Cogmind - Beta 14 *** ADVENTURER MODE // 2024.11.05 @ 15:19:49

Player: HarderSoftware

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (40)      200
Value Destroyed (584)      584
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1224

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     167/300
Energy                     63/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (95) Ox1
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Wheel
                Wheel
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Signal Interpreter
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
                Deuterium Engine
        Armored Treads
                Wheel
                Wheel
                Heat Sink
         Medium Storage Unit
  High-capacity Matter Pod (0)
                Structural Scanner
                Visual Processing Unit
                Sensor Array
       Improved Sensor Array
                Terrain Scan Processor
          Light Armor Plating
       Improved Light Armor Plating
                Mining Laser
                Mining Laser
                Welding Torch

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Wheel
                Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Signal Interpreter
>               --- WEAPON -----------
                Grenade Launcher
                Grenade Launcher
>               --- INVENTORY --------
                Deuterium Engine
        Armored Treads
                Wheel
                Wheel
                Wheel
                Wheel
                Heat Sink
         Medium Storage Unit
  High-capacity Matter Pod
                Structural Scanner
                Visual Processing Unit
                Sensor Array
       Improved Sensor Array
                Terrain Scan Processor
          Light Armor Plating
       Improved Light Armor Plating
                Rocket Launcher
                Mining Laser
                Mining Laser
                Welding Torch
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Signal Interpreter
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Protection               Utility Shielding
Weapon                     Grenade Launcher
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             30   | 6   20  4   
  Power                    3    | 2   1   .   
    Engine                 3    | 2   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   2   2   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  6    | 2   2   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | .   7   .   
    Device                 1    | .   1   .   
    Storage                2    | .   2   .   
    Processor              2    | .   2   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   2   .   
    Artifact               .    | .   .   .   
  Weapon                   14   | 2   10  2   
    Energy Gun             .    | .   .   .   
    Energy Cannon          1    | .   1   .   
    Ballistic Gun          2    | 2   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               6    | .   4   2   
    Special Weapon         3    | .   3   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   2    | .   2   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   1   6   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   4    | .   1   3   
  Highest Loss Streak      6    | .   1   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     95   | .   94  98  
  Engine                   13   | .   14  13  
  Wheel                    27   | .   28  27  
  Storage                  11   | .   10  14  
  Processor                12   | .   11  14  
  Launcher                 17   | .   14  24  
  Special Weapon           5    | .   6   2   
  Special Melee Weapon     4    | .   5   .   
Peak Build Rating          10   | 5   8   10  
  Average Rating           7    | 3   7   9   
  On Entrance              4    | .   5   8   
Naked Turns                .    | .   .   .   
Heaviest Build             51   | 8   51  51  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  3    | .   2   3   
  Average Overweight (x)   1    | .   .   2   
Largest Inventory Capacity 20   | 5   20  20  
  Average Capacity         14   | 5   13  20  
  Most Carried             20   | 3   16  20  
  Average Carried          11   | .   10  18  
  Final Capacity           20   | 5   20  20  
  Final Carried            17   | 1   16  17  

 Class Distribution 
--------------------
 87% | Mutant
 12% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           713  | 274 344 95  
  Remotely                 .    | .   .   .   
Salvage Created            524  | 47  387 90  
  Parts                    57   | 1   46  10  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  23   | 1   17  5   
  Guns                     1    | 1   .   .   
  AOE                      22   | .   17  5   
Classes Destroyed          8    | 1   6   1   
  Worker                   5    | .   5   .   
  Builder                  6    | .   5   1   
  Tunneler                 1    | .   .   1   
  Hauler                   1    | .   1   .   
  Recycler                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  14   | .   12  2   
  Grunt                    9    | 1   5   3   
Best Kill Streak           5    | 1   5   5   
  Combat Bots Only         3    | 1   3   3   
Max Kills in Single Turn   3    | 1   3   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   3   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        47   | 8    19   20   
  Missed                   10   | 4    5    1    
Damage Taken               801  | 34   271  496  
  Core                     267  | 9    126  132  
  Absorbed by Shields      .    | .    .    .    
  Ignored by Resistances   228  | 10   81   137  
  Regen/Repaired (Parts)   12   | .    12   .    
Core Remaining (%)         96   | 96   .    .    
Volleys Fired              46   | 6    34   6    
  Largest                  2    | 2    2    2    
  Hottest                  60   | 40   60   60   
Shots Fired                65   | 12   42   11   
  Gun                      12   | 12   .    .    
  Cannon                   2    | .    2    .    
  Launcher                 51   | .    40   11   
  Special                  .    | .    .    .    
  Kinetic                  12   | 12   .    .    
  Thermal                  2    | .    2    .    
  Explosive                51   | .    40   11   
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         14   | 8    13   14   
  Robot Miss Streak        5    | 1    5    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           33   | 10   16   7    
  Core Hits                58   | 2    44   12   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              2    | .    2    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            2    | .    2    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2210 | 102  1567 541  
  Guns                     102  | 102  .    .    
  Cannons                  36   | .    36   .    
  Explosions               2072 | .    1531 541  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  102  | 102  .    .    
  Thermal                  121  | .    121  .    
  Explosive                1987 | .    1446 541  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            93   | .    79   14   
  Projectiles              .    | .    .    .    
  Explosions               93   | .    79   14   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      217  | .    181  36   
  Shots                    9    | .    7    2    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        40   | 6    40   12   
  Average Temperature      10   | 6    12   10   
  Received Heat Transfer   66   | 24   30   12   
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         124  | .    124  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             428  | 20  428 248 
  Initial                  44   | .   11  44  
  Average                  140  | 2   142 160 
Maximum Alert Level        2    | .   2   1   
  Low Security (%)         62   | 100 63  54  
  Level 1                  35   | .   34  45  
  Level 2                  1    | .   2   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   1   1   
  Investigation            2    | .   1   1   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              28   | 1   19  8   
  Peak Tracking Total      4    | 1   4   3   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         8    | .   8   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             5    | .   5   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          5    | .   4   1   
  Max in Single Turn       2    | .   2   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          11   | .   10  1   
  Terminals                8    | .   8   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                35   | .   34  1   
  Successful               28   | .   27  1   
  Failed                   7    | .   7   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                28   | .   28  .   
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   3   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             22   | .   21  1   
  Record                   4    | .   4   .   
  Robot Analysis           1    | .   1   .   
  Prototype ID Bank        1    | .   1   .   
  Open Door                1    | .   .   1   
  Branch Access Points     1    | .   1   .   
  Emergency Access Points  1    | .   1   .   
  Terminal Index           1    | .   1   .   
  Scanalyzer Index         1    | .   1   .   
  Alert Level              5    | .   5   .   
  Unreport Threat          1    | .   1   .   
  Locate Traps             2    | .   2   .   
  Reprogram Traps          1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       3    | .   3   .   
  Scan Component           2    | .   2   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       3    | .   3   .   
  Process                  1    | .   1   .   
  Report Inventory         1    | .   1   .   
  Retrieve Matter          1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         8    | .   8   .   
  Full Trace Events        4    | .   4   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          154  | .   154 .   
  Retrieved Matter         154  | .   154 .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              2    | .   2   .   
  Non-combat               2    | .   2   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        2    | .   2   .   
  parse_system             2    | .   2   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               1842 | 72   1369 401  
Spaces Moved               1694 | 62   1294 338  
  Core                     22   | 22   .    .    
  Treads                   .    | .    .    .    
  Legs                     .    | .    .    .    
  Wheels                   1672 | 40   1294 338  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   80   110  
  Average Speed            95   | 69   93   110  
  Slowest Speed            125  | 80   110  125  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       51   | 6    94   55   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 6    | .    6    .    
Terrain Destroyed          239  | .    159  80   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      239  | .    159  80   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Min  
Total                      1854 | 79   1419 356  
  Wait                     2    | .    .    2    
  Move                     1692 | 61   1293 338  
  Hop                      .    | .    .    .    
  Pick Up                  50   | 6    39   5    
  Fast Attach              .    | .    .    .    
  Attach                   23   | 5    15   3    
  Detach                   3    | .    3    .    
  Swap                     7    | 1    5    1    
  Drop                     21   | .    20   1    
  Fire                     46   | 6    34   6    
  Melee                    2    | .    2    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     8    | .    8    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   44 | -11/Scrapyard | Discovered new exit (range 8)
   73 | -11/Scrapyard | Entered Materials
  140 | -10/Materials | Identified exit to Mines
  225 | -10/Materials | Repaired Grenade Launcher?
  335 | -10/Materials | Build established: Mutant
  518 | -10/Materials | Discovered new exit (range 15)
  718 | -10/Materials | Discovered new exit (range 16)
 1141 | -10/Materials | Discovered new exit (range 5)
 1310 | -10/Materials | Core integrity fell below 50%
 1442 | -10/Materials | Entered Mines
 1455 | -10/Mines     | Discovered new exit (range 8)
 1458 | -10/Mines     | Learned location of Zion (-7)
 1491 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1625 | -10/Mines     | Discovered new exit (range 8)
 1669 | -10/Mines     | Identified exit to Materials
 1699 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1802 | -10/Mines     | Assembled infested the area
 1842 | -10/Mines     | Core integrity fell below 20%
 1843 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
Found Lrg. Storage Unit.
Found 52 Matter.
Acquired 52 matter.
K-01 Serf collects debris. <x3>
ALERT: Infestation in the mines, dispatching
  Demolisher response squad.
K-01 Serf collects debris.
C-30 ARC bursts open, deploying its payload.
D-53 Grenadier unfolds itself. <x2>
Ion Engine destroyed.
Grenade Launcher destroyed.
The unstable cave ceiling collapses.
Wheel destroyed.
The unstable cave ceiling collapses.
Grenade Launcher destroyed.
K-01 Serf cleans the Laser Drill.
Wheel destroyed.
K-01 Serf cleans the Laser Drill.
The unstable cave ceiling collapses. <x2>
Rocket Launcher destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       85
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
Hehehe
Loot Pinata
Novice Programmer
One Hack Too Far
Part-time Mechanic
Remodeling
Shopping List
Storm Trooper

 Challenges 
------------
None

 Game 
------
Seed              IonicDisruptionNanoactuators
  Manual?         0
Play Time         00:31:23
  Cumulative      0.7 hours
  Start           2024.11.05 @ 14:50:08
  End             2024.11.05 @ 15:19:49
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          2
  Rogue           0
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          2
Achievement%      4
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cbf26feb-103e-425a-8fc0-7b58739237c0