Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.01 @ 04:12:37 Player: woegarden Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (24) 120 Value Destroyed (664) 664 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-135) -135 TOTAL SCORE: 2689 Bonus ------- Friendly Fire -135 Cogmind --------- Core Integrity 0/550 Matter 105/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (550) Ox10 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Improved Ion Engine Light Nuclear Core VTOL Module Improved Flight Unit Improved Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Core Shielding Improved Shield Generator System Shield High-powered Tractor Beam Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Targeting Computer > --- WEAPON ----------- Spread Laser Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine VTOL Module VTOL Module VTOL Module Improved Flight Unit Improved Flight Unit Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Core Shielding Light Armor Plating Improved Shield Generator High-powered Tractor Beam [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Hover Unit Backup Propulsion I Flight Unit Improved Flight Unit Utility Targeting Computer Storage High-capacity Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Mace Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Impact Weapon Mace Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 1 | . . . 1 . . Weapon 1 | . . . 1 . . Parts Attached 63 | . 4 6 30 14 9 Power 5 | . . 1 3 . 1 Engine 2 | . . 1 1 . . Core 3 | . . . 2 . 1 Reactor . | . . . . . . Propulsion 30 | . 2 3 12 8 5 Treads 1 | . 1 . . . . Leg 16 | . 1 3 7 4 1 Wheel . | . . . . . . Hover . | . . . . . . Flight 13 | . . . 5 4 4 Utility 14 | . 2 . 7 3 2 Device . | . . . . . . Storage 11 | . 1 . 5 3 2 Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 2 | . . . 2 . . Artifact . | . . . . . . Weapon 14 | . . 2 8 3 1 Energy Gun 1 | . . . . 1 . Energy Cannon . | . . . . . . Ballistic Gun 5 | . . 1 2 2 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 7 | . . 1 6 . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 19 | . . 1 4 2 12 Power 5 | . . . 3 . 2 Propulsion 9 | . . . 1 1 7 Utility . | . . . . . . Weapon 5 | . . 1 . 1 3 Highest Loss Streak 6 | . . 1 1 2 6 Average Slot Usage (%) 91 | . 97 99 96 93 60 Engine 8 | . 14 14 6 9 1 Core 1 | . . . 4 . 2 Leg 22 | . 28 28 18 30 10 Flight 2 | . . . . 2 9 Storage 14 | . 14 14 13 17 14 Processor 10 | . 11 14 11 9 9 Protection 3 | . . . 8 . . Energy Gun 4 | . 28 3 . 5 . Ballistic Gun 7 | . . 11 1 16 7 Impact Weapon 14 | . . 12 31 2 . Naked Turns . | . . . . . . Heaviest Build 80 | 13 25 28 77 80 77 Greatest Support 68 | 20 20 25 34 68 51 Greatest Overweight (x) 21 | . 1 1 4 2 21 Average Overweight (x) 1 | . . 1 . 1 2 Largest Inventory Capacity 20 | . 10 10 20 20 20 Average Capacity 13 | . 8 10 11 19 17 Most Carried 19 | . 9 10 19 18 18 Average Carried 11 | . 6 9 9 14 15 Final Capacity 20 | 6 10 10 20 20 12 Final Carried 19 | 6 9 10 19 18 12 Class Distribution -------------------- 51% | Mutant 20% | Hauler-Mutant 17% | Scavenger-Mutant 11% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Hauler-Gunner | -8/Materials Hauler-Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Matter Collected 720 | 180 . 148 190 110 92 Remotely . | . . . . . . Salvage Created 1031 | . 42 285 502 110 92 Parts 44 | . 1 18 19 3 3 Haulers Intercepted 2 | . . . 2 . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Combat Hostiles Destroyed 18 | . 1 5 7 3 2 Melee 4 | . . . 3 . 1 Guns 12 | . 1 5 2 3 1 Classes Destroyed 7 | . 1 3 2 1 . Worker 1 | . . 1 . . . Hauler 2 | . . . 2 . . Recycler 2 | . . 1 1 . . Swarmer 3 | . . 3 . . . Grunt 9 | . 1 2 3 2 1 Duelist 1 | . . . . 1 . Sentry 5 | . . . 4 . 1 Thug 1 | . . 1 . . . Best Kill Streak 4 | . 1 4 3 2 1 Combat Bots Only 3 | . 1 3 2 2 1 Max Kills in Single Turn 1 | . 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Damage Taken 3051 | . 129 143 759 698 1322 Core 832 | . 28 23 228 106 447 Absorbed by Shields . | . . . . . . Core Remaining (%) 74 | 100 . 79 43 . . Volleys Fired 62 | . 5 16 12 18 11 Largest 3 | . 2 2 1 3 1 Hottest 111 | . 90 90 23 111 23 Shots Fired 84 | . 10 19 12 32 11 Gun 84 | . 10 19 12 32 11 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 60 | . . 12 12 25 11 Thermal 16 | . 5 4 . 7 . Explosive . | . . . . . . Electromagnetic 8 | . 5 3 . . . Robot Hit Streak 16 | . 3 9 16 16 14 Robot Miss Streak 4 | . 1 2 1 4 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 113 | . 6 14 48 28 17 Core Hits 39 | . 2 12 10 11 4 Critical Hits 2 | . . . . 2 . Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . 2 . Melee Attacks 51 | . . . 45 . 6 Impact 45 | . . . 45 . . Slashing 6 | . . . . . 6 Piercing . | . . . . . . Sneak Attacks 6 | . . . 6 . . Combat Hostiles . | . . . . . . Follow-up Attacks 14 | . . . 14 . . Damage Inflicted 2166 | . 91 220 1167 315 373 Guns 969 | . 91 220 159 315 184 Cannons . | . . . . . . Explosions . | . . . . . . Melee 1197 | . . . 1008 . 189 Ramming . | . . . . . . Kinetic 726 | . . 132 159 251 184 Thermal 152 | . 38 50 . 64 . Explosive . | . . . . . . Electromagnetic 91 | . 53 38 . . . Impact 1008 | . . . 1008 . . Slashing 189 | . . . . . 189 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 281 | . . . 281 . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 281 | . . . 281 . . Knockbacks 3 | . . . 3 . . Impact 3 | . . . 3 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 302 | . 138 157 8 302 . Average Temperature 109 | . 62 85 8 142 . Received Heat Transfer 1176 | . 24 57 294 324 477 Effects 2 | . . . . 2 . Interference 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . 1 . 3 . . Impact Corruptions 8 | . . . 8 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 334 | . 111 148 . 75 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Peak Influence 225 | . 30 124 225 125 82 Initial 52 | . . 11 48 44 52 Average 74 | . 8 65 106 64 57 Maximum Alert Level 1 | . . . 1 . . Low Security (%) 96 | . 100 100 92 100 100 Level 1 3 | . . . 7 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 . 1 . 1 Investigation 2 | . 1 . . . 1 Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Distress Signals 2 | . . . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 36 | . 4 6 13 4 9 Peak Tracking Total 6 | . 3 3 3 3 6 Tactical Retreats 2 | . . . . 1 1 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Machines Accessed 4 | . . . 1 1 2 Terminals 2 | . . . . . 2 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 10 | . . . 4 2 4 Successful 5 | . . . 3 1 1 Failed 5 | . . . 1 1 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 4 | . . . . . 4 Fabricators . | . . . . . . Repair Stations 4 | . . . 4 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 1 | . . . . . 1 Recall Investigation 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . 3 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Refit 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . . . 1 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 38 | . . . 38 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 . . . Highest-Rated Group 31 | . . 31 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders . | . . . . . . Ally Attacks 1 | . . 1 . . . Total Damage 20 | . . 20 . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Turns Passed 1875 | . 183 342 715 370 265 Spaces Moved 902 | 1 118 188 327 173 95 Core 6 | . . . . . 6 Treads . | . . . . . . Legs 886 | 1 118 188 322 169 88 Wheels . | . . . . . . Hover . | . . . . . . Flight 10 | . . . 5 4 1 Fastest Speed 103 | 120 120 150 120 103 106 Average Speed 156 | 120 133 150 147 161 219 Slowest Speed 1100 | 120 150 150 325 190 1100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 1 26 35 29 14 17 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Total 1234 | . 134 232 500 236 132 Wait 82 | . . 9 55 12 6 Move 897 | . 117 187 326 172 95 Hop . | . . . . . . Pick Up 56 | . 5 6 30 13 2 Fast Attach 8 | . 1 1 4 1 1 Attach 19 | . . 1 7 4 7 Detach . | . . . . . . Swap 36 | . 3 4 19 9 1 Drop 40 | . 3 8 19 7 3 Fire 62 | . 5 16 12 18 11 Melee 34 | . . . 28 . 6 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 13) 184 | -10/Materials | Entered Mines 194 | -10/Mines | Escorted by a lone wolf Derelict 214 | -10/Mines | Learned location of Storage (-8) 251 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 519 | -10/Mines | Discovered new exit (range 5) 526 | -10/Mines | Entered Materials 526 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 567 | -9/Materials | Build established: Scavenger-Mutant 672 | -9/Materials | Repaired Lgt. Nuclear Core 895 | -9/Materials | Build established: Mutant 978 | -9/Materials | Core integrity fell below 50% 1140 | -9/Materials | Discovered new exit (range 16) 1241 | -9/Materials | Entered another Materials area 1241 | -8/Materials | Evolved 2 slots: Propulsion x2 1592 | -8/Materials | Discovered new exit (range 9) 1611 | -8/Materials | Entered Storage 1738 | -8/Storage | Core integrity fell below 50% 1762 | -8/Storage | Lost 6 parts (1p3n2w) 1864 | -8/Storage | Core integrity fell below 20% 1876 | -8/Storage | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Recalled investigation squad L8T6WEH1X5. 01650_ Imp. Ion Engine destroyed. 01679_ Titanium Leg destroyed. 01717_ Y-45 Defender destroyed. 01722_ Imp. Assault Rifle destroyed. 01727_ Destroyed Particle Gun. 01731_ Hvy. Assault Rifle destroyed. 01745_ G-47 Trooper destroyed. 01747_ Acquired 42 matter. 01758_ Acquired 50 matter. 01780_ Dropped Hcp. Storage Unit. 01782_ Acquired Hcp. Storage Unit. 01784_ Dropped Lrg. Storage Unit. 01785_ Acquired Aluminum Leg. 01792_ Acquired Lgt. Nuclear Core. 01849_ Katana destroyed. 01852_ Aluminum Leg destroyed. 01853_ VTOL Module destroyed. 01858_ Lgt. Nuclear Core destroyed. 01876_ Imp. Flight Unit destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#####????????????????????????????????#####????? | | ???# ################################## #????? | | ???# !! 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" + @ #?????????????? | | ??????????? #### ! #?????????????? | | ???????????????????# ##### ##### #?????????????? | | ???????????????????# ?????# #???? #?????????????? | | ???????????????????# ??????# #?????#?????????????? | | ???????????????????#???????# #???????????????????? | | ???????????????????????????? #???????????????????? | | ????????????????????????????+#???????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed GaussImprovedNanovents Manual? 0 Play Time 00:35:55 Cumulative 65.2 hours Start 2022.03.01 @ 03:32:59 End 2022.03.01 @ 04:12:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 36 Adventurer 45 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 44 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33)|BRIGHTNESS(90)|SATURATION(87) Steam 1 RUN: 365ee6aa-3dd9-4ac9-820e-d139f953c4cb