Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 22:24:33 Player: Not2Dey Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (75) 375 Value Destroyed (2109) 2109 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (172) 172 TOTAL SCORE: 5256 Bonus ------- High Alert Combat Kills 87 Follower Combat Kills 85 Cogmind --------- Core Integrity 0/700 Matter 160/300 Energy 15/100 System Corruption 23% Temperature Cool (1) Movement Hovering (60) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Gravmag System > --- UTILITY (5) ------ Core Analyzer Improved Weapon Cycler Transmission Jammer > --- WEAPON (3) ------- Heavy Assault Rifle Gauss Rifle > --- INVENTORY (5) ---- Light Nuclear Core Carbon-fiber Leg Improved Weapon Cycler Lightning Gun HERF Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System > --- UTILITY ---------- Visual Processing Unit Improved Weapon Cycler Improved Weapon Cycler Improved Weapon Cycler Improved Weapon Cycler > --- WEAPON ----------- HERF Cannon > --- INVENTORY -------- Cooling System Recoil Stabilizer Hardlight Generator Recalibrator [Rating: 45] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Gravmag System Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Protection Weapon Shielding Weapon Gauss Rifle Energy Gun Beamcaster Energy Cannon HERF Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Special Weapon Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 3 | . . . 1 1 1 Weapon 1 | . . . . 1 . Parts Attached 96 | 6 12 . 8 25 45 Power 12 | 1 4 . 1 2 4 Engine 8 | 1 4 . 1 1 1 Core 4 | . . . . 1 3 Reactor . | . . . . . . Propulsion 15 | 2 2 . 2 5 4 Treads . | . . . . . . Leg 8 | 2 . . . 5 1 Wheel 4 | . 2 . 2 . . Hover 3 | . . . . . 3 Flight . | . . . . . . Utility 35 | 1 3 . 2 8 21 Device 18 | . 1 . . 3 14 Storage 3 | 1 1 . 1 . . Processor 6 | . . . . 1 5 Hackware . | . . . . . . Protection 8 | . 1 . 1 4 2 Artifact . | . . . . . . Weapon 34 | 2 3 . 3 10 16 Energy Gun 11 | 2 . . 1 3 5 Energy Cannon 1 | . . . . . 1 Ballistic Gun 10 | . 3 . . 2 5 Ballistic Cannon 6 | . . . 2 3 1 Launcher 2 | . . . . 1 1 Special Weapon 2 | . . . . 1 1 Impact Weapon 1 | . . . . . 1 Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 2 1 Parts Lost 46 | . 1 . . 13 32 Power 3 | . . . . 1 2 Propulsion 9 | . . . . 4 5 Utility 18 | . . . . 4 14 Weapon 16 | . 1 . . 4 11 Highest Loss Streak 13 | . 1 . . 9 13 To Critical Strikes . | . . . . . . Average Slot Usage (%) 85 | . 99 100 98 95 72 Engine 7 | . 14 14 10 2 4 Core 1 | . . . . 5 1 Leg 9 | . 14 . . 16 11 Wheel 10 | . 13 28 33 8 . Hover 1 | . . . . . 2 Device 12 | . 8 . . 5 20 Storage 8 | . 15 14 11 9 4 Processor 3 | . . . . 7 4 Protection 7 | . 3 14 21 13 1 Energy Gun 5 | . 12 . 4 6 6 Ballistic Gun 12 | . 15 28 10 6 10 Ballistic Cannon 2 | . . . 7 13 . Naked Turns 74 | . . . . . 74 Heaviest Build 42 | 11 16 15 33 39 42 Greatest Support 45 | 20 30 24 36 45 40 Greatest Overweight (x) 7 | . . . . 7 7 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 Average Capacity 8 | 6 8 8 8 10 8 Most Carried 10 | 5 8 8 9 10 10 Average Carried 6 | 1 6 7 7 6 6 Final Capacity 10 | 8 8 8 10 10 5 Final Carried 10 | 2 8 8 8 10 5 Class Distribution -------------------- 47% | Mutant 27% | Gunner 10% | Skirmisher 6% | Tank 4% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 2099 | 206 155 288 199 512 739 Remotely . | . . . . . . Salvage Created 2674 | . 240 160 238 724 1312 Parts 154 | . 14 9 28 52 51 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 58 | . 3 6 12 22 15 Melee 5 | . . . . . 5 Guns 27 | . 2 6 9 3 7 Cannons 22 | . . . 3 19 . AOE 4 | . 1 . . . 3 Classes Destroyed 12 | . 3 1 1 4 3 Worker 6 | . 1 . . 2 3 Builder 4 | . . . . 1 3 Hauler 2 | . 2 . . . . Recycler 3 | . . . . 1 2 Operator 1 | . . . . 1 . Watcher 1 | . . . . 1 . Swarmer 23 | . . 3 9 11 . Grunt 21 | . 3 3 1 7 7 Brawler 2 | . . . . . 2 Sentry 6 | . . . 2 4 . Hunter 3 | . . . . . 3 Programmer 3 | . . . . . 3 Best Kill Streak 6 | . 4 3 6 6 5 Combat Bots Only 6 | . 2 3 6 5 3 Max Kills in Single Turn 2 | . 2 1 2 2 2 Gunslinging 1 | . . . 1 . . Exploded 1 | . 1 . . . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 487 | . 23 24 38 166 236 Missed 124 | . 4 8 11 35 66 Damage Taken 5302 | . 210 170 319 1831 2772 Core 974 | . 10 36 73 142 713 Absorbed by Shields 8 | . . . . . 8 Redirected to Shielding 179 | . . 14 20 74 71 Core Remaining (%) 84 | 100 . 81 81 74 . Volleys Fired 150 | . 16 13 21 49 51 Largest 3 | . 2 2 2 3 3 Hottest 161 | . 80 46 114 161 161 Shots Fired 350 | . 32 26 42 119 131 Gun 260 | . 32 26 34 47 121 Cannon 78 | . . . 8 70 . Launcher 6 | . . . . . 6 Special 6 | . . . . 2 4 Kinetic 262 | . 11 26 31 103 91 Thermal 55 | . 12 . 11 16 16 Explosive . | . . . . . . Electromagnetic 33 | . 9 . . . 24 Robot Hit Streak 10 | . 10 6 7 7 10 Robot Miss Streak 6 | . 4 5 3 6 4 Penetration Max 1 | . . . . . 1 Secondary Targets 4 | . 1 2 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 240 | . 21 20 29 69 101 Core Hits 127 | . 10 12 15 54 36 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . 1 . . 1 . Critical Strikes 6 | . 1 . . 3 2 Burn 1 | . . . . . 1 Destroy 2 | . 1 . . 1 . Blast 2 | . . . . 2 . Sever 1 | . . . . . 1 Melee Attacks 24 | . . . . . 24 Impact 11 | . . . . . 11 Slashing 13 | . . . . . 13 Piercing . | . . . . . . Sneak Attacks 3 | . . . . . 3 Combat Hostiles 1 | . . . . . 1 Follow-up Attacks . | . . . . . . Damage Inflicted 5645 | . 280 339 559 1635 2832 Guns 2955 | . 240 339 453 561 1362 Cannons 1003 | . . . 106 897 . Explosions 742 | . 40 . . 167 535 Melee 908 | . . . . . 908 Ramming 4 | . . . . . 4 Kinetic 3108 | . 82 339 390 1249 1048 Thermal 1006 | . 107 . 169 386 344 Explosive . | . . . . . . Electromagnetic 619 | . 91 . . . 528 Impact 268 | . . . . . 268 Slashing 640 | . . . . . 640 Piercing . | . . . . . . Highest Corruption 23 | . . . . 2 23 Average Corruption 9 | . . . . 2 11 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 49 | . . . . 4 45 Message Errors 13 | . . . . . 13 Matter Fused 14 | . . . . 2 12 Heat Flow Errors 5 | . . . . 1 4 Energy Discharges 2 | . . . . . 2 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 7 | . . . . . 7 Misfires 1 | . . . . . 1 Alerts 2 | . . . . 1 1 Misdirections 4 | . . . . . 4 Overload Shots . | . . . . . . Overflow Damage 184 | . . . 1 . 183 Projectiles 1 | . . . 1 . . Explosions 49 | . . . . . 49 Melee 134 | . . . . . 134 Knockbacks 14 | . . . . 13 1 Impact 1 | . . . . . 1 Kinetic 11 | . . . . 11 . Secondary 2 | . . . . 2 . Self-Inflicted Damage 302 | . . . . 180 122 Shots 4 | . . . . 2 2 Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 425 | . 240 16 342 425 300 Average Temperature 135 | . 106 7 136 168 71 Received Heat Transfer 1524 | . 114 69 81 765 495 Effects 8 | . 2 . . 6 . Energy Bleed 1 | . . . . 1 . Interference 6 | . 2 . . 4 . Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1647 | . 250 . 296 507 594 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 1 . . . 2 Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 563 | . 100 140 325 563 446 Initial 161 | . . 14 27 107 161 Average 174 | . 51 92 189 365 166 Maximum Alert Level 2 | . . . 1 2 2 Low Security (%) 62 | 100 100 100 43 19 62 Level 1 26 | . . . 56 21 34 Level 2 10 | . . . . 58 3 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . . 1 . 4 9 Investigation 1 | . . . . . 1 Extermination 4 | . . . . . 4 Reinforcement 5 | . . . . 1 4 Assault 1 | . . 1 . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 11 | . 1 . 2 6 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 114 | . 7 9 16 33 49 Peak Tracking Total 11 | . 2 4 5 11 6 Tactical Retreats 13 | . . . 1 1 11 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 7 | . 2 . 2 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 17 | . 1 . . 4 12 Max in Single Turn 3 | . 1 . . 2 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 16 | . 3 . 5 4 4 Terminals 11 | . 3 . 3 2 3 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . . 1 . . Recycling Units 2 | . . . 1 1 . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 53 | . 8 . 16 16 13 Successful 37 | . 6 . 10 14 7 Failed 16 | . 2 . 6 2 6 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 36 | . 8 . 12 8 8 Fabricators 5 | . . . . . 5 Repair Stations 1 | . . . 1 . . Recycling Units 4 | . . . 3 1 . Scanalyzers 7 | . . . . 7 . Garrison Access . | . . . . . . Terminal Hacks 26 | . 6 . 9 8 3 Record 12 | . 2 . 3 6 1 Robot Analysis 2 | . 2 . . . . Prototype ID Bank 1 | . . . 1 . . Alert Level 3 | . . . 1 1 1 Locate Traps 2 | . 1 . 1 . . Maintenance Status 1 | . . . . 1 . Transport Status 1 | . 1 . . . . Investigation Status 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . Registered Components 1 | . . . 1 . . Zone Layout 1 | . . . . . 1 Fabricator Hacks 4 | . . . . . 4 Network Status 1 | . . . . . 1 Load Schematic 1 | . . . . . 1 Build 2 | . . . . . 2 Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . 1 . . Recycle Component 1 | . . . 1 . . Scanalyzer 6 | . . . . 6 . Insert Component 3 | . . . . 3 . Analyze 3 | . . . . 3 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 13 | . 2 . 4 3 4 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . . 3 . Parts Built 3 | . . . . . 3 Authchips . | . . . . . . Time 179 | . . . . . 179 Total Part Build Rating 11 | . . . . . 11 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . . 1 . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . . 3 . Part Schematics Acquired 3 | . . . . 3 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 . . . Highest-Rated Group 31 | . . 31 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders . | . . . . . . Ally Attacks 13 | . . 13 . . . Total Damage 210 | . . 210 . . . Kills 3 | . . 3 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 5541 | 90 655 641 636 841 2678 Spaces Moved 4082 | 71 483 617 568 493 1850 Core 167 | 12 . . . 1 154 Treads . | . . . . . . Legs 1464 | 59 242 . . 303 860 Wheels 1615 | . 241 617 568 189 . Hover 836 | . . . . . 836 Flight . | . . . . . . Fastest Speed 50 | 50 90 90 90 90 50 Average Speed 102 | 108 105 90 90 120 105 Slowest Speed 400 | 120 120 90 90 400 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 4 39 81 39 28 28 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 111 | . 3 . . 45 63 Melee . | . . . . . . Projectile 4 | . . . . 2 2 AOE 107 | . 3 . . 43 61 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 5096 | 84 602 677 654 638 2441 Wait 580 | . 61 44 33 38 404 Move 4077 | 70 482 616 567 492 1850 Hop . | . . . . . . Pick Up 109 | 8 20 2 14 24 41 Fast Attach . | . . . . . . Attach 74 | 6 6 . 5 18 39 Detach 12 | . 1 . . 3 8 Swap 22 | . 6 . 3 7 6 Drop 47 | . 10 2 11 7 17 Fire 150 | . 16 13 21 49 51 Melee 24 | . . . . . 24 Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 7) 300 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 6) 746 | -10/Materials | Entered Mines 747 | -10/Mines | Met a Derelict testing a Signal Generator 807 | -10/Mines | Discovered new exit (range 13) 919 | -10/Mines | Learned location of Zion (-7) 1077 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1079 | -10/Mines | Found Prototype Device 1387 | -10/Mines | Entered Materials 1387 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1728 | -9/Materials | Discovered new exit (range 8) 1904 | -9/Materials | Discovered new exit (range 12) 2023 | -9/Materials | Entered another Materials area 2023 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2248 | -8/Materials | Garrison activated, responded to threat 2336 | -8/Materials | Lost 9 parts (1p3n1u4w) 2652 | -8/Materials | Identified Exp. Sensor Array 2824 | -8/Materials | Discovered new exit (range 18) 2864 | -8/Materials | Entered Factory 2864 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2955 | -7/Factory | Build established: Skirmisher 3106 | -7/Factory | Fabricated HERF Cannon (x1) 3461 | -7/Factory | Lost 4 parts (1n1u2w) 3561 | -7/Factory | Build established: Gunner 4667 | -7/Factory | Core integrity fell below 50% 4668 | -7/Factory | Lost 13 parts (1p2n4u6w) 4883 | -7/Factory | System corruption reached 10% 4891 | -7/Factory | Core integrity fell below 20% 4945 | -7/Factory | Lost 9 parts (1p1n5u2w) 5170 | -7/Factory | Build established: Mutant 5176 | -7/Factory | Fabricated Beam Rifle? 5472 | -7/Factory | Lost 4 parts (1n2u1w) 5542 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- System corrupted: Matter fused (-10). Hvy. Laser destroyed. Visual Processing Unit destroyed. System corrupted by crushing effect (+3). System corrupted by crushing effect (+1). Recoil Stabilizer destroyed. Dropped Cooling System. ALERT: Rogue bot located, Programmers report to Factory Zone 2N. System corrupted: Matter fused (-7). System corrupted: FCS attempts to trigger Hvy. Assault Rifle. System corrupted: Hvy. Assault Rifle misfires. K-01 Serf cleans the Fusion Modulator. System corrupted: Matter fused (-9). K-01 Serf cleans the Fusion Modulator. >XEWEP&ET7PYRN<,|QAC2QM|K %O#EQCUB>