Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.20 @ 00:43:48 Player: PieTheDye Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (163) 815 Value Destroyed (5996) 5996 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1184) 1184 TOTAL SCORE: 12035 Bonus ------- High Alert Combat Kills 258 Follower Combat Kills 426 Entered Garrisons 200 Acquired ECA 300 Cogmind --------- Core Integrity 0/850 Matter 18/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Improved Terrain Scan Processor Encrypted Comm Array Heavy Particle Gun Gauss Rifle Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Thermal Generator High-capacity Storage Unit Improved Sensor Array Weapon Cycler > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Barrage Gun Heavy Machine Gun Advanced Assault Cannon > --- INVENTORY -------- Carbon-fiber Leg Heat Sink Signal Interpreter Improved Terrain Scan Processor Encrypted Comm Array Hardlight Generator Authchip [R/Combat] Relay Coupler [NC] Particle Gun Heavy Particle Gun Heavy Particle Gun Heavy Laser Gauss Rifle Gauss Rifle Heavy Missile Launcher Datajack [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Weight Redist. System Storage High-capacity Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Low Low Fac Slots Evolved 8 | . . 2 2 . . . 2 . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . 1 . . . . 1 . . . Utility 2 | . . . 1 . . . 1 . . . Weapon 3 | . . 1 1 . . . . . . 1 Parts Attached 97 | 7 6 22 2 9 11 16 7 6 2 9 Power 9 | 2 . 3 . . 1 1 1 1 . . Engine 6 | 2 . 3 . . . . 1 . . . Core 3 | . . . . . 1 1 . 1 . . Reactor . | . . . . . . . . . . . Propulsion 24 | 2 . 7 . 3 2 3 2 . . 5 Treads 2 | 2 . . . . . . . . . . Leg 5 | . . . . . . . . . . 5 Wheel 17 | . . 7 . 3 2 3 2 . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 19 | 1 3 2 1 2 2 2 4 . 1 1 Device 10 | . 2 . 1 . 1 1 3 . 1 1 Storage 2 | 1 1 . . . . . . . . . Processor 4 | . . 2 . . 1 . 1 . . . Hackware 1 | . . . . . . 1 . . . . Protection 2 | . . . . 2 . . . . . . Artifact . | . . . . . . . . . . . Weapon 45 | 2 3 10 1 4 6 10 . 5 1 3 Energy Gun 8 | 1 1 . 1 . . 2 . 2 . 1 Energy Cannon 5 | . . 1 . 1 1 2 . . . . Ballistic Gun 22 | 1 2 8 . 2 5 . . 1 1 2 Ballistic Cannon 7 | . . . . . . 6 . 1 . . Launcher 2 | . . . . 1 . . . 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . . . . Corrupted Parts 3 | . . . . 1 1 1 . . . . System Corruption 16 | . . . . 2 5 9 . . . . Parts Lost 60 | . 3 5 . 10 8 15 2 7 . 10 Power 8 | . 1 1 . 1 1 1 1 2 . . Propulsion 14 | . . 2 . 2 2 3 1 2 . 2 Utility 9 | . 1 . . 2 1 2 . 1 . 2 Weapon 29 | . 1 2 . 5 4 9 . 2 . 6 Highest Loss Streak 10 | . 2 1 . 4 5 10 1 3 . 6 To Critical Strikes . | . . . . . . . . . . . Average Backups 16 | 3 14 19 18 17 17 13 17 19 18 16 Power 1 | . 1 1 2 1 2 1 1 . . . Propulsion 2 | 2 4 2 3 2 1 . 1 4 4 1 Utility 7 | . 3 8 7 8 9 8 7 7 6 5 Weapon 4 | . 4 5 5 3 2 2 5 5 6 6 Tool/Special . | . . . . . . . . . . . Unused Backups 23 | . . 9 . . 2 . 1 . . 11 Power . | . . . . . . . . . . . Propulsion 4 | . . 3 . . . . . . . 1 Utility 10 | . . 3 . . 1 . 1 . . 5 Weapon 8 | . . 3 . . 1 . . . . 4 Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 94 98 93 95 99 86 94 86 73 70 Engine 6 | . 13 11 9 7 2 . . 3 . . Core 2 | . . . . . 6 8 6 2 . . Treads 5 | . 28 . . . . . . . . . Leg 1 | . . . . . . . . . . 17 Wheel 20 | . . 32 27 27 26 23 25 21 15 2 Device 8 | . 9 5 9 5 8 5 12 12 12 14 Storage 9 | . 14 11 9 9 9 9 7 7 7 5 Processor 5 | . . 5 9 5 8 9 9 7 7 . Energy Gun 7 | . 10 4 3 3 . 3 15 16 6 9 Energy Cannon 1 | . . . . 6 3 4 . . . . Ballistic Gun 18 | . 17 27 27 24 32 4 . 1 12 11 Ballistic Cannon 4 | . . . . . . 18 15 10 7 5 Peak Build Rating 49 | 6 11 20 22 25 30 29 37 36 35 49 Average Rating 21 | 4 8 15 20 22 27 21 33 34 34 39 On Entrance 21 | . 6 11 19 22 23 27 25 35 32 35 Naked Turns 39 | . . . . . . . . . . 39 Heaviest Build 73 | 12 50 56 60 66 64 65 61 64 67 73 Greatest Support 65 | 40 46 54 34 44 44 40 46 46 24 65 Greatest Overweight (x) 5 | . 1 1 1 1 2 2 2 2 2 5 Average Overweight (x) 1 | . . . 1 1 1 1 1 1 2 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 20 20 20 20 18 Most Carried 20 | 7 20 20 19 20 20 20 20 20 19 19 Average Carried 16 | 4 14 19 18 17 17 13 17 19 18 15 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 7 20 20 18 16 17 15 19 19 19 5 Class Distribution -------------------- 44% | Gunner 23% | Mutant 11% | Skirmisher 8% | Commander-Gunner 4% | Scavenger-Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -8/Garrison Skirmisher | -8/Materials Gunner | -8/Storage Commander-Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Low Low Fac Matter Collected 4536 | 228 373 1172 . 735 701 672 181 222 103 149 Remotely 412 | . . . . . . 412 . . . . Salvage Created 6200 | 86 500 1532 . 1322 1006 855 108 451 189 151 Parts 328 | 2 31 109 . 55 55 55 5 6 2 8 Haulers Intercepted 7 | . 1 3 . . . 3 . . . . Recyclers Shooed 3 | . 2 . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . 6 2 . Prevented 2 | . . . . . . . . 2 . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Low Low Fac Combat Hostiles Destroyed 139 | . 14 37 . 22 17 21 5 13 6 4 Guns 86 | . 13 37 . 9 14 4 2 4 2 1 Cannons 32 | . . . . 4 2 16 3 4 2 1 AOE 20 | . . . . 9 1 1 . 5 2 2 Classes Destroyed 15 | 1 4 3 . 3 2 . . 2 . . Worker 5 | . 1 . . . 1 3 . . . . Builder 3 | . . 2 . . . 1 . . . . Hauler 7 | . 1 3 . . . 3 . . . . Recycler 2 | 1 1 . . . . . . . . . Operator 2 | . . . . . 2 . . . . . Watcher 5 | . . 4 . . 1 . . . . . Swarmer 36 | . 8 15 . 3 . 6 3 . . 1 Grunt 49 | . 6 12 . 5 10 7 2 5 2 . Brawler 12 | . . . . 4 . 1 . 3 2 2 Duelist 4 | . . . . . 1 1 . 1 1 . Sentry 26 | . . 10 . 4 4 6 . 1 1 . Specialist 3 | . . . . 3 . . . . . . Hunter 7 | . . . . 3 2 . . 1 . 1 Programmer 1 | . . . . . . . . 1 . . Behemoth 1 | . . . . . . . . 1 . . Best Kill Streak 9 | 1 7 6 . 7 3 9 3 7 6 3 Combat Bots Only 9 | . 3 5 . 7 3 9 3 7 6 3 Max Kills in Single Turn 4 | 1 1 2 . 4 1 2 1 4 1 2 Gunslinging 1 | . . 1 . . . . . . . . Exploded 4 | . . . . 3 1 1 . 4 1 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Low Low Fac Hostile Shots Fired 894 | . 100 140 . 97 70 165 21 85 16 200 Missed 260 | . 20 34 . 29 17 43 3 26 5 83 Hits 634 | . 80 106 . 68 53 122 18 59 11 117 Melee 12 | . . 4 . . . 4 . 2 . 2 Projectile 622 | . 80 102 . 68 53 118 18 57 11 115 Critical Strikes 20 | . 1 4 . 3 2 6 . 1 . 3 Damage Taken 9044 | . 780 1276 . 1206 896 1670 283 1016 105 1812 Core 1924 | . 116 225 . 241 81 200 . 198 . 863 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 116 | . . . . 116 . . . . . . Regen/Repaired (Parts) 167 | . . 167 . . . . . . . . Core Remaining (%) 54 | 100 53 43 . . . 5 . . 71 . Volleys Fired 395 | 3 53 113 1 51 49 53 16 23 10 23 Largest 5 | 2 2 3 3 4 4 4 4 4 4 5 Hottest 208 | 70 85 105 69 172 142 192 176 198 147 208 Shots Fired 1186 | 5 107 335 3 180 186 159 52 84 39 36 Gun 907 | 5 107 334 3 147 169 30 24 51 26 11 Cannon 262 | . . 1 . 24 17 129 28 30 10 23 Launcher 17 | . . . . 9 . . . 3 3 2 Special . | . . . . . . . . . . . Kinetic 936 | 2 88 290 3 129 169 135 28 34 29 29 Thermal 158 | 3 19 44 . . . 9 24 47 7 5 Explosive 17 | . . . . 9 . . . 3 3 2 Electromagnetic 75 | . . 1 . 42 17 15 . . . . Robot Hit Streak 32 | 3 20 20 1 12 9 9 6 32 8 5 Robot Miss Streak 7 | 1 3 7 1 5 5 6 3 3 7 4 Penetration Max 1 | . . . . . 1 . . . . . Secondary Targets 10 | . 2 5 . 3 . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . Shots Hit Robots 673 | 4 71 190 1 106 107 74 22 62 26 10 Core Hits 316 | 2 24 71 . 57 45 38 9 39 21 10 Critical Kills 1 | . . . . 1 . . . . . . Critical Parts Destroyed 3 | . . . . . 2 1 . . . . Critical Strikes 14 | 1 1 . . 2 3 4 . 3 . . Burn 3 | 1 1 . . . . . . 1 . . Destroy 5 | . . . . 2 2 1 . . . . Blast 5 | . . . . . . 3 . 2 . . Corrupt 1 | . . . . . 1 . . . . . Melee Attacks 5 | . . 5 . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . 3 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14069 | 41 957 2653 18 2750 1960 1917 430 2158 803 382 Guns 8204 | 41 957 2653 18 1177 1585 343 209 718 376 127 Cannons 2985 | . . . . 428 269 1366 221 511 106 84 Explosions 2874 | . . . . 1145 106 208 . 929 321 165 Melee . | . . . . . . . . . . . Ramming 6 | . . . . . . . . . . 6 Kinetic 8344 | 15 748 2256 18 1026 1585 1380 221 560 365 170 Thermal 2066 | 26 209 397 . 190 . 208 209 669 117 41 Explosive 2501 | . . . . 955 . 131 . 929 321 165 Electromagnetic 1152 | . . . . 579 375 198 . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 17 | . 3 . . 2 8 17 . . . 5 Average Corruption 6 | . 2 . . 2 5 14 . . . 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 88 | . 19 . . 2 23 33 . . . 11 Message Errors 25 | . 10 . . 1 2 7 . . . 5 Matter Fused 19 | . 3 . . . 6 7 . . . 3 Heat Flow Errors 6 | . . . . . 3 2 . . . 1 Energy Discharges 13 | . 3 . . 1 3 6 . . . . Parts Rejected 1 | . . . . . . 1 . . . . Data Loss (minor) 8 | . . . . . 2 5 . . . 1 Data Loss (major) 1 | . 1 . . . . . . . . . Misfires 4 | . 1 . . . 2 . . . . 1 Alerts 2 | . 1 . . . . 1 . . . . Misdirections 1 | . . . . . . 1 . . . . Weapon Failures 8 | . . . . . 5 3 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 111 | . . . . 46 17 38 . . 10 . Projectiles 17 | . . . . . 17 . . . . . Explosions 94 | . . . . 46 . 38 . . 10 . Melee . | . . . . . . . . . . . Knockbacks 14 | . . . . . . 10 3 1 . . Impact . | . . . . . . . . . . . Kinetic 14 | . . . . . . 10 3 1 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 291 | . . . . 162 26 49 . . . 54 Shots 9 | . . . . 6 1 1 . . . 1 Rammed 1 | . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 289 | 40 117 289 . 198 269 273 150 205 223 189 Average Temperature 69 | 17 29 60 . 69 81 82 60 83 85 37 Received Heat Transfer 2349 | . 252 411 . 243 360 639 63 333 36 12 Effects 3 | . . 2 . . 1 . . . . . Energy Bleed 2 | . . 1 . . 1 . . . . . Interference 1 | . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . Parts Melted 4 | . 1 . . . . 1 . 2 . . Heat Transferred 4358 | 148 629 962 . 225 . 359 407 1332 222 74 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . 2 . 1 . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Low Low Fac Maximum Alert Level 3 | . . 1 . 2 2 3 2 . . . Low Security (%) 59 | 100 100 79 100 31 . 14 . . . 100 Level 1 25 | . . 20 . 19 97 10 68 . . . Level 2 13 | . . . . 48 2 57 31 . . . Level 3 1 | . . . . . . 17 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 811 | 5 127 248 103 645 410 811 510 . . 175 Initial 357 | . . . 103 53 313 120 357 . . 123 Average 199 | . 32 130 93 347 296 486 390 . . 94 Influence Increases 5283 | 5 393 1202 . 692 576 1151 534 349 130 251 Destroy 0b10 Robot/C 3040 | . 280 740 . 440 340 500 280 260 120 80 Destroy 0b10 Robot/NC 155 | 5 15 45 . 30 20 40 . . . . Destroy Leader 636 | . 52 204 . 30 102 138 50 40 10 10 Allied During Kill 296 | . . . . . . 148 144 4 . . Successful Hack 62 | . 15 26 . . 7 . . . . 14 Disable Machine 285 | . . 90 . . 75 60 45 . . 15 Anti-Garrison Action 250 | . . . . 100 . 150 . . . . Destroy Structure 139 | . 1 7 . 77 2 25 . . . 27 Partial Spotted 15 | . . . . . . . . . . 15 Lose Combat Pursuer 405 | . 30 90 . 15 30 90 15 45 . 90 Influence Decreases 5201 | 5 393 957 162 130 936 649 884 653 66 366 Entered New Map 1362 | . . . 142 30 332 165 430 163 26 74 Time Decay 2545 | 5 363 545 20 . 374 334 254 380 40 230 Lost Part 562 | . 30 50 . 100 80 150 20 70 . 62 Lost Ally 220 | . . . . . . . 180 40 . . Purge Threat 512 | . . 362 . . 150 . . . . . Squads Dispatched 19 | . 1 7 . . 2 5 2 . . 2 Investigation 9 | . 1 5 . . 2 . 1 . . . Extermination 1 | . . . . . . . . . . 1 Reinforcement 6 | . . 2 . . . 2 1 . . 1 Assault 2 | . . . . . . 2 . . . . Garrison 1 | . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Low Low Fac Distress Signals 11 | . 3 4 . . 2 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 225 | . 26 57 1 23 24 40 13 15 6 20 Peak Tracking Total 12 | . 4 7 1 8 3 9 3 7 3 12 Tactical Retreats 15 | . 2 3 . 1 2 3 1 1 . 2 Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Low Low Fac Traps Triggered 14 | . 4 3 . 3 . 2 1 . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Low Low Fac Machines Disabled 23 | . . 6 . 2 5 5 3 1 . 1 Max in Single Turn 2 | . . 2 . 1 1 1 1 1 . 1 Garrison Access 2 | . . . . . . 1 1 . . . Garrison Relay 2 | . . . . 2 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Low Low Fac Machines Accessed 35 | . 7 13 1 1 4 3 4 . . 2 Terminals 25 | . 5 10 . 1 3 3 2 . . 1 Fabricators 1 | . . . . . . . 1 . . . Repair Stations 2 | . . 2 . . . . . . . . Recycling Units 4 | . 2 1 . . . . . . . 1 Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 2 | . . . 1 . . . 1 . . . Total Hacks 98 | . 16 41 3 1 20 6 9 . . 2 Successful 58 | . 9 28 1 . 12 2 4 . . 2 Failed 40 | . 7 13 2 1 8 4 5 . . . Catastrophic 3 | . . 2 . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 48 | . 12 21 . . 9 2 3 . . 1 Terminals 69 | . 12 35 . 1 10 6 4 . . 1 Fabricators 2 | . . . . . . . 2 . . . Repair Stations 4 | . . 4 . . . . . . . . Recycling Units 7 | . 4 2 . . . . . . . 1 Scanalyzers 10 | . . . . . 10 . . . . . Garrison Access 6 | . . . 3 . . . 3 . . . Terminal Hacks 24 | . 2 17 . . 4 1 . . . . Record 3 | . . 3 . . . . . . . . Alert Level 8 | . 1 5 . . 2 . . . . . Unreport Threat 6 | . 1 4 . . 1 . . . . . Locate Traps 2 | . . . . . 1 1 . . . . Patrol Status 1 | . . 1 . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Zone Layout 2 | . . 2 . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . 1 . . . Build 1 | . . . . . . . 1 . . . Repair Station Hacks 4 | . . 4 . . . . . . . . Scan Component 2 | . . 2 . . . . . . . . Repair 2 | . . 2 . . . . . . . . Recycling Unit Hacks 4 | . 2 1 . . . . . . . 1 Process 1 | . . . . . . . . . . 1 Retrieve Components 3 | . 2 1 . . . . . . . . Scanalyzer 7 | . . . . . 7 . . . . . Insert Component 3 | . . . . . 3 . . . . . Analyze 4 | . . . . . 4 . . . . . Garrison Access Hacks 2 | . . . 1 . . . 1 . . . Unlock Access 1 | . . . 1 . . . . . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks 15 | . 5 6 . . 1 1 1 . . 1 Terminals 15 | . 5 6 . . 1 1 1 . . 1 Botnet 15 | . 5 6 . . 1 1 1 . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 2 . . . . . Used 1 | . . . . . 1 . . . . . Hacking Detections 25 | . 6 9 1 1 2 1 3 . . 2 Full Trace Events 6 | . . 3 . . 2 . 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . Parts Built 2 | . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . Time 31 | . . . . . . . 31 . . . Total Part Build Rating 4 | . . . . . . . 4 . . . Parts Repaired 2 | . . 2 . . . . . . . . Time 58 | . . 58 . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 3 | . . . . . . . . . . 3 Retrieved Matter . | . . . . . . . . . . . Retrieved Components 19 | . 10 9 . . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Gar Mat Sto Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . 1 . . . . . . . . Non-combat 1 | . . 1 . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 3 | . . 3 . . . . . . . . parse_system 1 | . . 1 . . . . . . . . no_distress 1 | . . 1 . . . . . . . . check_alert 1 | . . 1 . . . . . . . . Relay Couplers Released 10 | . . . . 8 . 2 . . . . Machine Destruction 10 | . . . . 8 . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Low Low Fac Total Allies 12 | . . . . . . 10 . 2 . . Largest Group 10 | . . . . . . 10 10 2 . . Highest-Rated Group 173 | . . . . . . 173 173 52 . . Highest-Rated Ally 32 | . . . . . . 29 29 32 . . Initial Warlord ECA Mod 7 | . . . . . 2 2 1 1 1 . Total Orders 3 | . . . . . . 2 1 . . . GUARD 3 | . . . . . . 2 1 . . . Ally Attacks 103 | . . . . . . 26 76 1 . . Total Damage 1218 | . . . . . . 368 788 62 . . Kills 15 | . . . . . . 5 10 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Low Low Fac Active Infowar (turns) 3292 | . . . 56 462 859 118 410 891 95 401 Sensors 2550 | . . . . . 635 118 410 891 95 401 Terrain 742 | . . . 56 462 224 . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Low Low Fac Turns Passed 8644 | 109 1641 2401 56 774 861 754 552 891 95 510 Spaces Moved 5256 | 55 603 1731 50 480 471 433 413 702 46 272 Core 78 | 5 . . . . . . . . . 73 Treads 653 | 50 603 . . . . . . . . . Legs 128 | . . . . . . . . . . 128 Wheels 4397 | . . 1731 50 480 471 433 413 702 46 71 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 100 101 101 108 98 98 101 120 50 Average Speed 122 | 150 236 102 101 104 109 105 103 110 120 134 Slowest Speed 240 | 160 240 115 101 111 125 115 115 120 120 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 7 | . . . . . . . . . . 7 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 41 | 5 83 93 11 53 44 72 11 69 10 10 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken 1 | . . . 1 . . . . . . . Unknown Exits Taken 8 | 1 1 1 . . 1 1 1 1 1 . Scrap Searched 4 | . . . . . . . . 4 . . Spaces Dug 15 | . . . . . . 1 . . . 14 Terrain Destroyed 219 | . . . . 85 1 20 . 33 41 39 Melee . | . . . . . . . . . . . Projectile 24 | . . . . . 1 6 . . 3 14 AOE 195 | . . . . 85 . 14 . 33 38 25 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac Low Low Fac Total 6597 | 73 713 2106 53 636 700 608 503 758 59 388 Wait 650 | 2 32 178 . 74 146 75 57 14 . 72 Move 5247 | 54 602 1730 50 479 470 432 412 701 45 272 Hop . | . . . . . . . . . . . Pick Up 100 | 7 16 25 . 5 15 13 8 4 1 6 Fast Attach 21 | 6 3 5 . 1 1 1 3 . . 1 Attach 59 | . 3 7 2 8 11 14 3 4 1 6 Detach 2 | . 1 . . . 1 . . . . . Swap 46 | 1 2 18 . 10 2 2 1 2 2 6 Drop 35 | . 1 25 . . 5 . 3 . . 1 Fire 395 | 3 53 113 1 51 49 53 16 23 10 23 Melee 5 | . . 5 . . . . . . . . Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 24 | . . . . 8 . 16 . . . . Rewire 12 | . . . . . . 2 . 10 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -8/Garrison -8/Materials -8/Storage -7/Factory (discovered 2 exits: [*Low x2]) -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 110 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Discovered new exit (range 12) 306 | -10/Materials | Build established: Mutant 657 | -10/Materials | Discovered new exit (range 9) 757 | -10/Materials | Discovered new exit (range 10) 834 | -10/Materials | Discovered new exit (range 6) 877 | -10/Materials | Discovered new exit (range 15) 1751 | -10/Materials | Entered another Materials area 1751 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1890 | -9/Materials | Repaired Assault Rifle 2117 | -9/Materials | Discovered new exit (range 16) 2416 | -9/Materials | Build established: Gunner 2574 | -9/Materials | Discovered new exit (range 10) 3087 | -9/Materials | Discovered new exit (range 10) 3476 | -9/Materials | Discovered new exit (range 17) 3516 | -9/Materials | Core integrity fell below 50% 3616 | -9/Materials | Repaired Hvy. Assault Rifle 4152 | -9/Materials | Entered another Materials area 4152 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4208 | -8/Materials | Identified exit to Garrison 4208 | -8/Materials | Entered Garrison 4384 | -8/Garrison | Triggered checkpoint 4454 | -8/Garrison | Garrison Relay disabled 4611 | -8/Garrison | Destroyed 7 combat bots 4703 | -8/Garrison | Lost 3 parts (1p1u1w) 4834 | -8/Garrison | Triggered checkpoint 4889 | -8/Garrison | Lost 4 parts (1n1u2w) 4917 | -8/Garrison | Discovered new exit (range 4) 4950 | -8/Garrison | Garrison Relay disabled 4959 | -8/Garrison | Build established: Tank 4982 | -8/Garrison | Entered Materials 5221 | -8/Materials | Core integrity fell below 50% 5255 | -8/Materials | Lost 5 parts (1p1n1u2w) 5284 | -8/Materials | Build established: Scavenger-Skirmisher 5700 | -8/Materials | Build established: Skirmisher 5800 | -8/Materials | Discovered new exit (range 16) 5843 | -8/Materials | Entered Storage 5942 | -8/Storage | Garrison activated, responded to threat 6035 | -8/Storage | System corruption reached 10% 6051 | -8/Storage | Destroyed 9 combat bots 6054 | -8/Storage | Lost 10 parts (1p3n1u5w) 6277 | -8/Storage | Core integrity fell below 20% 6345 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6570 | -8/Storage | Discovered new exit (range 6) 6597 | -8/Storage | Entered Factory 6597 | -7/Factory | Accompanied by 10 allies 6597 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6657 | -7/Factory | Build established: Commander-Gunner 6674 | -7/Factory | Discovered new exit (range 8) 6822 | -7/Factory | Fabricated Arm. Wheel (x2) 7132 | -7/Factory | Discovered new exit (range 12) 7149 | -7/Factory | Entered Lower Caves 7155 | -7/Lower Caves | Met a Warlord Commander 7156 | -7/Lower Caves | Learned location of Warlord (-4) 7157 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 7158 | -7/Lower Caves | Found Encrypted Comm Array 7168 | -7/Lower Caves | Lost 5 allies 7282 | -7/Lower Caves | Learned 4 Factory zone layouts 7424 | -7/Lower Caves | Build established: Gunner 7566 | -7/Lower Caves | Lost 3 parts (1p2n) 7644 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7680 | -7/Lower Caves | Destroyed 7 combat bots 7748 | -7/Lower Caves | Spotted B-75 Beast 7832 | -7/Lower Caves | Lost 3 parts (1p1u1w) 7859 | -7/Lower Caves | Destroyed B-75 Beast 8023 | -7/Lower Caves | Discovered new exit (range 13) 8040 | -7/Lower Caves | Entered another Lower Caves area 8063 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8115 | -7/Lower Caves | Discovered new exit (range 15) 8135 | -7/Lower Caves | Entered Factory 8135 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 8227 | -6/Factory | Lost 3 parts (1n1u1w) 8481 | -6/Factory | Build established: Skirmisher 8606 | -6/Factory | Released all parts (10) 8619 | -6/Factory | Core integrity fell below 50% 8619 | -6/Factory | Spotted B-75 Beast 8628 | -6/Factory | Core integrity fell below 20% 8637 | -6/Factory | Lost 6 parts (1n1u4w) 8645 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08606_ Released Hvy. Machine Gun. 08606_ Hvy. Machine Gun crushed and broken. 08606_ Released Carbon-fiber Leg. 08606_ Carbon-fiber Leg crushed and broken. 08608_ Penetrated by Slug. 08614_ Slug penetrates Wall. 08614_ Slug penetrates K-01 Serf. 08620_ Penetrated by Slug. 08624_ K-01 Serf destroyed. 08625_ K-01 Serf collects debris. 08625_ U-05 Engineer builds a Wall. 08627_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 08627_ K-01 Serf collects debris. 08630_ O-24 Administrator uses terminal to summon reinforcements. 08630_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F006. 08630_ O-24 Administrator locks terminal. 08636_ S-27 Virus suffers critical hit (Destroy). 08637_ Slammed into S-27 Virus. 08644_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????###########?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????# #?????????????????? | | ??????# #?????????# ## #?????????????????? | | ??????# #?????????# ##!! #?#######?????????? | | ??????# #?????????# ##!! #?# #????????? | | ??????# #?????????# ##!! #?# """#????????? | | ??????# #?????????# ## #?# """#????????? | | ??????# #?????????# ######+;##+#?# """#????????? | | ##############????# #???# #?# #????????? | | #????# #####@ s#?# ! """#????????? | | #????# k s#?# """#??????##? | | """ """ #????#######k s#?# """####### ## | | """ """ #??????????# s### # | | """ """ #??????????# u # """# "" | | #??????????# + """# "" | | ############ # """# [ "" | | + # # !! "" | | ##################### o ######## !! | | ???###############""" k #???# | | ???# #"Y ""T"" ##### | | ???# """""" T #""" """"" / | | #### """""" #### ! u ##### "F | | # """""" #??# #???# *%= "" | | # """""" #??#######+### ## # = | | # #??# ?? ??# ## #######/## | | # """""" #### !???# | | # """""" # # ???# | | ????????????????????? """"????# T | | ??????????????????????"""?????# | | ??????????????????????????????# | | ??????????????????????????????## !!! ####### | | ???????????????????????????????# !!! ??????? | | ???????????????????????????????# ]] !!! ???????? | | ???????????????????????????????# ]] ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 85 Additional Mass Support 6 Propulsion Shielding 66 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Authchip Count 1 Item Schematics ----------------- Arm. Wheel | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Imp. Propulsion Shielding | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -7/Factory Repaired ---------- Assault Rifle | 18% | -9/Materials Hvy. Assault Rifle | 26% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Challenges ------------ None Game ------ Seed OpticalVampiricPick Manual? 0 Play Time 01:59:55 Cumulative 29.1 hours Start 2025.05.19 @ 22:44:38 End 2025.05.20 @ 00:43:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 24 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d2e65f4-2f23-42d0-aacf-449cb2e246bf