Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.08 @ 17:57:55 Player: Sgt. SmokeWeed Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (22) 110 Value Destroyed (646) 646 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4296 Bonus ------- Registered with UFD 300 Cogmind --------- Core Integrity 850/850 Matter 268/300 Energy 40/100 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (8) ------ Heat Sink Makeshift System Shield > --- WEAPON (4) ------- Improved Lightning Gun Medium Laser Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (5) ---- Light Treads Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Makeshift System Shield > --- WEAPON ----------- Improved Lightning Gun Medium Laser Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Treads [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Heat Sink Device Heat Sink Hackware Makeshift System Shield Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Subdweller Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Slots Evolved 8 | . . . . . . 8 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 6 | . . . . . . 6 Weapon 2 | . . . . . . 2 Parts Attached 17 | 5 4 . 2 4 . 2 Power 1 | 1 . . . . . . Engine 1 | 1 . . . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 3 | 2 . . . 1 . . Treads 3 | 2 . . . 1 . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 3 | . 1 . 1 1 . . Device 2 | . 1 . . 1 . . Storage . | . . . . . . . Processor . | . . . . . . . Hackware 1 | . . . 1 . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 10 | 2 3 . 1 2 . 2 Energy Gun 6 | 2 2 . . . . 2 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 2 | . . . . 2 . . Ballistic Cannon . | . . . . . . . Launcher 1 | . 1 . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 4 | . 1 . 2 1 . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 2 | . 1 . . 1 . . Highest Loss Streak 1 | . 1 . 1 1 . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 82 | . 80 85 74 82 85 50 Engine 3 | . 14 14 9 . . . Treads 27 | . 28 28 28 28 28 13 Device 12 | . 9 14 1 12 14 6 Hackware 10 | . . . 7 14 14 6 Energy Gun 3 | . 19 14 1 . . 10 Energy Cannon 1 | . . . 12 3 . . Ballistic Gun 19 | . . . . 15 28 13 Launcher 3 | . 7 14 14 7 . . Peak Build Rating 18 | 5 7 7 10 11 11 18 Average Rating 9 | 4 6 7 7 10 11 16 On Entrance 7 | . 5 7 7 9 11 11 Naked Turns . | . . . . . . . Heaviest Build 16 | 9 12 12 16 12 7 14 Greatest Support 40 | 40 40 40 40 40 40 40 Greatest Overweight (x) 1 | 1 . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | . 1 1 3 5 5 2 Average Carried 3 | . . 1 2 4 4 1 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | . 1 1 3 5 2 1 Class Distribution -------------------- 64% | Scavenger-Mutant 32% | Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Recycling Scavenger-Mutant | -8/Scraptown Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -10 -8 -8 -6 ----------- Run | Yrd Mat Min Sub Rec Scr Fac Matter Collected 556 | 239 46 20 55 188 8 . Remotely . | . . . . . . . Salvage Created 718 | . 294 50 164 188 . 22 Parts 44 | . 12 4 17 9 . 2 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 7 | . . . 7 . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Combat Hostiles Destroyed 17 | . 4 2 8 2 . 1 Guns 6 | . 3 . 1 1 . 1 Cannons 3 | . . . 2 1 . . AOE 7 | . . 2 5 . . . Classes Destroyed 7 | . 3 . 3 1 . . Recycler 2 | . 1 . . 1 . . Turret 2 | . . . 2 . . . Watcher 1 | . 1 . . . . . Swarmer 5 | . . . 4 . . 1 Grunt 8 | . 4 2 2 . . . Sentry 2 | . . . . 2 . . Subdweller 2 | . . . 2 . . . Best Kill Streak 4 | . 3 2 4 1 . 1 Combat Bots Only 4 | . 1 2 4 1 . 1 Max Kills in Single Turn 2 | . 1 1 2 1 . 1 Gunslinging . | . . . . . . . Exploded 2 | . . 1 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -6 -------- Run | Yrd Mat Min Sub Rec Scr Fac Hostile Shots Fired 108 | . 35 1 46 12 . 14 Missed 48 | . 10 1 27 3 . 7 Damage Taken 818 | . 308 . 272 140 . 98 Core 52 | . 17 . 35 . . . Absorbed by Shields . | . . . . . . . Core Remaining (%) 89 | 100 . . . . 79 . Volleys Fired 74 | . 25 7 22 18 . 2 Largest 4 | . 2 2 2 2 . 4 Hottest 156 | . 100 95 110 80 . 156 Shots Fired 119 | . 43 9 38 21 . 8 Gun 81 | . 43 7 7 16 . 8 Cannon 20 | . . . 15 5 . . Launcher 18 | . . 2 16 . . . Special . | . . . . . . . Kinetic 20 | . . . . 16 . 4 Thermal 79 | . 43 7 22 5 . 2 Explosive 18 | . . 2 16 . . . Electromagnetic 2 | . . . . . . 2 Robot Hit Streak 10 | . 9 10 5 5 . 2 Robot Miss Streak 4 | . 3 1 4 1 . 3 Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 68 | . 31 3 14 16 . 4 Core Hits 43 | . 10 4 21 5 . 3 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . 1 . . . . 1 Burn 2 | . 1 . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1687 | . 394 144 779 291 . 79 Guns 752 | . 387 46 61 179 . 79 Cannons 249 | . . . 138 111 . . Explosions 678 | . . 98 580 . . . Melee . | . . . . . . . Ramming 8 | . 7 . . 1 . . Kinetic 223 | . . . . 179 . 44 Thermal 755 | . 387 46 199 111 . 12 Explosive 678 | . . 98 580 . . . Electromagnetic 23 | . . . . . . 23 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 45 | . . . 43 2 . . Projectiles 18 | . . . 16 2 . . Explosions 27 | . . . 27 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 52 | . . . 52 . . . Shots 2 | . . . 2 . . . Rammed 2 | . 1 . . 1 . . Targets Rammed 2 | . 1 . . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 291 | . 291 20 3 30 . 30 Average Temperature 80 | . 113 8 2 15 . 17 Received Heat Transfer 357 | . 171 . 105 81 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 3 | . 2 . 1 . . . Heat Transferred 1924 | . 1221 111 333 148 . 111 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Peak Influence 192 | . 107 94 . 192 . 35 Initial 141 | . . 41 . 141 . . Average 72 | . 70 66 . 175 . 1 Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 . 100 . 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched . | . . . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Distress Signals 1 | . . . . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 25 | . 6 2 11 1 . 5 Peak Tracking Total 4 | . 3 2 3 1 . 4 Tactical Retreats 3 | . 1 . 2 . . . Traps | -11 -10 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -6 ---------- Run | Yrd Mat Min Sub Rec Scr Fac Machines Disabled 4 | . . . 3 1 . . Max in Single Turn 2 | . . . 2 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Machines Accessed 2 | . . . . 1 1 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 2 | . . . . 1 1 . Successful 2 | . . . . 1 1 . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . . . . 1 1 . Record 2 | . . . . 1 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -6 ------------ Run | Yrd Mat Min Sub Rec Scr Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -6 -------- Run | Yrd Mat Min Sub Rec Scr Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 1 . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -6 ------------- Run | Yrd Mat Min Sub Rec Scr Fac Turns Passed 4455 | 120 343 543 312 212 2787 138 Spaces Moved 2370 | 75 168 59 155 103 1730 80 Core 7 | 7 . . . . . . Treads 2363 | 68 168 59 155 103 1730 80 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 159 | 151 160 160 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 4 35 24 13 19 91 3 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 64 | . . 3 60 1 . . Melee . | . . . . . . . Projectile 6 | . . . 5 1 . . AOE 58 | . . 3 55 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Total 2918 | 79 198 499 181 126 1751 84 Wait 451 | . . 434 . . 17 . Move 2364 | 74 167 58 154 102 1729 80 Hop . | . . . . . . . Pick Up 3 | . . . 2 . 1 . Fast Attach 13 | 5 2 . 2 3 . 1 Attach 2 | . 1 . . . . 1 Detach 2 | . 1 . . 1 . . Swap 2 | . 1 . . 1 . . Drop 4 | . . . 1 . 3 . Fire 74 | . 25 7 22 18 . 2 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . 1 . . 1 . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . 1 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -8/Recycling -8/Scraptown (discovered 2 exits: [*Fac x2]) -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 16) 440 | -10/Materials | Discovered new exit (range 15) 464 | -10/Materials | Entered Mines 524 | -10/Mines | Discovered new exit (range 8) 987 | -10/Mines | Discovered new exit (range 3) 1007 | -10/Mines | Entered Subcaves 1024 | -10/Subcaves | Discovered new exit (range 11) 1129 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1138 | -10/Subcaves | Shifting Twisted Machinery released Mak. System Shield 1207 | -10/Subcaves | Discovered new exit (range 12) 1319 | -10/Subcaves | Entered Recycling 1486 | -8/Recycling | Scanned before Scraplab entrance 1526 | -8/Recycling | Discovered new exit (range 3) 1531 | -8/Recycling | Entered Scraptown 1734 | -8/Scraptown | Build established: Scavenger-Mutant 1907 | -8/Scraptown | Visited UFD Registry 1907 | -8/Scraptown | Registered with UFD as "Gausshead" 1979 | -8/Scraptown | Visited Observation Area 2063 | -8/Scraptown | Visited Chapter 10 2117 | -8/Scraptown | Visited Scrapoid Research Area 2189 | -8/Scraptown | Visited Supply Room 2227 | -8/Scraptown | Visited Supply Room 2343 | -8/Scraptown | Discovered new exit (range 5) 2435 | -8/Scraptown | Visited Science Guys 2514 | -8/Scraptown | Visited Junk Repository 2568 | -8/Scraptown | Visited LU-1G1's Boring Crew 2605 | -8/Scraptown | Visited Curators Association 3081 | -8/Scraptown | Visited Fellowship of the Rings 3096 | -8/Scraptown | Visited Shadow of the Wyrm 3145 | -8/Scraptown | Visited Science Testing Area 3161 | -8/Scraptown | Visited CPS Storage 3206 | -8/Scraptown | Visited Assassins FH 3238 | -8/Scraptown | Visited Awakened 3345 | -8/Scraptown | Visited Cyclists 3519 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 3524 | -8/Scraptown | Learned Factory stockpile data 3794 | -8/Scraptown | Discovered new exit (range 3) 3947 | -8/Scraptown | Guru changed UFD alias to "Thermoboard" 4318 | -8/Scraptown | Entered Factory 4318 | -6/Factory | Evolved 8 slots: Utility x6, Weapon x2 4390 | -6/Factory | Discovered new exit (range 8) 4456 | -6/Factory | Self-destructed Last Messages --------------- Usage drains our resource pool, not to mention if excessive enough it could open our systems to increased likelihood of discovery. Scrapoids have come in quite handy during certain events in 0b1, like the Slaughter of 3920, but the Fedlink expansion into 0b10 has yet to reach a similar scope to allow such extensive use in this direction. PARAMETERS=UTILITY+6,WEAPON+2 LOCATION=UNKNOWN GOAL=ESCAPE Loading Factory stockpile data (x15)... Acquired Prototype Energy Gun. Identified Imp. Lightning Gun. EXIT=FOUND ALERT: All DSF locations entering lockdown mode. S-27 Virus destroyed. Switching to secondary target: S-27 Virus. K-01 Serf collects debris. K-01 Serf destroyed. K-01 Serf collects debris. K-01 Serf suffers critical hit (Burn). K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ????????""" #^ # #??????? | | ???????"""" + """ # ##### #??????? | | ???????"" # """ # #????????????? | | ????? # """ + #####+???????? | | ????? 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[%#??????????????????? | | ????????????????????????? k ??????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????? sss ?????????????????? | | ????????????????????????? k?????????????????? | | ????????????????????????? ???????????????????? | | ?????????????????????????# ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OmegaMakeshiftCasing Manual? 0 Play Time 00:19:21 Cumulative 67.7 hours Start 2024.08.08 @ 17:39:04 End 2024.08.08 @ 17:57:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 160 Rogue 85 Adventurer 75 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 41 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: eeeda283-7a2d-40c8-bf50-8711060afbce