Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.01 @ 22:10:20 Player: javashane Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (43) 215 Value Destroyed (1932) 1932 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (842) 842 TOTAL SCORE: 9829 Bonus ------- Entered DSFs 1000 Friendly Fire -158 Cogmind --------- Core Integrity 1408/1450 Matter 7/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Linear Gravjet > --- UTILITY (8) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Quantum Reactor Field Propulsion Array Quantum Rifle Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- VSS Leg Improved Titanium Leg Armored Leg Armored Leg > --- UTILITY ---------- Medium Storage Unit Energy Well Advanced Sensor Array Advanced Signal Interpreter ECM Suite Hardened Light Armor Plating Drone Bay > --- WEAPON ----------- Heavy Plasma Cannon Heavy Mass Driver > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg Advanced Sensor Array Drone Bay Tesla Rifle Plasma Rifle Wave Gun Heavy Missile Launcher Long-range Missile Launcher [Rating: 74] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Improved Titanium Leg Treads Advanced Medium Treads Leg Improved Titanium Leg Hover Unit Improved Antigrav System Flight Unit Field Propulsion Array Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Targeting Computer Hackware System Shield Protection Medium Armor Plating Weapon Cooled Particle Cannon Energy Gun Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Fac Res DSF Res Slots Evolved 16 | . . 2 . 2 2 . 2 . . 2 2 2 . 2 Power 2 | . . . . . 1 . . . . 1 . . . . Propulsion 4 | . . 1 . . . . 1 . . . . . . 2 Utility 6 | . . . . 2 1 . 1 . . 1 1 . . . Weapon 4 | . . 1 . . . . . . . . 1 2 . . Parts Attached 113 | . 3 3 1 6 7 6 14 7 3 25 19 . 16 3 Power 16 | . . . . 1 2 . 2 . 1 2 1 . 6 1 Engine 3 | . . . . . 1 . 1 . 1 . . . . . Core 5 | . . . . 1 1 . 1 . . 2 . . . . Reactor 8 | . . . . . . . . . . . 1 . 6 1 Propulsion 37 | . . 1 . 1 1 2 4 1 . 9 9 . 7 2 Treads 3 | . . . . . . . . . . . . . 3 . Leg 26 | . . 1 . 1 1 2 4 1 . 9 3 . 4 . Wheel . | . . . . . . . . . . . . . . . Hover 7 | . . . . . . . . . . . 6 . . 1 Flight 1 | . . . . . . . . . . . . . . 1 Utility 29 | . 3 . . 2 3 . 4 1 1 7 7 . 1 . Device 19 | . 2 . . 1 1 . 3 . 1 3 7 . 1 . Storage 2 | . 1 . . . . . . 1 . . . . . . Processor 5 | . . . . . 1 . 1 . . 3 . . . . Hackware 1 | . . . . . 1 . . . . . . . . . Protection 2 | . . . . 1 . . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 31 | . . 2 1 2 1 4 4 5 1 7 2 . 2 . Energy Gun 11 | . . 1 . 1 1 . 1 3 1 2 1 . . . Energy Cannon 9 | . . . . . . 2 2 . . 3 . . 2 . Ballistic Gun 3 | . . 1 1 1 . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . 1 1 . . . Launcher 6 | . . . . . . 2 1 2 . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . 1 . . . . . . . Corrupted Parts 2 | . . . . . . . . . . . 2 . . . System Corruption 18 | . . . . . . . . . . . 18 . . . Parts Lost 42 | . 1 . . . . 1 3 2 4 15 4 . 12 . Power 9 | . . . . . . . 1 . 1 3 1 . 3 . Propulsion 14 | . . . . . . . . . 1 5 2 . 6 . Utility 11 | . 1 . . . . . 2 . 1 5 1 . 1 . Weapon 8 | . . . . . . 1 . 2 1 2 . . 2 . Highest Loss Streak 12 | . 1 . . . . 1 2 1 4 12 2 . 7 . To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 97 96 95 99 98 93 96 98 92 81 36 . 9 8 Engine 3 | . 14 11 11 8 6 7 2 6 3 . . . . . Core 5 | . . . . . 7 7 9 6 6 7 . . . . Leg 20 | . 28 33 33 27 23 23 25 25 22 21 2 . 3 . Hover 1 | . . . . . . . . . . . 10 . . 2 Device 18 | . 11 11 11 18 14 15 23 26 25 16 14 . . . Storage 8 | . 14 11 11 9 7 7 6 12 13 10 . . . . Processor 1 | . . . . . 6 7 4 . . 3 . . . . Protection 1 | . . . . 9 7 7 2 . . 2 . . . . Energy Gun 7 | . 28 29 22 18 16 12 3 3 10 7 4 . . . Energy Cannon 5 | . . . . . . 1 12 8 6 7 . . . . Launcher 1 | . . . . . . 1 2 5 2 . . . . . Naked Turns 296 | . . . . . . . . . . 38 72 151 35 . Heaviest Build 69 | 14 20 21 23 33 40 44 55 55 55 69 25 . 60 20 Greatest Support 74 | 20 20 30 30 33 41 43 74 74 74 72 49 3 60 15 Greatest Overweight (x) 19 | . . . . . . 1 . 1 . 2 1 . 19 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 5 5 5 5 Average Capacity 9 | 8 9 10 10 10 10 10 10 10 10 9 5 5 5 5 Most Carried 10 | 6 10 10 9 10 10 10 10 9 9 10 5 5 5 5 Average Carried 7 | 6 8 8 8 8 9 9 8 8 7 8 3 3 3 3 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 5 5 5 5 5 Final Carried 10 | 6 10 8 8 10 9 9 8 8 7 5 5 2 5 5 Class Distribution -------------------- 32% | Skirmisher 29% | Mutant 14% | Gunner 11% | Scavenger-Skirmisher 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Tank | -8/Materials Gunner | -7/Factory Mutant | -7/DSF Gunner | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -3/DSF Mutant | -2/Research Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Fac Res DSF Res Matter Collected 1296 | 200 25 30 . 106 . 47 . 320 223 251 . . 94 . Remotely 47 | . . . . . . . . . . 47 . . . . Salvage Created 1872 | . 115 43 . 226 . 112 55 311 222 720 . . 68 . Parts 80 | . 5 . . 10 . 6 1 11 10 35 . . 2 . Haulers Intercepted 1 | . . 1 . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . 8 10 . . . . . Prevented 2 | . . . . . . . . 2 . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Fac Res DSF Res Combat Hostiles Destroyed 36 | . 2 . . 4 . 2 1 10 6 10 . . 1 . Guns 9 | . 1 . . 3 . 1 . 2 2 . . . . . Cannons 14 | . . . . . . . . 4 4 5 . . 1 . AOE 10 | . . . . . . 1 1 4 . 4 . . . . Classes Destroyed 11 | . 2 1 . 3 . 1 . 2 . 2 . . . . Builder 2 | . 1 . . . . . . . . 1 . . . . Hauler 1 | . . 1 . . . . . . . . . . . . Recycler 1 | . . . . . . . . . . 1 . . . . Watcher 3 | . . . . 1 . . . . . 2 . . . . Swarmer 7 | . . . . . . . . 4 3 . . . . . Grunt 15 | . 2 . . 2 . . . 4 3 4 . . . . Brawler 3 | . . . . 1 . . 1 1 . . . . . . Sentry 1 | . . . . . . . . 1 . . . . . . Specialist 2 | . . . . . . 2 . . . . . . . . Hunter 4 | . . . . 1 . . . . . 2 . . 1 . Programmer 4 | . . . . . . . . . . 4 . . . . Best Kill Streak 6 | . 2 1 . 3 . 2 1 4 6 3 . . 1 . Combat Bots Only 6 | . 2 . . 3 . 2 1 4 6 2 . . 1 . Max Kills in Single Turn 2 | . 1 1 . 2 . 2 1 2 1 2 . . 1 . Gunslinging 1 | . . . . 1 . . . . . . . . . . Exploded 2 | . . . . . . 1 1 2 . 2 . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Fac Res DSF Res Hostile Shots Fired 579 | . 9 . . 25 . 17 33 76 39 114 87 . 173 6 Missed 200 | . . . . 10 . 9 8 32 10 27 29 . 73 2 Damage Taken 8388 | . 121 . . 225 . 221 538 675 503 2132 1481 21 2381 90 Core 2405 | . 10 . . . . 11 59 136 36 358 931 21 801 42 Absorbed by Shields 40 | . . . . . . . . . . . . . 40 . Core Remaining (%) 76 | 100 96 . 100 100 . 98 . . 72 64 19 . 36 . Volleys Fired 111 | . 8 4 . 12 . 2 6 16 10 41 9 . 3 . Largest 3 | . 2 3 . 3 . 3 3 3 3 3 2 . 2 . Hottest 265 | . 100 140 . 123 . 144 174 144 190 265 136 . 226 . Shots Fired 260 | . 16 12 . 36 . 6 10 33 29 101 11 . 6 . Gun 146 | . 16 12 . 36 . 4 . 5 17 49 7 . . . Cannon 96 | . . . . . . . 10 16 10 50 4 . 6 . Launcher 18 | . . . . . . 2 . 12 2 2 . . . . Special . | . . . . . . . . . . . . . . . Kinetic 16 | . . . . 12 . . . . . . 4 . . . Thermal 198 | . 16 12 . 24 . 2 6 16 27 82 7 . 6 . Explosive 18 | . . . . . . 2 . 12 2 2 . . . . Electromagnetic 28 | . . . . . . 2 4 5 . 17 . . . . Robot Hit Streak 15 | . 11 2 . 11 . 4 1 3 10 15 5 . 7 . Robot Miss Streak 7 | . 4 1 . 2 . 2 2 4 2 7 1 . 1 . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . Shots Hit Robots 139 | . 11 3 . 27 . 4 2 11 18 50 9 . 4 . Core Hits 77 | . 4 2 . 9 . 3 . 21 13 22 . 1 2 . Critical Kills 1 | . . . . . . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 10 | . 4 . . . . . . . . 4 2 . . . Burn 9 | . 4 . . . . . . . . 3 2 . . . Meltdown 1 | . . . . . . . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 4854 | . 148 59 . 341 . 209 136 800 580 2082 290 47 162 . Guns 1638 | . 148 59 . 341 . 47 . 46 179 626 192 . . . Cannons 1547 | . . . . . . . 136 196 220 735 98 . 162 . Explosions 1617 | . . . . . . 162 . 558 181 716 . . . . Melee . | . . . . . . . . . . . . . . . Ramming 52 | . . . . . . . . . . 5 . 47 . . Kinetic 226 | . . . . 128 . . . . . . 98 . . . Thermal 3027 | . 148 59 . 213 . 12 136 129 399 1577 192 . 162 . Explosive 1119 | . . . . . . 162 . 558 181 218 . . . . Electromagnetic 430 | . . . . . . 35 . 113 . 282 . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 29 | . . . . . . . 5 5 5 14 29 . . . Average Corruption 6 | . . . . . . . 5 5 5 2 21 . . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 75 | . . . . . . . 2 39 3 11 20 . . . Message Errors 15 | . . . . . . . . 8 2 3 2 . . . Matter Fused 13 | . . . . . . . . 7 . 2 4 . . . Heat Flow Errors 10 | . . . . . . . . 5 . 1 4 . . . Energy Discharges 9 | . . . . . . . 2 4 . . 3 . . . Parts Rejected 1 | . . . . . . . . 1 . . . . . . Parts Fused 1 | . . . . . . . . 1 . . . . . . Data Loss (minor) 13 | . . . . . . . . 7 1 2 3 . . . Data Loss (major) 3 | . . . . . . . . 1 . 2 . . . . Misfires 2 | . . . . . . . . 1 . 1 . . . . Alerts 4 | . . . . . . . . 2 . . 2 . . . Misdirections 1 | . . . . . . . . . . . 1 . . . Weapon Failures 3 | . . . . . . . . 2 . . 1 . . . Overload Shots 8 | . . . . . . . 4 1 . 3 . . . . Overflow Damage 183 | . . . . . . . . 41 3 139 . . . . Projectiles 23 | . . . . . . . . . 3 20 . . . . Explosions 160 | . . . . . . . . 41 . 119 . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . . 2 . . . Impact . | . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . 2 . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 188 | . . . . . . . . 86 . 81 . 21 . . Shots 5 | . . . . . . . . 3 . 2 . . . . Rammed 14 | . . . . . . . . . . . . 14 . . Targets Rammed 17 | . . . . . . . . . . 3 . 14 . . Kicked 3 | . . . . . . . . . . 3 . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 728 | . 297 375 . 54 . . 40 312 177 728 286 . 171 . Average Temperature 157 | . 161 101 . 21 . . 23 64 75 222 156 . 86 . Received Heat Transfer 932 | . 63 . . 36 . . 162 434 72 117 48 . . . Effects 26 | . 3 1 . . . . . . . 20 2 . . . Shutdowns 6 | . . 1 . . . . . . . 5 . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . Interference 9 | . 2 . . . . . . . . 5 2 . . . Matter Decay 4 | . . . . . . . . . . 4 . . . . Damage (minor) 4 | . . . . . . . . . . 4 . . . . Damage (major) 1 | . . . . . . . . . . 1 . . . . Damage (core) 1 | . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 4 | . 1 . . 1 . . . . . 2 . . . . Combat Hostiles 3 | . 1 . . 1 . . . . . 1 . . . . Parts Melted 18 | . 5 1 . 1 . . . . 1 10 . . . . Heat Transferred 5842 | . 740 161 . 629 . 37 137 211 746 2483 550 . 148 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Fac Res DSF Res Peak Influence 201 | . 75 38 14 127 57 74 38 . . 201 94 62 46 . Initial 77 | . . 31 14 5 57 3 33 . . 63 77 47 46 . Average 55 | . 35 34 14 46 44 38 19 . . 100 59 55 14 . Maximum Alert Level 1 | . . . . . . . . . . 1 . . . . Low Security (%) 96 | 100 100 100 100 100 100 100 100 . . 89 100 100 100 100 Level 1 3 | . . . . . . . . . . 10 . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 13 | . . . . . 1 1 1 . . 6 3 . 1 . Investigation . | . . . . . . . . . . . . . . . Extermination 5 | . . . . . 1 . 1 . . 2 1 . . . Reinforcement 8 | . . . . . . 1 . . . 4 2 . 1 . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . 2 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Fac Res DSF Res Distress Signals 1 | . . . . . . . . . . 1 . . . . Communications Jammed 5 | . . . . . . . . . . . 5 . . . Distress Signals 5 | . . . . . . . . . . . 5 . . . Times Spotted 86 | . 5 . . 8 . 4 7 11 6 21 12 1 7 4 Peak Tracking Total 7 | . 3 . . 4 1 2 4 4 5 4 7 1 4 4 Tactical Retreats 18 | . . . . . . 2 2 3 1 3 4 1 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Fac Res DSF Res Traps Triggered 6 | . . . . . . . 1 . . 2 1 . 2 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Fac Res DSF Res Machines Disabled 6 | . . . . . . . . . . 6 . . . . Max in Single Turn 3 | . . . . . . . . . . 3 . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Fac Res DSF Res Machines Accessed 9 | . . . . . 2 . 2 . . 3 1 1 . . Terminals 9 | . . . . . 2 . 2 . . 3 1 1 . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 9 | . . . . . 2 . 2 . . 3 1 1 . . Successful 6 | . . . . . 2 . 2 . . 1 . 1 . . Failed 3 | . . . . . . . . . . 2 1 . . . Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 9 | . . . . . 2 . 2 . . 3 1 1 . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 6 | . . . . . 2 . 2 . . 1 . 1 . . Record 1 | . . . . . . . . . . 1 . . . . Open DSF 3 | . . . . . 1 . 1 . . . . 1 . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 4 | . . . . . 1 . . . . 2 1 . . . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Fac Res DSF Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Fac Res DSF Res Total Allies 1 | . . . . . . . . . . . 1 . . . Largest Group 1 | . . . . . . . . . . . . 1 1 . Highest-Rated Group 49 | . . . . . . . . . . . . 49 49 . Highest-Rated Ally 49 | . . . . . . . . . . . . 49 49 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 2 | . . . . . . . . . . . 1 . 1 . Total Damage 70 | . . . . . . . . . . . 47 . 23 . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Fac Res DSF Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches 9 | . . . . . . . 4 3 . 2 . . . . Drone Recoveries 5 | . . . . . . . 4 1 . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Fac Res DSF Res Turns Passed 5056 | 5 175 61 82 300 251 109 766 1219 92 1113 498 151 190 44 Spaces Moved 3319 | 5 109 32 67 174 197 79 408 771 35 559 590 105 141 47 Core 530 | . . . . . . . . . . 77 204 105 118 26 Treads 11 | . . . . . . . . . . . . . 11 . Legs 2449 | 5 109 32 67 174 197 79 408 771 35 482 78 . 12 . Wheels . | . . . . . . . . . . . . . . . Hover 308 | . . . . . . . . . . . 308 . . . Flight 21 | . . . . . . . . . . . . . . 21 Fastest Speed 48 | 120 120 120 120 120 120 100 100 125 125 50 48 50 50 50 Average Speed 106 | 120 120 120 120 120 120 117 115 125 125 111 70 50 97 81 Slowest Speed 1000 | 120 120 120 120 120 120 190 125 193 126 260 190 50 1000 120 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . 2 . . . . Exploration Rate (%) 23 | 2 25 4 29 18 5 64 13 79 6 12 11 4 75 2 Regions Visited 14 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . . . . . . 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 . . 1 1 1 1 1 . . . Scrap Searched 3 | . . . 1 . . . . 1 1 . . . . . Spaces Dug 1 | . . . . . . . 1 . . . . . . . Terrain Destroyed 297 | . . . . . . 21 3 155 32 82 2 . 2 . Melee . | . . . . . . . . . . . . . . . Projectile 33 | . . . . . . . 3 6 . 20 2 . 2 . AOE 264 | . . . . . . 21 . 149 32 62 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Fac Fac Res DSF Res Total 4602 | 4 136 47 68 239 212 91 696 987 60 968 654 203 184 53 Wait 932 | . 12 2 . 40 . . 254 183 11 321 26 82 . 1 Move 3305 | 4 108 31 66 173 196 78 407 770 34 558 589 104 140 47 Hop . | . . . . . . . . . . . . . . . Pick Up 44 | . 4 3 1 4 4 1 8 1 1 6 3 1 7 . Fast Attach 49 | . 3 . . . 1 1 1 2 1 11 13 . 15 1 Attach 39 | . . 2 1 3 3 4 7 2 2 6 6 . 1 2 Detach 11 | . . . . 1 1 2 . 1 . 1 1 . 2 2 Swap 25 | . . 1 . 3 3 1 6 3 . 8 . . . . Drop 51 | . 1 4 . 3 4 2 7 . 1 13 6 2 8 . Fire 111 | . 8 4 . 12 . 2 6 16 10 41 9 . 3 . Melee . | . . . . . . . . . . . . . . . Ram 14 | . . . . . . . . . . . . 14 . . Kick 3 | . . . . . . . . . . 3 . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . 8 . Rewire 10 | . . . . . . . . 9 . . 1 . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -3/Research -3/DSF -2/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 6 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 7) 170 | -10/Materials | Discovered new exit (range 10) 181 | -10/Materials | Entered another Materials area 181 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 189 | -9/Materials | Discovered new exit (range 15) 242 | -9/Materials | Entered Mines 243 | -9/Mines | Learned location of Storage (-7) 303 | -9/Mines | Discovered new exit (range 16) 324 | -9/Mines | Entered Materials 324 | -8/Materials | Evolved 2 slots: Utility x2 566 | -8/Materials | Discovered new exit (range 13) 624 | -8/Materials | Entered Factory 624 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 873 | -7/Factory | Identified exit to DSF 875 | -7/Factory | Entered DSF 919 | -7/DSF | Additional patrols routed to DSF 940 | -7/DSF | Discovered new exit (range 15) 984 | -7/DSF | Entered Factory 984 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1604 | -6/Factory | Build established: Gunner 1745 | -6/Factory | Discovered new exit (range 5) 1750 | -6/Factory | Entered Lower Caves 1765 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1989 | -6/Lower Caves | Build established: Skirmisher 2155 | -6/Lower Caves | Spotted B-75 Beast 2576 | -6/Lower Caves | Encountered a Warlord checkpoint 2947 | -6/Lower Caves | Discovered new exit (range 14) 2969 | -6/Lower Caves | Entered another Lower Caves area 2996 | -6/Lower Caves | Discovered new exit (range 11) 3060 | -6/Lower Caves | Lost 4 parts (1p1n1u1w) 3061 | -6/Lower Caves | Entered Factory 3061 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3944 | -5/Factory | Build established: Scavenger-Skirmisher 4098 | -5/Factory | Crushed by falling debris 4103 | -5/Factory | Crushed by falling debris 4103 | -5/Factory | System corruption reached 10% 4165 | -5/Factory | Lost 12 parts (1p4n5u2w) 4170 | -5/Factory | Discovered new exit (range 9) 4174 | -5/Factory | Entered another Factory area 4174 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4281 | -4/Factory | System corruption reached 10% 4380 | -4/Factory | Build established: Mutant 4607 | -4/Factory | Released all parts (8) 4640 | -4/Factory | Core integrity fell below 50% 4662 | -4/Factory | Discovered new exit (range 8) 4671 | -4/Factory | Core integrity fell below 20% 4672 | -4/Factory | Entered Research 4672 | -3/Research | Accompanied by 1 ally 4672 | -3/Research | Evolved 2 slots: Weapon x2 4822 | -3/Research | Identified exit to DSF 4823 | -3/Research | Entered DSF 4823 | -3/DSF | Accompanied by 1 ally 4839 | -3/DSF | Additional patrols routed to DSF 4961 | -3/DSF | Core integrity fell below 50% 4995 | -3/DSF | Lost 7 parts (1p4n2w) 5004 | -3/DSF | Discovered new exit (range 14) 5013 | -3/DSF | Entered Research 5013 | -2/Research | Evolved 2 slots: Propulsion x2 5029 | -2/Research | Lost 3 parts (2n1u) 5057 | -2/Research | Self-destructed Last Messages --------------- 05001_ Slug penetrates Wall. 05002_ Dropped Quantum Reactor. 05002_ Slug penetrates Wall. 05003_ H-77 Assassin knocked back. 05004_ EXIT=FOUND 05004_ Slug penetrates Wall. 05006_ Dropped Quantum Rifle. 05007_ Slug penetrates Wall. 05007_ Penetrated by Slug. 05007_ Acquired Unknown Flight Unit. 05011_ Slug penetrates Wall. 05011_ Slug penetrates Matter Repository. 05011_ Matter Repository disabled. 05011_ Penetrated by Slug. 05011_ Slug penetrates Matter Repository. PARAMETERS=PROPULSION+2 LOCATION=UNKNOWN GOAL=ESCAPE 05014_ Identified Field Propulsion Array. 05035_ Acquired Linear Gravjet. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????######??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ???????????????########### #??????????????????? | | ???????????????# # #??????????????????? | | ???????????????# # #??????????????????? | | ???????????????# # ###u#??????????????? | | ???????????????# @ ????????? | | ???????????????# # ???????? | | ???????????????# # ????????? | | ???????????????# ss # ????????? | | ???????????????# s ######## T#####?????????? | | ???????????????##s########???????###?????????????? | | ????????????????# #??????????????????????????????? | | ????????????????# #??????????????????????????????? | | ??????????+###### ##?????????????????????????????? | | ???????# #?????????????????????????????? | | ???????# #?????????????????????????????? | | ???????# +?????????????????????????????? | | ???????#! #?????????????????????????????? | | ???????# #?????????????????????????????? | | ???????# #?????????????????????????????? | | ???????# #?????????????????????????????? | | ???????# """ #?????????????????????????????? | | ???????# """ #?????????????????????????????? | | ???????# """ #?????????????????????????????? | | ???????# ??? #?????????????????????????????? | | ???????# ??? #?????????????????????????????? | | ????????????? ??????????????????????????????? | | ????????????? ??????????????????????????????? | | ?????????????? ??????????????????????????????? | | ???????????????? ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 65 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Leap Before You Look Streaker Challenges ------------ None Game ------ Seed NeutronExperimentalPlatform Manual? 0 Play Time 01:32:17 Cumulative 28.3 hours Start 2024.05.03 @ 07:04:43 End 2024.07.01 @ 22:10:20 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 44 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 30 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: cd8e9238-05b2-424e-a0f6-cfdab3ad439a