Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 20:25:29 Player: SPACEGOAT Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (39) 195 Value Destroyed (1133) 1133 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5168 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Visual Processing Unit Advanced Visual Processing Unit Core Analyzer Hacking Suite > --- WEAPON (2) ------- Power Sword > --- INVENTORY (5) ---- Improved Deuterium Engine ECM Suite Medium Armor Plating Ion Cannon Gauss Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Advanced Visual Processing Unit Improved Terrain Scanner Improved Terrain Scan Processor Core Analyzer Hacking Suite > --- WEAPON ----------- Flak Cannon Heavy Mace > --- INVENTORY -------- Improved Deuterium Engine Improved Cooling System Large Matter Pod Melee Analysis Suite ECM Suite Medium Armor Plating Ion Cannon Ion Cannon Gauss Rifle [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Medium Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Impact Weapon Heavy Mace Slashing Weapon Power Sword Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . Utility 5 | . . . 2 2 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 48 | 7 3 2 9 16 4 1 6 . . Power 9 | 1 . 1 2 3 1 . 1 . . Engine 7 | 1 . . 2 3 . . 1 . . Core 2 | . . 1 . . 1 . . . . Reactor . | . . . . . . . . . . Propulsion 7 | 2 . . 3 2 . . . . . Treads 5 | 2 . . 3 . . . . . . Leg 2 | . . . . 2 . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 17 | 2 1 . 2 6 3 1 2 . . Device 2 | 1 . . 1 . . . . . . Storage 2 | 1 1 . . . . . . . . Processor 9 | . . . 1 2 3 1 2 . . Hackware 1 | . . . . 1 . . . . . Protection 3 | . . . . 3 . . . . . Artifact . | . . . . . . . . . . Weapon 15 | 2 2 1 2 5 . . 3 . . Energy Gun 4 | . 1 1 1 1 . . . . . Energy Cannon 2 | . . . . 1 . . 1 . . Ballistic Gun 6 | 2 1 . 1 2 . . . . . Ballistic Cannon 1 | . . . . . . . 1 . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . Slashing Weapon 1 | . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 21 | . 1 . 1 9 . . 8 . 2 Power 4 | . . . 1 2 . . 1 . . Propulsion 4 | . . . . 2 . . 2 . . Utility 8 | . . . . 4 . . 2 . 2 Weapon 5 | . 1 . . 1 . . 3 . . Highest Loss Streak 5 | . 1 . 1 5 . . 4 . 2 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 90 | . 99 100 100 96 91 92 68 53 47 Engine 5 | . 14 5 6 8 . . 5 . . Core 3 | . . 8 4 . 6 7 . . . Treads 13 | . 28 28 22 14 . . . . . Leg 4 | . . . . 2 15 15 4 . . Device 12 | . 14 14 22 17 7 7 3 . . Storage 9 | . 14 14 11 9 7 7 6 . . Processor 15 | . . . 11 10 29 30 27 38 32 Hackware 4 | . . . . 9 7 7 7 7 7 Protection 1 | . . . . 7 . . . . . Energy Gun 4 | . 5 8 11 4 . . . . . Ballistic Gun 10 | . 22 19 11 10 7 7 . . . Impact Weapon 1 | . . . . . 7 7 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 38 | 14 20 21 25 38 22 22 33 3 3 Greatest Support 40 | 40 40 40 40 40 25 25 25 3 3 Greatest Overweight (x) 10 | . . . . 8 . . 10 . . Average Overweight (x) . | . . . . . . . 1 . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 5 5 Average Capacity 9 | 7 9 10 10 10 10 10 9 5 5 Most Carried 10 | 5 10 10 10 10 10 10 10 5 5 Average Carried 8 | 2 6 9 9 8 9 9 8 5 5 Final Capacity 10 | 8 10 10 10 10 10 10 5 5 5 Final Carried 10 | 4 10 10 10 10 10 10 5 5 5 Class Distribution -------------------- 39% | Mutant 33% | Scavenger-Mutant 20% | Scavenger-Assassin 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Assassin | -7/Factory Scavenger-Assassin | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Matter Collected 1252 | 302 218 92 143 367 . 62 68 . . Remotely . | . . . . . . . . . . Salvage Created 1518 | 140 58 82 496 704 . . 38 . . Parts 97 | 16 7 7 35 29 . . 3 . . Haulers Intercepted 2 | . . . 2 . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 10 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 28 | . 3 2 7 15 . . 1 . . Guns 25 | . 3 2 7 13 . . . . . Cannons 2 | . . . . 1 . . 1 . . AOE 1 | . . . . 1 . . . . . Classes Destroyed 10 | 2 2 1 4 . . . 1 . . Builder 2 | . 1 1 . . . . . . . Tunneler 4 | 4 . . . . . . . . . Hauler 2 | . . . 2 . . . . . . Recycler 1 | 1 . . . . . . . . . Operator 1 | . . . 1 . . . . . . Watcher 1 | . . . 1 . . . . . . Swarmer 6 | . 3 . . 3 . . . . . Grunt 17 | . . 2 3 12 . . . . . Duelist 1 | . . . . . . . 1 . . Sentry 4 | . . . 4 . . . . . . Best Kill Streak 6 | 4 3 2 3 6 . . 1 . . Combat Bots Only 6 | . 3 2 2 6 . . 1 . . Max Kills in Single Turn 2 | 2 1 1 1 1 . . 1 . . Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Hostile Shots Fired 291 | . 11 9 23 118 27 . 69 . 34 Missed 99 | . 2 3 6 35 16 . 22 . 15 Damage Taken 3132 | . 113 87 227 1291 82 . 992 . 340 Core 923 | . 6 11 41 156 28 . 390 . 291 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 112 | . . . . 112 . . . . . Core Remaining (%) 88 | 100 . 93 89 71 . . . . . Volleys Fired 113 | 8 20 9 21 50 2 . 3 . . Largest 2 | 2 2 2 2 2 1 . 2 . . Hottest 104 | 40 40 85 68 83 23 . 104 . . Shots Fired 223 | 16 40 18 42 99 2 . 6 . . Gun 207 | 16 40 18 42 89 2 . . . . Cannon 16 | . . . . 10 . . 6 . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 180 | 16 40 17 21 81 2 . 3 . . Thermal 14 | . . 1 . 10 . . 3 . . Explosive . | . . . . . . . . . . Electromagnetic 29 | . . . 21 8 . . . . . Robot Hit Streak 23 | 1 6 10 10 23 . . 3 . . Robot Miss Streak 11 | 2 11 1 2 3 2 . 3 . . Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . Shots Hit Robots 151 | 7 17 14 35 72 . . 5 . 1 Core Hits 79 | 7 5 7 20 35 . . 5 . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 3 | . 1 1 . 1 . . . . . Critical Strikes 3 | . 1 1 . 1 . . . . . Destroy 3 | . 1 1 . 1 . . . . . Melee Attacks 7 | . . . . . 6 . . . 1 Impact 6 | . . . . . 6 . . . . Slashing 1 | . . . . . . . . . 1 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2295 | 98 202 145 515 1186 . . 100 . 49 Guns 1930 | 98 202 145 515 970 . . . . . Cannons 259 | . . . . 159 . . 100 . . Explosions 57 | . . . . 57 . . . . . Melee 49 | . . . . . . . . . 49 Ramming . | . . . . . . . . . . Kinetic 1583 | 98 202 145 242 843 . . 53 . . Thermal 263 | . . . . 216 . . 47 . . Explosive . | . . . . . . . . . . Electromagnetic 400 | . . . 273 127 . . . . . Impact . | . . . . . . . . . . Slashing 49 | . . . . . . . . . 49 Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 30 | . . . . 21 . . . . 9 Projectiles . | . . . . . . . . . . Explosions 21 | . . . . 21 . . . . . Melee 9 | . . . . . . . . . 9 Knockbacks 4 | . . . . . . . 4 . . Impact . | . . . . . . . . . . Kinetic 4 | . . . . . . . 4 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 56 | . . . . 56 . . . . . Shots 1 | . . . . 1 . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 240 | . . 30 36 240 . . . . . Average Temperature 50 | . . 12 12 65 . . . . . Received Heat Transfer 915 | . . 48 108 531 24 . 156 . 48 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 383 | . . . . 309 . . 74 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Peak Influence 359 | 25 101 55 173 359 112 . . . . Initial 92 | . 16 . . 40 92 . . . . Average 57 | 13 38 14 58 95 96 . . . . Maximum Alert Level 1 | . . . . 1 . . . . . Low Security (%) 94 | 100 100 100 100 82 100 . . . . Level 1 5 | . . . . 17 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . . . 1 3 2 . . . . Investigation 2 | . . . . 1 1 . . . . Extermination . | . . . . . . . . . . Reinforcement 4 | . . . 1 2 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Distress Signals 5 | . 1 . 1 3 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 58 | . 8 2 11 24 2 . 5 . 6 Peak Tracking Total 6 | . 3 2 3 6 1 . 4 . 5 Tactical Retreats 6 | . . . 1 4 . . 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Traps Triggered 1 | . 1 . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Machines Disabled 1 | . . . . 1 . . . . . Max in Single Turn 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Machines Accessed 12 | . 3 . 2 2 1 . . 4 . Terminals 6 | . 3 . 2 . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units 1 | . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 59 | . 11 . 5 10 3 . . 30 . Successful 45 | . 6 . 2 7 . . . 30 . Failed 14 | . 5 . 3 3 3 . . . . Catastrophic 2 | . . . 1 . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 8 | . 4 . 4 . . . . . . Terminals 19 | . 11 . 5 . 3 . . . . Fabricators . | . . . . . . . . . . Repair Stations 7 | . . . . 7 . . . . . Recycling Units 3 | . . . . 3 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 38 | . 6 . 2 . . . . 30 . Record 11 | . . . . . . . . 11 . Part Schematic 11 | . . . . . . . . 11 . Robot Schematic 5 | . . . . . . . . 5 . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 4 | . . . 1 . . . . 3 . Alert Level 1 | . 1 . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . Zone Layout 3 | . 2 . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . . . . 6 . . . . . Scan Component 3 | . . . . 3 . . . . . Repair 3 | . . . . 3 . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . Report Inventory 1 | . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 1 . 2 2 1 . . . . Full Trace Events 2 | . . . . 1 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . 11 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . . 3 . . . . . Time 96 | . . . . 96 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 6 | . . . . . . . . . 6 Total Damage 205 | . . . . . . . . . 205 Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . 1 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Turns Passed 4144 | 147 402 637 563 837 243 496 704 45 70 Spaces Moved 2196 | 69 210 378 219 341 161 348 246 89 135 Core 293 | 1 . . . 1 . . 67 89 135 Treads 1137 | 68 210 378 219 262 . . . . . Legs 766 | . . . . 78 161 348 179 . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 120 120 120 50 50 50 Average Speed 142 | 158 160 160 160 152 120 120 195 50 50 Slowest Speed 550 | 160 160 160 160 450 120 120 550 50 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 4 36 81 22 27 5 61 50 74 22 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . . 1 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . . . 3 . . . Spaces Dug 5 | . . . . . 5 . . . . Terrain Destroyed 9 | . . . . 4 5 . . . . Melee 5 | . . . . . 5 . . . . Projectile 1 | . . . . 1 . . . . . AOE 3 | . . . . 3 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Total 2990 | 90 240 395 394 556 199 427 465 88 136 Wait 563 | . . . 122 140 21 76 204 . . Move 2187 | 68 209 377 218 340 160 347 245 88 135 Hop . | . . . . . . . . . . Pick Up 41 | 6 7 3 11 7 4 1 2 . . Fast Attach 21 | 6 . 1 4 7 1 1 1 . . Attach 20 | 1 1 . 4 7 3 . 4 . . Detach 2 | . . . 1 1 . . . . . Swap 7 | . 2 1 1 2 . . 1 . . Drop 29 | 1 1 4 12 2 2 2 5 . . Fire 113 | 8 20 9 21 50 2 . 3 . . Melee 7 | . . . . . 6 . . . 1 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 148 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 13) 550 | -10/Materials | Entered Mines 870 | -10/Mines | Learned location of Zion (-6) 872 | -10/Mines | Learned Materials stockpile data 1088 | -10/Mines | Discovered new exit (range 8) 1158 | -10/Mines | Discovered new exit (range 8) 1187 | -10/Mines | Entered Materials 1187 | -9/Materials | Evolved 2 slots: Utility x2 1494 | -9/Materials | Build established: Scavenger-Mutant 1723 | -9/Materials | Discovered new exit (range 16) 1750 | -9/Materials | Entered another Materials area 1750 | -8/Materials | Evolved 2 slots: Utility x2 1865 | -8/Materials | Repaired EM Shotgun 1899 | -8/Materials | Repaired Imp. Ion Engine 1932 | -8/Materials | Repaired Hvy. Assault Rifle 2484 | -8/Materials | Lost 5 parts (1p2n2u) 2561 | -8/Materials | Discovered new exit (range 15) 2587 | -8/Materials | Entered Factory 2587 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2815 | -7/Factory | Discovered new exit (range 13) 2830 | -7/Factory | Entered Lower Caves 2831 | -7/Lower Caves | Encountered a Warlord checkpoint 2858 | -7/Lower Caves | Build established: Scavenger-Assassin 3110 | -7/Lower Caves | Learned Factory terminal intel 3311 | -7/Lower Caves | Discovered new exit (range 9) 3326 | -7/Lower Caves | Entered another Lower Caves area 3348 | -7/Lower Caves | Encountered a Warlord checkpoint 3402 | -7/Lower Caves | Learned 8 Factory zone layouts 3440 | -7/Lower Caves | Lost 3 parts (1p1n1w) 3475 | -7/Lower Caves | Spotted B-75 Beast 3709 | -7/Lower Caves | Learned Factory trap positions 3742 | -7/Lower Caves | Core integrity fell below 50% 3788 | -7/Lower Caves | Lost 4 parts (1n1u2w) 3969 | -7/Lower Caves | Build established: Mutant 4027 | -7/Lower Caves | Discovered new exit (range 5) 4030 | -7/Lower Caves | Entered Data Miner 4030 | -7/Data Miner | Discovered new exit (range 6) 4038 | -7/Data Miner | Met Data Miner 4052 | -7/Data Miner | Learned location of Section 7 (-2) 4052 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4062 | -7/Data Miner | Received God Mode back door access code from Data Miner 4075 | -7/Data Miner | Entered Proximity Caves 4077 | -6/Proximity Caves | Spotter reported a threat 4078 | -6/Proximity Caves | Spotter reported a threat 4081 | -6/Proximity Caves | Spotted B-75 Beast 4083 | -6/Proximity Caves | Escorted by Enhanced Grunt 4124 | -6/Proximity Caves | Ambushed by research squad 4128 | -6/Proximity Caves | Core integrity fell below 20% 4130 | -6/Proximity Caves | Spotter reported a threat 4145 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- N-01 Spotter sends a signal. ALERT: Unidentified potential threat approaching Complex 0b10. N-01 Spotter sends a signal. ALERT: Unidentified potential threat approaching Complex 0b10. Enhanced Grunt: "Protecting LRC-V3." 4V-HH2(k) breaks down the debris. I3-M90(k) breaks down the debris. 43-V1L(k) breaks down the debris. Melee Analysis Suite destroyed. Slug penetrates Wall. Penetrated by Slug. P-60 Hacker: "UNIQUE TECHNOLOGY DETECTED, NEUTRALIZE FOR ANALYSIS." Penetrated by Slug. Slug penetrates Wall. ALERT: Unidentified potential threat approaching Complex 0b10. Imp. Melee Analysis Suite destroyed. Map ----- +----------------------------------------------------+ | # #?# ########### ##??????? | | #?# ###???????? | | ## ##?# #####?????????? | | ##?##?### ### ### ##?????????????? | | ###"###" ##?## ### ##?????????????? | | %!! ##???# # ##????????????? | | %%! #????# #????????????? | | ## "! ####????## #????????????? | | ##%#" #????????## ### ##????????????? | | ## ## #?????????###?####?????????????? | | # ## #?????????????????????????????? | | ## #### #????????????????????????????? | | ?# ##?# ;"#??????????????????????????? | | ?# ##??# #######?????????????????????? | | ?# #???# ##??#?????????????????? | | ?# ??? BB #?? ????????????????? | | ######?## BB # #? ???????????????? | | #????## ### ## ???????????????? | | #???## ### ????????????????? | | ##?## ?????????????????? | | ### ??????????????????? | | # ## ???????????????????? | | # ????????????????????? | | # ### #?????????????????????? | | # ##?# ##?????????????????????? | | ## ##????# @;#?????????????????????? | | ## ##????# ##?????????????????????? | | ## ####### ##?????????????????????? | | ?# ### ##????????????????????? | | ?# ####?????????????????? | | ?## ## #####?????????????? | | ??##### ### % #?????????????? | | ??????# ##?####### #?????????????? | | ??????## ###????????######### ###?????????????? | | ???????#""##???????????????????###???????????????? | | ???????###???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 11 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Utility Shielding | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Hyp. Gauss Cannon | -7/Data Miner | Free Imp. Trap Scanner | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Imp. Fusion Compressor | -7/Data Miner | Free Robot Schematics ------------------ M-14 Sweeper | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free X-62 Marksman | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The Oracle Challenges ------------ None Game ------ Seed StructuralPiercingInjector Manual? 0 Play Time 00:51:52 Cumulative 25.7 hours Start 2024.04.24 @ 18:59:54 End 2024.04.24 @ 20:25:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 26 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1594e8db-65dd-4b68-80a2-95a4ccd51c9f