Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.19 @ 11:43:14

Player: Inomamais

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (29)       5800
Robots Destroyed (459)     2295
Value Destroyed (24232)    24232
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (10087)              10087
              TOTAL SCORE: 47554

 Bonus
-------
High Alert Combat Kills    1805
Follower Combat Kills      2096
Entered Garrisons          1200
Used RIF Installer         2000
Aligned with FarCom        300
Win                        3000
Friendly Fire              -314

 Cogmind 
---------
Core Integrity             1600/1600
Matter                     280/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (8) ---
  Improved Heavy Siege Treads
  Improved Heavy Siege Treads
           Biometal Heavy Treads
  Advanced Heavy Siege Treads
>          --- UTILITY (11) -----
  Advanced Target Analyzer
  Advanced Target Analyzer
           Focal Shield
  Improved System Shield
  Advanced System Shield
  Advanced System Shield
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Micro Antimatter Reactor
  Improved Heavy Siege Treads

 Peak State 
------------
>            --- POWER ------------
       Micro Antimatter Reactor
       Light Quantum Reactor
       Light Quantum Reactor
>            --- PROPULSION -------
    Improved Heavy Siege Treads
             Biometal Heavy Treads
    Advanced Heavy Siege Treads
>            --- UTILITY ----------
    Advanced Heat Sink
    Advanced Heat Sink
    Advanced Heat Sink
    Advanced Heat Sink
             Huge Storage Unit
    Advanced Target Analyzer
    Advanced Target Analyzer
    Advanced Thermal Shield
    Improved System Shield
    Advanced System Shield
    Advanced System Shield
>            --- WEAPON -----------
             Dispersion Rifle
    Enhanced Nova Cannon
    Enhanced Nova Cannon
>            --- INVENTORY --------
       Light Antimatter Reactor
       Light Quantum Reactor
       Light Quantum Reactor
       Light Quantum Reactor
    Improved Heavy Siege Treads
    Improved Heavy Siege Treads
    Improved Heavy Siege Treads
    Advanced Heavy Siege Treads
    Advanced Heat Sink
    Advanced Heat Sink
    Advanced Heat Sink
       Large Matter Pod
             Structural Scanner
    Advanced Signal Interpreter
    Advanced Signal Interpreter
  Long-range Tractor Beam
    Enhanced Nova Cannon
             Micro-nuke Launcher
    Improved Remote Datajack
[Rating: 177]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Angular Momentum Engine
  Power Core               Reinforced Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Advanced System Shield
  Protection               Improved Heavy Armor Plating
Weapon                     Thermic Laser
  Energy Gun               Thermic Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Array
  Special Weapon           Remote Datajack
  Impact Weapon            Powered Hammer
  Slashing Weapon          Greatsword
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Low Low Fac Gar Fac Gar Fac Was Fac Gar Fac Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   .   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   2   .   .   .   .   2   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               6    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   
  Utility                  9    | .   .   .   .   .   1   .   2   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   2   1   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             735  | 7   10  2   .   6   37  5   41  7   1   33  12  13  62  6   48  14  2   3   9   32  13  27  13  34  11  47  123 115 2   
  Power                    39   | 1   1   .   .   1   2   .   1   1   .   2   .   .   3   .   .   1   .   .   1   4   1   1   1   1   .   3   7   7   .   
    Engine                 7    | 1   .   .   .   1   2   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Core                   10   | .   1   .   .   .   .   .   1   .   .   1   .   .   2   .   .   .   .   .   1   3   .   1   .   .   .   .   .   .   .   
    Reactor                22   | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   3   7   7   .   
  Propulsion               80   | 2   .   .   .   .   10  .   3   1   .   5   3   4   7   2   .   .   .   .   2   3   .   7   4   3   .   3   13  7   1   
    Treads                 71   | 2   .   .   .   .   10  .   3   1   .   5   2   3   5   2   .   .   .   .   2   3   .   7   4   3   .   3   8   7   1   
    Leg                    5    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Wheel                  4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  373  | 2   4   2   .   1   15  3   33  3   .   17  4   5   28  2   28  7   2   2   5   5   8   17  6   22  6   31  56  58  1   
    Device                 276  | 1   3   1   .   1   10  2   27  2   .   15  3   2   23  1   26  7   2   1   2   4   5   9   4   11  5   26  40  42  1   
    Storage                7    | 1   1   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
    Processor              8    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   2   2   .   
    Hackware               16   | .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   2   1   .   1   1   1   1   1   2   3   .   
    Protection             66   | .   .   .   .   .   5   1   3   1   .   2   1   2   3   .   1   .   .   .   1   .   3   6   1   9   .   4   12  11  .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   243  | 2   5   .   .   4   10  2   4   2   1   9   5   4   24  2   20  6   .   1   1   20  4   2   2   8   5   10  47  43  .   
    Energy Gun             113  | .   1   .   .   .   .   .   .   .   .   .   .   .   10  1   11  5   .   .   1   10  4   2   1   6   3   6   29  23  .   
    Energy Cannon          31   | .   .   .   .   .   .   .   .   .   .   1   2   3   4   .   .   .   .   .   .   .   .   .   .   2   .   1   .   18  .   
    Ballistic Gun          3    | 2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       25   | .   3   .   .   2   9   1   3   1   1   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               19   | .   .   .   .   2   1   1   .   .   .   4   .   .   .   .   2   1   .   .   .   1   .   .   .   .   1   2   3   1   .   
    Special Weapon         9    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   1   .   .   .   .   .   2   .   .   1   .   1   .   1   .   .   
    Impact Weapon          27   | .   .   .   .   .   .   .   .   .   .   1   1   1   9   .   7   .   .   1   .   7   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   8   .   .   
    Piercing Weapon        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Lost                 111  | .   .   .   .   1   2   1   2   .   .   13  1   6   9   .   3   1   .   .   4   2   .   2   .   3   .   11  20  30  .   
  Power                    11   | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   2   1   4   .   
  Propulsion               24   | .   .   .   .   .   .   .   1   .   .   3   1   3   2   .   .   .   .   .   1   1   .   1   .   .   .   3   5   3   .   
  Utility                  53   | .   .   .   .   .   1   1   1   .   .   6   .   2   4   .   2   .   .   .   2   1   .   1   .   2   .   6   10  14  .   
  Weapon                   23   | .   .   .   .   .   1   .   .   .   .   4   .   1   2   .   1   .   .   .   .   .   .   .   .   1   .   .   4   9   .   
  Highest Loss Streak      16   | .   .   .   .   1   1   1   2   .   .   4   1   3   5   .   1   1   .   .   2   1   .   2   .   3   .   2   4   16  .   
  To Critical Strikes      2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Average Slot Usage (%)     88   | .   99  100 100 99  99  100 93  87  84  75  94  98  94  88  79  76  73  64  80  90  99  99  86  79  78  74  82  83  36  
  Engine                   2    | .   7   .   .   9   9   9   1   .   .   .   .   .   1   6   6   10  6   5   5   6   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   6   14  14  3   .   .   5   3   .   1   .   .   8   6   5   .   .   .   4   3   7   5   5   1   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   3   7   5   7   7   .   .   .   .   .   .   .   .   3   5   5   8   10  9   8   12  .   
  Treads                   22   | .   28  28  28  28  35  36  30  26  23  23  29  26  24  21  13  13  13  11  16  18  23  30  18  15  15  15  14  12  16  
  Device                   18   | .   14  14  14  14  9   9   13  7   7   13  23  19  15  10  17  20  20  17  22  25  24  25  21  24  24  24  24  24  .   
  Storage                  6    | .   14  14  14  14  9   9   7   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   4   3   .   
  Processor                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   5   3   .   .   .   .   .   .   .   .   .   .   .   .   1   4   8   
  Hackware                 3    | .   .   .   .   .   .   .   1   7   7   .   .   1   .   4   1   .   .   .   .   7   5   4   9   5   7   5   6   7   12  
  Protection               4    | .   .   .   .   .   8   9   7   7   7   4   2   7   5   6   6   6   6   5   5   2   9   6   5   2   .   1   3   2   .   
  Energy Gun               7    | .   1   .   .   .   .   .   .   .   .   .   .   .   6   16  17  19  20  11  17  15  17  15  13  11  7   6   10  10  .   
  Energy Cannon            2    | .   .   .   .   .   .   .   .   .   .   .   14  21  9   .   .   .   .   .   .   .   .   .   .   3   5   1   .   1   .   
  Ballistic Cannon         6    | .   15  28  28  27  26  26  22  15  22  12  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             196  | 13  33  92  92  93  107 110 121 132 134 145 147 148 151 145 148 137 124 127 133 139 151 151 146 160 153 153 172 196 1   
  Greatest Support         230  | 40  40  40  40  40  82  82  92  120 120 120 95  95  99  140 140 140 140 140 140 119 109 167 220 220 220 225 225 230 3   
  Greatest Overweight (x)  13   | .   .   2   2   2   1   1   1   1   1   1   1   2   3   1   1   .   .   .   1   1   1   1   .   .   .   .   13  .   .   
  Average Overweight (x)   .    | .   .   1   2   2   1   1   1   1   1   1   1   1   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Average Capacity         24   | 7   11  23  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  24  5   
  Most Carried             25   | 6   15  20  24  24  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  3   
  Average Carried          23   | 5   10  17  22  23  24  24  24  24  25  20  19  24  24  24  24  23  25  25  24  24  24  23  24  24  24  24  23  24  2   
  Final Capacity           25   | 8   15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   5   
  Final Carried            25   | 6   15  20  24  24  25  25  25  25  25  14  25  25  24  25  25  25  25  25  25  25  24  25  25  23  25  21  25  4   3   

 Class Distribution 
--------------------
 24% | Skirmisher
 18% | Scavenger-Skirmisher
 13% | Scavenger-Tank
 11% | Mutant
  7% | Tank
  6% | Assassin
  4% | Scavenger-Gunner
  4% | Bothacker-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
           Skirmisher | -8/Garrison
           Skirmisher | -7/Factory
           Skirmisher | -7/Waste
           Skirmisher | -7/Factory
               Mutant | -7/Garrison
 Scavenger-Skirmisher | -7/Factory
                 Tank | -7/Garrison
           Skirmisher | -6/Factory
           Skirmisher | -6/Waste
           Skirmisher | -6/Factory
                 Tank | -6/Lower Caves
                 Tank | -6/Lower Caves
               Mutant | -5/Factory
       Scavenger-Tank | -5/Garrison
 Bothacker-Skirmisher | -5/Factory
       Scavenger-Tank | -5/Garrison
 Scavenger-Skirmisher | -4/Factory
       Scavenger-Tank | -4/Waste
           Skirmisher | -4/Factory
           Skirmisher | -4/Garrison
             Assassin | -4/Factory
 Scavenger-Skirmisher | -3/Research
     Scavenger-Gunner | -2/Research
        Hacker-Mutant | -1/Access

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -2   -1   
-----------                Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Was  Fac  Low  Low  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Res  Res  Acc  
Matter Collected           15835 | 384  328  109  257  104  1790 283  1508 246  32   1452 357  457  863  142  1217 297  47   .    120  425  194  351  217  420  260  740  1883 1352 .    
  Remotely                 3153  | .    .    .    .    .    278  46   658  .    .    1101 .    .    .    .    299  .    .    .    .    .    .    82   .    .    107  .    412  170  .    
Salvage Created            24215 | 228  350  21   .    154  1021 252  586  .    32   598  258  914  1405 477  1083 386  61   .    813  878  172  694  1160 1064 847  1433 3856 5472 .    
  Parts                    997   | 17   36   4    .    23   64   12   30   .    .    9    10   33   47   7    25   3    1    .    23   21   10   39   30   48   21   59   196  229  .    
Haulers Intercepted        5     | .    1    .    .    .    2    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           6     | .    .    .    .    .    1    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    1    .    1    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Low Low Fac Gar Fac Gar Fac Was Fac Gar Fac Res Res Acc 
Combat Hostiles Destroyed  487  | .   12  5   .   13  27  11  18  .   .   87  2   19  20  2   23  6   1   .   16  16  4   11  4   17  11  29  56  77  .   
  Melee                    9    | .   .   .   .   .   .   .   .   .   .   7   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Guns                     201  | .   3   .   .   .   .   .   .   .   .   .   .   .   3   .   16  2   1   .   11  12  3   11  4   13  1   19  47  55  .   
  Cannons                  146  | .   9   5   .   2   27  7   18  .   .   36  2   16  11  .   .   .   .   .   .   .   .   .   .   2   3   1   .   7   .   
  AOE                      79   | .   .   .   .   11  .   4   .   .   .   43  .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   6   6   5   .   
Classes Destroyed          20   | 2   6   1   .   .   3   .   2   .   .   1   .   .   .   1   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Worker                   19   | .   2   .   .   .   1   .   .   .   .   .   .   .   3   .   2   .   .   .   .   .   .   1   .   1   .   2   3   4   .   
  Builder                  11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   7   1   .   
  Tunneler                 10   | 8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   6    | .   1   .   .   .   2   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 11   | 1   .   .   .   1   2   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  20   | .   2   .   .   .   4   .   3   .   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   2   3   2   .   
  Swarmer                  69   | .   6   3   .   11  3   3   .   .   .   3   .   6   .   .   4   1   .   .   5   4   2   .   .   .   1   11  1   5   .   
  Grunt                    122  | .   6   .   .   2   13  6   5   .   .   2   .   4   10  .   7   4   .   .   9   3   .   .   .   3   9   3   17  19  .   
  Brawler                  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Duelist                  4    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   44   | .   .   .   .   .   9   2   2   .   .   1   1   6   1   .   1   1   1   .   .   1   .   1   .   2   1   3   6   5   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   
  Hunter                   21   | .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   2   .   .   .   .   .   .   1   .   2   .   4   .   9   .   
  Programmer               130  | .   .   .   .   .   .   .   9   .   .   .   1   3   7   .   8   .   .   .   .   8   1   9   .   10  .   8   32  34  .   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Compactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Assembled                82   | .   .   2   .   .   .   .   .   .   .   80  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           35   | 3   5   3   .   8   4   6   4   .   1   35  3   4   5   2   8   2   1   .   4   4   2   4   1   4   3   5   8   8   .   
  Combat Bots Only         35   | .   5   3   .   7   3   6   4   .   .   35  1   4   5   2   6   2   1   .   4   4   2   4   1   4   3   4   3   7   .   
Max Kills in Single Turn   6    | 1   1   1   .   3   2   2   2   .   1   6   2   3   1   1   5   1   1   .   2   1   1   2   1   1   1   3   4   3   .   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Exploded                 6    | .   .   .   .   2   .   2   .   .   .   6   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   3   2   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -2    -1    
--------                   Run   | Yrd   Mat   Min   Exi   Min   Mat   Gar   Fac   Was   Fac   Gar   Fac   Gar   Fac   Was   Fac   Low   Low   Fac   Gar   Fac   Gar   Fac   Was   Fac   Gar   Fac   Res   Res   Acc   
Hostile Shots Fired        2792  | .     31    27    .     30    89    45    92    .     .     274   20    285   130   .     120   43    18    .     54    62    33    86    .     107   47    228   375   596   .     
  Missed                   730   | .     10    9     .     8     22    16    28    .     .     80    8     107   34    .     31    10    6     .     12    18    14    27    .     19    9     56    83    123   .     
Damage Taken               31749 | .     170   165   .     188   963   492   671   .     .     2793  129   1373  1422  .     1942  402   91    .     618   803   190   1254  .     1613  675   2723  5468  7604  .     
  Core                     1681  | .     11    28    .     12    119   46    30    .     .     210   .     96    97    .     87    .     .     .     40    22    .     37    .     39    93    157   339   218   .     
  Absorbed by Shields      6804  | .     51    .     .     74    79    .     172   .     .     688   48    123   188   .     9     .     .     .     166   60    88    162   .     132   84    347   1797  2536  .     
  Reduced by Siege Mode    2440  | .     .     .     .     .     .     .     .     .     .     48    .     .     .     .     46    24    10    .     17    40    .     .     .     247   113   365   419   1111  .     
  Redirected to Shielding  109   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     109   .     
  Ignored by Resistances   890   | .     .     .     .     .     .     .     .     .     .     .     .     89    37    .     .     .     .     .     .     .     .     79    .     .     .     .     147   538   .     
  Regen/Repaired (Parts)   2174  | .     .     .     .     .     188   .     .     .     .     .     .     .     361   .     .     .     .     .     .     .     .     575   609   .     .     .     441   .     .     
Core Remaining (%)         80    | 100   .     .     .     79    .     70    .     .     .     .     .     52    .     .     .     .     78    .     .     .     93    .     .     .     .     71    73    84    100   
Volleys Fired              1633  | 19    35    10    .     17    80    15    56    .     .     99    8     44    74    25    43    17    2     .     32    43    23    174   46    129   63    206   160   213   .     
  Largest                  3     | 2     2     2     .     2     3     3     3     .     .     3     3     3     3     3     3     3     3     .     3     3     3     3     3     3     1     3     3     3     .     
  Hottest                  328   | 40    70    70    .     70    127   132   136   .     .     140   235   235   245   245   255   255   255   .     255   255   251   244   244   244   88    264   264   328   .     
Shots Fired                3309  | 38    70    20    .     26    236   34    164   3     .     153   19    116   179   55    126   51    6     .     84    113   57    247   118   153   61    219   422   539   .     
  Gun                      2187  | 38    30    .     .     .     .     .     .     .     .     .     .     .     61    46    124   51    6     .     84    104   57    247   111   136   12    204   413   463   .     
  Cannon                   1034  | .     40    20    .     18    236   31    163   3     .     136   19    116   112   .     .     .     .     .     .     .     .     .     .     17    40    12    .     71    .     
  Launcher                 45    | .     .     .     .     8     .     3     .     .     .     17    .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     3     7     5     .     
  Special                  43    | .     .     .     .     .     .     .     1     .     .     .     .     .     6     9     .     .     .     .     .     9     .     .     7     .     9     .     2     .     .     
  Kinetic                  701   | 38    69    20    .     18    236   31    163   3     .     123   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  2450  | .     .     .     .     .     .     .     .     .     .     13    19    116   173   46    124   51    6     .     84    104   57    247   111   136   12    204   413   534   .     
  Explosive                45    | .     .     .     .     8     .     3     .     .     .     17    .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     3     7     5     .     
  Electromagnetic          70    | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    40    12    .     .     .     
  Robot Hit Streak         35    | 14    8     4     .     5     16    5     13    1     .     10    6     18    20    22    28    10    9     .     35    31    11    16    16    21    15    22    30    32    .     
  Robot Miss Streak        10    | 2     3     4     .     4     4     2     3     .     .     10    3     2     5     3     2     2     .     .     3     6     3     3     4     3     1     8     6     4     .     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        19    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     2     1     1     .     .     .     .     .     6     7     .     
    Max Gunslinging Chain  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     1     1     1     .     .     .     .     .     1     1     .     
  Capacitor                350   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     109   52    189   .     .     .     
Shots Hit Robots           2164  | 24    40    11    .     10    150   16    105   1     .     92    8     74    117   45    93    36    5     .     60    83    32    73    93    95    45    166   297   393   .     
  Core Hits                1027  | 9     20    6     .     17    62    20    29    .     .     137   5     26    39    7     63    9     3     .     32    28    8     32    12    35    12    61    161   194   .     
  Critical Kills           45    | 1     .     .     .     .     .     .     .     .     .     1     .     2     .     .     .     .     .     .     .     .     .     7     2     3     .     3     18    8     .     
  Critical Parts Destroyed 59    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     1     5     2     17    22    5     .     
  Critical Strikes         251   | 1     .     2     .     .     1     .     10    .     .     5     .     2     8     7     32    12    .     .     11    16    2     14    10    9     2     23    41    43    .     
    Burn                   119   | .     .     .     .     .     .     .     .     .     .     .     .     .     8     7     32    12    .     .     11    16    2     .     .     .     .     .     1     30    .     
    Meltdown               2     | .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Destroy                110   | 1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    10    8     2     22    40    13    .     
    Blast                  17    | .     .     2     .     .     1     .     10    .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Corrupt                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
    Smash                  1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
Melee Attacks              199   | .     .     .     .     .     .     .     .     .     .     16    2     4     36    .     28    .     .     5     .     15    .     .     .     .     .     32    60    1     .     
  Impact                   106   | .     .     .     .     .     .     .     .     .     .     16    2     4     36    .     28    .     .     5     .     15    .     .     .     .     .     .     .     .     .     
  Slashing                 69    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     32    37    .     .     
  Piercing                 24    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     23    1     .     
  Sneak Attacks            18    | .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     3     .     .     .     .     1     .     .     .     .     .     4     5     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           67195 | 308   676   245   .     827   3270  892   2858  .     25    4976  220   1973  3304  796   2782  648   90    .     1134  1887  767   2080  2277  2766  1432  5748  11545 13669 .     
  Guns                     38944 | 308   216   .     .     .     .     .     .     .     .     .     .     .     917   796   1666  648   90    .     1134  1785  767   2073  2277  2241  212   4437  8620  10757 .     
  Cannons                  16508 | .     441   245   .     215   3237  378   2858  .     .     1941  220   1973  1811  .     .     .     .     .     .     .     .     .     .     440   1220  359   .     1170  .     
  Explosions               9122  | .     .     .     .     594   .     514   .     .     .     2609  .     .     .     .     878   .     .     .     .     .     .     .     .     85    .     421   2331  1690  .     
  Melee                    2445  | .     .     .     .     .     .     .     .     .     .     426   .     .     563   .     238   .     .     .     .     100   .     .     .     .     .     527   591   .     .     
  Ramming                  176   | .     19    .     .     18    33    .     .     .     25    .     .     .     13    .     .     .     .     .     .     2     .     7     .     .     .     4     3     52    .     
  Kinetic                  9644  | 308   637   245   .     215   3237  378   2858  .     .     1766  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  43769 | .     .     .     .     .     .     .     .     .     .     175   220   1973  2728  796   1666  648   90    .     1134  1785  767   2073  2277  2241  212   4437  8620  11927 .     
  Explosive                9087  | .     .     .     .     594   .     514   .     .     .     2609  .     .     .     .     878   .     .     .     .     .     .     .     .     50    .     421   2331  1690  .     
  Electromagnetic          2074  | .     20    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     475   1220  359   .     .     .     
  Impact                   1327  | .     .     .     .     .     .     .     .     .     .     426   .     .     563   .     238   .     .     .     .     100   .     .     .     .     .     .     .     .     .     
  Slashing                 1081  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     527   554   .     .     
  Piercing                 37    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     37    .     .     
Highest Corruption         52    | .     .     .     .     .     1     1     11    11    11    20    23    23    6     34    39    39    39    .     .     7     7     7     7     30    30    44    52    31    .     
  Average Corruption       17    | .     .     .     .     .     1     1     4     11    11    14    20    23    4     19    36    39    39    .     .     4     7     3     7     17    30    36    28    12    .     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  1573  | .     .     .     .     .     34    8     84    34    14    44    40    98    48    17    218   57    6     .     .     46    43    31    39    103   64    190   237   118   .     
    Message Errors         389   | .     .     .     .     .     8     2     25    8     5     11    12    22    9     3     50    13    2     .     .     9     9     7     11    34    20    42    62    25    .     
    Matter Fused           346   | .     .     .     .     .     8     4     11    10    5     10    9     20    10    4     63    13    2     .     .     11    8     9     5     20    10    35    58    21    .     
    Heat Flow Errors       195   | .     .     .     .     .     4     .     11    3     3     7     2     12    5     2     18    9     1     .     .     10    10    4     6     14    12    20    25    17    .     
    Energy Discharges      165   | .     .     .     .     .     2     .     12    5     .     4     4     13    9     2     31    2     1     .     .     5     2     1     4     16    5     19    15    13    .     
    Parts Rejected         18    | .     .     .     .     .     .     .     .     .     .     1     .     2     1     .     1     1     .     .     .     2     1     .     .     2     .     3     .     4     .     
    Parts Fused            14    | .     .     .     .     .     1     .     1     .     .     .     .     1     .     .     2     2     .     .     .     .     .     .     .     .     .     2     3     2     .     
    Data Loss (minor)      148   | .     .     .     .     .     5     .     12    2     1     6     8     8     4     1     22    3     .     .     .     3     7     5     2     7     7     12    25    8     .     
    Data Loss (major)      71    | .     .     .     .     .     3     1     4     2     .     .     1     5     4     .     4     2     .     .     .     3     2     .     3     4     2     13    12    6     .     
    Misfires               72    | .     .     .     .     .     2     1     3     3     .     1     2     2     4     .     12    6     .     .     .     3     1     2     1     1     2     14    9     3     .     
    Alerts                 41    | .     .     .     .     .     1     .     2     1     .     1     .     2     2     .     6     .     .     .     .     .     2     2     5     2     2     5     4     4     .     
    Misdirections          21    | .     .     .     .     .     .     .     .     .     .     .     1     .     .     3     2     .     .     .     .     .     .     .     .     .     .     6     5     4     .     
    Weapon Failures        93    | .     .     .     .     .     .     .     3     .     .     3     1     11    .     2     7     6     .     .     .     .     1     1     2     3     4     19    19    11    .     
Overload Shots             10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     .     6     .     .     .     .     .     
Overflow Damage            1340  | .     .     .     .     7     61    7     112   .     .     126   .     18    302   .     110   .     .     .     .     70    .     .     .     .     15    125   275   112   .     
  Projectiles              357   | .     .     .     .     .     61    7     112   .     .     65    .     18    47    .     .     .     .     .     .     .     .     .     .     .     15    19    .     13    .     
  Explosions               211   | .     .     .     .     7     .     .     .     .     .     25    .     .     .     .     8     .     .     .     .     .     .     .     .     .     .     .     72    99    .     
  Melee                    772   | .     .     .     .     .     .     .     .     .     .     36    .     .     255   .     102   .     .     .     .     70    .     .     .     .     .     106   203   .     .     
Knockbacks                 103   | .     2     5     .     3     41    2     28    .     .     20    .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   2     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  94    | .     2     5     .     3     37    2     26    .     .     19    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                7     | .     .     .     .     .     4     .     2     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      1296  | .     .     .     .     .     .     138   .     .     .     380   .     .     .     .     46    .     .     .     .     .     .     .     .     147   .     47    153   385   .     
  Shots                    39    | .     .     .     .     .     .     7     .     .     .     16    .     .     .     .     3     .     .     .     .     .     .     .     .     2     .     2     4     5     .     
  Rammed                   18    | .     1     .     .     2     4     .     .     .     .     .     .     .     2     .     .     .     .     .     .     1     .     1     .     .     .     1     1     5     .     
Targets Rammed             22    | .     2     .     .     2     4     .     .     .     1     .     .     .     3     .     .     .     .     .     .     1     .     1     .     .     .     1     1     6     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  4     | .     1     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Highest Temperature        460   | .     90    105   .     203   241   84    249   213   128   277   292   246   460   256   321   222   114   .     46    187   219   212   187   230   196   294   313   316   .     
  Average Temperature      68    | .     28    44    .     106   48    33    65    107   60    92    119   61    115   80    85    71    32    .     17    62    53    40    93    62    45    62    73    57    .     
  Received Heat Transfer   4168  | .     29    .     .     78    411   117   105   .     .     405   .     430   436   .     222   159   30    .     217   75    .     82    .     134   178   230   398   432   .     
  Effects                  10    | .     .     .     .     1     .     .     .     .     .     1     1     .     6     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Shutdowns              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           4     | .     .     .     .     1     .     .     .     .     .     1     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          110   | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     8     3     1     .     5     6     .     .     .     7     5     16    24    34    .     
  Total Turns              2855  | .     .     .     .     .     .     .     .     .     .     41    .     .     .     .     383   87    19    .     100   112   .     .     .     150   121   259   614   969   .     
  Longest Duration         146   | .     .     .     .     .     .     .     .     .     .     41    .     .     .     .     146   52    19    .     29    29    .     .     .     37    38    40    92    111   .     
Robots Corrupted           9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     7     1     .     .     .     
  Combat Hostiles          9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     7     1     .     .     .     
  Parts Fried              27    | .     .     .     .     .     .     .     .     .     2     .     .     .     3     .     .     .     .     .     .     1     .     .     .     2     14    5     .     .     .     
  Impact Corruptions       16    | .     .     .     .     .     .     .     .     .     1     2     .     .     6     .     4     .     .     .     .     3     .     .     .     .     .     .     .     .     .     
Robots Melted              43    | .     .     .     .     .     .     .     .     .     .     .     .     3     5     2     3     4     .     .     5     5     1     .     .     1     .     1     3     10    .     
  Combat Hostiles          42    | .     .     .     .     .     .     .     .     .     .     .     .     3     5     2     3     4     .     .     5     4     1     .     .     1     .     1     3     10    .     
  Parts Melted             271   | .     .     .     .     .     .     .     .     .     .     .     .     16    17    3     28    10    3     .     14    33    4     8     .     14    2     14    44    61    .     
  Heat Transferred         77713 | .     .     .     .     .     .     .     .     .     .     259   348   3351  6129  2750  7500  3000  250   .     4250  5288  1540  2940  3478  2886  333   5587  10693 17131 .     
Parts Sabotaged            1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Low Low Fac Gar Fac Gar Fac Was Fac Gar Fac Res Res Acc 
Peak Influence             971  | 45  363 155 .   344 462 753 528 108 5   642 331 701 541 110 461 .   .   66  553 368 502 309 34  597 386 288 632 971 473 
  Initial                  458  | .   29  85  .   .   133 300 394 108 .   .   331 61  367 95  77  .   .   55  4   289 62  263 23  .   106 207 150 355 458 
  Average                  212  | 20  145 88  .   245 189 466 261 49  .   381 237 301 168 107 163 .   .   32  285 99  205 89  15  256 197 93  244 458 468 
Maximum Alert Level        3    | .   1   .   .   1   2   3   2   .   .   2   1   3   2   .   2   .   .   .   2   1   2   1   .   2   1   1   2   3   2   
  Low Security (%)         53   | 100 55  100 .   28  53  .   28  100 100 8   27  46  57  100 56  .   .   100 22  87  52  86  100 45  50  83  59  5   .   
  Level 1                  34   | .   44  .   .   71  45  47  64  .   .   54  72  24  40  .   41  .   .   .   66  12  34  13  .   41  49  16  10  43  .   
  Level 2                  10   | .   .   .   .   .   1   46  7   .   .   36  .   26  2   .   2   .   .   .   10  .   13  .   .   13  .   .   29  34  100 
  Level 3                  1    | .   .   .   .   .   .   5   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          97   | .   2   .   .   .   6   .   9   .   .   .   1   .   7   .   8   .   .   .   .   4   .   6   .   9   .   6   18  21  .   
  Investigation            2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            65   | .   .   .   .   .   .   .   7   .   .   .   1   .   7   .   6   .   .   .   .   4   .   6   .   5   .   4   13  12  .   
  Reinforcement            22   | .   2   .   .   .   5   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   4   .   2   2   4   .   
  Assault                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   .   
  Garrison                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   
Haulers Reinforced         4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Low Low Fac Gar Fac Gar Fac Was Fac Gar Fac Res Res Acc 
Distress Signals           25   | .   1   2   .   .   3   .   2   .   .   .   .   .   1   .   1   .   .   .   .   2   .   1   .   3   .   .   .   9   .   
Communications Jammed      178  | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   65  8   99  .   
  Distress Signals         174  | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   64  7   97  .   
Times Spotted              700  | .   21  5   .   10  45  14  26  .   .   94  4   20  34  6   35  8   1   .   18  27  17  26  6   25  17  40  70  131 .   
  Peak Tracking Total      15   | .   5   3   .   7   4   4   5   .   .   10  2   4   5   4   7   3   1   .   6   7   4   4   1   3   3   6   5   15  .   
  Tactical Retreats        31   | .   1   .   .   .   3   .   .   .   .   3   .   1   .   .   2   2   .   .   2   2   .   1   .   .   2   3   2   7   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Low Low Fac Gar Fac Gar Fac Was Fac Gar Fac Res Res Acc 
Traps Triggered            35   | .   1   .   .   .   2   1   1   .   .   .   1   4   3   .   .   .   .   1   3   .   3   2   .   2   2   1   6   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         2    | .   .   2   2   2   2   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Low Low Fac Gar Fac Gar Fac Was Fac Gar Fac Res Res Acc 
Machines Disabled          60   | .   .   .   .   1   5   2   4   .   .   3   1   4   1   .   1   .   .   .   3   2   2   2   .   22  2   3   2   .   .   
  Max in Single Turn       1    | .   .   .   .   1   1   1   1   .   .   1   1   1   1   .   1   .   .   .   1   .   1   1   .   1   1   1   1   .   .   
  Garrison Access          13   | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   2   3   3   .   
  Garrison Relay           8    | .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   3   .   1   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Low Low Fac Gar Fac Gar Fac Was Fac Gar Fac Res Res Acc 
Machines Accessed          114  | .   3   .   2   1   13  .   7   .   2   .   1   1   18  .   9   .   .   4   2   4   2   10  .   8   1   5   10  9   2   
  Terminals                71   | .   3   .   .   1   9   .   5   .   1   .   .   1   11  .   7   .   .   3   2   .   2   6   .   4   1   2   5   6   2   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   2   .   .   1   1   .   
  Repair Stations          7    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   
  Recycling Units          5    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   
  Garrison Access          18   | .   .   .   .   .   1   .   .   .   1   .   1   .   4   .   1   .   .   1   .   1   .   .   .   1   .   2   3   2   .   
Total Hacks                296  | .   5   .   3   5   33  .   19  .   3   .   1   1   42  .   21  .   .   7   3   8   6   33  .   32  2   14  25  26  7   
  Successful               140  | .   .   .   3   3   18  .   6   .   1   .   1   1   27  .   9   .   .   2   1   3   2   17  .   16  1   6   12  9   2   
  Failed                   156  | .   5   .   .   2   15  .   13  .   2   .   .   .   15  .   12  .   .   5   2   5   4   16  .   16  1   8   13  17  5   
    Catastrophic           36   | .   3   .   .   .   2   .   2   .   .   .   .   .   4   .   4   .   .   1   .   1   .   7   .   3   1   1   3   3   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   120  | .   4   .   1   .   15  .   7   .   2   .   .   .   20  .   13  .   .   4   .   .   .   18  .   12  .   9   5   7   3   
  Terminals                195  | .   5   .   .   5   25  .   14  .   2   .   .   1   31  .   19  .   .   6   3   .   6   17  .   14  2   8   8   22  7   
  Fabricators              17   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   4   .   .   .   5   .   .   4   1   .   
  Repair Stations          31   | .   .   .   .   .   5   .   .   .   .   .   .   .   4   .   .   .   .   .   .   3   .   9   .   .   .   .   10  .   .   
  Recycling Units          12   | .   .   .   .   .   2   .   5   .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Scanalyzers              19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   12  .   4   .   .   .   
  Garrison Access          19   | .   .   .   .   .   1   .   .   .   1   .   1   .   4   .   1   .   .   1   .   1   .   .   .   1   .   2   3   3   .   
Terminal Hacks             45   | .   .   .   3   3   9   .   3   .   .   .   .   1   7   .   5   .   .   1   1   .   2   1   .   2   1   .   .   5   1   
  Record                   5    | .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     6    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   1   .   .   .   1   .   .   .   .   .   1   .   
  Emergency Access Points  5    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   
  Terminal Index           3    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Locate Traps             7    | .   .   .   .   .   1   .   1   .   .   .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Registry        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   
  Network Status           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       25   | .   .   .   .   .   4   .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   .   8   .   .   .   .   8   .   .   
  Scan Component           13   | .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   4   .   .   .   .   4   .   .   
  Repair                   12   | .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   4   .   .   .   .   4   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   10  .   2   .   .   .   
  Insert Component         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   1   .   .   .   
  Analyze                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   1   .   .   .   
Garrison Access Hacks      19   | .   .   .   .   .   1   .   .   .   1   .   1   .   4   .   1   .   .   1   .   1   .   .   .   1   .   2   3   3   .   
  Unlock Access            6    | .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   
  Seal Access              12   | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   2   3   2   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         31   | .   .   .   .   .   4   .   2   .   .   .   .   .   9   .   3   .   .   .   .   .   .   7   .   1   .   2   1   1   1   
  Terminals                26   | .   .   .   .   .   4   .   2   .   .   .   .   .   9   .   3   .   .   .   .   .   .   3   .   1   .   1   1   1   1   
    Assimilate             5    | .   .   .   .   .   3   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 20   | .   .   .   .   .   1   .   2   .   .   .   .   .   6   .   3   .   .   .   .   .   .   3   .   1   .   1   1   1   1   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
    Monitor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         87   | .   3   .   .   1   11  .   7   .   2   .   1   1   14  .   8   .   .   3   2   3   2   8   .   4   1   2   6   7   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   210  | .   .   .   .   .   .   .   .   .   .   .   .   .   134 .   .   .   .   .   .   76  .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 24   | .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             12   | .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   4   .   .   .   .   4   .   .   
  Time                     534  | .   .   .   .   .   52  .   .   .   .   .   .   .   82  .   .   .   .   .   .   .   .   200 .   .   .   .   200 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         57   | .   .   .   .   .   .   .   57  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   
  Part Schematics Acquired 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Low Low Fac Gar Fac Gar Fac Was Fac Gar Fac Res Res Acc 
Used RIF Installer         4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   
  Threat Obfuscator        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Robots Hacked              24   | .   .   .   .   .   .   .   1   .   .   .   .   .   4   6   .   .   .   .   .   2   .   .   6   .   4   .   1   .   .   
  Non-combat               8    | .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   
  Combat                   16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   6   .   4   .   .   .   .   
Robot Hacks Applied        25   | .   .   .   .   .   .   .   1   .   .   .   .   .   4   7   .   .   .   .   .   2   .   .   6   .   4   .   1   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_recycling           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  ignore_targets           13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  amplify_resonance        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  streamctrl_low           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  formatsys_low            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    41   | .   .   .   .   .   .   6   .   .   .   6   .   .   3   .   .   .   .   .   14  .   5   .   .   .   3   .   .   4   .   
  Machine Destruction      35   | .   .   .   .   .   .   6   .   .   .   3   .   .   3   .   .   .   .   .   14  .   5   .   .   .   3   .   .   1   .   
  Programmers              6    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Attached                 8    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   1   .   1   .   1   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Was  Fac  Low  Low  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Res  Res  Acc  
Total Allies               51    | .    .    .    .    .    1    .    1    .    .    .    .    .    5    .    .    .    .    3    .    3    6    12   19   .    .    .    1    .    .    
  Largest Group            19    | .    .    .    .    .    1    1    1    .    .    .    .    .    4    .    .    .    .    3    3    2    3    8    19   18   .    .    1    .    .    
  Highest-Rated Group      697   | .    .    .    .    .    10   10   23   .    .    .    .    .    71   .    .    .    .    93   93   82   204  301  697  672  .    .    14   .    .    
  Highest-Rated Ally       68    | .    .    .    .    .    10   10   23   .    .    .    .    .    26   .    .    .    .    31   31   41   68   68   50   50   .    .    14   .    .    
Total Orders               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               301   | .    .    .    .    .    22   .    .    .    .    .    .    .    10   .    .    .    .    .    10   13   31   18   80   117  .    .    .    .    .    
  Total Damage             11421 | .    .    .    .    .    1068 .    .    .    .    .    .    .    115  .    .    .    .    .    171  618  1882 923  2334 4310 .    .    .    .    .    
  Kills                    59    | .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    16   6    3    20   .    .    .    .    .    
Allies Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Turrets Deployed           3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Low Low Fac Gar Fac Gar Fac Was Fac Gar Fac Res Res Acc 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Was  Fac  Low  Low  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Res  Res  Acc  
Turns Passed               59618 | 295  1119 650  769  290  6277 1273 4204 876  428  1093 901  1845 6106 343  4007 996  87   748  1237 3258 1426 3016 1018 2451 1203 3171 5383 5097 51   
Spaces Moved               21918 | 133  553  209  240  71   2043 499  1626 369  178  282  327  583  2096 106  1325 469  35   454  453  1151 493  1095 510  1182 479  1261 1828 1774 94   
  Core                     183   | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    88   94   
  Treads                   21574 | 132  553  209  240  71   2043 499  1626 369  178  282  327  583  2096 106  1325 469  35   454  453  1151 493  1095 510  1182 479  1261 1667 1686 .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   161   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    161  .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  320  320  236  236  232  232  235  232  242  242  238  238  160  160  160  160  160  158  238  156  155  155  166  160  125  50   50   
  Average Speed            205   | 159  160  293  320  320  237  236  234  233  235  238  244  267  244  238  239  160  160  160  224  237  238  161  157  159  166  165  165  160  50   
  Slowest Speed            405   | 160  160  320  320  320  240  236  236  235  235  245  245  323  405  240  240  160  160  160  238  238  238  239  161  166  166  166  275  176  50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       41    | 7    77   44   60   13   97   35   29   96   4    37   9    39   55   85   30   65   9    11   46   27   41   23   92   29   39   20   53   57   3    
  Regions Visited          29
    Branch Regions         5
  Pre-discovered Areas     2     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9     | .    .    .    .    .    1    .    .    .    1    .    1    .    .    .    1    .    1    1    .    1    .    .    .    1    .    1    .    .    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    1    .    
Scrap Searched             2     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 236   | .    .    .    .    .    4    .    .    .    .    1    2    .    30   .    24   .    .    5    .    12   2    27   .    9    .    30   55   35   .    
Terrain Destroyed          847   | .    .    .    .    48   21   31   11   1    .    144  2    .    32   .    62   .    .    5    .    12   2    29   1    40   .    90   212  104  .    
  Melee                    137   | .    .    .    .    .    .    .    .    .    .    1    2    .    27   .    24   .    .    5    .    12   .    .    .    .    .    22   43   1    .    
  Projectile               167   | .    .    .    .    .    21   2    11   1    .    7    .    .    5    .    .    .    .    .    .    .    2    29   1    12   .    9    23   44   .    
  AOE                      543   | .    .    .    .    48   .    29   .    .    .    136  .    .    .    .    38   .    .    .    .    .    .    .    .    28   .    59   146  59   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Was  Fac  Low  Low  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Res  Res  Acc  
Total                      33658 | 175  719  228  243  103  3309 570  1900 386  187  512  409  770  2876 156  1997 673  61   466  615  1578 714  2117 651  1705 886  2242 3747 3567 96   
  Wait                     8374  | 11   87   2    .    7    1080 40   119  .    8    66   42   101  537  13   529  168  23   4    103  299  131  801  50   327  324  659  1446 1397 .    
  Move                     21885 | 132  552  208  239  70   2042 497  1626 368  177  280  326  581  2096 105  1324 468  34   453  451  1150 491  1095 509  1181 477  1260 1827 1773 93   
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  356   | 6    19   5    4    1    27   7    24   2    .    11   16   13   34   1    15   4    .    .    9    19   11   12   9    11   5    22   50   18   1    
  Fast Attach              103   | 7    1    .    .    .    2    .    5    2    .    1    1    2    5    2    1    1    .    1    4    3    2    4    3    10   1    6    21   17   1    
  Attach                   150   | .    .    .    .    1    5    1    3    .    .    12   4    6    13   .    2    3    .    .    4    5    .    4    1    4    1    13   47   20   1    
  Detach                   62    | .    .    .    .    .    .    .    1    1    .    .    .    .    1    3    .    .    .    .    1    .    1    .    2    4    1    2    34   11   .    
  Swap                     482   | .    9    2    .    5    30   4    33   5    1    20   7    5    44   4    45   10   2    2    1    24   11   19   9    20   9    28   55   78   .    
  Drop                     347   | .    14   1    .    .    39   6    33   8    .    7    1    7    31   3    10   2    .    1    4    19   16   7    22   19   5    13   46   33   .    
  Fire                     1633  | 19   35   10   .    17   80   15   56   .    .    99   8    44   74   25   43   17   2    .    32   43   23   174  46   129  63   206  160  213  .    
  Melee                    199   | .    .    .    .    .    .    .    .    .    .    16   2    4    36   .    28   .    .    5    .    15   .    .    .    .    .    32   60   1    .    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    21    | .    2    .    .    2    4    .    .    .    1    .    .    .    3    .    .    .    .    .    .    1    .    1    .    .    .    1    1    5    .    
  Escape Stasis            22    | .    .    .    .    .    .    .    .    .    .    .    2    7    2    .    .    .    .    .    6    .    5    .    .    .    .    .    .    .    .    
  Rewire                   23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison
-7/Factory (discovered 2 exits: *Low x2)
-7/Waste
-7/Factory
-7/Garrison
-7/Factory
-7/Garrison
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Waste
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 3 exits: Upp x2 / Gar)
-5/Garrison (discovered 2 exits: *Fac x2)
-5/Factory (discovered 2 exits: *Upp / Gar)
-5/Garrison (discovered 3 exits: *Fac x3)
-4/Factory (discovered 6 exits: *Res / Upp x2 / Ext x2 / Arm)
-4/Waste
-4/Factory (discovered 2 exits: *Res / Gar)
-4/Garrison (discovered 3 exits: *Fac x3)
-4/Factory
-3/Research
-2/Research (discovered 4 exits: *Acc x2 / Tes x2)
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location       | Event
    12 | -11/Scrapyard  | Discovered new exit (range 15)
   296 | -11/Scrapyard  | Entered Materials
   316 | -10/Materials  | Build established: Mutant
   778 | -10/Materials  | Discovered new exit (range 16)
  1113 | -10/Materials  | Discovered new exit (range 15)
  1308 | -10/Materials  | Discovered new exit (range 11)
  1399 | -10/Materials  | Discovered new exit (range 9)
  1415 | -10/Materials  | Entered Mines
  1550 | -10/Mines      | Assembled infested the area
  1743 | -10/Mines      | Learned location of Zion (-6)
  1794 | -10/Mines      | Found a hidden stash of uninstalled traps
  2052 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  2052 | -10/Mines      | Discovered new exit (range 5)
  2065 | -10/Mines      | Entered Exiles
  2146 | -10/Exiles     | Met 8R-AWN
  2198 | -10/Exiles     | Met EX-HEX
  2290 | -10/Exiles     | Met EX-BIN
  2326 | -10/Exiles     | Aligned with FarCom system
  2329 | -10/Exiles     | Given EX-Vault access code
  2402 | -10/Exiles     | Opened EX-Vault
  2425 | -10/Exiles     | Found Deploy-a-Sentry
  2429 | -10/Exiles     | Found Deploy-a-Sentry
  2433 | -10/Exiles     | Found Deploy-a-Sentry
  2505 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  2597 | -10/Exiles     | Met EX-DEC
  2796 | -10/Exiles     | Discovered new exit (range 14)
  2834 | -10/Exiles     | Left Exiles lab with Deploy-a-Sentry
  2834 | -10/Exiles     | Entered Mines
  2941 | -9/Mines       | Destroyed 7 combat bots
  3096 | -9/Mines       | Discovered new exit (range 9)
  3124 | -9/Mines       | Entered Materials
  3124 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
  3413 | -8/Materials   | Build established: Tank
  3907 | -8/Materials   | Build established: Scavenger-Skirmisher
  3986 | -8/Materials   | DAS Turret deployed
  3987 | -8/Materials   | Found Prototype Launcher
  3988 | -8/Materials   | Identified Rocket Array
  3994 | -8/Materials   | Found Rocket Array
  3998 | -8/Materials   | Found Rocket Array
  5436 | -8/Materials   | Discovered new exit (range 16)
  6085 | -8/Materials   | DAS Turret deployed
  7615 | -8/Materials   | Discovered new exit (range 11)
  7791 | -8/Materials   | Build established: Skirmisher
  8307 | -8/Materials   | Repaired Lgt. Treads
  8736 | -8/Materials   | Repaired Lgt. Treads
  9356 | -8/Materials   | DAS Turret deployed
  9399 | -8/Materials   | Identified exit to Garrison
  9401 | -8/Materials   | Entered Garrison
  9401 | -8/Garrison    | Accompanied by 1 ally
  9497 | -8/Garrison    | Triggered checkpoint
  9999 | -8/Garrison    | Triggered checkpoint
 10003 | -8/Garrison    | Triggered checkpoint
 10107 | -8/Garrison    | Installed Relay Interface Framework
 10287 | -8/Garrison    | Garrison Relay disabled
 10523 | -8/Garrison    | Triggered checkpoint
 10546 | -8/Garrison    | Garrison Relay disabled
 10615 | -8/Garrison    | Discovered new exit (range 10)
 10659 | -8/Garrison    | Triggered checkpoint
 10674 | -8/Garrison    | Entered Factory
 10674 | -7/Factory     | Evolved 2 slots: Utility x2
 11102 | -7/Factory     | Build established: Tank
 11126 | -7/Factory     | Discovered new exit (range 16)
 11339 | -7/Factory     | Identified exit to Lower Caves
 12451 | -7/Factory     | Build established: Skirmisher
 13458 | -7/Factory     | System corruption reached 10%
 14878 | -7/Factory     | Sucked down chute
 14878 | -7/Factory     | Entered Waste
 14878 | -7/Waste       | The area was eerily silent
 15248 | -7/Waste       | Discovered new exit (range 15)
 15754 | -7/Waste       | Entered Factory
 16171 | -7/Factory     | Identified exit to Garrison
 16182 | -7/Factory     | Entered Garrison
 16224 | -7/Garrison    | Heavy support dispatched to Factory
 16245 | -7/Garrison    | Assembled breached garrison interior
 16315 | -7/Garrison    | Destroyed 7 combat bots
 16416 | -7/Garrison    | Garrison Relay disabled
 16695 | -7/Garrison    | Heavy support dispatched to Factory
 16758 | -7/Garrison    | Destroyed 10 combat bots
 16838 | -7/Garrison    | Build established: Mutant
 16843 | -7/Garrison    | Destroyed 10 combat bots
 16896 | -7/Garrison    | Heavy support dispatched to Factory
 16957 | -7/Garrison    | Lost 4 parts (1n2u1w)
 16974 | -7/Garrison    | Destroyed 35 combat bots
 17053 | -7/Garrison    | Destroyed 11 combat bots
 17060 | -7/Garrison    | Lost 4 parts (1n1u2w)
 17241 | -7/Garrison    | Discovered new exit (range 12)
 17275 | -7/Garrison    | Entered Factory
 17586 | -7/Factory     | Build established: Scavenger-Skirmisher
 18171 | -7/Factory     | Identified exit to Garrison
 18176 | -7/Factory     | Entered Garrison
 18382 | -7/Garrison    | Triggered checkpoint
 18509 | -7/Garrison    | Build established: Tank
 18820 | -7/Garrison    | Triggered checkpoint
 19151 | -7/Garrison    | Lost 3 parts (1n2u)
 19419 | -7/Garrison    | Build established: Scavenger-Skirmisher
 19735 | -7/Garrison    | Discovered new exit (range 10)
 20021 | -7/Garrison    | Entered Factory
 20021 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 20286 | -6/Factory     | Lost 5 parts (2n2u1w)
 21248 | -6/Factory     | Fabricated A-15 Conveyor?
 21361 | -6/Factory     | Fabricated G-47 Trooper (x3)
 21429 | -6/Factory     | Identified exit to Lower Caves
 21660 | -6/Factory     | Lost 3 allies
 21866 | -6/Factory     | Build established: Mutant
 22201 | -6/Factory     | Discovered new exit (range 8)
 22427 | -6/Factory     | Build established: Assassin
 22910 | -6/Factory     | Discovered new exit (range 17)
 23487 | -6/Factory     | Build established: Mutant
 24486 | -6/Factory     | Repaired Lgt. Treads
 24550 | -6/Factory     | Repaired Arm. Medium Treads
 24654 | -6/Factory     | Build established: Skirmisher
 25941 | -6/Factory     | Build established: Assassin
 26127 | -6/Factory     | Sucked down chute
 26127 | -6/Factory     | Entered Waste
 26142 | -6/Waste       | EMP discharged
 26142 | -6/Waste       | System corruption reached 10%
 26174 | -6/Waste       | Spotted C-40 Crusher
 26179 | -6/Waste       | Spotted C-40 Crusher
 26179 | -6/Waste       | Spotted C-40 Crusher
 26191 | -6/Waste       | Spotted C-40 Crusher
 26195 | -6/Waste       | Spotted C-40 Crusher
 26242 | -6/Waste       | EMP discharged
 26255 | -6/Waste       | Spotted C-40 Crusher
 26259 | -6/Waste       | Build established: Skirmisher
 26275 | -6/Waste       | Discovered new exit (range 21)
 26324 | -6/Waste       | Destroyed C-40 Crusher
 26328 | -6/Waste       | Destroyed C-40 Crusher
 26342 | -6/Waste       | EMP discharged
 26442 | -6/Waste       | EMP discharged
 26442 | -6/Waste       | System corruption reached 30%
 26470 | -6/Waste       | Entered Factory
 26669 | -6/Factory     | Discovered new exit (range 10)
 27210 | -6/Factory     | Identified exit to Factory
 28073 | -6/Factory     | Cargo convoy interrupted
 28963 | -6/Factory     | Build established: Assassin
 29877 | -6/Factory     | Build established: Scavenger-Skirmisher
 30435 | -6/Factory     | Crushed by falling debris
 30477 | -6/Factory     | Entered Lower Caves
 30478 | -6/Lower Caves | Encountered a Warlord checkpoint
 30769 | -6/Lower Caves | Build established: Tank
 31087 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 31459 | -6/Lower Caves | Discovered new exit (range 9)
 31460 | -6/Lower Caves | Learned Factory terminal intel
 31473 | -6/Lower Caves | Entered another Lower Caves area
 31485 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 31549 | -6/Lower Caves | Discovered exit to Factory (range 7)
 31560 | -6/Lower Caves | Entered Factory
 31560 | -5/Factory     | Evolved 2 slots: Utility x2
 31561 | -5/Factory     | Loaded intel: 26 terminal locations
 31909 | -5/Factory     | Allied Derelicts emerged from ambush trap array
 31911 | -5/Factory     | Identified exit to Upper Caves
 31981 | -5/Factory     | Build established: Mutant
 32306 | -5/Factory     | Identified exit to Garrison
 32308 | -5/Factory     | Entered Garrison
 32308 | -5/Garrison    | Accompanied by 3 allies
 32341 | -5/Garrison    | Learned Factory security intel
 32440 | -5/Garrison    | Triggered checkpoint
 32476 | -5/Garrison    | Garrison Relay disabled
 32611 | -5/Garrison    | Build established: Scavenger-Tank
 32672 | -5/Garrison    | Triggered checkpoint
 32731 | -5/Garrison    | Triggered checkpoint
 32856 | -5/Garrison    | Discovered new exit (range 14)
 32932 | -5/Garrison    | Expanded RIF knowledge: Threat Obfuscation
 32982 | -5/Garrison    | Triggered checkpoint
 33010 | -5/Garrison    | Garrison Relay disabled
 33192 | -5/Garrison    | Triggered checkpoint
 33276 | -5/Garrison    | Discovered new exit (range 10)
 33347 | -5/Garrison    | Triggered checkpoint
 33398 | -5/Garrison    | Triggered checkpoint
 33409 | -5/Garrison    | Garrison Relay disabled
 33545 | -5/Garrison    | Entered Factory
 33778 | -5/Factory     | Build established: Bothacker-Skirmisher
 33899 | -5/Factory     | Discovered exit to Upper Caves (range 16)
 36070 | -5/Factory     | Spotted B-75 Beast
 36207 | -5/Factory     | Fabricated H-66 Slayer?
 36800 | -5/Factory     | Identified exit to Garrison
 36803 | -5/Factory     | Entered Garrison
 37115 | -5/Garrison    | Build established: Bothacker-Tank
 37366 | -5/Garrison    | Garrison Relay disabled
 37468 | -5/Garrison    | Build established: Scavenger-Tank
 37486 | -5/Garrison    | Spotted B-75 Beast
 37545 | -5/Garrison    | Triggered checkpoint
 37590 | -5/Garrison    | Discovered new exit (range 48)
 37590 | -5/Garrison    | Discovered new exit (range 66)
 37590 | -5/Garrison    | Discovered new exit (range 62)
 37993 | -5/Garrison    | Allies destroyed B-75 Beast
 38015 | -5/Garrison    | Triggered checkpoint
 38031 | -5/Garrison    | Triggered checkpoint
 38174 | -5/Garrison    | Expanded RIF knowledge: Threat Obfuscation
 38229 | -5/Garrison    | Entered Factory
 38229 | -4/Factory     | Accompanied by 1 ally
 38229 | -4/Factory     | Evolved 2 slots: Propulsion x2
 38306 | -4/Factory     | Repaired Adv. Treads
 38370 | -4/Factory     | Repaired Wave Gun
 38427 | -4/Factory     | Repaired Arm. Medium Treads
 38524 | -4/Factory     | Build established: Scavenger-Skirmisher
 39262 | -4/Factory     | Repaired Imp. Medium Treads
 39283 | -4/Factory     | Build established: Scavenger-Tank
 39727 | -4/Factory     | Build established: Scavenger-Skirmisher
 40377 | -4/Factory     | Discovered new exit (range 8)
 40389 | -4/Factory     | Identified exit to Research
 41190 | -4/Factory     | Identified exit to Upper Caves
 41190 | -4/Factory     | Identified exit to Extension
 41190 | -4/Factory     | Identified exit to Armory
 41245 | -4/Factory     | Sucked down chute
 41245 | -4/Factory     | Entered Waste
 41246 | -4/Waste       | Met a frightened Derelict
 41263 | -4/Waste       | Spotted C-40 Crusher
 41279 | -4/Waste       | Spotted C-40 Crusher
 41291 | -4/Waste       | Spotted C-40 Crusher
 41300 | -4/Waste       | Spotted C-40 Crusher
 41359 | -4/Waste       | Allies destroyed C-40 Crusher
 41374 | -4/Waste       | Spotted C-40 Crusher
 41419 | -4/Waste       | Spotted C-40 Crusher
 41516 | -4/Waste       | Discovered new exit (range 12)
 41553 | -4/Waste       | Build established: Scavenger-Tank
 41555 | -4/Waste       | Destroyed C-40 Crusher
 41718 | -4/Waste       | Destroyed C-40 Crusher
 41759 | -4/Waste       | Destroyed C-40 Crusher
 41805 | -4/Waste       | Destroyed C-40 Crusher
 41869 | -4/Waste       | Warlord forces began an assault
 41932 | -4/Waste       | Allies destroyed C-40 Crusher
 42263 | -4/Waste       | Entered Factory
 42263 | -4/Factory     | Accompanied by 18 allies
 42270 | -4/Factory     | Identified exit to DSF
 42489 | -4/Factory     | Lost 16 allies
 42982 | -4/Factory     | System corruption reached 10%
 43045 | -4/Factory     | Found Quantum Capacitor
 43494 | -4/Factory     | Build established: Scavenger-Skirmisher
 43910 | -4/Factory     | Discovered exit to Research (range 16)
 44322 | -4/Factory     | Build established: Skirmisher
 44630 | -4/Factory     | System corruption reached 30%
 44656 | -4/Factory     | Lost 3 parts (2u1w)
 44712 | -4/Factory     | Identified exit to Garrison
 44714 | -4/Factory     | Entered Garrison
 44874 | -4/Garrison    | Triggered checkpoint
 44905 | -4/Garrison    | Garrison Relay disabled
 45224 | -4/Garrison    | Discovered new exit (range 62)
 45224 | -4/Garrison    | Discovered new exit (range 76)
 45224 | -4/Garrison    | Discovered new exit (range 27)
 45261 | -4/Garrison    | Triggered checkpoint
 45470 | -4/Garrison    | Expanded RIF knowledge: Robot Detection
 45623 | -4/Garrison    | Triggered checkpoint
 45917 | -4/Garrison    | Entered Factory
 47354 | -4/Factory     | Build established: Assassin
 48363 | -4/Factory     | Build established: Mutant
 49042 | -4/Factory     | Discovered exit to Research (range 15)
 49088 | -4/Factory     | Entered Research
 49088 | -3/Research    | Evolved 2 slots: Utility x2
 49160 | -3/Research    | Repaired Imp. Medium Armor Plating
 49267 | -3/Research    | Repaired Greatsword
 49318 | -3/Research    | Repaired Adv. Heat Sink
 49381 | -3/Research    | Repaired Micro-nuke Launcher
 49441 | -3/Research    | Build established: Hacker-Skirmisher
 50096 | -3/Research    | Build established: Scavenger-Skirmisher
 50459 | -3/Research    | System corruption reached 10%
 50859 | -3/Research    | Garrison activated, responded to threat
 51256 | -3/Research    | Crushed by falling debris
 51287 | -3/Research    | Lost 3 parts (3u)
 51608 | -3/Research    | System corruption reached 30%
 52178 | -3/Research    | Build established: Scavenger-Assassin
 52500 | -3/Research    | Lost 4 parts (1p2n1u)
 52623 | -3/Research    | Build established: Scavenger-Skirmisher
 53392 | -3/Research    | Found Unknown Launcher
 53481 | -3/Research    | Lost 4 parts (1n2u1w)
 53838 | -3/Research    | First assault squad dispatched
 54350 | -3/Research    | Build established: Scavenger-Mutant
 54439 | -3/Research    | Discovered new exit (range 15)
 54471 | -3/Research    | Entered another Research area
 54471 | -2/Research    | Evolved 2 slots: Power x1, Utility x1
 54655 | -2/Research    | Build established: Scavenger-Tank
 56838 | -2/Research    | Spotted B-90 Cyclops
 57098 | -2/Research    | Build established: Scavenger-Gunner
 57971 | -2/Research    | First assault squad dispatched
 58142 | -2/Research    | System corruption reached 10%
 58413 | -2/Research    | Spotted B-90 Cyclops
 59231 | -2/Research    | Lost 3 parts (2u1w)
 59274 | -2/Research    | Destroyed 7 combat bots
 59329 | -2/Research    | Identified exit to Testing
 59538 | -2/Research    | System corruption reached 30%
 59549 | -2/Research    | Lost 16 parts (3p2n7u4w)
 59564 | -2/Research    | Discovered new exit (range 6)
 59564 | -2/Research    | Discovered new exit (range 16)
 59568 | -2/Research    | Entered Access
 59568 | -1/Access      | Evolved 2 slots: Propulsion x2
 59616 | -1/Access      | Discovered new exit (range 6)
 59619 | ***            | Escaped!

 Last Messages 
---------------
59568_ Receiving FarCom transmissions...
59582_ Connecting with Terminal...
59582_ Current location identified: Access
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.
59587_ Acquired Mic. Antimatter Reactor.
59603_ Acquired Unknown Device.
59603_ Identified Focal Shield.
59615_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
59616_ The Access Shell folds into the floor.
59616_ EXIT=FOUND
[Achievement: 40k Club]
[Achievement: Torch]
[Achievement: Victory By Combat]
[Achievement: Overachiever]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ????????????????????????????????????????#          |
| ????????????????????????????#############          |
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| ?????????????????????????               +          |
| ????????????????????????????????######  #    "     |
| ?????????????????????????????????????#  +   """    |
| ?????????????????????????????????????#  #  """     |
| ?????????????????????????????????????#  #   "      |
| ?????????????????????????????????????#  ########## |
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| ??????????????BB????"                 u #????????? |
| ????????????????????"                   #????????? |
| ????????????????????"   "@              #????????? |
| ????????????????????"   ""              #????????? |
| ????????????????????"                   #????????? |
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| ??????????????BB????"          """ """  #????????? |
| ????????????????????"          """T"""  #????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           133
Energy Generation          63
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       85
Jamming Range              16
Cloak Strength             2
Armor Coverage             1650
Resistance: KI             20
Resistance: TH             30
Resistance: EM             15
Power Shielding            66
Utility Shielding          66
Point Defense Rating       160
Evasion (%)                50
Target Analysis            12
Recoil Reduction           6
Particle Charging          25
Offensive Hacking          14
Defensive Hacking          40
Relay Coupler Types        1
Relay Coupler Value        38
Authchip Count             1

 Item Schematics 
-----------------
        Huge Storage Unit | -8/Materials | Hacked
              Hvy. Treads | -4/Factory   | Scanalyzed
 Adv. Transmission Jammer | -4/Factory   | Scanalyzed
      Imp. Cooling System | -4/Factory   | Scanalyzed
        Lrn. Tractor Beam | -4/Factory   | Scanalyzed
        Imp. Heavy Treads | -4/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 A-15 Conveyor | x1 | -6/Factory | Preloaded
  G-47 Trooper | x3 | -6/Factory | Preloaded
   H-66 Slayer | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
40k Club
Boltbath
Overachiever
Pyromaniac
Torch
Victory By Combat

 Challenges 
------------
None

 Game 
------
Seed              ElectronScanStripper
  Manual?         0
Play Time         11:15:19
  Cumulative      152.8 hours
  Start           2024.06.18 @ 12:40:47
  End             2024.07.19 @ 11:43:14
Sessions          50
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          68
  Rogue           67
  Adventurer      1
  Explorer        0
Win Type          0
  Total           5
  Types           5/0/0/0/0/0/0/0/0
Lore%             53
Gallery%          52
Achievement%      50
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9205c491-60af-45cc-b6fb-b5eda9b40990