Cogmind - Beta 9 *** ADVENTURER MODE // 2019.10.26 @ 02:53:21 Player: Snowflake Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (141) 705 Value Destroyed (5643) 5643 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (73) 73 TOTAL SCORE: 11321 Bonus ------- Follower Combat Kills 116 Friendly Fire -43 Cogmind --------- Core Integrity 0/1150 Matter 278/300 Energy 200/200 System Corruption 16% Temperature Cool (0) Location -4/Factory Parts ------- Power (2) Micro Nuclear Core Micro Nuclear Core Propulsion (7) Myomer Leg Gravmag Array Antigrav System Utility (7) Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Improved Transmission Jammer Advanced Recalibrator Weapon (3) Great Axe Inventory (18) Micro Nuclear Core Micro Nuclear Core Light Fission Core Light Neutrino Core Micro Fission Core Micro Fission Core Light Antimatter Reactor Light Antimatter Reactor Lightning Gun Improved Remote Datajack Peak State ------------ Power Light Angular Momentum Engine Light Antimatter Reactor Propulsion Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Gravmag Array Antigrav System Utility Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Improved Transmission Jammer Advanced Recalibrator Weapon Lightning Gun Plasma Rifle Phase Gun Inventory Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Light Fission Core Light Neutrino Core Micro Fission Core Micro Fission Core Light Antimatter Reactor Light Antimatter Reactor Flexi-carbon Leg Plasma Rifle Disruptor Cannon Improved Remote Datajack Great Axe [Rating: 99] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Utility Large Storage Unit Device Precision Matter Filter Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Lightning Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Impact Weapon Mace Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . . 2 . 2 2 2 2 2 Power 1 | . . . . . . . . . 1 Propulsion 5 | . . . 1 . . 2 1 1 . Utility 5 | . . . 1 . 2 . 1 1 . Weapon 1 | . . . . . . . . . 1 Parts Attached 180 | 6 16 8 13 5 15 12 9 14 82 Power 21 | 1 3 . 1 2 . 1 3 . 10 Engine 7 | 1 . . . 1 . 1 3 . 1 Core 12 | . 3 . 1 1 . . . . 7 Reactor 2 | . . . . . . . . . 2 Propulsion 64 | 2 3 4 3 . 6 3 3 5 35 Treads 2 | . . . . . . . . . 2 Leg 49 | 2 3 4 3 . 6 3 3 5 20 Wheel 8 | . . . . . . . . . 8 Hover 5 | . . . . . . . . . 5 Flight . | . . . . . . . . . . Utility 26 | 1 4 . 2 . 5 . 2 1 11 Device 5 | . 1 . . . . . . . 4 Storage 6 | 1 3 . 1 . 1 . . . . Processor 3 | . . . . . . . . 1 2 Hackware 1 | . . . . . . . . . 1 Protection 11 | . . . 1 . 4 . 2 . 4 Artifact . | . . . . . . . . . . Weapon 69 | 2 6 4 7 3 4 8 1 8 26 Energy Gun 27 | . 2 1 . . 2 4 1 3 14 Energy Cannon 8 | . . . . . . 1 . 2 5 Ballistic Gun 19 | 2 3 2 4 2 2 . . 1 3 Ballistic Cannon 3 | . . 1 . 1 . . . . 1 Launcher 1 | . . . . . . . . . 1 Special Weapon 2 | . 1 . 1 . . . . . . Impact Weapon 4 | . . . 2 . . 2 . . . Slashing Weapon 5 | . . . . . . 1 . 2 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . . 1 1 Parts Lost 65 | . . 1 . 1 5 1 . 4 53 Power 3 | . . . . . . . . . 3 Propulsion 35 | . . . . . 3 . . 4 28 Utility 9 | . . . . . 2 . . . 7 Weapon 18 | . . 1 . 1 . 1 . . 15 Highest Loss Streak 11 | . . 1 . 1 2 1 . 2 11 Average Slot Usage (%) 97 | . 99 99 99 100 98 99 100 97 92 Engine 3 | . 6 . . . 9 7 6 5 1 Core 6 | . 7 14 10 10 . . . . 7 Leg 29 | . 27 28 33 33 26 37 40 38 21 Storage 25 | . 27 28 24 33 35 30 26 23 17 Processor 1 | . . . . . . . . 5 5 Protection 5 | . . . 8 . 9 7 13 11 4 Energy Gun 4 | . 3 3 . . 2 4 3 3 7 Energy Cannon 1 | . . . . . . 6 2 2 2 Ballistic Gun 10 | . 22 22 9 18 15 1 . . 3 Ballistic Cannon 1 | . . 1 11 3 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 137 | 11 56 57 74 80 99 102 109 117 137 Greatest Support 120 | 20 20 20 45 45 45 57 72 95 120 Greatest Overweight (x) 5 | 3 2 2 1 1 4 1 1 1 5 Average Overweight (x) 1 | . 1 2 1 1 2 1 1 1 1 Largest Inventory Capacity 30 | 6 18 18 24 24 30 30 30 30 30 Average Capacity 23 | 5 14 18 19 24 29 30 30 30 26 Most Carried 30 | 4 16 18 22 24 30 30 30 29 29 Average Carried 21 | 1 12 15 17 23 27 29 29 27 20 Final Capacity 18 | . . . . . . . . . 18 Final Carried 10 | . . . . . . . . . 10 Class Distribution -------------------- 41% | Scavenger-Mutant 23% | Hauler-Mutant 18% | Mutant 9% | Scavenger-Gunner 4% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Matter Collected 3274 | 264 202 197 375 157 506 139 90 134 1210 Remotely . | . . . . . . . . . . Salvage Created 5834 | 89 570 446 366 173 862 274 318 318 2418 Parts 330 | 4 39 21 24 8 53 23 22 19 117 Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 9 | 1 . . 6 . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 103 | . 9 11 8 6 19 6 5 5 34 Melee 11 | . . . 1 . . 2 5 2 1 Guns 61 | . 7 4 3 4 19 3 . 3 18 Cannons 22 | . 2 6 3 2 . 1 . . 8 AOE 7 | . . 1 1 . . . . . 5 Classes Destroyed 15 | 1 4 3 3 . . 1 . 1 2 Worker 9 | . . 2 . . . . . . 7 Builder 8 | . 2 . . . . . . . 6 Hauler 1 | . . . 1 . . . . . . Recycler 6 | 1 2 . 2 . . . . . 1 Mechanic 1 | . . . . . . . . . 1 Operator 2 | . . . 1 . 1 . . . . Watcher 10 | . 3 . . . 2 . . 1 4 Swarmer 20 | . 3 . 3 3 3 3 . . 5 Grunt 46 | . 6 10 3 3 11 . 1 . 12 Duelist 1 | . . . . . . . . . 1 Sentry 14 | . . . 2 . 5 2 3 . 2 Hunter 5 | . . . . . . . . 1 4 Programmer 16 | . . . . . . 1 1 4 10 Zionite 1 | . . 1 . . . . . . . Assembled 1 | . . 1 . . . . . . . Best Kill Streak 12 | 1 3 4 6 3 3 2 2 2 12 Combat Bots Only 9 | . 3 4 3 3 3 2 2 2 9 Max Kills in Single Turn 2 | 1 1 1 1 2 2 1 1 1 2 Gunslinging 1 | . . . . 1 1 . . . . Exploded 2 | . . 1 1 . . . . . 2 Melee 1 | . . . 1 . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Damage Taken 10751 | . 449 457 262 150 1078 335 533 758 6729 Core 1773 | . 86 76 25 . 162 37 45 180 1162 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 81 | 100 . 35 . 93 70 94 94 82 . Volleys Fired 374 | 2 51 45 54 11 55 7 . 13 136 Largest 3 | 2 2 2 2 2 2 2 . 2 3 Hottest 238 | 40 140 60 55 56 138 131 . 162 238 Shots Fired 757 | 4 94 84 89 20 110 14 . 21 321 Gun 584 | 4 88 62 34 16 110 7 . 18 245 Cannon 138 | . . 22 35 4 . 7 . 3 67 Launcher 9 | . . . . . . . . . 9 Special 26 | . 6 . 20 . . . . . . Kinetic 399 | 4 63 72 69 20 80 . . 6 85 Thermal 180 | . 20 . 20 . 30 4 . 11 95 Explosive 9 | . . . . . . . . . 9 Electromagnetic 169 | . 11 12 . . . 10 . 4 132 Robot Hit Streak 34 | 3 10 27 29 9 20 13 . 19 34 Robot Miss Streak 7 | . 4 4 2 6 7 1 . 1 3 Penetration Max . | . . . . . . . . . . Secondary Targets 9 | . 2 1 . 1 4 . . . 1 Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . 1 Shots Hit Robots 562 | 3 65 66 53 16 80 15 14 28 222 Core Hits 349 | 3 31 25 19 11 91 10 7 10 142 Critical Hits 5 | . . 1 1 . . . . 1 2 Critical Kills 3 | . . 1 1 . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . . 1 1 Melee Attacks 102 | . . . 14 . . 17 31 27 13 Impact 25 | . . . 14 . . 11 . . . Slashing 77 | . . . . . . 6 31 27 13 Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . 1 . . 1 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13585 | 22 678 877 907 174 1841 424 519 858 7285 Guns 7516 | 22 606 468 257 124 1744 113 . 445 3737 Cannons 2394 | . . 335 406 50 . 76 . 54 1473 Explosions 2034 | . . 74 . . 97 . . . 1863 Melee 1569 | . . . 244 . . 235 519 359 212 Ramming . | . . . . . . . . . . Kinetic 5061 | 22 326 655 663 174 1404 . . 145 1672 Thermal 2637 | . 229 74 . . 340 64 . 268 1662 Explosive 1929 | . . . . . 97 . . . 1832 Electromagnetic 2389 | . 123 148 . . . 125 . 86 1907 Impact 244 | . . . 244 . . . . . . Slashing 1325 | . . . . . . 235 519 359 212 Piercing . | . . . . . . . . . . Highest Corruption 16 | . . . . . . 1 2 1 16 Average Corruption 6 | . . . . . . 1 1 1 8 Corruption Purged . | . . . . . . . . . . Effects 76 | . . . . . . 1 3 1 71 Message Errors 12 | . . . . . . 1 . 1 10 Matter Fused 11 | . . . . . . . . . 11 Heat Flow Errors 5 | . . . . . . . 1 . 4 Energy Discharges 4 | . . . . . . . 1 . 3 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 8 | . . . . . . . . . 8 Data Loss (major) 2 | . . . . . . . . . 2 Misfires 1 | . . . . . . . . . 1 Alerts 2 | . . . . . . . . . 2 Misdirections 1 | . . . . . . . . . 1 Targeting Errors 22 | . . . . . . . 1 . 21 Weapon Failures 7 | . . . . . . . . . 7 Overload Shots . | . . . . . . . . . . Overflow Damage 234 | . . . 1 . . 47 . 5 181 Projectiles 39 | . . . 1 . . . . . 38 Explosions 143 | . . . . . . . . . 143 Melee 52 | . . . . . . 47 . 5 . Knockbacks 13 | . . 7 5 . . . . . 1 Impact 2 | . . . 2 . . . . . . Kinetic 11 | . . 7 3 . . . . . 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 206 | . . . . . 157 . . . 49 Shots 4 | . . . . . 2 . . . 2 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 779 | . 160 136 30 12 779 126 115 247 742 Average Temperature 166 | . 65 45 15 7 200 66 51 114 215 Received Heat Transfer 1950 | . 225 327 93 63 477 48 219 . 498 Effects 98 | . . . . . 17 . . . 81 Shutdowns 31 | . . . . . 2 . . . 29 Energy Bleed 7 | . . . . . 1 . . . 6 Interference 14 | . . . . . 2 . . . 12 Matter Decay 13 | . . . . . 5 . . . 8 Short Circuit 3 | . . . . . 1 . . . 2 Damage (minor) 14 | . . . . . 5 . . . 9 Damage (major) 11 | . . . . . . . . . 11 Damage (core) 5 | . . . . . 1 . . . 4 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 15 | . . 1 . . . 1 . 1 12 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 13 | . . . . . 2 . . 1 10 Heat Transferred 4546 | . 500 100 . . 666 111 . 370 2799 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Peak Influence 358 | 5 152 130 231 166 349 103 148 178 358 Average Influence 81 | 4 26 23 83 109 114 59 59 69 161 Maximum Alert Level 1 | . . . 1 . 1 . . . 1 Low Security (%) 90 | . . . . . . . . . . Level 1 9 | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 31 | . 1 . 4 . 6 4 3 2 11 Investigation 10 | . 1 . 2 . 1 2 2 . 2 Extermination 10 | . . . . . . 2 1 2 5 Reinforcement 5 | . . . 2 . 2 . . . 1 Assault 1 | . . . . . . . . . 1 Garrison 5 | . . . . . 3 . . . 2 Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Distress Signals 6 | . 2 . . . . . . . 4 Communications Jammed 1 | . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . 1 Times Spotted 161 | . 19 15 19 7 25 8 7 6 55 Peak Tracking Total 7 | . 6 5 4 3 4 2 3 2 7 Tactical Retreats 19 | . . 2 3 2 . 1 4 . 7 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Traps Triggered 8 | . 2 . 1 . . 1 1 . 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 1 | . . . . 1 . . . . . Traps Extracted . | . . . . . . . . . . Installed 3 | . . . . 3 . . . . . Triggered 1 | . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Machines Disabled 14 | . . . 3 . 2 . . . 9 Max in Single Turn 2 | . . . 1 . 2 . . . 2 Garrison Access 1 | . . . . . . . . . 1 Machines Sabotaged 3 | . . . 1 . . . . . 2 Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Machines Accessed 32 | . 11 . 5 1 2 3 3 1 6 Terminals 20 | . 8 . 3 . 2 1 2 1 3 Fabricators 1 | . . . . . . . . . 1 Repair Stations 4 | . 1 . 2 . . . . . 1 Recycling Units 4 | . 2 . . . . 1 1 . . Scanalyzers 1 | . . . . . . . . . 1 Garrison Access 1 | . . . . . . 1 . . . Total Hacks 88 | . 36 . 13 1 5 7 8 2 16 Successful 52 | . 24 . 10 1 2 1 4 1 9 Failed 36 | . 12 . 3 . 3 6 4 1 7 Catastrophic 2 | . 1 . . . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 38 | . 7 . 8 3 4 5 3 2 6 Terminals 66 | . 30 . 8 . 5 4 7 2 10 Fabricators 2 | . . . . . . . . . 2 Repair Stations 10 | . 3 . 5 . . . . . 2 Recycling Units 5 | . 3 . . . . 1 1 . . Scanalyzers 2 | . . . . . . . . . 2 Garrison Access 2 | . . . . . . 2 . . . Terminal Hacks 19 | . 14 . . 1 . . 2 . 2 Record 6 | . 5 . . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 1 | . . . . 1 . . . . . Alert Level 1 | . 1 . . . . . . . . Unreport Threat 3 | . 2 . . . . . 1 . . Locate Traps 2 | . 1 . . . . . . . 1 Maintenance Status 1 | . 1 . . . . . . . . Security Status 1 | . 1 . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . 1 Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 Network Status 1 | . . . . . . . . . 1 Repair Station Hacks 10 | . 3 . 5 . . . . . 2 Scan Component 6 | . 2 . 3 . . . . . 1 Repair 4 | . 1 . 2 . . . . . 1 Recycling Unit Hacks 5 | . 3 . . . . 1 1 . . Report Inventory 5 | . 3 . . . . 1 1 . . Scanalyzer 1 | . . . . . . . . . 1 Insert Component 1 | . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 43 | . 8 . 11 . 4 4 4 3 9 Terminals 16 | . 4 . 5 . 2 . 1 1 3 Botnet 10 | . 4 . 3 . 1 . . 1 1 Sabotage 6 | . . . 2 . 1 . 1 . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 25 | . 9 . 4 . 1 2 2 1 6 Full Trace Events 3 | . 1 . . . . 2 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . 1 . 2 . . . . . 1 Time 128 | . 26 . 64 . . . . . 38 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . 1 Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Total Allies 2 | . . 2 . . . . . . . Largest Group 2 | . . 2 1 . . . . . . Highest-Rated Group 45 | . . 45 31 . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 16 | . . 3 13 . . . . . . Total Damage 227 | . . 40 187 . . . . . . Kills 4 | . . 1 3 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Turns Passed 9983 | 72 1630 1264 914 460 898 1066 781 676 2222 Spaces Moved 4446 | 44 758 343 371 258 336 626 422 353 935 Core 11 | 11 . . . . . . . . . Treads 61 | . . . . . . . . . 61 Legs 4289 | 33 758 343 371 258 336 626 422 353 789 Wheels . | . . . . . . . . . . Hover 85 | . . . . . . . . . 85 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 180 156 156 156 150 151 151 120 Average Speed 163 | 124 175 180 156 156 192 151 151 151 161 Slowest Speed 340 | 200 180 180 156 156 240 152 151 152 340 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . Exploration Rate (%) 34 | 4 99 75 32 51 27 13 10 10 24 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . 1 . . . . . 1 . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 46 | . . . . . . 4 17 18 7 Terrain Destroyed 151 | . 1 3 . . 34 4 17 18 74 Melee 46 | . . . . . . 4 17 18 7 Projectile 8 | . 1 . . . . . . . 7 AOE 97 | . . 3 . . 34 . . . 60 Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Fac Total 6292 | 55 965 914 592 299 478 706 517 429 1337 Wait 1007 | . 107 513 123 2 57 22 34 8 141 Move 4436 | 43 757 342 370 257 335 625 421 351 935 Hop . | . . . . . . . . . . Pick Up 106 | 4 19 3 11 11 12 13 10 9 14 Fast Attach 42 | 6 5 . 2 . . . . . 29 Attach 65 | . 2 1 2 2 7 3 3 7 38 Detach 3 | . . . . . . . . 1 2 Swap 73 | . 9 7 9 3 8 9 6 7 15 Drop 75 | . 15 3 7 10 4 10 12 5 9 Fire 374 | 2 51 45 54 11 55 7 . 13 136 Melee 102 | . . . 14 . . 17 31 27 13 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 6 | . . . . . . . . 1 5 Rewire . | . . . . . . . . . . Trap 3 | . . . . 3 . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 536 | -10/Materials | Discovered new exit (range 11) 609 | -10/Materials | Discovered new exit (range 16) 777 | -10/Materials | Discovered new exit (range 6) 1125 | -10/Materials | Repaired Aluminum Leg 1266 | -10/Materials | Discovered new exit (range 7) 1703 | -10/Materials | Entered Mines 1982 | -10/Mines | Identified exit to Materials 1988 | -10/Mines | Build established: Scavenger-Mutant 2187 | -10/Mines | Excavation squad dispatched 2187 | -10/Mines | A large section of the Mines collapsed 2437 | -10/Mines | Excavation squad dispatched 2687 | -10/Mines | Excavation squad dispatched 2810 | -10/Mines | Core integrity fell below 50% 2923 | -10/Mines | Discovered exit to Materials (range 6) 2967 | -10/Mines | Entered Materials 2967 | -9/Materials | Accompanied by 1 ally 2967 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2972 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3051 | -9/Materials | Repaired Lgt. Nuclear Core 3388 | -9/Materials | Repaired Aluminum Leg 3619 | -9/Materials | Discovered new exit (range 7) 3881 | -9/Materials | Entered Mines 3964 | -9/Mines | Learned Materials security intel 3995 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4033 | -9/Mines | Build established: Hauler-Mutant 4106 | -9/Mines | Found a hidden stash of uninstalled traps 4259 | -9/Mines | Discovered new exit (range 7) 4272 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4341 | -9/Mines | Entered Materials 4341 | -8/Materials | Evolved 2 slots: Utility x2 4845 | -8/Materials | Garrison activated, responded to threat 5210 | -8/Materials | Discovered new exit (range 13) 5239 | -8/Materials | Entered Factory 5239 | -7/Factory | Evolved 2 slots: Propulsion x2 6140 | -7/Factory | Build established: Scavenger-Mutant 6234 | -7/Factory | Discovered new exit (range 7) 6305 | -7/Factory | Entered another Factory area 6305 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6679 | -6/Factory | Found Prototype Processor 6856 | -6/Factory | Discovered new exit (range 6) 7086 | -6/Factory | Entered another Factory area 7086 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7087 | -5/Factory | Identified Exp. Signal Interpreter 7584 | -5/Factory | Crushed by falling debris 7639 | -5/Factory | Discovered new exit (range 11) 7654 | -5/Factory | Identified exit to Factory 7695 | -5/Factory | Discovered new exit (range 5) 7762 | -5/Factory | Entered another Factory area 7762 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 8025 | -4/Factory | Repaired Titanium Leg 8192 | -4/Factory | Build established: Hauler-Tank 8395 | -4/Factory | Garrison activated, responded to threat 8463 | -4/Factory | Destroyed 9 combat bots 8491 | -4/Factory | Lost 11 parts (7n2u2w) 8640 | -4/Factory | Lost 6 parts (1p3n1u1w) 9024 | -4/Factory | Garrison activated, responded to threat 9074 | -4/Factory | Core integrity fell below 50% 9098 | -4/Factory | Core integrity fell below 20% 9136 | -4/Factory | Lost 9 parts (5n2u2w) 9563 | -4/Factory | System corruption reached 10% 9669 | -4/Factory | Lost 10 parts (1p5n2u2w) 9878 | -4/Factory | Lost 4 parts (1p2n1w) 9984 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- W-44 Eye distress signal alerts nearby ally. System corrupted: Component data lost. Critical hit. Plasma Rifle destroyed. Slug penetrates Wall. Slug penetrates H-77 Assassin. Slug penetrates Wall. Penetrated by Slug. T-07 Excavator destroyed. Penetrated by Slug. Critical hit. Antigrav System destroyed. Disruptor Cannon destroyed. System corrupted: Great Axe targeting data glitched. Slug penetrates H-77 Assassin. Flexi-carbon Leg destroyed. Penetrated by Slug. Slug penetrates Wall. Flexi-carbon Leg destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????? ?# ! # "" #?? | | ?????????????????????? # + T +?? | | ??????????????????? # * # #?? | | ??????????????????# #########+#### #?? | | ??????????????????# ????????# #??# #?? | | ??????????????????# ######### #??##### ###?? | | ??????????????????# # ##%######## ##### | | ??????????????????# # """ ## | | ??????????????????# # """ ##! | | ??????????????????# !# """ # % ^ """"""""" | | ??????????????????# u !%# + % | | ??????????????????# *# # """"""""" | | ??????????????????# ^ ^######## | | ??????????????????# """"""""" | | ??????????????????# w ^ | | ??????????????????# u """"""""" | | ??????????????????# | | ??????????????????# ! """"""""" | | ????????????# ##### | | ????????????# | | ????????????# ###### ######################## | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# @#??????????????????????? | | ???????????????????# h#??????????????????????? | | ???????????????????# h k/??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# +??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????## #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????????+ t ??????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????????# ??????????????????????? | | ???????????????????? ??????????????????????? | | ???????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 34 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Matter Filtering 50 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force It's Just You Packrat Quantum Hacking True Hacker Challenges ------------ None Game ------ Seed MiningTrapRifle Manual? 0 Play Time 01:56:52 Cumulative 17.7 hours Start 2019.10.26 @ 00:35:08 End 2019.10.26 @ 02:53:21 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue -5 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 8 Gallery% 17 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e8328c69-607c-4503-8a61-333f88c79ed4