Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.11 @ 11:48:25

Player: Sam

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (6)        1200
Robots Destroyed (81)      405
Value Destroyed (2856)     2856
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (50)                 50
              TOTAL SCORE: 7211

 Bonus
-------
High Alert Combat Kills    50

 Cogmind 
---------
Core Integrity             664/1000
Matter                     3/300
Energy                     310/310
System Corruption          7%
Temperature                Cool (0)
Movement                   Walking (210) Ox3
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
    Cooled Deuterium Engine
>          --- PROPULSION (4) ---
     Heavy Treads
           Flexi-carbon Leg
>          --- UTILITY (8) ------
     Large Storage Unit
     Large Storage Unit
           Visual Processing Unit
  Improved Signal Interpreter
  Improved Launcher Guidance Computer
  Improved Field Recycling Unit
>          --- WEAPON (4) -------
     Heavy Assault Rifle
      Mini Assault Cannon
           Tiamat Missile Launcher
           Tiamat Missile Launcher
>          --- INVENTORY (16) ---
           Flexi-carbon Leg
           Targeting Computer
           Kinecellerator
           Weapon Cycler
  Improved Actuator Array
           System Backup Module
           Plasma Rifle
           Flail

 Peak State 
------------
>           --- POWER ------------
     Cooled Deuterium Engine
>           --- PROPULSION -------
      Heavy Treads
            Flexi-carbon Leg
            Flexi-carbon Leg
>           --- UTILITY ----------
      Large Storage Unit
      Large Storage Unit
            Visual Processing Unit
   Improved Signal Interpreter
   Improved Launcher Guidance Computer
  Precision Matter Filter
   Improved Field Recycling Unit
>           --- WEAPON -----------
      Heavy Assault Rifle
       Mini Assault Cannon
            Tiamat Missile Launcher
            Tiamat Missile Launcher
>           --- INVENTORY --------
            Flexi-carbon Leg
            Targeting Computer
            Kinecellerator
            Weapon Cycler
   Improved Actuator Array
            System Backup Module
            Plasma Rifle
            Flail
[Rating: 74]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Power Core               Light Neutrino Core
Propulsion                 Aluminum Leg
  Treads                   Heavy Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Improved Medium Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Proton Missile Launcher
  Impact Weapon            Flail

 Build                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   .   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   1   .   
  Utility                  6    | .   .   1   1   2   1   1   
  Weapon                   2    | .   .   .   1   .   .   1   
Parts Attached             120  | 7   10  26  14  25  10  28  
  Power                    11   | 1   1   2   1   1   1   4   
    Engine                 10   | 1   1   2   1   1   1   3   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               28   | 3   4   4   3   7   3   4   
    Treads                 2    | 1   .   .   .   .   .   1   
    Leg                    26   | 2   4   4   3   7   3   3   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  34   | 1   3   6   4   6   3   11  
    Device                 11   | .   1   .   .   1   2   7   
    Storage                10   | 1   1   4   2   2   .   .   
    Processor              7    | .   1   1   1   1   1   2   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             6    | .   .   1   1   2   .   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   47   | 2   2   14  6   11  3   9   
    Energy Gun             23   | .   2   9   6   4   .   2   
    Energy Cannon          5    | .   .   3   .   .   .   2   
    Ballistic Gun          6    | 2   .   .   .   1   2   1   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   
    Launcher               11   | .   .   2   .   5   .   4   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   3   2   1   1   3   
Parts Lost                 35   | .   .   .   6   14  2   13  
  Power                    2    | .   .   .   .   .   1   1   
  Propulsion               11   | .   .   .   1   5   1   4   
  Utility                  8    | .   .   .   1   2   .   5   
  Weapon                   14   | .   .   .   4   7   .   3   
  Highest Loss Streak      9    | .   .   .   3   6   2   9   
Average Slot Usage (%)     90   | .   92  96  93  90  92  78  
  Engine                   7    | .   14  11  9   7   5   4   
  Leg                      23   | .   28  31  26  20  25  13  
  Device                   4    | .   1   .   .   4   8   11  
  Storage                  15   | .   15  22  18  15  13  11  
  Processor                10   | .   4   6   11  13  10  9   
  Protection               4    | .   .   2   3   6   6   2   
  Energy Gun               10   | .   8   17  23  10  1   1   
  Energy Cannon            1    | .   .   4   .   .   .   1   
  Ballistic Gun            5    | .   20  .   .   4   10  6   
  Ballistic Cannon         1    | .   .   .   .   .   5   5   
  Launcher                 1    | .   .   .   .   3   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             85   | 12  19  29  43  64  63  85  
  Greatest Support         70   | 20  20  30  33  33  40  70  
  Greatest Overweight (x)  6    | 1   .   1   1   5   2   6   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   
Largest Inventory Capacity 18   | 6   8   12  18  16  16  16  
  Average Capacity         13   | 5   6   9   13  14  16  16  
  Most Carried             16   | 4   6   10  14  14  13  16  
  Average Carried          11   | 2   5   8   11  13  12  12  
  Final Capacity           16   | 6   8   12  14  16  16  16  
  Final Carried            13   | 4   6   10  13  13  13  8   

 Class Distribution 
--------------------
 47% | Scavenger-Mutant
 18% | Scavenger-Gunner
 18% | Scavenger-Tank
 12% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
   Scavenger-Tank | -7/Factory
 Scavenger-Gunner | -6/Factory
           Mutant | -5/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  -5  
-----------                Run  | Scr Mat Mat Mat Fac Fac Fac 
Matter Collected           1730 | 245 172 314 130 216 237 416 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            3044 | .   332 799 538 486 237 652 
  Parts                    153  | .   16  55  22  18  9   33  
Haulers Intercepted        5    | .   .   4   .   .   .   1   
Recyclers Shooed           4    | .   1   1   .   1   .   1   
Parts Field Recycled       12   | .   .   .   .   .   .   12  
  Retrieved Matter         122  | .   .   .   .   .   .   122 
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  59   | .   6   17  12  10  5   9   
  Melee                    1    | .   .   .   .   1   .   .   
  Guns                     29   | .   6   5   10  4   4   .   
  Cannons                  8    | .   .   5   .   .   1   2   
  AOE                      17   | .   .   7   2   1   .   7   
Classes Destroyed          12   | .   2   5   1   1   1   2   
  Worker                   4    | .   .   .   1   .   .   3   
  Builder                  3    | .   .   1   .   .   .   2   
  Tunneler                 2    | .   .   .   .   .   .   2   
  Hauler                   5    | .   .   4   .   .   .   1   
  Recycler                 3    | .   1   .   .   .   .   2   
  Watcher                  5    | .   .   3   1   .   .   1   
  Swarmer                  13   | .   .   6   3   3   1   .   
  Grunt                    29   | .   6   7   7   5   1   3   
  Brawler                  2    | .   .   .   .   1   1   .   
  Sentry                   9    | .   .   4   2   1   1   1   
  Hunter                   3    | .   .   .   .   .   .   3   
  Programmer               3    | .   .   .   .   .   1   2   
Best Kill Streak           7    | .   4   5   6   4   3   7   
  Combat Bots Only         5    | .   4   5   5   4   3   3   
Max Kills in Single Turn   3    | .   1   3   1   2   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   1   1   .   2   
  Melee                    1    | .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  
Damage Taken               6029 | .    277  331  1261 1533 576  2051 
  Core                     1083 | .    31   21   267  264  164  336  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         79   | 100  87   94   51   62   80   .    
Volleys Fired              173  | .    16   37   40   33   17   30   
  Largest                  3    | .    2    2    3    3    3    3    
  Hottest                  195  | .    85   113  168  195  136  182  
Shots Fired                352  | .    32   67   84   59   51   59   
  Gun                      265  | .    32   44   84   52   34   19   
  Cannon                   62   | .    .    19   .    .    17   26   
  Launcher                 25   | .    .    4    .    7    .    14   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  122  | .    25   .    .    13   49   35   
  Thermal                  125  | .    7    19   53   39   2    5    
  Explosive                18   | .    .    4    .    .    .    14   
  Electromagnetic          87   | .    .    44   31   7    .    5    
  Robot Hit Streak         14   | .    11   13   14   8    11   8    
  Robot Miss Streak        9    | .    3    4    6    5    7    9    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    
Shots Hit Robots           223  | .    22   43   53   36   33   36   
  Core Hits                165  | .    14   34   27   15   20   55   
  Critical Hits            6    | .    .    3    1    .    .    2    
  Critical Kills           5    | .    .    3    1    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    
Melee Attacks              5    | .    .    .    .    5    .    .    
  Impact                   5    | .    .    .    .    5    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           7311 | .    266  1396 1097 1113 580  2859 
  Guns                     2656 | .    266  579  850  332  446  183  
  Cannons                  924  | .    .    247  .    .    134  543  
  Explosions               3635 | .    .    570  247  685  .    2133 
  Melee                    96   | .    .    .    .    96   .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1408 | .    208  .    .    94   547  559  
  Thermal                  1600 | .    58   369  628  408  33   104  
  Explosive                2275 | .    .    448  134  .    .    1693 
  Electromagnetic          1932 | .    .    579  335  515  .    503  
  Impact                   96   | .    .    .    .    96   .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    6    5    7    
  Average Corruption       4    | .    .    .    .    5    5    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  13   | .    .    .    .    5    6    2    
    Message Errors         2    | .    .    .    .    .    1    1    
    Matter Fused           4    | .    .    .    .    1    3    .    
    Heat Flow Errors       2    | .    .    .    .    1    1    .    
    Parts Rejected         1    | .    .    .    .    1    .    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    .    
    Targeting Errors       3    | .    .    .    .    1    1    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            254  | .    .    22   48   26   .    158  
  Projectiles              14   | .    .    .    .    .    .    14   
  Explosions               240  | .    .    22   48   26   .    144  
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 7    | .    .    .    .    1    .    6    
  Impact                   1    | .    .    .    .    1    .    .    
  Kinetic                  5    | .    .    .    .    .    .    5    
  Secondary                1    | .    .    .    .    .    .    1    
Self-Inflicted Damage      444  | .    .    56   93   222  .    73   
  Shots                    10   | .    .    2    2    3    .    3    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        352  | .    198  234  352  287  217  84   
  Average Temperature      86   | .    69   58   105  126  59   29   
  Received Heat Transfer   1137 | .    165  54   351  378  36   153  
  Effects                  5    | .    .    .    4    1    .    .    
    Energy Bleed           3    | .    .    .    2    1    .    .    
    Interference           2    | .    .    .    2    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    .    4    .    .    
  Combat Hostiles          4    | .    .    .    .    4    .    .    
  Parts Fried              13   | .    .    4    1    6    .    2    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    3    .    .    .    
  Heat Transferred         2992 | .    148  544  1347 705  74   174  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      6    | .    .    2    3    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Peak Influence             458  | .   210 452 458 436 138 379 
  Initial                  140  | .   .   88  79  140 61  .   
  Average                  174  | .   123 268 294 225 58  59  
Maximum Alert Level        2    | .   1   2   2   2   .   1   
  Low Security (%)         57   | 100 75  32  11  41  100 90  
  Level 1                  36   | .   24  56  72  51  .   9   
  Level 2                  6    | .   .   11  15  6   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          16   | .   2   3   1   5   1   4   
  Investigation            2    | .   .   1   .   1   .   .   
  Extermination            3    | .   .   .   .   1   1   1   
  Reinforcement            10   | .   2   2   1   2   .   3   
  Assault                  1    | .   .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac 
Distress Signals           8    | .   .   4   1   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              100  | .   10  20  22  18  8   22  
  Peak Tracking Total      5    | .   4   5   5   4   3   5   
  Tactical Retreats        13   | .   .   .   6   4   .   3   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Traps Triggered            7    | .   .   .   1   .   3   3   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac 
Machines Disabled          22   | .   .   3   2   3   1   13  
  Max in Single Turn       6    | .   .   1   1   2   1   6   
  Garrison Access          1    | .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac 
Machines Accessed          9    | .   .   4   .   4   1   .   
  Terminals                9    | .   .   4   .   4   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                22   | .   .   13  .   7   2   .   
  Successful               9    | .   .   5   .   2   2   .   
  Failed                   13   | .   .   8   .   5   .   .   
    Catastrophic           2    | .   .   .   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   18   | .   .   9   .   7   2   .   
  Terminals                22   | .   .   13  .   7   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             9    | .   .   5   .   2   2   .   
  Alert Level              3    | .   .   2   .   .   1   .   
  Unreport Threat          3    | .   .   1   .   1   1   .   
  Transport Status         1    | .   .   1   .   .   .   .   
  Zone Layout              2    | .   .   1   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         8    | .   .   3   .   4   1   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   1   .   .   
  Machine Destruction      1    | .   .   .   .   1   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  
Turns Passed               4918 | 63   212  1111 674  1012 902  944  
Spaces Moved               2733 | 46   102  740  342  526  530  447  
  Core                     10   | 10   .    .    .    .    .    .    
  Treads                   38   | .    .    .    .    .    .    38   
  Legs                     2685 | 36   102  740  342  526  530  409  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  150  150  150  
  Average Speed            146  | 108  120  121  146  160  150  176  
  Slowest Speed            300  | 150  120  150  150  270  180  300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    1    .    1    .    
Exploration Rate (%)       22   | 4    18   65   28   16   15   9    
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 10   | .    .    .    .    .    .    10   
Terrain Destroyed          159  | .    .    21   20   43   4    71   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    .    4    .    
  AOE                      155  | .    .    21   20   43   .    71   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac 
Total                      3323 | 56  161 890 436 633 604 543 
  Wait                     182  | .   25  48  29  29  32  19  
  Move                     2727 | 45  101 739 341 525 529 447 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  45   | 3   2   13  7   6   5   9   
  Fast Attach              54   | 7   4   11  6   13  3   10  
  Attach                   29   | .   .   .   6   6   4   13  
  Detach                   7    | 1   .   .   .   3   .   3   
  Swap                     37   | .   6   15  2   6   3   5   
  Drop                     54   | .   7   27  5   7   1   7   
  Fire                     173  | .   16  37  40  33  17  30  
  Melee                    5    | .   .   .   .   5   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            10   | .   .   .   .   .   10  .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   64 | -11/Scrapyard | Entered Materials
  230 | -10/Materials | Discovered new exit (range 10)
  276 | -10/Materials | Entered another Materials area
  276 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  451 | -9/Materials  | Build established: Scavenger-Mutant
 1107 | -9/Materials  | Discovered new exit (range 11)
 1387 | -9/Materials  | Entered another Materials area
 1387 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1435 | -8/Materials  | Crushed by falling debris
 1500 | -8/Materials  | Lost 3 parts (1n2w)
 1877 | -8/Materials  | Discovered new exit (range 9)
 2060 | -8/Materials  | Identified exit to Factory
 2061 | -8/Materials  | Entered Factory
 2061 | -7/Factory    | Evolved 2 slots: Utility x2
 2167 | -7/Factory    | Lost 5 parts (2n3w)
 2706 | -7/Factory    | Build established: Scavenger-Tank
 2770 | -7/Factory    | Discovered new exit (range 5)
 2775 | -7/Factory    | Identified exit to Factory
 2929 | -7/Factory    | Lost 6 parts (1n2u3w)
 3073 | -7/Factory    | Entered another Factory area
 3073 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3660 | -6/Factory    | Build established: Scavenger-Gunner
 3661 | -6/Factory    | Crushed by falling debris
 3831 | -6/Factory    | Discovered new exit (range 15)
 3975 | -6/Factory    | Entered another Factory area
 3975 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4397 | -5/Factory    | Spotted B-75 Beast
 4528 | -5/Factory    | Lost 9 parts (3n3u3w)
 4748 | -5/Factory    | Build established: Mutant
 4919 | -5/Factory    | Self-destructed

 Last Messages 
---------------
04912_ K-01 Serf collects debris.
04912_ U-05 Engineer lays Concrete.
04913_ K-01 Serf collects debris.
04914_ U-05 Engineer lays Concrete.
04914_ M-13 Machinist fits Backup Laser I on G-50 Soldier.
04914_ R-10 Processor collects Wheel.
04914_ G-50 Soldier destroyed.
04914_ Destroyed Wheel. <x2>
04914_ Recycling Unit disabled.
04914_ Lgt. Neutrino Core tumbles out of recycling unit.
04914_ Destroyed Welding Torch.
04914_ K-01 Serf collects debris.
04915_ U-05 Engineer lays Concrete.
04915_ K-01 Serf collects debris.
04916_ U-05 Engineer lays Concrete.
04916_ K-01 Serf collects debris. <x2>
04917_ U-05 Engineer lays Concrete.
04918_ R-10 Processor collects Med. Treads.
04918_ Penetrated by Slug.
04919_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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|  """""""""  #       #    #?#????"??? ????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         20
Terrain Scan Density       85
Armor Coverage             225
Weapon Cycling             15
Evasion (%)                40
Launcher Accuracy          30
Target Analysis            5
Recoil Reduction           2
Matter Filtering           50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MediumLobotomyWings
  Manual?         0
Play Time         00:40:37
  Cumulative      18.3 hours
  Start           2021.08.11 @ 11:07:47
  End             2021.08.11 @ 11:48:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          37
Achievement%      25
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 87cf1444-c7ba-4fd0-a7ef-c08aa4d72b82