Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.01 @ 15:36:02

Player: Nathan

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (49)      245
Value Destroyed (1080)     1080
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2265

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             17/400
Matter                     210/300
Energy                     33/100
System Corruption          1%
Temperature                Warm (112)
Movement                   Core (100) Ox1
Location                   -9/Materials

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (3) ------
  Small Storage Unit
        Weight Redist. System
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (8) ----
        Pulse Rifle

 Peak State 
------------
>            --- POWER ------------
             Deuterium Engine
             Deuterium Engine
>            --- PROPULSION -------
       Light Treads
       Light Treads
>            --- UTILITY ----------
             Weight Redist. System
             Signal Interpreter
  Long-range Tractor Beam
>            --- WEAPON -----------
             Pulse Rifle
             Pulse Rifle
>            --- INVENTORY --------
             Sensor Array
             Datajack
[Rating: 20]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Weight Redist. System
  Device                   Weight Redist. System
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Pulse Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             55   | 7   15  33  
  Power                    9    | 1   2   6   
    Engine                 9    | 1   2   6   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               14   | 2   4   8   
    Treads                 4    | .   2   2   
    Leg                    6    | 2   .   4   
    Wheel                  2    | .   2   .   
    Hover                  .    | .   .   .   
    Flight                 2    | .   .   2   
  Utility                  12   | 1   5   6   
    Device                 6    | 1   1   4   
    Storage                3    | .   2   1   
    Processor              2    | .   1   1   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   20   | 3   4   13  
    Energy Gun             9    | 3   .   6   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | .   .   4   
    Ballistic Cannon       3    | .   3   .   
    Launcher               2    | .   1   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   2    | .   .   2   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 20   | .   1   19  
  Power                    5    | .   .   5   
  Propulsion               5    | .   .   5   
  Utility                  5    | .   1   4   
  Weapon                   5    | .   .   5   
  Highest Loss Streak      6    | .   1   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     92   | .   98  88  
  Engine                   15   | .   13  17  
  Treads                   12   | .   17  9   
  Leg                      6    | .   1   10  
  Wheel                    3    | .   8   .   
  Device                   14   | .   10  18  
  Storage                  9    | .   14  5   
  Processor                4    | .   .   7   
  Energy Gun               5    | .   3   7   
  Ballistic Gun            4    | .   .   8   
  Ballistic Cannon         11   | .   23  2   
Naked Turns                .    | .   .   .   
Heaviest Build             104  | 6   95  104 
  Greatest Support         46   | 20  46  46  
  Greatest Overweight (x)  4    | .   4   3   
  Average Overweight (x)   .    | .   2   .   
Largest Inventory Capacity 25   | 5   25  25  
  Average Capacity         14   | 5   23  7   
  Most Carried             24   | 4   24  23  
  Average Carried          9    | 2   17  4   
  Final Capacity           25   | 5   25  8   
  Final Carried            24   | 3   24  1   

 Class Distribution 
--------------------
 70% | Mutant
 29% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           971  | 270 291 410 
  Remotely                 244  | .   .   244 
Salvage Created            1052 | 34  248 770 
  Parts                    94   | 1   22  71  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  38   | 1   12  25  
  Guns                     24   | 1   .   23  
  Cannons                  7    | .   7   .   
  AOE                      7    | .   5   2   
Classes Destroyed          8    | 1   3   4   
  Worker                   2    | .   .   2   
  Builder                  3    | .   .   3   
  Hauler                   1    | .   1   .   
  Recycler                 1    | .   .   1   
  Watcher                  4    | .   2   2   
  Swarmer                  17   | .   3   14  
  Grunt                    17   | 1   9   7   
  Sentry                   4    | .   .   4   
Best Kill Streak           7    | 1   6   7   
  Combat Bots Only         6    | 1   6   6   
Max Kills in Single Turn   4    | 1   4   3   
  Gunslinging              .    | .   .   .   
  Exploded                 4    | .   4   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        356  | 5    54   297  
  Missed                   97   | 1    20   76   
Damage Taken               2166 | 34   314  1818 
  Core                     441  | .    58   383  
  Absorbed by Shields      .    | .    .    .    
  Ignored by Resistances   676  | 11   97   568  
Core Remaining (%)         88   | 100  76   .    
Volleys Fired              133  | 4    29   100  
  Largest                  2    | 2    2    2    
  Hottest                  126  | 80   70   126  
Shots Fired                202  | 8    58   136  
  Gun                      141  | 8    .    133  
  Cannon                   55   | .    55   .    
  Launcher                 6    | .    3    3    
  Special                  .    | .    .    .    
  Kinetic                  129  | .    55   74   
  Thermal                  49   | 8    .    41   
  Explosive                6    | .    3    3    
  Electromagnetic          18   | .    .    18   
  Robot Hit Streak         18   | 4    7    18   
  Robot Miss Streak        6    | 1    6    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        5    | .    .    5    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           150  | 6    34   110  
  Core Hits                82   | 2    19   61   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         4    | .    2    2    
    Burn                   2    | .    .    2    
    Blast                  2    | .    2    .    
Melee Attacks              3    | .    .    3    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2988 | 66   1121 1801 
  Guns                     1199 | 66   .    1133 
  Cannons                  587  | .    587  .    
  Explosions               1188 | .    534  654  
  Melee                    .    | .    .    .    
  Ramming                  14   | .    .    14   
  Kinetic                  1029 | .    587  442  
  Thermal                  582  | 66   .    516  
  Explosive                1006 | .    534  472  
  Electromagnetic          357  | .    .    357  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    1    1    
  Average Corruption       1    | .    1    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  9    | .    5    4    
    Matter Fused           4    | .    3    1    
    Heat Flow Errors       1    | .    1    .    
    Energy Discharges      2    | .    .    2    
    Data Loss (minor)      1    | .    1    .    
    Weapon Failures        1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            138  | .    52   86   
  Projectiles              13   | .    13   .    
  Explosions               125  | .    39   86   
  Melee                    .    | .    .    .    
Knockbacks                 6    | .    6    .    
  Impact                   .    | .    .    .    
  Kinetic                  6    | .    6    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      100  | .    44   56   
  Shots                    4    | .    2    2    
  Rammed                   .    | .    .    .    
Targets Rammed             2    | .    .    2    
  Kicked                   2    | .    .    2    
  Crushed                  .    | .    .    .    
Highest Temperature        522  | 96   160  522  
  Average Temperature      85   | 52   24   111  
  Received Heat Transfer   933  | 24   135  774  
  Effects                  9    | .    .    9    
    Shutdowns              4    | .    .    4    
    Short Circuit          2    | .    .    2    
    Damage (minor)         3    | .    .    3    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              2    | .    .    2    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | 2    .    .    
  Heat Transferred         1334 | 150  .    1184 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    .    1    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             385  | 20  231 385 
  Initial                  11   | .   11  10  
  Average                  145  | 4   75  218 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         67   | 100 93  43  
  Level 1                  32   | .   6   56  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          7    | .   3   4   
  Investigation            5    | .   3   2   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   .   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           6    | .   1   5   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              71   | 1   22  48  
  Peak Tracking Total      7    | 1   7   6   
  Tactical Retreats        3    | .   1   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            3    | .   2   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          5    | .   2   3   
  Max in Single Turn       1    | .   1   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          9    | .   6   3   
  Terminals                6    | .   5   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   1   2   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                35   | .   28  7   
  Successful               21   | .   17  4   
  Failed                   14   | .   11  3   
    Catastrophic           3    | .   2   1   
  Database Lockouts        .    | .   .   .   
  Manual                   12   | .   10  2   
  Terminals                30   | .   26  4   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          5    | .   2   3   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             16   | .   15  1   
  Record                   5    | .   5   .   
  Prototype ID Bank        1    | .   1   .   
  Branch Access Points     1    | .   1   .   
  Emergency Access Points  2    | .   1   1   
  Alert Level              1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Dispatch Records         1    | .   1   .   
  Recall Investigation     1    | .   1   .   
  Hauler Manifests         2    | .   2   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       5    | .   2   3   
  Report Inventory         3    | .   1   2   
  Retrieve Components      2    | .   1   1   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   6   1   
  Full Trace Events        6    | .   5   1   
  Feedback Events          1    | .   1   .   
    Corruption             1    | .   1   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     5    | .   2   3   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              2    | .   .   2   
  Non-combat               1    | .   .   1   
  Combat                   1    | .   .   1   
Robot Hacks Applied        3    | .   .   3   
  parse_system             2    | .   .   2   
  no_distress              1    | .   .   1   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               2190 | 132  918  1140 
Spaces Moved               1042 | 96   410  536  
  Core                     29   | 23   .    6    
  Treads                   404  | .    210  194  
  Legs                     436  | 73   43   320  
  Wheels                   157  | .    157  .    
  Hover                    .    | .    .    .    
  Flight                   16   | .    .    16   
  Fastest Speed            50   | 50   120  117  
  Average Speed            161  | 103  189  149  
  Slowest Speed            320  | 120  240  320  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       44   | 7    72   53   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 5    | .    5    .    
Terrain Destroyed          38   | .    11   27   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      38   | .    11   27   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      1379 | 120 501 758 
  Wait                     47   | 5   6   36  
  Move                     1040 | 95  409 536 
  Hop                      .    | .   .   .   
  Pick Up                  64   | 9   30  25  
  Fast Attach              .    | .   .   .   
  Attach                   50   | 6   14  30  
  Detach                   13   | .   6   7   
  Swap                     5    | 1   1   3   
  Drop                     22   | .   6   16  
  Fire                     133  | 4   29  100 
  Melee                    3    | .   .   3   
  Ram                      .    | .   .   .   
  Kick                     2    | .   .   2   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   89 | -11/Scrapyard | Discovered new exit (range 8)
  133 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  331 | -10/Materials | Discovered new exit (range 16)
  356 | -10/Materials | Discovered new exit (range 13)
  491 | -10/Materials | Discovered new exit (range 5)
  810 | -10/Materials | Discovered new exit (range 15)
  856 | -10/Materials | Identified exit to Mines
 1051 | -10/Materials | Entered another Materials area
 1051 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1569 | -9/Materials  | Lost 6 parts (2p2n1u1w)
 1640 | -9/Materials  | Build established: Scavenger-Mutant
 1948 | -9/Materials  | Core integrity fell below 50%
 1981 | -9/Materials  | Lost 4 parts (2p1u1w)
 2107 | -9/Materials  | Discovered new exit (range 13)
 2176 | -9/Materials  | Core integrity fell below 20%
 2191 | -9/Materials  | Self-destructed

 Last Messages 
---------------
W-16 Scout distress signal alerts nearby ally.
EXIT=FOUND
System corrupted: Energy discharge (-48).
Lgt. Assault Rifle destroyed.
Critical hit (Burn: +37).
Aluminum Leg destroyed.
G-47 Trooper suffers critical hit (Burn).
G-34 Mercenary destroyed.
Switching to secondary target: G-47 Trooper.
Critical hit (Burn: +37).
Lgt. Ion Engine destroyed.
G-47 Trooper heat damages Particle Gun.
Dropped Pulse Rifle.
K-01 Serf collects debris.
Aluminum Leg destroyed.
Terrain Scanner destroyed.
K-01 Serf collects debris.
Critical hit (Burn: +37).
K-01 Serf collects debris.
Lgt. Assault Rifle destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          23
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Loot Pinata
Storm Trooper
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              LauncherMolecularShifter
  Manual?         0
Play Time         00:40:37
  Cumulative      1.2 hours
  Start           2024.04.01 @ 14:58:19
  End             2024.04.01 @ 15:36:02
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          2
  Rogue           0
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          4
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 315d23b3-23d4-4c70-a138-506fc71ea036