????????????########a#???????????# ## | | ?????????????????# # ########????# ## [ | | ?????????????????# #^# ###### + =[[ | | ?????????????????#* # # """ #/ # ## =[ | | ?????????????????# !#[# R"[#!= # ## | | ?????????????????# =%/@/% """%+ = # ## | | ?????????????????# u# #! #! *# ## | | ?????????????????######## # #= [!#!######+### | | ?????????????????????? #H######## ! +! | | ????????????????????? # #??????# #[ | | ???????????????????? ?# #??????# + | | ??????????????????"" ??# #??????# ########+### | | ????????????????? ???#k#??????###### | | ???????????????? """ ???# #???????????# | | ???????????????# """????#w#???????????#" """" | | ???????????????# ""?????# #???????????#T """" | | ????????????????? ??????? ????????????#" """" | | ????????????????????????? ????????????# | | ????????????????????????? ????????????############ | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 21 Energy Capacity 425 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Significant Disruption Troublemaker Challenges ------------ None Game ------ Seed PotentialClaymoresNanosword Manual? 0 Play Time 00:30:05 Cumulative 3.5 hours Start 2022.12.19 @ 19:24:10 End 2022.12.19 @ 19:55:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1c5abd77-0ad8-45c2-9afb-516d6d7f346b