Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.28 @ 03:49:04 Player: DreamAR Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (142) 710 Value Destroyed (5679) 5679 Prototype IDs (47) 940 Alien Tech Used (0) 0 Bonus (3059) 3059 TOTAL SCORE: 13888 Bonus ------- High Alert Combat Kills 1660 Follower Combat Kills 319 Entered Garrisons 400 Used RIF Installer 1000 Aligned with FarCom 300 Friendly Fire -620 Cogmind --------- Core Integrity 0/700 Matter 288/300 Energy 338/340 System Corruption 21% Temperature Cool (0) Movement Rolling (105) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Micro Nuclear Core > --- PROPULSION (2) --- Wheel Compact Wheel > --- UTILITY (5) ------ Large Storage Unit Improved Terrain Scan Processor Hacking Suite > --- WEAPON (4) ------- Impact Mace Spear (fused) Spear Spear > --- INVENTORY (15) --- Carbon-fiber Leg Wheel Wheel Advanced Heat Sink Recoil Stabilizer Remote Datajack Spear Peak State ------------ > --- POWER ------------ Heavy Ion Engine Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Advanced Targeting Computer Core Analyzer Layered Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Gauss Rifle Impact Mace > --- INVENTORY -------- Advanced Targeting Computer Recoil Stabilizer Kinecellerator Phase Shifter Improved Field Recycling Unit Heavy Machine Gun Mini Grenade Launcher Remote Datajack [Rating: 53] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Core Analyzer Device Improved Heat Sink Storage Small Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Insulated Plating Weapon Enhanced Autogun Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Impact Mace Slashing Weapon Katana Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Slots Evolved 6 | . . . . . 4 . . 2 . . Power 1 | . . . . . . . . 1 . . Propulsion . | . . . . . . . . . . . Utility 3 | . . . . . 3 . . . . . Weapon 2 | . . . . . 1 . . 1 . . Parts Attached 150 | 9 2 1 2 1 17 . 42 13 8 55 Power 12 | 1 . 1 . . 1 . 2 1 . 6 Engine 10 | 1 . 1 . . . . 2 1 . 5 Core 2 | . . . . . 1 . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 38 | 4 . . . 1 4 . 10 . 2 17 Treads 17 | 2 . . . . 2 . 9 . . 4 Leg 10 | 2 . . . 1 . . . . 2 5 Wheel 6 | . . . . . . . . . . 6 Hover . | . . . . . . . . . . . Flight 5 | . . . . . 2 . 1 . . 2 Utility 43 | 2 1 . . . 3 . 10 5 4 18 Device 15 | 1 . . . . 2 . 5 2 1 4 Storage 4 | 1 1 . . . . . . 1 . 1 Processor 4 | . . . . . . . 1 2 . 1 Hackware 2 | . . . . . . . . . . 2 Protection 18 | . . . . . 1 . 4 . 3 10 Artifact . | . . . . . . . . . . . Weapon 57 | 2 1 . 2 . 9 . 20 7 2 14 Energy Gun 3 | . 1 . . . 1 . 1 . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 20 | 2 . . 1 . . . 13 1 1 2 Ballistic Cannon 4 | . . . . . 4 . . . . . Launcher 9 | . . . . . 2 . . 3 . 4 Special Weapon . | . . . . . . . . . . . Impact Weapon 13 | . . . . . . . 5 3 1 4 Slashing Weapon 2 | . . . . . 1 . 1 . . . Piercing Weapon 4 | . . . . . . . . . . 4 Special Melee Weapon 2 | . . . 1 . 1 . . . . . Unidentified Prototypes 8 | . . . . . . . 5 1 . 2 Parts Lost 32 | . . 1 . . 11 . . . . 20 Power 4 | . . 1 . . 2 . . . . 1 Propulsion 8 | . . . . . 2 . . . . 6 Utility 12 | . . . . . 4 . . . . 8 Weapon 8 | . . . . . 3 . . . . 5 Highest Loss Streak 11 | . . 1 . . 11 . . . . 4 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 96 | . 100 100 100 100 83 45 97 97 100 93 Engine 11 | . 14 14 14 14 6 . 8 15 15 11 Treads 8 | . . . . . 13 . 16 15 2 3 Leg 8 | . 28 28 28 28 . . . . 12 7 Device 14 | . 14 14 14 14 19 . 23 17 8 6 Storage 5 | . 14 14 14 14 7 . . 1 7 7 Processor 5 | . . . . . . . . 10 15 11 Protection 9 | . . . . . 5 . 18 5 5 7 Energy Gun 2 | . . 14 14 14 6 . . . . . Ballistic Gun 18 | . 28 14 2 14 . . 24 22 25 13 Launcher 1 | . . . . . . . . 5 1 3 Impact Weapon 2 | . . . . . . . 1 1 2 6 Piercing Weapon 1 | . . . . . . . . . . 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 69 | 12 18 18 18 18 40 10 38 46 41 69 Greatest Support 46 | 40 20 20 20 23 40 12 42 42 42 46 Greatest Overweight (x) 17 | 2 . . . . 13 . 1 1 1 17 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 5 5 8 8 15 Average Capacity 7 | 7 8 10 10 10 9 5 5 5 8 9 Most Carried 10 | 7 10 10 10 10 10 5 5 8 8 8 Average Carried 6 | 4 7 8 9 9 8 5 4 5 7 7 Final Capacity 15 | 8 10 10 10 10 5 5 5 8 8 15 Final Carried 10 | 7 9 9 10 10 5 5 5 8 8 7 Class Distribution -------------------- 29% | Scavenger-Mutant 27% | Mutant 26% | Tank 7% | Scavenger-Gunner 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Mutant | -8/Garrison Tank | -8/Materials Gunner | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 ----------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Matter Collected 4118 | 318 . 40 . 45 111 . 1711 330 422 1141 Remotely . | . . . . . . . . . . . Salvage Created 5493 | 97 . 18 . 110 239 . 1563 834 153 2479 Parts 245 | 7 . . . 7 15 . 79 38 11 88 Haulers Intercepted 7 | . . . . . . . 2 1 . 4 Recyclers Shooed 2 | 1 . . . . . . . 1 . . Parts Field Recycled 8 | . . . . . . . . 8 . . Retrieved Matter 107 | . . . . . . . . 107 . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Combat Hostiles Destroyed 94 | . . 2 . 3 7 . 25 14 4 39 Melee 9 | . . . . . . . . . . 9 Guns 48 | . . 2 . 3 . . 25 7 2 9 Cannons 2 | . . . . . 2 . . . . . AOE 31 | . . . . . 5 . . 7 2 17 Classes Destroyed 17 | 3 . 1 . 2 1 . 5 2 1 2 Worker 14 | 1 . . . . . . 2 2 . 9 Builder 9 | . . . . . 1 . . 2 . 6 Tunneler 2 | 1 . . . . . . 1 . . . Hauler 7 | . . . . . . . 2 1 . 4 Recycler 9 | 1 . . . . . . 1 2 . 5 Mechanic 1 | . . . . . . . . . . 1 Operator 1 | . . . . . . . 1 . . . Watcher 5 | . . . . . . . 3 . . 2 Swarmer 11 | . . . . . . . 3 3 . 5 Grunt 45 | . . . . 2 7 . 13 5 1 17 Brawler 8 | . . . . . . . . . . 8 Duelist 4 | . . . . 1 . . 1 1 . 1 Protector 2 | . . . . . . . . 1 . 1 Sentry 12 | . . . . . . . 8 2 . 2 Specialist 2 | . . . . . . . . . 2 . Programmer 8 | . . . . . . . . 2 1 5 Assembled 2 | . . 2 . . . . . . . . Infiltrator 2 | . . . . . . . . . . 2 Best Kill Streak 9 | 3 . 2 . 3 8 . 8 9 3 7 Combat Bots Only 7 | . . 2 . 3 7 . 7 5 3 6 Max Kills in Single Turn 4 | 1 . 1 . 1 4 . 1 2 2 4 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . . . 3 . . 1 2 4 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Damage Taken 6267 | . . 140 . 110 1332 . 759 263 184 3479 Core 1104 | . . 40 . 10 210 . 131 1 38 674 Absorbed by Shields 220 | . . . . . . . 92 96 32 . Regen/Repaired (Parts) 173 | . . . . . . . . . . 173 Core Remaining (%) 72 | 100 . . . 80 . . 38 . . . Volleys Fired 205 | 7 . 5 . 5 10 . 94 24 12 48 Largest 4 | 2 . 2 . 2 3 . 3 4 4 4 Hottest 165 | 40 . 70 . 70 165 . 81 108 108 113 Shots Fired 570 | 14 . 8 . 10 28 . 271 89 36 114 Gun 503 | 14 . 8 . 10 4 . 271 72 33 91 Cannon 21 | . . . . . 21 . . . . . Launcher 46 | . . . . . 3 . . 17 3 23 Special . | . . . . . . . . . . . Kinetic 512 | 14 . 5 . 5 21 . 271 72 33 91 Thermal 12 | . . 3 . 5 4 . . . . . Explosive 46 | . . . . . 3 . . 17 3 23 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 13 | 8 . 10 . 9 5 . 13 8 6 13 Robot Miss Streak 7 | 2 . 3 . . 3 . 5 2 2 7 Penetration Max 1 | . . . . . . . 1 1 . 1 Secondary Targets 5 | . . . . . . . 2 . 1 2 Max Gunslinging Chain 1 | . . . . . . . 1 . 1 1 Shots Hit Robots 431 | 10 . 4 4 8 15 . 178 49 23 140 Core Hits 244 | 6 . 4 . 6 15 . 62 45 13 93 Critical Kills 3 | . . . . . . . . 1 . 2 Critical Parts Destroyed 17 | . . . . . . . 2 . . 15 Critical Strikes 28 | . . . . . 2 . 2 1 . 23 Destroy 5 | . . . . . . . 2 1 . 2 Blast 2 | . . . . . 2 . . . . . Smash 16 | . . . . . . . . . . 16 Impale 5 | . . . . . . . . . . 5 Melee Attacks 170 | . . . 4 . 2 . 16 5 9 134 Impact 132 | . . . . . . . 15 5 9 103 Slashing 3 | . . . . . 2 . 1 . . . Piercing 31 | . . . . . . . . . . 31 Sneak Attacks 29 | . . . 4 . . . 1 . . 24 Combat Hostiles 2 | . . . . . . . . . . 2 Follow-up Attacks 24 | . . . . . . . . . . 24 Damage Inflicted 14141 | 113 . 49 . 104 757 . 3141 1764 591 7622 Guns 5329 | 113 . 49 . 104 18 . 3013 701 346 985 Cannons 273 | . . . . . 273 . . . . . Explosions 4130 | . . . . . 466 . . 1055 245 2364 Melee 4395 | . . . . . . . 122 . . 4273 Ramming 14 | . . . . . . . 6 8 . . Kinetic 5523 | 113 . 37 . 55 273 . 3013 701 346 985 Thermal 169 | . . 12 . 49 18 . . 90 . . Explosive 4004 | . . . . . 466 . . 929 245 2364 Electromagnetic 36 | . . . . . . . . 36 . . Impact 3756 | . . . . . . . 122 . . 3634 Slashing . | . . . . . . . . . . . Piercing 639 | . . . . . . . . . . 639 Highest Corruption 20 | . . . . . . . 1 1 2 20 Average Corruption 2 | . . . . . . . 1 1 1 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 84 | . . . . . . . 10 2 7 65 Message Errors 24 | . . . . . . . 1 . 2 21 Matter Fused 21 | . . . . . . . 6 . . 15 Heat Flow Errors 10 | . . . . . . . 3 . 2 5 Energy Discharges 10 | . . . . . . . . . 1 9 Parts Rejected 3 | . . . . . . . . . . 3 Parts Fused 1 | . . . . . . . . . . 1 Data Loss (minor) 9 | . . . . . . . . 2 . 7 Data Loss (major) 2 | . . . . . . . . . . 2 Misfires 2 | . . . . . . . . . 1 1 Weapon Failures 2 | . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 1885 | . . . . . . . 49 53 . 1783 Projectiles 6 | . . . . . . . . . . 6 Explosions 107 | . . . . . . . . 53 . 54 Melee 1772 | . . . . . . . 49 . . 1723 Knockbacks 14 | . . . . . 5 . . . . 9 Impact 9 | . . . . . . . . . . 9 Kinetic 5 | . . . . . 5 . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 633 | . . . . . 64 . . 56 . 513 Shots 16 | . . . . . 2 . . 2 . 12 Rammed 2 | . . . . . . . 1 1 . . Targets Rammed 2 | . . . . . . . 1 1 . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 622 | . . 18 . 60 622 . 298 205 139 200 Average Temperature 89 | . . 11 . 27 289 . 65 55 34 54 Received Heat Transfer 1912 | . . . . 42 738 . 383 80 . 669 Effects 24 | . . . . . 24 . . . . . Shutdowns 2 | . . . . . 2 . . . . . Energy Bleed 3 | . . . . . 3 . . . . . Interference 3 | . . . . . 3 . . . . . Matter Decay 3 | . . . . . 3 . . . . . Short Circuit 3 | . . . . . 3 . . . . . Damage (minor) 2 | . . . . . 2 . . . . . Damage (major) 8 | . . . . . 8 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 22 | . . . . . . . . . . 22 Impact Corruptions 55 | . . . . . . . 1 . . 54 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 322 | . . 37 . 148 37 . . 100 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Peak Influence 1821 | 15 29 10 . 70 210 202 655 887 1244 1821 Initial 653 | . 9 10 . . 5 108 98 282 620 653 Average 585 | 4 26 2 . 66 63 141 221 505 976 1164 Maximum Alert Level 5 | . . . . . 1 1 2 3 4 5 Low Security (%) 36 | 100 100 100 . 100 95 96 57 . . . Level 1 12 | . . . . . 4 3 27 42 . . Level 2 18 | . . . . . . . 14 35 8 32 Level 3 11 | . . . . . . . . 22 69 8 Level 4 15 | . . . . . . . . . 22 41 Level 5 5 | . . . . . . . . . . 17 High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 37 | . . . . . 5 . 8 4 . 20 Investigation 11 | . . . . . 2 . 3 . . 6 Extermination 5 | . . . . . . . . 1 . 4 Reinforcement 12 | . . . . . 1 . 5 2 . 4 Assault 7 | . . . . . . . . 1 . 6 Garrison 2 | . . . . . 2 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 5 | . . . . . 1 . . 2 . 2 Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Distress Signals 6 | . . . . . 1 . 3 1 . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 169 | . 1 3 . 5 16 3 47 18 6 70 Peak Tracking Total 8 | . 1 2 . 3 6 7 6 6 5 8 Tactical Retreats 14 | . . . . . . 1 5 1 . 7 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Traps Triggered 10 | . . . . . . . 2 . 4 4 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Exploded 1 | . . . . . . 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 ---------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Machines Disabled 40 | . . . . . 3 . 4 14 4 15 Max in Single Turn 5 | . . . . . 1 . 1 5 1 2 Garrison Relay 4 | . . . . . . . . . 4 . Phase Generator 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Machines Accessed 39 | . 3 . 2 . 3 2 10 4 2 13 Terminals 20 | . 2 . . . 2 2 5 2 2 5 Fabricators 2 | . . . . . . . . . . 2 Repair Stations 3 | . . . . . . . 1 . . 2 Recycling Units 4 | . 1 . . . . . 2 . . 1 Scanalyzers 6 | . . . . . . . 2 1 . 3 Garrison Access 2 | . . . . . 1 . . 1 . . Total Hacks 121 | . 8 . 2 . 8 4 42 7 4 46 Successful 65 | . 1 . 2 . 6 2 24 2 2 26 Failed 56 | . 7 . . . 2 2 18 5 2 20 Catastrophic 8 | . 1 . . . 1 . 2 . 1 3 Database Lockouts . | . . . . . . . . . . . Manual 47 | . 8 . 1 . 6 . 13 4 . 15 Terminals 57 | . 4 . . . 7 4 19 4 4 15 Fabricators 4 | . . . . . . . . . . 4 Repair Stations 11 | . . . . . . . 3 . . 8 Recycling Units 13 | . 4 . . . . . 7 . . 2 Scanalyzers 32 | . . . . . . . 13 2 . 17 Garrison Access 2 | . . . . . 1 . . 1 . . Terminal Hacks 13 | . . . 2 . 1 2 4 . 2 2 Record 1 | . . . 1 . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . Open Door 1 | . . . . . . . . . 1 . Emergency Access Points 2 | . . . . . . 1 . . 1 . Terminal Index 1 | . . . . . . . 1 . . . Zone Layout 4 | . . . . . . . 2 . . 2 Garrison Registry 1 | . . . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . 1 Repair Station Hacks 6 | . . . . . . . 1 . . 5 Scan Component 4 | . . . . . . . 1 . . 3 Repair 2 | . . . . . . . . . . 2 Recycling Unit Hacks 3 | . . . . . . . 3 . . . Report Inventory 2 | . . . . . . . 2 . . . Retrieve Components 1 | . . . . . . . 1 . . . Scanalyzer 25 | . . . . . . . 10 . . 15 Insert Component 13 | . . . . . . . 5 . . 8 Analyze 12 | . . . . . . . 5 . . 7 Garrison Access Hacks 2 | . . . . . 1 . . 1 . . Unlock Access 2 | . . . . . 1 . . 1 . . Unauthorized Hacks 15 | . 1 . . . 4 . 6 1 . 3 Terminals 13 | . 1 . . . 4 . 4 1 . 3 Botnet 11 | . 1 . . . 2 . 4 1 . 3 Sabotage 2 | . . . . . 2 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . Recyclers 1 | . . . . . . . 1 . . . Tunnel 1 | . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . 1 Used . | . . . . . . . . . . . Hacking Detections 33 | . 3 . . . 2 1 9 4 1 13 Full Trace Events 10 | . . . . . . 1 2 . 1 6 Feedback Events 1 | . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . 5 . . 6 Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . 2 Time 44 | . . . . . . . . . . 44 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 1 | . . . . . . . 1 . . . Parts Scanalyzed 12 | . . . . . . . 5 . . 7 Part Schematics Acquired 11 | . . . . . . . 5 . . 6 Parts Damaged 1 | . . . . . . . . . . 1 Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------------ Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Used RIF Installer 2 | . . . . . . 1 . . 1 . Alert ID Control 1 | . . . . . . . . . 1 . Robots Hacked 4 | . . . 4 . . . . . . . Non-combat 3 | . . . 3 . . . . . . . Combat 1 | . . . 1 . . . . . . . Robot Hacks Applied 4 | . . . 4 . . . . . . . parse_system 4 | . . . 4 . . . . . . . Relay Couplers Released 20 | . . . . . . . . 4 16 . Machine Destruction 16 | . . . . . . . . . 16 . Programmers 4 | . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Total Allies 4 | . . . . . . . . . 4 . Largest Group 2 | . . . . . . . . . 2 2 Highest-Rated Group 157 | . . . . . . . . . 157 157 Highest-Rated Ally 95 | . . . . . . . . . 95 95 Total Orders . | . . . . . . . . . . . Ally Attacks 35 | . . . . . . . . . 12 23 Total Damage 1240 | . . . . . . . . . 345 895 Kills 10 | . . . . . . . . . 3 7 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Robot Analysis Total 1 | . . . . . 1 . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Turns Passed 8840 | 128 217 252 489 418 339 65 2810 657 869 2596 Spaces Moved 5298 | 69 174 197 389 324 169 175 1561 358 522 1360 Core 15 | 9 . . . . 6 . . . . . Treads 2196 | 16 . . . . 54 . 1379 358 71 318 Legs 2389 | 44 174 197 389 324 2 . . . 451 808 Wheels 223 | . . . . . . . . . . 223 Hover . | . . . . . . . . . . . Flight 475 | . . . . . 107 175 182 . . 11 Fastest Speed 37 | 50 120 120 120 120 37 37 37 152 120 105 Average Speed 132 | 128 120 120 120 120 95 37 142 154 145 136 Slowest Speed 1395 | 160 120 120 120 120 700 37 240 232 190 1395 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 3 | . . . . . 3 . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 43 | 4 36 42 70 61 17 42 81 11 82 36 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 1 . . 1 . . . Known Exits Taken 2 | . . . . . 1 . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . . Scrap Searched 2 | . . 1 . 1 . . . . . . Spaces Dug 56 | . . . . . 2 . 14 12 . 28 Terrain Destroyed 443 | . . . . . 19 . 15 202 . 207 Melee 49 | . . . . . 2 . 14 5 . 28 Projectile 10 | . . . . . 8 . 1 1 . . AOE 384 | . . . . . 9 . . 196 . 179 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Total 6567 | 91 182 205 408 345 318 174 2006 409 598 1831 Wait 601 | . . . 13 9 107 . 247 . . 225 Move 5284 | 68 173 196 388 323 163 174 1560 358 521 1360 Hop 3 | . . . . . 3 . . . . . Pick Up 63 | 7 4 2 1 3 8 . 13 4 4 17 Fast Attach 62 | 7 . . . . 3 . 18 4 4 26 Attach 25 | . . 1 . . 8 . 3 2 1 10 Detach 5 | . . . . . . . 2 1 . 2 Swap 63 | 2 2 . 2 1 6 . 21 7 3 19 Drop 85 | . 3 1 . 4 8 . 31 3 9 26 Fire 205 | 7 . 5 . 5 10 . 94 24 12 48 Melee 134 | . . . 4 . 2 . 16 5 9 98 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 2 | . . . . . . . 1 1 . . Escape Stasis 20 | . . . . . . . . . 20 . Rewire 15 | . . . . . . . . . 15 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: [Low]) History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 14 | -11/Junkyard | Discovered new exit (range 15) 129 | -11/Junkyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 13) 300 | -10/Materials | Build established: Mutant 346 | -10/Materials | Entered Mines 355 | -10/Mines | Assembled infested the area 360 | -10/Mines | Assisted by a Guerilla fighting off Assembled 394 | -10/Mines | Discovered new exit (range 9) 478 | -10/Mines | Found a hidden stash of uninstalled traps 515 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 515 | -10/Mines | Discovered new exit (range 5) 547 | -10/Mines | Discovered new exit (range 8) 598 | -10/Mines | Entered Exiles 628 | -10/Exiles | Met 8R-AWN 646 | -10/Exiles | Met EX-HEX 769 | -10/Exiles | Met EX-DEC 824 | -10/Exiles | Learned location of Zion (-7) 848 | -10/Exiles | Met EX-BIN 915 | -10/Exiles | Aligned with FarCom system 917 | -10/Exiles | Given EX-Vault access code 945 | -10/Exiles | Opened EX-Vault 954 | -10/Exiles | Found Trap Reconfigurator 979 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1070 | -10/Exiles | Discovered new exit (range 14) 1087 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 1087 | -10/Exiles | Entered Mines 1139 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1375 | -9/Mines | Discovered new exit (range 15) 1456 | -9/Mines | Discovered new exit (range 14) 1505 | -9/Mines | Entered Materials 1505 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1722 | -8/Materials | Garrison activated, responded to threat 1785 | -8/Materials | Destroyed 7 combat bots 1820 | -8/Materials | Lost 11 parts (2p2n4u3w) 1844 | -8/Materials | Identified exit to Garrison 1844 | -8/Materials | Entered Garrison 1853 | -8/Garrison | Met a derelict Sapper fleeing the area 1853 | -8/Garrison | Phase Generator disabled 1880 | -8/Garrison | Triggered checkpoint 1882 | -8/Garrison | Discovered new exit (range 39) 1882 | -8/Garrison | Discovered new exit (range 26) 1882 | -8/Garrison | Discovered new exit (range 33) 1884 | -8/Garrison | Triggered checkpoint 1886 | -8/Garrison | Triggered checkpoint 1903 | -8/Garrison | Installed Relay Interface Framework 1909 | -8/Garrison | Entered Materials 2624 | -8/Materials | Build established: Tank 3507 | -8/Materials | Discovered new exit (range 8) 3697 | -8/Materials | Discovered new exit (range 15) 4304 | -8/Materials | Core integrity fell below 50% 4338 | -8/Materials | Destroyed 7 combat bots 4677 | -8/Materials | Discovered new exit (range 3) 4719 | -8/Materials | Entered Factory 4719 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 5119 | -7/Factory | First assault squad dispatched 5317 | -7/Factory | Build established: Gunner 5376 | -7/Factory | Identified exit to Garrison 5376 | -7/Factory | Entered Garrison 5414 | -7/Garrison | Warlord forces raided the area 5448 | -7/Garrison | Triggered checkpoint 5502 | -7/Garrison | Triggered checkpoint 5506 | -7/Garrison | Triggered checkpoint 5563 | -7/Garrison | Found embedded Infiltrators 5592 | -7/Garrison | Triggered checkpoint 5658 | -7/Garrison | Garrison Relay disabled 5696 | -7/Garrison | Discovered new exit (range 14) 5728 | -7/Garrison | Expanded RIF knowledge: Alert ID Control 5754 | -7/Garrison | Triggered checkpoint 5939 | -7/Garrison | Garrison Relay disabled 5960 | -7/Garrison | Build established: Scavenger-Mutant 5972 | -7/Garrison | Garrison Relay disabled 6028 | -7/Garrison | Discovered new exit (range 15) 6152 | -7/Garrison | Discovered new exit (range 10) 6204 | -7/Garrison | Garrison Relay disabled 6245 | -7/Garrison | Entered Factory 6245 | -7/Factory | Accompanied by 2 allies 6439 | -7/Factory | Repaired Insulated Plating 7045 | -7/Factory | First assault squad dispatched 7078 | -7/Factory | Discovered new exit (range 17) 7449 | -7/Factory | Build established: Scavenger-Gunner 7586 | -7/Factory | Repaired Flexi-carbon Leg 8026 | -7/Factory | Core integrity fell below 50% 8042 | -7/Factory | Lost 4 parts (1n1u2w) 8064 | -7/Factory | Build established: Scavenger-Mutant 8326 | -7/Factory | Lost 3 parts (2n1w) 8533 | -7/Factory | System corruption reached 10% 8695 | -7/Factory | Core integrity fell below 20% 8722 | -7/Factory | Lost 4 parts (1n3u) 8841 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 08760_ K-01 Serf collects debris. 08764_ G &CJE8UPHTPENEHMN2TEPM%X|DQ:D6%JP 08764_ K-01 Serf collects debris. 08768_ Acquired Carbon-fiber Leg. 08784_ Acquired Imp. Terrain Scan Processor. 08785_ System corrupted: Energy discharge (-68). 08788_ K-01 Serf cleans the DSF Access. 08800_ System corrupted: Heat flow error (+215). 08815_ System corrupted: Component data lost. 08827_ Triggered Proton Bomb Trap. 08827_ A bubble of electromagnetic force engulfs the area. 08827_ Proton Bomb Trap short circuited. 08827_ Terminal disabled. 08827_ Door malfunctions. 08827_ A bubble of electromagnetic force engulfs the area. 08828_ Triggered Proton Bomb Trap. 08828_ A bubble of electromagnetic force engulfs the area. 08828_ Imp. Light Armor Plating destroyed. 08833_ System corrupted: Matter fused (-7). 08836_ Detecting nearby Garrison Access. Map ----- +----------------------------------------------------+ | ###"" * #???????????????????????????? | | "" " #???????????????????????????? | | "" " #???????????????????????????? | | "" " +???????????????????????????? | | " " #???????????????????????????? | | ] " " #???????????????????????????? | | ################ #???????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ?????????????????????????????? | | #???????????????????????????? | | #???????????????????????????? | | ####+########### #???????????????????????????? | | ??# # ############????????????????? | | ??# # ????????????????? | | ??# # ????????????????? | | ??# # !!! " ???????????????? | | ### # p!!! """ ?????????????? | | ## # !!! G ?????????????? | | ??# # """ #?????????????? | | ?###########/### " #?????????????? | | ?+ u #?????????????? | | ?# #?????????????? | | ?+ ^ #?????????????? | | ?# !! #?????????????? | | ?# " @! #?????????????? | | ?#+##+###### "" #### #?????????????? | | ???????????# "" #??# #?????????????? | | ???????????# #??# """" #?????????????? | | ???????????# #??# """" #?????????????? | | ???????????# """ #??# """" t ????????????? | | ???????????# """ #??# # ??????????? | | ???????????# """ #??# ??????????????????? | | ???????????# """ #??######## ?????????????????? | | ???????????# ?????????? ?????????????????? | | ???????????# ? #??????????????o??????????????? | | ???????????# ? #?????????????????????????????? | | ???????????# ? ??????????????????????????????? | | ???????????? ##?###??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Additional Mass Support 6 Armor Coverage 375 Resistance: EX 25 Resistance: EM 15 Power Shielding 66 Evasion (%) 62 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Enh. Autogun | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Hvy. Flail | -8/Materials | Scanalyzed Deuterium Engine | -8/Materials | Scanalyzed Adv. Targeting Computer | -7/Factory | Scanalyzed Phase Shifter | -7/Factory | Scanalyzed Kinecellerator | -7/Factory | Scanalyzed Rnf. Deuterium Engine | -7/Factory | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Remote Datajack | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HelicalNeutrinoSword Manual? 0 Play Time 01:38:18 Cumulative 62.4 hours Start 2023.11.28 @ 02:08:12 End 2023.11.28 @ 03:49:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 51 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 38e216fe-ddc7-422f-9806-9b1ddd877987