Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.19 @ 08:47:14

Player: Fangrelle

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (100)     500
Value Destroyed (2428)     2428
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (112)                112
              TOTAL SCORE: 4240

 Bonus
-------
High Alert Combat Kills    79
Follower Combat Kills      33

 Cogmind 
---------
Core Integrity             0/400
Matter                     122/300
Energy                     261/280
System Corruption          0%
Temperature                Cool (12)
Movement                   Treading (480) Ox4
Location                   -9/Storage

 Parts 
-------
>                 --- POWER (1) --------
           Cooled Ion Engine
>                 --- PROPULSION (2) ---
         Improved Treads
>                 --- UTILITY (4) ------
                  Huge Storage Unit
                  Machine Analyzer
            Light Armor Plating
            Light Armor Plating
>                 --- WEAPON (2) -------
                  EM Shotgun
         Improved Assault Rifle
>                 --- INVENTORY (25) ---
           Cooled Ion Engine
           Cooled Ion Engine
           Cooled Ion Engine
           Cooled Ion Engine
         Improved Flight Unit
         Improved Flight Unit
         Improved Flight Unit
         Improved Flight Unit
         Improved Flight Unit
         Improved Flight Unit
         Improved Flight Unit
                  Huge Storage Unit
                  Machine Analyzer
         Improved Weapon Shielding
            Light Armor Plating
           Medium Armor Plating
                  Recalibrator
  Faulty Improved Assault Rifle
                  Rocket Launcher
             Mini Grenade Launcher
                  Datajack
                  Mining Laser
                  Plasma Cutter

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
           Huge Storage Unit
           Machine Analyzer
    Medium Armor Plating
           Recalibrator
>          --- WEAPON -----------
           Autogun
           Autogun
>          --- INVENTORY --------
    Cooled Ion Engine
    Cooled Ion Engine
    Cooled Ion Engine
    Cooled Ion Engine
    Cooled Ion Engine
  Improved Flight Unit
  Improved Flight Unit
           Huge Storage Unit
           Machine Analyzer
  Improved Weapon Shielding
     Light Armor Plating
     Light Armor Plating
     Light Armor Plating
           EM Shotgun
           EM Shotgun
           EM Shotgun
  Improved Assault Rifle
  Improved Assault Rifle
           Rocket Launcher
           Rocket Launcher
      Mini Grenade Launcher
           Datajack
           Datajack
           Mining Laser
[Rating: 26]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Visual Processing Unit
  Device                   Recalibrator
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     EM Shotgun
  Energy Gun               EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Shotgun
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             63   | .   10  33  20  
  Power                    5    | .   .   3   2   
    Engine                 5    | .   .   3   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | .   4   6   1   
    Treads                 10   | .   4   5   1   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 1    | .   .   1   .   
  Utility                  20   | .   2   11  7   
    Device                 2    | .   .   .   2   
    Storage                2    | .   1   1   .   
    Processor              2    | .   1   .   1   
    Hackware               .    | .   .   .   .   
    Protection             14   | .   .   10  4   
    Artifact               .    | .   .   .   .   
  Weapon                   27   | .   4   13  10  
    Energy Gun             6    | .   .   4   2   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          15   | .   3   7   5   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         4    | .   1   1   2   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  5    | .   .   4   1   
Parts Lost                 11   | .   .   6   5   
  Power                    2    | .   .   1   1   
  Propulsion               2    | .   .   .   2   
  Utility                  3    | .   .   3   .   
  Weapon                   4    | .   .   2   2   
  Highest Loss Streak      4    | .   .   4   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   99  96  99  
  Engine                   11   | .   14  9   10  
  Treads                   23   | .   26  22  22  
  Storage                  14   | .   22  11  11  
  Processor                9    | .   4   11  11  
  Protection               14   | .   .   19  19  
  Energy Gun               10   | .   6   15  3   
  Ballistic Gun            12   | .   20  5   17  
Peak Build Rating          26   | .   14  24  26  
  Average Rating           18   | .   11  20  22  
  On Entrance              11   | 6   6   14  21  
Naked Turns                .    | .   .   .   .   
Heaviest Build             104  | 12  34  104 104 
  Greatest Support         46   | 20  46  46  46  
  Greatest Overweight (x)  4    | .   .   4   2   
  Average Overweight (x)   .    | .   .   .   2   
Largest Inventory Capacity 25   | .   15  25  25  
  Average Capacity         19   | .   14  20  25  
  Most Carried             25   | .   15  25  25  
  Average Carried          18   | .   13  18  24  
  Final Capacity           25   | 8   15  25  25  
  Final Carried            25   | 6   15  25  23  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11  -10  -9   -9   
-----------                Run  | Yrd  Mat  Mat  Sto  
Matter Collected           1911 | 200  332  712  667  
  Remotely                 .    | .    .    .    .    
Salvage Created            3483 | .    752  1359 1372 
  Parts                    244  | .    66   95   83   
Haulers Intercepted        10   | .    2    4    4    
Recyclers Shooed           .    | .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Combat Hostiles Destroyed  70   | .   18  31  21  
  Guns                     69   | .   18  30  21  
Classes Destroyed          12   | .   9   2   1   
  Worker                   3    | .   2   .   1   
  Builder                  3    | .   1   1   1   
  Tunneler                 2    | .   1   1   .   
  Hauler                   10   | .   2   4   4   
  Recycler                 2    | .   .   .   2   
  Mechanic                 2    | .   1   .   1   
  Operator                 1    | .   1   .   .   
  Watcher                  7    | .   3   3   1   
  Swarmer                  17   | .   6   8   3   
  Grunt                    35   | .   12  14  9   
  Brawler                  1    | .   .   1   .   
  Sentry                   17   | .   .   8   9   
Best Kill Streak           6    | .   3   4   6   
  Combat Bots Only         5    | .   3   3   5   
Max Kills in Single Turn   2    | .   2   2   2   
  Gunslinging              1    | .   .   1   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Sto  
Hostile Shots Fired        345  | .    83   147  115  
  Missed                   100  | .    26   40   34   
Damage Taken               3085 | .    593  1334 1158 
  Core                     484  | .    80   236  168  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  105  | .    .    105  .    
  Regen/Repaired (Parts)   168  | .    41   127  .    
Core Remaining (%)         84   | 100  68   .    .    
Volleys Fired              248  | .    57   106  85   
  Largest                  2    | .    2    2    2    
  Hottest                  123  | .    123  100  100  
Shots Fired                482  | .    111  207  164  
  Gun                      468  | .    106  205  157  
  Cannon                   .    | .    .    .    .    
  Launcher                 1    | .    .    .    1    
  Special                  13   | .    5    2    6    
  Kinetic                  324  | .    68   101  155  
  Thermal                  32   | .    24   2    6    
  Explosive                1    | .    .    .    1    
  Electromagnetic          125  | .    19   104  2    
  Robot Hit Streak         19   | .    9    19   15   
  Robot Miss Streak        10   | .    3    10   3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        12   | .    1    7    4    
    Max Gunslinging Chain  1    | .    1    1    1    
Shots Hit Robots           328  | .    69   149  110  
  Core Hits                167  | .    47   75   45   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    1    1    .    
    Destroy                1    | .    .    1    .    
    Corrupt                1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           5137 | .    1087 2318 1732 
  Guns                     5042 | .    999  2311 1732 
  Cannons                  .    | .    .    .    .    
  Explosions               50   | .    50   .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  21   | .    14   7    .    
  Kinetic                  3642 | .    727  1198 1717 
  Thermal                  173  | .    173  .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          1301 | .    173  1113 15   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   4    | .    2    2    .    
Targets Rammed             4    | .    2    2    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        313  | .    150  313  71   
  Average Temperature      46   | .    37   74   14   
  Received Heat Transfer   1092 | .    231  441  420  
  Effects                  3    | .    .    3    .    
    Energy Bleed           1    | .    .    1    .    
    Interference           2    | .    .    2    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           1    | .    .    1    .    
  Combat Hostiles          1    | .    .    1    .    
  Parts Fried              5    | .    1    4    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         396  | .    396  .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Peak Influence             554  | .   195 461 554 
  Initial                  124  | .   .   50  124 
  Average                  220  | .   71  279 284 
Maximum Alert Level        2    | .   .   2   2   
  Low Security (%)         48   | .   100 24  37  
  Level 1                  37   | .   .   59  34  
  Level 2                  13   | .   .   16  28  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          13   | .   4   3   6   
  Investigation            9    | .   3   3   3   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  1    | .   .   .   1   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Distress Signals           2    | .   .   1   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              101  | .   24  46  31  
  Peak Tracking Total      6    | .   3   4   6   
  Tactical Retreats        2    | .   .   2   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Sto 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Machines Accessed          34   | .   10  14  10  
  Terminals                24   | .   7   10  7   
  Fabricators              .    | .   .   .   .   
  Repair Stations          4    | .   1   2   1   
  Recycling Units          6    | .   2   2   2   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                134  | .   39  59  36  
  Successful               78   | .   23  40  15  
  Failed                   55   | .   15  19  21  
    Catastrophic           3    | .   1   1   1   
  Database Lockouts        1    | .   1   .   .   
  Manual                   108  | .   35  50  23  
  Terminals                100  | .   32  47  21  
  Fabricators              .    | .   .   .   .   
  Repair Stations          12   | .   2   5   5   
  Recycling Units          22   | .   5   7   10  
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             11   | .   3   7   1   
  Record                   1    | .   1   .   .   
  Robot Analysis           3    | .   1   2   .   
  Open Door                1    | .   .   .   1   
  Branch Access Points     1    | .   .   1   .   
  Terminal Index           2    | .   1   1   .   
  Alert Level              1    | .   .   1   .   
  Unreport Threat          1    | .   .   1   .   
  Surveillance Status      1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       6    | .   2   3   1   
  Scan Component           4    | .   1   2   1   
  Repair                   2    | .   1   1   .   
Recycling Unit Hacks       4    | .   1   2   1   
  Report Inventory         1    | .   .   1   .   
  Retrieve Components      3    | .   1   1   1   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         57   | .   17  28  12  
  Terminals                49   | .   15  25  9   
    Assimilate             12   | .   6   4   2   
    Botnet                 21   | .   7   10  4   
    Disrupt                4    | .   .   3   1   
    Operators              3    | .   1   1   1   
    Skim                   9    | .   1   7   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   1   1   
    Mechanics              2    | .   .   1   1   
  Recycling Units          6    | .   2   2   2   
    Tunnel                 6    | .   2   2   2   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         29   | .   9   12  8   
  Full Trace Events        2    | .   .   1   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   1   1   .   
  Time                     58   | .   26  32  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     17   | .   9   3   5   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             1    | .   .   1   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Sto 
Total Allies               2    | .   1   1   .   
  Largest Group            2    | .   1   2   .   
  Highest-Rated Group      25   | .   10  25  .   
  Highest-Rated Ally       15   | .   10  15  .   
Total Orders               8    | .   .   8   .   
  STAY                     4    | .   .   4   .   
  FOLLOW                   4    | .   .   4   .   
Ally Attacks               6    | .   .   6   .   
  Total Damage             106  | .   .   106 .   
  Kills                    2    | .   .   2   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Robot Analysis Total       2    | .   1   1   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Yrd  Mat  Mat  Sto  
Turns Passed               7124 | .    2058 3791 1275 
Spaces Moved               2760 | 1    1016 1474 269  
  Core                     .    | .    .    .    .    
  Treads                   2666 | .    923  1474 269  
  Legs                     94   | 1    93   .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            120  | 120  120  160  320  
  Average Speed            205  | 120  156  218  320  
  Slowest Speed            480  | 120  160  480  320  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       56   | 2    95   84   43   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     7    | .    2    3    2    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 23   | .    3    2    18   
Terrain Destroyed          31   | .    10   2    19   
  Melee                    .    | .    .    .    .    
  Projectile               12   | .    4    2    6    
  AOE                      19   | .    6    .    13   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -9   
---------                  Run  | Yrd  Mat  Mat  Sto  
Total                      3752 | .    1365 1846 541  
  Wait                     557  | .    252  165  140  
  Move                     2757 | .    1015 1473 269  
  Hop                      .    | .    .    .    .    
  Pick Up                  61   | .    18   29   14   
  Fast Attach              21   | .    4    15   2    
  Attach                   12   | .    .    7    5    
  Detach                   4    | .    .    4    .    
  Swap                     30   | .    6    11   13   
  Drop                     53   | .    11   29   13   
  Fire                     248  | .    57   106  85   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    4    | .    2    2    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   5    | .    .    5    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 6 exits: [*Mat x3] / *Min / *Sto x2)
-9/Storage

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  341 | -10/Materials | Discovered new exit (range 9)
  395 | -10/Materials | Discovered new exit (range 8)
 1123 | -10/Materials | Repaired EM Pulse Gun
 1142 | -10/Materials | Discovered new exit (range 12)
 1366 | -10/Materials | Discovered new exit (range 17)
 1939 | -10/Materials | Central database locked down
 2059 | -10/Materials | Entered another Materials area
 2059 | -9/Materials  | Accompanied by 1 ally
 2059 | -9/Materials  | Evolved 2 slots: Utility x2
 2356 | -9/Materials  | Discovered new exit (range 5)
 2577 | -9/Materials  | Discovered new exit (range 12)
 3296 | -9/Materials  | Identified exit to Mines
 3296 | -9/Materials  | Identified exit to Storage
 3698 | -9/Materials  | Repaired Imp. Treads?
 4320 | -9/Materials  | Core integrity fell below 50%
 4530 | -9/Materials  | Discovered new exit (range 18)
 4918 | -9/Materials  | Lost 4 parts (1p2u1w)
 5777 | -9/Materials  | Discovered new exit (range 7)
 5839 | -9/Materials  | Learned Storage security intel
 5850 | -9/Materials  | Entered Storage
 5850 | -9/Storage    | Accompanied by 1 ally
 6084 | -9/Storage    | Garrison activated, responded to threat
 6434 | -9/Storage    | Core integrity fell below 20%
 7050 | -9/Storage    | First assault squad dispatched
 7125 | -9/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
07067_ R-06 Scavenger collects Heat Sink.
07071_ R-06 Scavenger collects Lgt. Treads.
07101_ Connecting with Terminal...
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 3 systems.
  Awaiting botnet instructions.
>>Trojan(Skim)
Trojan loaded successfully.
  Testing...
  Terminal linked with 0 systems.
  Please expand to 4 more systems!
07117_ C-30 ARC bursts open, deploying its payload.
07117_ G-47 Trooper unfolds itself.
07117_ G-34 Mercenary unfolds itself. <x2>
07117_ L-31 Rogue unfolds itself.
07117_ M-13 Machinist unfolds itself.
07121_ Autogun destroyed. <x2>
07123_ Imp. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
|    ????????????????o?????????????????????????????? |
|    ??????????????????????????????   ?????????????? |
|    ?????????????????????????????#   ?????????"""?? |
|    ?????????????????????????????#   #?????????R"?? |
|    ???????????????????""????????+   +????????"""?? |
|    ???????????????????"T????????#   #????????????? |
|    ???????????????????""????????#   #????????????? |
|    ?????????????????????????????#   #????????????? |
|    ?????????????????????????????#   ############?? |
|    ?????????????????????????????#   ##   ^     #?? |
|    ?????????????????????????????#   ## """  = !### |
|    ?????????????????????????????#   ## """  ^^=#=! |
|    ?????????????????????????????+   ##  ""= ==[/ [ |
|    ?????????????????????????????#   ##% ^%= !^*#   |
|    ?????????????????????????????#   ##%  ""T""*# # |
|    ?????????????????????????????#   ##=^ """""*# # |
|    ???????????????????????????###   "#      !%[# # |
|    ???????????????????????????#""   T######## ## # |
|    ???????????????????????????#"Y   "#??????####+# |
|    ???????????????????????????#""**=##??#######    |
|    ???????????##+################%=[#####     #    |
|    ??????????          !=      %!!][! =       #    |
|    ??????????          %        [%**![=!     *+%   |
|    ??????????          =  m =  = !!/  !       #    |
|    ????????????????#######l##+########### !%= #    |
|    ???????????????????#  @ g![!#????????###+###### |
|    ???????????????????#    gg  #?????????  *[ ???? |
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|    ?????????????????###  """"  #???????#  """   #? |
|    ?????????????????#""  """"  #???????#  """   #? |
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|    ?????????????????#""        ##??????#  """   #? |
|    ?????????????????###       !#???????#  ???   #? |
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|    ??????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             375
Resistance: TH             10
Core Shielding             20
Weapon Shielding           66
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BarrageContainmentHumpback
  Manual?         0
Play Time         00:42:44
  Cumulative      115.9 hours
  Start           2024.11.19 @ 00:37:52
  End             2024.11.19 @ 08:47:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          213
  Rogue           213
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          40
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          91x25
Zoom Use          93%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 79aa385f-8e74-4a7a-b281-9469eb0d3550