Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.29 @ 00:19:15 Player: Duduxx Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (70) 350 Value Destroyed (2308) 2308 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (54) 54 TOTAL SCORE: 5452 Bonus ------- High Alert Combat Kills 54 Cogmind --------- Core Integrity 0/700 Matter 162/300 Energy 259/290 System Corruption 4% Temperature Critical (698) Movement Treading (160) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Medium Treads Medium Treads Medium Treads > --- UTILITY (5) ------ Medium Storage Unit Hardened Heavy Armor Plating System Shield > --- WEAPON (2) ------- Advanced Beam Rifle Plasma Cannon > --- INVENTORY (10) --- Medium Treads Advanced ECM Suite Hardened Heavy Armor Plating Plasma Cannon Improved Grenade Launcher Impact Mace Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Medium Storage Unit Transmission Jammer Hardened Heavy Armor Plating System Shield > --- WEAPON ----------- Advanced Beam Rifle Improved Grenade Launcher > --- INVENTORY -------- Light Ion Engine Medium Treads Medium Treads Improved Cooling System Advanced ECM Suite Hardened Heavy Armor Plating Plasma Cannon Plasma Cannon Impact Mace [Rating: 48] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Hardened Heavy Armor Plating Device Cooling System Storage Medium Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Hardened Heavy Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Launcher Improved Grenade Launcher Impact Weapon Impact Mace Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . 1 . . . Propulsion 2 | . . 1 . 1 . . Utility 3 | . . 1 1 1 . . Weapon . | . . . . . . . Parts Attached 74 | 8 4 9 24 23 6 . Power 16 | 2 1 1 6 4 2 . Engine 11 | 2 1 1 2 3 2 . Core 5 | . . . 4 1 . . Reactor . | . . . . . . . Propulsion 21 | 3 1 1 8 7 1 . Treads 15 | 2 1 1 5 5 1 . Leg 6 | 1 . . 3 2 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 1 . 3 8 6 1 . Device 8 | . . 2 2 3 1 . Storage 4 | 1 . . 3 . . . Processor 1 | . . 1 . . . . Hackware 1 | . . . . 1 . . Protection 5 | . . . 3 2 . . Artifact . | . . . . . . . Weapon 18 | 2 2 4 2 6 2 . Energy Gun 12 | 2 2 4 1 3 . . Energy Cannon 2 | . . . . 1 1 . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon 3 | . . . 1 1 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . Parts Lost 19 | . . 1 . 13 2 3 Power 6 | . . . . 4 1 1 Propulsion 3 | . . . . 2 . 1 Utility 6 | . . . . 4 1 1 Weapon 4 | . . 1 . 3 . . Highest Loss Streak 5 | . . 1 . 5 2 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 87 | . 83 95 90 76 91 88 Engine 7 | . 13 11 3 5 15 15 Core 6 | . . . 14 4 . . Treads 19 | . 27 29 17 7 30 27 Leg 7 | . . . 9 15 . . Device 8 | . . 13 9 8 6 5 Storage 8 | . 14 11 9 7 7 7 Hackware 2 | . . . . 5 7 7 Protection 5 | . . . 8 6 7 7 Energy Gun 14 | . 27 22 18 7 7 7 Launcher 1 | . . . . . 5 . Peak Build Rating 48 | 6 8 20 38 45 48 47 Average Rating 32 | 4 7 14 34 38 45 44 On Entrance 23 | . 6 8 20 38 45 47 Naked Turns . | . . . . . . . Heaviest Build 61 | 14 15 19 60 61 54 54 Greatest Support 112 | 40 40 60 60 104 112 112 Greatest Overweight (x) 3 | 3 . . 1 1 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 Most Carried 15 | 1 8 8 15 10 10 7 Average Carried 7 | . 6 7 8 7 8 7 Final Capacity 10 | 8 8 8 10 10 10 10 Final Carried 9 | 1 8 8 9 9 7 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Matter Collected 1248 | 201 87 113 298 282 267 . Remotely . | . . . . . . . Salvage Created 2511 | . 100 492 810 835 124 150 Parts 135 | . 5 39 42 33 8 8 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . 1 . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 13 | . . . . . 11 2 Prevented 2 | . . . . . 1 1 Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 58 | . 2 11 21 15 6 3 Melee 1 | . . . . 1 . . Guns 40 | . 2 11 21 4 1 1 Cannons 6 | . . . . 4 . 2 AOE 6 | . . . . 2 4 . Classes Destroyed 12 | . 1 5 2 3 1 . Worker 6 | . . 1 . 5 . . Builder 2 | . . 1 . 1 . . Tunneler 1 | . . . . 1 . . Recycler 1 | . . . 1 . . . Operator 1 | . . . 1 . . . Watcher 1 | . . 1 . . . . Swarmer 18 | . . 3 10 3 2 . Grunt 21 | . 2 3 6 5 2 3 Brawler 2 | . . . . 1 1 . Sentry 14 | . . 5 5 4 . . Hunter 1 | . . . . . 1 . Programmer 2 | . . . . 2 . . Best Kill Streak 10 | . 2 4 10 3 2 3 Combat Bots Only 9 | . 2 4 9 2 3 3 Max Kills in Single Turn 3 | . 1 1 2 3 2 1 Gunslinging 1 | . . . 1 . . . Exploded 2 | . . . . 2 2 . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Hostile Shots Fired 679 | . 2 42 169 375 40 51 Missed 234 | . . 18 54 137 16 9 Damage Taken 5651 | . 23 322 1283 2623 565 835 Core 985 | . . 51 98 445 171 220 Absorbed by Shields . | . . . . . . . Core Remaining (%) 92 | 100 100 87 82 . . . Volleys Fired 192 | . 2 28 63 62 20 17 Largest 2 | . 2 2 2 2 2 2 Hottest 141 | . 105 122 122 136 97 141 Shots Fired 374 | . 4 55 126 118 37 34 Gun 308 | . 4 55 126 86 20 17 Cannon 48 | . . . . 31 . 17 Launcher 18 | . . . . 1 17 . Special . | . . . . . . . Kinetic . | . . . . . . . Thermal 307 | . 2 34 126 91 20 34 Explosive 18 | . . . . 1 17 . Electromagnetic 49 | . 2 21 . 26 . . Robot Hit Streak 19 | . 3 9 8 19 8 9 Robot Miss Streak 4 | . . 4 3 3 3 4 Penetration Max . | . . . . . . . Secondary Targets 7 | . . 2 5 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 248 | . 3 33 71 96 23 22 Core Hits 97 | . 3 20 29 27 10 8 Critical Kills . | . . . . . . . Critical Parts Destroyed 6 | . . . . 5 1 . Critical Strikes 25 | . . 5 6 13 1 . Burn 17 | . . 5 6 6 . . Corrupt 2 | . . . . 2 . . Smash 6 | . . . . 5 1 . Melee Attacks 17 | . . . . 16 1 . Impact 17 | . . . . 16 1 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 4 | . . . . 4 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6461 | . 53 539 1534 2890 904 541 Guns 3711 | . 48 538 1520 1205 220 180 Cannons 1010 | . . . . 649 . 361 Explosions 1005 | . . . . 346 659 . Melee 715 | . . . . 690 25 . Ramming 20 | . 5 1 14 . . . Kinetic . | . . . . . . . Thermal 4402 | . 18 386 1520 1717 220 541 Explosive 752 | . . . . 93 659 . Electromagnetic 572 | . 30 152 . 390 . . Impact 715 | . . . . 690 25 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . 2 3 4 4 Average Corruption 2 | . . . 1 2 3 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 38 | . . . 9 8 20 1 Message Errors 9 | . . . 3 1 5 . Matter Fused 8 | . . . . 2 5 1 Heat Flow Errors 6 | . . . 1 1 4 . Energy Discharges 5 | . . . 2 1 2 . Data Loss (minor) 4 | . . . 1 1 2 . Data Loss (major) 2 | . . . 1 . 1 . Misfires 1 | . . . . 1 . . Alerts 3 | . . . 1 1 1 . Overload Shots . | . . . . . . . Overflow Damage 579 | . . . . 495 84 . Projectiles 50 | . . . . 50 . . Explosions 157 | . . . . 98 59 . Melee 372 | . . . . 347 25 . Knockbacks 2 | . . . . 2 . . Impact 2 | . . . . 2 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 271 | . . 39 . 124 108 . Shots 7 | . . 1 . 2 4 . Rammed 6 | . 3 1 2 . . . Targets Rammed 6 | . 3 1 2 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 698 | . 45 5 415 597 525 698 Average Temperature 193 | . 26 2 114 254 204 228 Received Heat Transfer 1599 | . 12 99 351 681 42 414 Effects 62 | . . . 6 38 12 6 Shutdowns 24 | . . . 3 12 6 3 Energy Bleed 3 | . . . . 3 . . Interference 6 | . . . . 4 2 . Matter Decay 6 | . . . 1 4 1 . Short Circuit 5 | . . . 1 3 1 . Damage (minor) 9 | . . . 1 6 1 1 Damage (major) 5 | . . . . 4 . 1 Damage (core) 4 | . . . . 2 1 1 Siege Activations . | . . . . . . . Robots Corrupted 6 | . . . . 5 1 . Combat Hostiles 4 | . . . . 3 1 . Parts Fried 11 | . . . . 11 . . Impact Corruptions 13 | . . . . 12 1 . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 15 | . . 2 9 3 . 1 Heat Transferred 9040 | . 37 1258 3256 3049 407 1033 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 1 . 1 . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Peak Influence 552 | . 65 315 552 284 . . Initial 151 | . . . 132 151 . . Average 221 | . 46 176 342 149 . . Maximum Alert Level 2 | . . 1 2 1 . . Low Security (%) 42 | 100 100 41 6 69 . . Level 1 51 | . . 58 78 30 . . Level 2 6 | . . . 14 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . . 4 2 7 . . Investigation 2 | . . . 1 1 . . Extermination 2 | . . . . 2 . . Reinforcement 6 | . . 4 1 1 . . Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Distress Signals 8 | . 1 . 3 4 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 92 | . 3 21 34 23 7 4 Peak Tracking Total 7 | . 3 4 6 7 3 4 Tactical Retreats 8 | . . 1 2 4 1 . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Traps Triggered 5 | . 1 . 4 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . 1 1 Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Machines Disabled 11 | . . 2 6 3 . . Max in Single Turn 3 | . . 1 1 3 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Machines Accessed 2 | . . . . 1 1 . Terminals 1 | . . . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 5 | . . . . 4 1 . Successful 2 | . . . . 1 1 . Failed 3 | . . . . 3 . . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual 3 | . . . . 3 . . Terminals 4 | . . . . 4 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . . . . 1 1 . Open Door 1 | . . . . . 1 . Branch Access Points 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 1 | . . . . 1 . . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Turns Passed 5674 | 72 477 680 1961 1475 948 61 Spaces Moved 2881 | 37 283 356 970 682 545 8 Core 10 | 10 . . . . . . Treads 2175 | 27 283 356 617 339 545 8 Legs 696 | . . . 353 343 . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 122 160 160 Average Speed 168 | 160 160 160 174 172 161 160 Slowest Speed 245 | 200 160 160 245 240 162 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 4 38 40 68 23 74 3 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 2 | . . . . . 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 161 | . . 2 . 56 103 . Melee . | . . . . . . . Projectile 1 | . . . . 1 . . AOE 160 | . . 2 . 55 103 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Total 3308 | 48 301 413 1117 831 573 25 Wait 49 | . 1 2 15 31 . . Move 2875 | 36 282 355 969 681 544 8 Hop . | . . . . . . . Pick Up 38 | 1 7 7 14 9 . . Fast Attach 34 | 7 4 7 5 11 . . Attach 21 | 1 . 1 7 9 3 . Detach 13 | 2 1 1 4 4 1 . Swap 19 | . . 1 12 3 3 . Drop 44 | 1 1 10 26 5 1 . Fire 192 | . 2 28 63 62 20 17 Melee 17 | . . . . 16 1 . Ram . | . . . . . . . Kick . | . . . . . . . Crush 6 | . 3 1 2 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 14) 73 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 539 | -10/Materials | Discovered new exit (range 5) 550 | -10/Materials | Entered another Materials area 550 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 852 | -9/Materials | Discovered new exit (range 14) 1203 | -9/Materials | Discovered new exit (range 8) 1230 | -9/Materials | Entered another Materials area 1230 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1596 | -8/Materials | Destroyed 9 combat bots 1742 | -8/Materials | Discovered new exit (range 11) 3186 | -8/Materials | Discovered new exit (range 3) 3191 | -8/Materials | Entered Factory 3191 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3449 | -7/Factory | Identified exit to Storage 3449 | -7/Factory | Identified exit to Lower Caves 3643 | -7/Factory | Lost 4 parts (1p2u1w) 3719 | -7/Factory | Lost 3 parts (2p1n) 4101 | -7/Factory | Garrison activated, responded to threat 4124 | -7/Factory | Core integrity fell below 50% 4165 | -7/Factory | Lost 5 parts (1p1n1u2w) 4666 | -7/Factory | Entered Lower Caves 4781 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5154 | -7/Lower Caves | Learned 4 Factory zone layouts 5296 | -7/Lower Caves | Encountered a Warlord checkpoint 5454 | -7/Lower Caves | Core integrity fell below 20% 5600 | -7/Lower Caves | Discovered new exit (range 9) 5614 | -7/Lower Caves | Entered another Lower Caves area 5676 | -7/Lower Caves | Core destroyed Last Messages --------------- 05654_ Med. Treads destroyed. 05656_ Critical hit (Burn: +37). 05657_ G-47 Trooper destroyed. 05658_ Power failure, Imp. Deuterium Engine shutdown. 05663_ G-47 Trooper destroyed. 05664_ Critical hit (Burn: +37). 05666_ Imp. Cooling System destroyed. 05667_ Imp. Heat Sink fries itself beyond repair. 05669_ Overheating: Med. Treads damaged (-69). 05670_ Power failure, Lgt. Ion Engine shutdown. 05670_ Particle Gun fries itself beyond repair. 05672_ Overheating: Med. Storage Unit damaged (-62). 05673_ Power failure, Imp. Deuterium Engine shutdown. 05674_ Lgt. Ion Engine destroyed. 05675_ G-47 Trooper destroyed. 05676_ Overheating: Core damaged (-140). Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####???????????##????????? | | ????????????????????#### ##?????? ????????? | | ??????????????????# # #### ???????? | | ??????????????????# % ???????? | | ??????????????????# ## %$ ???????? | | ??????????????????#???##=[=##### ???????? | | ???????????????????????#[%%#??????? ?????????? | | ???????????????????????##!=#?????????????????????? | | ????????????????????????#@ #?????????????????????? | | ????????????????????????# S#?????????????????????? | | ????????????????????????# #?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????## ?????????????????????? | | ????????????????????????# ?????????????????????? | | ????????????????????????## ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? #???????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 25 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 600 Evasion (%) 63 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActiveBiocellTearclaws Manual? 0 Play Time 00:33:58 Cumulative 87.5 hours Start 2025.03.28 @ 23:46:05 End 2025.03.29 @ 00:19:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 177 Rogue 177 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 42 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 29e8728b-87f1-4e6e-9134-e23f13f96681