Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.20 @ 11:53:53 Player: youngster Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (119) 595 Value Destroyed (5363) 5363 Prototype IDs (54) 1080 Alien Tech Used (1) 200 Bonus (2172) 2172 TOTAL SCORE: 15910 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 1059 Follower Combat Kills 676 Aligned with FarCom 300 Friendly Fire -863 Cogmind --------- Core Integrity 0/1300 Matter 234/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Cryofiber Web High-capacity Matter Pod (200) Layered Heavy Armor Plating Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Medium Treads Advanced Medium Treads Advanced Heavy Treads > --- UTILITY ---------- Improved Coolant Injector High-capacity Storage Unit Improved Weapon Cycler Advanced Remote Shield Hacking Suite Army-in-a-Box > --- WEAPON ----------- Railgun Railgun Sigix Broadsword > --- INVENTORY -------- Particle Reactor Improved Heavy Treads Advanced Cryofiber Web High-capacity Matter Pod Layered Heavy Armor Plating Hacking Suite Coil Gun Railgun Railgun Micro-nuke Launcher [Rating: 172] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Reactor Particle Reactor Propulsion Medium Treads Treads Medium Treads Wheel Compact Wheel Utility Humpback Device Transmission Jammer Storage Humpback Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Sigix Broadsword Piercing Weapon Enhanced Force Lance Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Ext Res Qua Slots Evolved 14 | . . . 2 . . . 2 2 . 2 2 2 . 2 . Power 1 | . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . . . . . . 1 . 1 . . . . . Utility 9 | . . . 1 . . . 2 1 . 1 1 2 . 1 . Weapon 2 | . . . 1 . . . . . . . . . . 1 . Parts Attached 162 | 6 2 6 7 8 2 2 14 9 6 10 13 18 22 26 11 Power 13 | 1 . . 1 . . . 1 1 . . 3 1 2 3 . Engine 3 | 1 . . 1 . . . 1 . . . . . . . . Core 7 | . . . . . . . . 1 . . 3 1 2 . . Reactor 3 | . . . . . . . . . . . . . . 3 . Propulsion 40 | 2 . 1 3 . . . 3 6 . 5 2 3 6 7 2 Treads 35 | 2 . 1 3 . . . 3 6 . 5 2 3 1 7 2 Leg . | . . . . . . . . . . . . . . . . Wheel 5 | . . . . . . . . . . . . . 5 . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 36 | 1 2 . . 2 1 . 4 2 1 2 5 6 4 4 2 Device 19 | . . . . 1 . . 3 . 1 2 3 4 1 3 1 Storage 6 | 1 2 . . . 1 . . . . . . . 2 . . Processor 2 | . . . . 1 . . . . . . . . . . 1 Hackware 1 | . . . . . . . . 1 . . . . . . . Protection 8 | . . . . . . . 1 1 . . 2 2 1 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 73 | 2 . 5 3 6 1 2 6 . 5 3 3 8 10 12 7 Energy Gun 3 | 2 . 1 . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 50 | . . 2 3 3 . 1 5 . 5 2 3 5 8 9 4 Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 12 | . . 2 . 3 . 1 1 . . . . 1 2 1 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . 1 . 2 . . 1 Piercing Weapon 3 | . . . . . . . . . . . . . . 2 1 Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . . 1 . . . . 1 2 Parts Lost 58 | . . 3 1 . . . 3 . 1 . 6 4 22 3 15 Power 6 | . . . . . . . . . . . 1 . 2 1 2 Propulsion 13 | . . 1 . . . . . . . . 1 1 6 1 3 Utility 17 | . . . . . . . 1 . . . 3 3 6 . 4 Weapon 22 | . . 2 1 . . . 2 . 1 . 1 . 8 1 6 Highest Loss Streak 21 | . . 2 1 . . . 2 . 1 . 2 3 21 2 14 Average Slot Usage (%) 87 | . 98 97 86 99 90 88 86 91 92 93 93 88 65 70 49 Engine 4 | . 14 14 11 11 11 11 9 4 . . . . . . . Core 4 | . . . . . . . . 2 7 6 10 10 7 5 . Treads 20 | . 28 26 22 22 22 22 18 23 23 26 23 19 10 13 10 Device 12 | . . . . 4 . . 12 15 15 20 22 27 18 14 12 Storage 10 | . 26 28 22 22 13 11 9 7 7 6 5 5 4 4 3 Processor 2 | . . . . 6 11 11 4 . . . . . . . . Hackware 3 | . . . . . . . . 6 7 6 5 5 5 4 2 Protection 3 | . . . . . . . 7 7 7 6 5 4 3 3 . Energy Gun 2 | . 28 15 . . . . . . . . . . . . . Ballistic Gun 20 | . . 11 31 32 22 30 26 23 23 19 17 14 10 18 7 Naked Turns 20 | . . . . . . . . . . . . . . . 20 Heaviest Build 183 | 11 39 40 44 45 90 93 101 106 109 111 119 118 157 181 183 Greatest Support 140 | 40 40 40 40 40 40 40 40 60 60 112 112 114 114 140 128 Greatest Overweight (x) 41 | . . 1 1 1 2 2 2 1 1 1 1 1 41 1 1 Average Overweight (x) 1 | . . . . 1 1 2 2 1 1 . . . 2 1 . Largest Inventory Capacity 24 | 6 16 16 16 16 24 24 24 24 24 24 24 24 24 12 12 Average Capacity 20 | 5 15 16 16 16 22 24 24 24 24 24 24 24 18 12 10 Most Carried 24 | 2 10 13 16 16 24 24 24 24 24 24 24 24 22 12 12 Average Carried 18 | 1 6 9 14 15 19 23 23 23 23 23 23 21 13 11 10 Final Capacity 24 | 6 16 16 16 16 24 24 24 24 24 24 24 24 12 12 4 Final Carried 24 | 2 10 13 16 16 24 24 24 24 24 24 24 24 12 12 4 Class Distribution -------------------- 36% | Hauler-Skirmisher 18% | Scavenger-Skirmisher 13% | Mutant 11% | Hauler-Mutant 10% | Scavenger-Gunner 6% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -7/Storage Hauler-Skirmisher | -6/Factory Hauler-Skirmisher | -5/Factory Hauler-Gunner | -4/Factory Hauler-Gunner | -4/Extension Scavenger-Skirmisher | -3/Research Scavenger-Mutant | -3/Quarantine Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Ext Res Qua Matter Collected 5095 | 180 92 106 138 135 . 26 605 114 357 188 647 638 761 1070 38 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6549 | . 214 87 410 97 . . 624 123 545 188 664 493 803 1532 769 Parts 311 | . 5 11 29 11 . . 35 6 20 7 35 12 31 77 32 Haulers Intercepted 5 | . 1 . 1 . . . 2 . . . . . 1 . . Recyclers Shooed 7 | . . . . 1 . 1 1 . . 1 1 . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Ext Res Qua Combat Hostiles Destroyed 99 | . 3 7 9 8 . . 10 2 8 3 10 4 4 17 14 Melee 3 | . . . . . . . . . . . . . . . 3 Guns 74 | . 1 4 9 2 . . 10 2 8 3 10 2 4 17 2 AOE 19 | . 1 3 . 6 . . . . . . . . . . 9 Classes Destroyed 18 | . 3 4 1 . . . . . 2 . 2 . 2 1 3 Worker 4 | . . . . . . . . . . . 2 1 . 1 . Builder 1 | . . . . . . . . . . . . . 1 . . Tunneler 1 | . . . . . . . . . . . . . . 1 . Hauler 5 | . 1 . 1 . . . 2 . . . . . 1 . . Recycler 7 | . . 1 . . . . 2 . . . . 1 3 . . Operator 1 | . 1 . . . . . . . . . . . . . . Drone 3 | . . . . . . . . . . . . . . . 3 Watcher 2 | . . . . . . . . . . . 1 . . 1 . Swarmer 18 | . . 5 3 6 . . 4 . . . . . . . . Saboteur 2 | . . . . . . . . . . . . . . . 2 Grunt 33 | . 3 . 3 2 . . 2 . 1 2 1 4 1 7 7 Brawler 2 | . . . . . . . . . . . . . . . 2 Sentry 23 | . . . 3 . . . 4 2 5 1 2 . . 4 2 Demolisher 1 | . . 1 . . . . . . . . . . . . . Hunter 5 | . . . . . . . . . 1 . 1 . 2 . 1 Programmer 12 | . . . . . . . . . 1 . 6 . . 5 . Behemoth 2 | . . . . . . . . . . . . . 1 1 . Assembled 1 | . . 1 . . . . . . . . . . . . . Best Kill Streak 13 | . 1 4 4 6 . . 4 1 2 2 3 3 2 4 13 Combat Bots Only 13 | . 1 4 4 3 . . 3 1 2 2 3 3 1 4 13 Max Kills in Single Turn 7 | . 1 1 1 3 . . 1 1 1 1 2 1 2 2 7 Gunslinging 1 | . . . . . . . . . . . . . . 1 1 Exploded 6 | . 1 1 . 3 . . . . . . . . . . 6 Melee 1 | . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Ext Res Qua Damage Taken 14392 | . 111 340 196 167 . . 592 306 707 473 1721 707 2869 1826 4377 Core 2048 | . 33 33 41 59 . . 23 40 33 11 65 16 388 69 1237 Absorbed by Shields 345 | . . . . . . . . . . . 70 . . 21 254 Reduced by Siege Mode 117 | . . . . . . . . . . . . . . 31 86 Core Remaining (%) 85 | 100 . 73 . . . 75 95 . 89 98 93 . 64 . . Volleys Fired 294 | . 16 13 19 6 . . 50 7 27 14 41 11 38 45 7 Largest 4 | . 2 2 3 3 . . 3 3 3 3 3 3 3 4 3 Hottest 138 | . 80 80 80 70 . . 66 66 79 84 89 102 102 138 105 Shots Fired 838 | . 32 22 52 18 . . 148 21 77 42 122 25 88 180 11 Gun 817 | . 32 17 52 14 . . 147 21 77 42 122 20 85 179 9 Cannon . | . . . . . . . . . . . . . . . . Launcher 21 | . . 5 . 4 . . 1 . . . . 5 3 1 2 Special . | . . . . . . . . . . . . . . . . Kinetic 771 | . . 4 51 14 . . 147 21 77 42 122 20 85 179 9 Thermal . | . . . . . . . . . . . . . . . . Explosive 12 | . . 5 . 4 . . 1 . . . . . . . 2 Electromagnetic 55 | . 32 13 1 . . . . . . . . 5 3 1 . Robot Hit Streak 25 | . 11 5 16 3 . . 12 16 25 10 9 10 18 17 11 Robot Miss Streak 6 | . 1 2 3 2 . . 3 1 3 2 6 3 3 4 . Penetration Max 2 | . . . . . . . . . . . 1 . 1 1 2 Secondary Targets 8 | . . . . . . . 1 . 1 . 2 . 1 2 1 Max Gunslinging Chain 1 | . . . . . . . 1 . 1 . 1 . 1 1 1 Shots Hit Robots 654 | . 26 12 34 10 6 1 112 17 59 36 99 20 67 135 20 Core Hits 360 | . 6 8 21 13 . . 32 8 34 22 55 15 33 60 53 Critical Hits 41 | . . . . . . . 2 . . . 1 2 9 26 1 Critical Kills 13 | . . . . . . . . . . . 1 1 1 9 1 Critical Parts Destroyed 24 | . . . . . . . 1 . . . . 1 6 16 . Melee Attacks 37 | . . . . . 6 1 . . . 6 . 7 . 5 12 Impact . | . . . . . . . . . . . . . . . . Slashing 24 | . . . . . . . . . . 6 . 7 . . 11 Piercing 6 | . . . . . . . . . . . . . . 5 1 Sneak Attacks 9 | . . . . . 6 1 . . . . . 1 . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 16507 | 3 458 381 349 515 . 50 1242 224 1146 718 1906 812 1703 3440 3560 Guns 11062 | . 334 119 323 71 . . 1233 223 1058 687 1838 297 1357 3163 359 Cannons . | . . . . . . . . . . . . . . . . Explosions 4024 | . 92 254 . 438 . . . . . . 45 382 306 . 2507 Melee 958 | . . . . . . . . . . 31 . 110 . 158 659 Ramming 463 | 3 32 8 26 6 . 50 9 1 88 . 23 23 40 119 35 Kinetic 10615 | . . 18 311 71 . . 1233 223 1058 687 1838 297 1357 3163 359 Thermal 321 | . 92 59 . . . . . . . . 45 . 125 . . Explosive 3140 | . . 195 . 438 . . . . . . . . . . 2507 Electromagnetic 1010 | . 334 101 12 . . . . . . . . 382 181 . . Impact . | . . . . . . . . . . . . . . . . Slashing 800 | . . . . . . . . . . 31 . 110 . . 659 Piercing 158 | . . . . . . . . . . . . . . 158 . Highest Corruption 14 | . . . . . . . . . . 4 14 4 8 4 13 Average Corruption 6 | . . . . . . . . . . 4 10 3 5 2 5 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 103 | . . . . . . . . . . 2 57 10 24 3 7 Message Errors 23 | . . . . . . . . . . 1 13 3 4 1 1 Matter Fused 21 | . . . . . . . . . . . 10 3 5 . 3 Heat Flow Errors 9 | . . . . . . . . . . . 5 2 1 . 1 Energy Discharges 7 | . . . . . . . . . . . 3 . 3 . 1 Data Loss (minor) 11 | . . . . . . . . . . . 6 1 3 1 . Data Loss (major) 1 | . . . . . . . . . . . . . 1 . . Misfires 3 | . . . . . . . . . . . 2 . 1 . . Alerts 1 | . . . . . . . . . . . 1 . . . . Misdirections 2 | . . . . . . . . . . . 2 . . . . Targeting Errors 21 | . . . . . . . . . . 1 12 1 5 1 1 Weapon Failures 4 | . . . . . . . . . . . 3 . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 256 | . 16 12 . . . . 5 . 16 . 110 21 37 19 20 Projectiles . | . . . . . . . . . . . . . . . . Explosions 220 | . 15 12 . . . . 5 . . . 110 21 37 . 20 Melee 36 | . 1 . . . . . . . 16 . . . . 19 . Knockbacks 2 | . . . . . . 1 . . . . . . . 1 . Impact 2 | . . . . . . 1 . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 303 | . . . . 32 . . 46 . . . 98 14 4 . 109 Shots 5 | . . . . 1 . . 1 . . . 1 1 . . 1 Rammed 50 | 1 4 2 3 1 . 4 2 1 14 . 1 1 2 5 9 Targets Rammed 55 | 1 4 3 3 1 . 4 3 1 15 . 2 1 2 6 9 Kicked . | . . . . . . . . . . . . . . . . Crushed 5 | . . 1 . . . . 1 . 1 . 1 . . 1 . Highest Temperature 234 | . 108 20 43 26 . . 42 . 60 . 234 146 231 199 192 Average Temperature 62 | . 39 11 17 11 . . 15 . 23 . 90 37 56 105 118 Received Heat Transfer 2352 | . 63 . 63 39 . . 180 84 174 222 99 126 135 342 825 Siege Activations 2 | . . . . . . . . . . . . . . 1 1 Total Turns 20 | . . . . . . . . . . . . . . 16 4 Longest Duration 16 | . . . . . . . . . . . . . . 16 4 Robots Corrupted 3 | . 1 . . . . . . . . . . 2 . . . Combat Hostiles 3 | . 1 . . . . . . . . . . 2 . . . Parts Fried 8 | . 4 . . . . . . . . . . 4 . . . Impact Corruptions 4 | . 1 . . . . . . . 2 . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 350 | . 100 100 . . . . . . . . 50 . 100 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 1 2 . . . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Ext Res Qua Peak Influence 1948 | . 131 145 293 304 . . 181 111 371 285 210 139 327 524 1948 Initial 294 | . . 1 1 114 . . . 20 28 109 41 21 12 171 294 Average 160 | . 44 64 103 206 . . 86 60 142 171 81 65 58 342 1676 Maximum Alert Level 5 | . . . 1 1 . . . . 1 1 1 . 1 2 5 Low Security (%) 74 | 100 100 100 79 49 . 100 100 100 68 60 90 100 87 2 . Level 1 18 | . . . 20 50 . . . . 31 39 9 . 12 62 . Level 2 4 | . . . . . . . . . . . . . . 34 . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . . . 99 Squads Dispatched 32 | . 2 . 2 . . . . . 1 2 4 2 3 4 12 Investigation 5 | . 1 . . . . . . . . . 1 1 1 1 . Extermination 7 | . . . . . . . . . . 1 3 1 . 2 . Reinforcement 7 | . 1 . 2 . . . . . 1 1 . . 2 . . Assault 13 | . . . . . . . . . . . . . . 1 12 Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 2 . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Ext Res Qua Distress Signals 10 | . 2 . 1 . . . 3 . 1 . . . 2 1 . Communications Jammed 63 | . . . . . . . 5 . 37 . 4 . 17 . . Distress Signals 58 | . . . . . . . 3 . 37 . 1 . 17 . . Times Spotted 226 | . 14 7 15 8 . . 21 6 14 4 13 8 21 23 72 Peak Tracking Total 27 | . 4 3 4 3 . . 4 3 3 2 3 3 7 6 27 Tactical Retreats 7 | . 1 . 1 . . . 1 1 . . . 1 . 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Ext Res Qua Traps Triggered 16 | . . . . . . . . 1 2 1 6 3 . 2 1 Indirectly 1 | . . . . . . . . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . 2 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . 1 3 . . . . . . Triggered 2 | . . . . . . . . . 2 . . . . . . Exploded 1 | . . . . . 1 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Ext Res Qua Machines Disabled 8 | . . 1 . . . . . . 2 . 1 1 . 1 2 Max in Single Turn 1 | . . 1 . . . . . . 1 . 1 1 . 1 1 Garrison Access 3 | . . . . . . . 1 . 1 . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Ext Res Qua Machines Accessed 33 | . 3 . 1 . 1 . 4 2 8 4 4 2 1 3 . Terminals 22 | . 3 . 1 . . . 2 2 7 3 2 1 1 . . Fabricators 4 | . . . . . . . . . . 1 1 1 . 1 . Repair Stations 1 | . . . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . 1 . Garrison Access 4 | . . . . . . . 1 . 1 . 1 . . 1 . Total Hacks 75 | . 10 . 3 . 1 . 10 5 15 8 8 8 3 4 . Successful 49 | . 9 . 3 . 1 . 6 5 12 4 2 5 1 1 . Failed 26 | . 1 . . . . . 4 . 3 4 6 3 2 3 . Catastrophic 3 | . . . . . . . . . . . 2 . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 10 | . 1 . . . 1 . 1 . 2 . 1 4 . . . Terminals 56 | . 10 . 3 . . . 4 5 14 7 5 5 3 . . Fabricators 6 | . . . . . . . . . . 1 1 3 . 1 . Repair Stations 2 | . . . . . . . 2 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . 1 . Garrison Access 9 | . . . . . . . 4 . 1 . 2 . . 2 . Terminal Hacks 38 | . 8 . 3 . 1 . 2 5 11 4 2 1 1 . . Record 4 | . . . . . . . . . 1 . 2 1 . . . Part Schematic 2 | . . . . . . . . . 2 . . . . . . Robot Analysis 1 | . . . . . . . . . . 1 . . . . . Prototype ID Bank 6 | . 2 . . . . . . 1 2 1 . . . . . Open Door 2 | . . . . . . . . . 1 . . . 1 . . Branch Access Points 2 | . . . . . . . . 1 1 . . . . . . Emergency Access Points 2 | . . . 1 . . . . 1 . . . . . . . Terminal Index 2 | . . . . . . . . 1 1 . . . . . . Alert Level 1 | . . . . . . . . . 1 . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . Locate Traps 4 | . 3 . . . . . . 1 . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . Registered Components 2 | . 1 . 1 . . . . . . . . . . . . Zone Layout 6 | . . . . . . . 2 . 2 2 . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . 3 . 1 . Load Schematic 1 | . . . . . . . . . . . . 1 . . . Build 3 | . . . . . . . . . . . . 2 . 1 . Repair Station Hacks 2 | . . . . . . . 2 . . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . . Repair 1 | . . . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 . . . . . . Seal Access 2 | . . . . . . . 1 . 1 . . . . . . Unauthorized Hacks 3 | . 1 . . . . . 1 . . . . 1 . . . Terminals 3 | . 1 . . . . . 1 . . . . 1 . . . Assimilate 2 | . 1 . . . . . 1 . . . . . . . . Botnet 1 | . . . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . Hacking Detections 28 | . 3 . . . . . 4 2 7 4 4 1 1 2 . Full Trace Events 3 | . 1 . . . . . . . . . 1 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 2 . . . . . . Parts Built 5 | . . . . . . . . . . . . 4 . 1 . Matter 658 | . . . . . . . . . . . . 380 . 278 . Time 236 | . . . . . . . . . . . . 190 . 46 . Total Part Build Rating 29 | . . . . . . . . . . . . 20 . 9 . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . Time 38 | . . . . . . . 38 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Ext Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 7 | . . . . . 6 1 . . . . . . . . . Non-combat 3 | . . . . . 3 . . . . . . . . . . Combat 4 | . . . . . 3 1 . . . . . . . . . Robot Hacks Applied 7 | . . . . . 6 1 . . . . . . . . . parse_system 7 | . . . . . 6 1 . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . . . . 1 . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Ext Res Qua Total Allies 3 | . 1 . . 1 . . 1 . . . . . . . . Largest Group 1 | . 1 1 . 1 1 . 1 . . . . . . . . Highest-Rated Group 31 | . 10 10 . 31 31 . 10 . . . . . . . . Highest-Rated Ally 31 | . 10 10 . 31 31 . 10 . . . . . . . . Total Orders 3 | . 2 . . . . . . . . . . . 1 . . STAY 1 | . 1 . . . . . . . . . . . . . . FOLLOW 1 | . 1 . . . . . . . . . . . . . . RETURN 1 | . . . . . . . . . . . . . 1 . . Ally Attacks 186 | . . . . . . . . . . . . . 166 . 20 Total Damage 5297 | . . . . . . . . . . . . . 4545 . 752 Kills 21 | . . . . . . . . . . . . . 21 . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Ext Res Qua Robot Analysis Total 1 | . . . . . . . . . . 1 . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . . . . . . . Drone Launches 41 | . . . . . . . . . . . . . 30 . 11 Drone Recoveries 13 | . . . . . . . . . . . . . 13 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Ext Res Qua Turns Passed 10405 | 78 453 525 395 717 743 492 923 712 875 500 1380 629 614 1132 237 Spaces Moved 4720 | 46 235 287 168 376 358 235 345 342 339 231 660 233 230 521 114 Core 78 | 7 . . . . . . . . . . . . 4 . 67 Treads 4553 | 39 235 287 168 376 358 235 345 342 339 231 660 233 137 521 47 Legs . | . . . . . . . . . . . . . . . . Wheels 89 | . . . . . . . . . . . . . 89 . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 180 180 200 200 180 190 160 160 156 110 170 50 Average Speed 179 | 143 160 162 177 180 195 200 200 185 190 179 179 178 189 173 99 Slowest Speed 2100 | 160 160 180 180 180 200 200 200 190 190 187 180 180 2100 180 172 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . . Exploration Rate (%) 32 | 3 44 69 23 70 70 49 30 14 51 7 23 6 29 14 13 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 . 1 . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 . 1 . 1 1 1 1 1 1 . Scrap Searched 3 | . . . . 2 . 1 . . . . . . . . . Spaces Dug 22 | . . 7 . . . . . . . 5 . 6 . 4 . Terrain Destroyed 207 | . 10 44 . 38 . . 14 . . 9 23 7 15 10 37 Melee 15 | . . . . . . . . . . 5 . 6 . 4 . Projectile 17 | . . . . . . . . . . 4 1 1 5 6 . AOE 175 | . 10 44 . 38 . . 14 . . . 22 . 10 . 37 Terrain Rammed 1 | . . . . . . . . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Ext Res Qua Total 6004 | 55 277 322 228 404 397 253 482 411 503 277 770 414 350 657 204 Wait 541 | . 14 8 29 6 12 8 53 38 90 6 38 139 30 24 46 Move 4705 | 45 234 286 167 375 357 234 344 341 338 230 659 232 229 520 114 Hop . | . . . . . . . . . . . . . . . . Pick Up 111 | 3 7 6 1 4 16 2 7 4 7 4 9 4 28 9 . Fast Attach 50 | 5 1 . 1 1 1 . 3 2 2 . 4 6 14 7 3 Attach 40 | 1 . 3 1 1 . . 3 1 1 2 6 5 5 6 5 Detach 5 | . . . . . . . . . . . . 1 . 4 . Swap 72 | . 1 3 5 6 1 2 8 6 3 8 3 7 3 13 3 Drop 81 | . . . 2 4 4 2 11 10 11 7 6 1 1 18 4 Fire 294 | . 16 13 19 6 . . 50 7 27 14 41 11 38 45 7 Melee 37 | . . . . . 6 1 . . . 6 . 7 . 5 12 Ram 11 | . . . . . . . . . . . . . 1 . 10 Kick . | . . . . . . . . . . . . . . . . Crush 45 | 1 4 3 3 1 . 4 3 1 15 . 2 1 1 6 . Escape Stasis 6 | . . . . . . . . . 4 . 2 . . . . Rewire 2 | . . . . . . . . . 2 . . . . . . Trap 4 | . . . . . . . . 1 3 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory -5/Factory -4/Factory -4/Extension -3/Research -3/Quarantine History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Discovered new exit (range 12) 299 | -10/Materials | Discovered new exit (range 11) 311 | -10/Materials | Build established: Mutant 424 | -10/Materials | Discovered new exit (range 11) 532 | -10/Materials | Entered Mines 532 | -10/Mines | Accompanied by 1 ally 533 | -10/Mines | Assembled infested the area 954 | -10/Mines | Found a hidden stash of uninstalled traps 1044 | -10/Mines | Learned 8 Materials zone layouts 1047 | -10/Mines | Learned Materials emergency access door positions 1050 | -10/Mines | Discovered new exit (range 5) 1057 | -10/Mines | Entered Materials 1057 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1058 | -9/Materials | Identified exit to Materials 1397 | -9/Materials | Build established: Scavenger-Gunner 1438 | -9/Materials | Discovered new exit (range 7) 1452 | -9/Materials | Entered Mines 1515 | -9/Mines | Met a Derelict bent on vengeance 1527 | -9/Mines | Discovered exit to Materials (range 6) 1779 | -9/Mines | Learned location of Storage (-7) 1883 | -9/Mines | Discovered exit to Materials (range 8) 1917 | -9/Mines | Received a Mining Laser from a helpful Derelict 1941 | -9/Mines | Learned location of 1 exit from Proximity Caves 1986 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2162 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2162 | -9/Mines | Discovered new exit (range 5) 2169 | -9/Mines | Entered Exiles 2169 | -9/Exiles | Accompanied by 1 ally 2214 | -9/Exiles | Met 8R-AWN 2254 | -9/Exiles | Met EX-HEX 2475 | -9/Exiles | Met EX-DEC 2581 | -9/Exiles | Met EX-BIN 2603 | -9/Exiles | Aligned with FarCom system 2605 | -9/Exiles | Given EX-Vault access code 2615 | -9/Exiles | Build established: Hauler-Mutant 2661 | -9/Exiles | Opened EX-Vault 2676 | -9/Exiles | Found Army-in-a-Box 2716 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2743 | -9/Exiles | Exiles lab attacked by MAIN.C 2882 | -9/Exiles | Discovered new exit (range 14) 2912 | -9/Exiles | Left Exiles lab with Army-in-a-Box 2912 | -9/Exiles | Entered Mines 3322 | -8/Mines | Build established: Hauler-Skirmisher 3382 | -8/Mines | Discovered exit to Materials (range 8) 3404 | -8/Mines | Entered Materials 3404 | -8/Materials | Evolved 2 slots: Utility x2 3726 | -8/Materials | Repaired Transmission Jammer? 4145 | -8/Materials | Build established: Scavenger-Skirmisher 4263 | -8/Materials | Discovered new exit (range 15) 4327 | -8/Materials | Entered Factory 4327 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4754 | -7/Factory | Identified exit to Storage 4754 | -7/Factory | Identified exit to Lower Caves 4940 | -7/Factory | Build established: Hauler-Skirmisher 5039 | -7/Factory | Entered Storage 5828 | -7/Storage | Discovered new exit (range 16) 5840 | -7/Storage | Identified exit to Recycling 5914 | -7/Storage | Entered Factory 5914 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6406 | -6/Factory | Discovered new exit (range 5) 6414 | -6/Factory | Entered another Factory area 6414 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7260 | -5/Factory | System corruption reached 10% 7769 | -5/Factory | Discovered new exit (range 15) 7794 | -5/Factory | Entered another Factory area 7794 | -4/Factory | Evolved 2 slots: Utility x2 7934 | -4/Factory | Crushed by falling debris 7981 | -4/Factory | Lost 3 parts (1n2u) 8116 | -4/Factory | Discovered new exit (range 2) 8186 | -4/Factory | Fabricated Hyp. Gauss Rifle (x2) 8406 | -4/Factory | Fabricated Hyp. Gauss Rifle (x2) 8423 | -4/Factory | Entered Extension 8548 | -4/Extension | Disrupted transfer network 8663 | -4/Extension | Spotted B-86 Titan 8795 | -4/Extension | Destroyed B-86 Titan 8872 | -4/Extension | Allies destroyed B-86 Titan 8873 | -4/Extension | Lost 21 parts (2p5n6u8w) 9034 | -4/Extension | Discovered new exit (range 3) 9037 | -4/Extension | Entered Research 9037 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 9116 | -3/Research | Found Enh. Force Lance 9299 | -3/Research | Fabricated Imp. Stasis Canceller (x1) 9348 | -3/Research | Build established: Scavenger-Skirmisher 9399 | -3/Research | Spotted B-86 Titan 9419 | -3/Research | Destroyed B-86 Titan 10030 | -3/Research | Discovered new exit (range 15) 10169 | -3/Research | Entered Quarantine 10170 | -3/Quarantine | Maximum security lockdown engaged 10187 | -3/Quarantine | Found Alien Slashing Weapon 10187 | -3/Quarantine | Identified Sigix Broadsword 10328 | -3/Quarantine | Spotted Executioner 10328 | -3/Quarantine | Spotted Executioner 10360 | -3/Quarantine | Released all parts (4) 10373 | -3/Quarantine | Destroyed 13 combat bots 10373 | -3/Quarantine | System corruption reached 10% 10385 | -3/Quarantine | Core integrity fell below 50% 10390 | -3/Quarantine | Lost 14 parts (2p3n3u6w) 10393 | -3/Quarantine | Core integrity fell below 20% 10406 | -3/Quarantine | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 10401_ Destabilizing: System corrupted (+2). 10401_ E-15 Imp destroyed. 10403_ Slug penetrates Wall. 10404_ System corrupted: Matter fused (-5). 10405_ Acquired 12 matter. 10405_ Slammed into B-74 Champion. 10405_ Slug penetrates Wall. 10405_ Slug penetrates Suspension Chamber. 10406_ C-30 ARC bursts open, deploying its payload. 10406_ H-77 Assassin unfolds itself. 10406_ P-80 Master unfolds itself. 10406_ M-36 Artificer unfolds itself. 10406_ Slammed into G-67 Veteran. 10406_ Penetrated by Slug. 10406_ Slug penetrates Wall. 10406_ C-30 ARC bursts open, deploying its payload. 10406_ P-80 Master unfolds itself. 10406_ H-77 Assassin unfolds itself. 10406_ E-15 Imp unfolds itself. 10406_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????###########??#?????????????????????????????? | | ?###### """ #?????????????????????????????? | | ?# !# "T" """ #?????????????????????????????? | | ?# # """ #?????????????????????????????? | | ?# # """ #?????????????????????????????? | | ## "" # #?????????????????????????????? | | + "" # """ """ #?????????????????????????????? | | #!"T # """ """ #?????????????????????????????? | | #%"" # """ """ #?????????????????????????????? | | /*"" # #?????????????????????????????? | | #[ # #?????????????????????????????? | | ###### #?????????????????????????????? | | + #?????????????????????????????? | | ####/#+#############+##????????????g???????? | | #### #??????????g?????????? | | Ygi ##########b??????????? | | g g * =% ????????? | | # ######## g % ????????? | | #=" ### # # #""gg g i % ????????? | | "[" # # #"TE""" """ """ """ ""???????????? | | #""!#*% # ## !# " """ """ """ """??????????????? | | *%!*=%/% %%==[ % """g"""g"""h"""e""" ?????????? | | =!!%[!#%%%!%! h ph p%p C ????????? | | [!%%!%%%[%= igpmb ! h ! ????????? | | ""%/[%%[ !%[ hg@ ! ????????? | | " %%![#! ! #####g#########???????????????? | | "" [/=% # # b= #????????????????? | | "" # # # = #????????????????? | | # # # """ #????????????????? | | ############### # "!" #????????????????? | | ??????????????# """?# """ #????????????????? | | ??????????????# """?# "" " #????????????????? | | ??????????????# ???# """"" #????????????????? | | ??????????????# "???# #????????????????? | | ??????????????# ???# #????????????????? | | ??????????????#####????##########????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 80 Energy Generation 43 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 8 Corruption Prevention 12 Armor Coverage 450 Weapon Cycling 30 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 12 Offensive Hacking 10 Item Schematics ----------------- Hyp. Gauss Rifle | -7/Storage | Hacked Lance | -7/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Hyp. Gauss Rifle | x2 | -4/Factory Hyp. Gauss Rifle | x2 | -4/Factory Imp. Stasis Canceller | x1 | -3/Research | Preloaded Alien Tech Used ----------------- Sigix Broadsword Achievements -------------- Alien Tech Oh No You Don't! Total Silence Challenges ------------ None Game ------ Seed GravmagGlidesysScreen Manual? 0 Play Time 02:24:46 Cumulative 36.3 hours Start 2021.07.18 @ 18:15:15 End 2021.07.20 @ 11:53:53 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 41 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: d7327a5f-e55c-4609-840a-7b45717b088d