Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.12 @ 17:08:34 Player: lone_cultivator Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (107) 535 Value Destroyed (3704) 3704 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (560) 560 TOTAL SCORE: 7959 Bonus ------- High Alert Combat Kills 455 Entered Garrisons 200 Friendly Fire -95 Cogmind --------- Core Integrity 88/700 Matter 265/300 Energy 77/100 System Corruption 42% Temperature Cool (0) Movement Treading (152) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Light Treads Advanced Treads > --- UTILITY (3) ------ (None) > --- WEAPON (4) ------- Plasma Cannon > --- INVENTORY (5) ---- Improved Ion Engine High-capacity Battery (250) Subdweller Optics Ion Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Light Armor Plating Recalibrator > --- WEAPON ----------- Lightning Gun Gatling Laser Cooled Pulse Rifle Great Maul > --- INVENTORY -------- Improved Ion Engine Light Treads Advanced Treads Improved Cooling System High-capacity Battery Subdweller Optics Advanced Visual Processing Unit Improved Signal Interpreter Improved Targeting Computer Energy Filter Particle Charger Transmission Jammer Improved Light Armor Plating Medium Reactive Plating Shock Rifle Spread Laser Pulse Rifle Ion Cannon Plasma Cannon Plasma Cannon [Rating: 47] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Ripper Build | -11 -10 -10 -10 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Was Slots Evolved 6 | . . . . 4 . . 2 . Power 1 | . . . . 1 . . . . Propulsion 2 | . . . . 1 . . 1 . Utility 1 | . . . . 1 . . . . Weapon 2 | . . . . 1 . . 1 . Parts Attached 118 | 8 14 3 7 3 25 33 24 1 Power 18 | 1 1 . 1 1 7 3 4 . Engine 13 | 1 1 . 1 1 3 3 3 . Core 5 | . . . . . 4 . 1 . Reactor . | . . . . . . . . . Propulsion 28 | 2 2 1 3 . 8 6 5 1 Treads 17 | 2 . . . . 3 6 5 1 Leg 10 | . 2 1 3 . 4 . . . Wheel 1 | . . . . . 1 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 30 | 2 7 1 . 1 3 8 8 . Device 10 | 1 2 . . . 1 2 4 . Storage 4 | 1 1 1 . . . . 1 . Processor 4 | . 2 . . . . 1 1 . Hackware . | . . . . . . . . . Protection 12 | . 2 . . 1 2 5 2 . Artifact . | . . . . . . . . . Weapon 42 | 3 4 1 3 1 7 16 7 . Energy Gun 23 | 1 1 . 1 1 3 12 4 . Energy Cannon 5 | . . . . . . 3 2 . Ballistic Gun 6 | 2 . 1 1 . 2 . . . Ballistic Cannon 2 | . 2 . . . . . . . Launcher 1 | . . . 1 . . . . . Special Weapon 2 | . 1 . . . . 1 . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon 2 | . . . . . 2 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 2 1 . Parts Lost 22 | . 1 . 3 . 5 5 . 8 Power 6 | . . . 1 . 1 2 . 2 Propulsion 2 | . . . 1 . . . . 1 Utility 6 | . . . . . 2 1 . 3 Weapon 8 | . 1 . 1 . 2 2 . 2 Highest Loss Streak 4 | . 1 . 3 . 3 1 . 4 To Critical Strikes 1 | . . . . . . 1 . . Average Backups 15 | 2 7 8 13 12 18 19 19 9 Power 1 | . 1 1 . . . 1 2 1 Propulsion 2 | 1 . . 2 3 4 3 2 1 Utility 6 | . 2 3 5 5 7 9 9 4 Weapon 4 | . 2 3 3 3 5 5 5 2 Tool/Special . | . . . . . . . . . Unused Backups 33 | . 2 1 2 . 3 13 4 8 Power 2 | . . . . . . 2 . . Propulsion 9 | . 1 . . . 2 4 1 1 Utility 18 | . 1 1 2 . 1 5 2 6 Weapon 4 | . . . . . . 2 1 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 96 | . 99 100 99 84 93 99 99 66 Engine 13 | . 14 14 13 15 13 14 15 4 Core 1 | . . . . . 3 3 . . Treads 16 | . 16 . . . 18 26 29 20 Leg 10 | . 11 28 28 27 7 . . . Device 3 | . 3 . . . 1 8 5 5 Storage 10 | . 13 14 14 9 9 9 8 2 Processor 4 | . 2 14 14 9 2 . . . Protection 6 | . 8 . . 3 8 8 7 6 Energy Gun 10 | . 8 . 6 12 13 16 8 9 Energy Cannon 2 | . . . . . . 4 14 7 Ballistic Gun 6 | . 6 7 15 . 10 2 . . Ballistic Cannon 3 | . 9 19 1 . . . . . Special Weapon 1 | . 3 . 3 . . 2 . . Peak Build Rating 47 | 7 7 8 19 26 34 33 47 47 Average Rating 21 | 5 6 7 15 25 24 28 37 30 On Entrance 18 | . 7 7 8 19 26 23 25 47 Avg Prop Armor Cover (%) 3 | . 8 . . . 2 . . . Naked Turns . | . . . . . . . . . Heaviest Build 99 | 15 53 50 54 66 82 76 99 80 Greatest Support 88 | 40 40 20 30 45 60 69 88 88 Greatest Overweight (x) 2 | . 2 2 2 1 2 1 1 . Average Overweight (x) . | . . . 1 1 1 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 8 11 20 20 20 20 20 9 Most Carried 20 | 6 9 8 20 17 20 20 20 20 Average Carried 15 | 2 7 7 15 14 18 19 19 9 Final Capacity 20 | 8 8 20 20 20 20 20 20 5 Final Carried 20 | 5 8 8 18 14 18 20 20 4 Class Distribution -------------------- 40% | Mutant 37% | Scavenger-Tank 12% | Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Tank | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -10 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Was Matter Collected 3847 | 200 543 206 436 . 987 1079 396 . Remotely . | . . . . . . . . . Salvage Created 3626 | 14 376 101 272 . 1048 1373 442 . Parts 211 | 3 30 12 16 . 53 76 21 . Haulers Intercepted 4 | . 2 . . . . 1 1 . Recyclers Shooed 6 | 1 1 . . . . 4 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 5 | . . . 5 . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Was Combat Hostiles Destroyed 84 | . 11 7 8 . 27 27 4 . Melee 2 | . . . . . 2 . . . Guns 37 | . 1 1 3 . 19 12 1 . Cannons 27 | . 10 6 . . . 8 3 . AOE 18 | . . . 5 . 6 7 . . Classes Destroyed 15 | 1 6 . 1 . 4 2 1 . Worker 6 | . 2 . . . . 3 1 . Builder 6 | . 2 . . . . 1 3 . Tunneler 1 | 1 . . . . . . . . Hauler 4 | . 2 . . . . 1 1 . Recycler 4 | . . . . . . 1 3 . Watcher 2 | . 1 . . . . . 1 . Swarmer 22 | . 6 5 . . 7 4 . . Grunt 25 | . 5 2 . . 9 9 . . Brawler 1 | . . . . . 1 . . . Duelist 5 | . . . . . 1 4 . . Sentry 13 | . . . . . 4 6 3 . Specialist 2 | . . . . . . 2 . . Hunter 5 | . . . . . 3 2 . . Programmer 1 | . . . . . . . 1 . Subdweller 8 | . . . 8 . . . . . Thug 1 | . . . . . 1 . . . Butcher 1 | . . . . . 1 . . . Best Kill Streak 8 | 1 5 3 5 . 8 5 8 . Combat Bots Only 8 | . 3 3 5 . 8 4 1 . Max Kills in Single Turn 6 | 1 2 1 2 . 2 3 6 . Gunslinging 1 | . . . . . 1 . . . Exploded 2 | . . . 2 . 2 2 . . Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Was Hostile Shots Fired 483 | . 78 37 25 . 103 130 107 3 Missed 124 | . 14 11 7 . 17 39 36 . Hits 359 | . 64 26 18 . 86 91 71 3 Melee 14 | . . . . . 1 10 . 3 Projectile 345 | . 64 26 18 . 85 81 71 . AOE 2 | . . . 2 . . . . . Critical Strikes 10 | . . . 3 . 1 4 . 2 Part Disruptions 1 | . . . . . . . 1 . Damage Taken 6562 | . 546 212 519 . 1575 1783 659 1268 Core 1258 | . 45 44 56 . 281 220 124 488 Absorbed by Shields 19 | . . . . . 19 . . . Ignored by Resistances 6 | . . . . . . . 6 . Regen/Repaired (Parts) 40 | . . . . . . 40 . . Core Remaining (%) 50 | 100 . . 42 . . 8 . . Volleys Fired 328 | 3 59 27 35 . 86 93 17 8 Largest 4 | 2 2 2 2 . 3 3 4 3 Hottest 250 | 60 130 100 128 . 169 223 250 155 Shots Fired 672 | 5 89 48 56 . 208 201 47 18 Gun 414 | 5 31 15 31 . 169 134 18 11 Cannon 136 | . 35 26 3 . . 38 27 7 Launcher 19 | . . . 8 . 10 1 . . Special 103 | . 23 7 14 . 29 28 2 . Kinetic 199 | 2 46 39 25 . 86 1 . . Thermal 388 | . 25 9 23 . 112 159 46 14 Explosive 19 | . . . 8 . 10 1 . . Electromagnetic 66 | 3 18 . . . . 40 1 4 Robot Hit Streak 17 | 4 10 6 11 . 17 12 8 6 Robot Miss Streak 6 | . 4 5 2 . 6 6 5 4 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . . . . . 4 3 . . Max Gunslinging Chain 1 | . . . . . 1 1 . . Shots Hit Robots 357 | 4 36 21 28 . 125 104 29 10 Core Hits 209 | 1 20 9 18 . 65 69 25 2 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 14 | . 2 2 . . 5 4 1 . Burn 7 | . . . . . 4 3 . . Meltdown 1 | . . . . . . . 1 . Destroy 2 | . 1 . . . 1 . . . Blast 3 | . 1 2 . . . . . . Corrupt 1 | . . . . . . 1 . . Melee Attacks 70 | . . . . . 4 2 18 46 Impact 63 | . . . . . . . 17 46 Slashing 7 | . . . . . 4 2 1 . Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . . . 4 1 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9359 | 51 645 341 1051 . 3018 2620 1449 184 Guns 4165 | 51 224 62 271 . 1836 1418 223 80 Cannons 1539 | . 344 275 17 . . 425 374 104 Explosions 2778 | . 29 . 763 . 599 659 728 . Melee 441 | . . . . . 247 70 124 . Ramming 7 | . . 4 . . . 3 . . Kinetic 1812 | 15 458 324 181 . 817 17 . . Thermal 4191 | . 77 13 107 . 1355 1879 580 180 Explosive 2175 | . . . 763 . 599 85 728 . Electromagnetic 733 | 36 110 . . . . 566 17 4 Impact 124 | . . . . . . . 124 . Slashing 317 | . . . . . 247 70 . . Piercing . | . . . . . . . . . Highest Corruption 42 | . 1 1 1 . 9 10 1 42 Average Corruption 6 | . 1 1 1 . 9 9 1 17 Corruption Purged 1 | . . . . . . . 1 . Corruption Blocked . | . . . . . . . . . Effects 172 | . . 7 11 . 59 83 . 12 Message Errors 42 | . . 2 7 . 11 21 . 1 Matter Fused 36 | . . 2 1 . 13 17 . 3 Heat Flow Errors 24 | . . 1 2 . 8 12 . 1 Energy Discharges 22 | . . . 1 . 6 11 . 4 Parts Rejected 2 | . . . . . 1 1 . . Parts Fused 4 | . . . . . 1 3 . . Data Loss (minor) 14 | . . 1 . . 7 4 . 2 Data Loss (major) 15 | . . . . . 8 7 . . Misfires 5 | . . 1 . . 1 2 . 1 Alerts 4 | . . . . . 2 2 . . Weapon Failures 4 | . . . . . 1 3 . . Overload Shots 2 | . . . . . . . . 2 Overflow Damage 286 | . 15 . 24 . 17 23 207 . Projectiles 40 | . 6 . . . 17 8 9 . Explosions 162 | . 9 . 24 . . 15 114 . Melee 84 | . . . . . . . 84 . Knockbacks 9 | . 4 4 . . . . 1 . Impact 1 | . . . . . . . 1 . Kinetic 8 | . 4 4 . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 297 | . . . 41 . 98 158 . . Shots 9 | . . . 1 . 5 3 . . Rammed 1 | . . . . . . 1 . . Targets Rammed 2 | . . 1 . . . 1 . . Kicked 1 | . . 1 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 649 | . 205 206 260 . 528 310 649 316 Average Temperature 121 | . 54 24 104 . 158 76 224 161 Received Heat Transfer 1157 | . 57 . 362 . 279 315 144 . Effects 37 | . . . . . 20 . 16 1 Shutdowns 14 | . . . . . 7 . 7 . Energy Bleed 4 | . . . . . 2 . 1 1 Interference 7 | . . . . . 3 . 4 . Matter Decay 2 | . . . . . 1 . 1 . Short Circuit 3 | . . . . . 2 . 1 . Damage (minor) 2 | . . . . . 1 . 1 . Damage (major) 4 | . . . . . 4 . . . Damage (core) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions 4 | . . . . . . . 4 . Robots Melted 2 | . . . . . 1 . 1 . Combat Hostiles . | . . . . . . . . . Parts Melted 8 | . . . . . 1 5 2 . Heat Transferred 7658 | . 150 37 185 . 2905 3098 935 348 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . 1 . . . . 4 . . Alert | -11 -10 -10 -10 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Was Maximum Alert Level 4 | . . . . . 4 3 1 . Low Security (%) 42 | 100 100 100 . 100 16 . 49 100 Level 1 10 | . . . . . 14 . 50 . Level 2 26 | . . . . . 23 74 . . Level 3 18 | . . . . . 42 25 . . Level 4 . | . . . . . 2 . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1148 | 5 193 77 . 4 1148 817 375 75 Initial 559 | . . 27 . . . 559 370 75 Average 359 | . 77 13 . 1 562 597 209 15 Influence Increases 3006 | 5 392 174 . 4 1198 944 285 4 Destroy 0b10 Robot/C 1520 | . 220 140 . . 540 540 80 . Destroy 0b10 Robot/NC 135 | 5 35 . . . 20 30 45 . Destroy Leader 322 | . 56 30 . . 30 162 44 . Successful Hack 103 | . 33 . . 4 23 41 2 . Disable Machine 150 | . 15 . . . . 90 45 . Anti-Garrison Action 500 | . . . . . 500 . . . Destroy Structure 201 | . 18 4 . . 70 51 54 4 Partial Spotted 15 | . . . . . . . 15 . Lose Combat Pursuer 60 | . 15 . . . 15 30 . . Influence Decreases 3006 | 5 321 245 . 4 50 1277 885 219 Entered New Map 1218 | . . 44 . . . 589 445 140 Time Decay 1642 | 5 311 201 . 4 . 638 440 43 Lost Part 126 | . 10 . . . 50 50 . 16 Lost Ally 20 | . . . . . . . . 20 Squads Dispatched 16 | . 2 . . . . 8 6 . Investigation 6 | . 2 . . . . 3 1 . Extermination 2 | . . . . . . . 2 . Reinforcement 1 | . . . . . . 1 . . Assault 1 | . . . . . . 1 . . Garrison 6 | . . . . . . 3 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Was Distress Signals 3 | . 1 . . . . 1 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 116 | . 15 8 16 . 26 39 7 5 Peak Tracking Total 6 | . 4 3 5 . 4 6 3 3 Tactical Retreats 6 | . 1 . . . 1 2 . 2 Traps | -11 -10 -10 -10 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Was Traps Triggered 11 | . 2 . . . 7 1 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Was Machines Disabled 13 | . 2 . . . 2 6 3 . Max in Single Turn 2 | . 1 . . . 1 1 2 . Garrison Relay 2 | . . . . . 2 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Was Machines Accessed 23 | . 6 . . 1 3 8 5 . Terminals 12 | . 5 . . . 3 3 1 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . 1 1 . Recycling Units 3 | . 1 . . . . 1 1 . Scanalyzers 3 | . . . . . . 2 1 . Garrison Access 3 | . . . . 1 . 1 1 . Total Hacks 66 | . 17 . . 3 7 27 12 . Successful 34 | . 10 . . 1 2 18 3 . Failed 32 | . 7 . . 2 5 9 9 . Catastrophic 6 | . 2 . . . . 2 2 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 34 | . 14 . . . 7 10 3 . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . . . 3 1 . Recycling Units 11 | . 3 . . . . 4 4 . Scanalyzers 11 | . . . . . . 8 3 . Garrison Access 6 | . . . . 3 . 2 1 . Terminal Hacks 20 | . 9 . . . 2 7 2 . Record 5 | . 2 . . . . 2 1 . Robot Analysis 1 | . 1 . . . . . . . Open Door 1 | . . . . . 1 . . . Level Access Points 1 | . . . . . . 1 . . Alert Level 2 | . . . . . . 2 . . Locate Traps 1 | . 1 . . . . . . . Dispatch Records 2 | . 1 . . . . 1 . . Maintenance Status 1 | . . . . . . . 1 . Patrol Status 1 | . 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Registered Components 2 | . 1 . . . . 1 . . Security Stations 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . Scan Component 1 | . . . . . . 1 . . Repair 1 | . . . . . . 1 . . Recycling Unit Hacks 5 | . 1 . . . . 3 1 . Process 1 | . . . . . . 1 . . Report Inventory 3 | . 1 . . . . 1 1 . Retrieve Matter 1 | . . . . . . 1 . . Scanalyzer 6 | . . . . . . 6 . . Insert Component 2 | . . . . . . 2 . . Analyze 1 | . . . . . . 1 . . Retrieve Study 3 | . . . . . . 3 . . Garrison Access Hacks 1 | . . . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 6 . . 1 2 7 5 . Full Trace Events 3 | . 1 . . . . 1 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 3 | . . . . . . 3 . . Parts Repaired 1 | . . . . . . 1 . . Time 32 | . . . . . . 32 . . Parts Recycled . | . . . . . . . . . Recycled Matter 10 | . . . . . . 10 . . Retrieved Matter 10 | . . . . . . 10 . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Sub Mat Gar Mat Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 8 | . . . . . 8 . . . Machine Destruction 8 | . . . . . 8 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Was Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 31 | . . . . . . . . 31 Highest-Rated Ally 31 | . . . . . . . . 31 Initial Warlord ECA Mod 4 | . . . . . . 4 3 3 Total Orders . | . . . . . . . . . Ally Attacks 3 | . . . . . . . . 3 Total Damage 21 | . . . . . . . . 21 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Was Active Infowar (turns) 235 | 1 234 . . . . . . . Sensors 7 | . 7 . . . . . . . Seismic 228 | 1 227 . . . . . . . Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 2 | . . 1 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Was Turns Passed 9817 | 111 1067 1160 1379 20 2394 2273 1099 314 Spaces Moved 4143 | 54 565 667 616 9 809 815 505 103 Core 5 | 5 . . . . . . . . Treads 2351 | 49 246 . . . 633 815 505 103 Legs 1773 | . 319 667 616 9 162 . . . Wheels 14 | . . . . . 14 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 130 160 145 145 Average Speed 182 | 149 139 147 195 190 233 205 152 145 Slowest Speed 340 | 160 260 260 260 190 340 246 226 152 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 50 | . . 2 . . . . . 48 Cave-ins Triggered 6 | . . . . . 1 1 . 4 Exploration Rate (%) 47 | 5 85 95 44 2 79 60 13 42 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . . . Known Exits Taken 5 | . 1 1 1 1 . 1 . . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 131 | . 13 7 . . 24 22 16 49 Terrain Destroyed 306 | . 18 7 58 . 65 53 55 50 Melee 62 | . . . . . . . 16 46 Projectile 53 | . 15 7 . . . 27 . 4 AOE 191 | . 3 . 58 . 65 26 39 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Gar Mat Fac Was Total 5456 | 79 700 780 703 12 1083 1177 761 161 Wait 379 | 3 10 66 15 . 44 106 134 1 Move 4131 | 53 564 666 615 8 805 814 505 101 Hop . | . . . . . . . . . Pick Up 153 | 12 18 4 16 . 33 44 25 1 Fast Attach 5 | . 1 . . . 2 1 1 . Attach 38 | 7 1 . 4 4 10 9 2 1 Detach 1 | . . . . . 1 . . . Swap 214 | 1 35 11 14 . 54 67 32 . Drop 115 | . 12 5 4 . 28 38 27 1 Fire 328 | 3 59 27 35 . 86 93 17 8 Melee 70 | . . . . . 4 2 18 46 Ram . | . . . . . . . . . Kick 1 | . . 1 . . . . . . Crush 1 | . . . . . . 1 . . Escape Stasis 18 | . . . . . 16 . . 2 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 2 | . . . . . . 2 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 3) 984 | -10/Materials | Discovered new exit (range 10) 1009 | -10/Materials | Identified exit to Materials 1090 | -10/Materials | Discovered new exit (range 6) 1106 | -10/Materials | Identified exit to Mines 1179 | -10/Materials | Entered Mines 1301 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1496 | -10/Mines | Learned location of Mines (-9) 1629 | -10/Mines | Learned location of Storage (-9) 1629 | -10/Mines | Discovered new exit (range 13) 1645 | -10/Mines | Identified exit to Subcaves 1717 | -10/Mines | Discovered exit to Materials (range 12) 1943 | -10/Mines | Discovered exit to Materials (range 12) 2339 | -10/Mines | Entered Subcaves 2354 | -10/Subcaves | Learned location of 1 exit from Materials 2453 | -10/Subcaves | Ambushed by swarm of Subdwellers 2453 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2453 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2500 | -10/Subcaves | Lost 3 parts (1p1n1w) 2829 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 2931 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 3602 | -10/Subcaves | Discovered new exit (range 8) 3609 | -10/Subcaves | Core integrity fell below 50% 3662 | -10/Subcaves | Identified exit to Materials 3718 | -10/Subcaves | Entered Materials 3718 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 3719 | -8/Materials | Identified exit to Factory 3732 | -8/Materials | Identified exit to Garrison 3738 | -8/Materials | Entered Garrison 3770 | -8/Garrison | Triggered checkpoint 4130 | -8/Garrison | Triggered checkpoint 4440 | -8/Garrison | Triggered checkpoint 4482 | -8/Garrison | Triggered checkpoint 4483 | -8/Garrison | Crushed by falling debris 4514 | -8/Garrison | Lost 3 parts (2u1w) 4520 | -8/Garrison | Destroyed 8 combat bots 4755 | -8/Garrison | Discovered new exit (range 11) 4922 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4996 | -8/Garrison | Triggered checkpoint 5048 | -8/Garrison | Garrison Relay disabled 5450 | -8/Garrison | Triggered checkpoint 5468 | -8/Garrison | Build established: Scavenger-Tank 5513 | -8/Garrison | Learned Materials security intel 5644 | -8/Garrison | Discovered new exit (range 8) 5664 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5862 | -8/Garrison | Triggered checkpoint 5873 | -8/Garrison | Core integrity fell below 50% 5960 | -8/Garrison | Discovered new exit (range 13) 6065 | -8/Garrison | Garrison Relay disabled 6132 | -8/Garrison | Entered Materials 6666 | -8/Materials | Repaired Imp. Ion Engine 6906 | -8/Materials | Crushed by falling debris 6906 | -8/Materials | System corruption reached 10% 6994 | -8/Materials | Garrison activated, responded to threat 7002 | -8/Materials | Discovered exit to Factory (range 11) 7732 | -8/Materials | First assault squad dispatched 7807 | -8/Materials | Discovered exit to Factory (range 3) 7842 | -8/Materials | Core integrity fell below 20% 8269 | -8/Materials | Build established: Tank 8405 | -8/Materials | Entered Factory 8405 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8699 | -7/Factory | Build established: Scavenger-Tank 8868 | -7/Factory | Garrison activated, responded to threat 9245 | -7/Factory | Build established: Tank 9500 | -7/Factory | Discovered new exit (range 11) 9504 | -7/Factory | Sucked down chute 9504 | -7/Factory | Entered Waste 9505 | -7/Waste | Met a frightened Derelict 9519 | -7/Waste | EMP discharged 9565 | -7/Waste | Spotted C-40 Crusher 9566 | -7/Waste | Spotted C-40 Crusher 9588 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9591 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9596 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9601 | -7/Waste | Spotted C-40 Crusher 9619 | -7/Waste | EMP discharged 9619 | -7/Waste | System corruption reached 10% 9627 | -7/Waste | Lost 3 parts (2p1u) 9666 | -7/Waste | Spotted C-40 Crusher 9696 | -7/Waste | Spotted C-40 Crusher 9719 | -7/Waste | EMP discharged 9768 | -7/Waste | Crushed by falling debris 9768 | -7/Waste | System corruption reached 30% 9773 | -7/Waste | Crushed by falling debris 9803 | -7/Waste | Crushed by falling debris 9804 | -7/Waste | Core integrity fell below 50% 9816 | -7/Waste | Crushed by falling debris 9817 | -7/Waste | Core integrity fell below 20% 9818 | -7/Waste | Self-destructed Last Messages --------------- 09768_ System corrupted by crushing effect (+5). 09773_ The unstable cave ceiling collapses. 09773_ Crushed by falling debris. 09791_ The unstable cave ceiling collapses. 09798_ System corrupted: Energy discharge (-35). 09803_ The unstable cave ceiling collapses. 09803_ Crushed by falling debris. 09803_ Adv. Treads destroyed. 09803_ System corrupted by crushing effect (+1). 09803_ Imp. Light Armor Plating destroyed. 09803_ System corrupted by crushing effect (+1). 09803_ Cld. Pulse Rifle destroyed. 09803_ System corrupted by crushing effect (+5). 09809_ ALERT: Foreign system detected. Charging EMP. 09813_ System corrupted: Energy discharge (-33). 09816_ The unstable cave ceiling collapses. 09816_ Crushed by falling debris. 09816_ Great Maul destroyed. 09816_ System corrupted by crushing effect (+5). Map ----- +----------------------------------------------------+ | ?????????# #????????????????????? | | ?????????# ! #????????????????????? | | ?????????# #????????????????????? | | ?????????### ####"# # #????????????????????? | | ???????????# #### # #= #????????????????????? | | ???????????# ## ## ## #????????????????????? | | ???????????# ######## #????????????????????? | | ???????????# ## # # # #????????????????????? | | ???????????###"## ## ##"#####????????????????????? | | ?????????????## ### # ##????????????????????????? | | ??????????????## ### ## #????????????????????????? | | ???????????????### # # ##????????????????????????? | | ????????????????########?????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????###???????????????????????????? | | ???????????????????###???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????######????????????????????????? | | ???????????????????## ##???????????????????????? | | ????????????????????#### ##??????????????????????? | | ???????????????????????##@##?????????????????????? | | ????????????????????????####?????????????????????? | | ?????????????????????????###?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 25 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 800 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Energy Filtering 30 Particle Charging 15 Item Schematics ----------------- Imp. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Ion Engine | 42% | -8/Materials Studied --------- Imp. Treads | -8/Materials | Hacked Particle Gun | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Close Call Heavy Suspicion Hey, That's Mine! It's Just You System Compromised This Is My Hole Unlikely Earthworm Well Done Challenges ------------ None Game ------ Seed RefineryBoltStabilizer Manual? 0 Play Time 03:17:59 Cumulative 10.6 hours Start 2026.03.11 @ 20:26:46 End 2026.03.12 @ 17:08:34 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ea0bac4-3733-49f3-86be-781ff918900c