Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.02 @ 15:10:47 Player: robertmac Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (87) 435 Value Destroyed (2570) 2570 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (189) 189 TOTAL SCORE: 5494 Bonus ------- High Alert Combat Kills 189 Cogmind --------- Core Integrity 0/700 Matter 263/300 Energy 12/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Weapon Cycler > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Hardened Heavy Armor Plating Beam Rifle Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Weapon Cycler Weapon Cycler Hardened Heavy Armor Plating > --- WEAPON ----------- Gatling Laser Gatling Laser > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Hybrid Deuterium Engine Hybrid Deuterium Engine Aluminum Leg Titanium Leg Heat Sink Improved Heat Sink Improved Heat Sink Light Armor Plating Shock Rifle Beam Rifle Beam Rifle Heavy Assault Rifle Remote Datajack [Rating: 48] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Weapon Cycler Device Weapon Cycler Storage Large Storage Unit Processor Machine Analyzer Protection Hardened Heavy Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Shock Bomb Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 4 | . . . 2 2 Weapon . | . . . . . Parts Attached 74 | 7 3 17 16 31 Power 8 | 1 . 2 2 3 Engine 7 | 1 . 2 2 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 23 | 2 1 6 4 10 Treads . | . . . . . Leg 23 | 2 1 6 4 10 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 2 1 1 4 6 Device 8 | 1 . 1 3 3 Storage 2 | 1 . . 1 . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 3 | . . . . 3 Artifact . | . . . . . Weapon 29 | 2 1 8 6 12 Energy Gun 19 | 2 1 5 4 7 Energy Cannon 3 | . . 2 1 . Ballistic Gun 2 | . . 1 1 . Ballistic Cannon . | . . . . . Launcher 3 | . . . . 3 Special Weapon 2 | . . . . 2 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 25 | . . 3 1 21 Power 4 | . . 1 . 3 Propulsion 11 | . . 1 . 10 Utility 7 | . . . 1 6 Weapon 3 | . . 1 . 2 Highest Loss Streak 11 | . . 2 1 11 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 99 98 98 87 Engine 6 | . 14 10 9 1 Core 2 | . . . . 4 Leg 31 | . 27 43 35 27 Device 18 | . 1 2 26 25 Storage 8 | . 14 11 9 6 Processor 2 | . 12 8 . . Protection 2 | . . . . 3 Energy Gun 16 | . 28 14 18 13 Peak Build Rating 48 | 7 10 13 36 48 Average Rating 28 | 5 9 11 29 40 On Entrance 12 | . 7 10 11 35 Naked Turns . | . . . . . Heaviest Build 58 | 12 13 16 36 58 Greatest Support 60 | 20 20 40 60 60 Greatest Overweight (x) 8 | 2 1 . 1 8 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 Average Capacity 11 | 7 8 8 8 14 Most Carried 15 | 6 8 8 12 15 Average Carried 10 | 3 7 6 7 13 Final Capacity 15 | 8 8 8 15 5 Final Carried 12 | 6 8 8 12 5 Class Distribution -------------------- 69% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 995 | 270 20 229 173 303 Remotely . | . . . . . Salvage Created 3032 | 177 323 387 524 1621 Parts 166 | 14 24 29 32 67 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 4 | . . 4 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 65 | . 8 14 11 32 Guns 51 | . 5 12 11 23 Cannons 2 | . . 2 . . AOE 9 | . 3 . . 6 Classes Destroyed 13 | 3 4 1 1 4 Worker 3 | 2 1 . . . Builder 2 | . . . . 2 Tunneler 3 | 3 . . . . Hauler 1 | . . . . 1 Recycler 5 | 1 . . . 4 Mechanic 1 | . 1 . . . Watcher 7 | . 1 1 2 3 Swarmer 29 | . 3 9 4 13 Grunt 23 | . 5 3 2 13 Duelist 1 | . . . 1 . Sentry 8 | . . 2 4 2 Hunter 1 | . . . . 1 Programmer 3 | . . . . 3 Best Kill Streak 9 | 6 3 8 5 9 Combat Bots Only 8 | . 3 7 5 8 Max Kills in Single Turn 2 | 1 2 2 2 2 Gunslinging 1 | . . 1 . . Exploded 2 | . 2 . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 477 | . 22 67 45 343 Missed 146 | . 7 14 11 114 Damage Taken 4763 | . 211 565 430 3557 Core 876 | . 67 59 48 702 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 152 | . 6 . . 146 Core Remaining (%) 87 | 100 73 85 91 . Volleys Fired 236 | 9 17 42 42 126 Largest 2 | 2 2 2 2 2 Hottest 160 | 80 105 136 112 160 Shots Fired 413 | 18 34 84 81 196 Gun 375 | 18 34 66 79 178 Cannon 20 | . . 18 2 . Launcher 13 | . . . . 13 Special 5 | . . . . 5 Kinetic 17 | . . 16 1 . Thermal 350 | 9 17 66 80 178 Explosive . | . . . . . Electromagnetic 41 | 9 17 2 . 13 Robot Hit Streak 13 | 4 6 8 13 13 Robot Miss Streak 7 | 1 3 4 3 7 Penetration Max . | . . . . . Secondary Targets 5 | . . 1 1 3 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 279 | 12 21 45 48 153 Core Hits 156 | 7 13 21 25 90 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . 1 . 1 2 Burn 3 | . . . 1 2 Corrupt 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5632 | 145 417 713 713 3644 Guns 4679 | 145 265 519 713 3037 Cannons 144 | . . 144 . . Explosions 696 | . 147 . . 549 Melee . | . . . . . Ramming 113 | . 5 50 . 58 Kinetic 165 | . . 165 . . Thermal 4704 | 69 262 498 713 3162 Explosive . | . . . . . Electromagnetic 650 | 76 150 . . 424 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . . 5 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 23 | . . . . 23 Message Errors 5 | . . . . 5 Matter Fused 2 | . . . . 2 Heat Flow Errors 6 | . . . . 6 Energy Discharges 2 | . . . . 2 Data Loss (minor) 5 | . . . . 5 Data Loss (major) 1 | . . . . 1 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 37 | . . . . 37 Projectiles . | . . . . . Explosions 37 | . . . . 37 Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 535 | . 28 . . 507 Shots 12 | . 1 . . 11 Rammed 1 | . . . . 1 Targets Rammed 16 | . 1 11 . 4 Kicked 15 | . 1 11 . 3 Crushed . | . . . . . Highest Temperature 630 | 54 136 630 393 488 Average Temperature 116 | 24 51 126 112 135 Received Heat Transfer 1269 | . 81 153 126 909 Effects 19 | . . 12 1 6 Shutdowns 5 | . . 2 1 2 Energy Bleed 6 | . . 3 . 3 Interference 1 | . . 1 . . Matter Decay 2 | . . 1 . 1 Short Circuit 1 | . . 1 . . Damage (major) 4 | . . 4 . . Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 3 | . . . . 3 Impact Corruptions . | . . . . . Robots Melted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Melted 26 | . . 1 6 19 Heat Transferred 10438 | 150 536 1102 1888 6762 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 3 . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 750 | 30 286 458 343 750 Initial 133 | . 19 120 125 133 Average 231 | 9 138 315 230 241 Maximum Alert Level 3 | . 1 2 1 3 Low Security (%) 50 | 100 73 15 38 57 Level 1 35 | . 26 52 61 25 Level 2 11 | . . 32 . 11 Level 3 2 | . . . . 4 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . 1 2 . 10 Investigation . | . . . . . Extermination 2 | . . . . 2 Reinforcement 6 | . 1 2 . 3 Assault 2 | . . . . 2 Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced 2 | . . . . 2 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . . 1 . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 99 | . 13 22 13 51 Peak Tracking Total 7 | . 3 4 4 7 Tactical Retreats 8 | . . 3 . 5 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 8 | . 1 . . 7 Max in Single Turn 4 | . 1 . . 4 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 15 | . 5 . 3 7 Terminals 8 | . 3 . 2 3 Fabricators 2 | . . . . 2 Repair Stations 3 | . 1 . . 2 Recycling Units 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 33 | . 12 . 8 13 Successful 16 | . 5 . 2 9 Failed 17 | . 7 . 6 4 Catastrophic 4 | . 1 . 2 1 Database Lockouts . | . . . . . Manual 2 | . 2 . . . Terminals 21 | . 9 . 7 5 Fabricators 2 | . . . . 2 Repair Stations 8 | . 2 . . 6 Recycling Units 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 2 . 2 2 Record 4 | . 1 . 2 1 Emergency Access Points 1 | . 1 . . . Zone Layout 1 | . . . . 1 Fabricator Hacks 2 | . . . . 2 Network Status 2 | . . . . 2 Repair Station Hacks 7 | . 2 . . 5 Scan Component 4 | . 1 . . 3 Repair 3 | . 1 . . 2 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . 1 . . . Terminals 1 | . 1 . . . Assimilate 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 5 . 3 6 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 1 . . 2 Time 102 | . 26 . . 76 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 2 | . . . . 2 Non-combat 2 | . . . . 2 Combat . | . . . . . Robot Hacks Applied 3 | . . . . 3 parse_system 2 | . . . . 2 find_chute 1 | . . . . 1 Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies 1 | . 1 . . . Largest Group 1 | . 1 . . . Highest-Rated Group 10 | . 10 . . . Highest-Rated Ally 10 | . 10 . . . Total Orders 1 | . 1 . . . FOLLOW 1 | . 1 . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3479 | 143 382 595 613 1746 Spaces Moved 1852 | 80 262 331 308 871 Core 21 | 16 . . . 5 Treads . | . . . . . Legs 1831 | 64 262 331 308 866 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 100 Average Speed 129 | 122 120 120 120 138 Slowest Speed 450 | 150 190 120 190 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 19 | 5 33 24 19 18 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 2 | . . . 2 . Terrain Destroyed 66 | . 12 . 2 52 Melee . | . . . . . Projectile 2 | . . . 2 . AOE 64 | . 12 . . 52 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2602 | 104 295 442 500 1261 Wait 335 | . 3 28 104 200 Move 1848 | 79 261 330 307 871 Hop . | . . . . . Pick Up 39 | 8 4 3 12 12 Fast Attach 41 | 6 3 9 12 11 Attach 18 | 1 . 5 1 11 Detach 11 | . 2 4 1 4 Swap 15 | . . 3 3 9 Drop 43 | 1 4 7 18 13 Fire 236 | 9 17 42 42 126 Melee . | . . . . . Ram 1 | . . . . 1 Kick 15 | . 1 11 . 3 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 144 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Repaired Lgt. Ion Engine? 313 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 13) 526 | -10/Materials | Entered another Materials area 526 | -9/Materials | Evolved 2 slots: Propulsion x2 687 | -9/Materials | Destroyed 7 combat bots 824 | -9/Materials | Build established: Scavenger-Mutant 1018 | -9/Materials | Discovered new exit (range 7) 1121 | -9/Materials | Entered another Materials area 1121 | -8/Materials | Evolved 2 slots: Utility x2 1641 | -8/Materials | Discovered new exit (range 4) 1646 | -8/Materials | Build established: Mutant 1734 | -8/Materials | Entered Factory 1734 | -7/Factory | Evolved 2 slots: Utility x2 1957 | -7/Factory | Repaired Carbon-fiber Leg 1996 | -7/Factory | Repaired Carbon-fiber Leg 2634 | -7/Factory | Lost 3 parts (3n) 2996 | -7/Factory | Garrison activated, responded to threat 3026 | -7/Factory | Core integrity fell below 50% 3069 | -7/Factory | Destroyed 8 combat bots 3334 | -7/Factory | First assault squad dispatched 3420 | -7/Factory | Lost 11 parts (2p4n3u2w) 3446 | -7/Factory | Core integrity fell below 20% 3480 | -7/Factory | Lost 3 parts (1p1n1u) 3480 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03449_ Weapon Cycler destroyed. 03451_ G-47 Trooper suffers critical hit (Burn). 03455_ U-05 Engineer builds a Wall. 03455_ G-47 Trooper overheating. 03458_ K-01 Serf collects debris. 03461_ G-47 Trooper heat spikes uncontrollably. 03461_ G-47 Trooper overheating. 03462_ Particle Gun melted. 03462_ G-47 Trooper destroyed. 03462_ K-01 Serf collects debris. 03474_ C-30 ARC bursts open, deploying its payload. 03474_ G-50 Soldier unfolds itself. 03474_ G-47 Trooper unfolds itself. 03474_ I-36 Angel unfolds itself. 03474_ R-06 Scavenger collects Corrupted Particle Gun. 03475_ Dropped Lrg. Storage Unit. 03476_ K-01 Serf collects debris. 03479_ Slammed into K-01 Serf. 03479_ Destabilizing: System corrupted (+2). 03480_ Dropped Hvy. Laser. Map ----- +----------------------------------------------------+ | ???????????????????# % R" #]######### ! # | | ???????????????????# """%#*#???????# # | | ???????????????????# %=!%[#*#???????####### | | ???????????????????########%#?????????????######## | | ??????????????????????????#=#?###########????????? | | ??????????????????????????#=#?# ! ] #????????? | | ??????????????????????????# #?# #????????? | | ????????????????########### ### """ #????????? | | ????????????????# # """ "" #????????? | | ????????????????# + """ "" #????????? | | ????????????????# # F" #????????? | | ????????????????# ##+#####+##! 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