Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.23 @ 15:59:35 Player: Jefffff Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (135) 675 Value Destroyed (5492) 5492 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1868) 1868 TOTAL SCORE: 12535 Bonus ------- High Alert Combat Kills 514 Follower Combat Kills 154 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 152/300 Energy 141/150 System Corruption 6% Temperature Critical (6676) Movement Walking (330) Ox3 Location -5/DSF Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (6) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (5) ------ Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Huge Storage Unit > --- WEAPON (4) ------- Lightning Gun Lightning Gun Heavy Gauss Cannon Heavy Gauss Cannon > --- INVENTORY (25) --- Enhanced Optical Array Improved Kinecellerator Improved Transmission Jammer Improved Transmission Jammer Improved Phase Shifter Improved Phase Shifter Core Shielding Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Focal Shield Improved Dynamic Insulation System Advanced System Restoration Module Wave Gun Wave Gun Wave Gun Remote Datajack Powered Hammer Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Armored Treads Improved Medium Treads Improved Medium Treads Heavy Treads Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Huge Storage Unit Advanced Targeting Computer Weapon Shielding > --- WEAPON ----------- Advanced Plasma Cannon Matter Neutralizer Gauss Rifle Heavy Machine Gun > --- INVENTORY -------- Nuclear Core Reinforced Deuterium Engine Micro Fission Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Advanced Heat Sink Advanced Coolant Injector Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Terrain Scanner Advanced Terrain Scan Processor Improved Kinecellerator ECM Suite Phase Shifter Core Shielding Light Armor Plating Component Analysis Suite Improved Dynamic Insulation System Heavy Laser Mini Assault Cannon Advanced EMP Blaster Remote Datajack [Rating: 83] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Weapon Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Special Weapon Plasma Cutter Impact Weapon Maul Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac DSF Slots Evolved 10 | . . 2 2 2 2 2 . . . Power 1 | . . . . . 1 . . . . Propulsion 4 | . . 1 . 1 1 1 . . . Utility 3 | . . . 1 1 . 1 . . . Weapon 2 | . . 1 1 . . . . . . Parts Attached 190 | 7 6 4 53 3 26 1 51 . 39 Power 13 | 1 1 . 5 . 3 . 1 . 2 Engine 8 | 1 1 . 2 . 3 . 1 . . Core 5 | . . . 3 . . . . . 2 Reactor . | . . . . . . . . . . Propulsion 69 | 2 2 1 19 2 12 . 24 . 7 Treads 16 | . . . 2 . 7 . 7 . . Leg 37 | 2 . . 4 2 5 . 17 . 7 Wheel 16 | . 2 1 13 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 48 | 1 2 . 7 1 6 . 15 . 16 Device 34 | . . . 2 1 4 . 11 . 16 Storage 3 | 1 2 . . . . . . . . Processor 3 | . . . 1 . 1 . 1 . . Hackware . | . . . . . . . . . . Protection 8 | . . . 4 . 1 . 3 . . Artifact . | . . . . . . . . . . Weapon 60 | 3 1 3 22 . 5 1 11 . 14 Energy Gun 24 | 3 . . 9 . 2 . . . 10 Energy Cannon 3 | . . . . . 1 1 1 . . Ballistic Gun 16 | . 1 3 4 . 1 . 7 . . Ballistic Cannon 8 | . . . 2 . 1 . 1 . 4 Launcher . | . . . . . . . . . . Special Weapon 2 | . . . . . . . 2 . . Impact Weapon 7 | . . . 7 . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 2 . . . . Parts Lost 42 | . 1 . 7 . 9 . 5 . 20 Power 7 | . 1 . 3 . . . 1 . 2 Propulsion 14 | . . . 2 . 3 . 2 . 7 Utility 9 | . . . 2 . 5 . 1 . 1 Weapon 12 | . . . . . 1 . 1 . 10 Highest Loss Streak 14 | . 1 . 2 . 4 . 3 . 14 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 95 | . 95 99 96 100 96 82 98 100 75 Engine 8 | . 13 11 2 7 11 11 11 11 3 Core 1 | . . . 6 . . . . . 1 Treads 5 | . . . 8 . 3 . 7 . . Leg 19 | . 22 . 5 30 28 23 25 35 19 Wheel 3 | . 1 33 11 . . . . . . Device 7 | . . . 1 7 10 11 10 11 14 Storage 8 | . 27 22 10 7 6 5 5 5 5 Processor 4 | . . . . 7 5 5 7 11 6 Protection 4 | . . . 13 7 1 . 2 . . Energy Gun 8 | . 22 11 10 23 14 5 1 . 9 Energy Cannon 4 | . . . . . 4 5 9 11 . Ballistic Gun 6 | . 5 21 7 . . 5 9 11 2 Ballistic Cannon 2 | . . . 3 . 4 5 . . 5 Impact Weapon 3 | . . . 13 7 1 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 137 | 12 90 94 101 102 121 123 137 137 137 Greatest Support 170 | 20 32 42 60 75 95 65 170 105 105 Greatest Overweight (x) 37 | 2 8 2 6 1 37 1 8 1 34 Average Overweight (x) 1 | . 3 2 2 1 1 1 . 1 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 6 24 25 25 25 25 25 25 25 25 Most Carried 25 | 3 11 22 25 25 25 25 25 25 25 Average Carried 22 | . 7 13 23 23 24 25 24 25 24 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Final Carried 25 | . 10 22 22 25 25 25 25 25 23 Class Distribution -------------------- 52% | Scavenger-Gunner 15% | Mutant 14% | Gunner 6% | Scavenger-Skirmisher 5% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Garrison Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/DSF Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac DSF Matter Collected 3702 | 82 269 124 864 . 629 . 1169 . 565 Remotely . | . . . . . . . . . . Salvage Created 6950 | . 402 203 2187 . 2407 . 1219 . 532 Parts 269 | . 19 14 92 . 68 . 38 . 38 Haulers Intercepted 3 | . . . 2 . 1 . . . . Recyclers Shooed 2 | . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac DSF Combat Hostiles Destroyed 91 | . 4 4 30 . 23 . 18 . 12 Melee 4 | . . . 4 . . . . . . Guns 59 | . 4 4 23 . 10 . 9 . 9 Cannons 17 | . . . . . 10 . 5 . 2 Classes Destroyed 17 | . 4 2 6 . 2 . 1 . 2 Worker 9 | . 1 . 6 . 2 . . . . Builder 3 | . . . 1 . 2 . . . . Tunneler 2 | . . . 2 . . . . . . Hauler 3 | . . . 2 . 1 . . . . Recycler 18 | . 2 1 6 . 9 . . . . Mechanic 1 | . . . 1 . . . . . . Operator 2 | . . . 2 . . . . . . Watcher 6 | . 3 2 1 . . . . . . Swarmer 16 | . . 2 3 . 4 . . . 7 Grunt 44 | . 4 1 20 . 10 . 9 . . Duelist 3 | . . . 1 . . . 2 . . Sentry 13 | . . 1 6 . 4 . 2 . . Specialist 3 | . . . . . . . . . 3 Hunter 4 | . . . . . 1 . 2 . 1 Programmer 6 | . . . . . 4 . 2 . . Heavy 1 | . . . . . . . . . 1 Behemoth 1 | . . . . . . . 1 . . Best Kill Streak 6 | . 4 2 6 . 5 . 2 . 6 Combat Bots Only 6 | . 4 2 3 . 5 . 2 . 6 Max Kills in Single Turn 2 | . 1 1 2 . 1 . 1 . 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac DSF Hostile Shots Fired 779 | . 49 14 239 . 152 . 85 . 240 Missed 208 | . 10 3 55 . 44 . 19 . 77 Damage Taken 8572 | . 406 108 2140 . 1805 . 1058 . 3055 Core 2291 | . 104 22 368 . 705 . 10 . 1082 Absorbed by Shields 36 | . . . . . . . 36 . . Redirected to Shielding 350 | . . . 173 . 98 . 79 . . Ignored by Resistances 2066 | . 124 34 615 . 360 . 299 . 634 Core Remaining (%) 67 | 100 58 94 33 100 17 . . . . Volleys Fired 354 | . 38 12 80 . 67 . 120 . 37 Largest 4 | . 2 3 4 . 4 . 4 . 4 Hottest 292 | . 100 96 154 . 269 . 292 . 243 Shots Fired 995 | . 75 36 193 . 244 . 352 . 95 Gun 709 | . 75 36 171 . 156 . 199 . 72 Cannon 280 | . . . 22 . 88 . 147 . 23 Launcher . | . . . . . . . . . . Special 6 | . . . . . . . 6 . . Kinetic 398 | . 26 24 85 . 42 . 181 . 40 Thermal 569 | . 49 12 108 . 202 . 168 . 30 Explosive . | . . . . . . . . . . Electromagnetic 25 | . . . . . . . . . 25 Robot Hit Streak 38 | . 20 20 24 . 26 . 26 . 38 Robot Miss Streak 9 | . 2 2 9 . 3 . 1 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 10 | . 2 . 4 . 3 . . . 1 Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . 1 Shots Hit Robots 674 | . 57 27 172 . 184 . 153 . 81 Core Hits 250 | . 19 10 87 . 70 . 42 . 22 Critical Kills 6 | . . . 2 . . . 4 . . Critical Parts Destroyed 10 | . . . 9 . . . 1 . . Critical Strikes 48 | . 6 3 19 . 12 . 5 . 3 Burn 29 | . 6 3 8 . 10 . . . 2 Meltdown 3 | . . . . . . . 3 . . Destroy 2 | . . . . . . . 2 . . Blast 2 | . . . . . 2 . . . . Corrupt 1 | . . . . . . . . . 1 Smash 11 | . . . 11 . . . . . . Melee Attacks 43 | . . . 43 . . . . . . Impact 43 | . . . 43 . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 13 | . . . 13 . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 3 | . . . 3 . . . . . . Damage Inflicted 15513 | . 657 373 4503 . 4303 . 4002 . 1675 Guns 9330 | . 657 373 2446 . 2777 . 1943 . 1134 Cannons 4228 | . . . 134 . 1526 . 2027 . 541 Explosions . | . . . . . . . . . . Melee 1923 | . . . 1923 . . . . . . Ramming . | . . . . . . . . . . Kinetic 4274 | . 170 238 934 . 642 . 1581 . 709 Thermal 8973 | . 487 135 1646 . 3661 . 2421 . 623 Explosive . | . . . . . . . . . . Electromagnetic 343 | . . . . . . . . . 343 Impact 1923 | . . . 1923 . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . . . 3 . 2 . 8 Average Corruption 2 | . . . . . 2 . 1 . 6 Corruption Purged 7 | . . . . . 3 . 2 . 2 Corruption Blocked . | . . . . . . . . . . Effects 44 | . . . . . 17 . 14 . 13 Message Errors 11 | . . . . . 5 . 3 . 3 Matter Fused 10 | . . . . . 4 . 4 . 2 Heat Flow Errors 7 | . . . . . 4 . 1 . 2 Energy Discharges 8 | . . . . . 3 . 4 . 1 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . 2 . 2 Misfires 1 | . . . . . . . . . 1 Weapon Failures 2 | . . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 797 | . . . 715 . 22 . 58 . 2 Projectiles 82 | . . . . . 22 . 58 . 2 Explosions . | . . . . . . . . . . Melee 715 | . . . 715 . . . . . . Knockbacks 9 | . . . 4 . 5 . . . . Impact 4 | . . . 4 . . . . . . Kinetic 5 | . . . . . 5 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 6676 | . 457 122 502 . 579 . 312 . 6676 Average Temperature 256 | . 173 45 162 . 174 . 57 . 741 Received Heat Transfer 2430 | . 318 33 1395 . 336 . 348 . . Effects 75 | . 8 . 12 . 27 . 2 . 26 Shutdowns 19 | . 3 . 6 . 5 . . . 5 Energy Bleed 8 | . 2 . 1 . 3 . . . 2 Interference 17 | . 1 . 4 . 4 . 2 . 6 Matter Decay 5 | . . . 1 . 2 . . . 2 Short Circuit 3 | . 1 . . . 1 . . . 1 Damage (minor) 6 | . 1 . . . 1 . . . 4 Damage (major) 8 | . . . . . 7 . . . 1 Damage (core) 9 | . . . . . 4 . . . 5 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 14 | . . . 12 . . . . . 2 Impact Corruptions 27 | . . . 27 . . . . . . Robots Melted 9 | . . . 1 . 4 . 4 . . Combat Hostiles 8 | . . . 1 . 3 . 4 . . Parts Melted 34 | . 3 2 4 . 17 . 6 . 2 Heat Transferred 18000 | . 1887 629 3744 . 7389 . 3276 . 1075 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac DSF Peak Influence 2367 | . 160 179 359 77 191 69 2367 1080 880 Initial 1076 | . . 57 64 69 32 69 41 1076 666 Average 497 | . 50 84 115 71 78 69 968 1076 815 Maximum Alert Level 5 | . . . 1 . . . 5 3 3 Low Security (%) 59 | 100 100 100 92 100 100 100 21 . . Level 1 5 | . . . 7 . . . 9 . . Level 2 7 | . . . . . . . 15 . 19 Level 3 12 | . . . . . . . 16 100 80 Level 4 4 | . . . . . . . 10 . . Level 5 10 | . . . . . . . 26 . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 Squads Dispatched 15 | . . . 3 . 10 . . . 2 Investigation 1 | . . . 1 . . . . . . Extermination 3 | . . . . . 3 . . . . Reinforcement 5 | . . . 2 . 1 . . . 2 Assault . | . . . . . . . . . . Garrison 6 | . . . . . 6 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac DSF Distress Signals 3 | . 2 . 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 122 | . 11 8 40 . 26 . 19 . 18 Peak Tracking Total 6 | . 6 4 6 . 5 . 3 . 6 Tactical Retreats 9 | . . 1 . . 2 . 1 . 5 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac DSF Traps Triggered 19 | . 1 1 1 . . . 15 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac DSF Machines Disabled 14 | . . . 3 . 1 . 9 . 1 Max in Single Turn 1 | . . . 1 . 1 . 1 . 1 Garrison Relay 4 | . . . . . . . 4 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac DSF Machines Accessed 16 | . 1 4 2 1 2 1 4 1 . Terminals 12 | . 1 3 1 1 1 . 4 1 . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 52 | . 4 19 7 5 6 1 9 1 . Successful 30 | . 1 12 6 3 4 1 2 1 . Failed 22 | . 3 7 1 2 2 . 7 . . Catastrophic 1 | . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . Manual 19 | . 4 7 2 3 1 . 2 . . Terminals 40 | . 4 15 2 5 4 . 9 1 . Fabricators 2 | . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 9 | . . 4 5 . . . . . . Garrison Access 1 | . . . . . . 1 . . . Terminal Hacks 11 | . . 6 . 2 2 . . 1 . Record 1 | . . . . . 1 . . . . Part Schematic 1 | . . 1 . . . . . . . Prototype ID Bank 4 | . . 2 . 1 1 . . . . Open DSF 1 | . . . . . . . . 1 . Alert Level 2 | . . 1 . 1 . . . . . Unreport Threat 2 | . . 2 . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Network Status 1 | . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 9 | . . 4 5 . . . . . . Insert Component 4 | . . 2 2 . . . . . . Analyze 5 | . . 2 3 . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Unlock Access 1 | . . . . . . 1 . . . Unauthorized Hacks 8 | . 1 2 1 1 1 . 2 . . Terminals 8 | . 1 2 1 1 1 . 2 . . Track 1 | . . . . . . . 1 . . Botnet 7 | . 1 2 1 1 1 . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 1 4 2 1 1 . 4 . . Full Trace Events 4 | . 1 . 1 . . . 2 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . 3 2 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 4 | . . 2 2 . . . . . . Part Schematics Acquired 4 | . . 2 2 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac DSF Used RIF Installer 1 | . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 18 | . . . . . 4 . 14 . . Machine Destruction 14 | . . . . . . . 14 . . Programmers 4 | . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac DSF Total Allies 1 | . . . . . . . 1 . . Largest Group 1 | . . . . . . . 1 . . Highest-Rated Group 148 | . . . . . . . 148 . . Highest-Rated Ally 148 | . . . . . . . 148 . . Total Orders . | . . . . . . . . . . Ally Attacks 25 | . . . . . . . 25 . . Total Damage 716 | . . . . . . . 716 . . Kills 3 | . . . . . . . 3 . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac DSF Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac DSF Turns Passed 9720 | 60 758 386 2061 222 1549 48 3887 20 729 Spaces Moved 3738 | 38 169 254 763 109 581 24 1588 11 201 Core 16 | 12 . . . . 2 . . . 2 Treads 672 | . . . 240 . 12 . 420 . . Legs 2344 | 26 134 . 106 109 567 24 1168 11 199 Wheels 706 | . 35 254 417 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 123 116 197 192 192 162 191 190 Average Speed 206 | 109 362 123 195 197 217 192 200 191 258 Slowest Speed 1900 | 150 680 123 410 197 1900 192 680 191 1750 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 4 28 29 47 3 12 1 85 . 86 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 33 | . . . . . . . 33 . . Terrain Destroyed 72 | . . . 2 . 4 . 66 . . Melee . | . . . . . . . . . . Projectile 72 | . . . 2 . 4 . 66 . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Fac DSF Total 5024 | 56 245 307 1134 117 714 26 2061 10 354 Wait 294 | 4 15 14 80 . . . 171 . 10 Move 3730 | 37 168 253 762 108 580 24 1587 10 201 Hop . | . . . . . . . . . . Pick Up 178 | 7 15 19 55 5 18 . 26 . 33 Fast Attach 41 | . . . 16 . 9 . 9 . 7 Attach 56 | 6 3 2 9 2 9 . 11 . 14 Detach 3 | . . . . . 3 . . . . Swap 93 | 1 3 2 28 1 8 1 31 . 18 Drop 172 | 1 3 5 71 1 20 1 41 . 29 Fire 354 | . 38 12 80 . 67 . 120 . 37 Melee 33 | . . . 33 . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 68 | . . . . . . . 63 . 5 Rewire 2 | . . . . . . . 2 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory -5/Garrison (discovered 3 exits: *Fac x3) -5/Factory -5/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 7) 315 | -10/Materials | Build established: Mutant 589 | -10/Materials | Discovered new exit (range 14) 819 | -10/Materials | Entered another Materials area 819 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 952 | -9/Materials | Discovered new exit (range 16) 1111 | -9/Materials | Build established: Gunner 1196 | -9/Materials | Discovered new exit (range 5) 1205 | -9/Materials | Entered another Materials area 1205 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1590 | -8/Materials | Build established: Scavenger-Tank 2279 | -8/Materials | Discovered new exit (range 8) 2531 | -8/Materials | Build established: Scavenger-Mutant 2851 | -8/Materials | Discovered new exit (range 16) 2907 | -8/Materials | Build established: Mutant 3055 | -8/Materials | Core integrity fell below 50% 3266 | -8/Materials | Entered Factory 3266 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3326 | -7/Factory | Build established: Gunner 3472 | -7/Factory | Discovered new exit (range 4) 3488 | -7/Factory | Entered another Factory area 3488 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3759 | -6/Factory | Garrison activated, responded to threat 3869 | -6/Factory | Lost 4 parts (1n3u) 3906 | -6/Factory | Garrison activated, responded to threat 4086 | -6/Factory | Garrison activated, responded to threat 4295 | -6/Factory | Garrison activated, responded to threat 4322 | -6/Factory | Core integrity fell below 50% 4494 | -6/Factory | Build established: Scavenger-Gunner 4520 | -6/Factory | Spotted B-75 Beast 4960 | -6/Factory | Lost 3 parts (1n1u1w) 5014 | -6/Factory | Core integrity fell below 20% 5021 | -6/Factory | Discovered new exit (range 6) 5037 | -6/Factory | Entered another Factory area 5037 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5085 | -5/Factory | Identified exit to Garrison 5085 | -5/Factory | Entered Garrison 5281 | -5/Garrison | Spotted B-75 Beast 5504 | -5/Garrison | Spotted B-75 Beast 5531 | -5/Garrison | Rewired B-90 Cyclops 6074 | -5/Garrison | Destroyed B-75 Beast 6081 | -5/Garrison | Triggered checkpoint 6099 | -5/Garrison | Triggered checkpoint 6105 | -5/Garrison | Lost 3 parts (1n1u1w) 6175 | -5/Garrison | Discovered new exit (range 12) 6196 | -5/Garrison | Installed Relay Interface Framework 6243 | -5/Garrison | Triggered checkpoint 6292 | -5/Garrison | Garrison Relay disabled 6386 | -5/Garrison | Triggered checkpoint 6543 | -5/Garrison | Triggered checkpoint 6673 | -5/Garrison | Triggered checkpoint 6728 | -5/Garrison | Garrison Relay disabled 6770 | -5/Garrison | Discovered new exit (range 12) 7494 | -5/Garrison | Build established: Scavenger-Skirmisher 7499 | -5/Garrison | Triggered checkpoint 7558 | -5/Garrison | Garrison Relay disabled 7662 | -5/Garrison | Discovered new exit (range 13) 7819 | -5/Garrison | Build established: Scavenger-Gunner 8050 | -5/Garrison | Garrison Relay disabled 8972 | -5/Garrison | Entered Factory 8990 | -5/Factory | Identified exit to DSF 8992 | -5/Factory | Entered DSF 9048 | -5/DSF | Additional patrols routed to DSF 9117 | -5/DSF | Lost 6 parts (1n5w) 9238 | -5/DSF | Discovered new exit (range 15) 9337 | -5/DSF | Sterilization system engaged 9357 | -5/DSF | Ambient heat levels rising (+10) 9372 | -5/DSF | Ambient heat levels rising (+10) 9376 | -5/DSF | Lost 14 parts (2p6n1u5w) 9387 | -5/DSF | Ambient heat levels rising (+10) 9402 | -5/DSF | Ambient heat levels rising (+10) 9417 | -5/DSF | Ambient heat levels rising (+10) 9432 | -5/DSF | Ambient heat levels rising (+10) 9447 | -5/DSF | Ambient heat levels rising (+10) 9462 | -5/DSF | Ambient heat levels rising (+10) 9477 | -5/DSF | Ambient heat levels rising (+10) 9492 | -5/DSF | Ambient heat levels rising (+10) 9507 | -5/DSF | Ambient heat levels rising (+10) 9522 | -5/DSF | Ambient heat levels rising (+10) 9537 | -5/DSF | Ambient heat levels rising (+10) 9552 | -5/DSF | Ambient heat levels rising (+10) 9567 | -5/DSF | Ambient heat levels rising (+10) 9582 | -5/DSF | Ambient heat levels rising (+10) 9597 | -5/DSF | Ambient heat levels rising (+10) 9612 | -5/DSF | Ambient heat levels rising (+10) 9627 | -5/DSF | Ambient heat levels rising (+10) 9642 | -5/DSF | Ambient heat levels rising (+10) 9657 | -5/DSF | Ambient heat levels rising (+10) 9672 | -5/DSF | Ambient heat levels rising (+10) 9687 | -5/DSF | Ambient heat levels rising (+10) 9693 | -5/DSF | Core integrity fell below 50% 9702 | -5/DSF | Ambient heat levels rising (+10) 9712 | -5/DSF | Core integrity fell below 20% 9717 | -5/DSF | Ambient heat levels rising (+10) 9722 | -5/DSF | Core destroyed Last Messages --------------- 09699_ Carbon-fiber Leg broken. 09699_ Overheating: Short circuit. 09701_ Power failure, Mic. Fission Core shutdown. 09702_ ALERT: Ambient heat levels +10. 09709_ Power failure, Mic. Fission Core shutdown. 09710_ Overheating: Energy bleed (-34). 09711_ Overheating: Adv. Heat Sink damaged (-13). 09712_ Overheating: Core damaged (-200). 09714_ Power failure, Mic. Fission Core shutdown. 09716_ Overheating: Hvy. Gauss Cannon damaged (-34). 09717_ Overheating: Matter decay (-50). 09717_ ALERT: Ambient heat levels +10. 09719_ System corrupted: Matter fused (-10). 09721_ Overheating: Core damaged (-110). 09722_ Overheating: Core damaged (-160). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????????????????????""?????????? | | ???????????????????????????"#?????????? | | #????????#########????????#"####??????? | | "?######## ########?"""""#??????? | | "##!!# !# # # ##"""""#??????? | | ]! ""##?????? | | ^ !! @ """""????? | | ##!!# !!### ### #==## ""##?????? | | #?#!!#! !### ### #==#?# ###??????? | | ####?##+##!! !########?? #????????? | | !????## ##!! !!!#?????????? =#???????? | | !???## +! !!#???????????=#???????? | | ###?#]]##### ###????????????#???????? | | [ #?#] #?#!! !!#????????????????????? | | #?####?#! !!#????????????????????? | | = #??????# !!#????????????????????? | | ############ ###?###????????????????? | | ##!!!#!!!### ##?===#?? #????????????? | | ##!!!#!!!##[ ##===# ## ???????? | | =%=%%[% ]]???????? | | [[ [ = ]]???????? | | %[%!!%% ^ ]]???????? | | ##!!!#]]]##% %##!!!# ## //???????? | | ##!!!#]]]### ##?!!!#? #????????????? | | ############ % ###?###???#????????????? | | #???????!! % !!?????????????????????? | | #??????#!! !!#????????????????????? | | #??????#!! !!#????????????????????? | | ###??????##" ###????????????????????? | | ! #???????!! #????????????????????? | | ! #??????#!! #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Coolant Potential 180 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 210 Base Temperature (-) 100 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- Lgt. Assault Rifle | -9/Materials | Scanalyzed Med. Laser | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Hacked Imp. Targeting Computer | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MakeshiftLightningSteel Manual? 0 Play Time 01:18:01 Cumulative 67.2 hours Start 2024.07.23 @ 14:24:40 End 2024.07.23 @ 15:59:35 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 98 Rogue 0 Adventurer 98 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 43 Achievement% 32 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a69c6121-98b1-4bd5-8d94-12bd93ed97a1