Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.10 @ 14:47:13 Player: mumblerit Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (110) 550 Value Destroyed (2773) 2773 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-269) -269 TOTAL SCORE: 6334 Bonus ------- Friendly Fire -269 Cogmind --------- Core Integrity 0/850 Matter 171/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Focal Shield Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Wheel Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Energy Well Weapon Cycler Focal Shield Recalibrator > --- WEAPON ----------- Force Rifle Heavy Ion Cannon Flak Gun Heavy Flak Cannon > --- INVENTORY -------- Carbon-fiber Leg Xenon Bombardment Thruster Heat Sink Large Matter Pod Improved Signal Interpreter Core Analyzer Advanced Transmission Jammer [Rating: 61] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Reinforced Antimatter Reactor Propulsion Titanium Leg Treads Medium Treads Leg Titanium Leg Wheel Wheel Utility Targeting Computer Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Weapon Shielding Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Heavy Flak Cannon Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Slots Evolved 8 | . . 2 2 2 2 . Power 2 | . . . 1 . 1 . Propulsion 1 | . . . 1 . . . Utility 3 | . . 2 . . 1 . Weapon 2 | . . . . 2 . . Parts Attached 79 | 6 1 18 5 25 19 5 Power 17 | 1 . 3 1 6 5 1 Engine 15 | 1 . 3 1 5 5 . Core 1 | . . . . 1 . . Reactor 1 | . . . . . . 1 Propulsion 17 | 2 . 4 2 7 2 . Treads 4 | . . 1 . 3 . . Leg 8 | . . 2 2 4 . . Wheel 5 | 2 . 1 . . 2 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 1 1 5 . 3 5 4 Device 9 | 1 . . . 2 4 2 Storage 5 | . . 3 . 1 1 . Processor 4 | . 1 1 . . . 2 Hackware . | . . . . . . . Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 26 | 2 . 6 2 9 7 . Energy Gun 15 | 1 . 6 . 6 2 . Energy Cannon 3 | . . . . 2 1 . Ballistic Gun 7 | 1 . . 2 1 3 . Ballistic Cannon 1 | . . . . . 1 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 2 1 1 . . Parts Lost 38 | . . 5 1 18 5 9 Power 10 | . . 1 1 4 1 3 Propulsion 7 | . . 1 . 3 1 2 Utility 5 | . . 1 . 2 1 1 Weapon 16 | . . 2 . 9 2 3 Highest Loss Streak 11 | . . 3 1 11 4 6 Average Slot Usage (%) 86 | . 98 94 93 79 92 53 Engine 12 | . 14 9 13 8 19 10 Treads 3 | . . 2 . 7 . . Leg 12 | . . 9 24 11 13 . Wheel 4 | . 28 9 . . 3 8 Device 10 | . 14 2 . 11 18 12 Storage 11 | . . 19 18 8 8 9 Processor 9 | . 12 12 18 9 5 . Protection 1 | . . 7 . . . . Energy Gun 12 | . 14 20 7 15 5 1 Ballistic Gun 6 | . 14 1 10 2 13 4 Naked Turns 39 | . . . . . . 39 Heaviest Build 74 | 7 7 35 43 42 74 74 Greatest Support 84 | 20 20 26 41 84 51 38 Greatest Overweight (x) 5 | . . 2 1 5 2 1 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 10 | 4 4 10 10 10 8 8 Average Capacity 8 | 4 4 8 10 8 8 7 Most Carried 10 | 4 4 10 10 10 8 8 Average Carried 6 | . 3 6 9 6 7 6 Final Capacity 10 | 4 4 10 10 8 8 4 Final Carried 10 | 2 4 10 10 8 8 1 Class Distribution -------------------- 60% | Mutant 12% | Generator-Gunner 9% | Gunner 9% | Scavenger-Gunner 4% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Generator-Gunner | -6/Factory Scavenger-Mutant | -6/Waste Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Was Matter Collected 2152 | 270 42 388 128 529 611 184 Remotely . | . . . . . . . Salvage Created 4585 | 66 111 999 466 1494 1165 284 Parts 285 | 3 9 67 28 93 83 2 Haulers Intercepted 4 | . . 3 1 . . . Recyclers Shooed 5 | . . . 1 . 4 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Combat Hostiles Destroyed 54 | 1 2 16 5 17 12 1 Guns 45 | 1 2 16 5 9 12 . Cannons 2 | . . . . 1 . 1 AOE 6 | . . . . 6 . . Classes Destroyed 14 | 2 2 6 1 1 1 1 Worker 12 | . 1 3 1 2 5 . Builder 16 | . . 1 1 7 7 . Tunneler 3 | 1 . 1 . 1 . . Hauler 4 | . . 3 1 . . . Recycler 8 | . . 2 1 4 1 . Operator 1 | . . . . . 1 . Watcher 11 | . 1 1 1 4 4 . Swarmer 10 | . . 5 . 3 2 . Grunt 32 | 1 2 9 3 11 6 . Brawler 2 | . . 1 . . 1 . Sentry 4 | . . 1 1 . 2 . Hunter 2 | . . . 1 1 . . Programmer 3 | . . . . 2 1 . Compactor 1 | . . . . . . 1 Thug 1 | . . . . . . 1 Best Kill Streak 13 | 2 2 6 7 5 13 1 Combat Bots Only 4 | 1 1 4 2 3 4 1 Max Kills in Single Turn 2 | 1 1 2 1 2 2 1 Gunslinging 1 | . . 1 . . 1 . Exploded 2 | . . . . 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Damage Taken 5323 | 61 25 802 374 2154 1092 815 Core 1733 | 9 8 151 125 581 258 601 Absorbed by Shields . | . . . . . . . Core Remaining (%) 69 | 96 93 62 77 17 . . Volleys Fired 283 | 6 8 72 40 79 54 24 Largest 4 | 2 2 2 2 4 4 4 Hottest 235 | 60 60 121 112 235 226 226 Shots Fired 603 | 12 15 117 80 186 156 37 Gun 550 | 12 15 117 80 169 141 16 Cannon 53 | . . . . 17 15 21 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 272 | 6 8 11 46 50 124 27 Thermal 209 | 6 7 106 34 24 22 10 Explosive . | . . . . . . . Electromagnetic 122 | . . . . 112 10 . Robot Hit Streak 52 | 10 4 24 19 27 52 17 Robot Miss Streak 6 | 1 3 5 3 2 6 3 Penetration Max 1 | . . . . . 1 . Secondary Targets 11 | . . 4 2 . 5 . Max Gunslinging Chain 1 | . . 1 1 . 1 . Shots Hit Robots 451 | 10 6 87 61 138 114 35 Core Hits 213 | 3 6 37 19 66 64 18 Critical Hits 6 | . . . . 1 5 . Critical Kills 4 | . . . . 1 3 . Critical Parts Destroyed 2 | . . . . . 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8772 | 117 92 1386 722 2664 2400 1391 Guns 6757 | 117 92 1383 722 1722 2276 445 Cannons 1365 | . . . . 329 90 946 Explosions 646 | . . . . 612 34 . Melee . | . . . . . . . Ramming 4 | . . 3 . 1 . . Kinetic 4276 | 62 26 125 353 472 2064 1174 Thermal 3208 | 55 66 1258 369 996 247 217 Explosive . | . . . . . . . Electromagnetic 1284 | . . . . 1195 89 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . 3 . . Average Corruption 1 | . . . . 1 . . Corruption Purged . | . . . . . . . Effects 9 | . . . . 9 . . Message Errors 3 | . . . . 3 . . Matter Fused 1 | . . . . 1 . . Heat Flow Errors 1 | . . . . 1 . . Data Loss (minor) 2 | . . . . 2 . . Targeting Errors 2 | . . . . 2 . . Overload Shots . | . . . . . . . Overflow Damage 36 | . . . . 36 . . Projectiles . | . . . . . . . Explosions 36 | . . . . 36 . . Melee . | . . . . . . . Knockbacks 1 | . . . . . 1 . Impact . | . . . . . . . Kinetic 1 | . . . . . 1 . Secondary . | . . . . . . . Self-Inflicted Damage 268 | . . . . 268 . . Shots 7 | . . . . 7 . . Rammed 2 | . . 1 . 1 . . Targets Rammed 2 | . . 1 . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 662 | 18 18 504 315 655 662 412 Average Temperature 159 | 12 11 140 114 199 149 261 Received Heat Transfer 1860 | 42 18 318 198 918 366 . Effects 78 | . . 8 3 38 20 9 Shutdowns 22 | . . 1 . 11 8 2 Energy Bleed 8 | . . 2 . 2 4 . Interference 17 | . . . 3 7 3 4 Matter Decay 5 | . . . . 2 3 . Short Circuit 4 | . . . . 1 . 3 Damage (minor) 10 | . . 1 . 7 2 . Damage (major) 12 | . . 4 . 8 . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 8 | . . . . 8 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . 3 1 . 1 . Heat Transferred 5777 | 125 150 2675 814 1219 461 333 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 7 | . . . . 6 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Peak Influence 282 | 25 72 282 212 234 240 18 Average Influence 101 | 6 38 163 107 89 116 4 Maximum Alert Level 1 | . . 1 1 1 1 . Low Security (%) 85 | 100 100 57 86 97 80 100 Level 1 14 | . . 42 13 2 19 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . . 2 . 7 2 . Investigation 4 | . . 1 . 3 . . Extermination 3 | . . . . 2 1 . Reinforcement 4 | . . 1 . 2 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced 1 | . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Distress Signals 6 | . . 2 1 1 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 96 | 1 4 20 16 26 23 6 Peak Tracking Total 9 | 1 2 9 6 6 4 5 Tactical Retreats 9 | . . 1 2 4 2 . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Traps Triggered 5 | . . . . 3 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Was Machines Disabled 14 | . . . 3 11 . . Max in Single Turn 5 | . . . 1 5 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Machines Accessed 10 | . 3 2 2 3 . . Terminals 8 | . 2 2 2 2 . . Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 21 | . 5 4 5 7 . . Successful 11 | . 4 2 2 3 . . Failed 10 | . 1 2 3 4 . . Catastrophic 3 | . . . 2 1 . . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 18 | . 4 4 5 5 . . Fabricators 2 | . . . . 2 . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 3 2 2 1 . . Unreport Threat 1 | . . . 1 . . . Locate Traps 1 | . 1 . . . . . Security Status 1 | . . . . 1 . . Transport Status 1 | . 1 . . . . . Registered Components 1 | . . 1 . . . . Zone Layout 3 | . 1 1 1 . . . Fabricator Hacks 2 | . . . . 2 . . Network Status 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 7 | . 1 1 2 3 . . Full Trace Events 4 | . . 1 1 2 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 1 | . . . . 1 . . Matter 234 | . . . . 234 . . Time 58 | . . . . 58 . . Total Part Build Rating 7 | . . . . 7 . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 31 | . . . . . . 31 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 2 | . . . . . . 2 Total Damage 41 | . . . . . . 41 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . . . 2 Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Was Turns Passed 3930 | 79 233 676 507 1369 884 182 Spaces Moved 2202 | 71 240 355 260 712 495 69 Core 45 | 33 . . . 12 . . Treads 288 | . . 39 . 249 . . Legs 1158 | . . 140 260 451 307 . Wheels 711 | 38 240 176 . . 188 69 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 120 50 100 100 Average Speed 126 | 66 80 120 140 143 134 100 Slowest Speed 300 | 80 80 180 150 300 160 100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 25 | 9 37 32 23 19 14 41 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 1 1 . . . Unknown Exits Taken 2 | 1 . . . 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 61 | . . . . 48 13 . Melee . | . . . . . . . Projectile 9 | . . . . . 9 . AOE 52 | . . . . 48 4 . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Total 2832 | 90 267 485 322 900 614 154 Wait 158 | . 10 5 7 55 28 53 Move 2197 | 70 239 354 259 711 495 69 Hop . | . . . . . . . Pick Up 73 | 8 6 22 5 24 7 1 Fast Attach 20 | . . 3 2 2 12 1 Attach 40 | 6 1 7 . 17 5 4 Detach . | . . . . . . . Swap 19 | . . 8 3 6 2 . Drop 40 | . 3 13 6 5 11 2 Fire 283 | 6 8 72 40 79 54 24 Melee . | . . . . . . . Ram 1 | . . . . 1 . . Kick . | . . . . . . . Crush 1 | . . 1 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 40 | -11/Scrapyard | Discovered new exit (range 8) 80 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Identified exit to Materials 313 | -10/Materials | Entered another Materials area 313 | -9/Materials | Evolved 2 slots: Utility x2 320 | -9/Materials | Discovered new exit (range 15) 335 | -9/Materials | Build established: Mutant 355 | -9/Materials | Identified exit to Storage 586 | -9/Materials | Lost 3 parts (1p1n1w) 925 | -9/Materials | Discovered new exit (range 16) 987 | -9/Materials | Identified exit to Materials 989 | -9/Materials | Entered another Materials area 989 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1409 | -8/Materials | Discovered new exit (range 8) 1491 | -8/Materials | Identified exit to Factory 1496 | -8/Materials | Entered Factory 1496 | -7/Factory | Evolved 2 slots: Weapon x2 1769 | -7/Factory | Core integrity fell below 50% 1798 | -7/Factory | Lost 11 parts (2p2n2u5w) 1877 | -7/Factory | Lost 3 parts (1p2w) 2252 | -7/Factory | Fabricated Adv. Transmission Jammer (x1) 2678 | -7/Factory | Core integrity fell below 20% 2825 | -7/Factory | Discovered new exit (range 10) 2865 | -7/Factory | Entered another Factory area 2865 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3159 | -6/Factory | Lost 4 parts (1p1u2w) 3529 | -6/Factory | Crushed by falling debris 3614 | -6/Factory | Build established: Generator-Gunner 3749 | -6/Factory | Sucked down chute 3749 | -6/Factory | Entered Waste 3750 | -6/Waste | Met a frightened Derelict 3767 | -6/Waste | Spotted C-40 Crusher 3794 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3807 | -6/Waste | Destroyed C-40 Crusher 3833 | -6/Waste | Spotted C-40 Crusher 3837 | -6/Waste | Spotted C-40 Crusher 3837 | -6/Waste | Spotted C-40 Crusher 3861 | -6/Waste | Spotted C-40 Crusher 3865 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3868 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3871 | -6/Waste | Crushed by Compactor (1 part destroyed) 3874 | -6/Waste | Crushed by Compactor (1 part destroyed) 3883 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3889 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3896 | -6/Waste | Core integrity fell below 50% 3917 | -6/Waste | Core integrity fell below 20% 3920 | -6/Waste | Lost 6 parts (1p2n1u2w) 3922 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3931 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Flak Gun crushed. Hvy. Flak Cannon crushed. Energy Well crushed. Critical hit. Arm. Huge Wheel destroyed. Weapon Cycler crushed. Med. Storage Unit crushed. Adv. Transmission Jammer crushed. Xenon Bombardment Thruster crushed. Drone Hover Unit crushed. Hover Unit disintegrated. Drone destroyed. Broken Com. HERF Cannon crushed. Drone Lgt. Ion Engine crushed. Drone Hover Unit crushed. Hover Unit disintegrated. Drone destroyed. Rnf. Antimatter Reactor crushed. Core Analyzer crushed. Imp. Signal Interpreter crushed. Map ----- +----------------------------------------------------+ | #########??# #??????# #????????????????????? | | #??# #??????# #????????????????????? | | #??# #??????# #????????????????????? | | #### #??????# #####????????????????? | | #??????# ?????????????????? | | #??????# ??????????????????? | | #??????# ???????????????????? | | #??????# ????????????????????? | | #### #??????# #????????????????????? | | #??# % #??????# #????????????????????? | | #??# ! #??????# #???????????#????????? | | #########??# ]#??????# #????????? #????????? | | ?????????### ######## ######## ##???????? | | ?????????# ??????? | | ?????????# ??????? | | ?????????# ??????? | | ?????????# ??????? | | ?????????### ######## ######## ##???????? | | ???????????# #??????# #?????????? #????????? | | ???????????# #??????# #???????????#????????? | | ???????????# #??????# CC #????????? #????????? | | ???????????# #??????# CC ######## ####?????? | | ??????????? #??????# CC ?????? | | ?????????? #??????#%CC CC ????? | | ?????????# #??????#%!CCCC ????? | | ?????????# #??????#=@CC ????? | | ?????????### #??????#!! ######## ###??????? | | ???????????# #??????# #????????? #????????? | | ???????????# ???????# #???????????#????????? | | ???????????# ???????# #????????????????????? | | ???????????# ???????# #????????????????????? | | ????????????####???????######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 44 Energy Capacity 1030 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Transmission Jammer | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Backstab Everything Is Under Control Hey, That's Mine! Just What I Needed Novice Programmer Unlikely Earthworm Challenges ------------ None Game ------ Seed MiniSupersonicCompactor Manual? 0 Play Time 00:48:39 Cumulative 3.9 hours Start 2020.05.10 @ 13:36:28 End 2020.05.10 @ 14:47:13 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 1 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 12 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: da3dcdf1-b769-469d-bb6e-4a33d9d0fac9