Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 13:29:54 Player: Strawberry Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (49) 245 Value Destroyed (1705) 1705 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (48) 48 TOTAL SCORE: 4538 Bonus ------- High Alert Combat Kills 48 Cogmind --------- Core Integrity 0/700 Matter 266/300 Energy 11/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Target Analyzer > --- WEAPON (2) ------- Medium Laser > --- INVENTORY (5) ---- Particle Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Medium Matter Pod Advanced Terrain Scan Processor Backup Plating III > --- WEAPON ----------- Shock Rifle Shock Rifle > --- INVENTORY -------- Aluminum Leg Titanium Leg System Restoration Module Medium Laser Particle Gun Particle Gun Heavy Laser Assault Rifle Heavy Assault Rifle [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Medium Matter Pod Device Improved Heat Sink Storage Medium Matter Pod Processor Target Analyzer Protection Backup Plating III Weapon Shock Rifle Energy Gun Shock Rifle Ballistic Gun Assault Rifle Launcher EMP Blaster Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . . 1 . 1 Utility 3 | . . . 1 1 1 Weapon . | . . . . . . Parts Attached 67 | 5 4 . 4 24 30 Power 13 | 1 . . 1 5 6 Engine 6 | 1 . . 1 2 2 Core 7 | . . . . 3 4 Reactor . | . . . . . . Propulsion 18 | 1 3 . 1 6 7 Treads 10 | . 2 . 1 4 3 Leg 6 | 1 1 . . 2 2 Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . . . . . 2 Utility 11 | 1 1 . 1 3 5 Device 5 | . . . 1 2 2 Storage 3 | 1 1 . . 1 . Processor 2 | . . . . . 2 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 25 | 2 . . 1 10 12 Energy Gun 14 | 1 . . . 4 9 Energy Cannon . | . . . . . . Ballistic Gun 8 | 1 . . 1 3 3 Ballistic Cannon . | . . . . . . Launcher 3 | . . . . 3 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 33 | . . . 1 11 21 Power 9 | . . . 1 3 5 Propulsion 10 | . . . . 3 7 Utility 5 | . . . . 2 3 Weapon 9 | . . . . 3 6 Highest Loss Streak 15 | . . . 1 4 15 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 98 100 95 88 88 Engine 8 | . 14 14 10 11 3 Core 5 | . . . . 5 9 Treads 23 | . 28 28 29 20 24 Device 7 | . . . 11 9 7 Storage 21 | . 26 28 22 23 17 Protection 2 | . . . . . 4 Energy Gun 11 | . 14 14 11 8 14 Ballistic Gun 6 | . 14 14 11 9 . Naked Turns . | . . . . . . Heaviest Build 41 | 12 14 14 21 41 40 Greatest Support 80 | 10 40 40 60 60 80 Greatest Overweight (x) 3 | 1 . . . 3 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 Average Capacity 9 | 7 8 8 8 9 9 Most Carried 10 | 7 8 8 8 10 10 Average Carried 7 | 5 6 8 7 7 8 Final Capacity 10 | 8 8 8 8 10 5 Final Carried 9 | 7 8 8 8 9 1 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1059 | 250 . 45 155 413 196 Remotely . | . . . . . . Salvage Created 2036 | . . 45 155 1444 392 Parts 116 | . . 1 9 84 22 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 40 | . . 1 3 29 7 Guns 33 | . . 1 3 23 6 AOE 5 | . . . . 4 1 Classes Destroyed 12 | . . 1 3 3 5 Builder 3 | . . . . 2 1 Tunneler 1 | . . . . 1 . Hauler 1 | . . . . . 1 Mechanic 1 | . . . . . 1 Operator 2 | . . . 1 1 . Watcher 1 | . . . . . 1 Swarmer 10 | . . . . 7 3 Grunt 21 | . . 1 1 18 1 Duelist 1 | . . . 1 . . Sentry 5 | . . . 1 4 . Hunter 1 | . . . . . 1 Programmer 2 | . . . . . 2 Best Kill Streak 6 | . . 1 2 6 4 Combat Bots Only 6 | . . 1 2 6 3 Max Kills in Single Turn 3 | . . 1 1 3 2 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 473 | . . 31 20 165 257 Missed 143 | . . 7 5 50 81 Damage Taken 4594 | . . 300 246 1616 2432 Core 938 | . . 61 58 111 708 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 122 | . . . . . 122 Core Remaining (%) 84 | 100 . 75 85 79 . Volleys Fired 141 | . . 6 14 63 58 Largest 2 | . . 2 2 2 2 Hottest 119 | . . 70 70 100 119 Shots Fired 265 | . . 12 28 121 104 Gun 254 | . . 12 28 110 104 Cannon . | . . . . . . Launcher 11 | . . . . 11 . Special . | . . . . . . Kinetic 75 | . . 6 14 45 10 Thermal 49 | . . 6 14 . 29 Explosive . | . . . . . . Electromagnetic 141 | . . . . 76 65 Robot Hit Streak 19 | . . 5 11 19 16 Robot Miss Streak 5 | . . 1 2 5 3 Penetration Max . | . . . . . . Secondary Targets 7 | . . 1 . 6 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 168 | . . 8 18 68 74 Core Hits 100 | . . 3 11 60 26 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 10 | . . . 2 2 6 Burn 6 | . . . 1 . 5 Destroy 2 | . . . 1 1 . Corrupt 2 | . . . . 1 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3413 | . . 102 243 1936 1132 Guns 2427 | . . 102 242 1068 1015 Cannons . | . . . . . . Explosions 948 | . . . . 848 100 Melee . | . . . . . . Ramming 38 | . . . 1 20 17 Kinetic 838 | . . 65 141 485 147 Thermal 822 | . . 37 101 155 529 Explosive . | . . . . . . Electromagnetic 1715 | . . . . 1276 439 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . . . . 9 Average Corruption 1 | . . . . . 1 Corruption Purged 5 | . . . . . 5 Corruption Blocked . | . . . . . . Effects 3 | . . . . . 3 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 26 | . . . . 15 11 Projectiles . | . . . . . . Explosions 26 | . . . . 15 11 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 75 | . . . . 17 58 Shots 3 | . . . . 2 1 Rammed 3 | . . . 1 2 . Targets Rammed 5 | . . . 1 2 2 Kicked 1 | . . . . . 1 Crushed 1 | . . . . . 1 Highest Temperature 267 | . . 141 36 107 267 Average Temperature 46 | . . 74 13 32 57 Received Heat Transfer 999 | . . 162 93 702 42 Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . 2 . Combat Hostiles 2 | . . . . 2 . Parts Fried 6 | . . . . 2 4 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 1942 | . . 111 370 250 1211 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . . . 3 2 Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 602 | . 42 61 136 602 340 Initial 235 | . . 16 23 57 235 Average 188 | . 8 45 91 300 194 Maximum Alert Level 2 | . . . . 2 1 Low Security (%) 59 | 100 100 100 100 23 61 Level 1 32 | . . . . 52 38 Level 2 8 | . . . . 24 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . . . 1 6 2 Investigation 1 | . . . . 1 . Extermination 2 | . . . . . 2 Reinforcement 3 | . . . 1 2 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 3 | . . . 1 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 76 | . 2 2 6 38 28 Peak Tracking Total 9 | . 2 2 4 6 9 Tactical Retreats 5 | . . . . 3 2 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 3 | . . . . 2 1 Max in Single Turn 1 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 10 | . 2 . 2 2 4 Terminals 8 | . 2 . 2 2 2 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 20 | . 3 . 4 3 10 Successful 11 | . 2 . 4 2 3 Failed 9 | . 1 . . 1 7 Catastrophic 2 | . 1 . . . 1 Database Lockouts . | . . . . . . Manual 2 | . . . . 1 1 Terminals 13 | . 3 . 4 3 3 Fabricators . | . . . . . . Repair Stations 7 | . . . . . 7 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 2 . 4 2 . Record 3 | . 2 . 1 . . Alert Level 1 | . . . 1 . . Locate Traps 1 | . . . 1 . . Dispatch Records 2 | . . . 1 1 . Hauler Manifests 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . . . 3 Scan Component 2 | . . . . . 2 Repair 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 2 . 1 1 4 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 13 | . . . . . 13 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 2787 | 145 229 60 336 925 1092 Spaces Moved 1268 | 75 137 27 172 372 485 Core 9 | 9 . . . . . Treads 1146 | . 137 27 172 357 453 Legs 113 | 66 . . . 15 32 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 125 Average Speed 168 | 173 160 160 160 177 168 Slowest Speed 330 | 190 160 160 160 330 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 5 27 15 22 35 16 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 13 | . . . . 8 5 Melee . | . . . . . . Projectile . | . . . . . . AOE 13 | . . . . 8 5 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 1647 | 91 147 32 207 514 656 Wait 86 | . . . . 26 60 Move 1263 | 74 136 26 171 371 485 Hop . | . . . . . . Pick Up 60 | 12 5 . 10 21 12 Fast Attach . | . . . . . . Attach 43 | 5 2 . 3 14 19 Detach 3 | . . . . . 3 Swap 24 | . 2 . 1 10 11 Drop 22 | . 2 . 7 7 6 Fire 141 | . . 6 14 63 58 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . . 1 Crush 4 | . . . 1 2 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 146 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 12) 375 | -10/Materials | Entered Mines 381 | -10/Mines | Learned location of Storage (-7) 417 | -10/Mines | Discovered new exit (range 12) 435 | -10/Mines | Entered Materials 435 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 756 | -9/Materials | Discovered new exit (range 8) 771 | -9/Materials | Entered another Materials area 771 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1272 | -8/Materials | Garrison activated, responded to threat 1294 | -8/Materials | Lost 4 parts (1p1n1u1w) 1686 | -8/Materials | Discovered new exit (range 5) 1696 | -8/Materials | Entered Factory 1696 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1844 | -7/Factory | Repaired Lgt. Treads 2146 | -7/Factory | Build established: Scavenger-Mutant 2620 | -7/Factory | Lost 3 parts (1p2n) 2717 | -7/Factory | Cargo convoy interrupted 2772 | -7/Factory | Core integrity fell below 50% 2783 | -7/Factory | Core integrity fell below 20% 2788 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- P-60 Hacker heat damages Target Analyzer, Broken Imp. Heat Sink. Slug penetrates Wall. Particle Gun destroyed. Dropped Med. Storage Unit. Slug penetrates Wall. P-60 Hacker heat damages Mic. Nuclear Core, Remote Datajack, Gravmag System. P-60 Hacker resets P-60 Hacker, system corruption cleaned. Slug penetrates Wall. Wall collapses. P-60 Hacker heat spikes uncontrollably. Lgt. Treads destroyed. Slug penetrates Wall. Penetrated by Slug. Assault Rifle destroyed. Slug penetrates Wall. P-60 Hacker suffers critical hit (Burn). Slug penetrates Wall. 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[==! ^ !| | | ????????????????## #####/################ #### | | ?????????????????# ??? ??????###??###??#?## | | ?????????????????# ??? ???????????????????# | | ?????????????????# ??? ???????????????????# | | ?????????????????# ???# ???????????????????# | | ?????????????????# ????# ???????????????????# | | ???????????????????????# ? ???????????????????# | | ???????????????????????# ? ???????????????????# | | ???????????????????????? ?? ???????????????????# | | ??????????????????????????? ???????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 460 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 210 Base Temperature (-) 100 Armor Coverage 80 Evasion (%) 55 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Shopping List Storm Trooper Troublemaker Challenges ------------ None Game ------ Seed CobblerPiercingCapacitor Manual? 0 Play Time 00:46:54 Cumulative 4.5 hours Start 2024.04.12 @ 10:31:16 End 2024.04.12 @ 13:29:54 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 198e9d6a-2274-41a5-b90f-af69a55dce77