Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.20 @ 11:03:18 Player: Some Pennies Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (396) 1980 Value Destroyed (13771) 13771 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (4917) 4917 TOTAL SCORE: 27148 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3568 Follower Combat Kills 616 Met Data Miner 300 Met Imprinter 300 Friendly Fire -367 Cogmind --------- Core Integrity 0/1000 Matter 151/300 Energy 85/100 System Corruption 88% Temperature Critical (586) Movement Walking (470) Ox5 Location -5/Factory Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (8) ------ Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Experimental Targeting Computer > --- WEAPON (3) ------- Tesla Rifle Enhanced Gauss Cannon Long-range Missile Launcher > --- INVENTORY (20) --- Advanced Terrain Scan Processor Improved Kinecellerator Cloaking Device Advanced System Shield Advanced Trap Extractor (0/8) Heavy Phase Cannon Heavy Phase Cannon Heavy Phase Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Reinforced Fission Core Enhanced Fission Core > --- PROPULSION ------- Improved Treads Improved Medium Treads Advanced VSS Leg Wheel > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Advanced Targeting Computer Experimental Targeting Computer Improved Kinecellerator Improved Transmission Jammer Improved Medium Armor Plating Thermal Shield > --- WEAPON ----------- Tesla Rifle Disruptor Cannon Hypervelocity Coil Gun > --- INVENTORY -------- Fission Core Improved Treads Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit Improved Lightning Gun Improved Spread Laser Variable Charge Gun Phase Cannon Phase Cannon Mini Assault Cannon Mass Driver Enhanced Gauss Cannon Long-range Missile Launcher [Rating: 91] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Cooled Aerolev Unit Flight Unit Nuclear Pulse Thruster Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Improved System Shield Protection Medium Reflective Plating Weapon Gauss Rifle Energy Gun Improved Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Long-range Missile Launcher Impact Weapon Great Maul Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 . . 4 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . 1 . . . . . Propulsion 2 | . . . 1 . . 1 . . . . . . . . . . Utility 6 | . . . 1 . . 2 . . . . 1 . . . . 2 Weapon 1 | . . . . . . 1 . . . . . . . . . . Parts Attached 413 | 7 21 6 57 21 4 15 8 17 5 19 95 7 5 . 2 124 Power 39 | 1 4 . 2 1 . 1 1 . . 1 9 . . . 1 18 Engine 19 | 1 3 . 1 1 . . 1 . . 1 9 . . . . 2 Core 20 | . 1 . 1 . . 1 . . . . . . . . 1 16 Reactor . | . . . . . . . . . . . . . . . . . Propulsion 93 | 2 4 1 15 7 2 4 2 4 . 1 16 2 3 . . 30 Treads 72 | 2 3 . 13 7 2 3 2 4 . . 11 1 1 . . 23 Leg 4 | . . . . . . . . . . . . . 1 . . 3 Wheel 8 | . 1 1 1 . . . . . . . . . 1 . . 4 Hover 5 | . . . . . . . . . . . 4 1 . . . . Flight 4 | . . . 1 . . 1 . . . 1 1 . . . . . Utility 123 | 2 3 2 10 2 2 4 . 8 5 11 36 . 1 . 1 36 Device 57 | 1 2 2 2 . 1 1 . 6 4 6 15 . . . . 17 Storage 10 | 1 1 . 1 . . . . . . 2 3 . . . . 2 Processor 14 | . . . 1 . . . . . . . 8 . . . 1 4 Hackware 1 | . . . . . . . . . . . 1 . . . . . Protection 41 | . . . 6 2 1 3 . 2 1 3 9 . 1 . . 13 Artifact . | . . . . . . . . . . . . . . . . . Weapon 158 | 2 10 3 30 11 . 6 5 5 . 6 34 5 1 . . 40 Energy Gun 39 | 2 2 . 6 1 . . 1 2 . . 16 1 1 . . 7 Energy Cannon 26 | . . . 7 3 . . . . . 2 . 2 . . . 12 Ballistic Gun 31 | . 7 3 12 4 . . . 2 . . 2 . . . . 1 Ballistic Cannon 35 | . . . 1 3 . 4 2 . . . 12 2 . . . 11 Launcher 17 | . . . 4 . . . 1 1 . 1 2 . . . . 8 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . 2 . . . 2 . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 2 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 4 | . 1 . . . . . 1 . . 1 . . . . . 1 Unidentified Prototypes 19 | . . . 4 4 . 1 . 1 2 . 5 . . . . 2 Corrupted Parts 11 | . . . . . . . . . . . . . 1 . . 10 System Corruption 78 | . . . . . . . . . . . . . 4 . . 74 Parts Lost 74 | . 3 2 8 . . . 1 1 . 13 4 2 4 . 1 35 Power 10 | . . . 1 . . . . . . 1 2 . . . . 6 Propulsion 30 | . 1 . 5 . . . 1 1 . 4 1 2 3 . . 12 Utility 21 | . 1 . 2 . . . . . . 3 1 . 1 . 1 12 Weapon 13 | . 1 2 . . . . . . . 5 . . . . . 5 Highest Loss Streak 13 | . 1 1 3 . . . 1 1 . 13 4 1 4 . 1 8 To Critical Strikes 1 | . . . 1 . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 93 100 98 92 88 84 91 91 92 70 97 94 87 100 99 94 Engine 6 | . 13 . 3 10 11 2 1 7 7 5 12 13 13 13 11 1 Core 3 | . . 14 7 . . 4 5 . . . . . . . 1 8 Treads 24 | . 21 23 30 33 33 29 27 29 30 20 20 20 9 13 13 17 Wheel 1 | . 5 4 . . . . . . . . . . . 6 6 2 Device 12 | . 9 14 7 4 10 7 15 15 15 13 19 20 14 13 13 15 Storage 7 | . 14 14 11 11 11 7 7 7 7 5 5 6 6 6 6 5 Processor 4 | . . . 4 . . . . . . . 9 6 6 6 7 13 Protection 6 | . . . 9 10 . 6 7 6 7 5 2 6 11 13 11 6 Energy Gun 3 | . 3 . 1 . . . 1 6 1 . 12 5 6 13 13 3 Energy Cannon 3 | . . . 9 7 . 1 2 3 . . . 1 . . . 6 Ballistic Gun 8 | . 23 28 8 5 22 9 4 9 18 10 1 . . . . . Ballistic Cannon 5 | . . . 2 8 . 11 12 1 2 4 4 11 12 6 6 6 Naked Turns 31 | . . . . . . . . . . 31 . . . . . . Heaviest Build 125 | 15 30 30 59 75 73 78 82 90 87 87 76 69 65 62 69 125 Greatest Support 104 | 40 40 40 60 60 60 80 80 80 80 80 96 96 71 10 10 104 Greatest Overweight (x) 35 | . 7 2 10 1 1 1 1 1 1 20 5 1 6 6 6 35 Average Overweight (x) . | . 1 . . . . . . 1 . . . . 2 6 5 2 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 15 15 15 15 15 20 Average Capacity 17 | 7 14 15 19 20 20 20 20 20 20 16 13 15 15 15 15 17 Most Carried 20 | 5 15 15 20 20 20 20 20 20 20 19 15 15 15 15 15 20 Average Carried 17 | 2 10 14 19 19 19 19 19 19 19 15 13 15 15 14 14 16 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 5 15 15 15 15 15 20 Final Carried 20 | 4 15 15 20 20 20 19 20 20 19 5 15 15 15 15 14 9 Scrap Engine Consumption 58 | . . . . . 10 19 10 14 5 . . . . . . . Constructs Created 5 | . . . . . . 1 1 . . 3 . . . . . . Constructs Modified 15 | . . . . . . 5 4 2 3 1 . . . . . . Class Distribution -------------------- 32% | Scavenger-Tank 19% | Scavenger-Mutant 15% | Mutant 10% | Scavenger-Skirmisher 9% | Scavenger-Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -9/Recycling Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 9961 | 156 764 283 1075 582 168 513 427 294 49 391 1480 301 213 . 96 3169 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 17715 | 91 1008 419 2289 1517 355 685 502 728 . 748 2279 200 338 . 354 6202 Parts 852 | 5 60 32 166 81 14 38 15 36 . 25 113 3 17 . 3 244 Haulers Intercepted 22 | . 2 . 6 5 . . . 1 . . 4 . . . . 4 Recyclers Shooed 18 | . . 1 3 . 3 . . . . . 6 . . . . 5 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 85 | . . . . . . . 15 26 . 28 . 3 13 . . . Prevented 17 | . . . . . . . 1 12 . . . . 3 . 1 . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 282 | . 19 8 47 17 3 17 13 12 . 16 33 4 7 . 3 83 Melee 4 | . . . . . . . . . . . . . . . . 4 Guns 90 | . 19 8 14 3 3 7 2 3 . 3 20 . 1 . 1 6 Cannons 142 | . . . 21 13 . 10 9 9 . 11 7 4 6 . 2 50 AOE 32 | . . . 11 . . . 2 . . 2 6 . . . . 11 Classes Destroyed 19 | 2 5 1 4 . . 1 2 1 . . . . . . . 3 Worker 24 | . 2 3 5 2 . . . . . . 4 . . . . 8 Builder 16 | . . . 3 . . 1 . . . . 2 . . . . 10 Tunneler 7 | 1 . . 3 . . . . . . . 2 . . . . 1 Hauler 22 | . 2 . 6 5 . . . 1 . . 4 . . . . 4 Recycler 27 | 1 . 2 3 5 2 . . . . . 3 . . . . 11 Mechanic 1 | . . . 1 . . . . . . . . . . . . . Operator 9 | . 1 . 1 2 . 1 . . . . 1 . . . . 3 Watcher 19 | . 3 . 5 1 . . . . . . 4 . . . . 6 Swarmer 37 | . . 4 14 . . . 4 2 . 4 3 . . . . 6 Saboteur 2 | . . . . . . . . . . . . . . . . 2 Grunt 145 | . 19 4 24 8 . 16 3 5 . 4 15 3 5 . 2 37 Brawler 10 | . . . . . . . 2 2 . 2 1 . . . 1 2 Duelist 22 | . . . 1 . . . 1 . . 3 5 . 1 . . 11 Protector 1 | . . . . . . . . . . . . . . . . 1 Sentry 37 | . . . 8 9 3 . 2 1 . 2 4 1 1 . . 6 Specialist 3 | . . . . . . . . . . . . . . . . 3 Hunter 7 | . . . . . . . . 2 . 1 1 . . . . 3 Programmer 17 | . . . . . . 1 . . . . 4 . . . . 12 Thug 2 | . . . . . . . . . . . 1 . . . . 1 Mutant 1 | . . . . . . . 1 . . . . . . . . . Best Kill Streak 13 | 1 3 5 6 5 2 3 4 5 . 9 8 3 3 . 3 13 Combat Bots Only 9 | . 3 2 5 3 1 3 4 5 . 9 4 3 3 . 3 8 Max Kills in Single Turn 4 | 1 1 1 3 2 1 2 2 1 . 1 4 1 1 . 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . . 3 . . . 1 . . 1 3 . . . . 2 Melee 1 | . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Hostile Shots Fired 1882 | . 114 56 199 73 10 87 54 149 . 227 219 43 44 . 16 591 Missed 537 | . 30 14 54 16 7 25 20 47 . 48 71 8 19 . 7 171 Damage Taken 20342 | 40 1000 493 1801 965 44 952 434 877 . 3074 1593 699 346 . 176 7848 Core 2570 | . 126 53 236 51 . 33 63 68 . 469 195 77 63 . 16 1120 Absorbed by Shields 2670 | . . . . . . 39 161 303 . 168 566 . . . . 1433 Redirected to Shielding 14 | . . . . . . . . . . . . . 1 . 4 9 Ignored by Resistances 358 | . . . . . . . . 50 . 125 43 . . . . 140 Regen/Repaired (Parts) 1073 | . 276 . 93 223 14 62 52 124 69 24 136 . . . . . Core Remaining (%) 44 | 100 . 28 . . 28 . . . . 9 . . . . 58 . Volleys Fired 945 | 11 87 38 153 93 18 50 26 37 1 45 104 16 13 . 31 222 Largest 3 | 2 2 2 2 2 2 3 3 3 3 3 3 3 3 . 3 3 Hottest 270 | 80 80 40 136 136 46 101 101 136 101 108 225 170 121 . 128 270 Shots Fired 2203 | 22 173 76 300 187 36 150 74 100 3 97 277 45 30 . 50 583 Gun 1125 | 22 173 76 181 52 36 85 13 60 3 45 193 15 12 . 41 118 Cannon 1038 | . . . 112 135 . 65 57 40 . 45 80 30 18 . 9 447 Launcher 40 | . . . 7 . . . 4 . . 7 4 . . . . 18 Special . | . . . . . . . . . . . . . . . . . Kinetic 1288 | . 155 76 160 112 36 149 59 38 2 72 126 10 18 . 9 266 Thermal 709 | . 10 . 105 75 . . . 37 . 18 147 35 8 . 30 244 Explosive 23 | . . . 7 . . . 4 . . 7 4 . . . . 1 Electromagnetic 183 | 22 8 . 28 . . 1 11 25 1 . . . 4 . 11 72 Robot Hit Streak 35 | 4 20 11 14 19 33 35 17 15 . 22 18 15 26 . 26 33 Robot Miss Streak 11 | 5 3 6 4 4 1 8 2 2 . 5 11 2 1 . 3 5 Penetration Max 1 | . . . . . . . . . . . 1 . . . . 1 Secondary Targets 3 | . 2 . . . . . . . . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . 1 . . . . . Shots Hit Robots 1532 | 10 115 48 196 113 33 95 57 70 . 72 215 33 26 . 38 411 Core Hits 897 | 3 46 22 95 35 11 45 33 56 . 56 219 10 14 . 13 239 Critical Kills 16 | . 1 . 1 2 . . . . . . 5 . . . . 7 Critical Parts Destroyed 16 | . . 1 1 1 . . . . . . 5 . . . . 8 Critical Strikes 72 | 1 1 1 6 6 . 2 1 2 . . 15 1 3 . 1 32 Burn 6 | . . . 2 . . . . 2 . . . . 1 . 1 . Meltdown 5 | . . . 1 2 . . . . . . . . . . . 2 Destroy 27 | . 1 1 1 1 . . . . . . 10 . . . . 13 Blast 31 | . . . 1 3 . 2 1 . . . 5 1 2 . . 16 Corrupt 3 | 1 . . 1 . . . . . . . . . . . . 1 Melee Attacks 13 | . . . . . . 3 7 . . . 2 . . . . 1 Impact 3 | . . . . . . 3 . . . . . . . . . . Slashing 2 | . . . . . . . . . . . 2 . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . . 7 . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 39835 | 170 1535 640 4048 2340 492 1649 1237 1430 . 2290 6121 906 670 . 849 15458 Guns 14185 | 134 1505 640 1684 716 492 908 259 822 . 681 3173 189 217 . 659 2106 Cannons 19259 | . . . 1785 1624 . 741 857 608 . 947 1489 717 453 . 190 9848 Explosions 6088 | 36 30 . 574 . . . 121 . . 662 1389 . . . . 3276 Melee 70 | . . . . . . . . . . . 70 . . . . . Ramming 233 | . . . 5 . . . . . . . . . . . . 228 Kinetic 18083 | . 1331 640 1589 1452 492 1638 957 487 . 1017 2063 260 453 . 190 5514 Thermal 13753 | 36 107 . 1727 888 . . . 505 . 611 2840 646 154 . 508 5731 Explosive 2977 | . . . 503 . . . 121 . . 662 1051 . . . . 640 Electromagnetic 4719 | 134 97 . 224 . . 11 159 438 . . 97 . 63 . 151 3345 Impact . | . . . . . . . . . . . . . . . . . Slashing 70 | . . . . . . . . . . . 70 . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 88 | . . . . 1 1 . . . . . 5 1 5 5 5 88 Average Corruption 13 | . . . . 1 1 . . . . . 3 1 1 5 5 32 Corruption Purged 5 | . . . . . . . . . . . 5 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 291 | . . . . 8 6 . . . . . 18 9 10 5 18 217 Message Errors 63 | . . . . 1 3 . . . . . 6 4 3 1 4 41 Matter Fused 60 | . . . . 1 . . . . . . 4 1 2 . 5 47 Heat Flow Errors 30 | . . . . . . . . . . . 2 1 2 2 1 22 Energy Discharges 32 | . . . . 3 3 . . . . . 2 1 . . 3 20 Parts Rejected 6 | . . . . . . . . . . . . . . . . 6 Parts Fused 2 | . . . . . . . . . . . . . . . 2 . Data Loss (minor) 26 | . . . . 1 . . . . . . 3 1 1 2 3 15 Data Loss (major) 8 | . . . . 1 . . . . . . . . 2 . . 5 Misfires 13 | . . . . 1 . . . . . . . . . . . 12 Alerts 5 | . . . . . . . . . . . . . . . . 5 Misdirections 5 | . . . . . . . . . . . . . . . . 5 Weapon Failures 41 | . . . . . . . . . . . 1 1 . . . 39 Overload Shots 6 | . . . . . . . . . . 4 1 1 . . . . Overflow Damage 714 | . . . 45 21 . . 15 . . 57 139 . 15 . . 422 Projectiles 522 | . . . 13 21 . . . . . 57 44 . 15 . . 372 Explosions 192 | . . . 32 . . . 15 . . . 95 . . . . 50 Melee . | . . . . . . . . . . . . . . . . . Knockbacks 122 | . . . 3 4 . 13 2 2 . 8 19 . 3 . 2 66 Impact . | . . . . . . . . . . . . . . . . . Kinetic 110 | . . . 3 4 . 11 2 2 . 8 17 . 3 . 2 58 Secondary 12 | . . . . . . 2 . . . . 2 . . . . 8 Self-Inflicted Damage 957 | 40 . . 72 . . . 46 . . 123 132 . . . . 544 Shots 27 | 1 . . 2 . . . 2 . . 4 2 . . . . 16 Rammed 32 | . . . 1 . . . . . . . . . . . . 31 Targets Rammed 36 | . . . 1 . . . . . . . . . . . . 35 Kicked . | . . . . . . . . . . . . . . . . . Crushed 4 | . . . . . . . . . . . . . . . . 4 Highest Temperature 663 | 90 90 12 324 393 3 222 113 378 39 278 342 317 160 237 172 663 Average Temperature 95 | 33 30 7 98 73 3 63 49 122 21 117 91 169 42 129 37 116 Received Heat Transfer 6438 | . 573 249 522 363 9 644 44 281 . 511 467 237 165 . 81 2292 Effects 47 | . . . 10 2 . . . . . 5 4 2 . . . 24 Shutdowns 8 | . . . . . . . . . . . . . . . . 8 Energy Bleed 4 | . . . 3 . . . . . . . . . . . . 1 Interference 25 | . . . 7 2 . . . . . 5 4 2 . . . 5 Matter Decay 2 | . . . . . . . . . . . . . . . . 2 Short Circuit 3 | . . . . . . . . . . . . . . . . 3 Damage (minor) 2 | . . . . . . . . . . . . . . . . 2 Damage (major) 1 | . . . . . . . . . . . . . . . . 1 Damage (core) 2 | . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 11 | . . . . . . . . . . . . . . . . 11 Combat Hostiles 10 | . . . . . . . . . . . . . . . . 10 Parts Fried 30 | . . . 1 . . . . 1 . . . . . . 1 27 Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 6 | . . . 2 2 . . . . . . . . . . . 2 Combat Hostiles 4 | . . . 1 1 . . . . . . . . . . . 2 Parts Melted 34 | . . . 4 5 . 1 . 1 . . 1 3 . . . 19 Heat Transferred 17733 | 50 272 . 3097 1517 . . . 1036 . 730 2523 962 370 . 1073 6103 Parts Sabotaged 6 | . . . . . . . . . . . . . . . . 6 Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | 1 1 . 2 . . . . . . . . . . . . 2 Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 2592 | 10 386 225 596 732 306 303 . . . . 1056 . . . . 2592 Initial 226 | . 6 150 21 193 226 171 . . . . 63 . . . . 44 Average 484 | 5 160 117 307 471 96 234 . . . . 419 . . . . 1022 Maximum Alert Level 5 | . 1 1 2 3 1 1 . . . . 3 . . . . 5 Low Security (%) 29 | 100 58 68 31 . 69 33 . . . . 18 . . . . 20 Level 1 32 | . 41 31 40 42 30 66 . . . . 45 . . . . 1 Level 2 18 | . . . 28 54 . . . . . . 16 . . . . 11 Level 3 8 | . . . . 2 . . . . . . 19 . . . . 22 Level 4 6 | . . . . . . . . . . . . . . . . 25 Level 5 4 | . . . . . . . . . . . . . . . . 16 High Security . | . . . . . . . . . . . . . . . . 1 Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 75 | . 6 1 10 7 . 9 . . . 1 13 . . . . 28 Investigation 22 | . 5 . 8 3 . 1 . . . . 2 . . . . 3 Extermination 11 | . . . . . . 1 . . . . 4 . . . . 6 Reinforcement 17 | . 1 . 2 2 . 2 . . . . 5 . . . . 5 Assault 16 | . . 1 . 1 . . . . . 1 2 . . . . 11 Garrison 9 | . . . . 1 . 5 . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . 3 Construction Impeded 2 | . . . . . . . . . . . . . . . . 2 Haulers Reinforced 3 | . . . . . . . . . . . 3 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 9 | . 2 . 2 1 . 1 . . . . 2 . . . . 1 Communications Jammed 56 | . . . . . . . . . . . 23 . . . . 33 Distress Signals 51 | . . . . . . . . . . . 21 . . . . 30 Times Spotted 436 | . 27 9 61 32 3 20 15 14 . 23 69 4 9 . 3 147 Peak Tracking Total 11 | . 3 3 5 6 1 4 8 5 . 8 7 3 3 . 3 11 Tactical Retreats 37 | . 3 1 4 1 . 2 . 1 . 3 10 . 2 . . 10 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 26 | . 3 . 5 3 . . . . . . 8 . . . . 7 Indirectly 2 | . . . . . . . . . . . . . . . . 2 Trap Hack Attempts 59 | . 59 . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed 3 | . 3 . . . . . . . . . . . . . . . Reused 1 | . 1 . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 3 | . 1 . . . . . . 2 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 52 | . . 2 . 6 . 2 1 . . . 12 . . . . 29 Max in Single Turn 8 | . . 1 . 1 . 1 1 . . . 8 . . . . 3 Garrison Access 1 | . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 79 | . 9 . 13 13 10 8 2 . 1 . 10 . . 4 . 9 Terminals 43 | . 6 . 9 9 6 3 . . . . 5 . . . . 5 Fabricators 6 | . . . . . . 2 . . . . 2 . . . . 2 Repair Stations 6 | . 1 . 1 1 . 1 . . . . 2 . . . . . Recycling Units 12 | . 2 . 2 2 4 . . . . . . . . . . 2 Scanalyzers 2 | . . . 1 . . . . . . . 1 . . . . . Garrison Access 3 | . . . . 1 . 2 . . . . . . . . . . Total Hacks 244 | . 36 . 42 37 24 15 10 . 3 . 25 . . 29 . 23 Successful 134 | . 18 . 16 25 7 8 10 . 3 . 10 . . 29 . 8 Failed 110 | . 18 . 26 12 17 7 . . . . 15 . . . . 15 Catastrophic 16 | . 1 . 1 3 4 2 . . . . 2 . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 80 | . 18 . 13 15 12 2 . . . . 11 . . . . 9 Terminals 124 | . 25 . 29 25 14 6 . . . . 14 . . . . 11 Fabricators 15 | . . . . . . 6 . . . . 3 . . . . 6 Repair Stations 24 | . 6 . 6 4 . 1 . . . . 7 . . . . . Recycling Units 28 | . 5 . 3 4 10 . . . . . . . . . . 6 Scanalyzers 5 | . . . 4 . . . . . . . 1 . . . . . Garrison Access 6 | . . . . 4 . 2 . . . . . . . . . . Terminal Hacks 79 | . 10 . 7 12 2 4 10 . 3 . . . . 29 . 2 Record 21 | . . . . . . . 9 . . . . . . 11 . 1 Part Schematic 14 | . . . . . . . . . 3 . . . . 11 . . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . . Robot Analysis 8 | . 6 . 2 . . . . . . . . . . . . . Prototype ID Bank 5 | . . . . 1 . 1 . . . . . . . 3 . . Open Door 4 | . . . . 3 . . 1 . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . Emergency Access Points 2 | . 1 . . 1 . . . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . Alert Level 3 | . . . . 1 1 1 . . . . . . . . . . Unreport Threat 5 | . . . 3 1 1 . . . . . . . . . . . Locate Traps 6 | . 2 . . 2 . 1 . . . . . . . . . 1 Hauler Manifests 2 | . . . 1 1 . . . . . . . . . . . . Zone Layout 3 | . 1 . . 2 . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . 3 . . . . 2 . . . . 2 Network Status 2 | . . . . . . 1 . . . . 1 . . . . . Load Schematic 4 | . . . . . . 1 . . . . 1 . . . . 2 Build 1 | . . . . . . 1 . . . . . . . . . . Repair Station Hacks 19 | . 6 . 4 4 . . . . . . 5 . . . . . Scan Component 10 | . 3 . 2 2 . . . . . . 3 . . . . . Repair 9 | . 3 . 2 2 . . . . . . 2 . . . . . Recycling Unit Hacks 5 | . . . . 2 1 . . . . . . . . . . 2 Retrieve Components 5 | . . . . 2 1 . . . . . . . . . . 2 Scanalyzer 2 | . . . 2 . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 21 | . 2 . 3 6 4 1 . . . . 3 . . . . 2 Terminals 10 | . . . 1 4 . 1 . . . . 3 . . . . 1 Botnet 9 | . . . 1 3 . 1 . . . . 3 . . . . 1 Operators 1 | . . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 11 | . 2 . 2 2 4 . . . . . . . . . . 1 Mask 2 | . . . . . 1 . . . . . . . . . . 1 Tunnel 9 | . 2 . 2 2 3 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . . . . . . 1 Hacking Detections 60 | . 8 . 12 7 8 8 . . . . 9 . . . . 8 Full Trace Events 17 | . 6 . 4 2 . 1 . . . . 2 . . . . 2 Feedback Events 2 | . . . . 1 . . . . . . 1 . . . . . Corruption 2 | . . . . 1 . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 2 . . . . 4 . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . 1 . . . . . 18 . . . . 11 . . Parts Built 1 | . . . . . . 1 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 99 | . . . . . . 99 . . . . . . . . . . Total Part Build Rating 2 | . . . . . . 2 . . . . . . . . . . Parts Repaired 9 | . 3 . 2 2 . . . . . . 2 . . . . . Time 296 | . 78 . 52 70 . . . . . . 96 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 18 | . . . . 16 1 . . . . . . . . . . 1 Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . 1 Non-combat 1 | . . . . . . . . . . . . . . . . 1 Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . 1 find_chute 1 | . . . . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . 4 . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . 1 . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 21 | . . 1 . 10 . . 4 . . . 3 . . . . 3 Largest Group 10 | . . 1 . 10 . . 4 . . . 3 . . . . 3 Highest-Rated Group 93 | . . 31 . 88 . . 91 . . . 93 . . . . 93 Highest-Rated Ally 31 | . . 31 . 16 . . 31 . . . 31 . . . . 31 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 161 | . . 6 . 80 . . 12 . . . 39 . . . . 24 Total Damage 1901 | . . 44 . 751 . . 236 . . . 507 . . . . 363 Kills 27 | . . 1 . 14 . . 2 . . . 6 . . . . 4 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total 8 | . 6 . 2 . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 2 . . . . 1 1 2 1 . 2 . . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 29173 | 141 1586 1110 3284 2832 1135 1349 1465 2013 2691 1054 2787 1007 986 170 787 4776 Spaces Moved 13747 | 66 719 698 1491 999 658 678 678 799 1166 652 1818 566 390 100 418 1851 Core 424 | 13 2 . . . . . . . . 372 36 . . . . 1 Treads 10663 | 53 335 417 1439 999 658 678 678 799 1166 279 1080 566 290 . . 1226 Legs 27 | . . . . . . . . . . . . . 23 . . 4 Wheels 1926 | . 382 281 48 . . . . . . . . . 77 100 418 620 Hover 627 | . . . . . . . . . . . 627 . . . . . Flight 80 | . . . 4 . . . . . . 1 75 . . . . . Fastest Speed 22 | 50 110 110 155 160 160 160 160 225 153 50 22 160 160 170 155 135 Average Speed 175 | 138 135 139 165 235 161 162 195 228 228 136 113 160 240 170 169 197 Slowest Speed 1800 | 160 400 160 765 240 240 240 240 229 229 1050 300 240 400 170 170 1800 Overloaded Moves 36 | . . . . . . . . . . . 36 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 69 | 4 95 99 98 96 96 17 85 77 86 85 45 62 58 68 57 47 Regions Visited 16 Branch Regions 11 Pre-discovered Areas 14 | . 2 . 2 3 3 . 1 . 1 1 . . . 1 . . Known Exits Taken 4 | . . . 1 . . . . . . 1 1 . . . 1 . Unknown Exits Taken 12 | 1 1 1 . 1 1 1 1 1 1 . . 1 1 1 . . Scrap Searched 12 | . . 2 . . . . 3 2 1 . . 3 1 . . . Spaces Dug 23 | . . . . . . 2 . . . . 2 1 . . . 18 Terrain Destroyed 401 | 6 3 . 50 2 . 2 17 1 . 35 63 3 1 . 2 216 Melee 2 | . . . . . . 2 . . . . . . . . . . Projectile 113 | . . . 1 2 . . . 1 . 3 12 3 1 . 2 88 AOE 286 | 6 3 . 49 . . . 17 . . 32 51 . . . . 128 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 16780 | 94 1155 754 2020 1296 701 806 766 907 1188 734 2300 628 409 101 452 2469 Wait 1049 | . 236 9 211 151 6 47 37 32 2 5 187 40 2 . 1 83 Move 13731 | 65 718 697 1490 998 657 677 677 798 1165 651 1817 565 389 99 417 1851 Hop . | . . . . . . . . . . . . . . . . . Pick Up 257 | 11 23 2 55 8 7 7 4 8 6 5 47 . . 1 . 73 Fast Attach 123 | . 2 . 8 8 . 2 1 5 2 7 35 2 4 . 1 46 Attach 94 | 7 6 2 11 2 2 6 . 1 . 8 15 . . . 1 33 Detach 8 | . . . . . . 1 . 1 . 2 3 . . . . 1 Swap 196 | . 13 4 38 11 2 7 7 11 3 4 45 5 1 . . 45 Drop 263 | . 11 2 53 21 9 6 7 14 9 7 45 . . 1 1 77 Fire 945 | 11 87 38 153 93 18 50 26 37 1 45 104 16 13 . 31 222 Melee 13 | . . . . . . 3 7 . . . 2 . . . . 1 Ram 20 | . . . . . . . . . . . . . . . . 20 Kick . | . . . . . . . . . . . . . . . . . Crush 17 | . . . 1 . . . . . . . . . . . . 16 Escape Stasis 4 | . . . . 4 . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . . . . 1 Trap 59 | . 59 . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Sub]) -9/Materials (discovered 6 exits: [*Mat x3] / *Min / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 15) 142 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 734 | -10/Materials | Discovered new exit (range 16) 734 | -10/Materials | Discovered new exit (range 15) 1018 | -10/Materials | Discovered new exit (range 5) 1281 | -10/Materials | Discovered new exit (range 15) 1507 | -10/Materials | Repaired Lgt. Treads 1534 | -10/Materials | Repaired Assault Rifle 1562 | -10/Materials | Repaired Assault Rifle 1679 | -10/Materials | Core integrity fell below 50% 1728 | -10/Materials | Entered Mines 1787 | -10/Mines | Met a Derelict bent on vengeance 1809 | -10/Mines | Build established: Scavenger-Mutant 1820 | -10/Mines | Discovered new exit (range 10) 1856 | -10/Mines | Discovered new exit (range 9) 2372 | -10/Mines | Met a Derelict testing a Signal Generator 2557 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2557 | -10/Mines | Discovered new exit (range 5) 2633 | -10/Mines | Found a hidden stash of uninstalled traps 2633 | -10/Mines | Discovered new exit (range 9) 2838 | -10/Mines | Entered Materials 2838 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2839 | -9/Materials | Identified exit to Storage 3321 | -9/Materials | Repaired Lgt. Treads 3350 | -9/Materials | Repaired Lgt. Armor Plating 3532 | -9/Materials | Identified exit to Mines 4261 | -9/Materials | Lost 3 parts (1p1n1u) 4618 | -9/Materials | Discovered new exit (range 14) 5334 | -9/Materials | Discovered new exit (range 16) 5391 | -9/Materials | Core integrity fell below 50% 5748 | -9/Materials | Discovered new exit (range 12) 6122 | -9/Materials | Entered Storage 6352 | -9/Storage | Garrison activated, responded to threat 7409 | -9/Storage | Learned location of Armory (-4) 7440 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 7541 | -9/Storage | Lost 3 allies 7710 | -9/Storage | Discovered new exit (range 16) 7730 | -9/Storage | Build established: Commander-Mutant 7835 | -9/Storage | Lost 3 allies 8091 | -9/Storage | Build established: Mutant 8139 | -9/Storage | Repaired Imp. Light Cannon 8179 | -9/Storage | Repaired Hvy. Armor Plating 8922 | -9/Storage | First assault squad dispatched 8944 | -9/Storage | Used back door to open Recycling access 8944 | -9/Storage | Discovered new exit (range 5) 8954 | -9/Storage | Entered Recycling 9006 | -9/Recycling | Found Scrap Engine 9406 | -9/Recycling | Discovered new exit (range 7) 10089 | -9/Recycling | Entered Factory 10089 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 10349 | -7/Factory | Garrison activated, responded to threat 10431 | -7/Factory | Build established: Scavenger-Tank 10585 | -7/Factory | Fabricated Imp. Flight Unit? 11189 | -7/Factory | Garrison activated, responded to threat 11370 | -7/Factory | Garrison activated, responded to threat 11395 | -7/Factory | Discovered new exit (range 10) 11438 | -7/Factory | Entered Lower Caves 11514 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11916 | -7/Lower Caves | Learned location of 1 exit from Factory 11916 | -7/Lower Caves | Learned Armory emergency access door positions 11916 | -7/Lower Caves | Learned Armory stockpile data 11916 | -7/Lower Caves | Learned Armory garrison access intel 12113 | -7/Lower Caves | Learned location of 1 exit from Factory 12245 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 12436 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 12477 | -7/Lower Caves | Lost 4 allies 12672 | -7/Lower Caves | Discovered new exit (range 5) 12903 | -7/Lower Caves | Entered another Lower Caves area 13274 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 13645 | -7/Lower Caves | Encountered a Warlord checkpoint 13752 | -7/Lower Caves | Spotted B-75 Beast 13883 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 14617 | -7/Lower Caves | Discovered new exit (range 14) 14916 | -7/Lower Caves | Entered Zion 15180 | -7/Zion | Given the Hacking Drone Bay 15180 | -7/Zion | Found Prototype Device 15184 | -7/Zion | Identified Hacking Drone Bay 15472 | -7/Zion | Found Prototype Device 15472 | -7/Zion | Identified Phasing AFG 15613 | -7/Zion | Learned 4 Factory zone layouts 16874 | -7/Zion | Identified exit to Deep Caves 17568 | -7/Zion | Discovered new exit (range 15) 17607 | -7/Zion | Entered Proximity Caves 17608 | -6/Proximity Caves | Identified exit to Factory 18260 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 18369 | -6/Proximity Caves | Core integrity fell below 50% 18375 | -6/Proximity Caves | Destroyed 9 combat bots 18415 | -6/Proximity Caves | Lost 13 parts (1p4n3u5w) 18422 | -6/Proximity Caves | Spotted B-75 Beast 18589 | -6/Proximity Caves | Released all parts (7) 18593 | -6/Proximity Caves | Core integrity fell below 20% 18605 | -6/Proximity Caves | Build established: Mutant 18661 | -6/Proximity Caves | Entered Factory 18661 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 18662 | -6/Factory | Identified exit to Lower Caves 18662 | -6/Factory | Identified exit to Factory 18959 | -6/Factory | Spotted B-75 Beast 19168 | -6/Factory | Lost 4 parts (2p1n1u) 19436 | -6/Factory | Allied Derelicts emerged from ambush trap array 19460 | -6/Factory | Build established: Scavenger-Skirmisher 19794 | -6/Factory | Found Prototype Processor 19794 | -6/Factory | Identified Exp. Targeting Computer 20427 | -6/Factory | Found Exp. Targeting Computer 20463 | -6/Factory | Build established: Scavenger-Tank 20518 | -6/Factory | Discovered exit to Factory (range 15) 20525 | -6/Factory | Repaired Lgt. Treads 20597 | -6/Factory | Repaired Imp. Spread Laser 20635 | -6/Factory | Discovered exit to Factory (range 18) 20761 | -6/Factory | First assault squad dispatched 20901 | -6/Factory | Build established: Scavenger-Skirmisher 21448 | -6/Factory | Entered Lower Caves 21554 | -6/Lower Caves | Learned Factory stockpile data 21829 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 22285 | -6/Lower Caves | Discovered new exit (range 15) 22455 | -6/Lower Caves | Entered another Lower Caves area 22479 | -6/Lower Caves | Encountered a Warlord checkpoint 22510 | -6/Lower Caves | Spotted B-75 Beast 22644 | -6/Lower Caves | Discovered exit to Factory (range 9) 22714 | -6/Lower Caves | Lost 4 parts (3n1u) 22982 | -6/Lower Caves | Build established: Tank 23369 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 23388 | -6/Lower Caves | Discovered new exit (range 11) 23441 | -6/Lower Caves | Entered Data Miner 23441 | -6/Data Miner | Discovered new exit (range 6) 23474 | -6/Data Miner | Met Data Miner 23504 | -6/Data Miner | Learned location of Section 7 (-2) 23504 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 23509 | -6/Data Miner | Build established: Scavenger-Tank 23567 | -6/Data Miner | Received God Mode back door access code from Data Miner 23611 | -6/Data Miner | Entered Proximity Caves 23971 | -5/Proximity Caves | Learned Factory non-interactive machine intel 24294 | -5/Proximity Caves | Discovered exit to Factory (range 10) 24398 | -5/Proximity Caves | Entered Factory 24398 | -5/Factory | Evolved 2 slots: Utility x2 24400 | -5/Factory | Loaded intel: 208 non-interactive machine locations 24492 | -5/Factory | Allied Derelicts emerged from ambush trap array 24771 | -5/Factory | Build established: Scavenger-Gunner 25436 | -5/Factory | Cargo convoy interrupted 25484 | -5/Factory | Build established: Gunner 25918 | -5/Factory | Lost 3 parts (1n2u) 26062 | -5/Factory | System corruption reached 10% 26107 | -5/Factory | System corruption reached 30% 26180 | -5/Factory | Build established: Scavenger-Gunner 26198 | -5/Factory | First assault squad dispatched 26431 | -5/Factory | Lost 3 parts (1u2w) 27067 | -5/Factory | Garrison activated, responded to threat 27075 | -5/Factory | Core integrity fell below 50% 27510 | -5/Factory | Found Prototype Launcher 27510 | -5/Factory | Identified Tesla Bomb Launcher 28024 | -5/Factory | Incoming assault squad redirected 28195 | -5/Factory | Build established: Tank 28663 | -5/Factory | Incoming investigation squad redirected 28673 | -5/Factory | Incoming assault squad redirected 28976 | -5/Factory | Lost 4 parts (1p3n) 29003 | -5/Factory | Core integrity fell below 20% 29014 | -5/Factory | Destroyed 8 combat bots 29046 | -5/Factory | Lost 7 parts (1p2n3u1w) 29091 | -5/Factory | High security lockdown imminent 29171 | -5/Factory | High security lockdown engaged 29175 | -5/Factory | Core destroyed Last Messages --------------- 29172_ Carbon-fiber Leg destroyed. 29172_ G-50 Soldier misfires. 29172_ System corrupted: Tesla Rifle failed to cycle. 29172_ C-30 ARC bursts open, deploying its payload. 29172_ G-67 Veteran unfolds itself. 29172_ B-60 Warrior unfolds itself. 29172_ G-50 Soldier unfolds itself. 29172_ L-41 Fighter unfolds itself. 29172_ I-47 Archangel unfolds itself. 29172_ Imp. Deuterium Engine destroyed. 29173_ Exp. Targeting Computer broken. 29173_ Overheating: Short circuit. 29173_ C-30 ARC bursts open, deploying its payload. 29173_ G-67 Veteran unfolds itself. 29173_ G-50 Soldier unfolds itself. 29173_ M-28 Smith unfolds itself. 29175_ Overheating: Core damaged (-140). Map ----- +----------------------------------------------------+ | ??????????????"""??????????"""???????????????????? | | ???????????????????????????"""???????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????"""???????????????????? | | ???????????????????????????"""?##############??### | | ???????????????????????????"""?# #??# | | ?????"""???????????????????????# ! #??# | | ?????"""???????????????????????# ##?# | | ?????"""???????????????????????# #?# | | ???????????????????????????????# """ """ #??# | | ?????"""???????????????????????# """ """ #### | | ?????"""?????????????????? ????# """ """ + + % | | ?????"""??????#?????????? ????# "" "" #### | | ??????????????# ????????"""????# "" "" # # | | | ???????#??###?# ????????"""????# ###### | | ??????? ?? # ???????"""????# #????? | | ???????? ? # %???????? ?????# #????? | | ????????""" ? " k########+############+########### | | ??????? """ ?# ^ | | ??????! 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"""??????????????? #????# #???????? | | ??????? ?? ?????????????????+????# ???????? | | ?????? ???????????????????????????+ #???????? | | ???????????????????????????????????# #???????? | | ???????????????????????????????????? #???????? | | ???????????????????????????????????? #???????? | | ???????????????????"""?"""?????????? ????????? | | ???????????????????"""?"""?????????? ??????????? | | ???????????????????"""?"""???????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????"""?"""???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 35 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Cloak Strength 2 Power Amplification 30 Armor Coverage 675 Resistance: KI 30 Resistance: TH 20 Core Shielding 20 Weapon Cycling 20 Evasion (%) 62 Targeting Accuracy 20 Core Analysis 6 Recoil Reduction 4 Kinecelleration 40 Defensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Riot Gun | -7/Zion | Free Arc Thrower | -7/Zion | Free Battle Rifle | -7/Zion | Free Imp. Reaction Control System | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Focal Shield | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Greatsword | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Force Field | -7/Zion | Archive Microactuators | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Ionic Axe | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Lrn. Terrain Scanner | -6/Data Miner | Free Linear Accelerator | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive W-25 Informer | -7/Zion | Archive R-10 Processor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free Fabricated ------------ Imp. Flight Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Z1$+NX3F=JRE3_ZNQR \\IAMDERELICT Challenges ------------ None Game ------ Seed AntimatterSiegeScanner Manual? 0 Play Time 04:23:25 Cumulative 159.3 hours Start 2024.06.18 @ 13:09:46 End 2024.06.20 @ 11:03:18 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 136 Rogue 131 Adventurer 5 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 64 Gallery% 75 Achievement% 54 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 363060dd-fb99-4abc-ad47-7120b355572c