Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.09 @ 09:08:59 Player: Korywon Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (98) 490 Value Destroyed (2683) 2683 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-246) -246 TOTAL SCORE: 5867 Bonus ------- Friendly Fire -246 Cogmind --------- Core Integrity 324/700 Matter 0/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Location -7/Factory Parts ------- Power (1) Propulsion (3) Utility (6) Weapon (3) Inventory (4) Improved Heat Sink Layered Light Armor Plating Advanced Assault Cannon Improved Grenade Launcher Peak State ------------ Power Micro Nuclear Core Propulsion Armored Treads Improved Carbon-fiber Leg Improved Carbon-fiber Leg Utility Improved Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Improved Targeting Computer Improved Targeting Computer Medium Insulated Plating Weapon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Inventory Micro Nuclear Core Armored Treads Armored Treads Improved Heat Sink Compact Battery High-capacity Matter Pod Medium Insulated Plating Advanced Assault Cannon Advanced Assault Cannon Improved Grenade Launcher Katana [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Flight Unit Flight Unit Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Targeting Computer Protection Weapon Shielding Weapon Advanced Assault Cannon Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 4 | . . 2 . 1 1 . . Weapon 1 | . . . . 1 . . . Parts Attached 85 | 7 4 6 14 43 10 1 . Power 7 | 1 . 1 2 2 1 . . Engine 2 | 1 . . 1 . . . . Core 5 | . . 1 1 2 1 . . Reactor . | . . . . . . . . Propulsion 17 | 3 . 1 5 7 1 . . Treads 5 | 1 . 1 2 . 1 . . Leg 7 | 1 . . . 6 . . . Wheel 4 | 1 . . 3 . . . . Hover . | . . . . . . . . Flight 1 | . . . . 1 . . . Utility 26 | 1 2 2 2 12 7 . . Device 8 | . 1 . . 6 1 . . Storage 4 | 1 1 . . 2 . . . Processor 5 | . . . . 3 2 . . Hackware . | . . . . . . . . Protection 9 | . . 2 2 1 4 . . Artifact . | . . . . . . . . Weapon 35 | 2 2 2 5 22 1 1 . Energy Gun 4 | . . . . 4 . . . Energy Cannon 2 | . . . . 1 . 1 . Ballistic Gun 11 | 2 . 1 1 7 . . . Ballistic Cannon 8 | . 2 1 2 3 . . . Launcher 4 | . . . 2 2 . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . 2 . . . Slashing Weapon 4 | . . . . 3 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . . Parts Lost 31 | . . 1 10 15 . 5 . Power 1 | . . . 1 . . . . Propulsion 10 | . . 1 4 4 . 1 . Utility 10 | . . . 2 4 . 4 . Weapon 10 | . . . 3 7 . . . Highest Loss Streak 5 | . . 1 4 4 . 5 . Average Slot Usage (%) 90 | . 97 99 82 88 97 46 . Engine 4 | . 14 1 2 6 . . . Core 5 | . . 9 8 2 7 2 . Treads 5 | . 14 10 6 2 5 2 . Leg 7 | . . . . 9 15 6 . Wheel 3 | . 14 11 4 . . . . Device 8 | . 12 11 11 6 6 3 . Storage 11 | . 14 11 11 13 7 3 . Processor 11 | . . . . 14 23 11 . Protection 10 | . . 22 20 6 6 2 . Energy Gun 1 | . . . . 4 . . . Ballistic Gun 5 | . 11 . 7 9 . . . Ballistic Cannon 11 | . 16 21 9 1 21 4 . Impact Weapon 1 | . . . . 3 . . . Slashing Weapon 1 | . . . . 1 1 3 . Naked Turns 70 | . . . . . . 62 8 Heaviest Build 69 | 11 44 48 52 65 69 59 . Greatest Support 36 | 16 16 20 20 36 36 20 3 Greatest Overweight (x) 20 | 1 2 2 15 20 3 11 . Average Overweight (x) 1 | . . 2 3 2 1 . . Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 4 Average Capacity 11 | 5 8 12 12 12 12 7 4 Most Carried 12 | 6 12 12 12 12 12 12 4 Average Carried 10 | 4 7 11 10 10 11 7 4 Final Capacity 12 | 6 12 12 12 12 12 4 4 Final Carried 12 | 6 12 12 11 12 12 4 4 Class Distribution -------------------- 64% | Mutant 26% | Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Was Fac Matter Collected 2776 | 229 109 286 714 1243 195 . . Remotely . | . . . . . . . . Salvage Created 2855 | . 134 440 780 1424 77 . . Parts 190 | . 14 45 46 82 3 . . Haulers Intercepted 6 | . . 3 2 1 . . . Recyclers Shooed 7 | . . . 2 4 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Combat Hostiles Destroyed 66 | . 2 13 18 28 5 . . Melee 3 | . . . . 3 . . . Guns 24 | . 2 . 5 17 . . . Cannons 34 | . . 13 13 3 5 . . AOE 5 | . . . . 5 . . . Classes Destroyed 15 | . 2 3 5 4 1 . . Worker 6 | . . . 3 3 . . . Builder 5 | . . . 3 1 1 . . Tunneler 1 | . . . . 1 . . . Hauler 6 | . . 3 2 1 . . . Recycler 5 | . . . 2 3 . . . Mechanic 1 | . . . . 1 . . . Drone 2 | . . . . 2 . . . Watcher 6 | . 2 2 1 1 . . . Swarmer 18 | . . 4 6 8 . . . Grunt 22 | . 2 5 6 9 . . . Brawler 1 | . . . 1 . . . . Duelist 3 | . . . 1 2 . . . Sentry 13 | . . 4 4 4 1 . . Hunter 6 | . . . . 5 1 . . Programmer 3 | . . . . . 3 . . Best Kill Streak 10 | . 2 4 10 4 3 . . Combat Bots Only 8 | . 1 4 8 4 2 . . Max Kills in Single Turn 3 | . 1 2 2 3 2 . . Gunslinging . | . . . . . . . . Exploded 3 | . . . . 3 . . . Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Damage Taken 5051 | . 146 578 1116 2101 658 452 . Core 1073 | . 45 104 219 329 22 354 . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 60 | 100 82 . 19 40 . . . Volleys Fired 291 | . 16 45 80 124 23 3 . Largest 3 | . 2 2 2 3 3 2 . Hottest 146 | . 70 70 70 146 144 96 . Shots Fired 555 | . 32 90 136 228 65 4 . Gun 242 | . 30 . 29 183 . . . Cannon 303 | . 2 90 104 38 65 4 . Launcher 10 | . . . 3 7 . . . Special . | . . . . . . . . Kinetic 475 | . 32 90 133 153 65 2 . Thermal 70 | . . . . 68 . 2 . Explosive 10 | . . . 3 7 . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 12 | . 9 10 12 8 10 5 . Robot Miss Streak 6 | . 5 6 5 6 4 . . Penetration Max 1 | . . . . 1 . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 339 | . 19 47 79 157 33 4 . Core Hits 152 | . 11 23 37 73 8 . . Critical Hits 13 | . . 3 4 3 3 . . Critical Kills 5 | . . . 2 2 1 . . Critical Parts Destroyed 7 | . . 3 1 1 2 . . Melee Attacks 18 | . . . . 18 . . . Impact 5 | . . . . 5 . . . Slashing 13 | . . . . 13 . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . 2 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7580 | . 200 922 1618 3809 927 104 . Guns 2682 | . 184 . 322 2176 . . . Cannons 3459 | . 16 922 1196 310 911 104 . Explosions 539 | . . . 100 439 . . . Melee 884 | . . . . 884 . . . Ramming 16 | . . . . . 16 . . Kinetic 5400 | . 200 922 1518 1799 911 50 . Thermal 741 | . . . . 687 . 54 . Explosive 539 | . . . 100 439 . . . Electromagnetic . | . . . . . . . . Impact 121 | . . . . 121 . . . Slashing 763 | . . . . 763 . . . Piercing . | . . . . . . . . Highest Corruption 17 | . 2 . 3 1 2 17 17 Average Corruption 2 | . 2 . 2 1 1 8 17 Corruption Purged . | . . . . . . . . Effects 41 | . 2 . 27 3 4 3 2 Message Errors 10 | . 1 . 6 3 . . . Matter Fused 6 | . . . 5 . . 1 . Heat Flow Errors 8 | . . . 6 . 2 . . Energy Discharges 5 | . 1 . 2 . 2 . . Data Loss (minor) 3 | . . . 2 . . 1 . Data Loss (major) 1 | . . . . . . . 1 Misdirections 1 | . . . . . . . 1 Targeting Errors 6 | . . . 5 . . 1 . Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 141 | . . . 15 119 7 . . Projectiles 22 | . . . 15 . 7 . . Explosions . | . . . . . . . . Melee 119 | . . . . 119 . . . Knockbacks 21 | . . . 8 3 10 . . Impact 1 | . . . . 1 . . . Kinetic 20 | . . . 8 2 10 . . Secondary . | . . . . . . . . Self-Inflicted Damage 12 | . . . . . 12 . . Shots 1 | . . . . . 1 . . Rammed 1 | . . . . . 1 . . Targets Rammed 1 | . . . . . 1 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 453 | . 21 169 300 453 255 8 . Average Temperature 79 | . 9 45 81 94 88 6 . Received Heat Transfer 1296 | . 84 123 393 594 102 . . Effects 6 | . . . 2 1 3 . . Energy Bleed 3 | . . . 2 1 . . . Interference 3 | . . . . . 3 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . 1 . . . Impact Corruptions 1 | . . . . 1 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . 2 . . . Heat Transferred 1654 | . . . . 1554 . 100 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Peak Influence 367 | . 79 327 365 367 212 30 21 Average Influence 127 | . 41 201 202 121 91 9 21 Maximum Alert Level 1 | . . 1 1 1 1 . . Low Security (%) 72 | . . . . . . . . Level 1 27 | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . . 2 5 2 2 . . Investigation 1 | . . 1 . . . . . Extermination 2 | . . . . . 2 . . Reinforcement 5 | . . 1 2 2 . . . Assault . | . . . . . . . . Garrison 3 | . . . 3 . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Distress Signals 8 | . . 2 3 3 . . . Communications Jammed 16 | . . . . 16 . . . Distress Signals 16 | . . . . 16 . . . Times Spotted 106 | . 4 15 28 46 7 6 . Peak Tracking Total 6 | . 3 5 5 4 2 6 . Tactical Retreats 6 | . . . 1 5 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Traps Triggered 7 | . 1 1 2 1 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Was Fac Machines Disabled 12 | . . . 2 5 5 . . Max in Single Turn 3 | . . . 1 1 3 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Machines Accessed 14 | . 1 . 5 4 4 . . Terminals 12 | . 1 . 5 3 3 . . Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 44 | . 4 . 17 15 8 . . Successful 26 | . 3 . 8 10 5 . . Failed 18 | . 1 . 9 5 3 . . Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual 34 | . 4 . 15 8 7 . . Terminals 36 | . 4 . 17 8 7 . . Fabricators 1 | . . . . . 1 . . Repair Stations 7 | . . . . 7 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 2 | . . . 2 . . . . Open Door 2 | . . . 2 . . . . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks 6 | . . . . 6 . . . Scan Component 3 | . . . . 3 . . . Repair 3 | . . . . 3 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 50 | . 7 . 20 12 11 . . Terminals 17 | . 3 . 6 4 4 . . Track 9 | . 1 . 4 2 2 . . Assimilate 5 | . 1 . 1 2 1 . . Botnet 3 | . 1 . 1 . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . . . 4 3 3 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . . 3 . . . Time 121 | . . . . 121 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . 1 . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Total Allies 3 | . . . . . 3 . . Largest Group 3 | . . . . . 3 . . Highest-Rated Group 93 | . . . . . 93 . . Highest-Rated Ally 31 | . . . . . 31 . . Total Orders . | . . . . . . . . Ally Attacks 15 | . . . . . 15 . . Total Damage 209 | . . . . . 209 . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 6 | . . . . 6 . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Was Fac Turns Passed 6992 | 117 498 768 1217 2542 1720 122 8 Spaces Moved 3165 | 96 397 354 411 879 878 136 14 Core 199 | 11 . . 43 18 . 113 14 Treads 1005 | . . 222 231 182 347 23 . Legs 1178 | 23 . . . 624 531 . . Wheels 763 | 62 397 132 137 35 . . . Hover . | . . . . . . . . Flight 20 | . . . . 20 . . . Fastest Speed 50 | 50 100 120 120 130 150 50 50 Average Speed 179 | 101 107 170 234 217 178 81 50 Slowest Speed 1080 | 150 120 200 800 1080 230 600 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 4 46 23 47 54 12 78 1 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 101 | . . . 20 70 11 . . Melee . | . . . . . . . . Projectile 17 | . . . . 6 11 . . AOE 84 | . . . 20 64 . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Total 3937 | 114 446 435 530 1272 984 142 14 Wait 199 | . 5 4 . 141 46 3 . Move 3159 | 95 396 353 410 878 878 135 14 Hop . | . . . . . . . . Pick Up 116 | 12 16 15 17 42 14 . . Fast Attach . | . . . . . . . . Attach 56 | 6 3 3 11 27 6 . . Detach 8 | . . . 1 5 2 . . Swap 29 | 1 1 3 3 16 4 1 . Drop 60 | . 9 12 8 21 10 . . Fire 291 | . 16 45 80 124 23 3 . Melee 18 | . . . . 18 . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . . 1 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 554 | -10/Materials | Discovered new exit (range 15) 616 | -10/Materials | Entered another Materials area 616 | -9/Materials | Evolved 2 slots: Utility x2 852 | -9/Materials | Discovered new exit (range 16) 1081 | -9/Materials | Discovered new exit (range 14) 1384 | -9/Materials | Entered Storage 1487 | -9/Storage | Garrison activated, responded to threat 1556 | -9/Storage | Destroyed 8 combat bots 1660 | -9/Storage | Core integrity fell below 50% 1720 | -9/Storage | Lost 4 parts (1p1n1u1w) 2073 | -9/Storage | Discovered new exit (range 16) 2564 | -9/Storage | Core integrity fell below 20% 2601 | -9/Storage | Entered Materials 2601 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2662 | -8/Materials | Discovered new exit (range 40) 2731 | -8/Materials | Repaired Imp. Assault Rifle 2759 | -8/Materials | Repaired Weapon Shielding 3198 | -8/Materials | Repaired Gauss Rifle 3624 | -8/Materials | Lost 3 parts (1n2w) 4266 | -8/Materials | Build established: Scavenger-Mutant 4417 | -8/Materials | Lost 4 parts (1n1u2w) 4588 | -8/Materials | Core integrity fell below 50% 5063 | -8/Materials | Discovered new exit (range 7) 5142 | -8/Materials | Identified exit to Factory 5143 | -8/Materials | Entered Factory 5143 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5354 | -7/Factory | Allied Derelicts emerged from ambush trap array 5553 | -7/Factory | Build established: Gunner 6863 | -7/Factory | Sucked down chute 6863 | -7/Factory | Entered Waste 6877 | -7/Waste | Build established: Mutant 6878 | -7/Waste | EMP discharged 6882 | -7/Waste | Spotted C-40 Crusher 6887 | -7/Waste | Spotted C-40 Crusher 6916 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6919 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6920 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6922 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6923 | -7/Waste | Crushed by Compactor (1 part destroyed) 6926 | -7/Waste | Spotted C-40 Crusher 6932 | -7/Waste | Spotted C-40 Crusher 6938 | -7/Waste | Spotted C-40 Crusher 6943 | -7/Waste | Spotted C-40 Crusher 6945 | -7/Waste | Core integrity fell below 50% 6954 | -7/Waste | Lost 5 parts (1n4u) 6965 | -7/Waste | Discovered new exit (range 13) 6978 | -7/Waste | EMP discharged 6978 | -7/Waste | System corruption reached 10% 6985 | -7/Waste | Entered Factory 6993 | -7/Factory | Self-destructed Last Messages --------------- 06920_ Imp. Carbon-fiber Leg crushed. 06922_ Plasma Cannon crushed. 06922_ Hcp. Storage Unit crushed. 06922_ Adv. Signal Interpreter crushed. 06922_ Imp. Targeting Computer crushed. 06923_ Med. Insulated Plating crushed. 06923_ Hcp. Matter Pod crushed. 06923_ Imp. Targeting Computer crushed. 06925_ Arm. Treads crushed. 06925_ Adv. Assault Cannon crushed. 06925_ Com. Battery crushed. 06925_ Arm. Treads crushed. 06938_ Cmb. Gravmag System crushed. 06965_ EXIT=FOUND 06968_ ALERT: Foreign system detected. Charging EMP. 06975_ System corrupted: Component data lost. 06978_ System corrupted (+8). LOCATION=UNKNOWN GOAL=ESCAPE 06990_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????????????####+#????????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? ?????? ?????????????? | | ?????????????????????? 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""" "F " ?????????????? | | ???????????????????????# """ ?????????????? | | ???????????????????????# """ ! ?#???????????? | | ???????????????????????# #### ???????? | | ???????????????????????# """ """ ??????? | | ???????????????????????# """ """ ??????? | | ???????????????????????#@ """ """ ?????? | | ???????????????????????+ ?????? | | ???????????????????????# ?????? | | ???????????????????????# ########## ?????? | | ???????????????????????# #??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????# +??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????#######??????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 280 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 225 Resistance: EM 20 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 12 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PortableCoreDerivative Manual? 0 Play Time 00:49:56 Cumulative 56.3 hours Start 2019.11.08 @ 21:38:56 End 2019.11.09 @ 09:08:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 16 Gallery% 28 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8cbfe719-08cb-47e9-92da-319bf40444a5