Cogmind - Beta 16 --- EXPLORER MODE // 2025.11.30 @ 00:58:59 Player: Beosis Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (118) 590 Value Destroyed (6570) 6570 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (3820) 3820 TOTAL SCORE: 16500 Bonus ------- High Alert Combat Kills 866 Follower Combat Kills 627 Entered Garrisons 600 Used RIF Installer 2000 Friendly Fire -273 Cogmind --------- Core Integrity 0/1000 Matter 265/300 Energy 99/100 System Corruption 7% Temperature Cool (9) Movement Walking (120) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (6) ------ Advanced Melee Analysis Suite Advanced Melee Analysis Suite Relay Coupler [Specialist] (34) Relay Coupler [Behemoth] (13) > --- WEAPON (3) ------- Heavy Laser Chainsword > --- INVENTORY (5) ---- Power Maul Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Advanced Coolant Injector Medium Storage Unit Signal Interpreter Authchip [R/Combat] > --- WEAPON ----------- Quantum Rifle Nova Cannon Flak Gun > --- INVENTORY -------- Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Utility Shielding Relay Coupler [Specialist] Relay Coupler [Behemoth] Micro-nuke Launcher Chainsword Power Sword [Rating: 78] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Signal Interpreter Hackware Authchip [R/Combat] Protection Core Shielding Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Nova Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Shock Maul Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Was Fac Gar Fac Low Low Fac Gar Slots Evolved 11 | . 1 2 . . . 4 2 . . . . . . 2 . Power 1 | . . 1 . . . . . . . . . . . . . Propulsion 5 | . 1 . . . . 2 2 . . . . . . . . Utility 4 | . . . . . . 2 . . . . . . . 2 . Weapon 1 | . . 1 . . . . . . . . . . . . . Parts Attached 117 | 8 4 3 1 12 4 9 9 1 1 27 10 5 2 2 19 Power 22 | 1 1 . . 3 2 2 1 . 1 4 . 2 2 . 3 Engine 15 | 1 1 . . 3 2 1 . . 1 3 . 1 . . 2 Core 5 | . . . . . . 1 1 . . . . 1 2 . . Reactor 2 | . . . . . . . . . . 1 . . . . 1 Propulsion 50 | 2 2 2 . 6 2 4 6 1 . 9 9 . . 2 5 Treads . | . . . . . . . . . . . . . . . . Leg 50 | 2 2 2 . 6 2 4 6 1 . 9 9 . . 2 5 Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 15 | 2 1 . . . . 2 . . . 4 . 1 . . 5 Device 2 | . . . . . . 1 . . . 1 . . . . . Storage 1 | 1 . . . . . . . . . . . . . . . Processor 3 | . 1 . . . . . . . . . . . . . 2 Hackware 3 | . . . . . . . . . . 1 . . . . 2 Protection 6 | 1 . . . . . 1 . . . 2 . 1 . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 30 | 3 . 1 1 3 . 1 2 . . 10 1 2 . . 6 Energy Gun 8 | 1 . . . . . . 1 . . 3 . . . . 3 Energy Cannon 2 | . . . . . . . . . . 1 . 1 . . . Ballistic Gun 10 | 1 . 1 . 2 . 1 1 . . 2 1 . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 3 | . . . . 1 . . . . . 2 . . . . . Special Weapon 1 | 1 . . . . . . . . . . . . . . . Impact Weapon 2 | . . . 1 . . . . . . . . . . . 1 Slashing Weapon 3 | . . . . . . . . . . 1 . 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . . . . . . Corrupted Parts 2 | . . . . 1 . . . . . . . . . . 1 System Corruption 7 | . . . . 2 . . . . . . . . . . 5 Parts Lost 63 | . 1 . . 1 2 . . . 2 24 1 6 1 . 25 Power 12 | . . . . 1 1 . . . . 3 . 2 . . 5 Propulsion 28 | . . . . . 1 . . . 2 12 1 2 1 . 9 Utility 9 | . . . . . . . . . . 4 . 1 . . 4 Weapon 14 | . 1 . . . . . . . . 5 . 1 . . 7 Highest Loss Streak 12 | . 1 . . 1 2 . . . 2 6 1 6 1 . 12 To Critical Strikes 2 | . . . . . . . . . . 1 . . . . 1 Average Backups 8 | 8 10 9 9 9 9 9 10 10 9 8 8 9 10 10 7 Power . | . 1 1 1 . . . . . . . . . . . . Propulsion 1 | 1 1 1 . . . . 1 1 . . . . . . . Utility 5 | 4 5 6 7 8 7 6 4 4 5 6 5 5 5 5 3 Weapon 1 | 1 2 1 . 1 2 2 3 3 3 . 1 3 5 5 3 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 21 | . 1 1 3 2 2 2 . 2 2 1 4 1 . . . Power 2 | . . . 1 . . . . . . 1 . . . . . Propulsion 3 | . 1 1 1 . . . . . . . . . . . . Utility 12 | . . . 1 2 2 2 . 1 . . 3 1 . . . Weapon 3 | . . . . . . . . 1 2 . . . . . . Tool/Special 1 | . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 88 | . 81 76 88 90 99 99 99 100 91 80 95 86 83 79 52 Engine 10 | . 12 10 10 16 19 13 10 6 6 6 6 4 4 . 1 Core 1 | . . . . . . . 1 6 6 . . 3 7 11 4 Leg 32 | . 31 30 30 30 29 34 42 43 36 30 41 34 27 29 12 Device 3 | . . . . . . 6 6 6 6 2 6 6 6 5 . Storage 7 | . 12 10 10 10 10 7 6 6 6 6 5 6 6 5 4 Processor 6 | . 1 10 10 10 10 7 6 6 6 6 6 2 . . 6 Hackware 1 | . . . . . . . . . . 4 6 6 6 5 5 Protection 3 | . . . . . . 6 6 6 6 4 . 3 6 5 3 Energy Gun 3 | . . . 8 . . . 2 6 6 4 6 6 6 5 1 Energy Cannon 1 | . . . . . . . . . . 2 6 3 6 5 1 Ballistic Gun 8 | . 12 16 11 11 20 14 9 6 6 6 4 1 . . . Impact Weapon 4 | . . . 8 10 10 7 6 6 5 . . . . . . Peak Build Rating 78 | 7 9 9 15 26 28 43 57 59 62 75 78 78 65 68 71 Average Rating 26 | 6 7 8 14 17 25 38 53 58 56 54 75 65 60 64 41 On Entrance 39 | . 7 8 9 15 26 25 43 57 59 55 59 78 65 57 68 Avg Prop Armor Cover (%) 11 | . . . 7 . . . . . . . . 25 . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 52 | 21 18 18 20 33 38 38 39 39 42 52 51 51 48 41 49 Greatest Support 128 | 20 30 30 30 33 35 83 123 124 124 106 128 123 85 108 108 Greatest Overweight (x) 11 | 1 . . . 1 1 1 . . . . . 10 . . 11 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 9 10 10 10 10 10 10 10 10 10 10 9 10 10 10 9 Most Carried 10 | 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | 8 10 9 9 9 9 9 10 9 9 8 7 9 10 10 6 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 10 10 10 10 10 10 10 10 10 10 10 9 10 10 10 1 Class Distribution -------------------- 85% | Hacker-Mutant 3% | Bothacker-Gunner 3% | Hacker-Gunner 3% | Commander-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -9/Garrison Hacker-Mutant | -9/Recycling Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Bothacker-Gunner | -6/Garrison Hacker-Gunner | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Garrison Resources | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Was Fac Gar Fac Low Low Fac Gar Matter Collected 2595 | 334 72 71 59 395 113 120 96 48 15 560 182 107 10 . 413 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6329 | 100 96 129 159 315 777 374 160 665 354 1482 862 201 85 . 570 Parts 169 | 4 6 6 4 8 7 15 7 . 6 48 29 8 5 . 16 Haulers Intercepted 2 | . . . . . . . . . . . 2 . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Was Fac Gar Fac Low Low Fac Gar Combat Hostiles Destroyed 97 | 5 4 3 2 7 3 7 3 . 6 27 12 4 3 . 11 Melee 30 | . . . . 1 . 4 2 . 3 9 . . 3 . 8 Guns 32 | 5 3 3 2 . . . . . . 11 5 2 . . 1 Cannons 4 | . 1 . . . . . . . . . 3 . . . . AOE 8 | . . . . . . . . . . 2 4 2 . . . Classes Destroyed 16 | 2 2 . 3 5 . . . . 1 2 1 . . . . Worker 4 | . 1 . 1 . . . . . 1 . 1 . . . . Builder 4 | . . . 2 . 1 . . . . . 1 . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . Hauler 2 | . . . . . . . . . . . 2 . . . . Recycler 11 | . . . 1 . 8 1 . . . . 1 . . . . Watcher 2 | . . . . 1 . 1 . . . . . . . . . Swarmer 11 | . . . 1 . . . . . . 4 2 . 3 . 1 Grunt 43 | . 4 3 1 3 . 3 2 . 1 11 7 1 . . 7 Duelist 1 | . . . . . . . . . 1 . . . . . . Sentry 18 | . . . . 2 3 1 . . 2 6 2 1 . . 1 Specialist 3 | . . . . 1 . . . . . 2 . . . . . Hunter 8 | . . . . 1 . . 1 . 2 1 . 2 . . 1 Programmer 5 | . . . . 1 . 3 . . . . 1 . . . . Behemoth 2 | . . . . . . . . . . 1 . . . . 1 Executioner 2 | . . . . . . . . . . 2 . . . . . Assembled 5 | 5 . . . . . . . . . . . . . . . Best Kill Streak 6 | 2 3 3 2 2 6 2 3 . 2 4 4 4 3 . 2 Combat Bots Only 4 | 2 2 3 1 2 1 2 3 . 2 4 3 4 3 . 2 Max Kills in Single Turn 2 | 1 2 1 1 1 1 1 1 . 1 2 2 2 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . 2 2 2 . . . Melee 1 | . . . . 1 . 1 1 . 1 1 . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Was Fac Gar Fac Low Low Fac Gar Hostile Shots Fired 1565 | 15 92 11 13 88 43 88 52 . 64 533 82 130 29 . 325 Missed 512 | 6 25 3 3 29 8 31 24 . 28 183 33 41 7 . 91 Hits 1053 | 9 67 8 10 59 35 57 28 . 36 350 49 89 22 . 234 Melee 4 | 3 . . . . . . . . 1 . . . . . . Projectile 1049 | 6 67 8 10 59 35 57 28 . 35 350 49 89 22 . 234 AOE 3 | . . . . . . . . . 3 . . . . . . Critical Strikes 23 | . . . 1 . 3 . 1 . . 5 . 2 . . 11 Part Disruptions 1 | . . . 1 . . . . . . . . . . . . Damage Taken 10372 | 102 464 52 99 504 304 443 303 . 401 3164 585 768 207 . 2976 Core 1987 | 32 122 6 . 164 7 46 21 . 3 355 108 104 16 . 1003 Absorbed by Shields 4 | . . . . 4 . . . . . . . . . . . Redirected to Shielding 156 | . . . . . . 8 4 . . 38 . . . . 106 Ignored by Resistances 6339 | 62 302 34 62 315 191 283 183 . 241 1945 354 483 129 . 1755 Regen/Repaired (Parts) 167 | . 27 . . . . . . . . . 140 . . . . Core Remaining (%) 60 | 87 38 . . . 55 93 . . . . . . 28 . . Volleys Fired 201 | 30 26 10 9 22 . . 4 . . 49 29 6 . . 16 Largest 3 | 2 2 2 2 1 . . 2 . . 3 3 3 . . 3 Hottest 256 | 100 120 40 60 33 . . 115 . . 256 235 256 . . 228 Shots Fired 419 | 48 36 20 18 22 2 . 8 . . 130 82 16 . . 37 Gun 289 | 36 14 20 18 6 2 . 8 . . 108 53 10 . . 14 Cannon 63 | . . . . . . . . . . 19 29 5 . . 10 Launcher 33 | . . . . 16 . . . . . 3 . 1 . . 13 Special 34 | 12 22 . . . . . . . . . . . . . . Kinetic 168 | 18 14 20 9 6 2 . 4 . . 61 24 4 . . 6 Thermal 218 | 30 22 . 9 . . . 4 . . 66 58 11 . . 18 Explosive 33 | . . . . 16 . . . . . 3 . 1 . . 13 Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 57 | 7 9 27 39 6 . . 6 . . 22 30 12 . . 57 Robot Miss Streak 3 | 2 1 . 3 . . . 2 . . 3 2 3 . . . Penetration Max 1 | . . . . . . . . . . 1 . . . . . Secondary Targets 1 | . . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . 1 Shots Hit Robots 479 | 24 17 18 18 23 30 28 13 10 10 118 66 11 7 . 86 Core Hits 185 | 12 10 6 8 6 3 3 4 . 3 45 50 10 3 . 22 Critical Kills 6 | . . . 1 . . 2 1 . 1 . . . . . 1 Critical Parts Destroyed 37 | . . . 2 6 6 8 1 4 2 4 . . . . 4 Critical Strikes 70 | . . . 3 7 8 10 3 5 4 16 . . . . 14 Burn 3 | . . . . . . . 1 . . 2 . . . . . Destroy 2 | . . . 1 . . . . . . 1 . . . . . Smash 46 | . . . 2 7 8 10 2 5 4 3 . . . . 5 Sever 19 | . . . . . . . . . . 10 . . . . 9 Melee Attacks 220 | . . . 4 17 30 29 7 10 11 52 . . 9 . 51 Impact 135 | . . . 4 17 30 29 7 10 11 12 . . . . 15 Slashing 85 | . . . . . . . . . . 40 . . 9 . 36 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 18 | . . . 4 1 9 2 . . 1 . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 19563 | 279 316 190 600 1155 1911 1525 418 1160 552 4183 2730 479 253 . 3812 Guns 3744 | 265 148 190 134 46 . . 74 . . 1268 1127 147 . . 345 Cannons 1809 | . . . . . . . . . . 350 972 158 . . 329 Explosions 2176 | . . . . 166 . . . . . 381 571 174 . . 884 Melee 11568 | . . . 466 938 1911 1525 344 1160 547 2170 . . 253 . 2254 Ramming 98 | 14 . . . 5 . . . . 5 14 60 . . . . Kinetic 1877 | 136 148 190 58 46 . . 38 . . 638 409 66 . . 148 Thermal 4055 | 129 168 . 76 . . . 36 . . 980 1901 239 . . 526 Explosive 1858 | . . . . 166 . . . . . 381 253 174 . . 884 Electromagnetic 107 | . . . . . . . . . . . 107 . . . . Impact 8258 | . . . 466 938 1911 1525 344 1160 547 640 . . . . 727 Slashing 3310 | . . . . . . . . . . 1530 . . 253 . 1527 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 7 | . . 1 1 5 5 1 1 1 1 1 2 2 2 2 7 Average Corruption 1 | . . 1 1 2 5 1 1 1 1 1 1 2 2 2 5 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 121 | . . . 3 26 22 1 . 8 3 26 7 3 1 2 19 Message Errors 30 | . . . 1 8 3 1 . 1 1 5 4 1 . . 5 Matter Fused 33 | . . . 1 8 8 . . 4 . 7 1 . . 1 3 Heat Flow Errors 13 | . . . 1 3 3 . . . 1 3 . . . . 2 Energy Discharges 15 | . . . . 3 3 . . 1 1 4 . . . 1 2 Parts Rejected 3 | . . . . 1 . . . . . 1 . . . . 1 Parts Fused 3 | . . . . . 1 . . . . 1 . . . . 1 Data Loss (minor) 15 | . . . . 3 2 . . 1 . 2 1 2 1 . 3 Data Loss (major) 3 | . . . . . . . . . . 1 1 . . . 1 Misfires 3 | . . . . . 2 . . . . 1 . . . . . Alerts 3 | . . . . . . . . 1 . 1 . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 3680 | . . . 307 430 716 606 38 743 250 237 39 38 16 . 260 Projectiles 63 | . . . . . . . . . . 3 39 21 . . . Explosions 28 | . . . . . . . . . . 3 . 17 . . 8 Melee 3589 | . . . 307 430 716 606 38 743 250 231 . . 16 . 252 Knockbacks 26 | . . . . 3 1 6 3 1 5 5 1 . . . 1 Impact 26 | . . . . 3 1 6 3 1 5 5 1 . . . 1 Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 337 | . . . . 41 . . . . . 177 65 35 . . 19 Shots 11 | . . . . 2 . . . . . 4 2 1 . . 2 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 14 | 1 . . . 2 . . . . 1 3 7 . . . . Kicked 14 | 1 . . . 2 . . . . 1 3 7 . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 486 | 84 161 3 126 268 286 . 180 . 256 348 197 182 . . 486 Average Temperature 97 | 32 47 3 33 87 109 . 83 . 114 106 113 89 . . 181 Received Heat Transfer 4485 | 80 345 48 57 146 207 138 177 . 69 1398 273 141 . . 1406 Effects 12 | . . . . . . . . . . 3 . . . . 9 Shutdowns 2 | . . . . . . . . . . 1 . . . . 1 Energy Bleed 3 | . . . . . . . . . . 1 . . . . 2 Interference 3 | . . . . . . . . . . 1 . . . . 2 Matter Decay 1 | . . . . . . . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 29 | . . . . 6 6 3 1 3 4 4 . . . . 2 Combat Hostiles 24 | . . . . 6 3 3 1 2 3 4 . . . . 2 Parts Fried 36 | . . . 4 8 13 3 1 2 4 1 . . . . . Impact Corruptions 92 | . . . 7 13 23 17 1 9 9 7 . . . . 6 Robots Melted 1 | . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . Parts Melted 9 | . 1 . . . . . . . . 5 2 1 . . . Heat Transferred 5579 | 300 350 . 175 . . . 200 . . 1716 1913 259 . . 666 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Was Fac Gar Fac Low Low Fac Gar Maximum Alert Level 5 | . . . . 3 1 . . . . 5 3 . . . 1 Low Security (%) 76 | 100 100 100 100 23 83 100 100 100 100 8 . . . 100 43 Level 1 5 | . . . . 6 16 . . . . 16 . . . . 56 Level 2 9 | . . . . 42 . . . . . 19 87 . . . . Level 3 4 | . . . . 28 . . . . . 16 12 . . . . Level 4 3 | . . . . . . . . . . 31 . . . . . Level 5 . | . . . . . . . . . . 6 . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 1726 | 5 50 55 49 866 286 50 69 . 55 1726 736 . . . 290 Initial 672 | . . . 7 2 281 50 12 . . . 672 . . . . Average 171 | . 7 26 8 468 76 4 7 . 8 844 640 . . . 179 Influence Increases 5323 | 10 120 76 156 1079 116 289 107 . 194 1986 490 90 70 . 540 Destroy 0b10 Robot/C 2300 | . 80 60 60 580 60 140 60 . 120 540 240 80 60 . 220 Destroy 0b10 Robot/NC 130 | 10 5 . 20 5 50 10 . . 5 . 25 . . . . Destroy Leader 346 | . 20 10 30 10 . 52 20 . 40 50 64 10 10 . 30 Allied During Kill 30 | . . . 5 25 . . . . . . . . . . . Trap Triggered on 0b10 50 | . . . . . . . . . . 50 . . . . . Successful Hack 147 | . . 6 25 27 6 18 18 . 14 33 . . . . . Disable Machine 40 | . 12 . . . . 4 8 . . . 16 . . . . Anti-Garrison Action 1000 | . . . . 300 . . . . . 700 . . . . . Destroy Structure 495 | . 3 . 1 87 . . 1 . . 193 40 . . . 170 Advance Influence 50 | . . . . . . 50 . . . . . . . . . Partial Spotted 15 | . . . . 15 . . . . . . . . . . . Lose Combat Pursuer 720 | . . . 15 30 . 15 . . 15 420 105 . . . 120 Influence Decreases 5033 | 10 120 51 175 219 982 254 142 . 194 260 1634 672 70 . 250 Entered New Map 1987 | . . . 18 4 585 . 23 . . . 1054 303 . . . Time Decay 2201 | 10 110 51 157 . 377 254 119 . 184 . 570 309 60 . . Lost Part 620 | . 10 . . 10 20 . . . 10 240 10 60 10 . 250 Lost Ally 225 | . . . . 205 . . . . . 20 . . . . . Squads Dispatched 17 | . 1 1 . . . 6 2 . 2 . 5 . . . . Investigation 6 | . 1 1 . . . 1 1 . 1 . 1 . . . . Extermination 5 | . . . . . . 3 . . 1 . 1 . . . . Reinforcement 5 | . . . . . . 2 1 . . . 2 . . . . Assault 1 | . . . . . . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Was Fac Gar Fac Low Low Fac Gar Distress Signals 6 | . 1 . 1 . 1 1 1 . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 181 | 5 11 4 10 25 3 12 6 . 8 47 19 4 3 . 24 Peak Tracking Total 9 | 2 6 2 3 5 1 3 3 . 2 5 4 4 3 . 9 Tactical Retreats 32 | . . . 1 1 . 1 . . 1 19 4 . . . 5 Traps | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Was Fac Gar Fac Low Low Fac Gar Traps Triggered 16 | . 1 . . . . 2 1 . . 6 2 . . 1 3 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts 32 | . . . . . . . . . . 32 . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 11 | . . . 4 . . . . . . 7 . . . . . Reused 5 | . . . . . . . . . . 5 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . 5 . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Was Fac Gar Fac Low Low Fac Gar Machines Disabled 22 | . 3 . . 2 . 1 2 . . 10 4 . . . . Max in Single Turn 2 | . 1 . . 1 . 1 1 . . 2 2 . . . . Garrison Relay 6 | . . . . 1 . . . . . 4 . . . . 1 Phase Generator 1 | . . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Was Fac Gar Fac Low Low Fac Gar Machines Accessed 34 | . 2 1 5 4 9 4 1 . 3 3 1 . . 1 . Terminals 21 | . 1 1 4 4 5 2 . . 1 3 . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . 1 . . . . . . . . . 1 . . . . Recycling Units 6 | . . . . . 4 1 1 . . . . . . . . Scanalyzers 2 | . . . . . . 1 . . 1 . . . . . . Garrison Access 3 | . . . 1 . . . . . 1 . . . . 1 . Total Hacks 77 | . 6 8 11 9 15 8 3 . 5 7 3 . . 2 . Successful 53 | . 5 5 8 4 13 6 1 . 3 4 2 . . 2 . Failed 24 | . 1 3 3 5 2 2 2 . 2 3 1 . . . . Catastrophic 1 | . . . . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 40 | . . 5 7 2 13 7 3 . 2 1 . . . . . Terminals 51 | . 3 8 10 9 9 4 . . 1 7 . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 6 | . 3 . . . . . . . . . 3 . . . . Recycling Units 10 | . . . . . 6 1 3 . . . . . . . . Scanalyzers 5 | . . . . . . 3 . . 2 . . . . . . Garrison Access 5 | . . . 1 . . . . . 2 . . . . 2 . Terminal Hacks 28 | . 2 5 7 4 3 2 . . 1 4 . . . . . Record 2 | . . . 1 . . 1 . . . . . . . . . Open Door 3 | . . . 1 1 . . . . . 1 . . . . . Open DSF 1 | . . . . . . 1 . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . Emergency Access Points 2 | . . . . 1 . . . . . 1 . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . . . Fabricator Index 1 | . . . 1 . . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . 1 . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . Zone Layout 7 | . 1 1 2 . 2 . . . . 1 . . . . . Garrison Registry 1 | . . . . 1 . . . . . . . . . . . Security Stations 2 | . . . . 1 . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . 3 . . . . . . . . . 2 . . . . Scan Component 3 | . 2 . . . . . . . . . 1 . . . . Repair 2 | . 1 . . . . . . . . . 1 . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . . . . . . Process 1 | . . . . . 1 . . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . . Scanalyzer 3 | . . . . . . 3 . . . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . . . Analyze 2 | . . . . . . 2 . . . . . . . . . Garrison Access Hacks 5 | . . . 1 . . . . . 2 . . . . 2 . Unlock Access 3 | . . . 1 . . . . . 1 . . . . 1 . Coupler Status 2 | . . . . . . . . . 1 . . . . 1 . Unauthorized Hacks 10 | . . . . . 8 1 1 . . . . . . . . Terminals 4 | . . . . . 4 . . . . . . . . . . Track 1 | . . . . . 1 . . . . . . . . . . Assimilate 2 | . . . . . 2 . . . . . . . . . . Detonate 1 | . . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . 4 1 1 . . . . . . . . Recyclers 6 | . . . . . 4 1 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 24 | . 2 1 4 2 4 3 1 . 2 3 1 . . 1 . Full Trace Events 10 | . 1 1 1 1 1 1 1 . 1 1 1 . . . . Feedback Events 3 | . . 1 . 1 . . 1 . . . . . . . . Corruption 3 | . . 1 . 1 . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . . . . . 1 . . . . Time 52 | . 26 . . . . . . . . . 26 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 110 | . . . . . 110 . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Sto Gar Rec Fac Fac Was Fac Gar Fac Low Low Fac Gar Used RIF Installer 4 | . . . . 2 . . . . . 1 . . . . 1 Hotswap 1 | . . . . . . . . . . . . . . . 1 Alert ID Control 1 | . . . . 1 . . . . . . . . . . . Autooverride 1 | . . . . . . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 22 | . . . . 3 . . . . . 15 . . . . 4 Machine Destruction 22 | . . . . 3 . . . . . 15 . . . . 4 Attached 2 | . . . . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . 1 . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Was Fac Gar Fac Low Low Fac Gar Total Allies 13 | . . . 10 2 . . . . . 1 . . . . . Largest Group 10 | . . . 10 10 . . . . . 1 . . . . . Highest-Rated Group 88 | . . . 88 88 . . . . . 38 . . . . . Highest-Rated Ally 38 | . . . 16 31 . . . . . 38 . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 125 | . . . 5 119 . . . . . 1 . . . . . Total Damage 1423 | . . . 20 1369 . . . . . 34 . . . . . Kills 23 | . . . 1 22 . . . . . . . . . . . Allies Corrupted 1 | . . . . 1 . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Was Fac Gar Fac Low Low Fac Gar Active Infowar (turns) 3641 | . . . . . . 1286 526 896 602 331 . . . . . Terrain 3641 | . . . . . . 1286 526 896 602 331 . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Was Fac Gar Fac Low Low Fac Gar Turns Passed 20927 | 9378 364 102 467 1913 994 1311 526 896 602 2238 767 436 100 132 701 Spaces Moved 7989 | 1186 184 57 285 1325 463 534 380 506 459 1467 385 317 63 109 269 Core 32 | 8 . . . . . . . . . . . 2 . . 22 Treads . | . . . . . . . . . . . . . . . . Legs 7957 | 1178 184 57 285 1325 463 534 380 506 459 1467 385 315 63 109 247 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 110 122 117 117 116 115 107 116 115 115 50 Average Speed 128 | 132 120 120 120 124 187 125 119 117 116 119 116 122 115 115 172 Slowest Speed 600 | 190 120 120 120 186 190 190 124 117 117 123 120 550 116 116 600 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 101 39 7 66 85 89 16 9 96 13 98 11 59 9 3 27 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . . . 1 . . . Known Exits Taken 11 | 1 1 1 1 . 1 1 . . 1 . 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . Scrap Searched 3 | . . . . . . . . . . . . 3 . . . Spaces Dug 81 | 7 3 . . 40 . . . . . . . . . . 31 Terrain Destroyed 733 | 7 3 . . 159 . . . . . 280 41 20 . . 223 Melee . | . . . . . . . . . . . . . . . . Projectile 21 | 7 3 . . . . . . . . 5 3 3 . . . AOE 712 | . . . . 159 . . . . . 275 38 17 . . 223 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Was Fac Gar Fac Low Low Fac Gar Total 17875 | 8920 247 74 387 1533 528 1121 430 791 506 1767 638 352 77 113 391 Wait 9118 | 7672 29 . 79 131 24 532 22 258 26 107 196 18 2 3 19 Move 7973 | 1185 183 56 284 1323 462 533 380 505 458 1465 384 316 62 108 269 Hop . | . . . . . . . . . . . . . . . . Pick Up 89 | 19 1 2 5 4 2 8 1 2 3 18 7 5 . . 12 Fast Attach 38 | 1 3 . . 4 3 4 4 . 1 8 5 1 2 2 . Attach 64 | 7 . 1 1 5 . 4 . . 1 18 3 3 . . 21 Detach 8 | . . . . 4 . 1 . . 1 2 . . . . . Swap 35 | 1 2 2 1 9 2 2 5 1 . 3 3 2 . . 2 Drop 67 | 4 3 3 4 12 5 8 7 3 4 6 4 1 2 . 1 Fire 201 | 30 26 10 9 22 . . 4 . . 49 29 6 . . 16 Melee 220 | . . . 4 17 30 29 7 10 11 52 . . 9 . 51 Ram . | . . . . . . . . . . . . . . . . Kick 14 | 1 . . . 2 . . . . 1 3 7 . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . 3 . . . . . Rewire 13 | . . . . . . . . 12 . 1 . . . . . Trap 32 | . . . . . . . . . . 32 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 4 exits: Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Rec / Gar) -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling -7/Factory -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Fac / Gar) -5/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Identified exit to Materials 10 | -11/Scrapyard | Discovered exit to Materials (range 15) 2975 | -11/Scrapyard | Assembled infested the area 9379 | -11/Scrapyard | Entered Materials 9379 | -10/Materials | Evolved 1 slot: Propulsion x1 9380 | -10/Materials | Build established: Hacker-Mutant 9494 | -10/Materials | Identified exit to Materials 9494 | -10/Materials | Discovered exit to Materials (range 3) 9578 | -10/Materials | Repaired Mining Laser 9687 | -10/Materials | Identified exit to Mines 9687 | -10/Materials | Discovered exit to Mines (range 15) 9725 | -10/Materials | Core integrity fell below 50% 9725 | -10/Materials | Discovered exit to Materials (range 14) 9743 | -10/Materials | Entered another Materials area 9743 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 9765 | -9/Materials | Identified exit to Storage 9765 | -9/Materials | Discovered exit to Storage (range 15) 9765 | -9/Materials | Identified exit to Mines 9845 | -9/Materials | Entered Storage 9853 | -9/Storage | Met 01-MTF 10058 | -9/Storage | Identified exit to Recycling 10058 | -9/Storage | Discovered exit to Recycling (range 5) 10099 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 10311 | -9/Storage | Identified exit to Garrison 10312 | -9/Storage | Entered Garrison 10312 | -9/Garrison | Accompanied by 11 allies (01-MTF) 10315 | -9/Garrison | 01-MTF left 10333 | -9/Garrison | Installed Relay Interface Framework 10391 | -9/Garrison | Build established: Commander-Mutant 10718 | -9/Garrison | Triggered checkpoint 10768 | -9/Garrison | Triggered checkpoint 10777 | -9/Garrison | Lost 5 allies 10822 | -9/Garrison | Triggered checkpoint 10866 | -9/Garrison | Rescued a captive Derelict 10866 | -9/Garrison | Rescued a captive Derelict 10937 | -9/Garrison | Discovered exit to Recycling (range 13) 11231 | -9/Garrison | Learned Recycling security intel 11244 | -9/Garrison | Triggered checkpoint 11286 | -9/Garrison | Discovered exit to Recycling (range 12) 11357 | -9/Garrison | Build established: Hacker-Mutant 11697 | -9/Garrison | Expanded RIF knowledge: Alert ID Control 11854 | -9/Garrison | Triggered checkpoint 11866 | -9/Garrison | Discovered exit to Recycling (range 19) 11866 | -9/Garrison | Discovered exit to Recycling (range 47) 11866 | -9/Garrison | Discovered exit to Recycling (range 33) 11972 | -9/Garrison | Lost 3 allies 12225 | -9/Garrison | Entered Recycling 13166 | -9/Recycling | Identified exit to Factory 13166 | -9/Recycling | Discovered exit to Factory (range 16) 13219 | -9/Recycling | Entered Factory 13219 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 14425 | -7/Factory | Identified exit to Factory 14425 | -7/Factory | Discovered exit to Factory (range 15) 14530 | -7/Factory | Entered another Factory area 14530 | -6/Factory | Evolved 2 slots: Propulsion x2 14971 | -6/Factory | Identified exit to Lower Caves 14971 | -6/Factory | Discovered exit to Lower Caves (range 16) 15056 | -6/Factory | Sucked down chute 15056 | -6/Factory | Entered Waste 15056 | -6/Waste | The area was eerily silent 15195 | -6/Waste | Identified exit to Factory 15195 | -6/Waste | Discovered exit to Factory (range 15) 15952 | -6/Waste | Entered Factory 16361 | -6/Factory | Spotted B-75 Beast 16494 | -6/Factory | Identified exit to Factory 16494 | -6/Factory | Discovered exit to Factory (range 7) 16553 | -6/Factory | Identified exit to Garrison 16554 | -6/Factory | Entered Garrison 16580 | -6/Garrison | Triggered checkpoint 16800 | -6/Garrison | Triggered checkpoint 16807 | -6/Garrison | Spotted B-75 Beast 16896 | -6/Garrison | Destroyed B-75 Beast 16922 | -6/Garrison | Lost 6 parts (1p2n1u2w) 17120 | -6/Garrison | Lost 3 parts (2n1u) 17309 | -6/Garrison | Lost 3 parts (1n1u1w) 17334 | -6/Garrison | Expanded RIF knowledge: Autooverride 17384 | -6/Garrison | Triggered checkpoint 17450 | -6/Garrison | Garrison Relay disabled 17476 | -6/Garrison | Identified exit to Factory 17476 | -6/Garrison | Discovered exit to Factory (range 10) 17585 | -6/Garrison | Phase Generator disabled 17588 | -6/Garrison | Discovered exit to Factory (range 13) 17642 | -6/Garrison | Spotted Executioner 17642 | -6/Garrison | Spotted Executioner 17696 | -6/Garrison | Triggered checkpoint 17706 | -6/Garrison | Build established: Scavenger-Tank 17712 | -6/Garrison | Garrison Relay disabled 17866 | -6/Garrison | Garrison Relay disabled 18232 | -6/Garrison | Triggered checkpoint 18244 | -6/Garrison | Build established: Bothacker-Gunner 18304 | -6/Garrison | Triggered checkpoint 18304 | -6/Garrison | Discovered exit to Factory (range 15) 18333 | -6/Garrison | Learned Factory security intel 18344 | -6/Garrison | Garrison Relay disabled 18571 | -6/Garrison | Rescued a captive Derelict 18765 | -6/Garrison | Destroyed Executioner 18765 | -6/Garrison | Destroyed Executioner 18792 | -6/Garrison | Entered Factory 18793 | -6/Factory | Lost 3 parts (2n1w) 18874 | -6/Factory | Repaired Med. Storage Unit 18876 | -6/Factory | Core integrity fell below 50% 19302 | -6/Factory | Build established: Hacker-Gunner 19492 | -6/Factory | First assault squad dispatched 19544 | -6/Factory | Discovered exit to Lower Caves (range 13) 19559 | -6/Factory | Entered Lower Caves 19667 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 19736 | -6/Lower Caves | Lost 6 parts (2p2n1u1w) 19977 | -6/Lower Caves | Identified exit to Lower Caves 19977 | -6/Lower Caves | Discovered exit to Lower Caves (range 16) 19995 | -6/Lower Caves | Entered another Lower Caves area 20000 | -6/Lower Caves | Build established: Hacker-Mutant 20076 | -6/Lower Caves | Learned 4 Factory zone layouts 20089 | -6/Lower Caves | Discovered exit to Factory (range 6) 20095 | -6/Lower Caves | Entered Factory 20095 | -5/Factory | Evolved 2 slots: Utility x2 20096 | -5/Factory | Identified exit to Factory 20224 | -5/Factory | Identified exit to Garrison 20227 | -5/Factory | Entered Garrison 20277 | -5/Garrison | Spotted B-75 Beast 20394 | -5/Garrison | Destroyed B-75 Beast 20407 | -5/Garrison | Lost 3 parts (1u2w) 20487 | -5/Garrison | Garrison Relay disabled 20546 | -5/Garrison | Lost 9 parts (3p5n1w) 20797 | -5/Garrison | Triggered checkpoint 20801 | -5/Garrison | Core integrity fell below 50% 20853 | -5/Garrison | Expanded RIF knowledge: Hotswap 20877 | -5/Garrison | Core integrity fell below 20% 20928 | -5/Garrison | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- Penetrated by Slug. Acquired Carbon-fiber Leg. Slug penetrates Wall. Penetrated by Slug. Acquired 48 matter. Penetrated by Slug. H-66 Slayer Lgt. Fission Core severed. Penetrated by Slug. Destroyed Phase Shifter. Penetrated by Slug. Hvy. Laser destroyed. H-66 Slayer destroyed. System corrupted: Component data lost. Penetrated by Slug. Acquired Flexi-carbon Leg. Y-64 Sentinel Imp. Medium Armor Plating severed. Critical hit (Burn: +37). Slug penetrates Reinforced Barrier. Y-64 Sentinel destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????# # ### ### # #?????????????????????? | | ??????????# # ####??????????????????? | | ??????????# #### " #??????????????????? | | ???????????# ## #### ########??????????????????? | | ???????????? ## # #????????????????????????? | | ??????????# ## # ##????????????????????????? | | ??????????###### ######?????????????????????????? | | ?????####### # ## #?????????????????????????? | | ?????# ##?????????????????????????? | | ?????# ##### ## #??????????????????????????? | | ##???# #?# # ## #??????????????????????????? | | ### ## ### # # #??????????????????????????? | | # # ## # #???????????????????????????? | | [= ## # ##??????????????????????????? | | %! # #??????????????????????????? | | % #?????????????????????????? | | ^^## # ##### # #??????????????????????????? | | # ### # ## ##???????????????????????????? | | # ## # # #???????????????????????????? | | # ## # # #???????????????????????????? | | #### # ####???????????????????????????? | | #??######??????????????????????????????? | | ## ###?????????????#######??????????????????? | | ## #################=""""#??????????????????? | | [!%**Y!%%%*#??????????????????? | | ######@""""#??????????????????? | | #????#######??????????????????? | | """############# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# ?????????????????????????????? | | ???????????????# ?????????????????????????????? | | ???????????????# ##????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????? ??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 100 Energy Generation 34 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Utility Shielding 66 Evasion (%) 70 Melee Accuracy 16 Offensive Hacking 20 Relay Coupler Types 2 Relay Coupler Value 47 Authchip Count 1 Item Schematics ----------------- Shock Maul | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Mining Laser | 10% | -10/Materials Med. Storage Unit | 44% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Hammer Time Significant Disruption True Hacker Challenges ------------ None Game ------ Seed BoreLauncherNanosword Manual? 0 Play Time 02:45:40 Cumulative 38.7 hours Start 2025.11.28 @ 17:07:03 End 2025.11.30 @ 00:58:59 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 35 Rogue 16 Adventurer 1 Explorer 18 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 89342cc7-87d5-4297-90db-10eefe974245