Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.11 @ 11:48:25 Player: Sam Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (81) 405 Value Destroyed (2856) 2856 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (50) 50 TOTAL SCORE: 7211 Bonus ------- High Alert Combat Kills 50 Cogmind --------- Core Integrity 664/1000 Matter 3/300 Energy 310/310 System Corruption 7% Temperature Cool (0) Movement Walking (210) Ox3 Location -5/Factory Parts ------- > --- POWER (1) -------- Cooled Deuterium Engine > --- PROPULSION (4) --- Heavy Treads Flexi-carbon Leg > --- UTILITY (8) ------ Large Storage Unit Large Storage Unit Visual Processing Unit Improved Signal Interpreter Improved Launcher Guidance Computer Improved Field Recycling Unit > --- WEAPON (4) ------- Heavy Assault Rifle Mini Assault Cannon Tiamat Missile Launcher Tiamat Missile Launcher > --- INVENTORY (16) --- Flexi-carbon Leg Targeting Computer Kinecellerator Weapon Cycler Improved Actuator Array System Backup Module Plasma Rifle Flail Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Heavy Treads Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Visual Processing Unit Improved Signal Interpreter Improved Launcher Guidance Computer Precision Matter Filter Improved Field Recycling Unit > --- WEAPON ----------- Heavy Assault Rifle Mini Assault Cannon Tiamat Missile Launcher Tiamat Missile Launcher > --- INVENTORY -------- Flexi-carbon Leg Targeting Computer Kinecellerator Weapon Cycler Improved Actuator Array System Backup Module Plasma Rifle Flail [Rating: 74] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Neutrino Core Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Mini Assault Cannon Launcher Proton Missile Launcher Impact Weapon Flail Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . 1 . . 1 . Utility 6 | . . 1 1 2 1 1 Weapon 2 | . . . 1 . . 1 Parts Attached 120 | 7 10 26 14 25 10 28 Power 11 | 1 1 2 1 1 1 4 Engine 10 | 1 1 2 1 1 1 3 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 28 | 3 4 4 3 7 3 4 Treads 2 | 1 . . . . . 1 Leg 26 | 2 4 4 3 7 3 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 34 | 1 3 6 4 6 3 11 Device 11 | . 1 . . 1 2 7 Storage 10 | 1 1 4 2 2 . . Processor 7 | . 1 1 1 1 1 2 Hackware . | . . . . . . . Protection 6 | . . 1 1 2 . 2 Artifact . | . . . . . . . Weapon 47 | 2 2 14 6 11 3 9 Energy Gun 23 | . 2 9 6 4 . 2 Energy Cannon 5 | . . 3 . . . 2 Ballistic Gun 6 | 2 . . . 1 2 1 Ballistic Cannon 1 | . . . . . 1 . Launcher 11 | . . 2 . 5 . 4 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 10 | . . 3 2 1 1 3 Parts Lost 35 | . . . 6 14 2 13 Power 2 | . . . . . 1 1 Propulsion 11 | . . . 1 5 1 4 Utility 8 | . . . 1 2 . 5 Weapon 14 | . . . 4 7 . 3 Highest Loss Streak 9 | . . . 3 6 2 9 Average Slot Usage (%) 90 | . 92 96 93 90 92 78 Engine 7 | . 14 11 9 7 5 4 Leg 23 | . 28 31 26 20 25 13 Device 4 | . 1 . . 4 8 11 Storage 15 | . 15 22 18 15 13 11 Processor 10 | . 4 6 11 13 10 9 Protection 4 | . . 2 3 6 6 2 Energy Gun 10 | . 8 17 23 10 1 1 Energy Cannon 1 | . . 4 . . . 1 Ballistic Gun 5 | . 20 . . 4 10 6 Ballistic Cannon 1 | . . . . . 5 5 Launcher 1 | . . . . 3 . 1 Naked Turns . | . . . . . . . Heaviest Build 85 | 12 19 29 43 64 63 85 Greatest Support 70 | 20 20 30 33 33 40 70 Greatest Overweight (x) 6 | 1 . 1 1 5 2 6 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 18 | 6 8 12 18 16 16 16 Average Capacity 13 | 5 6 9 13 14 16 16 Most Carried 16 | 4 6 10 14 14 13 16 Average Carried 11 | 2 5 8 11 13 12 12 Final Capacity 16 | 6 8 12 14 16 16 16 Final Carried 13 | 4 6 10 13 13 13 8 Class Distribution -------------------- 47% | Scavenger-Mutant 18% | Scavenger-Gunner 18% | Scavenger-Tank 12% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 1730 | 245 172 314 130 216 237 416 Remotely . | . . . . . . . Salvage Created 3044 | . 332 799 538 486 237 652 Parts 153 | . 16 55 22 18 9 33 Haulers Intercepted 5 | . . 4 . . . 1 Recyclers Shooed 4 | . 1 1 . 1 . 1 Parts Field Recycled 12 | . . . . . . 12 Retrieved Matter 122 | . . . . . . 122 Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 59 | . 6 17 12 10 5 9 Melee 1 | . . . . 1 . . Guns 29 | . 6 5 10 4 4 . Cannons 8 | . . 5 . . 1 2 AOE 17 | . . 7 2 1 . 7 Classes Destroyed 12 | . 2 5 1 1 1 2 Worker 4 | . . . 1 . . 3 Builder 3 | . . 1 . . . 2 Tunneler 2 | . . . . . . 2 Hauler 5 | . . 4 . . . 1 Recycler 3 | . 1 . . . . 2 Watcher 5 | . . 3 1 . . 1 Swarmer 13 | . . 6 3 3 1 . Grunt 29 | . 6 7 7 5 1 3 Brawler 2 | . . . . 1 1 . Sentry 9 | . . 4 2 1 1 1 Hunter 3 | . . . . . . 3 Programmer 3 | . . . . . 1 2 Best Kill Streak 7 | . 4 5 6 4 3 7 Combat Bots Only 5 | . 4 5 5 4 3 3 Max Kills in Single Turn 3 | . 1 3 1 2 1 3 Gunslinging . | . . . . . . . Exploded 3 | . . 3 1 1 . 2 Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 6029 | . 277 331 1261 1533 576 2051 Core 1083 | . 31 21 267 264 164 336 Absorbed by Shields . | . . . . . . . Core Remaining (%) 79 | 100 87 94 51 62 80 . Volleys Fired 173 | . 16 37 40 33 17 30 Largest 3 | . 2 2 3 3 3 3 Hottest 195 | . 85 113 168 195 136 182 Shots Fired 352 | . 32 67 84 59 51 59 Gun 265 | . 32 44 84 52 34 19 Cannon 62 | . . 19 . . 17 26 Launcher 25 | . . 4 . 7 . 14 Special . | . . . . . . . Kinetic 122 | . 25 . . 13 49 35 Thermal 125 | . 7 19 53 39 2 5 Explosive 18 | . . 4 . . . 14 Electromagnetic 87 | . . 44 31 7 . 5 Robot Hit Streak 14 | . 11 13 14 8 11 8 Robot Miss Streak 9 | . 3 4 6 5 7 9 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 223 | . 22 43 53 36 33 36 Core Hits 165 | . 14 34 27 15 20 55 Critical Hits 6 | . . 3 1 . . 2 Critical Kills 5 | . . 3 1 . . 1 Critical Parts Destroyed 1 | . . . . . . 1 Melee Attacks 5 | . . . . 5 . . Impact 5 | . . . . 5 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7311 | . 266 1396 1097 1113 580 2859 Guns 2656 | . 266 579 850 332 446 183 Cannons 924 | . . 247 . . 134 543 Explosions 3635 | . . 570 247 685 . 2133 Melee 96 | . . . . 96 . . Ramming . | . . . . . . . Kinetic 1408 | . 208 . . 94 547 559 Thermal 1600 | . 58 369 628 408 33 104 Explosive 2275 | . . 448 134 . . 1693 Electromagnetic 1932 | . . 579 335 515 . 503 Impact 96 | . . . . 96 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . 6 5 7 Average Corruption 4 | . . . . 5 5 2 Corruption Purged . | . . . . . . . Effects 13 | . . . . 5 6 2 Message Errors 2 | . . . . . 1 1 Matter Fused 4 | . . . . 1 3 . Heat Flow Errors 2 | . . . . 1 1 . Parts Rejected 1 | . . . . 1 . . Data Loss (minor) 1 | . . . . 1 . . Targeting Errors 3 | . . . . 1 1 1 Overload Shots . | . . . . . . . Overflow Damage 254 | . . 22 48 26 . 158 Projectiles 14 | . . . . . . 14 Explosions 240 | . . 22 48 26 . 144 Melee . | . . . . . . . Knockbacks 7 | . . . . 1 . 6 Impact 1 | . . . . 1 . . Kinetic 5 | . . . . . . 5 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 444 | . . 56 93 222 . 73 Shots 10 | . . 2 2 3 . 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 352 | . 198 234 352 287 217 84 Average Temperature 86 | . 69 58 105 126 59 29 Received Heat Transfer 1137 | . 165 54 351 378 36 153 Effects 5 | . . . 4 1 . . Energy Bleed 3 | . . . 2 1 . . Interference 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted 4 | . . . . 4 . . Combat Hostiles 4 | . . . . 4 . . Parts Fried 13 | . . 4 1 6 . 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 3 . . . Heat Transferred 2992 | . 148 544 1347 705 74 174 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . . 2 3 . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 458 | . 210 452 458 436 138 379 Initial 140 | . . 88 79 140 61 . Average 174 | . 123 268 294 225 58 59 Maximum Alert Level 2 | . 1 2 2 2 . 1 Low Security (%) 57 | 100 75 32 11 41 100 90 Level 1 36 | . 24 56 72 51 . 9 Level 2 6 | . . 11 15 6 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 2 3 1 5 1 4 Investigation 2 | . . 1 . 1 . . Extermination 3 | . . . . 1 1 1 Reinforcement 10 | . 2 2 1 2 . 3 Assault 1 | . . . . 1 . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 8 | . . 4 1 . . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 100 | . 10 20 22 18 8 22 Peak Tracking Total 5 | . 4 5 5 4 3 5 Tactical Retreats 13 | . . . 6 4 . 3 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 7 | . . . 1 . 3 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 22 | . . 3 2 3 1 13 Max in Single Turn 6 | . . 1 1 2 1 6 Garrison Access 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 9 | . . 4 . 4 1 . Terminals 9 | . . 4 . 4 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 22 | . . 13 . 7 2 . Successful 9 | . . 5 . 2 2 . Failed 13 | . . 8 . 5 . . Catastrophic 2 | . . . . 2 . . Database Lockouts . | . . . . . . . Manual 18 | . . 9 . 7 2 . Terminals 22 | . . 13 . 7 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . . 5 . 2 2 . Alert Level 3 | . . 2 . . 1 . Unreport Threat 3 | . . 1 . 1 1 . Transport Status 1 | . . 1 . . . . Zone Layout 2 | . . 1 . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . . 3 . 4 1 . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . 1 . . Machine Destruction 1 | . . . . 1 . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 4918 | 63 212 1111 674 1012 902 944 Spaces Moved 2733 | 46 102 740 342 526 530 447 Core 10 | 10 . . . . . . Treads 38 | . . . . . . 38 Legs 2685 | 36 102 740 342 526 530 409 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 150 150 150 Average Speed 146 | 108 120 121 146 160 150 176 Slowest Speed 300 | 150 120 150 150 270 180 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 2 | . . . 1 . 1 . Exploration Rate (%) 22 | 4 18 65 28 16 15 9 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug 10 | . . . . . . 10 Terrain Destroyed 159 | . . 21 20 43 4 71 Melee . | . . . . . . . Projectile 4 | . . . . . 4 . AOE 155 | . . 21 20 43 . 71 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 3323 | 56 161 890 436 633 604 543 Wait 182 | . 25 48 29 29 32 19 Move 2727 | 45 101 739 341 525 529 447 Hop . | . . . . . . . Pick Up 45 | 3 2 13 7 6 5 9 Fast Attach 54 | 7 4 11 6 13 3 10 Attach 29 | . . . 6 6 4 13 Detach 7 | 1 . . . 3 . 3 Swap 37 | . 6 15 2 6 3 5 Drop 54 | . 7 27 5 7 1 7 Fire 173 | . 16 37 40 33 17 30 Melee 5 | . . . . 5 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 10 | . . . . . 10 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 10) 276 | -10/Materials | Entered another Materials area 276 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 451 | -9/Materials | Build established: Scavenger-Mutant 1107 | -9/Materials | Discovered new exit (range 11) 1387 | -9/Materials | Entered another Materials area 1387 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1435 | -8/Materials | Crushed by falling debris 1500 | -8/Materials | Lost 3 parts (1n2w) 1877 | -8/Materials | Discovered new exit (range 9) 2060 | -8/Materials | Identified exit to Factory 2061 | -8/Materials | Entered Factory 2061 | -7/Factory | Evolved 2 slots: Utility x2 2167 | -7/Factory | Lost 5 parts (2n3w) 2706 | -7/Factory | Build established: Scavenger-Tank 2770 | -7/Factory | Discovered new exit (range 5) 2775 | -7/Factory | Identified exit to Factory 2929 | -7/Factory | Lost 6 parts (1n2u3w) 3073 | -7/Factory | Entered another Factory area 3073 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3660 | -6/Factory | Build established: Scavenger-Gunner 3661 | -6/Factory | Crushed by falling debris 3831 | -6/Factory | Discovered new exit (range 15) 3975 | -6/Factory | Entered another Factory area 3975 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4397 | -5/Factory | Spotted B-75 Beast 4528 | -5/Factory | Lost 9 parts (3n3u3w) 4748 | -5/Factory | Build established: Mutant 4919 | -5/Factory | Self-destructed Last Messages --------------- 04912_ K-01 Serf collects debris. 04912_ U-05 Engineer lays Concrete. 04913_ K-01 Serf collects debris. 04914_ U-05 Engineer lays Concrete. 04914_ M-13 Machinist fits Backup Laser I on G-50 Soldier. 04914_ R-10 Processor collects Wheel. 04914_ G-50 Soldier destroyed. 04914_ Destroyed Wheel. 04914_ Recycling Unit disabled. 04914_ Lgt. Neutrino Core tumbles out of recycling unit. 04914_ Destroyed Welding Torch. 04914_ K-01 Serf collects debris. 04915_ U-05 Engineer lays Concrete. 04915_ K-01 Serf collects debris. 04916_ U-05 Engineer lays Concrete. 04916_ K-01 Serf collects debris. 04917_ U-05 Engineer lays Concrete. 04918_ R-10 Processor collects Med. Treads. 04918_ Penetrated by Slug. 04919_ K-01 Serf collects debris. 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""""" # ## """" ##??? #"" | | ?? # !### """" #????##?### | | """ # #?# """" #?????????### | | """"" ?# #?# #???????????? | | """""??## #### ##?#????????? | | ???? ??# #### #???????????? | | ?????###??#?# # # #?#?????????? | | ??#?#?????#?# ##################???????????? | | ??????????#?# # #?????#????#????????????? | | ??????#?????# # #???????????????????????? | | ????? #???### # #???????????????????????? | | #??##?????#?# + ##??????????????????????? | | ############# # #??????#????????????????? | | # # #???????????????????????? | | """"""""" # # #??##???????????????????? | | # # #???????????????????????? | | """"""""" # # #?#????"??? ????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 85 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 40 Launcher Accuracy 30 Target Analysis 5 Recoil Reduction 2 Matter Filtering 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MediumLobotomyWings Manual? 0 Play Time 00:40:37 Cumulative 18.3 hours Start 2021.08.11 @ 11:07:47 End 2021.08.11 @ 11:48:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 37 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87cf1444-c7ba-4fd0-a7ef-c08aa4d72b82